Race around a neon-lit skate park and nail each other with bouncy glowing projectiles in this physics-based FPS futuresport. Includes a wide variety of singleplayer challenges & multiplayer modes for both casual players and those itching for a high skill ceiling.
User reviews: Very Positive (1,735 reviews) - 93% of the 1,735 user reviews for this game are positive.
Release Date: Feb 19, 2015

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Recent updates View all (62)

December 8, 2015

5.9 Released - new Challenges & Mutators

One very important fix in this is the problem where new players would get stuck 'Connecting' to multiplayer unless they specifically selected a network region. So if you or someone you know was affected by this, it has been resolved!

Additions
  • Added new challenge mode: Pinball. Only wall ricochets count for score, 2 minute time limit.
  • Added new challenge mode: Teamwork. You can't hit enemies and bot teammates can't pick up dodgeballs, so you must pass to them in order to score Assist points.
  • Added rule option: No ball pickups (prevents player from picking up a ball)
  • Added rule option: no bot passing (bots won't try to pass)
  • Added rule option: assist score (Player / Team score increment for getting a KO assist)
  • Added rule option: floors turn balls neutral
  • Added rule option & game modifier: No Power Cube Throws. You can only throw the cube a short distance, removing passing as a strategy in Capture The Cube.
  • Added new rule: no bot boosting

Fixes
  • Fixed players getting stuck ‘Connecting’ unless they specified a network region
  • Fixed num lives not being set properly if starting new match after resetting a challenge
  • Fixed Arcade mode starting instantly if starting after resetting a challenge
  • Changed ‘local network’ name to ‘custom network’
  • When connected to a Photon Region, shows region name instead of IP address in bottom left of main menu
  • Improved readability of network option drop-down
  • Fixed crash if Steamworks failed to initialize and a player with Items entered your game
  • (probably) fixed issue where Cube Capture would trigger multiple times on pass into capture zone
  • Fixed Grand Prix with time limit showing ‘Finish!’ for all checkpoints
  • Fixed rules with more than one modifier requirement not applying correctly if one of the requirements involved a player type (humans / bots)
  • Many score rules can now be selectively applied to player type (humans / bots)
  • Fixed ESC sometimes failing to close main menu
  • Fixed error where clicking on a player in the players list would break and create a jumbled list of actions
  • (perhaps) fixed issue of players needing to enter dx9 launch option on computers that don't support dx11
  • Fixed non-master-clients having round victory count not updated on round end

I've also been hard at work on adding Dedicated Server functionality - there's a lot to learn and a lot of options to figure out, but hopefully there will be a solution within a few weeks.

Erik

12 comments Read more

November 19, 2015

Update 5.8: Item Store

New Feature: Item Store

Configured a new web-based Item Store where you can directly purchase cosmetic items. Workshop items created by players get a 35% revenue share.

Link to Store: http://store.steampowered.com/itemstore/270450



New Feature: StatBrag items

StatBrags are a new class of items with many variants, each of which is specific to a KO type. Owning a StatBrag item shows off your KO counts for a specific trick shot to you and your victim. They don't need to be equipped to have this effect. StatBrag items can be traded and sold on the Steam Marketplace, but don’t drop in-game or during crafting. They can only appear within the Mystery Package (see further down below).



What it looks like to you, and your victim, when you perform a KO for which you have the matching StatBrag item:



New Item: Mystery Package

Added purchasable Mystery Package which provides one random Uncommon or better Hat, Head, Body or Wheel AND one random StatBrag. Within the game go to Profile / Inventory / Packages, select the Mystery Box and hit ‘Unpack’.

It can be bought from this link: http://store.steampowered.com/itemstore/270450/detail/12000/

My hope is that the guarantee of a good item (potentially worth more than the package price) and these new StatBrag items will make this a compelling purchase. If you're looking for ways to directly support the game beyond just telling your friends, buying one of these is a great way to do it.



Other Improvements

Excess inventory items will be equipped randomly on AI bots (in singleplayer, and in multiplayer if you're the host)



PowerUp pickups now display the powerup type



Overhauled crafting interface, makes recipe ingredients and results more clear
Improved most item icons
Can pause during bot matches
Wunderkind no longer hsa opaque eye texture occluding eye animations
Mode bots not correct vertical aim so much when close to target


Comments

The Item Store is based on a new service that Valve provides and allows developers to very easily list in-game items for sale using Steam’s existing payment processing.

With the help of community input, I've decided on a set of rules to avoid any negative impact on the game and community:

  • Nothing purchasable in the store will give players a competitive advantage over other players. i.e. items sold will be cosmetic only.
  • The vast majority of items should still be freely craftable & earnable from gameplay.
  • Purchased items should be tradeable and marketable to help maintain value after purchase.


Why am I adding this?
  • I wanted a mechanism for sending revenue back to item creators. This is intended to incentivize players to create even more cosmetic items, which benefits everyone in the game.
  • I’ve been working on this game full-time providing free post-launch updates for almost a year, and having additional revenue from the store will help ensure I’m able to keep updating this game (and build future ones).
  • Having this source of revenue also allows me to experiment with different discounts and pricing points in order to expand the playerbase.

As always, I welcome your feedback & questions on the forums and recommend hitting 'subscribe to forum' to stay up-to-date with the latest changes.

Cheers,

Erik


7 comments Read more

Reviews

“It's a great idea well executed...so many satisfying moments...you should probably think about buying it if you're into arena shooters - frankly, it's a damn good one.”
TotalBiscuit

“Disco Dodgeball feels like an utter revelation, a lightning bolt aimed to shock FPS developers from their creative slumber”
9/10 – IndieHaven

“It's as amazing as you would expect.”
Wired

Steam Workshop

Submit items to the game and earn sales revenue!

About This Game

Disco Dodgeball is a physics-based sports FPS where you race around a dance club and nail each other with bouncy projectiles. Dodge, deflect and catch enemy fire as you perform ridiculous aerial stunt shots. Combat is fun, fast, and satisfying and there's a huge number of different game modes to test your throwing and movement skills.

Includes these features:

  • 21 different multiplayer modes & solo/co-op challenges to test your skills and teamwork
  • Deep game mode customization with in-game rule editor allows you to mutate & remix gameplay with near-limitless possibilities
  • Offline singleplayer challenges, bot matches, and randomized Arcade mode where you battle waves of bots & bosses using clever combinations of superpowered perks
  • Online multiplayer servers provided at no extra cost. Easily create your own public or unlisted online rooms without any server knowledge required.
  • No online queues - jump into a match and start playing within seconds of game launch
  • Cosmetic hats, robot bodies, heads, wheels, decals, sunglasses, moustaches, and ball FX that can be crafted or earned from random in-game drops
  • Steam Workshop support to submit your own cosmetic items for inclusion in the game
  • Powerups like Jetpacks, Huge Dodgeballs, Laser Balls, and Boomerang Balls. Pick them up randomly or enable as permanent arena modifiers.
  • Co-op challenges that let you team up with friends, equip scenario-specific powerups, destroy bots and aim for leaderboard high scores.
  • Random loot drops that you can craft into rare cosmetic items, trade with other players, or sell on the Steam Marketplace.
  • LAN support
  • Capture and share your best shots as replay GIFs
  • An amazing electronic music soundtrack and playback of audio files from your own computer. The arena lights will pulse dynamically to the beat of the music.
  • A monster truck announcer
  • AlienFX-equipped computers glow and pulse to match the arena lights
  • Persistent stats and achievements
  • Still being regularly updated with new content and features based on community suggestions!

PHOTOSENSITIVITY WARNING: This game contains lots of flashing lights. You can enable photosensitive mode in options / video. This will disable lasers, bright explosions and other lights that pulse to the beat of the music.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (Vista not supported)
    • Memory: 2 GB RAM
    • Graphics: Video card supporting shader model 3.0
    • Storage: 400 MB available space
    Recommended:
    • OS: Win 7, Win 8
    • Memory: 4 GB RAM
    • Graphics: Video card supporting shader model 3.0
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
    Minimum:
    • OS: 10.6.8 Snow Leopard
    • Memory: 2 GB RAM
    • Storage: 400 MB available space
    Recommended:
    • OS: 10.9 Mavericks
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
    Minimum:
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 2 GB RAM
    • Storage: 400 MB available space
    Recommended:
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
Helpful customer reviews
102 of 118 people (86%) found this review helpful
11 people found this review funny
13.8 hrs on record
Posted: August 23, 2015
**Key was donated from the developer to review**

Introduction
Robot Roller-Derby Disco Dodgeball may give the idea of a cheap indie game that’s goal is to just take your money, but this is not the case. I didn’t expect much going into this game and was incredibly surprised with the amount of polish and depth in this game. Robot Roller-Derby Disco Dodgeball has nearly every feature I like to see in games like this and more. (See “pros” list for a more list of the cool features) The first thing you will notice once you open Robot Roller-Derby Disco Dodgeball is the amazing soundtrack, and if the techno dance music isn’t your thing you can add your own music. Along with the soundtrack the visual style goes perfectly with this type of music and will get nearly anyone hyped up to play. While playing solo I had tons of fun and the challenges were great, but I did have some problems with connections on the online multiplayer. People were teleporting around, but I do think this was due to those players connections. Overall, I would highly suggest everyone to check this game out.

-HiPFiRED

Pros

  • Awesome Music and You Are Able To Load Your Own Tracks
  • Several Game Modes
  • Well Made Crafting
  • Steam Marketplace
  • Steam Workshop
  • The Bots Are Not Dumb
  • Cool Cosmetic Items (Unlockable Through Challenges, Crafting, or Steam Market)
  • Stat Tracker
  • Fun Singleplayer and Multiplayer
  • Unique Graphics Style


Cons

  • Connectivity Issues. (I Had A Few Problems with People Glitching Around While Playing Online, May Not Apply To Everyone)
  • The Crazy Colors May Be Too Much For Some People
    (There is nearly nothing wrong with this game and I am pleasantly surprised with the amount of polish this game has. AMAZING Developers, I would love to see more from them)


If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Was this review helpful? Yes No Funny
47 of 50 people (94%) found this review helpful
10 people found this review funny
21.4 hrs on record
Posted: November 8, 2015
Pros:
-High Skill Ceiling
-Fun Game Mechanics like Catching and Blocking
-Cool Power-ups
-Super Fast Gameplay
-Great Graphics and In-depth Graphical Settings
-Fantastic Soundtrack that Matches the Gameplay Perfectly
-Low System Requirements
-Fun in Single-player and Multiplayer
-Cheap Compared to How Good the Game Actually is
-Has a Demo (A DEMO in 2015??!?!) so There is No Reason Not to Try it
-Four Pack
-You Can Buy The Soundtrack
-Workshop
-THE GAME ISN'T EVEN FINISHED

Cons:
I honestly sat staring at my screen for 10 mintues trying to think of something I don't like about this game and couldn't.
Was this review helpful? Yes No Funny
28 of 32 people (88%) found this review helpful
27 people found this review funny
17.4 hrs on record
Posted: September 27, 2015
Remember that awkward moment when you got chosen last for the school dodgeball team?

Not gonna happen in this game. 9/11
Was this review helpful? Yes No Funny
16 of 16 people (100%) found this review helpful
2 people found this review funny
3.2 hrs on record
Posted: September 20, 2015
This is another hidden gem on steam that would give Ricochet a run for it's money. Robot Roller Dodgeball is dodgeball that knows no boundaries and puts everyone playing at risk. Such an extremely simple "FPS" game made with care and precision.

In Robot Roller-Derby Disco Dodgeball, you control one robot whose face you can customize. The controls are relatively simple and require precision aiming more than anything. Think of CS : GO type of game-play movement and that's essentially what you get. The catch? Your robot is on one wheel always rolling around somewhere. There are primarily nine directions you can direct your robot in, all in which will move it at a constant speed. This clonky directional movement can be interrupted and perfected thanks to the mouse. To shake-up the game and to keep it away from being bland they added a jump feature (which you can hold down longer for a bigger jump) and a boost feature, in which both are extremely handy. The game has more game modes than I have fingers on one and possibly two hands. My favorite game feature is their incorporation of basketball or "hoops" as they call it. The player can hit other players with the dodge ball, but there is one golden ball that needs to be used to score a point. To do so, the player has to throw the ball on one side of a square floating in mid air by the other teams spawn point. There is also a free for all setting for the mode. Other game modes feature (team) deathmatch, score battle (first team/person/robot to x amount of points), elimination where one by one team members get knocked out and wait for the next round, super ball where players have to keep hold of a certain ball to accumulate points, grand prix where players have to race around a map, horde (single player) where you face up against one robot (then two, then three etc...), and finally training. Any game willing to add variation deserves some credit, and disco dodgeball definitely deserves a high five or two. Besides game modes, players can pick up random power-ups found spread out throughout the map. Some power ups include larger ball, fire/laser ball where it can't be stopped, jet pack to stay in the air longer, boomerang balls, and even a super boost that replenishes boost a lot quicker. How do you pick up a dodgeball? You'll find them laying around everywhere after people start throwing them. They are pretty hard to miss as white globes on the floor will glow brightly. They've also put in a feature where you can CATCH a dodgeball. It's a hard skill to master as you have to point at the ball but results in an opponents quick death. Throwing power can be modified the longer the mouse button is held down. This is useful if you'd like to ricochet your ball off a wall to hit someone on the other side of it.

Graphics themselves are a nice twist and keep everything simplistic. There is nothing wrong with being simple as it keeps the focus towards the game. If you are sensitive to a bunch of different lights going on and off you might want to take some precaution. Sounds themselves are neat, subtle and sort of quiet, but neat. The music is what protrudes the most at all times. One thing I noticed graphically was when hitting an opponent with a ball, instead of the opponent blowing up or the ball stopping in it's tracks, there's a little recoil when hitting an opponent, then they blow up. This is a tiny feature that makes hitting an opponent with a ball that much more rewarding.

The price is a bit steep I must say but if a sale comes around, I'd say pick it up! Also, for the wary, the servers are sort of empty at times but there are bots to keep it interesting. You will find some stragglers once in a while playing.

RATING : 7.25/10

ScreenShots :


Luke bot always camps

What hoops looks like

Capture the flag mode with me holding a ball

Better view of what hoops looks like. Careful where you throw the ball as it goes through the net towards your own side

Featured power up in game (jet pack)
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
6 people found this review funny
3.9 hrs on record
Posted: October 9, 2015
good game, ♥♥♥♥ jetpacks tho
Was this review helpful? Yes No Funny