This is a long review, so if you want a brief summary of why I recommend Warhammer 40,000: Kill Team skip to Results and read from there.
Nomad Games pushes out a great addition to the Warhammer 40,000 sage with this rendition of a typical Space Marine mission. Warhammer 40,000: Kill Team is a top down shooter that offers 4-player co-op adventure that’s entertaining to the end. Story:
Your mission begins as you encounter an orc ship on route to invade a sector of the imperium. You are sent on a mission of the upmost importance to disable the invasion ship and figure out the orc plans. As your mission progresses you realize this is an impossible mission and completion requires the top fighters. Luckily you’re a member of the Blood Angles one of the elite fighting forces of the Emperors Space Marines chapters. It is up to you and your team to defeat the Warboss and protect the galaxy.Campaign:
The campaign consists of five-levels, which vary in length based on your play style. Each level took me around 30-minutes, with the campaign lasting about 3-4 hours depending on how many times you die. One of the pit falls is that when you die you typically either get warped back a considerable distance or you have to watch a cinematic again. I didn’t find myself dying too much, so it wasn’t too bad but it could get annoying if you happened to die quite a few times. Overall the campaign is typically a run with a varying missions in-between; either surviving waves of enemies in a confined space, running on exploding platforms, planting explosives, fighting epic boss battles, and more.Gameplay:
Overall there are a good variety of enemies which keep the game interesting and offering a nice variety. There are four separate classes two melee and two ranged specialists. The classes form a bell curve of extreme range power to extreme melee power. The weapons and ability power-ups are unlocked randomly throughout the campaign and to achieve the best benefits typically involves switching characters between each map. Each class has a special ability that offers even more diversity between each class. The campaign is a top down shooter where hordes of enemies charge at you and you must fight them off either by slashing them apart, blasting them to shreds, or exploding with bombs. Hints:
>The metla gun is ridiculously over-powered.
>The melee classes are at a huge disadvantage as every mission requires you to use a ranged weapon at some point where power is very important.
>The special abilities are powerful try not to forget about them, there is no point in saving them as you regenerate ability points after killing only a few enemies. Results:
All and all Warhammer 40,000: Kill Team is a great game. Some of the gameplay elements could use adjusting, but it’s nothing that ruins the game. I personally played the game alone and I had a great time and could only imagine it being better with some friends. The gameplay is relatively straightforward and the difficulty curve is well laid out offering a fun campaign at a good length. I would highly recommend this game if you can get it for a good price (I got it for $1.99 and felt that was just the right price).
+Four classes with relatively high diversity making them interesting.
+Buffs and weapons unlocked randomly which cause you to switch classes to take advantage of them.
+Five levels with varying missions, strategies, and battles which offer great dynamics.
+Four player co-operative experience (if you have the friends).
+In mission weapon/buff switch to mix things up if you need to.
-Relatively expensive for such a short game, $9.99 is rather high for a 3-hour campaign.
-The checkpoints are few and far between and when you die they cause you to watch cinematics without being able to skip them.
-The camera angles can be a pain every now and then causing you to not see what you’re looking for.
-The melee classes were not designed to solo some of the missions very well.