¡Embárcate en una misión secreta en un misterioso y aislado monasterio!
Análisis de usuarios:
Global:
Variados (69 análisis) - El 53% de los 69 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 27 feb. 2014

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Acerca de este juego

¡Embárcate en una misión secreta en un misterioso y aislado monasterio! Viaja a los Alpes, hasta un remoto monasterio medieval, donde deberás investigar la desaparición del hermano John, además del extraño caso de una estatua que llora. Explora el monasterio y sus inquietantes alrededores mientras investigas a sus habitantes, completas desafiantes tareas, y resuelves desconcertantes acertijos y docenas de minijuegos. ¡Desentraña una triste y sorprendente historia de amor y traición en este emocionante juego de aventuras!

18 impresionantes minijuegos y puzles que resolver
Siete ubicaciones misteriosas por explorar
Tres modos: casual, aventura y desafío
Reúne 21 ángeles para desbloquear logros adicionales
Gráficos en HD y un argumento fascinante

Requisitos del sistema

Windows
Mac OS X
    Mínimo:
    • SO: Windows Xp, Vista, Windows 7
    • Procesador: 1 GHZ
    • Memoria: 512 MB de RAM
    • Gráficos: 128 MB 3D video card
    • Almacenamiento: 650 MB de espacio disponible
    Mínimo:
    • SO: Mac OS X 10.5 or higher
    • Procesador: 1 GHZ
    • Memoria: 512 MB de RAM
    • Gráficos: 128 MB 3D video card
    • Almacenamiento: 650 MB de espacio disponible
Análisis de usuarios
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Global:
Variados (69 análisis)
Publicados recientemente
Gyseren
( 14.4 h registradas )
Publicado el 12 de junio
Where Angels Cry will not run with windows 10. Lots of STEAM games has got that problem!?!?
¿Es útil? No Divertido
Faudraline
( 3.3 h registradas )
Publicado el 22 de abril
Don't let the "Hidden Object" tag deceive you! Where Angels Cry is a mediocre point and click adventure with the environment progression of a HOG, but... without any actual HOG scenes whatsoever. Sure, it contains a selection of unimaginative puzzles and constant item collection - and it almost excites you with the promise of a medieval mystery as it starts - but sadly the game cannot avoid ending up as a short and tedious adventure with a distasteful plot presentation.

It is the Year of Our Lord, 1286 and as I have stated before, we are promised a medieval mystery. We take the role of a nameless monk who'd be sent to a secluded monastery set high in the Alps from Vatican, to investigate the murder of a fellow monk and the miraculous phenomenon of an angel statue crying blood as we are already there. So far, so good. We have The Name of the Rose atmosphere mixed up with Wainwright's Stigmata storyline. Yet, the actual thing here has little to do with either of these fine stories. No one knowing your true identity, you are mostly free to investigate the monastery that consists of 4 areas and a village nearby. With each passing moment and each new discovery, my expectations diminished with the game until the last scene - which was the moment that I threw my already diminished basket of expectations out of the window.

Here in this paragraph, I'll be ranting about story and concept build up, so whomever would like to try this game and avoid spoilers, please skip ahead or stop reading. First of all, I know that the given concept here must have been tempting to hurl in all medieval clichés, but there really should be an orderly and meaningful way to do that instead of all this soup of terms like "sin", "temptation", "sacrifice", "Angels", "Templars" etc. Whomever arranged the storyline, clearly has a vague outline of the concept and kept throwing in these notions until they somehow stuck together to make a setting. The storyline is so badly arranged, it crumbles to pieces the moment you'd ask an intelligible question like "why the f*ck the Spear of Destiny is here of all places?" or "what has done the prior abbot so meaningful and beautiful that an angel would descend from heaven to cry for him?” See, all these questions have no satisfactory answers. There is just the accumulation of medieval motifs, hoping to build up a storyline eventually.

Environment art is considerably dull and badly rendered compared to pretty screenshots that we see in the store page. Those are taken from the iPad/Android version with enhanced graphics. Environment design itself is somewhat alright, but nothing actually breathtaking. Apart the main character, all others are voice acted properly but the dialogue text itself is agonizing, ridden with the unnecessary - and narratively false - amount of usage for words like "nay", "pray tell", "alas" for everyone around to establish a false sense of authenticity! It was hilariously contradictory to see a simple peasant woman capable of using Shakespearean terms - completely wrong though!

The game consists of 7 short chapters which would give you approximately 3 hours of gameplay. You are to walk around, collect random items disguised in a similar color palette environment, use them in appropriate places and solve a selection of easy puzzles now and then. That's basically it. We have already an achievement system here in the game which has never been converted to actual Steam achievements sadly - lessening to need for exploring the game to an unnecessary extent.

I hear that the game has a sequel - which would be far better than this, I hope. Even if you are strictly into medieval concepts like me, I wouldn't recommend the game. For casual HOG lovers, there are surely greater games you may explore. For the adventure gamer: avoid the game like the plague.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
¿Es útil? No Divertido
A wild Pidgey
( 1.8 h registradas )
Publicado el 16 de abril
A short and simple point-and-click adventure with maybe a dozen minigames, including a piano key simon-says, match-3, a sliding puzzle, and a several variations of "turn off all the lights". Also included, are the two standard brain teasers: 3 sheep and 3 dogs need to cross a river on a boat; and 3 black pegs and 3 white pegs need to swap sides by jumping over one another (admittedly, those puzzles are kind of hard to describe, but anyone who knows puzzles has played these before).
The variety is a little lackluster, but it passes the time.
¿Es útil? No Divertido
Vic=HKC=
( 7.3 h registradas )
Publicado el 28 de marzo
You're being tasked by a cardinal to investigate a remote monastery in the Alpes, as a brother disappeared and that the head seems to hide something...

If I should compare the game to a book, I would The Name of the Rose (if it's the right English title - too lazy to check about that) of Umberto Eco. You're a monk that needs to investigate something strange in a monastery, however, the similar background stops here. Indeed, the story isn't as complicated and mysterious as that book.

However, playing a monk in the Middle Ages is nice, because the genre isn't really full of games like that. However, Where Angels Cry isn't really a full hidden object game.

Indeed, the game is lacking of hidden objects scenes. You're just in front of a point-&-click game, where you find items, combine them, use them and then, you have also some puzzles. The majority of them are easy but some of them will give you an hard time. And I could say the same with the items to find: some of them aren't really visible, nearly being drowned in the background. Finding nails for example is hard as they're not really shown.

What's good with the game is that you're visiting the same locations but at different moments. Indeed, some chapters are set during the night, whether you're in the monastery or in the village.

The graphics are acceptable. True, I've seen better games in that field. Because Where Angels Cry seems outdated. Really like it was released 10 years ago and not 3 years ago at least. If you play that game, it's not for them anyway. The soundtrack and the voice acting were fine too.

In other words, Where Angels Cry is an average game. I spent 7 hours in it because of three playthroughs: one for the game, one for the guide I've made for finding the angels and one to review it, as I wasn't really sure of my memories for this one - apart that I've bought the next game quickly, apparently pleased by the aspect "monk detective". For the price, you're not robbed but I suppose that it's better to wait for a discount.

And whoever thinks I'm reviewing it because I will play soon the sequel... well, you're right :).
¿Es útil? No Divertido
Bassem
( 3.8 h registradas )
Publicado el 15 de marzo
  • Mixture of hidden object, point & click, and puzzle
  • Pixel hunting can be annoying, but the game offers hints and an option to highlight interactive elements
  • Voice acting between passable and bad, but nothing painful (except one voice)
  • Story casual, mildly interesting
  • Items that were not in a scene will show up later, which means you have to look at each scene repeatedly as if it's the first time you see it. Unusual, but you get used to it.
  • Puzzles are the strong point of this game, engaging and varied (don't be fooled by the Towers of Hanoi early on, the following puzzles are much better)
  • Very nice music
  • Graphics are okay, nothing special, good enough for this type of game
  • Nice in-game achievements but no Steam achievements
  • Between 2.5 and 3.5 hrs playtime

Overall a good casual game, frustrating at times but always with hints available if needed. You can even skip puzzles.
¿Es útil? No Divertido
Sir Auron, Samurai
( 4.0 h registradas )
Publicado el 21 de noviembre de 2015
A couple of nasty puzzles in this one - if it sounds delicious you might be tempted to try this game already!

First off though - it's short. Sure, the same could probably be said of all hidden object games, depending on your skill, perception and how many H/O games you've already played, but this could probably be blazed through in two hours.

The visuals and settings are not bad. Objects aren't very hidden - they sort of stand out from the scenes a bit, in their shading and also a vague object outline. People are a bit wooden - moreso than other H/O games I've played. They have minimal or no animation to them, and even the voice-acting doesn't strike me as particularly good. The monks are often high-pitch, at least one sounds nasal, most sound like Americans. I believe going for a more traditional voice cast would have been a pro move as the voices do tend to detract from the immersion.

The story is ok. It could do with a little work - the first half of the game is repetitive at times, a lot of revisiting the same scenes, a lot of finding the same object just on a different day. Might as well take that bucket of water to bed at night, save yourself the trouble.

The art is a bit simple and bland, definitely worth a spruce up. More scenes would help with this.

Compared to other H/O games out there, this one let me down. While it does have achievements, these are currently not on Steam, only in-game. There are no steam cards either. But even if there were, I still think my final verdict would be the same. Get it heavily discounted or not at all, 4/10 for effort.
¿Es útil? No Divertido
Michael Culbertson
( 3.6 h registradas )
Publicado el 11 de septiembre de 2015
The scenery is interesting, but that's about all there is to this incredibly short point-and-click adventure game. The voice acting is sub-par, and the story flimsy. Most of the action consists in collecting random objects that everyone has carelessly strewn about the monestary. The logic puzzles are mostly achievable and mildly diverting, except for one mini-game near the end that consists of a bejeweled-style "battle" with a Knight Templar. It perhaps wouldn't have been so bad if it weren't a timed exercise. I nearly didn't finish the game on account of the task, but finally decided to skip it to press on to the uninspiring end.
¿Es útil? No Divertido
Dragon
( 1.6 h registradas )
Publicado el 21 de agosto de 2015
In the end, I cannot reccomend this game. Barely any story (and that little is boring), bad visuals for this kind of game, voice acting is terrible, mini games are boring and the game is too short.
But music is really good and mystic... that is the only plus I found here.
¿Es útil? No Divertido
starwolf
( 3.8 h registradas )
Publicado el 10 de agosto de 2015
I'm a huge adventure/point n click/h.o.g. fan most of the time, so I really wanted to give this a good review. If you would have asked me during the first half of the game I would have likely said 'sure, buy it on sale', but they took a somewhat interesting religious/fantasy story filled with monks and intrigue and templars and well.. they just dropped the ball. Probably lost it while hiding all those damn marbles. The game is attractive enough. the graphics are not amazing, but nice. , It has some fairly interesting puzzles, though most of them made little sense with regard to story and surroundings and ..sigh.. the storyline.. well we kinda covered that. Don't expect an amazing ending. The voice acting was horrible and lackluster and where it should have drawn me into the story, it left me yawning and wishing a comet would fall on someone's head instead, preferably mine, by the end of the game.

If you can pick it up for a buck or two, and expect nothing, you'll get an hour or so of something mildly entertaining, at best, to pass the time.
¿Es útil? No Divertido
wallen.nic #⚡
( 7.1 h registradas )
Publicado el 5 de junio de 2015
Un juego muy interesante y entretenido 10/10
¿Es útil? No Divertido
Análisis más útiles  Global
A 34 de 36 personas (94%) les ha sido útil este análisis
No recomendado
3.3 h registradas
Publicado el 22 de abril
Don't let the "Hidden Object" tag deceive you! Where Angels Cry is a mediocre point and click adventure with the environment progression of a HOG, but... without any actual HOG scenes whatsoever. Sure, it contains a selection of unimaginative puzzles and constant item collection - and it almost excites you with the promise of a medieval mystery as it starts - but sadly the game cannot avoid ending up as a short and tedious adventure with a distasteful plot presentation.

It is the Year of Our Lord, 1286 and as I have stated before, we are promised a medieval mystery. We take the role of a nameless monk who'd be sent to a secluded monastery set high in the Alps from Vatican, to investigate the murder of a fellow monk and the miraculous phenomenon of an angel statue crying blood as we are already there. So far, so good. We have The Name of the Rose atmosphere mixed up with Wainwright's Stigmata storyline. Yet, the actual thing here has little to do with either of these fine stories. No one knowing your true identity, you are mostly free to investigate the monastery that consists of 4 areas and a village nearby. With each passing moment and each new discovery, my expectations diminished with the game until the last scene - which was the moment that I threw my already diminished basket of expectations out of the window.

Here in this paragraph, I'll be ranting about story and concept build up, so whomever would like to try this game and avoid spoilers, please skip ahead or stop reading. First of all, I know that the given concept here must have been tempting to hurl in all medieval clichés, but there really should be an orderly and meaningful way to do that instead of all this soup of terms like "sin", "temptation", "sacrifice", "Angels", "Templars" etc. Whomever arranged the storyline, clearly has a vague outline of the concept and kept throwing in these notions until they somehow stuck together to make a setting. The storyline is so badly arranged, it crumbles to pieces the moment you'd ask an intelligible question like "why the f*ck the Spear of Destiny is here of all places?" or "what has done the prior abbot so meaningful and beautiful that an angel would descend from heaven to cry for him?” See, all these questions have no satisfactory answers. There is just the accumulation of medieval motifs, hoping to build up a storyline eventually.

Environment art is considerably dull and badly rendered compared to pretty screenshots that we see in the store page. Those are taken from the iPad/Android version with enhanced graphics. Environment design itself is somewhat alright, but nothing actually breathtaking. Apart the main character, all others are voice acted properly but the dialogue text itself is agonizing, ridden with the unnecessary - and narratively false - amount of usage for words like "nay", "pray tell", "alas" for everyone around to establish a false sense of authenticity! It was hilariously contradictory to see a simple peasant woman capable of using Shakespearean terms - completely wrong though!

The game consists of 7 short chapters which would give you approximately 3 hours of gameplay. You are to walk around, collect random items disguised in a similar color palette environment, use them in appropriate places and solve a selection of easy puzzles now and then. That's basically it. We have already an achievement system here in the game which has never been converted to actual Steam achievements sadly - lessening to need for exploring the game to an unnecessary extent.

I hear that the game has a sequel - which would be far better than this, I hope. Even if you are strictly into medieval concepts like me, I wouldn't recommend the game. For casual HOG lovers, there are surely greater games you may explore. For the adventure gamer: avoid the game like the plague.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
¿Te ha sido útil este análisis? No Divertido
A 50 de 65 personas (77%) les ha sido útil este análisis
Recomendado
2.4 h registradas
Publicado el 27 de febrero de 2014
So far this is a pretty well executed casual point and click game developed by a very small team compared for the price.

Overall, I would definitely recommend this game, it is a casual game and a small casual game gem for the price, or while waiting for the 2014 game of your choice. It will transport you in that world.

The game definitely has cinematic ambition for mood, plot, etc..
Settings are well thought and bring good mood.
Designs are well created.
Voice acting....while it is pretty good acting and it is the team's choice, I believe it is better to stick with original voice actor instead of trying to pull accents even though it is supposed to be in the alps, hopefully it does not dither to suspension of disbelief but it definitely can be confusing for very short time, so my definite choice would have been "speak English or Italian for a good majority of the acting and elder monk(s) or special key role(s) (for example) can use a mix.
Character animation are limited and that is a good thing in this case and game.

Total hours played does not say much about my experience. I stumble on this game on Steam while working on Photoshop, Maya, Mudbox, and Articydraft open at same time, although I repeat again this game may suffer of a little - here and there, it definitely is worth it overall and I had to voice up before I go back to work or it would grind me all day long ;-)


¿Te ha sido útil este análisis? No Divertido
A 29 de 40 personas (73%) les ha sido útil este análisis
Recomendado
4.0 h registradas
Publicado el 27 de febrero de 2014
A rather short, but well made adventure. If you like games like Myst or The 11 Hour, this is something for you. It has some nice puzzles, minigames, dialogues, finding and combination of items and all of them are possible with logical thinking. Of course, it also has some strange puzzles where my first thought was "that was unnecessary complicated", but they were not too much weird, like using a rubberduck to build a trampoline. The price of that game is really surprising. The voice acting is well done, it has beautiful music which fits perfectly into the game (for the most time) and quite decent graphics, even though the world looks rather stiff sometimes and they could have animated a little bit more. But for just 5 euro you cant do anything wrong and i would say the game is even 10-15 euro worth.
¿Te ha sido útil este análisis? No Divertido
A 25 de 34 personas (74%) les ha sido útil este análisis
No recomendado
2.8 h registradas
Publicado el 20 de marzo de 2014
I like casual point and click adventure games, and picked up this and Nightmares from the Deep on sale. I enjoyed the latter, but this? There is hardly anything here. No story, the object hunting is tiresome, ridiculously short, and the puzzles unoriginal. (Tower of Hanoi? Really, guys?)

Give it a wide pass even if on sale.
¿Te ha sido útil este análisis? No Divertido
A 13 de 13 personas (100%) les ha sido útil este análisis
Recomendado
7.3 h registradas
Publicado el 28 de marzo
You're being tasked by a cardinal to investigate a remote monastery in the Alpes, as a brother disappeared and that the head seems to hide something...

If I should compare the game to a book, I would The Name of the Rose (if it's the right English title - too lazy to check about that) of Umberto Eco. You're a monk that needs to investigate something strange in a monastery, however, the similar background stops here. Indeed, the story isn't as complicated and mysterious as that book.

However, playing a monk in the Middle Ages is nice, because the genre isn't really full of games like that. However, Where Angels Cry isn't really a full hidden object game.

Indeed, the game is lacking of hidden objects scenes. You're just in front of a point-&-click game, where you find items, combine them, use them and then, you have also some puzzles. The majority of them are easy but some of them will give you an hard time. And I could say the same with the items to find: some of them aren't really visible, nearly being drowned in the background. Finding nails for example is hard as they're not really shown.

What's good with the game is that you're visiting the same locations but at different moments. Indeed, some chapters are set during the night, whether you're in the monastery or in the village.

The graphics are acceptable. True, I've seen better games in that field. Because Where Angels Cry seems outdated. Really like it was released 10 years ago and not 3 years ago at least. If you play that game, it's not for them anyway. The soundtrack and the voice acting were fine too.

In other words, Where Angels Cry is an average game. I spent 7 hours in it because of three playthroughs: one for the game, one for the guide I've made for finding the angels and one to review it, as I wasn't really sure of my memories for this one - apart that I've bought the next game quickly, apparently pleased by the aspect "monk detective". For the price, you're not robbed but I suppose that it's better to wait for a discount.

And whoever thinks I'm reviewing it because I will play soon the sequel... well, you're right :).
¿Te ha sido útil este análisis? No Divertido
A 56 de 95 personas (59%) les ha sido útil este análisis
No recomendado
2.6 h registradas
Publicado el 27 de febrero de 2014
This is a glorified hidden picture game with barely any plot and no significant logic puzzles worth mentioning. If you want something mindless and casual it may do the trick, but I regret the purchase.
¿Te ha sido útil este análisis? No Divertido
A 10 de 11 personas (91%) les ha sido útil este análisis
No recomendado
4.0 h registradas
Publicado el 21 de noviembre de 2015
A couple of nasty puzzles in this one - if it sounds delicious you might be tempted to try this game already!

First off though - it's short. Sure, the same could probably be said of all hidden object games, depending on your skill, perception and how many H/O games you've already played, but this could probably be blazed through in two hours.

The visuals and settings are not bad. Objects aren't very hidden - they sort of stand out from the scenes a bit, in their shading and also a vague object outline. People are a bit wooden - moreso than other H/O games I've played. They have minimal or no animation to them, and even the voice-acting doesn't strike me as particularly good. The monks are often high-pitch, at least one sounds nasal, most sound like Americans. I believe going for a more traditional voice cast would have been a pro move as the voices do tend to detract from the immersion.

The story is ok. It could do with a little work - the first half of the game is repetitive at times, a lot of revisiting the same scenes, a lot of finding the same object just on a different day. Might as well take that bucket of water to bed at night, save yourself the trouble.

The art is a bit simple and bland, definitely worth a spruce up. More scenes would help with this.

Compared to other H/O games out there, this one let me down. While it does have achievements, these are currently not on Steam, only in-game. There are no steam cards either. But even if there were, I still think my final verdict would be the same. Get it heavily discounted or not at all, 4/10 for effort.
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A 9 de 10 personas (90%) les ha sido útil este análisis
Recomendado
3.5 h registradas
Publicado el 19 de marzo de 2014
Its a decent hidden object game. For 5 bucks I felt it was money well spent.

The voice acting was ok, the storyline was somewhat interesting but I kinda felt urged to continue to play just to find more objects and puzzles. The storyline wasn't really motivating.

Its certainly not a triple A title but I enjoyed most of the puzzles and digging around for hidden objects.

This is like a stocking stuffer for people who enjoy hidden object games, I would definitely recommend it for anyone with modest expectations.
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A 8 de 10 personas (80%) les ha sido útil este análisis
Recomendado
3.0 h registradas
Publicado el 6 de septiembre de 2014
Very good adventure game, filled with puzzles that will often provoke you to ease your way out with the Hint button. But you're a brave one, and will figure it all out. Sometimes game is quite a complicated and requires you to search through the whole map, before you can complete your task. Items are so well hidden in the enviromenet, that they blend in one with everything around.
Overall fun adventure game, not the longest but with it's story and interesting puzzles.
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A 9 de 14 personas (64%) les ha sido útil este análisis
No recomendado
2.5 h registradas
Publicado el 23 de mayo de 2014
This is a terrible, awful, crazy-making game. The antagonists behave in idiotic, self-sabotaging ways; the voice acting would be an embarrassment in a game from 1995; and the puzzles simply make no sense. (Restacking crates magically makes a ruby appear? Why?!) And of course no bad adventure game would be complete without a generous dose of find-the-one-interactable-pixel scavenger hunts.

Where Angels Cry simply isn't worth its price point; even if it were free it wouldn't be worth your time.
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