Race around a dance club / skate park and nail each other with dodgeballs. This FPS futuresport features trick shots, powerups, local & online multiplayer, AI bot matches, solo & co-op challenges, and a game mode editor.
User reviews:
Very Positive (66 reviews) - 93% of the 66 user reviews in the last 30 days are positive.
Very Positive (1,656 reviews) - 94% of the 1,656 user reviews for this game are positive.
Release Date: Feb 19, 2015

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Recent updates View all (75)

March 6

Update 8.1 Now Available! 50+ new items, major performance & visual improvements

Update 8.1 is finally out and ready to play!

The biggest addition is more than 50 items, many of which were created by players in the workshop:

This includes a brand new category of cosmetic item: ball reskins!

Additionally a ton of improvements and fixes were made. The game will look better and play more smoothly than ever. Download the update and check out all the changes!

  • Misc option added to enable / disable custom ball skins
  • Added link to official Discord server (Community / Discord Lobby)
  • Added new Misc option: Show Online Chat (on, off, or ‘default only’ like kudos, gg)
  • Players are announced when they join the room
  • Added safe mode & safe preset (all video settings off or as low as possible). Hit spacebar within 2 seconds of main menu launching to activate. Will show ‘Safe Mode Activated”. Good if you’re having technical issues or need to enter photosensitive mode
  • The Kudos key can be used to thank the player who assisted your last KO
  • Audio lowpass filter added to music while in spawn area, to make it seem like you’re standing outside a dance club

    Performance Improvements
  • Many changes to ‘pool’ objects like player bots and explosions to reduce any stutter when players explode or respawn
  • Materials are smartly cached, shared, and re-used to increase overall performance
  • Better performance around powerup pickup spawning / collect
  • Fixed physics bug that was reducing effective framerate while moving & looking around, so players at > 120 fps will now have a dramatically smoother experience
  • Networked player movement is now much smoother
  • Dramatically improved performance of Aquarium level
  • Increased network message send rate for smoother movement and less lag for throws and KOs
  • Dodgeball physics are interpolated, meaning their movement is no longer capped at 120 fps and is overall less jumpy

    Visual Improvements
  • Improved performance and appearance of ‘stun’ spark gibs
  • Added glowing rim around ball when it’s available to collect / catch
  • Improved ball visibility
  • New bot explode gibs FX
  • Death Spiral updates to match player color
  • Improved LightBike effect
  • Improved BlueFire effect
  • Improved Energy Shot effect
  • Improved box explosion effects
  • Made arena lighting more consistent
  • Default items show an icon in garage panel

    Fixes / Adjustments
  • Prevented BBCode from being used in text chat (could be used for spoofing)
  • Removed extreme reflection glare in Reactor
  • Room Info button stays enabled after selecting a room and going back to the match search panel
  • Fixed back button on Workshop Dashboard bringing you to wrong options menu
  • Renamed Mouth category to Face
  • Rearranged customization category list
  • Removed mid-match level up notification
  • Added more AI pathways in Nexus into center pit
  • Default spawn shield duration increased from 3 sec to 4 sec
  • Video Replay quality defaults to ‘Off’ in the Low and Medium presets
  • Photosensitive preset also lowers brightness
  • Video Preset value will only change to ‘custom’ if you change a video setting that is determined by the preset
  • Fixed missing volumetric lights in Trifecta
  • Fixed typo: “Vote Passsed”
  • Rearranged 'Workshop' menu button under new 'Community' button, containing Follow / Forums / Discord link buttons as well
  • Fixed custom songs (from workshop or custom folder) not playing twice - and if your playlist consisted of only custom songs, having it very rapidly switch lighting programs
  • Light animations now work during custom songs
  • Fixed an increasingly CPU-taxing loop from occuring when consecutively playing many custom songs
  • Music player handles ‘all songs disabled’ situation better - doesn’t try to play a new song every udpate. And enabling one song will begin playback again
  • Remoted unused Trophy category from inventory panel
  • Thrown balls have a bit of angular velocity
  • Added more ceiling lights to Nexus
  • Held dodgeballs are always at normal size, even if you have the big ball powerup
  • Stopped Arcade from replace completed missions between levels, which was creating the impression that completed missions weren’t getting completion credit
  • Fixed bug where ending an Arcade match in a level without getting any kills wasn’t giving any credit for Arcade levels completed
  • Renamed ‘Force Drop’ mission to ‘Disarm KO’
  • Arcade boss shows ‘Stunned’ text when stunned
  • Fixed Quick Play matches having blank match settings menu

21 comments Read more

January 6

Updates 8.0.1 through 8.0.5

Been putting out a bunch of updates over the past few weeks, and I wanted to post an announcement for them for anyone not following along on the Release Notes thread.

The big new features are: Steam Friends integration into room search, A room inspector to let you see who's in a room before you join, stackable inventory items, chat scrolling, and a bunch of new video and misc settings to customize your gameplay experience.

Here's the full patch notes:


  • Fixed issue where mode / level randomization was not totally random
  • AI bots will try to avoid players in their way, prevents bunching
  • Prevented error where passive bots (e.g. Juggernaut, Pinball, Teamwork) get stuck in ‘Target Threat’ behavior without being able to collect a ball, forcing them to wander and stack up near the player
  • Halved XP gain for juggernaut mode
  • Can no longer increment individual missions in Juggernaut


  • Fixed time limit matches not counting as regulation PvP for mission accounting
  • Reduced delay / stutter when saving mission progress
  • Added leaderboard for badge level



  • Crafting ingredients and DodgeCoins will now stack in your inventory. They’ll stack automatically when you launch the game. Any new individual items you’ve acquired will be stacked at this time. Items purchased off the market, that have trade restrictions, will apply to the whole stack. Crafting works the same for stacked items - it just picks one item out of the stack for crafting.

Fixes & Improvements:

  • Improved formatting of end-round stats. Right-hand level / badge display only shown if player has a badge. Level label is easier to read. Bot profile pic has less washed-out glow.
  • Added back original StatBrag notification, now with particle effect and ensures that it doesn’t overlap with notification bar
  • Godlikes can no longer count as hot potatoes or mid-air throws
  • Ninjas and Alley Oops no longer count as mid-air throws
  • Fixed navigation buttons disappearing from ‘Search’ panel if the join room process failed
  • Fixed hung state if you were currently connected to a server and tried to create a match on a different server
  • Bar indicating mission progress made during round now flashes & animates
  • Fixed laser lights appearing as black bands in Glow In The Dark mode


  • Fixed issue preventing stacked Dodgecoins from being used in badge crafting
  • New menu: Options / Misc. Currently has just one setting: 'Show tips on match start'. Many more items will be added to this menu over time.
  • Singleplayer, Local Multiplayer, and Online Multiplayer now grouped as their own menu, accessible via the new 'Play' button.
  • New “Help” menu contains Guide and About links (and “Mode Details”) if in a match. About removed from Options menu.



  • Friends Integration. On the Search panel, you'll see a friendly robot head next to the player count if the room contains one of your Steam friends. (Note: this only works if the room host has updated to 8.0.5, so while this is on the beta it's not fully operational)
  • Player Inspector. On the Search panel, select a room and hit 'Info' to view all the players in the room, their levels, and whether they are Steam friends with you.
  • Chat scrolling! Can scroll chat with page up, page down, home, and end keys. Hold down page up or down to scroll quickly.
  • Added Misc option: "Show KO Text in arena". This can suppress the 3D text that appears at the location where a bot was KOd.
  • Added Misc option: “Scoreboard Hold / Toggle”.
  • Added MIsc option "Kudos filter": show all, or show only mine (default is 'show all')
  • Added ‘refresh’ button to inventory to scan for newly acquired items (marketplace or item store)
  • Added Video option: Arena Brightness. This slider adjusts the intensity of the dance club lights.
  • Added Video option: Self Particle FX - disables particle effects for ball hold / charge / and on Fire (killstreak) for the local player for increased visibility
  • Added functionality to ban specified Steam IDs from uploading scores to leaderboards

Improvements / Fixes

  • PowerUp missions no longer advanced by catching a ball thrown by a player with that power-up. Some PowerUp missions (Pogo, Super Boost, Jetpack) can be advanced by catching if you have the PowerUp.
  • Fixed null refs causing Arcade Boss particles to last forever
  • Quitting Online MP match brings you back to the Online MP menu
  • Find Match panel says ‘Random’ for mode entry if it’s a random mode
  • Added clear warning on launch if Steamworks did not initialize
  • Toned down brightness flash on ‘slo mo boost’
  • “Match Settings” to “Call vote” if not the host
  • Added team tint to usernames in chat
  • ‘No Look’ KOs are tracked
  • Changed Basic KO mission to hits required 15, reward 3 MP (down from 25 / 5)
  • Slightly improved performance gain when lasers are set to Off

14 comments Read more


“It's a great idea well executed...so many satisfying moments...you should probably think about buying it if you're into arena shooters - frankly, it's a damn good one.”

“Disco Dodgeball feels like an utter revelation, a lightning bolt aimed to shock FPS developers from their creative slumber”
9/10 – IndieHaven

“It's as amazing as you would expect.”

Steam Workshop

Submit items to the game and earn sales revenue!

About This Game

Disco Dodgeball is a physics-based sports FPS where you race unicycle robots around a dance club and nail each other with bouncy projectiles. Dodge, deflect and catch enemy fire as you perform ridiculous aerial stunt shots. Play a wide variety of classic, expert, and custom game modes online, in split-screen local multiplayer, or solo with bots.


  • 21 different multiplayer modes & solo/co-op challenges to test your skills and teamwork - like Hoops, Grand Prix racing, and of course classic Elimination.
  • Deep game mode customization with in-game rule editor allows you to mutate & remix gameplay with near-limitless possibilities
  • Offline singleplayer challenges, bot matches, and randomized Arcade mode where you battle waves of bots & bosses using clever combinations of superpowered perks
  • Online multiplayer servers provided at no extra cost. Easily create your own public or unlisted online rooms without any server knowledge required.
  • No online queues - jump into a match and start playing within seconds of game launch
  • Split-screen Local Multiplayer PvP and co-op challenges with up to 4 players
  • Cosmetic hats, robot bodies, heads, wheels, decals, sunglasses, moustaches, and ball FX that can be crafted or earned from random in-game drops
  • Powerups like Jetpacks, Huge Dodgeballs, Laser Balls, and Boomerang Balls. Pick them up randomly or enable as permanent arena modifiers.
  • Co-op challenges that let you team up with friends, equip scenario-specific powerups, destroy bots and aim for leaderboard high scores.
  • Random loot drops that you can craft into rare cosmetic items, trade with other players, or sell on the Steam Marketplace.
  • LAN support
  • Steam Workshop support to submit your own cosmetic items for inclusion in the game
  • Capture and share your best shots as replay GIFs
  • An amazing electronic music soundtrack and playback of audio files from your own computer. Arena lights pulse dynamically to the beat of the music.
  • A monster truck announcer
  • AlienFX-equipped computers glow and pulse to match the arena lights
  • Persistent stats and achievements
  • Still being regularly updated with new content and features based on community suggestions!

PHOTOSENSITIVITY WARNING: This game contains lots of flashing lights. You can enable photosensitive mode in options / video. This will disable lasers, bright explosions and other lights that pulse to the beat of the music.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP (Vista not supported)
    • Memory: 2 GB RAM
    • Graphics: Video card supporting shader model 3.0
    • Storage: 400 MB available space
    • OS: Win 7, Win 8
    • Memory: 4 GB RAM
    • Graphics: Video card supporting shader model 3.0
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
    • OS: 10.6.8 Snow Leopard
    • Memory: 2 GB RAM
    • Storage: 400 MB available space
    • OS: 10.9 Mavericks
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 2 GB RAM
    • Storage: 400 MB available space
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
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Very Positive (66 reviews)
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