Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.
User reviews:
Recent:
Mixed (13 reviews) - 69% of the 13 user reviews in the last 30 days are positive.
Overall:
Very Positive (166 reviews) - 83% of the 166 user reviews for this game are positive.
Release Date: Jan 26, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Originally launched on Kickstarter in early 2013 after our successful crowdfunding of Wasteland 2, the first part of Torment: Tides of Numenera is now ready for the fans who helped make it happen and anyone looking for deep, reactive gameplay and a rich narrative experience.

Our experience with Wasteland 2 on Steam Early Access led to it being one of the first success stories on the platform, enabling it to become a bigger, better game - all thanks to your valuable input. We want to recreate that success with Torment: Tides of Numenera and push it even further. We will be actively listening to your feedback on all aspects of the game, from our graphics and art, to interface, to gameplay systems and, of course, story and characters, in order to create a worthy successor to the Torment legacy.

We're not the only developers who have had success with Early Access. Many of our friends have had great success with doing high-quality RPGs on the platform as well, such as Divinity: Original Sin. What we’ve found is that by interacting with our fans and players, we’re able to ensure that we are delivering experiences that meet, and surpass, expectations. By buying Torment: Tides of Numenera in Early Access, you too can have a hand in crafting the spiritual follow-up to one of the most legendary RPGs of all time.”

Approximately how long will this game be in Early Access?

“A huge reason our previous Early Access title, Wasteland 2, was such a success was that we listened intently to community feedback and adjusted large sections of our design in response. Thus, we try to remain as flexible with our production scheduling as possible in order to ensure we release a game worthy of your patience and support. That said, we’re as anxious as anyone to release the final version.”

How is the full version planned to differ from the Early Access version?

“Torment is a single-player, deeply story-driven RPG. That means that while we are giving you the first chapter in the story, we are saving the later chapters for the final release. Additionally, with your feedback, we will continue to add new gameplay features and improvements to balance, update our visuals, sound, interface, and more. And that doesn't even touch on the additions to the storyline, conversations and characters you will meet in the game, which we also hope to flesh out even more.”

What is the current state of the Early Access version?

“This version of Torment is close to feature complete and contains most of the first major location of the game. Throughout Early Access, we will iterate and improve on features and content in the game, and roll out changes for you so that we can get your feedback and insight for what works.”

Will the game be priced differently during and after Early Access?

“It has yet to be determined whether the price of the game will change during or after early access.”

How are you planning on involving the Community in your development process?

“We built a 'Feedback' button right into the game so we can gather your feedback on all aspects of the game, from our graphics, to interface, to gameplay systems and, of course, story and characters. Our experience with Wasteland 2 on Steam Early Access led to it being one of the first success stories on the platform, enabling it to become a bigger, better game thanks to your valuable input. We want to recreate that success with Torment: Tides of Numenera and push things even farther in order to create a worthy successor to the Torment legacy.”
Read more

Buy Torment: Tides of Numenera

 

Recent updates View all (4)

June 9

Torment Early Access Update Version 0.1.2 Live

Hello everyone,

Today we are pleased to release a new (and huge) update for Torment: Tides of Numenera on Early Access. This update represents months of work and tens of thousands of changes to the game. There are simply too many for us to list each and every one, but here is a list of the most important:

  • Totally redone user interface art
  • Design improvements and changes to many UIs, including Inventory, Character Sheet, Journal, Effort and Conversation
  • Added Merchants to buy/sell items
  • Reworked early game introduction (updated dialog and new Crisis)
  • Added new companions and characters
  • Added new areas
  • New character portraits (more to come)
  • Reworked character creation and progression
  • Improved environment art, visual effects and sound effects
  • New items and equipment, and tweaks and updates to existing ones
  • Updated placement of items, containers and loot drops
  • Performance and optimization improvements
  • Incalculable number of quest tweaks, conversation updates, typo corrections, bug fixes and more

Note: due to the extreme number of changes, your old save files will not work. Please do not report bugs if you are using old saves to try to play the game.

While this brings us closer towards a final release build, we would like to reiterate that the game is still in development. You will still notice bugs and rough edges from time to time, and for final release you can expect UI artwork and design, visual and sound effects, and game balance to further improve.

Some of those more noticeable rough edges are:

  • You may see cloth physics warp or stretch for a split second when first viewing an NPC or entering a scene.
  • Right now, longer conversation nodes may not fit in the Conversation UI text frame. We have new scrolling behavior planned to eliminate this issue, but for now you can expand the Conversation UI frame by left-clicking and dragging the top edge.
  • Crisis (combat) feedback for UI, certain abilities, and so on may be a little lacking. You may also notice occasional animation and VFX issues.
  • When entering a Crisis, we have found occasionally that the first turn will get stuck. We are investigating this issue. If you run into it, restart the game and combat should proceed normally.
  • Edge is not yet displaying in the Effort UI. We have plans to add this as well as more feedback to Effort in general, but these didn't quite make it in time for this build.
  • The main menu sometimes takes a little while to load on some computers. If you see a black screen when you start the game, just wait a moment or two and the main menu should appear.
  • There are a handful of known minor bugs with quests, animation, conversations, items, abilities, etc. These generally shouldn't hurt gameplay too significantly and may in fact be entertaining.
  • Several game settings in the Options menu are disabled for the time being. This is intentional.
  • Some UI elements, including Character Creation, Mob Tooltips and Meres are still awaiting art passes and updates.


Thanks for your support, and we hope you enjoy this update! We've come a long way and we are excited to share it with you. We look forward to hearing your feedback and reports, either using our in-game Feedback button or on our forums.

33 comments Read more

March 7

Production Status, Early Access Feedback

Hello everyone,

We'd like to start today's update with an important announcement. As of February 29th, our writing team on Torment: Tides of Numenera has completed its first pass on all of the game's writing. Our latest estimates put this at around one million words. We will know the final count in the coming months, but this is a big milestone for a Torment game, as you can no doubt imagine.

Torment's story is a carefully crafted one, and "first pass" means we have a lot of revisions and edits still to do as we perfect the game's word-smithing. But it does mean our story and quests are more or less set, and our design, scripting and engineering teams can focus their efforts on tightly implementing our remaining game systems and environment/level scripting.

So what is next for Torment? We are hoping to have the game content complete by the beginning of April. At that point, we will be taking the game into iteration. We are dedicated to getting Torment right, so just like the writing needs to go through polish passes, we have allotted significant time for ourselves to improve upon the game's content. This includes things like additional passes on environment art and visual effects, quests and dialog, user interface art and functionality, and gameplay balance, not to mention fixing bugs and optimizing performance.

We know that this will make some of you wonder – when is the final game coming? As we've mentioned before, we are still targeting a 2016 release. The benefit of our continued funding and the success of our back catalog (such as Wasteland 2: Director's Cut) means that we can continue put resources into Torment to make it something special for everyone who backed the game. We'll be able to narrow in on a more specific date once we are a bit deeper into iteration and know how much work we have left.

Torment Early Access - Processing Feedback

Our Early Access release for Torment, which came out in mid-January, has given us a huge amount of feedback from our community, and it has been invaluable for allowing us to prioritize things we want to change and improve upon. Having people able to submit their thoughts on the game directly while playing, as well as on our Steam forums and store page, is no small benefit to us and has led to incredibly detailed and nuanced impressions.

Many of you might be wondering exactly what our iteration stage for Torment will entail and what ways we respond to feedback. The truth is that this is often as much art as it is science, but we have a number of ways that we try to collect and process opinion and work to respond to it effectively.

The most direct way we get your impressions is from our feedback tool, which is incorporated into the Torment game client. We originally developed this for the Alpha Systems Test for our Kickstarter backers, but it was such a success that we expanded its use and functionality for Early Access. At all times while Torment is open, there's a "Feedback" button tucked away in a corner of the screen. Click it, and up pops a special UI where you can submit both bug reports as well as impressions and thoughts on gameplay, including the category and priority level.

(Note: If you are a Steam Early Access user, remember you can sign up for a Torment account on our web site to submit feedback directly using the in-game tool: https://torment.inxile-entertainment.com/ )

Once player feedback is beamed back, we are able to read over and massage that information and import it directly into our JIRA bug tracking system.

Not all feedback collection is quite this ordered. Our commitment to ensuring Torment's quality (and perhaps just a little vanity) means that our team members continually scour the Internet for impressions on the game. This can be anything from posts on the Steam forums and our official forums, to other RPG communities, to Facebook and Twitter comments, and of course, professional previews and articles from the press. Even the darkest reaches of reddit and Something Awful don't go unchecked.

Of course, there are larger points of feedback we receive which can't always be handled with a simple bug report or which require more significant design decisions, writing or engineering. For those points where we see significant amounts of feedback or critique, we often end up taking meetings dedicated to those topics, and the team will discuss how to act on it. One example might be specific combat or interface issues, and another might be a particular quest or story element we feel we want to change. From there, we work on a plan to address that in a way that fits into our development timeline, figure out exactly what needs doing, and then task that work out.

Just one example of how we've acted on feedback can be found in our first Early Access patch for Torment. This was put out shortly after the initial release, and addressed many of the comments and issues that players ran into – everything from combat lock-ups, to save/load issues, to performance and optimization, to gameplay balance, and interface bugs. Getting these reports directly from our players allowed us to prioritize and address them much more effectively.

Going forward, you can expect more similar updates. Right now we are head-down getting the game content complete, but once that polish starts coming in and we enter our iteration stage, you can expect to see more significant and visible additions and improvements.

At the end of the day, we are making Torment for the fans, so this kind of process is extremely helpful to us. In traditional development, we'd be making a game in a vacuum, guessing at what people might think of it or relying on limited playtests. With Early Access, we have a pool of our most dedicated players to draw on, all of whom want Torment to be an awesome game as much as we do.

Thanks for joining us, and we'll see you in our next Steam community update!

Eric Schwarz
Line Producer

32 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.

With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.

Features:
  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
  • A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
  • A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
  • Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
  • A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.

This Steam Early Access game is currently not a finished game and may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit http://store.steampowered.com/earlyaccessfaq/

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8/8.1/10 (64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • DirectX: Version 9.0c
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1/10 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • DirectX: Version 10
    • Storage: 30 GB available space
    • Sound Card: DirectX compatible sound card
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (13 reviews)
Overall:
Very Positive (166 reviews)
Recently Posted
Saiyan_Luchador91
0.2 hrs
Early Access Review
Posted: August 29
Don't want to spoil myself so I stopped playing. This game has potential and is shaping up to be a classic! I want to play more but I will have to wait till release. But with what I played so far it is so good. Buy it to support this great company!
Helpful? Yes No Funny
nikitadarkstar
16.8 hrs
Early Access Review
Posted: August 28
As far as I know there's currently no other game out there quite like this, and while it still has some bugs and glitches in it to work out it's very enjoyable. The pace is slow and laid back, and if you enjoy games where you have time to think about how to approach a situation you'll probably enjoy this.
Helpful? Yes No Funny
Morsk
6.4 hrs
Early Access Review
Posted: August 28
Be warned. This is a very expensive beta test, not a typical Early Access game. Most EA games are cheaper, in exchange for being unfinished. And they're playable, if incomplete. But Torment is a "Kickstarter" game, and makes people pay extra for the privilege of testing early versions. In 2013 on the Kickstarter, it was $25 for the game, and another $20 for beta access. Today, $45 will get you the same.

But circumstances have changed. In 2013, you were "supporting the developers" to spend this. Today, the game is already funded. (Actually, over-funded and delayed.) And today, Steam refunds exist. If you buy this now, you won't be able to refund it later. (You'll have two weeks form now, not two weeks from release.) It's like a nonrefundable preorder.

It just doesn't make sense to pay for this, today. Perhaps if it were $10 for "beta version", and came with a $10 coupon off the release version. But I can't recommend anyone make a $45 nonrefundable preorder. There are many EA games worth playing in their current form, but this is not one of them. Wait for release.
Helpful? Yes No Funny
Matroska
10.9 hrs
Early Access Review
Posted: August 21
I'm just a few hours into the beta (which is really more of a long demo) and I'm already sold on this game. It's really everything I was looking for in a sequel to Planescape: Torment, one of my favourite games of all time. I love it when an RPG is more dialogue-focused than combat-focused, it's one of the reasons the original Torment made such a huge impact on me. I felt like I was exploring and discovering a bizarre world, not just hacking through legions of generic thugs (although there was a bit where you could hack through legions of generic thugs). This game is the same, you're not some crazy butcher but a person trying to understand what the hell is going on.

I'd like to give you an example of some of the dialogue focus on this game and how everything is custom made for each encounter rather than being very systematic (e.g. when you flee from battle in a Final Fantasy game, it's the same mechanic in every battle, it's not a different thing each time).
  • Early on you're ambushed in a plot-related way.
  • In the initial dialogue sequence you can lie with a speech check and avoid combat.
  • If combat does start, you can take your character to the enemy leader and initiate dialogue with him in battle. You can then pass a speech check to scare him - this gives him a debuff. It's not a generic action, it's based on the events that have just happened and is unique to this encounter.
  • Alternatively a female NPC you're with who has some history with this man can initiate dialogue and reason with him, convincing him to leave you alone.
  • Additionally, maybe you've made a more technically minded character. If so you could activate a nearby gadget. I assume this would damage the enemies but I can't confirm it since I didn't go through with it.
  • There's another party member with you now - I didn't check, but he'll have something to say in battle as well. I wonder what effect that has?
  • You could actually have told your party members to leave you by now. That would have changed this fight in another way.
  • How you deal with this is referenced later and makes a difference.

I feel that in other games this would just be a generic fight. You'd battle, they'd die, you'd proceed. Here it becomes an involved, narrative experience where the way you've built your character and the way you want to play the game open it up to different possibilities. Remember, this is just the *combat* - a place where normally dialogue and speech-based characters don't get a chance to shine.

There are other great touches, again enchancing the character or plot side of things, like if you tell a party member to leave you, they don't just stand around or vanish, they return to their normal life. One such example is a person who runs a shop in a certain part of town. Everything I have encountered so far has had a lot of effort put into it to convey a strong sense of personality, story, coherency and sense of place. Time and time again I'm pleasantly surprised and impressed.

That said, don't buy this now if you're expecting the full game or if you're expecting a totally polished experience.
Helpful? Yes No Funny
mbpoblet
6.7 hrs
Early Access Review
Posted: August 20
Wasted a lot of money to kickstart this supposed game at a high tier, just found out that release was delayed so that they could turn it into an unplayable console port piece of crap.

I paid for what I was told would be a spiritual successor to the classic Planescape: Torment, not to be a tester for a console "game" that console players won't appreciate in any case and that PC players won't ever be able to play properly and that won't do anything but spit on and tarnish the memory of the classic it's supposedly inspired on.

Not only that, but in their infinite greed they also released the beta (which was supposed to be a limited kickstarter reward, on which I wasted a significant amount of money thinking they were worth supporting intead of scammers of the worst kind, and which is so far too incomplete and buggy that selling it as a "game" quite probably can legally be considered fraud) as "early access", in an effort to get more poor idiots to do their testing job for them and pay for the privilege.

This was the last drop of unspeakably nauseous filth (and a quite massive drop at that) on an already on the edge of overflowing glass. Inxile just got exiled to my boycott category (as if the unfinished disappointment of Wasteland ½ wasn't enough). I doubt I'll be playing (to the extent that a console port can be "played") this if it ever gets released for PC in any somewhat playable state (don't count on it), and I most certainly won't be wasting more money on any other piece of crap this despicable bunch of traitorous greedy shameful turncoats might extrude in the future.
Helpful? Yes No Funny
God
8.6 hrs
Early Access Review
Posted: August 17
Currently buggy as Hell. Seems to be only partly complete despite having been in development for 3 years way back when some of us decided to kick start it.

Very wordy. Unnecessarily so - there's a lot of boring dialogue. The story could be interesting.

For now wait and see what the next few builds bring up.

I expect most people now playing it have already paid for it so I've just put this initial review out here and now for those who haven't and are thinking about it and to counter all the people who say it's the most amazing thing ever when it's a very unfinished article.

TBC

Helpful? Yes No Funny
Katphood
4.1 hrs
Early Access Review
Posted: August 15
Even at this stage it is easy to tell that this game is a worthy spiritual successor to Planescape: Torment.

Looking forward to the official release.
Helpful? Yes No Funny
Bazoozoo
0.9 hrs
Early Access Review
Posted: August 8
cant wait for proper release
in the mean time i had no idea what i was doing
i'd still recommend it for future play
Helpful? Yes No Funny
DwarfVader
5.7 hrs
Early Access Review
Posted: August 5
.....console release.....
Helpful? Yes No Funny
Chaos
14.7 hrs
Early Access Review
Posted: August 4
*moans*
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 6 people (50%) found this review helpful
Not Recommended
6.4 hrs on record
Early Access Review
Posted: August 28
Be warned. This is a very expensive beta test, not a typical Early Access game. Most EA games are cheaper, in exchange for being unfinished. And they're playable, if incomplete. But Torment is a "Kickstarter" game, and makes people pay extra for the privilege of testing early versions. In 2013 on the Kickstarter, it was $25 for the game, and another $20 for beta access. Today, $45 will get you the same.

But circumstances have changed. In 2013, you were "supporting the developers" to spend this. Today, the game is already funded. (Actually, over-funded and delayed.) And today, Steam refunds exist. If you buy this now, you won't be able to refund it later. (You'll have two weeks form now, not two weeks from release.) It's like a nonrefundable preorder.

It just doesn't make sense to pay for this, today. Perhaps if it were $10 for "beta version", and came with a $10 coupon off the release version. But I can't recommend anyone make a $45 nonrefundable preorder. There are many EA games worth playing in their current form, but this is not one of them. Wait for release.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
251 of 285 people (88%) found this review helpful
7 people found this review funny
Recommended
8.8 hrs on record
Early Access Review
Posted: January 26
Beta review - 26.01.16

You can't help comparing Tides of Numenera with its spiritual predecessor Planescape: Torment. For good or ill, this is not PS:T 2. Without Avellone, there is a noticeable shift in writing and the setting itself greatly differs from Planescape. I had worried that it would be a pale imitation, a weak creation that mimics but does not understand what made Planescape: Torment so great.

I was wrong. I am not very far in the game, but after having talked to many NPCs and finished several quests, I feel like I have a good gauge of Tides of Numenera.

1. The writing is superb. I still miss Avellone, but the new writers raise many interesting questions about legacy, always finding a new unusual facet to explore and introduce you to. It's not a shallow game, which comes as a great relief to me.

2. The choices are introspective. The game not only asks what you would do, but why and how? It is very refreshing to be asked to ponder on my motives, especially compared to Pillars of Eternity, whose choices took a more results and action oriented view.

3. The gameplay and combat looks promising. I can't say more, as the game is yet unbalanced and I only experienced 2 crisises yet.

4. Bugs and lack of optimization. Currently, the game lags pretty hard 3-year old gaming laptop. The loading times are exruciating. Smaller levels need 3-5 minutes, the big marketplace requires whole 10-15 minutes.

Overall, I recommend the game, but only buy it right now if you have either an extremely powerful PC or a lot of patience for the loading times. I had the patience, but doubt that many other people will.
Was this review helpful? Yes No Funny
96 of 116 people (83%) found this review helpful
5 people found this review funny
Recommended
13.9 hrs on record
Early Access Review
Posted: January 26
I've put in a decent chunk of time in to the Torment beta over the weekend and while its obviously clunky and unfinished I had a great deal of fun with it.

There are so many people you can talk to in Sagus, the first city, that you can easily spend over 5 hours just going around and annoying people with endless questions. Best thing about it is that pretty much every single bit of dialogue is well written and all of the characters have some sort of compelling story to tell, if you can get them to share it.

For example there's a cannibalistic cult that lives in the depths of the city and rather than the usual RPG business of having you kill them Torment actually managed to convince me to not just leave them alone but concede that they might have a good point...

However, while the story really is amazing, possibly just as good or even better than Planescape: Torment's the combat, graphics and performance still need a lot of work done to them.

The combat right now is best described as generic low-level DND combat with the one big difference being the various items and background objects you can use (the titular Numenera) if you have either the necessary skill or knowledge to activate them without blowing yourself up in the process. I'm guessing things will become a whole lot more interesting once you get a few more abilities under your belt but since you're mostly stuck as a low level character during the beta it was fairly meek.

The performance is also a bit of a sore spot. Its not uncommon to have your game freeze for a couple of seconds mid combat or while interacting with particularly complex background objects or even when simply accessing your inventory or any menu besides the dialogue one.

In other words, while Torment has an amazing story that's well worth exploring, it is still very much so a beta and as such I'd recommend you buy it either because you want to support the developers or because you want to soak in the story. Just don't buy it expecting a finished game because it most certainly isn't one just yet.

I've also done a video where I go far more in-depth about Torment so if you're looking for more info I welcome you to take a look:
https://www.youtube.com/watch?v=ZUeddmTS_3k
Was this review helpful? Yes No Funny
109 of 139 people (78%) found this review helpful
9 people found this review funny
Recommended
43.7 hrs on record
Early Access Review
Posted: January 26
Being a regular player and GM in the world of Numenera, this game could only please me. It really feels like it's coming from where it claims it's coming (or something like that). Moreover, this fantastic universe of weird stuff and strange people is taken over by cool devs from a nice studio with the goal of reproducing the experience Planescape : Torment was while not forgetting to enhance it. So it's like a dinosaur of the oldschool rpg world but with a facelift, featuring a marvelous -but super weird- universe, dialogues where you can actually go pretty deep (not in all cases, but i don't care if i can't discuss the meaning of life with the guard patrolling the area), sceneries where you can actually feel the work which is provided by the devs, and a crisis system which is refreshing the good ol' pen'n'paper turn based system without disorienting the nostalgic ones, giving a sense of returning to the roots of the style which made some of us lovers of all this game can represent : a good videogame, a good adaptation of the pen and paper rpg Numenera, but also a great storytelling in which your choices feel decisive.

Prepare yourself for tons and tons of dialogue though, so if it's not something you're searching for or if you simply think you'll not be able to stand it after a while, i would suggest you to go your own way on another wonderful steam page !

PS :
Early access is early (no ♥♥♥♥)
Game is buggy
Spaghetti

Edit 10/06/2016

So many bugs corrected, it feels great and the new hud is less laggy than it was before. Generally speaking, everything is smoother. I'm glad I can restart a game without having to deal with game breaking bugs (negative fettles which never disappeared, i'm looking at you right now). I read some people talking about how the game is thinking too highly of himself, looking for complexity and deepness at times it's not needed and I understand exactly what they mean as I find this irritating as well, but that is not the vibe this game gives in my opinion.
Was this review helpful? Yes No Funny
73 of 86 people (85%) found this review helpful
4 people found this review funny
Recommended
11.2 hrs on record
Early Access Review
Posted: January 26
Where to begin... I am an old school Planescape: Torment fan, and a D&D tabletop player/DM. Let's set a few things straight about this game:
1) Best Writing Ever! Amazing story, characters and settings with personalities of their own.
2) Uniquely awe-inspiring environments with unforgettable experiences around every corner.
3) A massive project filled with love, both from the Devs and the Fans!
4) The Spiritual Successor to Planescape: Torment, and I could not be any prouder!
5) Just to clarify: This is not D&D, nor is it technically part of the D&D universe... but it's also technically could be, in a way. Afterall, Planescape: Torment took place in Sigil, and that city could take you anywhere in the universe... I wish not to debate meta/universe lines or copyrights, so I will just leave it as that. No it doesn't explicitly have any connection to the previous game, but the feel, wonderful bizarrities and incredible writing feel right at home.

Thus far, the game has been amazing. It has the updated graphics and sounds (plus voice acting!) that were needed to drive the series forward. Planescape: Torment is held dear to the hearts of many, and this game shall not disappoint! 12/10 Can't wait for the full release!

If only it weren't so late... I want to play FOREVER!
P.S. The in game bug-reporting system is great! I need to make a torment account, but I will surely be giving useful information to help squash bugs before release. I have only had one bug at the beginning, one of my guys couldn't move during combat. I hit the space bar or something to skip the turn and it fixed it. Didn't cause a major issue.
Was this review helpful? Yes No Funny
165 of 231 people (71%) found this review helpful
106 people found this review funny
Recommended
4.7 hrs on record
Early Access Review
Posted: January 26
Starting Torment after playing Fallout 4 was a TRIP.

I HAD TO REMEMBER HOW TO READ WORDS.

10/10 would lose my mind, body and soul again.
Was this review helpful? Yes No Funny
38 of 45 people (84%) found this review helpful
Recommended
4.5 hrs on record
Early Access Review
Posted: February 5
FIRST: If you want something playable, finished, optimized, with proper UI and without bugs: don't play this until it comes out. Seriously, I don't want people getting in to this game and then be disappointed in the performance/bugs and give a negative review. Just wait until it's finished.

SECOND: This is a cross between a western "CRPG" and a "novel", or as close you'll ever get to. And the writing is great, just so you know. I cannot emphasise this enough: You need to like to read, and you need to be fluent in English to enjoy this game. At least until the promised translations come with the full release.

HOWEVER, if you want to guide the developement with feedback and reporting the bugs, this is the game to do it. I don't think I've ever seen quite so convenient way to bug-report/give feedback on any game.

---

So, as long as you can live with the atrocious performance, and completely ad hoc unfinished UI that ranges from "old school" to "fugly", and is unfinished as all get out, you can help to guide the developement of the game quite a lot.

I've played the game only sparingly, but giving feedback (via the humongous feedback button that's always available) as needed to this game. They had some issues with higher solutions, for starters.

The prose is ever present, and if you thought "Pillars of Eternity" had a lot of reading you haven't seen anything. The world is pretty amazing and surreal, and fits really well in to the the continuum of the "Torment" games. The graphics are pretty good, and the surreal nature of the world really, really works for me. I think it's the best parts of the Planescape with a nice modern touch.

I am very excited for this game's eventual release. Right now I am just giving feedback to help out the devs, but if that's not your cup of tea, then don't bother, just wait for the final release.
Was this review helpful? Yes No Funny
34 of 41 people (83%) found this review helpful
Recommended
59.9 hrs on record
Early Access Review
Posted: January 28
First, let me say at the time of writing this, this game is early beta and it shows. There's quite a few bugs, it's not very stable even with high end computers, and you can tell there's some basic features that haven't been implemented. Thankfully, this build of the game has a convenient and ever present feedback button that makes reporting the bugs and other issues much easier.

Second, in spite of that knowledge, I'd like to recommend opting into the beta because this game is just that promising. It's still too soon to say with any certainty if this game will be just a good game or a great game, but I will say that what I have seen is special. Everything from the setting to the writing to the mechanics is just brimming with potential, and even with the game only being partially realized I can say that it is worth checking out and that you should keep your expectations high.
Was this review helpful? Yes No Funny
26 of 28 people (93%) found this review helpful
Recommended
21.5 hrs on record
Early Access Review
Posted: May 23
Now I've been through the early access version meticulously (expected bugs included) and in spite of the few glitches, it's obvious what a completely awesome and amazing story this is.
I totally and gleefully look forward to the finished version.

Lifting the legacy of Planescape Torment is, in my eyes, quite an impossibility. I've kept coming back to that game like a favourite story since it was released, but I almost think they might succeed.
In creating a setting so different, and yet so similar, I feel like I'm being given all the same philosophical, ambiguous and metaphysical strangeness, but in a new world without it being just old stuff reiterated. The atmosphere is different, the characters, the tone. And yet somehow, it's recognisable as a successor.

Long story short, this is the kind of story that I will likely keep coming back to in the future too.
I can't wait to see the finished product.
10/10
Was this review helpful? Yes No Funny
20 of 21 people (95%) found this review helpful
2 people found this review funny
Recommended
39.8 hrs on record
Early Access Review
Posted: June 16
This is a beta-version, so there are still some bugs and it is only chapter one (10-20 hours). So wait for the full release if you don't like that.

I didn't expect much of this spiritual successor to one of the best RPGs of all time. You know how it is, sequels never live up to your expectiations if you loved the original.
But with Torment: ToN it is different. Because it is not really a sequel. It is filled with creativity, humor, philosophy and weirdness, without being pulled down by having to resort to reliving things that have already been written, worlds that are already known. Everything feels fresh and new, the characters are deep and intriguing and incredibly well written.
But that may be the reason why you may not enjoy it: it is all written. And that is a lot of reading. If you want to see action and don't enjoy reading in games, then you may want to stay away from this one, but if you want to experience history in the making, then you should go ahead and dive in the single most innovative and best written game I have ever played.
This is it. The game RPG fans will talk about for years to come.
Was this review helpful? Yes No Funny