Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
User reviews:
Mixed (533 reviews) - 52% of the 533 user reviews in the last 30 days are positive.
Mostly Positive (3,034 reviews) - 70% of the 3,034 user reviews for this game are positive.
Release Date: Nov 19, 2015

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Downloadable Content For This Game

Buy Mordheim: City of the Damned - HIRED SWORDS DLC BUNDLE 2 – Doomweaver + Wolf-Priest of Ulric

Includes 2 items: Mordheim: City of the Damned - Doomweaver, Mordheim: City of the Damned - Wolf-Priest of Ulric

Buy Mordheim: City of the Damned - HIRED SWORDS DLC BUNDLE 1 – Poison Wind Globadier + Smuggler

Includes 2 items: Mordheim: City of the Damned - The Poison Wind Globadier, Mordheim: City of the Damned - The Smuggler


Recent updates View all (46)

July 19

Full Release Patch 8 Quick fix

With the latest patch, we reported two known issues that could possibly impact your playing experience.
We worked on solving them and fixing a few issues reported by the community.

The version of the game has been updated to

Important Note
As we planned to do on last patch; if you had a combat save before the update it will be removed. Your Warband will be sent back to your hideout without any consequences. We apologize that it did not work in our previous patch.

  • Greatly reduced (by 10 times) the delay of GUI appearance.
  • Fixed an issue that made Pyre of Righteous reappear on reload.
  • Fixed an issue where empty loot bags were showing up in place of out of action Warriors who left the battlefield.
  • Prevented some spells from being cast again on players when looting Wyrdstone (e.g. Deny the heretic).
  • Fixed message in daily report when a Librarian sends you gold instead of a formula (please note that it has not been localized yet and will display in English only).
  • Wild Swipe can now properly be used with an Ulrican Axe.
  • Deny the Heretic: the mastery version debuff now properly lasts the duration of the AoE zone.
  • Fixed an issue preventing the completion of campaign missions while using ranged weapons on destructibles.

How to help us
If you find any bugs or need some technical help, please refer to the thread "Issues launching or loading the game. Read this first!", and the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.

If you experience a game breaking bug, such as a crash to desktop, please make a post in the Bug report section, and also send your output log and a copy of your combat log, found in your Steam install directory:
- Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt
- Steam\SteamApps\common\mordheim\combat.log

Email these logs to logs at and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.

We hope you enjoy this patch. Feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned

28 comments Read more

July 14

Full Release Patch 8

Hello Everyone,

We are releasing today the 8th patch (v1.3.4.5) for Mordheim: City of the Damned.

We would like to thank the Mordheim community who helped us tremendously in fixing some of the hardware issues encountered with the last patch. Also a big thank you to everyone for their patience.

This version of the game has been built for DirectX 11 and DirectX 9, while previous versions were built only for DirectX 9. This should prevent crashes with certain video card drivers. These kind of issues are always difficult to track down and fix since they can be caused by various components on which we have limited visibility and control, like the engine or video card drivers. Rest assured that we'll always do our best to resolve these as quickly as possible.

This patch's size is a bit larger than 3GB unfortunately. This is caused by the switch to DirectX 11.

We hope you will enjoy these improvements, and look forward to seeing you fight in the dark streets of Mordheim: City of the Damned.

New Content
  • Sigmarite Great Hammer: a new weapon for the Warrior-Priest, Maiden of Sigmar, Sigmarite Matriarch and Sigmar’s Purifier which reduces chances to trigger a Divine Curse by 6/9/12% and bypass enemy Armor Absorption by 9/12/15%
    • Warrior-Priest initial Weapon is now a Sigmarite Great Hammer
    • Weapon is Slow
    • Deals 32-36 damage for the Normal version
  • Added a popup to notify the new players about the necessity of going through the tutorials before starting a Warband.
  • Tweaked timing of GUI appearance after certain actions to prevent FPS drops.

  • Sending Wyrdstones to your main faction will now always provide Reputation, even if it’s a required shipment
  • Executioner now has his item slots blocked except the same 1 (to use for books)
  • Flagellants will now be able to wield Maces
  • Fixed an issue where a Trap would wrongly give the “Stealth Climb” buff
  • Veteran Ranks 11, 12, 13 and 14 will now give 2 Veteran Skill Points each. Warbands who already achieved those ranks should receive the Veteran Skill Points retroactively
  • The Regeneration of the enemies in the Cult of the Possessed Story Mission 2-1 and the Sisters of Sigmar mission 2-4 has been reduced to 50 wounds (was 75)
  • Ulrican Axe: will now properly be easier to Dodge for victims
  • Extra Arm mutations: they now all bypass Dodge by 15% (was 10%) and don’t bypass Parry anymore (was 10%) since armbands completely negates Parry already

  • Burn the Witch: the combat cost of the skill has been changed to 2OP and 1 SP (from 3 OP to use)
  • Riposte Stance: a successful parry while using this stance will now also reduce the cost of Counter-Attacks by 1 OP
  • Fanatical Zeal: the using cost has been reduced to 2SP (was 3)
  • Boons of Chaos: the effect of this spell are now Stackable
  • Infused Globe: the animation when healed will now show the buff animation properly

  • Healing Hand: the range of the Mastery version has been reduced to 3 meters (same as the Normal version)
  • Word of Damnation: the duration has been increased to 2 turns, but the All Alone/Fear and Terror penalty have been reduced to -15% for the normal version (was -25%) and to -30% for the mastery version (was -50%)
  • Warp Accretion: increased the duration of the initial buff to 2 turns
  • Blessing of Ulric: the critical damage bonus has been reduced to 10% (was 15%) for the regular version and to 20% (was 30%) for the mastery version but the duration has been increased to 2 turns

Veteran Skills
  • Contact Librarian: the chances to get items for the mastery version has been reduced to 15% (was 20%)

GUI Improvements
  • Reduced Mission Objective's font size and paragraph width
  • Adjusted Item Tooltips to fix the hidden information issues with long descriptions
  • Adjusted layout in Hideout screens to avoid issues like hidden characters and overlapping buttons

  • Fixed issue that blocked at 98% the loading of a mission save
  • Fixed the visual issue on the Witch Hunters flails
  • Fixed some visual issues with bodyparts
  • Fixed issue allowing the Executioner to loot when multiple interaction are available
  • Fixed issue with the overview which were not displaying current warrior and warband wagon properly
  • Fixed some issues with translation in various languages
  • Fixed the issue with the totem in mission 3 of the Witch Hunters, preventing players from completing the mision
  • Fixed an issue with the AI stucked in the search position
  • Fixed an issue that was preventing the Continue button top show up in the main menu
  • Fixed an issue in the options menu that was crashing the game on close
  • The Executioner attack animations have been given more dynamism and rhythm
  • Improved highlights visibility
  • Improved invitation flow.

Known Issues​
- Pyre of Righteous: If you reload a save game after a Pyre of Righteous has disappeared, it will still be there. This will not be the case if the Pyre is destroyed.

- GUI appearance: The timing of GUI appearance, after certain actions, might be longer on the procedural maps

Special Notes

- If your video card does not support DirectX11, or if you encounter any other problems, you can try launching the build in DirectX9 by setting the following launch options: -force-d3d9
(Right-click > Properties > General tab > Set Launch Options > enter -force-d3d9 > Ok)

We hope you enjoy this patch. Feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned

43 comments Read more


“A solid tactical game centered around survival of the fittest and eking out every advantage”
8/10 – The Escapist

“Great longterm and re-play motivation”
81% – GameStar

“Une réussite”
8/10 – Jeuxvideo com

Special Offer

The OST will be downloaded as MP3 files to the game folder in your Steam Directory: […]\Steam\steamapps\common\mordheim\Mordheim City of the Damned OST

About This Game

Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.

After a twin tailed comet crashed on Mordheim, the City of Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.

Choose from iconic Mordheim warbands - Sisters of Sigmar, the Cult of the Possessed, Skaven, Mercenaries from the Empire - and lead your troops to battle. Recruit new units, equip them with enhanced gear. Evolve and customize your warband with the experience gained from each successful mission, transforming them into a terrifying force on the battlefield.

Devise the best strategy to annihilate your rivals. If you fail, some of your units might lose a limb... or worse. Keep in mind that in Mordheim: City of the Damned, a dead unit is lost forever! Consider the environment when formulating your battle strategy, exploiting the unique buildings, ruins or the layout of the streets. Deploy your troops carefully and anticipate the actions of your adversaries to set up ambushes! Organize ingenious battle plans where the talents of your units will be as important as your own luck during key moments of combat.

Loot items and weapons hidden in the ruins, or steal those of fallen opponents. Survive the dangers that abound in the City of the Damned and collect as many Wyrdstones as you can, but remain ever vigilant. Mordheim is one of the most treacherous places in the Warhammer World!

In these epic battles where fame and glory await, your strategy will definitely be your best ally! Visit the four corners of the City of the Damned to complete multiple missions in the solo campaign, or challenge other players in enthralling multiplayer modes.

  • Fully customize your warbands
  • Choose from a multitude of classes with unique abilities to create unique strategies
  • Take your troops to battle and test their synergy on the field
  • Gain experience to unlock Player's special abilities
  • Spend the Wyrdstones to acquire powerful items and unlock more choices and features
  • Face other Player's Warbands in head to head skirmishes

System Requirements

    • OS: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
    • Processor: AMD/INTEL Dual-Core 2.4 GHz
    • Memory: 4096 MB RAM
    • Graphics: 1024 MB DirectX 9.0c compatible AMD Radeon HD 5850/NVIDIA GeForce GTX 460 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Internet connection required for online gaming and game activation
    • OS: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
    • Processor: Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz
    • Memory: 4096 MB RAM
    • Graphics: 2048 MB DirectX 9.0c compatible AMD Radeon R9 270/NVIDIA GeForce GTX 670 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Internet connection required for online gaming and game activation
Customer reviews
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Mixed (533 reviews)
Mostly Positive (3,034 reviews)
Recently Posted
youre too heavy i cant carry
83.9 hrs
Posted: August 30
Very good, tactical turn based strategy, and based on a very good original tabletop game. On multiple occasions I've spent 4 or so hours in a row playing it, and would definitely recommend getting it. All of these negative comments are greatly outweighed by the positive features of the game, but serve only as a precautionary warning of what you are buying (maybe) or to be relatable to people that have already played the game. This may be a little difficult for a non player to understand.

The main issue with this game as it stands for me is that there are quite frequent game breaking bugs that can only be fixed with force quitting and reopening the game, for example (these have all happened to me)
-Troops trying to perform ambushes or (occasionally) charges through walls, running towards the enemy and getting stuck running infinitely until force quit
-Very frequent crashes on loading screen (every 2 or 3 games), it is stuck forever at 99% until force quit. An annoying effect of this, but not that bad, is that it regenerates the enemies and conditions of that battle when this happens - For example when my gang would get an ambush on a Human Mercenaries gang and the game is stuck loading at 99% I have to restart and when I replay the mission it would be a non ambush and against, for example, Sisters of Sigmar.
-Multiplayer issues such as failing to register a player being "ready" for a match until restarting the lobby, or "connection issues" when the connection is fine causing the game to immediately finish there and then. This last one is especially annoying considering that the game considers this as a forfeit, which causes all enemy troops to fall out of action and the game be immediately won. I don't understand why this wouldn't just pause the game, being restartable when the "connection issues" are solved. This makes leagues I try to play with my friends very annoying because we might make a starting gang each, play 2 games against eachother and begin developing the gangs, only to have the 3rd game cut short by a connection issue, completely breaking the balance of the league.
-Another incredibly annoying feature of this games "unforgiving nature" policy is that when a gamebreaking glitch causes you to have to force quit in the middle of a battle, a couple of times it has happened to me that when continuing the battle it is immediately forfeit, no matter how close you were to winning. I understand what they are trying to do, getting you to unattach from your warband members and such, but some sort of fail safe for glitches would be very nice. (I had this problem while playing my almost entirely level 10 skaven gang. After restarting the game because of an ambush glitch i found my gang missing many pieces of masterwork equipment, and with 2 deaths, an internal wound, and a severed leg, not to mention all the other minor injuries on my otherwise fairly unharmed gang. While this would make sense if i had forfeited, I DIDN'T)
Just a sidenote: The AI is dumb, from everything between running into walls and such to not targeting the obvious enemy in close combat (a.k.a: easily fixed), however can't get too mad at this as most games have terrible AIs
Gameplay notes: I hate how everything caps at level 10, giving you not that much fun at higher levels, and with only so much experimenting you can do
The game, I think, needs to diversify a little bit, because at the moment it all gets a bit samey after a while. All you do is upgrade your gang while playing missions, all of which are slightly different but the bottom line is the same, two gangs enter, one gang leaves. From playing similar tabletop games to Mordheim, such as Necromunda, basic scenarios can be so much more in depth, like raids, organised attack and defense or an ambush. I also seem to remember reading somewhere (probably the rules) that in tabletop Mordheim you can have up to 20 warband members. While more fighters certainly wouldn't help on the glitches front, a game or a mode or anything would be fun and interesting, especially on computers better than mine, and help add spice and variety to the game

Biggest issue with the game right now, I would say, is it forcing you to forfeit too often, especially in multiplayer. Kes, if you're listening, if theres anything in this game you could change, please fix this.

Helpful? Yes No Funny
263.7 hrs
Posted: August 30
Though many rules are different from the original tabletop "Mordheim", the game is excellent. You can feel the atmosphere of the City of the Damned in every corner, as you don't know exactly where your enemy is.
The game is unforgiving and a very good challenge to your tactics, as you must consider misssing all 95% hit chance strikes in a turn.
As the Devs said, this is an adaptation of the original game, and IMO, is far better.
Helpful? Yes No Funny
135.7 hrs
Posted: August 30
As a longtime fan and player of the tabletop game, I was thrilled to see Mordheim was being made into a computer game. My old computer didn't meet the minimum specs, but after buying an ASUS ROG rig on clearance at Best Buy this spring, I have to say Rogue Factor did not disappoint! This is a fantastic conversion, with four of the iconic warbands included, and now a fifth -- Witch Hunters -- available as DLC, as well as several hired swords. Keep it coming, devs!

Like the tabletop version, the gameplay is highly tactical. Ganging up on lone enemies, while preventing the enemy from ganging up on you, is the key to victory. Yes, you will lose warriors from time to time -- get used to it, it's Mordheim! Keep your heavy hitters in front, while your weaker members grab wyrdstone and loot until they're strong enough to fight. Hire a reserve leader so you don't miss days when your primary leader gets injured -- make those wyrdstone shipments to your sponsoer on time! That keeps the gold flowing and lets you build up your warband. Now, my Level 10 Ogre is a killing machine!

No, the game isn't perfect -- there are occasional spots in some maps where you should be able to move but a small obstacle blocks your path. And the AI does get hung up once in a while, especially with the large monsters unable to find a path or blocked by a wagon. Also, the persistent arrows after you get shot really need to go away -- having your warriors running around fighting with an arrow right between the eyes or through their skulls looks pretty dumb. So those glitches still need to be ironed out.

But overall, this is a great game of Mordheim. The visuals are spot-on, the story missions are fun, and you don't even have to paint your warband. Now let's get that Undead warband into the game!

And then, Necromunda...
Helpful? Yes No Funny
Master of Memes
35.7 hrs
Posted: August 30
the darksouls of turn based strategy games. hard but rewarding,a must buy for any warhammer fan
Helpful? Yes No Funny
26.9 hrs
Posted: August 29
What an experience! So unforgiving and brutal, yet tactically challenging and rewarding on good days. Just don't begin to build up an affection for your warband as some bad days will follow unavoidably ... or really bad days.

Normally Roguelikes aren't my thing, but this game is so fun and the lore and the factions are just great. The combatsystem is quite similar to the Valkyria Chronicles series (excluiding the direct aiming and in-turn suppression fire) and, in my opinion, is the best possible choice for this kind of game.

Mordheim features a global progression that will make new attempts easier over time, but do not expect the game to hold your hand or to provide you with an alternative difficulty. Depending from various factors that you do not know before attempting combat the fight might turn from "under control" to "last ditch effort to avoid getting pummeled" rather quickly.

This is not a game about you nurturing your party through grind. This game is about improving yourself, trying out new things and always taking risks you might wish you would have avoided afterwards.
Helpful? Yes No Funny
663.1 hrs
Posted: August 28
I cannot resist the temptations of Mordheim.

The Shadowlord must have a place set aside for me in the coming Darkness.
Helpful? Yes No Funny
25.0 hrs
Posted: August 28
Great game, very difficult. For the price, it's great. You aren't meant to pick a race, play through it, and done. You're meant to complete more and more difficult objectives with ALL of the races.

Do this, and make this the aim of your game, and you will enjoy it. If that doesn't sound like you'd like it, then don't play it.


Helpful? Yes No Funny
189.7 hrs
Posted: August 28
Not for the faint of heart, but a game that is exceptionally worth playing all the same. If you enjoy squad focused turn based strategy games give Mordheim a shot. I tend not to go back to single player games, but Mordheim has had me returning for ages now, just don't too attached to any of your squad.
Helpful? Yes No Funny
3.8 hrs
Posted: August 28
Xcom in Warhhammer Universe sounds too good to be true?
Thats because it is, the game is time wasting (as in it wastes your time by being clunky and slow responsive) and the tactical/strategic elements are slim.
Helpful? Yes No Funny
Baddfrag Stompymaw
30.0 hrs
Posted: August 28
It´s a tabletop game but in your computer and animated! Pretty solid.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
47 of 52 people (90%) found this review helpful
42.8 hrs on record
Posted: August 5
Despite thoroughly enjoying Mordheim, I'm finding myself cautious about recommending it. The reason for this is simple - Mordheim is not a game that will appeal to everyone. It is not casual, it is not forgiving, and it is not polished to the standards of a AAA game. That being said, what you do get is a very solid turn-based strategy with RPG character development. Its gameplay is well thought through, and once you get into it, it is very hard to stop playing. The four starting races are reasonably well balanced, and differ enough to give each a unique feel (I struggle with the Skaven, but their play style doesn't really suit me).

At the core of the love/hate reactions is the fact that Mordheim is a sadistic mistress. It is mercilessly difficult, especially at first, but even once you get familiar with it then a single moment of carelessness, cockiness or overconfidence will end horribly. Maastering the game relies on absolute concentration, and contingencies for every possibility. If you don't master the steep learning curve, you will die. If you're too cautious, you'll run out of money and die. If you're too greedy, you'll die. If you don't prepare in advance for the deaths of your best heroes, you will die. You get the idea. The game autosaves after every action - no do-overs or loading after a disaster. Your fallen warriors will suffer persistant injuries or perma-death, and a single mis-step can mean the end for even the most veteran of warriors. Some complain about that the RNG is stacked against them, but I've generally found it fair - if you're leaving your plan in the hands of luck then it's not a very good plan!

If any of the above put you off, then Mordheim is probably not the game for you. If you're still reading then you can probably buy with confidence. The game is pretty well made for the ambitious scope and small developer, though a few minor niggles leave it feeling a little rough around the edges. Customisation options are a little limited, so you'll probably be stuck with some very similar looking troops in larger warbands, but at least equipment shows up on the character. The AI pathfinding is sometimes a little wonky, but you'll be glad for every time the computer gets their Rat Ogre stuck in a doorway. Occasionally a piece of terrain will unexpectedly be a little bigger than it appears and block a shot or charge, but you're given considerable freedom to undo and redo your movement until you're happy with it. Very small complaints in the grand scheme of things.

So, a qualified recommendation for a game I personally greatly enjoyed. If you like turn-based strategy and aren't put off by a challenge (or by your favourite hero getting wiped out by a tiny miscalculation) then you'll likely find Mordheim a fun and rewarding experience. If not, well, probably best to give it a miss.
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65 of 90 people (72%) found this review helpful
1 person found this review funny
Not Recommended
60.7 hrs on record
Posted: August 5
There's a lot to like about Mordheim, but not enough to recommend it. The visuals are solid: graphics are good, aesthetic customization is satisfyingly deep, and the ruined city, forgive the expression, comes alive. Though some have criticized the gameplay, I really liked the combat system, and had a lot of fun in the actual fights.


The campaign becomes extremely unfun pretty quickly because of how the game compensatses for the poor fighting skills of the AI, namely, massive, massive bonuses. You can see it in the description of the difficulty of a given mission, but what isn't clear is how the game "balances" the strength of your warband as you level up. Enemy warbands will have a rating similar to yours, but will have /all/ their members leveled. In addition to this, they'll have a composition similar to yours, so if you have six members, they have six members. If you have one of your special heroes, they'll have one of their special heroes. One of the biggest frustrations I experienced was leveling up my Cult warband until I could, FINALLY, hire the Possessed. Once I fielded him, though, I found myself up against a fully leveled and upgraded Augur that handed his ♥♥♥ to him. Read some guides, found out that people that Possessed heroes were underpowered, so I ditched him, and started leveling up for the Spawn. Got the Spawn, and then faced a fully leveled and upgraded Rat Ogre. That was when I stopped playing.

Maybe I'd like it better in multiplayer, but the campaign became just incredinly unfun to play after a while. The only way to win those kinds of match is to get lucky in the set up, and then exploit the very poor AI strategy. Which, by the way, is to just run straight at you along whatever road is closest. I have never seen the AI go after objectives, which also makes it hard, bordering on impossible, for you to do the same. Unless you get REALLY lucky, expect most skirmishes to devolve into a scrum, which is why the best and only strategy is to keep your whole warband together at all times.

But it on sale, maybe, but I'd give it a pass. It's more frustrating than fun.
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12 of 12 people (100%) found this review helpful
42.6 hrs on record
Posted: August 7
I'm giving this a qualified recommendation.

All the criticisms in other posts are mostly on-point. You live and die by the RNG, but that's also very much like the tabletop game where a series of sub-par rolls will kill you. If living and dying by the dice isn't your thing, then stay away. The optional victory conditions are unnecessarily difficult because one side or the other usually routes before they can be fulfilled. Unlike the tabletop game, finding chests isn't easy, and in the early game isn't even all that rewarding. The graphics are subpar for a game where the meat of the experience takes place in first-person, and animations are lack-luster at best to the point of reminding of the Seinfeld episode where Raquel Welch was revealed to walk without moving her arms.

That said, it's a reasonably accurate translation of the boardgame, and it is fun. When the game is on sale for 60% off, it's worth the money for tbs fans looking for something a little different. At full price ($39.99 at the time of this writing) it's only worth it for dedicated fans of the original tabletop game.

Also, unlike the base game, the dlc is worth the asking price, sale or no.
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13 of 14 people (93%) found this review helpful
4.7 hrs on record
Posted: August 7

I have been playing this game on the free weekend. I have had this on my wishlist for a while now but have always held of buying. Trying to learn the mechanics of a deep games like this in a day was always going to be a struggle and it did add to my frustration when playing, so bear that in mind.

Having played a few games now I can tell you that I really like this game, but its deep and too unforgiving for me ( being a casual gamer). The game clearly states its for hardcore players and its not joking, this game is punishing and doesnt hold your hand.

The progression system is good and I like the factions and characters, this is not X-Com in a fantasy setting, It's a turn based combat game in its own right.

The game is so frustrating. For example; one of my charcters who had survivied three battles now had some stats to improve, so I loaded up and played again.
During this battle I was ambushed by a spell user who buffed had themselves and they hit my character three times in a row and he died without lifitng a blade ( I was ambushed, so l had lost inititive). Those are the game rules and not a fault of the game but its frustrting. I managed to kill one of their team whilst taking major damage to two of my characters and the AI drafted in a reserve to the battle ( which i can't do as I dont have enoiugh money) so they are back to haviong four characters but I have olst my main hero toi an ambush and have two characters who are single hit kills.

The round ended with defeat with one character dying permenantly. As this was the second defeat I didn't have enough money to heal my charaters or recuit a new one. As you need four characters to play a round in campaign mode it was game over! As i said its very unforgving.

I am still recomending this game as its a good game if your a hard core player, but I will not be buying it.
The free weekend is still on, but i have stopped playing. If your a hard core gamer then stop reading this and press the add to cart button, for everyone else stay away until they release a normal mode or you will just end up rage quitting.

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61 of 102 people (60%) found this review helpful
3 people found this review funny
Not Recommended
7.7 hrs on record
Posted: August 2
I think i would like this game more if they cleaned up the UI. The game play is fun but the control is counter intitivie and clunky, I have a hard time not liking the game but it really just needs to be cleaned up and made more fluid. The interface is simlar to a excel worksheet overlayed over a very unique and pretty game. I bought this game the second it came out and that was my complaint then, i figured; "oh it will take a few patches to smooth that out" Nope. i was wrong nothing was ever done about it.
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35 of 58 people (60%) found this review helpful
2 people found this review funny
Not Recommended
5.7 hrs on record
Posted: August 7
Whoever decided to allow free weekend access to Mordheim needs a good smack, because this seems to be specifically designed to make your first several hours' play as frustrating and annoying as possible. It may well be that once you get into hours 10-20 it gets really enjoyable, but that's unlikely to happen in one free weekend, and the only people who are likely to power through a dozen or so hours of screen-punching are people who have paid full price and are invested in the game. Anyone given a few hours to try it out is likely to come away with the impression that the last thing they want to do is play any more of that annoying nightmare.

It comes down to design, which has presumably been fixed in order to ramp up difficulty and make the game more "hard core". The trouble is, whilst most gamers enjoy a tough challenge, what really pisses us off are stupid/illogical game mechanics that have obviously been introduced simply to make success harder. Looting, mission objectives and combat mechanics all conspire to make it impossible to get a good result from a mission. Here's why:

You take control of a warband of your chosen faction, a bunch of 5 newbie toons who, in good RPG tradition, you expect to start levelling up and improving. The leader of your faction puts in an order for wyrdstones, and you need to get X stones within Y days or you'll fail: 4 fails and it's game over. You enter Mordheim seeking wyrdstones and other loot. So far, so good. At the start of a mission you see there are, for example, 20 wyrdstones and 15 scavenging points around the city, so you examine the map and think OK, I'll send a couple of guys this way, another couple over there, maybe one to hang back and guard our cart.

First off, movement is incredibly slow. It may take you 2 or 3 turns to reach that pile of wyrdstones. Secondly, your inventory is ridiculously tiny - 3 items total?? Forget about carrying potions or buffs! Of course, you can dump stuff in your cart then head back out, but that takes twice the time. And if you get to the stones and there are 4+, you're going to need 2 people (40% of your entire force) or 2 trips (4-6 turns, which is an eternity) to get them.

None of which would be a problem if time wasn't such a huge issue, but it is because of how combat works. Within 2 rounds, maybe 3 at most, you're going to run into the opposition. Now, being outnumbered is a real problem in Mordheim, because if you are you have to face an "All Alone" roll every turn, and if you fail you flee. And you can very easily get outnumbered because as soon as one of the opposing warband engages one of your guys, EVERY OTHER ENEMY RUSHES IN TO JOIN THE FIGHT. Fights aren't quick, one-shot affairs either, it'll take your newbs several turns to eliminate any enemy, and in those turns all his mates arrive. If you don't immediately start rushing all your own men to the fight, your guys are going to get overwhelmed and killed or forced to flee.

What this all boils down to is this: you may think you have a bit of time to explore, wander round collecting the stuff you need to not fail and end the game, but in actual fact what happens is that within about 2 turns a fight will start, and you then have to rush all your men to fight all the enemies and see who wins. No exploration, no gathering, no tactics, just a quick rush into an all-out brawl.

And even that wouldn't necessarily be too bad if you could then get back to collecting the very stones you'd come to collect (assuming you won the fight), but no! Once you've won the fight, it's mission over! What do you mean, you didn't explore any scavenge points? What do you mean you didn't go and pick up that pile of stones 20 yards away? It doesn't matter! The last enemy's dead, so poof, it's back to base IMMEDIATELY! And yes, leave all that gear and loot that's LITERALLY RIGHT AT YOUR FEET!

It's so frustrating, because you can see how this could have been such a great game, but sadly the devs have decided that they need to make this game "hard core", so they've just introduced really stupid and illogical mechanics to achieve that regardless of how much that pisses players off. I'd love to explore Mordheim, roaming around in what looks like a fascinating setting, but in reality all that happens is that you and the enemy locate each other pretty quickly, an all-in melee ensues, and at the end the mission's over. They may as well just have made this an arena brawler. Shame.
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10 of 12 people (83%) found this review helpful
3 people found this review funny
8.4 hrs on record
Posted: August 10
Valkyria Chronicles for animu haters
Dark Souls with turns
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19 of 29 people (66%) found this review helpful
395.9 hrs on record
Posted: August 4
It's a great game, even a masterpiece if you like turn based strategy and warhammer universe.
Game has a hard start and you better do the tutorials and learn game mechanics, just as in TT warhammer, you cannot jump to a game not having the basic notions and havea clue of what youre doing.
I really recomend it if you like a challenge, and great MP potential.
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4 of 4 people (100%) found this review helpful
11.8 hrs on record
Posted: August 7
Product received for free
A very good, complicated and hard game. Nicely done graphics and atmoshpere. If you like well-made strategy/turn-based battle/economy games this one is for you!
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4 of 4 people (100%) found this review helpful
146.1 hrs on record
Posted: August 10
awesome awesome game love it! The graphics are absolutely beautiful, the warhammer feel and turn based combat are amazing and I love all of the different units that u can build and play. So what if u cant loot everything u arent suppossed too be able too lol u think your enemy is not gonna attack u in hostile territory and just let u loot everything? keep dreaming. Amazin game devs thanks and keep adding more i'll buy it!
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