Welcome to the Game Industry! The year is 1982. Three young entrepreneurs discover the computer and potential to strike it rich in the Games Industry! Their love for computer games is a common bond that they all share but they are also in fierce competition with one another in a race to build a successful Games Development House… They...
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매우 부정적 (평가 385 개) - 이 게임에 대한 사용자 평가 385개 중 12% 가 긍정적입니다.
출시 날짜: 2014년 2월 11일

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Game Tycoon 1.5 구매


게임에 대해

Welcome to the Game Industry!

The year is 1982. Three young entrepreneurs discover the computer and potential to strike it rich in the Games Industry! Their love for computer games is a common bond that they all share but they are also in fierce competition with one another in a race to build a successful Games Development House…

They quickly find that the Games Development business is not as simple as it appears… Banks, Investors, Magazines, Retailers, Distributors, Manufacturers and the Press are all breathing down your neck...they want results! Do you have what it takes? You are now an up and a coming entrepreneur in the Games Business. Do you have what it takes to be the next Game Tycoon?


  • Cartoon style graphics
  • Three characters to choose from
  • eleven mission including tutorial as well as a continuous play
  • Interactive advisor (when you need advice)
  • Realistic strategy game
  • Different market situations in accordance with the customer's requests of the respective years
  • As the years progress new technological advances offer new game development techniques
  • Animation of all speaking characters
  • Voices in English and German
  • A lot of laughs and jokes

시스템 요구 사항

    • 운영체제: Windows XP, Vista, 7, 8 or 10
    • 프로세서: Pentium 3 with 600 MHz (or better)
    • 메모리: 128 MB RAM
    • 그래픽: Graphiccard with a minimum of 256 MB Ram
    • DirectX: 버전 9.0
    • 저장공간: 300 MB 사용 가능 공간
고객 평가
Customer Review system updated! Learn more
매우 부정적 (평가 385 개)
최근 게시됨
( 0.1 시간 기록 )
게시 일시: 2016년 7월 23일
Please don't be misled by the indicated time I've spent playing this game. I received this copy from a friend...oh god, thanks. I have played this game elsewhere, enough so that I feel confident in saying that it is not a good game. It is horrible, in fact.

Don't confuse this with Game Dev Tycoon. If you receive it in a bundle or for free, so be it. It does have trading cards if you have any interest in that, but that's about it. It isn't worthy of a proper review.
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( 0.7 시간 기록 )
게시 일시: 2016년 7월 18일
Meh it was okay but I guess i don't have enough patience for simulation kind of games.
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( 2.1 시간 기록 )
게시 일시: 2016년 7월 11일
There is definitely a reason this game was so cheap. Not pleased at all with the tutorial. The repetitive looping of the instructions with little to now direction became annoying quite quickly. It turned into a very frustrating experience very quickly just to try to play this game, and I love simulators like this.
유용한 리뷰인가요? 아니요 재미있음
( 3.5 시간 기록 )
게시 일시: 2016년 7월 10일
Please sighn a name. Tries for ♥♥♥♥ing 10 mins. Please sighn a name
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( 6.8 시간 기록 )
게시 일시: 2016년 6월 14일
Product received for free
A neat little Simulation Game. Quite obvious that it's a Economy simulation Game, which allows you to have at least a glance at what games production actually is!
Not recommended for casual gamers, who love to click on random funny bubbles to collect development points or whatsoever.
유용한 리뷰인가요? 아니요 재미있음
( 1.3 시간 기록 )
게시 일시: 2016년 5월 30일
]-; this game is so bad, it makes me cry...
유용한 리뷰인가요? 아니요 재미있음
( 1.0 시간 기록 )
게시 일시: 2016년 5월 15일
This May be one of the worst games i have ever played on steam...
유용한 리뷰인가요? 아니요 재미있음
( 0.5 시간 기록 )
게시 일시: 2016년 5월 13일
DO NOT BELIEVE WHAT EVERYONE ELSE IS SAYING. This game is a bloody masterpiece, it just takes the proper skill and knowledge to properly play it. There are proper real life mechanics which are fun as well as true to the real life process of making games. I personally have less than half an hour of experience with this game, showing that this is a captivating game that really draws you in and makes you beg for more. This is one of the games which will definitely be up there for GOTY. winkyface
유용한 리뷰인가요? 아니요 재미있음
( 0.2 시간 기록 )
게시 일시: 2016년 5월 9일
honestly i think this game has potential but it just seems rushed right now
유용한 리뷰인가요? 아니요 재미있음
( 0.4 시간 기록 )
게시 일시: 2016년 4월 26일
This game plays like an app game but without some of the fun of said app games. It's a chore and it looks like a half done placeholder mess. Not worth your time or money but kudos for putting it out there. Maybe a sequel will polish this thing up.
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가장 유용한 평가  지난 30 일 동안
1명 중 1명(100%)이 이 평가가 유용하다고 함
0.1 시간 기록
게시 일시: 2016년 7월 23일
Please don't be misled by the indicated time I've spent playing this game. I received this copy from a friend...oh god, thanks. I have played this game elsewhere, enough so that I feel confident in saying that it is not a good game. It is horrible, in fact.

Don't confuse this with Game Dev Tycoon. If you receive it in a bundle or for free, so be it. It does have trading cards if you have any interest in that, but that's about it. It isn't worthy of a proper review.
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가장 유용한 평가  전체
1,424명 중 1,333명(94%)이 이 평가가 유용하다고 함
8명이 이 평가가 재미있다고 함
0.2 시간 기록
게시 일시: 2014년 2월 11일
There's a major problem with this game at the time of this review being written: There's no executable file. The game doesn't run. If you buy this, you will be throwing your money away on a game that does not, cannot, run.
Someone in the forums linked to an archive on dropbox that is supposed to fix the problem by flat out replacing the game files, but seriously, don't get suckered like I did, just go buy a better game that actually works, like Game Dev Tycoon, or Game Dev Story.

TL;DR: Don't buy, it doesn't work.
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752명 중 718명(95%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
0.4 시간 기록
게시 일시: 2014년 2월 11일
One of the most counter-intuitive games I have ever had the misfortune of playing. This game is so raw and unpolished. Some of the screens are still in German. I'm fairly certain there are only 2 voice actors for a multitude of characters. The tutorial is far from user friendly. For a game about games and the industry, you'd think this studio might have taken a moment to consider their audience / customers. Just terrible.
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724명 중 686명(95%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
0.6 시간 기록
게시 일시: 2014년 2월 12일
Dopey me, I mistakenly thought this was a sequel to Game Dev Tycoon, which I actually enjoy. Alas, this is a completely unrelated (and FAR inferior) game.

Terrible, terrible interface design; horrible (and buggy) tutorial; actual game play is dull and confusing.

Do not bother purchasing this game, it has no redeeming qualities whatsoever! :-(

If you think this concept sounds interesting, I would seriously recommend you check out Game Dev Tycoon instead. It's a pretty simplistic model of the game development industry, but quite decent for a casual, under-$10 title, and far more interesting with a much better user interface.
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352명 중 339명(96%)이 이 평가가 유용하다고 함
130명이 이 평가가 재미있다고 함
1.5 시간 기록
게시 일시: 2014년 11월 19일
Game about game making needs to learn how to put together a playable game. If this isn't irony I don't know what is.

Avoid this product like the plague!
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414명 중 388명(94%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
0.4 시간 기록
게시 일시: 2014년 2월 12일
AWEFUL, after waiting a day for them to fix the missing executable problem the game is lacking in some necesarry features. such as: the ability to mute sound effects without muting voices, the ability to go directly to an office rather than needing to all over the place, the tutorial doesn't tell you specifically where a place is, you can't change the resolution, you can't customize your apearance, too much back and forthe (why would a starting developer have an office in a seperate building for himself while his programmers and whatnot work in a different building). To name a few problems. This is aweful, Game Dev Tycoon is much more enjoyable.
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270명 중 263명(97%)이 이 평가가 유용하다고 함
9명이 이 평가가 재미있다고 함
5.9 시간 기록
게시 일시: 2014년 10월 28일
Game Tycoon is a very unique tycoon game to the point it could be considered a point and click adventure / tycoon game. Nothing is laid out with menus, its all places and locations. You have a university, office plaza, media plaza and your home (which seems pointless). In these locations they are like city streets, you need to scroll your mouse left and right and click on doors. One click will have your player character enter, two clicks will automatically enter. When inside a building, you see a room and need to find what you want to do. It makes the controls needlessly cumbersome. To see how many copies you have in stock, you need to go across town. To see your finances, you need to go back across town. It is crazy.

The game is very click base as if it could be a mobile game, you won't find hot keys or even menus. Right mouse clicking exits you out of an area. Stats and charts need to be found in rooms and areas. Even then, there's no depth. There is no way to see how well games are selling, you just need to hope they sell well that month at the price you've set. You can visit a university magazine stand to find out the most popular games and genres for $4 each time. You can visit a game store in the media plaza to see where your games rank. You can visit an advertising executive to publicize your games, your company and see how you stack compared to the two other companies you're competing against. You can even visit a banker, take out a loan, buy and sell stocks of your company and the other three. Those are nice features, but when you visit the banker and executive, you need to talk with them. Click something to say and listen for them to say it before you can continue. If you dare click on something else it could cause a glitch that will loop the speech if not crash a menu 10 seconds later. It is stunning.

When you play, there is no hand holding. I needed to figure out to visit my office, create a game engine (or license one), then click and drag the 'print out' into my inventory. Then go next door to the development office? Once there, I need to click and drag the 'print out' into the project list. After that, since I had no employees, I had to go to the university and figure out that I needed to click a bulletin board in order to find employees. The hiring system is nice, it shows you the quality in stars, and their tempo to complete the job. You hire programmers, artists and composers. Some you can hire and others that are independent. So they can get better jobs and come back to you when you need them most, but they don't get paid when they're not working. Then its back to the development studio with my employees. I need to click the project, then assign programmers to the engine and click start project.

After you wait a few in game days, weeks or months, its time to take that game engine project, click and drag it back into your inventory, then go next door to your office and make a new game after clicking and dragging the engine into the proper position. Creating a new game project is easy. You'll get to chose things like what languages and what platforms. By platforms I mean, PC, arcade and console. There are no specific consoles. Just those three. Then when that is all 'printed out,' its back over to next door to click and drag the 'print out' from my inventory into the project window. Once there, I need to click on the project, then sift through my employees to assign programmers, artists and composers. The more people I have working, the faster they'll get done. The higher quality they are, the better the game.

From there, you don't just release the game. Once you click and drag the finished project into your inventory of course. Its off to the manufacturing facility where you click on the design table to include everything that will come with your game. By design, I mean pack the box with stuff and raise the manufacturing cost. Shirts, buttons, stickers, black and white instruction manuals, color instructions, an insert. Its all up to you! With some click and dragging. With that done you'll visit the manufacturing machine that will churn out the copies of your game. The more copies, the cheaper they become to manufacture. Click and drag the finished product into the machine. Then start manufacturing! After a few game days, all of the copies will arrive.

Do they just sell themselves? Nope. Time to find a publisher! So you need to visit a publisher's office and select a publishing deal from books on the wall. They all have minimum quality ratings, so your 45% quality game can't be published with a 53% quality deal. There is a punishment for failing to release the game by the allowed time and for your trouble of making a game, you'll get 6% of the profits depending on the deal. Some deals are far better than others.

After that, its back to the factory that has your copies. You need to click on the pallet with the finished copies and click and drag your publishing deal from your inventory into the game's slot and flip the checkmark switch to officially release it! Wasn't that easy? No hand holding at all!

Of course 5 hours into the game, I finally discovered the tutorial was in the campaign, but wasn't marked as a 'tutorial.' I thought it was just another scenario in the campaign. The tutorial explains what to do, but it gets caught on itself and could explain things better, such as flipping through a gaming magazine had me clicking all over before I figured out to click a game title. The voice over will talk over other voice overs. Not just that, but if you go to a different location than you should be in, the tutorial narration will tell you what to do as if you're in the correct place, instead of saying no this is the office, go to the university.

As soon as you get the hang of the 1,000 step process, it becomes an insane juggle of going between locations since there is no menu. Waiting to pan the street to the right or left. Waiting for your character to walk to the building before you realize double clicking enters the door instantly. Even though there's a game speed, that doesn't speed up the character. It doesn't speed up every time I need to hear 'I would like a bank loan,' then hear the banker's rebuttal.

There are visual errors here like text not disappearing when the dialog boxes do. Text overlapping out of windows. Sometimes the ticker PDA doesn't show anything when it should have a message. The PDA (ticker) is nice, it pops up useless information like you need to pay $3,000 for golf clubs or you're having a bad hair day. Its all random things that might as well be Chance cards from Monopoly. The PDA pop up changes the game from fast to slow, which is good, but the problem is that a lot of what the PDA shows is useless moments to make you laugh. You didn't sleep well, because your bed broke. Stealing MP3s is bad. Visit the gametycoon website. Your employees will get sick and will be unable to work for 12 days.

The only way to get a game over is if you go into debt for more than 90 days. You can get loans and sell stock to stay a float, but even on normal, it seems difficult. Your games only make money at the start of every month. You have full control over the price of your games at the factory, but to put publicity into the games, you need to go to a different area down the street.

The game itself is difficult even on normal. Luckily there is an easy mode. To top everything off, it has crashed or permafroze a few times, so you'll need to keep saving frequently, since there is no auto save feature. With all of that being said, there are some interesting elements in the game, but the juggle and struggle of going location to location over and over again is unfun and begging people to not play it. If only there was a menu and no traveling. The time it takes to hear people talk is just too long with no way to skip it.
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163명 중 152명(93%)이 이 평가가 유용하다고 함
18명이 이 평가가 재미있다고 함
8.1 시간 기록
게시 일시: 2014년 11월 14일
Info for deaf and hard of hearing people:
No subtitles. I pretty much can't play it. Not sanely anyway.

  • The intro movie looks like it's made in the early 1990s. Think Theme Hospital.
  • There are absolutely no options except for volume levels.
  • Even though you can turn the volume all the way down, there are no subtitles.
  • Tutorials are only spoken. Don't blame me if I don't know how the game works.
  • Steam's Release Date: 11 Feb. 2014. It's probably a decade older than that.
  • Buggy. It asks you to do things you already did and ignores that fact so you can't advance.
  • Buggy^2. Not intuitive, or it simply won't respond to the seemingly correct clicks.
  • Buggy^3. Starting to get convinced that this is secretly a pixel-hunt game.

  • ...
  • Oh wait, maybe one: Trading cards. If you're into those. :P

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150명 중 140명(93%)이 이 평가가 유용하다고 함
12명이 이 평가가 재미있다고 함
1.7 시간 기록
게시 일시: 2015년 1월 21일
Game Tycoon 1.5 is little more than a disgracefully bad rip-off of the better known (and generally better all around) Game Dev Tycoon.

This game was apparently released in February 2014, but the laughable 3D graphics would not be out of place in a game fifteen years older. Upon starting the game, you are given a choice of three avatars to choose from, with no customisation whatsoever. After this sequence, and some terrible wooden voice-acting, you are whisked away to a street where you are told to make your avatar walk painfully slowly to your office. And no, there is no way to speed this up.

The game tells you to create a game engine, then gives you almost no advice on how to do so, which leads to lot of trial-and-error clicking in the laughably rough looking interface which looks like something knocked together in 30 seconds on Photoshop. You are then told to walk down the street to the bank, where you borrow money (ask for whatever you like, and the clerk simply hands it over), and then it's off to the "university" to hire some staff (in reality just a hanging noticeboard where you click on people's names). Returning to your office, you click once more through the interface to assign your newly hired staff to work on your engine project. You then wait...and wait...and wait. Turns out that there's no way to speed this up, and there's nothing else to do but stare at the inside of your blocky 3D office.

At this point, I turned the game off, so I don't know if your hardworking crew eer do finish working on that engine in order for you to start working on your game proper. The final irony is that a game supposedly all about making your own games is a terrible game in itself with no thought for it's audience. Who were they aiming for with this game? Game makers themselves? Masochists? Poor saps not realising that they'd bought the wrong game with a similar sounding title and not realising it until it was too late?

On top of its aforementioned problems, there are other glaring flaws; screens untranslated from their original German, and some garbled English phrases that look like they've been through the wringer that is Google Translate. It feels like a game that not only isn't finished, but that's been slapped together with little care or thought, leaving an absolute travesty of a game that should not have been released.

I don't normally write reviews, but this one inspired me to do so. I got the game for free, and actually earned money by selling the steam cards I got for playing it, and I still feel ripped off. Do not pay any money for this "game".
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87명 중 87명(100%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
2.3 시간 기록
게시 일시: 2014년 10월 29일
Definitely my pick for the worst game of the year.

Every tedious action that the player is forced to endure could have easily been just a click of a button. For instance walking my character to one office to print a design for an engine, then going to the production office to place the design on the project board could have been just one click of a button.

There is no way to skip to the end of a project while it is in production and the player is forced to sit and watch a clock at it ticks away.

I never judge a game based on graphics or sound, unless of course one of these features does not work properly. During the tutorial a man's voice tells you what to do, but even when you are doing what he is telling you to do he repeats what he said. This does not stop his previous sound file, but instead doubles over it and explodes your ears if you are using headphones. Also while in the game manufacturing place the mans voice is completely drowned out by annoyingly loud industrial sounds. I'm fairly certain there is only one voice actor that does the voice of every single character.

This is not an exaggeration; this game seriously gave me a headache five minutes into it.
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