100% bouncy projectile warfare on roller skates. Race around a neon-lit dance club, equip jetpacks and laser balls, and land ridiculous aerial stunt shots in a wide variety of online and offline game modes.
User reviews: Overwhelmingly Positive (1,438 reviews) - 95% of the 1,438 user reviews for this game are positive.
Release Date: Feb 19, 2015

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Recommended By Curators

"Dont let the gimmicky title fool you, this is a slick competitive "one hit kill" arena shooter that focuses on stylish kills. Surprising depth."
Read the full review here.

Recent updates View all (56)

October 1

Update 5.3 released - now featuring Time Trials!

I've been wanting to add a proper time trials mode to the game for a while, and it's finally in! Go to Singleplayer / Challenges, pick Time Trials and any arena you want. You then race 3 laps of a checkpoint course (the same ones that appear in Grand Prix) and your best times are posted to a leaderboard.

You'll have to master the art of Power Sliding (hold down RMB while turning) and Mini-Boosting (Power Slide to recharge boost to 125%, then release) to get the best times. You'll need to remember the course layout, time your jumps properly, and find the best racing lines around banked corners and narrow walkways.

On top of that, I've been doing tons of bug fixes and tweaking since the huge 5.0 patch went out (releasing 5.1, 5.2, and 5.2.1 in quick succession). Check out the release notes page for the full details.

Excited to see all the new custom modes that are coming out, and I hope you're having fun with that feature! Will be adding more and more rules for you to mess with over time.



4 comments Read more

September 26

REMIX expansion is here! Create / play / share custom game modes

Very happy to announce that Disco Dodgeball REMIX is now live! It's a free expansion to the game that allows you to mix & match all kinds of game rules in order to create your own custom game modes.

For example you can create:

  • A deathmatch mode where it's always low gravity and everyone has laser balls
  • A mode where there's no dodgeballs but everyone can bulldoze each other
  • A mode where there's 24 huge dodgeballs that are super bouncy and you have to score ricochets
  • A mode where one team has to score 3 Helicopters before the other team completes a checkpoint course or scores a hoop

As you can see, it's pretty open-ended. You can play a mode any time as you're working on it, and when it's done publish it to the Steam Workshop where anyone else can download it and use it to start their own online or offline matches. Or, just start up your own online match and other players can join it freely without having to download anything.

Here's some current Workshop examples: http://steamcommunity.com/workshop/browse/?appid=270450&section=readytouseitems&requiredtags%5B%5D=Game+Mode

On top of that, there's many new game modes for you to play. These are 'Expert' modes and can be viewed by changing your room type to Expert.

  • Galaxy Jam - Hoops with Jetpacks, Pogo Jumps and KO bonus scores
  • Duck Hunter - (Challenge Mode) score Duck Hunt KOs with boomerang ball against jetpack enemies
  • Attrition - Elimination but each player has 3 lives
  • Lasers v Jetpacks - One team has laser balls, the other team has Jetpacks
  • Hoop Defense - One team is trying to score a Hoop, the other must stop them for 60 seconds to win round
  • Headhunter - Elimination but you can only win by scoring the most KOs
  • Kart Race - A pure racing mode with no dodgeballs
  • Hunters v Hunted - One team must survive for 60 seconds, the other team must eliminate them.

And these other changes:

  • Blocking defaults to off, but can be enabled via Arena Modifier on match settings panel
  • Shortened distance required for Air Strike and Duck Hunt KOs
  • Increased distance requirement for Top Gun
  • MultiKill is now a score bonus (like Combo or On Fire) instead of its own KO type
  • Updated to DirectX 11 for increased performance
  • Menus made more readable ( less transparent)
  • Improved glow
  • Improved screen reflections
  • Improved bot gibs
  • Hard bots won't just move towards you when they have a ball and are targeting you
Bug Fixes
  • Fixed issue where turning off bot gibs didn't deactivate them
  • Fixed spawn shields in Elimination fading before round started

Hope these new features give you tons more to do in the game and as always, feedback & suggestions are always welcome on the Steam forums. Cheers!


P.S. The game is also 60% off currently, so if you have some friends that are interested they may want to know about that!

14 comments Read more


“It's a great idea well executed...so many satisfying moments...you should probably think about buying it if you're into arena shooters - frankly, it's a damn good one.”

“Disco Dodgeball feels like an utter revelation, a lightning bolt aimed to shock FPS developers from their creative slumber”
9/10 – IndieHaven

“It's as amazing as you would expect.”

About This Game

Disco Dodgeball is a physics-based first-person sports shooter set in a dance club. Dodge, deflect and catch enemy fire as you perform ridiculous aerial stunt shots. Play online or offline in a wide variety of game modes including Hoops, Capture The Flag, Grand Prix and of course, Classic Elimination.

Includes these features:

  • Offline singleplayer challenges, bot matches, and randomized Arcade mode where you battle waves of bots & bosses using clever combinations of superpowered perks
  • Eight different multiplayer modes that will test your skills and teamwork in different ways
  • Online multiplayer servers provided at no extra cost. Easily create your own public or unlisted online rooms without any server knowledge required.
  • No online queues - jump into a match and start playing within seconds of game launch
  • Cosmetic hats, robot bodies, heads, wheels, decals, sunglasses, moustaches, and ball FX
  • Steam Workshop support to submit your own cosmetic items for inclusion in the game
  • Powerups like Jetpacks, Huge Dodgeballs, Laser Balls, and Boomerang Balls. Pick them up randomly or enable as permanent arena modifiers.
  • Co-op challenges that let you team up with friends, equip scenario-specific powerups, destroy bots and aim for leaderboard high scores.
  • Random loot drops that you can craft into rare cosmetic items, trade with other players, or sell on the Steam Marketplace.
  • LAN support
  • Capture and share your best shots as replay GIFs
  • An amazing electronic music soundtrack and playback of audio files from your own computer. The arena lights will pulse dynamically to the beat of the music.
  • A monster truck announcer
  • AlienFX-equipped computers glow and pulse to match the arena lights
  • Persistent stats and achievements
  • Still being regularly updated with new content and features based on community suggestions!

PHOTOSENSITIVITY WARNING: This game contains lots of flashing lights. You can enable photosensitive mode in options / video. This will disable lasers, bright explosions and other lights that pulse to the beat of the music.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP (Vista not supported)
    • Memory: 2 GB RAM
    • Graphics: Video card supporting shader model 3.0
    • Hard Drive: 400 MB available space
    • OS: Win 7, Win 8
    • Memory: 4 GB RAM
    • Graphics: Video card supporting shader model 3.0
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
    • OS: 10.6.8 Snow Leopard
    • Memory: 2 GB RAM
    • Hard Drive: 400 MB available space
    • OS: 10.9 Mavericks
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 2 GB RAM
    • Hard Drive: 400 MB available space
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
Helpful customer reviews
107 of 135 people (79%) found this review helpful
4 people found this review funny
11.4 hrs on record
Posted: April 22
You play as robots.
That are rolling.
That have dodgeballs.
You blow up other robots with said dodgeballs.
Sick music is playing in the background.
Buy the ♥♥♥♥ing thing.
Was this review helpful? Yes No Funny
108 of 137 people (79%) found this review helpful
12 people found this review funny
0.7 hrs on record
Posted: May 9
You don't get chosen last for the school dodgeball team. 20/10
Was this review helpful? Yes No Funny
44 of 50 people (88%) found this review helpful
3 people found this review funny
13.8 hrs on record
Posted: August 23
**Key was donated from the developer to review**

Robot Roller-Derby Disco Dodgeball may give the idea of a cheap indie game that’s goal is to just take your money, but this is not the case. I didn’t expect much going into this game and was incredibly surprised with the amount of polish and depth in this game. Robot Roller-Derby Disco Dodgeball has nearly every feature I like to see in games like this and more. (See “pros” list for a more list of the cool features) The first thing you will notice once you open Robot Roller-Derby Disco Dodgeball is the amazing soundtrack, and if the techno dance music isn’t your thing you can add your own music. Along with the soundtrack the visual style goes perfectly with this type of music and will get nearly anyone hyped up to play. While playing solo I had tons of fun and the challenges were great, but I did have some problems with connections on the online multiplayer. People were teleporting around, but I do think this was due to those players connections. Overall, I would highly suggest everyone to check this game out.



  • Awesome Music and You Are Able To Load Your Own Tracks
  • Several Game Modes
  • Well Made Crafting
  • Steam Marketplace
  • Steam Workshop
  • The Bots Are Not Dumb
  • Cool Cosmetic Items (Unlockable Through Challenges, Crafting, or Steam Market)
  • Stat Tracker
  • Fun Singleplayer and Multiplayer
  • Unique Graphics Style


  • Connectivity Issues. (I Had A Few Problems with People Glitching Around While Playing Online, May Not Apply To Everyone)
  • The Crazy Colors May Be Too Much For Some People
    (There is nearly nothing wrong with this game and I am pleasantly surprised with the amount of polish this game has. AMAZING Developers, I would love to see more from them)

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Was this review helpful? Yes No Funny
32 of 36 people (89%) found this review helpful
2 people found this review funny
118.3 hrs on record
Posted: April 7
This is a fast-paced first-person dodgeball game from the future complete with robots, an (amazing) voiced announcer, and synced visualizers for the music.

At its core this is a game I *highly* recommend for those that enjoy the FPS (especially instagib) genre, but want something a bit different... yet still familiar. I won't be so bold as to say a digital dodgeball game has never been made before, but this is the first I've ever played to really go all out with it. It's so brilliantly simple, yet took this long until someone decided to make it... AAA marketing departments: fire yourselves.

NOTE: THIS GAME HAS A DEMO YOU CAN TRY! So... try it! (I don't know if it's up to date... but the gameplay is the same regardless)

I love them! The best way to describe them is "a minimalist TRON-themed rave". The music plays a big part as the level coloring/brightness/etc. is hooked up to a visualizer system. Different music will give you a different feel, but no matter what you listen to it's a pleasure to experience. And you can always turn off the visualizer completely (and individually configure most other aspects) if you're not a fan of the effects.

Fantastic! The voice announcer is *amazing* and the default music is absolutely sublime if you're into electronica. Of course, if you don't like the music you can always add your own. The in-game visualizers will automatically adjust, and you'll be rocking out to your own tunes in no time. The only downside (which is a Unity limitation) is that you *have* to use OGG or WAV format. You can very easily use VLC or Audacity to convert your MP3s to OGG though, so it's not a big issue.

For the most part they are your standard WASD+mouse. HOWEVER, the robot you are playing as is intentionally able to slide around as if on ice (though you can still quickly change directions or use "E" to stop completely). Also, jumping has no air-control and is based on a charge-up system. While some may see these as limitations, I absolutely love it! It makes jumping a risky move because your trajectory will be predictable, and big jumps will need planning because you may not be charged enough to make it.

LOTS of modes are included, and tons are planned. You have your standard DM/CTF-style modes, but plenty of others to keep you interested. One of my favorites is the "hoops" mode, where you are basically playing basketball *while* playing dodgeball. It's REALLY fun, frantic, and ripe for strategic play. There is also an Arcade mode to try and survive (where you go through pre-configured rounds with bosses, and can buy upgrades in between), as well as Challenges that are extremely fun. Both Arcade and Challenges have leaderboard support if you're into that.

From the plethora of modes and maps, to the good-sportsmanship-encouragement via the "kudos" system, everything about the gameplay is fantastic. There are all kinds of moves to pull off (which the game tracks and gives you a great voiced announcement upon success), an arbitrary leveling system for those that like to feel satisfaction in their progress, a silly and unique character customization system, and just generally a ton of things to enjoy!

This game has some pretty amazing bots for singleplayer, and those bots can be used as placeholders in multiplayer games (they'll be replaced by real players as they join and do *not* take up a player slot). Multiplayer is the only issue with this game as latency makes catching/blocking/dodging/etc. balls fairly unreliable. It is a known issue, and I have confidence it'll be fixed in the future. That said, the bots are good enough to give you a LOT of play time. Multiplayer can be a bit frustrating, but isn't unplayable... it just takes some getting used to.

In the end this is a fantastic game that I really enjoy. The developer (who is ONE person) is on top of everything when it comes to bugfixes, is receptive to suggestions, and even has a public Trello for transparent development. As with any game it isn't for everyone (and isn't playable for gamers with various disabilities due to its nature, see comments), but I HIGHLY recommend it.
Was this review helpful? Yes No Funny
13 of 13 people (100%) found this review helpful
1 person found this review funny
6.4 hrs on record
Posted: April 28
This game is super smooth! The music is catchy, the AI is very well done, the game modes are super fun..everything is visually stunning and it looks like a game you maybe want to shrug off, but it's something you should seriously consider a try. A good time killer for sure. You really should give it a try!
Was this review helpful? Yes No Funny