Insane futuresport dodgeball FPS with jetpacks, laser balls, music-responsive dance club arenas and free online multiplayer
User reviews: Very Positive (371 reviews)
Release Date: Mar 28, 2014

Sign in to add this game to your wishlist or mark as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Disco Dodgeball has been under constant development since July 2013 with new features, polish, and content added on a regular basis. It is playable and fun in its current state, and needs a few more months of development time to add some of the items listed below. In the meantime, your support and trust is extremely appreciated and I will continue to implement feedback and communicate often as I work to prepare the game for its official release.”

How long will this game be in Early Access?

“My projected release date is late 2014. It is possible this could change based on decisions I make regarding investments into art and audio assets. However I am planning on keeping big, risky, non-essential features as post-launch additions so as not to add too much risk to the timeline.”

How is the full version planned to differ from the Early Access version?

“Before I release Disco Dodgeball, I will be working on the following elements:
  • Additional content such as arenas, game modes, and customization options
  • Singleplayer challenge modes with leaderboards
  • Greater visual polish on all arenas and user interface elements, and lighting effects
  • Many other small but meaningful gameplay and usablity improvements (help text, visual feedback, server options)


I am considering other features, but most likely they will be added post-launch, if at all. Again, I can not promise any of these will actually make it into the game but I'd like to share the larger vision for the game:

  • Steam Workshop support for uploading and sharing custom bot components
  • Loot drop and crafting system
  • Level editor
  • Clan and tournament support
  • Local split-screen multiplayer
  • VR support
  • Steam Music integration

What is the current state of the Early Access version?

“Disco Dodgeball currently has:
  • Online multiplayer PvP (12 per room) and Co-Op (4 per room)
  • Zero-effort server hosting on Free 3rd party servers
  • LAN configuration options
  • Eight dance club combat arenas
  • Six different main game modes (each available in Team or FFA versions)
  • Solo and Co-Op survival / score attack mode
  • Training Mode
  • Powerups like jetpacks, homing dodgeballs, and monster truck tires
  • Game configuration options like max number of players, bot difficulty, private / public, score and time limits
  • Easy, Medium, and Hard AI Bots
  • 60 Achievements and stat tracking of every skill shot
  • An electronic music soundtrack consisting of 11 songs
  • Voiceover announcer
  • Controller support

Will the game be priced differently during and after Early Access?

“The game is being sold at a discount relative to its official launch price (currently $10, is planned on being sold at $15).”

How are you planning on involving the Community in your development process?

“I have constantly communicated with players during the game's development, and will continue to do so. I respond to all feedback on the community page, and also run a subreddit at http://www.reddit.com/r/discododgeball/ where I post news and respond to suggestions.”
Read more

Buy Disco Dodgeball

Buy Disco Dodgeball Four Pack

Includes four copies of the game - Send the extra copies to your friends.

 

Recommended By Curators

"A Fun FPS like Multiplayer game the name is kinda self explanatory, the powerups can change your tactics too. This game is really fun for pretty cheap."

Recent updates View all (19)

September 26

.34 Released! Check out the new look

I spent most of the past week going through each arena and updating the visual appearance. I decided to go to a more sleek, shiny look which is greatly helped by a new reflection shader (called Candela). I removed most of the metallic / quasi-realistic textures.

I'm pretty happy with the new direction, and think it closely resembles what the final game is going to look like. But please let me know what you think!

I also added a few 'ball railings' to a few levels' platforms, which should help keep stray dodgeballs elevated and therefore spread out players a bit more.

3 comments Read more

September 21

CHALLENGE update now available!

Update .33 is now out! And it's a huge one, probably the biggest content update in months. Here's the details:

  • Added singleplayer challenge modes: Air Raid, Juggernaut, Fugitive, and Horde, along with bot upgrades based on your XP level and per-level leaderboards
  • Leaderboards load dynamically while in-room and display in top-left corner during Challenge matches
  • Added 'Arena Modifiers', which are global settings that apply to all players. For now, all the powerups have been added as global modifiers, so you can enable things like 'all jetpacks'. Arena modifiers are stackable.
  • Added reflective shader and changed textures in many levels, while removing some processor-intensive spotlights and shadows. Remaining arenas will be updated over next few days. Reflective shader should not cause much of a performance hit but can be disabled in video settings.
  • Rearranged menus for more logical layout and less button overload
    Added 'Bot Match' and 'Training' option directly within new Singleplayer menu (along with Challenge option)
  • Moved XP bar to bottom of HUD
  • Stopped AI bots from boosting when round over
    Added TextMeshPro and updated some menu fonts, others will be improved in next minor update
      I'm really excited about this because I think it starts to fill in a few big missing pieces. It's important that the game is fun to play even if you're not in an online match, and that's what these Challenge modes represent. My hope is that they'll give players a really good reason to invest more time into the game, for several reasons: - You have leaderboards to compete on that are integrated in-game so you can see clearly which of your friends' scores you need to beat. - You have bot upgrades that function as a reward for gaining XP for playing the game. - As you level up, you'll have more freedom to choose different upgrade balances that suit your play style, giving you reason to keep coming back to the challenge modes and try new combinations. I also think the new arena modifiers add a ton of replayability to the multiplayer, because different combinations can drastically change how the game plays out. Some favorite combinations so far: Lasers + Jetpacks, Big Ball + Pogo Jump, Jetpacks + Homing, or all of them at once! Please let me know what you think of the update and if you have more ideas for challenge modes. A lot of the work that went into them was building out the capabilities, at this point relatively easy to add more. I'm also very excited about the visual updates, because it actually allows me to create levels that look better without the very time-consuming process of adding detailed textures. So that means new levels should be much easier for me to create. Look for a new one soon!

4 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Race around a neon-lit dance club in jet-powered robots, launch yourself off skate park ramps and nail each other with exploding dodgeballs.

Disco Dodgeball is part racing game, part arena shooter, part vibrant multiplayer futuresport - all combined into a stupidly crazy fun audiovisual spectacle of physics-based projectile warfare.

Current Features

  • Free Online Multiplayer as well as LAN support and offline singleplayer
  • Solo Challenge scenarios against AI with unlockable bot upgrades and leaderboards
  • Eight different dance club combat arenas that pulse to the beat of an amazing electronic music soundtrack
  • Seven multiplayer game modes with a wide range of challenges and objectives that will test your skills and teamwork (see below)
  • Tons of different skill shots including mid-air catches, 360 helicopters, and ricochets
  • Ridiculous powerups like Jetpacks, Huge Dodgeballs, Laser balls, and homing dodgeballs.
  • 60 Achievements to unlock
  • Level up to unlock new shades and moustaches for your robot
  • Power Slide around corners to escape incoming fire
  • Assist system that rewards you for setting up alley-oops KOs and goal scores
  • Monster truck announcer to hype up your killstreaks
  • Gamepad support
  • Spectator mode

Singleplayer Game Modes

- each with level-specific leaderboards
  • AIR RAID - You've got a jetpack and homing dodgeballs - fly around and rain down fire on an enemy team while teammates throw you alley-oop passes.
  • JUGGERNAUT - You must face a huge army of AI bots - but you are invincible and have a huge dodgeball. Go on a crazy rampage and rack up as high of a score as you can in two minutes.
  • FUGITIVE - Grab the golden Super Ball and race around the arena, dodging and blocking enemy fire for as long as you can.
  • HORDE - You've got one life and are facing increasingly difficult waves of enemy bots. Avoid fire while going for as many trick shots as you can pull off.

Multiplayer Game Modes

- most available in FFA and team variants
  • DEATHMATCH - Battle other bots in a race to get the most KOs.
  • SCORE BATTLE - Try to nail the most ridiculous trick shots on each other as you race to get a target score. Launch yourself high up off one of the many skate park ramps and land a high-difficulty (but high-point value) skill shot.
  • ELIMINATION - Just like classic Dodgeball rules - get hit once and you're out for the round! You can also catch a ball to resurrect a teammate. Matches are very tense and tactical.
  • SUPER BALL - Grab the Super Ball and hang onto it for points. All your enemies will be aiming for you, but if you have an open teammate you can pass it to them and keep racking up the score. It's incredibly dramatic when the timer is ticking down and you have one last shot on the Super Ball carrier to save the game for your team.
  • HOOPS (FFA/Team) - Grab the Super Ball and smash it through the enemy goal ring to score a point. Use teamwork to pass the ball around and dominate your opponents.
  • DEMOLITION DERBY - Race around checkpoints while dodging projectiles thrown by your enemy racers. Will require lots of power-sliding to keep your momentum high as you plot the best course through the dance club. Other teammates should focus on blocking the enemy team's race leader.
  • CAPTURE THE CUBE - Grab the enemy power cube and bring it back to your base. Use strategic teamwork to toss the cube across the arena for a quick score. Protect your teammates as they carry the cube, and save the day by nailing the enemy cube carrier and returning it safely to your base.

Planned

Before the game is officially released, I am planning on these remaining features:
  • 10 Total arenas
  • 10 Total game modes
  • Additional polish on existing arenas and UI
  • More bot customization items
  • Trading Cards
  • Additional achievements and unlockables

Possible

I can not promise to include any of these, but I view these as important and will try my best to add them (possibly post-launch):
  • Steam Workshop Support
  • Level Editor
  • Replay System
  • Split-Screen local multiplayer
  • Loot Drop / Crafting System
  • Steam Music Integration
  • VR Support
  • Clan and Tournament support

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows XP, Win 7, Win 8
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: 10.6.8 Snow Leopard
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: 10.9 Mavericks
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
Helpful customer reviews
12 of 12 people (100%) found this review helpful
342.0 hrs on record
Early Access Review
There isn't a single flaw that I've encountered whilst investing time into RRDDD.
Hands down the best investment I've made on Steam up to date.

- Robot Customization
- Diverse Game Modes (Deathmatch, Superball, Hoops, Elimination)
- Single/Multiplayer Options With Bots Available.
- Beast Soundtrack.
- Rankings/Leveling.
- Vibrant/Beautiful Maps.

11/10

[RIFT] Darth
Posted: April 14
Was this review helpful? Yes No
10 of 12 people (83%) found this review helpful
26.1 hrs on record
Early Access Review
I ♥♥♥♥ING LOVE THIS GAME. It is absoulutely AMAZING! Fast paced fun in a cool disco. It's easy to get into, but it's also very hard to master. The trick shots are satisfying and the other game modes and epic. I am SO looking forward to the new updates! I love this game so much! 1000000/10
Posted: April 14
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
9.1 hrs on record
Early Access Review
It's unique, fun, and just plain perfect at what it is trying to accomplish. Easily worth the purchase.
The music simplistic design and core gameplay carry it and they do so well. I never though a game with robots on one wheel playing dodgeball would be one of the best shooters this year.

Being created by only one person is both impressive and surpring.

The developer deserves a Nobel Prize. Would buy again.
Posted: June 1
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
21.6 hrs on record
Early Access Review
Premise: You're a robot playing dodgeball with other robots in a disco skate park arena FROM THE FUTURE.

Gameplay: fun

Soundtrack: pumping

Replayability: Not bad. Game can get a little same-y after an extended play session, but it's very easy to pick up and play at any time if you want some quick action.

There are still some bugs and there's still some polish to be done, but it's early access. The dev is dedicated to this game, and he's very open to suggestions and constructive criticisms. Does he deserve your money? Yes.

I've been involved in this game since early beta. It was fun then and it's only gotten better since. You will like this game.
Posted: April 3
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
50.1 hrs on record
Early Access Review
Massive amounts of fun for a small pricetag. Very reminiscent of old school instagib in my opinion, just made much more accessible. Being a "unicycle" with very limited boost and jump abilities really helps slow the game down to a very fun manageable pace. I would imagine beginners would be able to scrap together a few kills and have a good time while veterans are busy slamming the ball off your face with style (mid-air 360s), and are rewarded for that.

Great soundtrack and super fun gameplay (even solo with bots, moreso with friends though).

The game is early access and beware, there are still some odd bugs like not actually picking up a ball when you may have thought you grabbed it. There are also issues matchmaking with friends, but I would imagine come release this game will take full advantage of Steam and being able to join/invite friends.
Posted: June 29
Was this review helpful? Yes No
82 of 88 people (93%) found this review helpful
11.6 hrs on record
Early Access Review
I've been following this game since it's beta, long before it got greenlit.

RRDDD (or just Disco Dodgeball) is an easy to learn, hard to master multiplayer game (or singleplayer, against bots) that I loved since the first time I've played it.
The game basically consist of silly robots playing deadly dodgeball in several arenas. Different game modes add a lot of variety. For instance: classic deathmatch, FFA modes, hoops (think dodgeball mixed with basketball), elimination, and more.
There are also different "skill shots", that depends on the way you kick an adversary's ♥♥♥, and rewards you with cool explosions, xp, an epic voice anouncing your shot, and the right to brag a little and feel great.

There's a lot of things I'm probably forgetting, but all in all, this game is insanely fun, highly playable for an early access, easy to learn, and the community is great.

Special mention to Erik, the Dev. Great guy and really invested in Disco Dodgeball. You'll probably find him kickin' some ♥♥♥ in the game from time to time!
Posted: March 28
Was this review helpful? Yes No