HAWKEN is a multiplayer first person shooter for PC that places you inside a mechanized war machine on the battlefield of a dystopian world called Illal. With strategic, fast-paced gameplay, HAWKEN features incredible alien landscapes, customizable and upgradable mechs, and dynamic experiences across multiple competitive game modes.
User reviews:
Mostly Positive (95 reviews) - 71% of the 95 user reviews in the last 30 days are positive.
Very Positive (17,619 reviews) - 85% of the 17,619 user reviews for this game are positive.
Release Date: Feb 14, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“We are extremely happy to now offer HAWKEN as an Early Access title on Steam! We've been working hard fixing bugs, addressing feedback from the community and polishing up our design as we push forward towards our final release. HAWKEN is in the very final stages of BETA so you may notice a few bugs but we're ready for an expanded audience to try the game and have fun! HAWKEN is Free to Play so don't be shy about giving the game a try or recruiting your friends and family!

Please note that a pilot account is required to play HAWKEN. Use the following address to create a pilot account and you will be playing in no time at all: http://www.playhawken.com/enlist

We currently have 2 bundles available for purchase which offer players great game content at great discounts. We have a new lower price on the Prosk Starter Bundle and just launched the Mercenary Bundle which saves you an approximate 60% off the cost of purchasing each item individually!

If you were a player of HAWKEN previous to our presence on Steam please note that we are no longer be using our own launcher for the game but instead will be using Steam as a sole content delivery method. As a result we recommend that players uninstall any previous versions of the game before downloading the game here to avoid any potential conflicts. All your progress is stored remotely so you won't have to worry about losing anything!

We're excited to now bring HAWKEN to even more players and look forward to seeing you on the battlefield!”
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Recent updates View all (164)

June 20

Dev Update - Q&A

Now that we're home from E3 I've put together the questions you have and had the Devs take a pass at answering. I hope this information helps put your minds at ease that the PC is still going to be around. We're not replacing it with the consoles, the consoles are a new addition to the Hawken family. Click here to read the full Q&A/

72 comments Read more

June 13

Dev Update - Catching Up! Coming Soon - PS4 & Xbox One!

The E3 Announcement for Hawken on Play Station 4 and Xbox One is finally released!  We hope you're just as excited as we are about the news. 
Ever wondered just what was going on for the past year or so? We figured a high level timeline might be of interest :) 
The long and short of it is that the console port is a fantastic addition to Hawken. It brings the gameplay we all love to a very wide audience, and we’ve all kinds of good plans for the future. The PC platform is going see all kinds of benefits; we’re in the process of getting all platforms up to feature parity, and from that point on, the Illal sky is the limit.
March 2015 – Reloaded Games acquires Hawken assets

This was the big rescue-style emergency recovery action to make sure Hawken didn’t disappear.

June 2015 – Console port starts to ramp up
505 Games happened to notice when we acquired the Hawken assets. They pretty quickly mentioned they thought a console port would make a lot of sense, and so after some negotiation time and some exploratory research, an agreement was signed that put Hawken on the road to becoming a console title. Prior to then, we had to sort of remain in a bit of a holding pattern, because depending on the possible console port work, the nature of immediate development efforts would have been drastically different. This is probably when you may have noticed capnjosh becoming a little less-than-precise in his communications ;)

July 2015 – Initial code merge for PlayStation 4 port
This involved merging some 26,000 files. I'm sure you can imagine how mind-numbing that can be. Our tech director had done this a number of times before, so when he finished, the game was surprisingly close to running. Things generally compiled, but, as you can guess, it becomes a hugely painful process of addressing every compilation problem, adding more logging, iterating, and generally going into super-focus mode for hours and hours and days and days. If you don’t mind doing that, then, well game dev may be for you.

August 2015 – First raw PlayStation builds
This phase took the longest, since it had to set things up to work with the upcoming Xbox One merge. It also was where we had to also port the Hawken-specific online subsystems; this proved to pretty time-consuming on its own. All throughout, we made sure it ran on PC, which helped with testing overall, and it also allowed for faster dev work for the rest of the team. 
September 2015 – Xbox One code merge and first builds

During this process we had to upgrade to DirectX 11. We had to merge 3 different rendering pipelines into one so future development could be faster. 

October 2015 –  Significant playable builds for console. UI starts to become a challenging little beast
Here’s where the development started to get interesting. Talk about complex.

November 2015 – UI proves to be far more of a problem than anticipated.

The problem essentially boiled down to pretty old tech debt. The UI code had had to be structured to handle a lot more than ActionScript 2 was really well-suited to handle, so there were added layers of complexity that made work very slow for people unfamiliar with all the context behind where and why things were coded the way they were. Clean, well-engineered code, yes, but very complex.
December 2015 – Started a UI rebuild; winter illness

The idea behind this was that we could not get satisfactory console controller input. Shifting focus between all the elements on the existing UI was proving near impossible. So, we sort of had no choice but to try rebuilding a new UI framework using all the experience of past console port work and current best practices. This process was very time consuming, and I’m sure our publisher can emphasize how worrisome it all was ;)
January 2016 – Revert to old UI with help of original U programmer; framerate gets better
Out of nowhere, Jay Elwanger happened to become available. He knew how and why code was the way it was and he loved Hawken. He was able to do a proof-of-concept UI update that indicated we did not have to scrap the entire old UI. This work allowed us to put focus back on the engine-specific porting work.
February 2016 – Services layer updates, continue UI, reschedule launch dates

We upgraded frameworks for the back-end services, we improved handling, created all the server-to-server communications systems required for console authentication and purchases. Kind of a complex bundle of things there, let me tell ya. Good thing is it’s all fairly reusable and pretty clean.
March 2016 – More services updates, hosting and deployment adjustments
The services layer saw upgrades to things like processing efficiency, security, and compression of data in transit over the network. Hosting systems and the services layer had to updated to handle the now-multiple platforms per environment. Deployment systems, build servers, gameserver hosts, and services machines all saw changes. And all the while we had to keep in mind how we can ensure the live PC game is supported.

April 2016 – First certification checks on Xbox One
The Xbox team at Microsoft was excited to see Hawken on the Xbox One, and they actually did a few pre-certification reviews for us. And then they even had an expert do an analysis of some PIX captures. You know when you get to hear a true expert on some topic sort of explain what they’re seeing, what they suspect could be a cause, and then some historical background on why something could be happening? Yeah, there are some really smart people over at Microsoft.
May 2016 – First certification submissions, massive bug fixing

Having a game build in certification testing is nerve-wracking. You go for several days fearing the worst – dozens of Condition For Resubmission items (in Xbox parlance) or Must Fix items (in Play Station testing terms). The stakes are high at this point ; it takes a week or two from the time you do final commits for a build to when that build is done with submission testing. Getting fixes retested and approved can be that long plus the time it takes to find and fix the issues. It was in May that we lost someone who had become a great friend and huge Hawken supporter, Jay Elwanger. We were all stunned and we still miss him. He loved Hawken, and he poured some fantastic work into this game. I’m proud to have known him.

Summer 2016 – Launch, relaunch, and updates
There will undoubtedly be some cleanup and fixes required after the console launch, but during all that we will be preparing for the PC relaunch. Why didn’t we do the PC first? A commitment to launch the console version first and the desire to solidify that release before we tackle the task of making sure all the existing data in the PC game is handled right. We also have what we expect to performance improvements, a new patcher, and the new faster services layer. Most importantly, we have structured the project so that any development efforts apply across all platforms, so once we have all the platforms up to the same version, all future development should proceed in lock-step.
Future development targets, roadmap, and more will be released over the coming weeks.

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“It's the type of experience that gets under your skin, making you want to come back for more.”

“Perfectly balanced mech warfare”

“HAWKEN is everything I ever wanted in a mech shooter”

Key Features

  • Fast Mech Gameplay: War is a Machine. Pilot hulking death machines and use massive weaponry to destroy your foes.
  • 18 Unique Mechs: Determine your method of mass destruction. Choose from 18 unique classes including the lightweight assassin like Reaper, the medium blitz mode Raider and the heavy tank-like Incinerator. Each mech is unique with their own special abilities, stats and weapon loadouts.
  • 6 Game Modes: Play cooperatively or competitively in the 6 game modes available. Deathmatch, Team Deathmatch, Missile Assault, Siege, Co-Op Bot Destruction and Co-Op TDM.
  • Stunning Dystopian Environments: Experience a planet in the depths of war. Battle across decaying cityscapes, desert towns, post-apocalyptic wastelands, jungle outposts and secret weapons facilities.
  • Loadout Customization: Customize your playstyle with a wide array of internals that offer passive improvements, as well as offensive, defensive and functional items. There's also a plethora of cosmetic enhancements to truly personalize your mech.
  • Arsenal of Weapons: Choose your weapons wisely. Massive sniper rifles, rotary cannons, ballistic spike guns, fireball launchers, corrosive chemical weapons and dual mode explosive launchers are just a few of your options for ordnance.
  • Variety of Items: Use the right tool for the job. Deploy a hologram to fool enemy mechs, use an EMP to shutdown their core systems and then launch a high explosive grenade or detonator for their fiery demise. Choose from 12 unique items which offer a variety of gameplay.
  • Enhanced NVIDIA PhysX: Take your battle experience to the next level with the latest in NVIDIA’s PhysX technology. Explosion and particle effects are incredibly more detailed to provide the optimal visual experience of mech warfare.
  • Oculus Rift Support: Fully immerse yourself in mech battles with gameplay support for the Oculus Rift.

About This Game

HAWKEN is a multiplayer first person shooter for PC that places you inside a mechanized war machine on the battlefield of a dystopian world called Illal. With strategic, fast-paced gameplay, HAWKEN features incredible alien landscapes, customizable and upgradable mechs, and dynamic experiences across multiple competitive game modes.

HAWKEN features 6 game modes: Team Deathmatch, Co-Op Bot Destruction, Missile Assault, Siege, Deathmatch and Co-Op TDM. Each mode offers a unique gameplay experience that requires a different approach and hones a separate set of skills.

  • Team Deathmatch
    Two teams of six group together and battle as a team in a race to 40 kills. Fighting as a group and knowing when to play defensively is essential to survival.

  • Co-Op Bot Destruction
    Team up with three other pilots for 25 waves of increasingly intense encounters against computer controlled mechs and attack drones. Every fifth wave is led by one or more elite boss mechs that can’t be defeated alone. Move as a group, plan your attack, and spend your resources wisely to eek out a victory against all odds. Co-Op Bot Destruction is currently available on the Facility and Front Line maps, each featuring a unique set of enemies.

  • Missile Assault
    Split your team of six into groups and compete over three missile silos spread across the map. Capture a silo and maintain control over it to launch missiles against the enemy team’s base ship. Control all three missile silos to do bonus damage and end the battle even sooner. Flexibility and effective use of items are the key to destroying the enemy base before they destroy yours.

  • Siege
    Collect EU from two energy sources in neutral territory and return them to base to launch an attack ship at the enemy base. Fight for control over the Anti Aircraft battery in the center of the map to keep your ship from being shot down before it reaches and destroys the enemy base. There is no time limit in Siege, but every ship you launch is more powerful than the last.

  • Deathmatch
    Watch your radar and be careful not to expose yourself until you have the advantage in an intense free-for-all battle. The player with the highest score after 10 minutes wins.

  • Co-Op TDM
    Team up with 5 other pilots for online TDM against computer controlled mechs. If you want to jump into a match and have some fun without concerning yourself with human opponents, then this is the mode for you!

HAWKEN features a wide range of customization options that allow you to craft a unique look and equipment loadout that other players will remember.

  • Cosmetic
    Strike fear in your enemies and confidence in your allies with unique trim colors & paint patterns, chassis parts, thrusters, and repair drones. Taunt defeated opponents and make your teammates laugh with comic mech emotes and deployable hologram generators. Make yourself at home in your mech by using cockpit decorations, custom HUD colors and different combinations of primary and secondary reticles!

  • Practical
    Customize your play style and abilities with passive internals and deployable items. Internals take one to three of six available internal slots and range in effect from giving your mech a unique ability, such as dashing or doing a 180 spin in mid-air, to temporarily boosting damage or healing each time you gain a kill or assist. Items can serve as an additional weapon (e.g. EMPs, Grenades), a deployable piece of equipment that helps you and your teammates (e.g. Portable Scanner, Shield) or one that disrupts your enemies (e.g. Machine Gun or Rocket Turret, Radar Scrambler). Select a loadout that matches your play style to defeat your enemies quickly, support your team, or control tactically important areas of the map.

Game Guide

HAWKEN offers pilots numerous mechs in three different weight classes that fill a variety of distinct roles on the battlefield. Find the mechs that match your play style and study the strengths and weaknesses of enemy mechs in our comprehensive mech guide.

HAWKEN has numerous maps to explore. But you can’t always enjoy the scenery--or get your bearings--while boosting away from enemies. Our Map Guide includes interactive maps showing major points of interest for every game mode on every map, plus lore, screenshots, gameplay tips, and more.

Every mech starts with one primary weapon. You can purchase two additional primary weapons in the garage. You can purchase the alternate primary weapon at mech rank 3 and the prestige weapon at mech rank 5. You can swap your primary weapon in the Garage or in the Staging Area before a match or between respawns. Each mech only has one secondary weapon. They cannot be switched out for alternatives like primary weapons. However, all secondary weapons possess a special ability that provides additional functionality. Use the middle mouse button to activate that ability.

HAWKEN lets you change your equipment to customize and upgrade your mechs. You can equip a variety of useful items and deploy them in battle to gain an edge over your opponents.

System Requirements

    • OS: Windows XP, Windows Vista, Windows 7 (32bit or 64bit)
    • Processor: 2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 512 MB Graphics Card Supporting DirectX 9.0c and Shader Model 3.0 (NVIDIA 9800 GTX or AMD HD 5670)
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 1280 x 720 or Higher Resolution
    • OS: Windows XP, Windows Vista, Windows 7 (64bit)
    • Processor: 3Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1024MB Graphics Card Supporting DirectX 9.0c and Shader Model 3.0 (NVIDIA GTX 460 or AMD HD 6850)
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (95 reviews)
Very Positive (17,619 reviews)
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9,943 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1 person found this review funny
21.0 hrs on record
Early Access Review
Posted: September 25
This game, is extremely fun, has an incredibly good soundtrack, definetely one of my favorite games, probably the best mech game out there (besides Mechwarrior Online, although I didn't find that much enjoyment in it) Two major cons though, one is team balancing. Sometimes you have good teammates, other times you have to carry, very hard. I'd say I'm one of the best pilots in Hawken, but every once in a while you run into someone called "A_CE" Pray that you have good teammates. And the other is well, a dead community. The community was great, and I guess still is, but not very many people play it anymore, which is a shame. Hopefully it will be brought back to life. Currency is a bit tricky to earn, and it's not p2w at all. It's only 3gbs, please, download and give it a try, I'll even play with you.

+by the way boris, ♥♥♥♥ off.
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1 of 1 people (100%) found this review helpful
Not Recommended
19.8 hrs on record
Early Access Review
Posted: September 24
mind you i would of still said yes but apperently not touching the game for about ayear made my one mech unuseable with the server claiming test drive is over I ain't testing it i bought the dang thing.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
2,352.1 hrs on record
Early Access Review
Posted: October 3
Best Mech-FPS game ever created. Currently owned by the worst Dev possible

Game - 9.5/10
Adhensive = 7.5/10
Reloaded Games = 2/10
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Not Recommended
0.6 hrs on record
Early Access Review
Posted: September 29
It doesn't feel like you are in a 10 ton mech. This is just a FPS with robot skins. I'll have to stick with the Mechwarrior series as they handle awkwardly like huge machines.

It isn't a bad game, just not the mech experience in my opinion. If i want to play an FPS, i'll play any number of top notch ones available. If i wan't to experience mech fights I'll play Mechwarrior.
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Early Access Review
Posted: September 28
if your willing to take massive learning curves and also grind for hours on end then this should be enjoyable for you. I was not able to contiue due to having busy scedules but hey, might return someday to that rusty old mechsuit.
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1 of 1 people (100%) found this review helpful
5.0 hrs on record
Early Access Review
Posted: September 24
A game that doesn't get as much praise as it deserves. An awesome experience with stunning graphics however, it someones manages to be runable on even the toastiest of toasters. I would say that it is Pay2Win however, a HUGE part of the game is skill. I have not put a single dollar towards the game and I can still kick ♥♥♥. It also has a play style for every robot so you customize until you get it just right. A rocket launcher for long range and then a minigun to chew through metal robots for close is how I play.
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3 of 5 people (60%) found this review helpful
2.2 hrs on record
Early Access Review
Posted: September 27

A video review. Check it out.

Only negative is the looking sensitivity
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1 of 4 people (25%) found this review helpful
4 people found this review funny
0.9 hrs on record
Early Access Review
Posted: September 22
you were expecting a review but it was me DIO!
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Most Helpful Reviews  Overall
1,431 of 1,736 people (82%) found this review helpful
1 person found this review funny
97.0 hrs on record
Early Access Review
Posted: February 11, 2014
Don't let the Steam stat fool you, I've played this game for hundreds upon hundreds of hours, and it has all been worth it. The reason the Steam stat is wrong is because Hawken has been available for download since 2012, and it only recently became available on Steam. If you don't believe me, here's a couple of links to screenshots proving it right here: 1 and 2

Ever since I first got into the Alpha way back in 2012, I've been absolutely hooked to Hawken. Hawken is an excellent first person shooter in the tradition of games somewhat along the lines of arena shooters like Quake or Unreal Tournament, but with a nice mech flair that gives Hawken a very unique feel. There are well over a dozen mechs in the game, all with their own play styles, strengths, and weaknesses, and with quite a bit of customization for each one, from the way they perform to the way they look. You can unlock these customizations simply by playing a mech, or by buying them with the in game currency. Free cosmetic customization options unlock as well as you level up the individual mechs (mech level) and your overall earned experience across all mechs (pilot level).

When I first got into it, I was a little worried since, as a free to play game, the possibility of pay-to-win rearing its ugly head was always a possibility, but my fears remained unfounded. Like all developers, these guys need to make money, but they've limited the pay-only stuff to the cosmetic options like camos, thrusters, and repair drones that all have no effect on game play. You of course have the option to buy new mechs and such straight away, too, but it's never a requirement. All the mechs and weapons are balanced very well overall, and there has never been a single MUST HAVE mech or weapon that gives you an advantage over everyone else.

I did, personally, buy a Brawler the moment the game entered open beta, as I knew from the closed testing it was the mech for me. However, every other mech, weapon, item, and internal in the game was bought with the currency I earned simply through playing - and I have them all. There is a grind - but it is nowhere near as heinous as it is in plenty of other free-to-play titles out there, and I enjoyed every bit of the game play, I never once felt like I was having to grind out the equipment. On top of all that, the community in this game is phenomenal. I never wanted to get involved in an official community, or in a clan before. It had always seemed stupid and pointless and bleergh. However, I was slowly pushed into it with Hawken, and it's been a tremendous experience. So many of the players are extremely helpful, the developers are friendly and responsive, and my experience as a whole with this game was profoundly affected by my interactions with the community here. Seriously, it's shockingly good for an online game.

Tl;dr: There is no third person. This game is great. Go play it.
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504 of 626 people (81%) found this review helpful
4.0 hrs on record
Early Access Review
Posted: February 16, 2014
I'm not a huge fan of free-to-play FPS multiplayer shooters, simply because most of them quickly become repetetive.
If you're looking for something fresh, fun and unbelievably addictive... Ladies and gentlemechs: Hawken.

The good:
+ Gorgeous visuals.
+ Amazingly solid gameplay with very responsive controls.
+ Very unique, and quite simply the best mech-game currently out there.
+ A wide variety of mech classes, weapons, loadouts, equipment, character customization and so on.
+ Intense FPS action spread over reasonably large maps.
+ A clear and very well integrated HUD- and combat-system that fits the setting like a glove.
+ Little to no flaws or bugs, which is especially noteworthy for a betaversion.

The bad:
- Micro-transactions. Most of the things can be purchased with HAWKEN Credits (the currency you'll get for completing matches etc.), but most of the customization-items will cost you Meteor Credits (currency you'll have to buy with your local coin). Still, there is no need for you to buy in-game items to make it more "balanced" -- weapons can also be bought with HC or can be unlocked as you progress. Thank you for this, devs! :3
- This game will bite large chucks out of my social life. God f**king damn it.

The ugly:
- There's nothing ugly about this. Seriously. From the immersive sound to the breathtaking visuals, everything this game does is flawless.

Final verdict:
Many free-to-play FPS multiplayer shooters can't even come close to the standards HAWKEN set for me.
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Recently Posted
The Nutshack
28.0 hrs
Early Access Review
Posted: October 19
This game was abandoned by the Devs and picked back up again, and it relied on the players keeping it alive. There are only ~100 people playing at a time so you will see the same usernames over and over again, but if you can get the hang of it, It's a really enjoyable experience.

(Cmon, we need more players!)
Helpful? Yes No Funny
40.1 hrs
Early Access Review
Posted: October 19
I never write reviews but this one is worth it.
Tbh, when I first played this game I didnt expect much. But hell was i suprised!!
This is by far the best free game you could play. Great graphics, fun playing.
I'm suprised it's not as big as Dota 2, or at least near.
Helpful? Yes No Funny
Genrul Gruvs
5.8 hrs
Early Access Review
Posted: October 19
This is were exiled Bastion mains go
Helpful? Yes No Funny
6.1 hrs
Early Access Review
Posted: October 18
If there happened to be a full tea of Deva on both sides of an Overwatch game, they would team up and destroy this free & garbage game that's enjoyable for at best 3 hours for any gamer that can remotely recognize quality
Helpful? Yes No Funny
0.6 hrs
Early Access Review
Posted: October 17
You know normally I'd like it, but then I saw the map and how lazy the textures and map was, it looks like all the work was put into the mechs and nothing else, I mean this is an early access game but it's been like this for over a year, and because there's nothing to queue to it's not fun, I can't play it, the damn cinimatic film looked better than this, I may change this when the game is well, better, but right now I just want to stay away from it.
Helpful? Yes No Funny
96.6 hrs
Early Access Review
Posted: October 16
So much potential.. wasted..

Don't bother with this game. It's PC player base is pretty much dead, The old devs left it to die and the new devs (Reloaded) ported it over to console with all of it's bugs rather than fix the main game, complaining about things on the fourms will get you banned and long time veterans are being banned for criticizing about the decisions being made surrounding the game. Reloaded have basically given a half ♥♥♥ attempt at resurrecting this game for a cashgrab, and it's playerbase is already hemorrhaging without the admins banning anyone with an opinion.
Helpful? Yes No Funny
6.3 hrs
Early Access Review
Posted: October 15
Apparently I don't own the mechs I bought back when the game first came out, so now I have to pay for them again. No reimbursement, no notice, nothing just give me more money, lovely.
Helpful? Yes No Funny
277.5 hrs
Early Access Review
Posted: October 15
This game is dead. Nobody plays it anymore. Go ahead and try it if you want but do not spend any money on it. The original devs have left a long time ago, and the current "devs" haven't done a single thing for the game.
Helpful? Yes No Funny
31.8 hrs
Early Access Review
Posted: October 15
Great game but sadly a dead one now. Very few players remaining and a dev that has given up on it. It may entertain you for an hour if you can get a game (and a fair match up at that). Very sad to see all that work put into creating something for it to be left and forgotten to die a slow death. Hawken is in critical condition now where only a miracle can save it from the gaming graveyard.
Helpful? Yes No Funny
15.3 hrs
Early Access Review
Posted: October 14
This game is good.It will better if you can get out of the mech
Helpful? Yes No Funny