Disco Dodgeball is a projectile-based arena shooter, racing game, and vibrant futuresport combined into a stupid crazy fun audiovisual spectacle. Drive around a neon-lit dance club in jet-powered robots, launch off skate park ramps and nail each other with exploding glow-in-the-dark dodgeballs.
User reviews: Very Positive (385 reviews)
Release Date: Mar 28, 2014

Sign in to add this game to your wishlist or mark as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Disco Dodgeball has been under constant development since July 2013 with new features, polish, and content added on a regular basis. It is playable and fun in its current state, and I depend on the community for feedback and suggestions as I finish up all the features and polish that it needs for its complete version.”

How long will this game be in Early Access?

“My projected release date is late 2014. It is possible this could change based on decisions I make regarding investments into art and audio assets. However I am planning on keeping big, risky, non-essential features as post-launch additions so as not to add too much risk to the timeline.”

How is the full version planned to differ from the Early Access version?

“Before I release Disco Dodgeball, I will be working on the following elements:
  • Additional content such as arenas, game modes, and customization options
  • Greater visual polish on menus
  • Additional game server options
  • Better Steam friends integration
  • Many other small but meaningful gameplay and usablity improvements (help text, visual feedback)

I am considering other features, but most likely they will be added post-launch, if at all. Again, I can not promise any of these will actually make it into the game but I'd like to share the larger vision for the game:

  • Steam Workshop support for uploading and sharing custom bot components
  • Loot drop and crafting system
  • Level editor
  • Clan and tournament support
  • Local split-screen multiplayer
  • VR support
  • Steam Music integration

What is the current state of the Early Access version?

“Disco Dodgeball is about 90% complete. I'm planning on adding a few more game modes, levels, challenge scenarios, achievements, and customization options. It still needs a fair bit of polish on the menus and UI. Multiplayer and bot AI are both in very good shape.”

Will the game be priced differently during and after Early Access?

“The game is being sold at a discount relative to its official launch price (currently $10, is planned on being sold at $15 - subject to change of course).”

How are you planning on involving the Community in your development process?

“I have constantly communicated with players during the game's development, and will continue to do so. I respond to all feedback on the community page, and also run a subreddit at http://www.reddit.com/r/discododgeball/ where I post news and respond to suggestions.”
Read more

Buy Disco Dodgeball

Buy Disco Dodgeball Four Pack

Includes four copies of the game - Send the extra copies to your friends.


Recommended By Curators

"A Fun FPS like Multiplayer game the name is kinda self explanatory, the powerups can change your tactics too. This game is really fun for pretty cheap."

Recent updates View all (21)

October 20

Disco Dodgeball Livestream Charity Battle Royale THIS WEEK!

For all of this week, I'm running an event to get more players into Disco Dodgeball and raise a bunch of money for charity.

My plan is to get livestreamers to battle each other live, and direct people to purchase the game from my website where it is 50% off. Half of these game sales will go to charity.

Here's the full details: https://docs.google.com/document/d/1L-ywgpsy2qr4L-JmqbG5uDNcgMzbJ7tXM-Ryw1WXK6Y/edit?usp=sharing

Please help spread the word, and if you want to play on some of the livestreams, sign up here and I'll email you if a streamer is looking for more teammates.

4 comments Read more

October 3

Disco Dodgeball .35 released! New level, new powerup, team autobalancing + more

.35 is now available for download. It's only been a week since the last update, but I was able to fit a good amount of new stuff in it!

- New level: Nexus. It's very wide-open with a small pit in the middle. It's kind of like how Cage used to be, but with much more distance between spawns and overall much larger, so it shouldn't be quite as chaotic. May require teamwork to distract enemies and get them from different angles.
- New powerup: Boomerang ball. This will cause a dodgeball to fly back to you after it hits any surface or enemy. Thanks Kalaster1 for the suggestion!
- Added team balance / shuffle / preserve game option
- Better Stats panel
- Added more ball railings in various arenas
- Made random level option more random (won't repeat last four arenas)
- Greatly improved homing ball algorithm
- Video options for vSync / AlienFX
- Increased Hot Potato timer from .5 seconds to 1 second
- 'Disconnect' changed to 'Exit Match'
- Fixed homing target not appearing if picked up duplicate homing powerup
- Ball throw distance now transmitted more consistently
- Hid network options while in-game
- Homing on a friendly target cancels if player picks up ball
- Fixed powerups always being on, even in challenge modes
- Host can now assign teams from the players panel
- Fixed bots sprinting while in match countdown
- Stopped cursor locking / disappearing if respawning as spectator and had menu open
- Fixed bot match / create match settings not always appearing correctly if swapping between them

3 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Robot Roller-Derby Disco Dodgeball is a first-person sports shooter where you race around a dance club and nail each other with glow-in-the-dark dodgeballs. Combat is entirely focused on physics-based projectiles so you can bounce, deflect and catch enemy fire or perform 360 no-scope stunt shots.

It's kind of like having a throwing knife fight at a rave while riding go-karts.

Current Features

  • Free Online Multiplayer with one-click server setup and LAN support
  • Singleplayer Modes like challenge scenarios with unlockable upgrades, or play bot matches against devious AI
  • Nine different dance club combat arenas that pulse to the beat of an amazing electronic music soundtrack
  • Seven multiplayer game modes with a wide range of challenges and objectives that will test your skills and teamwork (see below)
  • Skill shots including 360 no-scope helicopters, dunks, ricochets, and mid-air catches
  • Ridiculous powerups like Jetpacks, Huge Dodgeballs, Laser balls, and homing dodgeballs.
  • 60 Achievements to earn
  • Moustaches and sunglasses for your robot
  • Power Slide around corners to escape incoming fire
  • Assist system that rewards you for setting up alley-oops KOs and goal scores
  • Monster truck announcer to hype up your killstreaks
  • Gamepad support
  • Spectator mode
  • AlienFX-equipped computers will glow and pulse to match the arena lights

Singleplayer Game Modes

- each with level-specific leaderboards
  • AIR RAID - You've got a jetpack and homing dodgeballs - fly around and rain down fire on an enemy team while teammates throw you alley-oop passes.
  • JUGGERNAUT - You must face a huge army of AI bots - but you are invincible and have a huge dodgeball. Go on a crazy rampage and rack up as high of a score as you can in two minutes.
  • FUGITIVE - Grab the golden Super Ball and race around the arena, dodging and blocking enemy fire for as long as you can.
  • HORDE - You've got one life and are facing increasingly difficult waves of enemy bots. Avoid fire while going for as many trick shots as you can pull off.

Multiplayer Game Modes

- most available in FFA and team variants
  • DEATHMATCH - Battle other bots in a race to get the most KOs.
  • SCORE BATTLE - Try to nail the most ridiculous trick shots on each other as you race to get a target score. Launch yourself high up off one of the many skate park ramps and land a high-difficulty (but high-point value) skill shot.
  • ELIMINATION - Just like classic Dodgeball rules - get hit once and you're out for the round! You can also catch a ball to resurrect a teammate. Matches are very tense and tactical.
  • SUPER BALL - Grab the Super Ball and hang onto it for points. All your enemies will be aiming for you, but if you have an open teammate you can pass it to them and keep racking up the score. It's incredibly dramatic when the timer is ticking down and you have one last shot on the Super Ball carrier to save the game for your team.
  • HOOPS (FFA/Team) - Grab the Super Ball and smash it through the enemy goal ring to score a point. Use teamwork to pass the ball around and dominate your opponents.
  • DEMOLITION DERBY - Race around checkpoints while dodging projectiles thrown by your enemy racers. Will require lots of power-sliding to keep your momentum high as you plot the best course through the dance club. Other teammates should focus on blocking the enemy team's race leader.
  • CAPTURE THE CUBE - Grab the enemy power cube and bring it back to your base. Use strategic teamwork to toss the cube across the arena for a quick score. Protect your teammates as they carry the cube, and save the day by nailing the enemy cube carrier and returning it safely to your base.


Before the game is officially released, I am planning on these remaining features:
  • 10 Total arenas
  • 10 Total game modes
  • Additional polish on existing arenas and UI
  • More bot customization items
  • Trading Cards
  • Additional achievements and unlockables


I can not promise to include any of these, but I view these as important and will try my best to add them (possibly post-launch):
  • Steam Workshop Support
  • Level Editor
  • Replay System
  • Split-Screen local multiplayer
  • Loot Drop / Crafting System
  • Steam Music Integration
  • VR Support
  • Clan and Tournament support

System Requirements

    • OS: Windows XP
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    • OS: Windows XP, Win 7, Win 8
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • OS: 10.6.8 Snow Leopard
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    • OS: 10.9 Mavericks
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
Helpful customer reviews
3 of 3 people (100%) found this review helpful
1.3 hrs on record
Early Access Review
I was fortunate enough to win a copy of this game in a giveaway, and I was very happy to have had a chance to experience the awesomeness found within this crazy, intense game.

If you like first-person competitive gameplay, dodgeball, electronic dance music (EDM), and vibrant, colorful battlefields, then you will really enjoy this game.

The aesthetics are fantastic - each level is basically a light-show-heavy rave, further enhanced by a very good electronic dance music tracklist. I especially loved the fact that the track playing in the menu screen would continue as the in-game music (something that I really appreciate because I don't have to desynch to the music when a new track suddenly interrupts the one you had been initially listening to). You can customize your robot character's appearance a fair amount, with the option to unlock more pieces as you level up your account. The announcer's praise for unique moves you do (ex: air hits, bounce hits, denials, etc) adds to the intensity of the game, which is reminiscent of the fast-paced action typically experienced in games like the Unreal and Quake series'.

The controls are easy to grasp and helpful pop-up tutorials remind you of your keybindings for things like e-braking, boosting, etc. The learning curve is minimal to moderate, depending on your experience with first-person combat. Even against easy bots in singleplayer, you will have a very fun and challenging time familiarizing yourself with the game. During combat, you truly need to appreciate battlefield awareness because it is extremely easy to be hit from behind by a dodgeball. Furthermore, carelessly throwing your ball at an opponent may result in a catch, with auto-kills you and (even worse) brings back a downed opponent. You cannot catch twice in a row (you must throw a ball to reset your catch allotment), and this helps ensure that people do not simply camp and wait for their opponents to throw the first ball.

There are a variety of different levels, each with their own distinct layout that may result in you changing up your strategy (for example, one level consists of many pillars, so weaving in and out to dodge/juke your opponents attacks is a much more viable strategy here than, say, a level with large, open ground.

Pickups also litter the battlefield, adding advantages like homing dodgeballs, a temporary jetpack, fast/tighter maneuverability, or even laser (straight) shots. The powerups are random (much like Mario Kart's mystery powerups), so you may have to pick several up before you end up acquiring your favorite one. My personal favorite is the jetpack, since it really helps you achieve those beautiful "death from above" hits.

For many players, the combination of fast, upbeat EDM and color/light-intensive maps may be a turn off, as it can be a lot of noise for people more used to average-paced games (or even just average-paced presentation of stimuli). If this does not bother you, however, you will be in for quite a treat. The color/lights in the maps will change periodically in timing with the music, and I see a lot of potential here for further optimization of game music with game aesthetics (visual). I am hoping for an option of playing your own music in the future (I'd love to listen to one of my EDM mixes while watching the levels give a great lightshow while playing dodgeball).

There are a multitude of game modes - like team elimination, score attack, hold the dodgeball - that help keep the game fresh and entertaining. The community, at least from what I have seen, is both very friendly and helpful to newcomers. If you are able to play this game with a few friends, you will have a lot of fun.

Overall, if you are interested in fast-paced dodgeball with wonderful aesthetics, you must give this game a try. There is definitely a high amount of potential for this game to grow and develop, and I look forward to seeing the end product.

Highly recommend!

DJSF @DJSF's Rogue Reviews

Posted: October 7
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
3.9 hrs on record
Early Access Review
Tons of fun, tons of dodgeball game modes, great music! Great way to waste a couple hours with your friends before work. 10/10
Posted: October 11
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
0.3 hrs on record
Early Access Review
Always feels nice to wreck your friends in this game. :^)
Posted: October 13
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
13.2 hrs on record
Early Access Review
Robot Roller Derby Disco Dodgeball. It's a game about robots in a roller derby throwing dodgeballs while listening to disco music. Nuf said. 10/10
Posted: October 3
Was this review helpful? Yes No
0 of 3 people (0%) found this review helpful
2.1 hrs on record
Early Access Review
i r8/8
Posted: September 27
Was this review helpful? Yes No
2.1 hrs on record
Early Access Review
Hectic gameplay, frantic physics and a wacky atmosphere.

Do you really need more reasons as to why you should definitively buy this game?
Posted: September 28
Was this review helpful? Yes No
30.2 hrs on record
Early Access Review
This game may seem like a game that has no potential, but once you buy it and start playing it is when you start to realize this game is great and has great potential.
Yes, there is some lag, but that is one of RRDDD's main goals to complete before they go into Official Release!
I 100% recommend this game, i am also doing a giveaway for this game, if you have interest add me.
Posted: September 28
Was this review helpful? Yes No
1.9 hrs on record
Early Access Review
Posted: September 24
Was this review helpful? Yes No
5.1 hrs on record
Early Access Review
Only game with dodgeball in steam, 10/10
Posted: October 12
Was this review helpful? Yes No
6.7 hrs on record
Early Access Review
This game is amazing. It's easy to pick up, intense, and a whole lot of fun.
Posted: October 7
Was this review helpful? Yes No
157.3 hrs on record
Early Access Review
I could'nt stop playing this game, that within maybe my first year of playing it I became the top player in the world... There's too much fun to be had here, no contest to the fact that it's all around badass. Your eyes don't fool you, looking at those trailers and such. Srsly, no h8, m8. I rate this game 8 of 8, cuz it's g8. Reasons?....... Eh.... there's enough people out there who understand what i'm talking about. I might talk about em' later... But I probably SHOULD mention the game is run by a single developer. SERIOUSLY, this grand piece of artwork was thought about, created, and made by One. Single. Guy. Give him all your props and support if you enjoy what you see, his name is Erik Assmusen and I approve of his works. (His name can also be found on the main menu screen.) We got a blastin' kickin' soundtrack, eyegasmly appealing visuals, quality/thourougly processed map design, competitive gameplay (with a range of gamemodes ranging from basic to MLG to catasrtophy.), and openarmed, friendly all around community... as far as I can see. Just BUY THE GAME ALREADY. What, are you gonna make some excuse to me? Your tight on money?.... sure, if you need the money wait a bit but IF YOU DONT JUST STOP READING THIS AND CLICKY CLICK THE BUY GAME THINGY. Take it from me. Like I said, i've wasted sooo much of my time around here I became number 1 in the world, and all I want nowadays is for this game to become bigger, better, stronger! And that starts with you. Maybe what i'm saying doesn't apply to you, you might already have it... but if you don't, I does start with you! Our single developer here needs your support! Make this dream, become a reality (because i'm also sure that all of you wonderful people out there have dreams of your own but... cmon man, it's discos and dodgeballs and bots exploding in contact with dodgeballs).

Have you bought the game yet?

You probably should.

If you DO have the money of course...I did say not to if you really need those 10 bucks.

Or maybe you CAN spare 10 bucks but your just not CONVINCED enough yet.

If you want more reason, I guess you could read this review from the top again.

Or look at someone else's.

Aight, i'm done talking now.
I'm leaving.
Soooo long.
You gonna buy the game????

I hope so.

....See ya around (hopefully).....
Posted: October 4
Was this review helpful? Yes No
20.7 hrs on record
Early Access Review
Been playing this game since June, and it's definitely one of the best games I've ever played.

Always loved disco parties and dodgeball games. Mixing them together is like the recipe for awesomeness.

Rating: 10/10
Posted: October 5
Was this review helpful? Yes No
4.2 hrs on record
Early Access Review
Looks promising, because it is still early acces and is already a lot of fun.
I really enjoy all the gamemodes so far.
The bot matches are a lot of fun too, because the bots actually seem like they know what they are doing instead of just randomly throwing balls everywhere.

gr8 m8 I r8 8/8 m8 ;)
Posted: October 15
Was this review helpful? Yes No
2.1 hrs on record
Early Access Review
I bought this game in support of games that are compatible with Linux. That being said, I didn't buy it on a whim. It seemed like a fun arena type game to kill some time with. Which it is. RR-DDD is a very simple but easy to pick up game that will have you hooked for quite a while.

There are different modes with team based play, and FFA options so the variety that is available makes things interesting. The core mechanics are nice too. If you've ever played dodgeball in real life, it's the same thing. There are also various power-ups to get, which change your strategy slightly. The bots in a match can be challenging, which is nice.

As for a couple of downsides: This game seems to be from a very small operation development-wise. So updates may come a bit slower than other games. Also, sometimes the ball doesn't register as a hit when you clearly see it bounce off the opponent on your screen. Lastly, servers are hosted by players on their local machine. This means that since there aren't a ton of people playing, there aren't many servers to play on. When there are, the quality of the connection varies based on the host's connection speed.

All in all a great game. I would definitely recommend buying it if it goes on sale for any amount.
Posted: October 17
Was this review helpful? Yes No
9.0 hrs on record
Early Access Review
Just YES.
Posted: October 18
Was this review helpful? Yes No
0.6 hrs on record
Early Access Review
This game contains a fair amount of Robot disco balls.

Which is cool i guess.
Posted: October 18
Was this review helpful? Yes No
11.1 hrs on record
Early Access Review
pretty good and swag, u throw eggs and drop spaghetti to your moms desire until your palms are swaetty from mcbeatty yo hear?
Posted: October 20
Was this review helpful? Yes No
1.1 hrs on record
Early Access Review
Amazing Game. I absolutely love playing it because it gets me super hype with all the Awesome music and bright colors! 100/10 would buy again.
Posted: October 23
Was this review helpful? Yes No
12 of 12 people (100%) found this review helpful
9.1 hrs on record
Early Access Review
It's unique, fun, and just plain perfect at what it is trying to accomplish. Easily worth the purchase.
The music simplistic design and core gameplay carry it and they do so well. I never though a game with robots on one wheel playing dodgeball would be one of the best shooters this year.

Being created by only one person is both impressive and surpring.

The developer deserves a Nobel Prize. Would buy again.
Posted: June 1
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
51.0 hrs on record
Early Access Review
Day #1:
Bought this new game called Robot Roller-Derby Disco Dodgeball. Looks like another line-up of poorly done indie-games that look like they could be fun if effort was put into it. Guess we'll see if this is any good tomorrow.

Day #2:
Oh my... I can't beleive this. This game is so freakin' awesome! It's so simple and yet so much fun! I'm having the time of my life. I'm beginning to think I've found a jewel here.

Day #3:
Disco Dodgeball is taking over my life. I thought Skyrim was bad. I'm playing it all the time during my waking hours. And when I go to bed I'm thinking about playing the next day. I'm dreaming about making helicopter and alley-oop game winning shots. I can't stop.

Day #4:
Not in my house. Denied. Dunk. Quick-draw. *twitch twitch*
Posted: June 4
Was this review helpful? Yes No