This content requires the base game Outlast on Steam in order to play.

User reviews: Very Positive (59 reviews)
Release Date: May 6, 2014

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Downloadable Content

This content requires the base game Outlast on Steam in order to play.

Buy Outlast: Whistleblower DLC


About This Content

Whistleblower will let you play as Waylon Park, a software engineer under contract with Murkoff and the man who emailed journalists around the world - including Miles - at the beginning of Outlast. Spending a couple of weeks at Mount Massive, during which he was unable to even talk to his wife and son thanks to strict security protocols, Waylon developed a deep-seated distrust of the profit-motivated scientists and doctors leading dangerous and irresponsible experiments on their patients. Identifying with those poor souls fueled Waylon's anger, and set the stage for his unmasking of Mount Massive's rotten core.

Although Whistleblower tells the story that led to Outlast, it will actually stretch past the events of the first game to show the final chapter in Mount Massive Asylum's story.

System Requirements

    • OS: Windows XP / Vista / 7 / 8 - 64 bits *
    • Processor: 2.2 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 9800GTX / ATI Radeon HD 3xxx series
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: * 32 bits systems are not officially supported, but should work if configured to provide 3Gb of user-mode address space. See or
    • OS: Windows Vista / 7 / 8 - 64 bits
    • Processor: 2.8 GHz Quad Core CPU
    • Memory: 3 GB RAM
    • Graphics: 1GB NVIDIA GTX 460 / ATI Radeon HD 6850 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible
Helpful customer reviews
1,438 of 1,548 people (93%) found this review helpful
3.7 hrs on record
The DLC for Outlast, Whistleblower, is more or less more the same. And that'll either be a good or bad thing depending on who you are. They do switch up stuff, and they have a few new interesting stalkers, and a narrative that ties in well with the game. But still, it for better or worse feels like an expansion of the game. If this is what you're looking for, you'll be very pleased. If you wanted something more different, this may not be it.

One thing I noticed is that they tried to be a lot more radical with this one. And by radical, I mean they wanted to disturb the player and really make them feel uncomfortable. There's a specific section of the DLC that might really turn some people off, and this feels like the intended effect. And they deal with more radical ideas. It's hard to talk about this without spoiling elements of the DLC, but just know if you're easily offended, disgusted, or have an issue with nudity, it is here in the forefront and trying to offend those with weaker appetites for the deranged.

You spend a little more time outside than you did in the main game, and most of the areas are new in the DLC (and those that you revisit have twists on them). There's also more on the overall story and outcome of the events that happened in the main game, so for those interested story-wise, it expands some on the universe and fallout from the events of the main game, as well as telling the personal story of somebody new who goes through the incident from beginning to end.

One thing I was curious about the DLC was how encounters would differ. One of the biggest flaws of the original game was that the encounters got very predictable after a while. Whistleblower does mix things up some, but honestly it was less different than I was hoping. There's no segments of 'Go to three points and exit' like the original game, and I noticed a bigger presence of back-tracking than I recalled there being in the original game. A few encounters were set-up to start at different points, but they do feel like the same sort of thing. Though I did find the areas to be more designed to allow you to sneak around.

The new stalkers (of which there are two new main ones of) are both enjoyable. One makes a very distinct sound, which makes his encounters much more audio-based. The other is deliciously deranged, and charismatic. You also encounter a few of the original game's stalkers once or twice, but notably they seem to have chosen the stalkers that didn't appear much in the original either.

The DLC I would place at 2-4 hours long. It took me 3 & a half hours to complete it, but I got confused at a few segments of what I needed to do, and took some time to look at things.

It's well-made, and really does feel like an expansion. If that's what you want, more Outlast, this is it. And it's good. However, if Outlast dragged on you, then this is more of it. It's well-made, but not really all that different. There are some fun encounters and moments, however. But heed that it all gets more messed-up than the original game.

A good piece of DLC that maybe isn't revolutionary or all that different from the main game, but is still well-made and worth experiencing if you happened to like the main game.
Posted: May 6
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146 of 174 people (84%) found this review helpful
2.5 hrs on record
A week ago, I have reviewed the original Outlast and, luckily enough, The Whistleblower DLC was released soon after that, so I had my hands on and, unlike the early Outlast players, experienced almost no break in the story’s narrative, from the perspectives of both Miles Upshur and Waylon Park.

The Whistleblower is a both prequel and sequel at once, because it spans across events, which occurred before Miles arrived to the asylum, and those happened after his trip to the lab. This means we will see the familiar hallways and locations, and may even spot our (actually Miles’) old friends. Not necessarily in alive state.

The DLC is exploiting the original mechanics, nothing has changed here, and you will probably be hardly surprised, watching Waylon, in the beginning of his journey, grabbing the same camcorder which Upshur had. The abilities are exactly the same of the original protagonist.

The original game has been often blamed for its extensive repetitiveness, which bored some players. The Whistleblower isn’t much changed this way and the gameplay’s freshness is solely relied on cutscenes and different events out of direct player’s control. However, the ‘collect some items to proceed’ missions are greatly reduced and the typical goal to achieve in most parts of the game is just to proceed further, evading some psychopath, searching for your flesh. Decorations varies greatly during the whole journey and some of locations are really spectacular and, if you are feeling adventurous, you can even slow your motion to look around. The Female Ward is one of examples. Exceptionally good work has been done with the lighting, but I will repeat here one more time, that both the original Outlast and The Whistleblower are not looking as next-gen titles. They’re both Unreal Engine 3.5 powered games, looking good, sometimes exceptionally good, but not great by today’s standard. The good part of this is that you can run it on not high-end hardware with decent FPS.

The psychopaths after you are both familiar to you and the brand new. They all have their very own personality and looks really insane and ominous. The most memorable one is a tuxedo wearing maniac with multiple personalities disorder. He'll definitely stay in your memory for a while.

The one of disturbing features of the game is that you will never know if you had finally escaped from your enemy or if he is patiently waiting for you behind another corner. The only thing assuring your safety is the display of the psychopath's death. You can proceed safely from this point just to be chased by another one several minutes later. So, the game doesn't swap one antagonist after another quite often, it sustains the lovely designed anti-character as long as it possible. It's good, but some players could demand more safe areas, free of any hostile creatures.

One feature have amazed me. While limping and unable to run away from a maniac, I've briefly decided to hide in the nearest locker. The psychopath patiently came over to my hiding spot and cheerly showed me, that he's aware of me inside the box. Then he slowly dragged the box, telling me all kinds of creepy things, to his lair and the story continued. Was that intentional or the key events of the game can adapt to the player's decisions? The game cannot know if the player will hide in the locker or not, but somehow it knew. I should probably replay this episode to know for sure.

Like in the original, the protagonist experience some body traumas during the game. But unlike the original's Miles Upshur's, Waylon Park's injury reduces his capabilities greatly. In short, at one point he's becoming incapable of running and this degraded condition changes tactics seriously, because now you can't just run and hide. At this point you should carefully plan your path, hides and timing and you definitely should know your enemy's exact whereabouts. The game become a lot more difficult when Waylon start limping. Strangely enough, some time later, the leg is cured without doctors and medicines and you can happily run again.

The Whistleblower have much more gore than the original. The DLC is more bloody in many ways. But is it more scary? You will still have your shivers and maybe some fearful screaming exclamations during all the sudden events, when ugly heads popping through the walls just to warn you about upcoming something. The Whistleblower is as scary as the original Outlast, not less, but also not much.

The game lasts roughly the same as the original, you can beat it in two seats. It explains the original story further, and it is really interesting. If you've been excited about the what and why's of the Outlast's universe, you should definitely play the DLC. And if you're not after the story, I can easily recommend The Whistleblower just to tickle you nerves and to stare at the glorious scenery. It is really worth it.
Posted: May 11
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17 of 19 people (89%) found this review helpful

Hot on the heels of Zombie studios horror game dud Daylight is a bit of DLC to Red Barrels decidedly more enjoyable Outlast. With the bitter taste of repetitive, procedurally generated corridors and ♥♥♥♥ poor story telling fresh on iron nerved gamers minds, hopes remain high that Whistleblower can cleanse their taste buds and chill their blood. Acting as a prequel of sorts, it certainly has the opportunity to fill in some of the core game's mysteries but the real trick is being able to deliver the tension and fights.

Strait away you see your character, Waylon Park, quickly typing up an email in a dark server room exposing the Murkoff Corporation's misdeeds. It isn't long thereafter that you are lead to the Morphogenic Engine to aid in further experiments. Being introduced to some of the morally bankrupt members of Murkoff and witnessing their twisted experiments first hand goes a long way toward further investing players in the mission to expose and takedown the corporate behemoth. After the intro, however, the narrative takes a back seat with items of intrigue coming in the form of documents and notes taken by Waylon himself, chronicling the events as they unfold as diary entries directed to his wife. The plot returns in the final few minutes, with a conclusion that might appease critics of the parent game's conclusion by fleshing out the aftermath of the events seen in the original game.

While Outlast wasn't without it's fair share of blood and viscera, Whistleblower contains enough gore to make Umberto Lenzi blush. It seems like the folks at Red Barrels binge watched Martyrs, The Texas Chainsaw Massacre, and the Guinea Pig films. Consequently, the game relies less on some of the slower tension building sequences and jump scares in the core game and attempts to shock and unease players with graphic content before pitting them against some memorable psychos. While at times this technique works beautifully, it's repetition cheapens the experience. The guttural start up noise of a circular saw as it escalates to a high pitched shriek generates tremendous anxiety about proceeding to the next area but that anxiety gives way to familiarity as the forbodding howl of powertools seems to be less of a warning and more of a welcome to the next stage of the game. Much of the game suffers from sequences that have players trying to obtain a key or close a valve while being pursued. It gets old and Whistleblower would have greatly benefited from a new twist on the gameplay formula that the core experience established since simply running and hiding from enemies is, from a mechanical perspective, limited. Waylon still carries a camera and still has to hunt for batteries—nothing has changed.

Fortunately, Whistleblower doesn't retread too much of the ground covered in the main game but on the whole, the art direction isn't quite as inspired. There are a number of repeating elements such as plastic lined walls and numerous halls with pealing paint and debris capped off metal gates. Even still, the atmosphere remains heavy and immersive, keeping players invested and some really horrific scenes in the latter portion of the game will burrow under your skin and a few outdoor areas break up some of the monotonous interior design. The structure of Whistleblower is a bit more labyrinthine giving the player the impression that it's less linear than the main experience.

Outlast: Whistleblower is a satisfying slice of of the hide and seek gameplay that fans love. It's sparse narrative fleshes out the main tale, making the entire outlast experience more satisfying in addition to introducing some horrific and memorable new characters. Going forward, Red Barrels will have to expand on the gameplay of future Outlast titles because the endless hunt for switches and keys while being chased delivers diminishing returns when it comes to tension and thrills. If you have the stomach to endure to revolting imagery and events of Whislteblower than it's likely that you will find satisfaction among the corpses, crumbling plaster and peeling paint of Mount Massive.
Posted: September 30
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5 of 5 people (100%) found this review helpful
Finally got the Whistleblower DLC for Outlast and it's awesome! Some people either say it's more of the same or its more gory or both but I say it's about the same on both accounts and equally just as amazing in my opinion. I would give it two gory thumbs way up...if they hadn't been cut off that is =D
Posted: October 3
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5 of 6 people (83%) found this review helpful
Outlast Whistleblower is a great DLC for the best Horror game ever made, it brings true terror to your screen in a way that will have you crying for your mammy....well i was.
Watch the review here
Posted: October 3
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