Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
User reviews:
Recent:
Mostly Positive (101 reviews) - 73% of the 101 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,358 reviews) - 74% of the 2,358 user reviews for this game are positive.
Release Date: Nov 19, 2015

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Downloadable Content For This Game

Buy Mordheim: City of the Damned - HIRED SWORDS DLC BUNDLE 2 – Doomweaver + Wolf-Priest of Ulric

Includes 2 items: Mordheim: City of the Damned - Doomweaver, Mordheim: City of the Damned - Wolf-Priest of Ulric

SUMMER SALE! Offer ends July 4

Buy Mordheim: City of the Damned - HIRED SWORDS DLC BUNDLE 1 – Poison Wind Globadier + Smuggler

Includes 2 items: Mordheim: City of the Damned - The Poison Wind Globadier, Mordheim: City of the Damned - The Smuggler

SUMMER SALE! Offer ends July 4

 

Recent updates View all (44)

June 22

Full Release Patch 7 Quick fix

With the latest patch, we reported a known issue that could possibly prevent you from reloading a game saved during a mission.
We found the source of the problem and managed to fix it.

- We have also fixed the issue on the Zealot that would make his torso disappear.
- It should no longer be possible to equip consumable items on the Witch Hunter Executioner.

The version of the game has been pushed to 1.3.4.2.
We are very sorry for the inconvenience.

Special Note
Please note that due to this fix, if you had a combat save before the fix, it will be removed and your Warband will be send back to its hideout, without any consequences.

How to help us
If you find any bugs or need some technical help, please refer to the thread "Issues launching or loading the game. Read this first!", and the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.

If you experience a game breaking bug, such as a crash to desktop, please make a post in the Bug report section, and also send your output log and a copy of your combat log, found in your Steam install directory:
- Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt
- Steam\SteamApps\common\mordheim\combat.log

Email these logs to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.

We hope you enjoy this patch. Feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned

5 comments Read more

June 21

Full Release Patch 7 & new DLC: Witch Hunters



Hello Everyone,

Today we are very proud to release the 7th patch (v1.3.4.1) for Mordheim: City of the Damned, along with our first complete warband DLC: The Witch Hunters.

This patch comes with various optimizations and updates, and this new DLC offers 7 new unique Warriors, 8 new original campaign missions, as well as new skills and spells.

New Content
  • Witch Hunter warband available as a DLC (must be bought to be playable). Will appear as enemies even if they aren’t bought
  • Rune/Mark of Clarity (new head Enchantment):
    • Normal: Prevent rolling the injury Amok
    • Mastery: also prevent rolling the injury Megalomania
  • Rune/Mark of Fortitude (new head Enchantment):
    • Normal: Prevent rolling the injury Burst Eardrum
    • Mastery: also prevent rolling the injury Eye Injury
  • Ulrican Great Axe: a new weapon for the Priest of Ulric which reduces chances to trigger a Divine Curse by 4/7/10% and increases the chances to perform critical hits by 5/7/9%
    • Priest of Ulric initial Weapon is now an Ulrican Great Axe
  • New Veteran Skill – Contact: Librarian
    • Every day the Librarian has 10% chances to send a regular enchanting formula (for the normal version) and 20% chances to send a regular or a mastery enchanting formula (for the mastery version)!

General Changes
  • Don’t be surprised if some GUI elements moved slightly, we made some tweaks to our UI and our Text to fit better with the Big Picture Mode
  • Loading optimizations have been pushed to their limits and gained another 50% average.
  • A lot of optimizations during the missions to reduce chokes while getting a trap, performing an attack, using a spell, etc...
  • Overview map initialization will be faster than it used to, as the icons will now appear progressively.
  • Fear and Terror immunity after a successful resist roll has been reduced to 1 turn (from 2 turns)
  • Poison Wind Globadier: the Globadier is now properly immune to the trap ‘Befuddling Fumes”
  • Priest of Ulric can now use Halberds

Skills modifications
  • Enriched Globe: duration has been reduced to 1 turn for the normal version and 2 turns for the mastery version. The effect has been modified so that instead of applying randomly one of 5 Resistance Buff (Magic, Stun, Melee, Ranged, Poison, Critical), the skill will now apply either a 15% Melee and Poison Resistance buff, OR a 15% Ranged and Critical Resistance buff, OR a 15% Magic and Stun Resistance buff.
  • Warp Globe: duration has been reduced to 1 turn for the normal version and 2 turns for the mastery version. The effect has been modified so that instead of applying randomly one of 5 Resistance Debuff (Magic, Stun, Melee, Ranged, Poison, Critical), the skill will now apply either a 15% Melee and Poison Resistance debuff, OR a 15% Ranged and Critical Resistance debuff, OR a 15% Magic and Stun Resistance debuff.
  • Tracker: the trap resistance has been increased to 30% for the normal version (was 15%) and 60% for the mastery version (was 30%)
  • Resist Corruption: the Wyrdstone resistance has been increased to 20% for the normal version (was 10%) and 40% for the mastery version (was 20%)
  • Sixth Sense: the Perception bonus has been increased to 20% for the normal version (was 10%) and 40% for the mastery version (was 20%)
  • Boon of Ruin: the description of the spell and its buff has been adjusted to provide the same information on both
  • Boon of Chaos: the spell has been changed to apply one of the following buff randomly - increase Physical stats by 2, OR increase Mental stats by 2, OR increase Martial stats by 2. The duration is 1 Turn. Not Stackable (per category). The mastery version increases the stats by 4.
  • Curse of Chaos: the spell has been changed to apply one of the following debuff randomly - reduce Physical stats by 1, OR reduce Mental stats by 1, OR reduce Martial stats by 1. The duration is 2 Turns. Stackable (per category). The mastery version reduces the stats by 2.
  • Righteous Fury: the cost has been modified from 3OP to 2OP and 1SP. The Penalty to hit has been reduced to -20% for the regular version (was -25%) and to -10% for the mastery version (was -15%)

Rune/Mark modifications
  • Mark of Change: now also prevent the injury Broken Jaw for the Regular version and Brain Trauma for the Mastery version

Veteran Skills
  • The following Contacts got their chances increased to 10% for the Regular version and 20% for the Mastery Version:
    • Armorer
    • Armorer’s Apprentice
    • Leatherworker
    • Tailor
    • Bowyer
    • Gunsmith
    • Weaponsmith
    • Great Weaponsmith
    • Librarian
  • The following Contacts got their chances increased to 20% for the Regular version and 40% for the Mastery Version:
    • Alchemist
    • Merchant

We hope you enjoy this patch. Feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned

48 comments Read more

Reviews

“A solid tactical game centered around survival of the fittest and eking out every advantage”
8/10 – The Escapist

“Great longterm and re-play motivation”
81% – GameStar

“Une réussite”
8/10 – Jeuxvideo com

Special Offer


The OST will be downloaded as MP3 files to the game folder in your Steam Directory: […]\Steam\steamapps\common\mordheim\Mordheim City of the Damned OST

About This Game

Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.

After a twin tailed comet crashed on Mordheim, the City of Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.

Choose from iconic Mordheim warbands - Sisters of Sigmar, the Cult of the Possessed, Skaven, Mercenaries from the Empire - and lead your troops to battle. Recruit new units, equip them with enhanced gear. Evolve and customize your warband with the experience gained from each successful mission, transforming them into a terrifying force on the battlefield.

Devise the best strategy to annihilate your rivals. If you fail, some of your units might lose a limb... or worse. Keep in mind that in Mordheim: City of the Damned, a dead unit is lost forever! Consider the environment when formulating your battle strategy, exploiting the unique buildings, ruins or the layout of the streets. Deploy your troops carefully and anticipate the actions of your adversaries to set up ambushes! Organize ingenious battle plans where the talents of your units will be as important as your own luck during key moments of combat.

Loot items and weapons hidden in the ruins, or steal those of fallen opponents. Survive the dangers that abound in the City of the Damned and collect as many Wyrdstones as you can, but remain ever vigilant. Mordheim is one of the most treacherous places in the Warhammer World!

In these epic battles where fame and glory await, your strategy will definitely be your best ally! Visit the four corners of the City of the Damned to complete multiple missions in the solo campaign, or challenge other players in enthralling multiplayer modes.

  • Fully customize your warbands
  • Choose from a multitude of classes with unique abilities to create unique strategies
  • Take your troops to battle and test their synergy on the field
  • Gain experience to unlock Player's special abilities
  • Spend the Wyrdstones to acquire powerful items and unlock more choices and features
  • Face other Player's Warbands in head to head skirmishes

System Requirements

    Minimum:
    • OS: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
    • Processor: AMD/INTEL Dual-Core 2.4 GHz
    • Memory: 4096 MB RAM
    • Graphics: 1024 MB DirectX 9.0c compatible AMD Radeon HD 5850/NVIDIA GeForce GTX 460 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Internet connection required for online gaming and game activation
    Recommended:
    • OS: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
    • Processor: Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz
    • Memory: 4096 MB RAM
    • Graphics: 2048 MB DirectX 9.0c compatible AMD Radeon R9 270/NVIDIA GeForce GTX 670 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Internet connection required for online gaming and game activation
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (101 reviews)
Overall:
Mostly Positive (2,358 reviews)
Recently Posted
Longwood
( 7.6 hrs on record )
Posted: June 24
1/5 for me. Visuals, gameplay and mechanics are nice. All except the stupid hit rate and luck. Money and shards are way too difficult to obtain in the game. One defeat can cost you the entire game.

In average. I get 2/10 hits even with a hit rate of 78-83 percent. Maybe you meant 78-83 percent chance to miss. Never going to buy from this crappy developer or company again. So freaking lousy. This game is not based on skill but of luck. If the game decides to go bad on you. Then ♥♥♥♥ing GG. STUPID ♥♥♥♥ING DEVS.
Helpful? Yes No Funny
Rad
( 6.1 hrs on record )
Posted: June 24
The game isn't as hardcore as people say. It's quite slowpaced and perfect for a hangover gaming day. However, it feels unpolished and there's lots of annoyances.

Controls are akward, your fighters get stuck everywhere and the minimap is among the worst ever to use. It does tell you where everything is, except the hero you're actually controling. Very confusing at times. There's talso his wierd mechanic where everyone of your fighters has a personal space. You cannot do anyhing if you invade an allys personal space. It's stupid as it hinders a lot of movment and strategy.

The slow pace, grind and repetative map design makes this game rather boring actually. I've put a few hours into it and it feels like I've already experienced all this game has to offer. I have yet to start a campaign mission as it says "Brutal" on the difficulty, so I am still doing random easier missions just to level up my army. Takes ages.

Sorry, but I have to thumbs down this title. It's just not that fun =(
Helpful? Yes No Funny
Rider of Doom
( 120.8 hrs on record )
Posted: June 24
Why do the Witch Hunter's hold their swords from the pommel? They look so stupid. CHOKE UP YOU ARE SWINGING THAT THING!
Helpful? Yes No Funny
Necr0Tekk
( 151.1 hrs on record )
Posted: June 23
There are some problems with this game, as there are with most. This is ridiculously fun and very addicting. It is very true to the tabletop Mordheim and I cannot seem to stop playing it.
Helpful? Yes No Funny
Silent Botanist
( 0.7 hrs on record )
Posted: June 23
There's no real tutorial at all for a fairly complicated game. I've always seen myself as the "I don't need to my hand held" type, but I should at least be able to hover the mouse over something and find out what it does instead of looking up basic mechanics on a fan wiki. I went to Google search something basic and then asked myself why I'm doing that instead of playing a finished game.
Helpful? Yes No Funny
slaaan
( 13.0 hrs on record )
Posted: June 23
This game seems a little broken. I have a GeoForce 970 and the game just loves to lock up my computer when Mordheim starts up, when I close it, when a cutscene ends. I don't know if it does it elsewhere because I've given up trying to play the game. I like it, but it's just unplayable for me at the moment.
Helpful? Yes No Funny
Nun Naya B. Swax
( 0.4 hrs on record )
Posted: June 23
I wish I could recommend the game. Sadly, though, I can only review based on what I experienced.

I tried to run the game on Windows 10 x64, i5-4670K, 8GB RAM, R9 290. I found performance to be quite shocking for the visuals presented, but I guess this is not inherently something to fault the game for, the system requirements are shown to be quite high, and there are screenshots.

If, however, there are also visual artifacts popping on the screen (I googled, and apparently this is an AMD-side problem that the developers of Mordheim have no influence over) and your first experience of actually playing is waiting for the AI to end its turn for 5 minutes...it's not a good first impression. Let's not talk about the first impression of the warband screen.

Due to the visual problems (and high demand on GPU, higher than titles released this month) I'll sadly have to refund, it's quite unplayable for me. All in all, I sadly can not recommend this if you own an R9 series GPU.
Helpful? Yes No Funny
blackangelx6
( 30.2 hrs on record )
Posted: June 23
THIS IS THE WORST PIECE OF %*%( GAME I EVER BOUGHT IN MY LIFE.

THE AMOUNT OF TIMES YOU MISS IS STATISTICALLY IMPOSSIBLE WITH MY HIT RATIO 80% YIELDS A 40% HIT RATE AT BEST THIS IS ONY BASED OFF A POPULATION OF 40 ATTACKS SO IT MAY BE OFF IN THE LONG RUN BUT THIS GAME ISN'T SET UP FOR THE LONG RUN WHEN YOU WIPE OR CONSISTENTLY LOOSE A MEMBER OF YOUR TEAM TO SOME REDICULOUS ILLNESS WHICH APPEARENTLY HAPPENS EVEN IF THEY'RE NOT KNOCKED OUT AND YOU WIN BUT HEY LIKE I SAID NOT A GREAT GAME FOR CONSISTENCY IN DESIGN.

NOT TO MENTION THE AMOUNT OF *^%*)^$% DLC INVOLVED IN JUST GETTING SOME VARIETY

ALSO IS IT POSSIBLE FOR YOU TO HAVE SOME CONSISTENCY WITH GAME MECHANICS AND THE PLACEMENT OF UNITS WTF IS THAT WHO DESIGNED THE FLIP THROUGH ALL THE SPAWN POINTS ONE BY ONE IDEA BECAUSE HE SHOULDN'T HAVE A JOB ANYMORE.

I THOUGHT THIS WOULD BE AN INTERESTING GAME BUT I WAS VERY WRONG SO MANY OF TEH GAME MECHANICS DON'T OPERATE CONSISTENCY LIKE FLAG PLACEMENTS IT MAKES A MATCH ANNOYING AT BEST PLEASE DON'T WASTE YOUR MONEY ON THIS GARBAGE GAME I BEG YOU.

IF YOUR GOING TO CHARGE MONEY LIKE $40.00 AT REGULAR PRICE I EXPECT THAT EVERYTHING WILL WORK AND EVERY NOW AND AGAIN I'LL ACTUALLY HIT SOMETHING.

XCOM MECHANICS WITH THE EXECUTION OF CHINESE RIP-OFF GAME.

Helpful? Yes No Funny
jon_wojcik
( 1.4 hrs on record )
Pre-Release Review
Posted: June 23
really tired of GW games being put out missing more then half the actual mini game races/teams, and then having to pay for all the extra teams/ warbands as extra dlc.
Helpful? Yes No Funny
crickit90
( 590.9 hrs on record )
Posted: June 23
This game is a beautiful gem with some serious flaws. I should know it pretty well after about 600 hours of gameplay.

Flaws from the worst to the least:
PvP. It isn't well balanced, the turns are painful to wait through, and you never find matches anyway.
Moderate to difficult learning curve.
AI has major tactical faults, and it's still painful to wait through your opponents turn.
Time consuming. I spent more than 100 hours on each of my single player warbands, but at the time I am writing this I have not completed all of the campaigns.
Random number generators, usually have a bias. This one causes 1% chances to occur 25% of the time.
Looting wyrdstone to improve your faction reputations takes an investment beyond any reasonable effort.
Discovering the enchanting recipes is also random (many have no benefit).

The Value:
This emulates the feeling of table top games like warhammer, warmachines, and malifaux wonderfully.
You can make a list from your collection of mercenaries and kit them them in minutes. A full game should take less than an hour, and if both players act quickly can be over in less than 30 minutes.
Each of your models is highly customizable in both appearance and functionality.
There are persistent effects from inuries and mutations (chaos only). Often times this means you will have a completely unique warband.
The reserves allow you enough extra troops to be able to have a flexible fighting force. (You don't have to do the same thing every battle).
This game is challenging, and learning its intricacies is rewarding. More importantly information is attainable.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
16 of 19 people (84%) found this review helpful
2 people found this review funny
Recommended
324.5 hrs on record
Posted: June 16
This is my favorite game!! It is quite challenging and so very rewarding when you make achievements. If you like a game that you can totally dominate from start to finish ,then this is not for you. Like most computer games, its harder when you start until you level up your abilities. Then the dice rolls don't work against you as much. This game's characters are nicely detailed and so is the world. Love the warhammer universe. Its a turn based game, which I like, because you can make many choices as to what your character does in the game. Sure there is some luck involved too, but wise decisions can turn things more in your favor. Too anyone up for the challenge, I would recommend a few basic things. Set earned points on agility and weapons skill in there catagories, this helps prevent damage to you. Also equip your warband characters with highest level weapons possible, early on two single hand weapons give more damage then a two handed. Once your warband rating is around lvl 4 things start going alot better!! Highly recommend this game if you like turn based games.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
Recommended
194.5 hrs on record
Posted: June 16
If you're looking at the reviews, then this game already appeals to you on some level; maybe you enjoy turn based RPGs, games like XCOM, or board game/table tops?

If so, I can't think of a reason to hesitate in picking this game up. It's punishing but it's immersive, time-absorbing and very rewarding.

It's a weighty and substantial tactical offering that any fan of the genre should play really.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
590.9 hrs on record
Posted: June 23
This game is a beautiful gem with some serious flaws. I should know it pretty well after about 600 hours of gameplay.

Flaws from the worst to the least:
PvP. It isn't well balanced, the turns are painful to wait through, and you never find matches anyway.
Moderate to difficult learning curve.
AI has major tactical faults, and it's still painful to wait through your opponents turn.
Time consuming. I spent more than 100 hours on each of my single player warbands, but at the time I am writing this I have not completed all of the campaigns.
Random number generators, usually have a bias. This one causes 1% chances to occur 25% of the time.
Looting wyrdstone to improve your faction reputations takes an investment beyond any reasonable effort.
Discovering the enchanting recipes is also random (many have no benefit).

The Value:
This emulates the feeling of table top games like warhammer, warmachines, and malifaux wonderfully.
You can make a list from your collection of mercenaries and kit them them in minutes. A full game should take less than an hour, and if both players act quickly can be over in less than 30 minutes.
Each of your models is highly customizable in both appearance and functionality.
There are persistent effects from inuries and mutations (chaos only). Often times this means you will have a completely unique warband.
The reserves allow you enough extra troops to be able to have a flexible fighting force. (You don't have to do the same thing every battle).
This game is challenging, and learning its intricacies is rewarding. More importantly information is attainable.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
1 person found this review funny
Recommended
13.1 hrs on record
Posted: June 9
MY First impressions: I hate&love the "thrown in without much explanation" approach. There are 4 ambiguous choices between which race I you want, which will effect, EVERYTHING. so no pressure. Then, there is something about grabbing all the stones, Killing the other three other choices you didn't choos and then the game throws everything on your plate.
It's nice enough to restrict some things you don't need yet but I feel a sense of dread that I already ♥♥♥♥ed something up with the few choices I had, and not enough knowledge of what my actions actually will do. on top of that I don't like being made to spend resources without knowing what the value is cause it implies I might need them later for something better.
On the other hand it implies, that none of that really matters and with hope I can pick up on mechanics as they become relevant so fingers crossed for the first mission...
Mission overview: got my ♥♥♥ kicked. two dudes got hurt, and my mage lost his staff so... Restart.
If you buy the game, I strongly recomend you look at the controls, cause the game doesn't explain anything. easy enough to learn, but it doesn't give a ♥♥♥♥ if you are just starting out. it's glove off from start to finish.
Was this review helpful? Yes No Funny
11 of 18 people (61%) found this review helpful
Not Recommended
1.4 hrs on record
Pre-Release Review
Posted: June 23
really tired of GW games being put out missing more then half the actual mini game races/teams, and then having to pay for all the extra teams/ warbands as extra dlc.
Was this review helpful? Yes No Funny
13 of 22 people (59%) found this review helpful
1 person found this review funny
Recommended
29.8 hrs on record
Posted: May 28
I enjoyed the original table top game and was not disappointed with this version.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
15.0 hrs on record
Posted: June 23
Great game, a mix between Xcom and Vermintide.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
Recommended
233.9 hrs on record
Posted: June 12
Highly addictive play with multiple gang builds available. Game can be slow at times and loading screens can be frustrating. Hopefully more gangs will be added soon and the developers can sort out the buffering issues.
Was this review helpful? Yes No Funny
8 of 13 people (62%) found this review helpful
Recommended
15.9 hrs on record
Posted: June 18
Good pacing and character customization, RNG elements can be frustrating but I think it's part of the fun. Load times are fairly long but worth the wait.
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28 of 52 people (54%) found this review helpful
17 people found this review funny
Recommended
3.7 hrs on record
Posted: June 21
10/10 Witch Hunters

Would purge filth of the Empire again.

Sigmar protects, but watch for RNGesus he's kind of a ♥♥♥♥.
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