Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
User reviews: Very Positive (363 reviews)
Release Date: 20 Nov, 2014

Sign in to add this game to your wishlist or mark as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Mordheim: City of the Damned is being developed by Mordheim fans for Mordheim fans – yup, we are huge Warhammer fans at Rogue Factor! We want to create the best videogame adaptation of the iconic tabletop game; and for that matter, we need all the help we can get from the community! We will use your feedback for balancing, bug correcting and globally build the best experience in both solo and multiplayers games. To send us your suggestions, you can register on the Official Forum or visit the Mordheim Early Access SteamHub.”

Approximately how long will this game be in Early Access?

“Our current goal is to release the game within the first quarter of 2015. We will constantly update the game with bug corrections and content patches during the Early Access period.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will include 4 Warbands: the Human Mercenaries, the Skaven Clan Eshin, the Sisters of Sigmar and the Cult of the Possessed. Each of them will have their own campaign spread over two acts. Several multiplayer game modes will also allow competitive players to test their Warband's strength and strategy skills, both in exhibition and hardcore skirmishes. The Sisters of Sigmar and the Cult of the Possessed Warbands, the whole progression system, the management features and campaign mode will be added to the game during the Early Access period. However, depending on your feedback, there may be changes to this plan.”

What is the current state of the Early Access version?

“At the Early Access launch, the game will feature hand-picked groups from the first two Warbands: the Human Mercenaries and the Skaven Clan Eshin. These two Warbands will be playable in Skirmish Exhibition mode (player versus player and player versus A.I.). These battles will be taking place on 4 different maps with various deployment types: 2 unique maps and 2 locations with procedural content. We’ll also include some tutorials to help you get started. Then we will update the game by phases at a steady pace until the Full Release. For the full description of the version state and what's coming next, please refer to the Early Access update plan below.”

Will the game be priced differently during and after Early Access?

“Early Access price is set around 20% lower than the full game price at release.”

How are you planning on involving the Community in your development process?

“The Early Access program is a unique opportunity to have your voice heard and help us shape the game to its fullest potential. We want to give the players the opportunity to get familiar with the core gameplay mechanics as soon as possible and to give us precious feedback; this way we’ll be able to adapt and improve what we created accordingly. Once more, if you really wish to help us, you can register on the Official Forum or visit the Mordheim Early Access SteamHub.”
Read more

Buy Mordheim: City of the Damned

31,99€
 

Recent updates View all (7)

23 December

Happy Holidays!

The Rogue Factor team would like to wish each and every one of you a Merry Christmas (this also includes any holiday you celebrate based on your beliefs) and a very Happy New Year!

We hope you will enter Mordheim in 2015 to discover everything that will be added in the last stretch of the Early Access. There's still much more stuff to come!

The team will take some days off to recover from the recent frantic work schedule we had to deliver you a good Early Access start, quick patches and Content updates. We will be out of the office from December 24th and we will be back on January 5th.

In the meantime, our presence on the forums will be close to none-existent (although some of us might pop in from time to time) so don't get impatient if we do not reply to your post. We will come back in January and go through everything.

Enjoy the time with your friends and families and stay safe!

17 comments Read more

17 December

Release Notes Early Access V2 Patch 1

Hello Everyone

Here is the first patch for EA V2. Major changes here are for the cameras, as well as some balancing tweaks. You will see that not all bugs reported by the community are handled in this patch, but that is to be expected on such a short time frame while we continue to work on other aspects of the game to move full production forward.

This patch comes in as 0.15.4.7. Please read below for a list of corrections, additions, and removals.

Fixes
  • Cameras: The cameras for attack actions (melee / ranged) have been disabled and a fixed camera is now presented. We are looking for community comments on this.
  • Typos: miscellaneous un-localised strings have been localised.
  • Charge/Ambush: Charge-ing and ambushing will now have unit direct itself to enemy instead of straight line. If blocked by an obstacle, action will be cancelled.
  • AI: AI warband generation has been revised, and AI teams will now have Impressive units. This should make the game more challenging.

Tweaks
  • Skirmish menu has multiple corrections.
  • Tutorials have been updated to match gameplay changes.
  • Updated several instances of "invisible walls" but there are still some we know about.
  • Corrected certain pathfinding problems on stairs, but others exist.

Balancing Tweaks
  • Cost for Base Attack, Charge and Ambush is now 2 OP.
  • Weapons with Tiring Effect have action costs increased by 1 OP for second and consecutive attacks and for 1 turn. The effect remains if you switch weapons. Impressive units are immune to this Effect.
  • OP for Shoot and Overwatch have increased for all ranged weapons.
  • The amount of OP per unit has been revised.
  • Adjusted damage for Two Handed weapons and firearms.

We're not making a list of Known issues in this case, as known issues not listed here as being corrected can be assumed to still exist. a fuller list of known issues will be compiled for the upcoming update, which will be much longer than this post.

21 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“If I had a copy, this is the game I'd be playing right now”
Rock, Paper, Shotgun (Gamescom Preview)

“With a gritty art palette, permadeath options, and player looting, Mordheim will aim to appeal to Warhammer fans and hardcore strategy gamers alike.”
MMORPG.cοm (Gamescom Preview)

Early Access Current Content


  • 3 WARBANDS with one preset roster each – The Sisters of Sigmar, the Human Mercenaries from the Empire and the Skaven from Clan Eshin
  • WARBAND MANAGEMENT: adjust your Warband's weaponry and equipment (which will expand throughout the Early Access phase)
  • 2 PROCEDURAL MAPS AND 2 UNIQUE MAPS (the procedural maps have randomly generated elements meaning they will never be the same)
  • BATTLE FOR VICTORY: classic deathmatch with preset Warbands for single player and multiplayer
  • 4 TUTORIALS to teach the core mechanics of the game

Coming in the next Early Access update


  • 1 NEW WARBAND The Cult of the Possessed, with one preset roster
  • EXTENDED WARBAND MANAGEMENT: switch and replace units from the reserve into your Warband
  • NEW SKIRMISH MISSION OBJECTIVES

Coming in future Early Access updates


List is subject to change depending on your feedback.

  • WARBAND MANAGEMENT:
    • Hire new units and customize your roster
    • Gain XP and upgrade their attribute & skill points
    • Aesthetic clothing and equipment customization for all Warbands
    • Buy new items and equip units
    • Item enchantment mechanic
    • Upkeep payment system
    • Extended level cap for the Warbands
    • Wyrdstones smuggling mechanic to improve faction favor across different factions
  • PERMADEATH AND INJURIES: out of action units will now have to face the consequences of falling in combat
  • NEW SINGLE PLAYER MODES:
    • Campaign with 2 Acts and 8 unique missions for each Warband (the 4 missions from Act1 will be progressively distributed during Early Access, the 4 missions from Act2 will be available at release)
    • Skirmish modes (more victory conditions in addition to Battle for Victory)
  • 4 DRAMATIS PERSONAE (one per faction): these are powerful allies that you can play during your solo campaign missions
  • MONSTER UNITS: denizens of Mordheim lurking in the dark corners of the city
  • 6 NEW UNIQUE MAPS: offering new environments for the main missions of your campaign. These maps can also be used in other single player/multiplayer modes.
  • 6 NEW PROCEDURAL MAPS: offering unlimited side missions for the solo campaign. These maps can also be used in other single player/multiplayer modes
  • NEW MULTIPLAYER MODES: Skirmish modes (more victory conditions in addition to Battle for Victory)
  • MORE SUPPORTED LANGUAGES

About This Game


WATCH THE REPLAY

Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.

After a twin tailed comet crashed on Mordheim, the City of Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.

Choose from iconic Mordheim warbands - Sisters of Sigmar, the Cult of the Possessed, Skaven, Mercenaries from the Empire - and lead your troops to battle. Recruit new units, equip them with enhanced gear. Evolve and customize your warband with the experience gained from each successful mission, transforming them into a terrifying force on the battlefield.

Devise the best strategy to annihilate your rivals. If you fail, some of your units might lose a limb... or worse. Keep in mind that in Mordheim: City of the Damned, a dead unit is lost forever! Consider the environment when formulating your battle strategy, exploiting the unique buildings, ruins or the layout of the streets. Deploy your troops carefully and anticipate the actions of your adversaries to set up ambushes! Organize ingenious battle plans where the talents of your units will be as important as your own luck during key moments of combat.

Loot items and weapons hidden in the ruins, or steal those of fallen opponents. Survive the dangers that abound in the City of the Damned and collect as many Wyrdstones as you can, but remain ever vigilant. Mordheim is one of the most treacherous places in the Warhammer World!

In these epic battles where fame and glory await, your strategy will definitely be your best ally! Visit the four corners of the City of the Damned to complete multiple missions in the solo campaign, or challenge other players in enthralling multiplayer modes.

  • Fully customize your warbands
  • Choose from a multitude of classes with unique abilities to create unique strategies
  • Take your troops to battle and test their synergy on the field
  • Gain experience to unlock Player's special abilities
  • Spend the Wyrdstones to acquire powerful items and unlock more choices and features
  • Face other Player's Warbands in head to head skirmishes and compete to own the leaderboards

System Requirements

    Minimum:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: AMD/INTEL Dual-Core 2.4 GHz
    • Memory: 4096 MB RAM
    • Graphics: 1024 MB DirectX 9.0c compatible AMD Radeon HD 5850/NVIDIA GeForce GTX 460 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 9 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Internet connection required for online gaming and game activation
    Recommended:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz
    • Memory: 4096 MB RAM
    • Graphics: 2048 MB DirectX 9.0c compatible AMD Radeon R9 270/NVIDIA GeForce GTX 670 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 9 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Internet connection required for online gaming and game activation
Helpful customer reviews
34 of 35 people (97%) found this review helpful
7.1 hrs on record
Posted: 7 December
Early Access Review
EARLY ACCESS REVIEW

I highly recommend for fans of turn based strategy. Although it has been said that to players of the Tabletop Mordheim it does not feel like Mordheim except for the looks (meaning some core rules not being implemented), this is a fine game already. From playing the early version I can say that devs work hard to get rid off bugs and balance the units and they are highly appreciating user feedback in the forums.
It feels a lot like XCOM in Multiplayer but has a initiative-based turn order per unit (not per player like XCOM). To me the best aspects of the game are yet to be implemented (statistics, customization, leveling, mission goals)

The downside of this being early access is that you have only 2 pre-defined warbands available for play, while customization, leveling your units and creating class/skill/euipmtent combinations of your own is key to replayability. If you buy the early version you have to be aware that it is getting repetitive and the best thing to do is play 1-2 games per day max and report bugs in the forums.

If you don't want to spend your money yet I recommend to follow the announcements because this game feels like it's going to be great.
Was this review helpful? Yes No
21 of 22 people (95%) found this review helpful
7.5 hrs on record
Posted: 11 December
Early Access Review
I use to play the board game, and now i am playing it again in the virtual world !
So with that said I am a fanboy, and I am SUPER critical of gamesworkshop adaptations. So for none have met the standard or feel of any of the table top games , besides the DoW series and Blood Bowl which both are kinda hit and miss, but awesome none the less.

This game is really good already in it's early access phase. And I can see that it is only going to get better. As it stands now ( an update for the third warband and new functions ,IE stat item allocation , is happening as I type this) you have the human Mercernaries and the Skaven Clan Eshin warbands. Customization is limited , as it is early , but it is getting there. The game is simple and complex at the sametime.

The ui and function of each character is pretty self explanatory and if not, the information is easy to find. the Ui , in my opinion , is clean and not distracting. It doesn't break the immersion or distract the tactical mind.

I have played both warbands ( awaiting the patch for the third warband Sisters of Mercy YUS! ) and both feel right.

The only probelm i have so far , the devs are working on.... graphical bugs , camera clips , all the NORMAL stuff for an early game. It's the only thing that breaks teh immersion, and well at times can aid you or your opponent, as in unseen movement of enemy troops.

I surely DO recommend this game IF you have patience and are willing to see the game grow and expect a game NOT finished, especially at this price of $31.99. As I know GW products tend to sell on the higher end of there produst platforms, nows teh time to get this. Just get it , don't play it , and when it releases with everything , jump on t , and be happy you saved money for a more finished product in the end.

OR you can buy it now and play the crap out of it and enjoy it as it progress' !!!

Either way buy it, play it , enjoy it. Good game !

Was this review helpful? Yes No
12 of 14 people (86%) found this review helpful
5.3 hrs on record
Posted: 5 December
Early Access Review
I was worried about supporting another Early Access game, but i'm really glad I did.
The game is still in the early stages of development, but the music and graphics are pretty amazing for the genre.
The gameplay mechanics are pretty unique, and will improve as more updates come out.
Was this review helpful? Yes No
11 of 14 people (79%) found this review helpful
233.2 hrs on record
Posted: 7 December
Early Access Review
I played the Mordheim 😊 at steam all week! Humans are a little better than the Skaven(ses) 😊.

I think it is because the Reiklander heroes do melee damage higher than the listed amount on the screen and the Ogre is a boss, but the ogre is well an ogre..

The 2 Warp Guard (used to be black skaven) feel a bit weak too. The one listed “black skaven” is pretty good though with claws and strength..

The rat ogre started out weak for a rat ogre but he has improved in damage and the ogre has reduced a little but is still the biggest damage dealer.. he can roll a good critical hit 7% of the time that will floor the rat ogre in one of 2 swings with a great hammer..

They could fix it with a little more move on the skaven to improve the swarm feel of the troops but it is still prerelease and no saved game yet.. They need to at least list the damage of the humans correctly..

Man they have the buildings too. And fountains of fishes with blood and bubbles.. Sewers galore and chaos eyes are every were..

Its not ready for standard gamers yet.. 😊 its only the 2nd week of early release and they have 18 more to go.. It seems better than blood bowl was to start but you have to keep verifying the game code after every game.. then there is the disconnects, campaign advancement, adding Possessed, adding Sisters, better A.I., and bot losses that need to get fixed but I am pretty sure they will hammer that stuff out with time..
Was this review helpful? Yes No
8 of 9 people (89%) found this review helpful
5.0 hrs on record
Posted: 19 December
Early Access Review
An Early Access Examination Video - http://youtu.be/ndURnVBjWyI

Before we get into the game, I'll tell you a little about the setting without going into hours of lore. Essentially a comet struck the empire city of Mordheim destroying it and scattering warp-stones throughout the now ruined city. These warp-stones hold power thus are highly priced and as such is the reason warbands of all races risk the horrors and danger of the city. I have to say that I am cynical in general of games workshop licensed games currently, games workshop used to be very strict and careful with their IP's until recently where they opened the metaphorical floodgates allowing developers left right and centre to use them. As a result fans of the IP's have received a ton of bad games in the past year alone so going into anything with games workshop slapped on the front gives me worries from the get go.

Now lets talk about the current content in the early access version. As I'm recording this, the game has just entered phase 2 which released a new warband being the sisters of sigmar giving a total three playable factions including humans and skaven. They also introduced the hideout section with allows you to change the equipment of your warband in a limited way currently. Phase two also had a number of balance changes however the game is and will remain to be unbalanced for sometime.

Warbands are made up from a variety of units. These include a leader unit, hero units, novice units and an impressive unit. Currently in the Early access build you cannot change your warbands roster. Each unit has two weapon sets that you can customise as well has having access to light armor, heavy armor and clothing. Each item you equip with have an effect on that units stats, sometimes in both positive and negative ways. For example equipping a two handed great hammer will give you more damage and armor penetration but it gives a plus percentage chance for the enemy to dodge as its slow and heavy.

At it's core the game is a tactical turn based combat game, pitting your warband against another on a map which represents a location in the city. Once you have chosen your warband you can currently only enter a skirmish battle either against a play across online multiplayer or against the computer AI. There are currently four maps to choose from two of which are procedurally generated and two that are unique maps which have a landmark from the city in like the temple of sigmar map. Each map has different deployments available which will affect how your units are placed at the start of the match. There are several to choose from and you can have each warband start at opposite ends of the map, ambushes, my personal favourite which is having both sides deployed in combat with each other and more.

The turn system works from an initiative ladder instead of having one team take a turn and then the other. Each unit on the field on both teams have initiative scores which depend on a variety of factors including equipment, attributes and so forth. The higher the initiative score the higher up the ladder the unit will be and as such the sooner you will be able to use it. I like the idea of the turn system as it requires you to think very tactically but also gives you the opportunity to adapt to the enemies movements too. One main issue at the moment with the turn system is the amount of time each turn takes particularly if the ladder ends up having a couple or more of the enemies units in a row. You can end up sitting there doing nothing for a good amount of time which tends to get a little frustrating. Battles overall are very slow paced which I don't necessarily mind but I think the developers need to find a way to shave some time off to not only avoid players becoming bored but to also stop lots of players leaving mid battle.

Each unit has a number of strategy points and offence points. Strategy points are used for movement, interacting with objects and are required for some fighting skills including reloading a bow. Offence points are all about combat and are used for basic attacks, spells and most combat abilities. First lets focus on movement, movement is pretty straight forward, you have a movement circle around your character that you can move within without using SP, once you move outside that circle you use up one SP and another circle appears. Should you not like the movement choice you have made simply run back into the way to came and your SP will be refunded. You can also use SP to do things like climb and jump. These actions however also require a success roll based on the characters stats. Failure will result in the unit falling on their ♥♥♥♥ and taking fall damage.

Similar to movement, to enter combat with an enemy you must enter the red circle surrounding them. While it is a circle, I have noticed that you can only surround an enemy with four units, one on each side. Upon entering the circle you'll have a new set of actions available including basic attack, any skills your unit has plus the disengage and flee actions. Each action will take up one or more OP and the amount of OP required can depend on the weapons and type of unit. The game as you would imagine works from a rule set so every time time you attack an enemy there’s a miss chance, a critical damage chance, a parry chance if they have a shield and a dodge chance.

Units can enter stances both in and out of combat. Depending on what equipment they have in combat, units can enter parry and dodge stance. Parry increases the chance to block an attack and dodge increases the chance to avoid the attack. Out of combat you can currently use ambush for melee and overwatch for ranged. Overwatch works similar to other tactical games in that if an enemy moves into the sight of your ranged unit they will fire. Ambush works similar to overwatch for melee units however the main difference is that they will run and attack the enemy thus entering the combat ring. It should be noted that many combat skills and weapon modifiers are not currently fully implemented in the game.

While everything from movement to attacking takes place in third person, you also have the strategic overlook view to enter whenever you wish. This can help you get a overall view of the map and both your unit and known enemy positions. Everything works from line of sight so If you cannot see an enemy they won't show on the map. While the strategy view is basic currently however is something I would like to see improved upon including possibly the addition of the ability to move your units in that mode.

The last major mechanic in combat is morale. Each team has a morale bar located at the top left of the screen. Every time you kill or critical hit an enemy their morale bar will deplete and vice versa. As a teams morale drops they will start to encounter a rout check and should they fail then enemy team will be the victors. It means that even should you face a team that is stronger than you should you play tactically and ambush key units, you are able to claim victory.

Overall the current early access build is pretty solid even with it's bugs. The game holds great potential and I can certainly see it becoming one of the best Warhammer fantasy games that I have seen in a long time. My biggest gripe with the current version is just the sheer amount of time turns take and thus the time of each battle. If your looking for something that will be a quick ten minute fix then look elsewhere. I have had matches that lasted forty five minutes plus. In terms of monetary value while the game is very incomplete you can rack up the hours in multiplayer. In my opinion if your a warhammer fantasy fan I would certainly recommended it thus far. The game has a lot of potential and while the game is relatively fun right now there is still time for things to go wrong. That being said its a very strong start from Rogue Factor.
Was this review helpful? Yes No
9 of 12 people (75%) found this review helpful
1.4 hrs on record
Posted: 1 December
Early Access Review
Played the table top with a mate back in my uni days. So far the game is really capturing the feeling of what it was like to play the table top game. I played a few rounds with what is already there and I know the game is in good hands, I don't want to touch it again until full release. Looking forward to the final game!
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
3.0 hrs on record
Posted: 11 December
Early Access Review
I recommend this game to anybody who likes tactic based strategy games. It's like seeing the tabletop game come to life right before your eyes. The strategy system is rather deep as you can lay ambushes for your enemy to run into, place yourself into a dodge or parry stance giving you a slight advantage in 1 on 1 combat, or block the enemy's path with your units. Winning does feel very rewarding as your units will level up and get stronger, but losing can be just as punishing because you can lose those valuable veteran units if they die.
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
4.0 hrs on record
Posted: 25 December
Early Access Review
Making good progress, they have the visuals, the world building and the customization designs spot on it seems from what we know so far. Not all implemented yet but looks like it will be the read deal when it is. Still very much early access, good fun for a play around but no campaign yet, so don't make the leap if you are expecting a finished game yet, it is probably a few months away.

Only major concern is that they dont have their combat mechanics fully worked out yet, in order to build for warband progression they are making stats have very little meaning (eg extra point of stat = +3% chance of hit vs original mordheim where it would often be a very meaningful 1/6 higher chance =17% higher chance). This is a worry as they are also greatly changing hit/shoot/dodge/parry chances between builds due to player feedback. Im all in favour of listening to the players, but if the design was right to begin with this backpedalling wouldnt be needed, and I still dont see how they will get the right amount of skill vs luck balance and racial/customization differences to make the player feel like their choices mean something. Combat takes so many hits for a kill it is both predictable (especially 2vs1 equal characters = 95%+ win for the 2) and very unreaslitic, and criticals doing double damage are very underpowered, there is literally zero chance of even a critical hit from a regular putting another regular out of action unless they are already heavily injured.

Having said that, such good progress so far that I am happy to trust them and keep playtesting new versions, and the team seem dedicated and engage well with the community.
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
4.3 hrs on record
Posted: 14 December
Early Access Review
Checking the reviews to see if anyone had already said what I wanted to say and they had!

''GUYS THEY MADE A GOOD FAITHFUL VIDEOGAME VERSION OF A GAMES WORKSHOP GAME. THIS IS ALL I EVER WANTED.''


I was skeptical given GW games past but I had nothing to fear.



S'good. Get it.
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
6.1 hrs on record
Posted: 15 December
Early Access Review
Lets keep it simple.....

Step one: Watch the video
Step two: If you think you'll like it, the chances are you WILL! Buy it!!
Was this review helpful? Yes No
5 of 7 people (71%) found this review helpful
3.7 hrs on record
Posted: 5 December
Early Access Review
This game has a terrific concept and is fun to play in it's current state, but it's still very limited. If you buy this, keep in mind it's early access.
Was this review helpful? Yes No
6 of 9 people (67%) found this review helpful
6.2 hrs on record
Posted: 4 December
Early Access Review
Hey guys and gals this will be my second review ever.

Mordheim:City of the Damned.

what can i say about it? well until recently i woudl say it was a good single player skirmish game against an AI opponent...

as i said Until recently.

Recently there has been an update that saw to a little bug that would cause the game to go into ( cue ominous movie trailer voice )INFINITE LOADING SCREEN. this had cause many people to avoid the online portion as fear of being stuck thinking it was loading.

Now with the recent update it would appear that the bug has been seen to...but then again im only going off of 1 online match so far... >.>;;

As of RIGHT now there are only 2 warbands available while you can fight against 2 other in the tutorials you cannot access them as playable or contestable AI.

The 2 warbands are the Humans and the RatMan race known as the Skaven.

These two warbands are rather entertaining in the EA build but i do feel some of the fun in making a warband isn't there because as of right now it is premade warbands.( this is just for E/A) ( i also hope that the types of units will be expanded upon later hopefully AR (After Release) if not the ability to buy specific units ( which will Definitely be added later on in the E/A) might make for interesting play.

The city of Mordheim is a Dark Fantasy Locale. When I say dark i mean DARK. im nor one hundred percent sure if it's implemented but when i have tried to use a daylight setting in my games it still feels like night ( i think it may have to do with the everlasting storm over Mordheim )

there are some camera issues which are being adressed by the dev team. these issues, at least for me, mainly consist of the view going behind a wall and not being able to see your attacks.

these are minro things that are being adressed.

now you may ask then why bring them up? because i wanted to shwo you how in touch with the community this dev team is.

lets get down to it then for you TL;DR people

Pros

+Setting and atmosphere
+ sound
+ fun gameplay
+ fun features to be executed at a later date
+ Dev team that is in touch with the community

cons

-Atmosphere can seem kind of stale ( when day and night don't appear, to me anyways, to be any different)
-camera issues at current stage of E/A
- E/A so not all features are available

Suggestion for you

If you wish to be part of a community that is iving feedback to the dev team and having their voices heard buy the game now

if you do not wish to have the E/A version hold off for a few months until it is farther along and purchase then..

final suggestion...

Purchase. this. game.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
1.8 hrs on record
Posted: 21 December
Early Access Review
Have you looked at this game once, maybe a few times, and thought, "Hmph...that looks kinda cool, but..."

Are your gaming interests at all like mine, and you just can't get enough of that sweet sweet blend of turn-based strategy, rpg character building and item progression, and fantasy flavor (sci-fi is fun too, of course).

Well I'm not kidding: even at this early stage, the foundation of this game is clearly well-built, fun, and has incredible potential to be that pure, addictive blend of all these elements. I read nearly every other reviewer say this similar thing--"Even in early access, it's clear that the developers are doing a great job building this game." And probably like you, I had my doubts...

And then I just decided to pay the piper. A couple clicks: bye bye 31 dollars. Let's see what you've got, Mordheim. Then I worked my way through the tutorial. Then I played my first skirmish, playing around with a bit of fine-tuning the weapons and armor of my warband...Cut to 3 or 4 hours later, and I will be following this game religiously as they add everything that's teased within the game itself right now: further customization; xp progression; other warbands...

This game is fun now. If you like turn-based strategy, tabletop wargames, D&D style party combat, fantasy flavor--buy it. I can't wait to see how much better it gets along the way.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
14.5 hrs on record
Posted: 18 December
Early Access Review
If the multiplayer and magement/team progression aspects are thougtfully implemented I think that this will be a very successful game. There are a some bugs, such as camera issues and a few invisible walls, but this comes with early access and I'm sure these will get ironed out in time. I'm deffinitely Looking forward to the next update.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
2.1 hrs on record
Posted: 20 December
Early Access Review
I know that the game is being far from finished but so far I have to say: I love it! I love it a lot even though I didn't play the Table Top Game. The animations are really good, the setting (what I have seen so far) and the gameplay are nearly perfect. I especially like that the movement isn't restricted on hexfields. You can move your units around freely (as long as you have enough movement points of course). This way the player gets a sense of freedom yet the game doesn't lose its stratigic egde since the right positioning of the units is still vital.
The only thing that bothered me a little is that right now the AI is too easy to beat. But I'm sure they're going to fix that. As soon as they implement the rest of the features we are all in for a hell of a good game that is going to entertain us for hours.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
58.5 hrs on record
Posted: 16 December
Early Access Review
After playing the game for several hours i can only say that it is more than worth the early investion.
This game should be on the watchlist for any fan of tactical or Turn based games.
The game is still in development but you can allready get a good feeling of the mechanics and the development progresses in good sync with the community. Very promising game!

If you want to see the warhammer license put to good use, watch this game closely and please support the developers!
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
4.9 hrs on record
Posted: 22 December
Early Access Review
This game is a Medieval version of XCOM and is something people should look into.
Was this review helpful? Yes No
6 of 11 people (55%) found this review helpful
2.6 hrs on record
Posted: 6 December
Early Access Review
Love it, can't wait for more content to be added
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
3.9 hrs on record
Posted: 10 December
Early Access Review
best game ever geting back to the good old days of warhammer
Was this review helpful? Yes No
194 of 226 people (86%) found this review helpful
2.3 hrs on record
Posted: 20 November
Early Access Review
GUYS THEY MADE A GOOD FAITHFUL VIDEOGAME VERSION OF A GAMES WORKSHOP GAME. THIS IS ALL I EVER WANTED.
Was this review helpful? Yes No