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The multiplayer dodgeball FPS you've always wanted! Race around a skate park / dance club in jet-powered robots and nail each other with exploding dodgeballs.
Release Date: Mar 28, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Disco Dodgeball has been under constant development since July 2013 with new features, polish, and content added on a regular basis. It is playable and fun in its current state, and needs a few more months of development time to add some of the items listed below. In the meantime, your support and trust is extremely appreciated and I will continue to implement feedback and communicate often as I work to prepare the game for its official release.”

How long will this game be in Early Access?

“My projected release date is late 2014. It is possible this could change based on decisions I make regarding investments into art and audio assets. However I am planning on keeping big, risky, non-essential features as post-launch additions so as not to add too much risk to the timeline.”

How is the full version planned to differ from the Early Access version?

“Disco Dodgeball will be considered 'ready for release' when this list is complete:
  • At least 10 different arenas (currently has 8)
  • At least 10 game modes (currently has 8)
  • Add additional visual polish to all arenas
  • More skill shots, leaderboards and achievements
  • Finalized user interface and HUD
  • Additional AI and networking improvements
  • More visual quality configuration options and optimization
  • Additional voiceover elements
  • Many other small but meaningful gameplay and usablity improvements (help text, menu organization, more stats, more visual feedback, more server options, team autobalancing, minor bug fixes, etc.)

I am considering other features, but most likely they will be added post-launch, if at all. Again, I can not promise any of these will actually make it into the game but I'd like to share the larger vision for the game:

  • Steam Workshop support for uploading and sharing custom bot components
  • Loot drop and crafting system
  • Level editor
  • Clan and tournament support
  • Local split-screen multiplayer
  • VR support
  • Steam Music integration

What is the current state of the Early Access version?

“Disco Dodgeball currently has:
  • Online multiplayer PvP (12 per room) and Co-Op (4 per room)
  • Zero-effort server hosting on Free 3rd party servers
  • LAN configuration options
  • Eight dance club combat arenas
  • Six different main game modes (each available in Team or FFA versions)
  • Solo and Co-Op survival / score attack mode
  • Training Mode
  • Game configuration options like max number of players, bot difficulty, private / public, score and time limits
  • Easy, Medium, and Hard AI Bots
  • 40 Achievements and stat tracking of every skill shot
  • An electronic music soundtrack consisting of 8 songs
  • Voiceover announcer
  • Controller support

Will the game be priced differently during and after Early Access?

“The game is being sold at a discount relative to its official launch price (currently $10, will be sold at $15).”

How are you planning on involving the Community in your development process?

“I have constantly communicated with players during the game's development, and will continue to do so. I respond to all feedback on the community page, and also run a subreddit at http://www.reddit.com/r/discododgeball/ where I post news and respond to suggestions.”
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Recent updates View all (13)

Version .29 Released! Updated Ring map, light improvements, bug fixes

July 2nd, 2014

I was actually planning on making this a larger update, but I realized there were some potentially annoying bugs in .28 that I had to fix so it's a bit earlier and less feature-rich than planned.

The big change is I updated the Ring arena - and renamed it to Radius (because that sounds more like a name a dance club would have). A preview video is below.

Any time I updated an arena layout, I need to make it a 'major' update meaning it's not compatible with previous versions. So for a few days you may not see as many people visible until everyone updates.
Also in this update:

  • Fixed 'Charge to 100%' tutorial message never disappearing
  • Fixed capture point particles not running on level load
  • Spawn protection shield now lasts longer for lower-level players
  • Improved volumetric light appearance
  • Added new programmable laser lights for coordinating light displays (you can see in Radius that the laser lights move in specific patterns, turn on & off in a coordinated manner). I'll be making many more updates to the lighting systems in each of the levels later on.


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Version .28 Released! Capture The Cube, Assist System, AI Teamwork, New Achievements!

June 24th, 2014

Version .28 was just made available and you can download it right now. It's one of the biggest updates yet to Disco Dodgeball!

The biggest change is a brand new Capture The Cube game mode. In this mode two teams try to grab the enemy's Power Cube and bring it back to their base. It's non-stop action and requires smart teamwork to dominate opponents.

Fortunately, the Bot AI has been upgraded as well. Bots will pass dodgeballs to teammates without ammo, toss the Power Cube or Super Ball to teammates in a better position, protect teammates so they can complete the objectives, or move into a receiver zone so you can launch a pass at them for an easy score.

On top of this, a new 'Assist' system has been added. Players will get bonus XP, stats, and achievements for passing the teammate a ball that they get a KO with, a hoop score, or a cube capture. There's 21 new achievements in all.

Dodgeball and Robot physics have been updated with less air drag to make the action feel more fluid and to make long-distance shots more accurate.

Here's all the other details:

-More stats displayed on stats panel
-Stats and bonus XP for ricochet hoop scores
-Bots will now boost (sprint) if they are facing their move target and are more than a certain distance from it
- Bots will pass to each other if: a teammate has no ball and is threatened, if they are carrying the super ball and the teammate is open near the goal hoop, if they are carrying the Power Cube and the teammate is closer to the capture point and not threatened.
- Bots won't pass to each other if they are threatened, or if the other player just passed them a ball
- Bots will move into a receiving position if a teammate has the super ball or power cube
- Bots will pass to human players that are looking at them and need a ball, particularly if human players are mid-air
- Bots will protect Power Cube or Super Ball carriers, or the Derby race leader
- Bots will target enemy players that are hanging out near their base
- Bots will discard a regular held ball if they are being passed the Super Ball or Power Cube
- Bots won't discard their regular held ball unless they are very close to picking up an unowned Super Ball or Power Cube
- Bots don't shoot so high when a target is jumping
- Bots have slight delay after throwing ball so it won't blast three dodgeballs at you simultaneously
- Bots will not try to pick up a neutral regular dodgeball that a human is heading for (prevents teammates bots from stealing your ball)
- Bots won't all rush the super ball or power cube
- When dodgeballs bounce, bots' catch tracking gets reset
- Improved score synching
- Added help text if you try to shoot through wrong hoop, or if you shoot non-super ball through hoop
- Prevented hoop scores from wrong side caused by collision glitch
- Ball bounce audio will play softer if ball collision speed is lower

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About the Game

Robot Roller-Derby Disco Dodgeball is a vibrant multiplayer futuresport where you race around a neon-lit dance club in jet-powered robots and nail each other with exploding dodgeballs.

It's part racing game, part arena shooter, part sports game, and combines it all into a fresh, frenzied, and incredibly fun audiovisual spectacle of physics-based projectile warfare.

Current Features

  • Online multiplayer and LAN with up to 12 players, as well as offline singleplayer
  • Diabolical Bot AI to play against (so matches will always be full)
  • Eight different dance club combat arenas that pulse to the beat of an amazing electronic music soundtrack
  • Nine different game modes with a wide range of challenges and objectives that will test your skills and teamwork (see below)
  • Tons of different skill shots including mid-air catches, 360 helicopters, and ricochets
  • 60 Achievements to unlock and leaderboards to challenge your friends
  • Level up to unlock new shades and moustaches for your robot
  • Power Slide around corners to give yourself a life-saving speed boost
  • Assist system that rewards you for setting up alley-oops KOs and goal scores
  • Monster truck announcer hypes up your performance
  • Gamepad support
  • Spectator mode

Game Modes

Disco Dodgeball currently has 9 different game modes - each requiring dramatically different skills and tactics.
  • DEATHMATCH (FFA/Team) - Battle other bots in a race to get the most KOs.
  • SCORE BATTLE (FFA/Team) - Try to nail the most ridiculous trick shots on each other as you race to get a target score. Launch yourself high up off one of the many skate park ramps and land a high-difficulty (but high-point value) skill shot.
  • ELIMINATION (FFA/Team) - Just like classic Dodgeball rules - get hit once and you're out for the round! You can also catch a ball to resurrect a teammate. Matches are very tense and tactical.
  • SUPER BALL (FFA/Team) - Grab the Super Ball and hang onto it for points. All your enemies will be aiming for you, but if you have an open teammate you can pass it to them and keep racking up the score. It's incredibly dramatic when the timer is ticking down and you have one last shot on the Super Ball carrier to save the game for your team.
  • HOOPS (FFA/Team) - Grab the Super Ball and smash it through the enemy goal ring to score a point. Use teamwork to pass the ball around and dominate your opponents.
  • DEMOLITION DERBY (FFA/Team) - Race around checkpoints while dodging projectiles thrown by your enemy racers. Will require lots of power-sliding to keep your momentum high as you plot the best course through the dance club. Other teammates should focus on blocking the enemy team's race leader.
  • CAPTURE THE CUBE (Team) - Grab the enemy power cube and bring it back to your base. Use strategic teamwork to toss the cube across the arena for a quick score. Protect your teammates as they carry the cube, and save the day by nailing the enemy cube carrier and returning it safely to your base.
  • HORDE (Solo/Co-Op) - See how high of a score you and your friends can rack up against endless AI bots in a single life. Featuring arena-specific leaderboards that allow you to compare scores with your friends.
  • TRAINING (Solo) - Become invincible and practice your trick shots against enemy bots!


Before the game is officially released, I am planning on these remaining features:
  • 10 Total arenas
  • 10 Total game modes
  • Additional polish on existing arenas and UI
  • More bot customization items
  • Trading Cards
  • Additional achievements and unlockables


I can not promise to include any of these, but I view these as important and will try my best to add them (possibly post-launch):
  • Steam Workshop Support
  • Level Editor
  • Replay System
  • Split-Screen local multiplayer
  • Loot Drop / Crafting System
  • Steam Music Integration
  • VR Support
  • Clan and Tournament support

PC System Requirements

    • OS: Windows XP
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    • OS: Windows XP, Win 7, Win 8
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space

Mac System Requirements

    • OS: 10.6.8 Snow Leopard
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    • OS: 10.9 Mavericks
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space

Linux System Requirements

    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
Helpful customer reviews
71 of 77 people (92%) found this review helpful
34 products in account
1 review
11.1 hrs on record
Early Access Review
I've been following this game since it's beta, long before it got greenlit.

RRDDD (or just Disco Dodgeball) is an easy to learn, hard to master multiplayer game (or singleplayer, against bots) that I loved since the first time I've played it.
The game basically consist of silly robots playing deadly dodgeball in several arenas. Different game modes add a lot of variety. For instance: classic deathmatch, FFA modes, hoops (think dodgeball mixed with basketball), elimination, and more.
There are also different "skill shots", that depends on the way you kick an adversary's ♥♥♥, and rewards you with cool explosions, xp, an epic voice anouncing your shot, and the right to brag a little and feel great.

There's a lot of things I'm probably forgetting, but all in all, this game is insanely fun, highly playable for an early access, easy to learn, and the community is great.

Special mention to Erik, the Dev. Great guy and really invested in Disco Dodgeball. You'll probably find him kickin' some ♥♥♥ in the game from time to time!
Posted: March 28th, 2014
Was this review helpful? Yes No
51 of 54 people (94%) found this review helpful
1,378 products in account
43 reviews
28.5 hrs on record
Early Access Review
The best multiplayer game I have ever played. Gameplay is really fun (like Unreal or Quake), soundtrack is AMAZING. Buy it. Play it with friends, friendly community, or just with bots. You will enjoy this game.
Posted: March 28th, 2014
Was this review helpful? Yes No
97 of 132 people (73%) found this review helpful
83 products in account
20 reviews
0.7 hrs on record
Early Access Review
Robots with moustaches play Dodgeball in a disco.

10/10 CAN'T FAIL.
Posted: March 28th, 2014
Was this review helpful? Yes No
34 of 36 people (94%) found this review helpful
58 products in account
1 review
20.4 hrs on record
Early Access Review
This game is extremely fun! I've been playing it since the beta early access, and believe me, it's definitely worth it! Simple concept, yet packed with action!
Posted: March 28th, 2014
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30 of 32 people (94%) found this review helpful
153 products in account
5 reviews
2.4 hrs on record
Early Access Review
i have seen this game grow so much, its always been loads of fun! and its only gonna get more fun! smashing your freinds in the face with a dodge ball is extremely entertaining! with several different game modes to choose from, with a variety of maps, and player customization. this game is tottaly worth the price :D
Posted: March 28th, 2014
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