RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
User reviews:
Very Positive (103 reviews) - 88% of the 103 user reviews in the last 30 days are positive.
Very Positive (2,925 reviews) - 90% of the 2,925 user reviews for this game are positive.
Release Date: Apr 2, 2015

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Recent updates View all (36)

June 21

1.31 update released!

Hey Runners!

RWR 1.31 has been released, with the following changes:

  • weapons: Milkor MGL ballistics and projectile dropdown tweaked
  • weapons: Milkor MGL and MGL Flasher reload speed increased by 30%
  • weapons: Lahti-L39 has now explosive rounds which can destroy shields, perforate enemies and slightly damage vehicles
  • weapons: TOW price reduced to 250 RP
  • weapons: Claymore reworked, it explodes on soldier contact and is a secondary, not a throwable anymore (needs to be "deployed")
  • weapons: M202 Flash selling price lowered from 50 to 30. Effective blast radius of the rockets raised from 4m to 4.5m
  • weapons: APR rifle added as unlockable primary weapon - bolt-action sniper rifle with suppressor
  • weapons: Beretta 93R added as secondary rare weapon - burst semi-automatic pistol with suppressor
  • weapons: Steyr AUG added as rare primary weapon - bullpup assault rifle with small zoom
  • maps: minor map fixes
  • misc: faction specific camouflage suit models added
  • misc: commonness of the Briefcase (equipment unlocking item) doubled for campaign. No changes in online invasion
  • misc: delivering cargo truck successfully no longer says objective cancelled additionally
  • misc: fixed lobby jeep collision model
  • misc: minor translation fixes
  • online: fixed /kick
  • ui: fixed inventory backpack percentage text transitions
  • ui: added max players slider for server activation menu
  • modding: fixed item and vehicle delivery configurators in full_campaign_template
  • modding: added possibility to control client joinable factions in server activation menu; requires <server_options show_available_factions="1"> in package_config.xml

Thanks to DarkyPwnz and Mayster for their weapon contributions and Happy Summer start everyone!

25 comments Read more

May 11

1.30 Workshop update released!

Hey Runners!

Modulaatio Games is proud to announce that the Steam Workshop support for RUNNING WITH RIFLES just went live! OMG YES!
To celebrate the Workshop release, RWR can be purchased with a -50% discount deal, lasting until the end of the weekend! Grab it while it's hot!

Mods for RWR can now be easily subscribed to and shared with RWR's full support of the Steam Workshop. Multiplayer servers using Workshop content will let players subscribe to the required Workshop items automatically upon connecting.

We've prepared the Workshop with some very cool mods already (let it be WWI, WWII, Sci-fi, racing or even Zombiiiies!) and are excited for all-new content submissions. Finally, all the great mods we've seen in the past few years can be made available to players easily.
We're also hosting dedicated servers running a few of the mods. See you there!

Here are just 2 examples of mods that have already been submitted:


RUNNING WITH THE DEAD (zombie apocalypse):

To make it easier to create custom maps, we are actually working on a map video tutorial which is our next top priority!
We also added 2 new languages in this update.

benvenuto ai nostri amici italiani!

Below you can find a complete list of changes for version 1.30:

  • translation: Italian - credits to Fabio Maina! ( )
  • translation: Chinese - credits to Candymew, c16gxy, MapleHouse, BillowRock and 牛奶竟然没我纯!
  • weapons: MGL Flasher - longer drum reload time
  • weapons: Pepperdust - overall buff
  • weapons: Milkor MGL - very rare weapon added
  • weapons: M202 Flash - very rare weapon added
  • weapons: Mini UZI, Steyr TMP and AEK-919K accuracy buffed
  • maps: Several map fixes
  • items: lowered the price for respawn flare from 300 to 150 RP
  • items: camouflage suit - detectability modifier reduced from 25% to 20%
  • vehicles: overall fill requirements adjusted - several vehicles were operated with too low amount of soldiers
  • general: all scripts ported to Angelscript
  • general: added campaign selection screen
  • misc: woman Greenbelts elite soldier model added
  • misc: woman elite soldiers have now custom die sound effects
  • misc: Brownpants have now 3 different basic soldier models instead of 1, like it already is for the other factions
  • misc: quick-picking up a vest type item won't make your former vest to disappear, but will be put in your backpack instead
  • ai: fixed a bug preventing stab usage sometimes
  • online: subscription handling for Steam Workshop items when joining a server with Workshop items
  • online: teamkill does not drop victim's items anymore
  • online: translations work more consistently on servers now
  • online: the player faction in official invasion servers switches from Brownpants to Greenbelts
  • modding: overlays-folder is deprecated but continues to work; all mods are now to be placed under packages, with package_config.xml defining how they show up in-game

Thanks to Warbrand2 and TheSoldier for their contributions!

87 comments Read more


“Average community rating”
9.5/10 – Desura

“Running with Rifles is the kind of game that you think you know how to play, but after you die a dozen times in a row you'll realize it's not actually about running around with rifles. [...] This ain't no arcade game!”

“This game stands out as a truly iconic shooter. With the vast range of gameplay aspects as well as the addictive style and pace, this game is truly one of a kind. War games have been done before, but never to such a free and open extent.”
10/10 – TheSmilingArsonist @ Desura

About This Game

RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.

In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.

The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.

As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!


  • hundreds of locations to explore from trenches to towns, deserts to snowy valleys
  • emergent AI that will question if you're as smart as you think you are
  • realistic cover system
  • dozens of different weapons, support and cover items, radio calls, vehicles
  • side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
  • 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
  • speech bubbles!
  • deaths and fails, a lot of them, including your own!
  • ...and of course, mods!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.6 GHz Dual Core
    • Memory: 1 GB RAM
    • Graphics: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM
    • DirectX: Version 9.0c
    • Storage: 600 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • OS: Windows 8.1/8/7/Vista
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • OS: Mac OSX 10.9 Mavericks
    • Storage: 600 MB available space
    • Processor: 1.6 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVidia Geforce 6800, ATI x800, Intel HD3000 or equivalent with 256MB VRAM - please note that the game is not playable with ATI/AMD proprietary drivers!
    • Storage: 600 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
Customer reviews
Customer Review system updated! Learn more
Very Positive (103 reviews)
Very Positive (2,925 reviews)
Recently Posted
( 1.5 hrs on record )
Posted: July 26
Product received for free
it was awesome!!!!!!!!!!!!
Helpful? Yes No Funny
( 337.5 hrs on record )
Posted: July 26
RWR is a game that's advertised towards light-hearted fun, but in reality, it's nothing like that. The bots often have one shot perfect accuracy (including going from standing to prone with mgs while you're shooting them with smgs and missing at close range), they will spawn from random flanks and behind you in friendly territory (as well as behind you in enemy territory from the direction you just attacked from), and you will get ambushed by random tanks, apcs, and waves without any way of knowing they're coming even if you're looking ahead. By the time you spot them and turn around, they're already in range and taking you out. Covert ops are a pain in the neck as well since stealth gear is very weak. You can't sneak up behind and stab sentries, the RNG on silenced weapons often misses even while close while means fellow sentries get alerted, and sentries will just randomly start patrolling where you are even if you've remained hidden and haven't fired a shot. Heck, if another player goes loud, the sentries will still hunt you down as if you were the one who made the noise. This includes turning 180 degrees around and one-shotting you, shooting through concrete barriers and elevated positions (although this is somewhat rare), and teleporting up ladders before killing you such that you don't even get a chance to defend yourself.

(For those looking for the "facts of the game" go here:

For those curious about my personal experience and success to know I'm not complaining just for being bad, go here: )

By the way, you can also be killed by spawning vehicles which give no advance indication of when they arrive as well as by sandbags you either place yourself or other players do. You'll also often get killed by enemies who focus on you rather than defending their territory against the massive friendly army that's imminently going to be captured only to not get the capture bonus. Capture bonuses themselves also seem somewhat random. Sometimes, you get 250RP. Other times, 150. Then, there are times you get nothing. It doesn't seem to correspond to the time spent in an area or enemies killed either.

To be fair, you can turn down the difficulty in singleplayer mode, but singleplayer is very repetitive and doesn't offer much replay value. There is also little to no active PvP which is a shame since this game would shine in it. My guess is the devs have spent an immense amount of effort fine tuning the AI that they don't focus enough on player interaction. Heck, the chat in the game is a disappointment as well. You can only see three lines at a time unless you look at the chat log, there's no VOIP support like in Battlefield or Planetside, and you can't draw on the map to describe plans even to only people within your own squad. This includes not knowing where fellow teammates are dropping artillery support such that it's easy for players to catch each other in the crossfire, and it includes not being able to show people where you need a medic such that they could run over with a medkit to help you when you're down. Yes, you can type map coordinates into chat, but only elite players will pay attention to that. Most players don't even run around with medkits because you only get knocked down if you're wearing additional body armor which costs 5-10x the amount of your regular loadout such that most people don't use it.

On the other hand, you can't call off friendly AI that tries to heal you in exposed positions which would result in you being immediately shot once you stand up. The enemy AI also has a tendency to throw grenades when it sees friendly medics running at you, so while it would be nice to tell friendly AI to wait for you to retreat some more behind cover and out of range as you crawl on the ground, you're just going to get blown up.

To be fair, there is an somewhat interesting level up progression in the game that unlocks more and more equipment, support abilities, and squad size, but still, it's a bit of a letdown. There are no stats to upgrade like firing rate, reload rate, moving speed, accuracy, endurance, stealth, loot drop rate, support ability speed, vision range, etc. The game also lets you spawn anywhere that your side has under control at yellow dots on the map, but these yellow dots can be easily deactivated by random enemy spawns or by teammates who engage one at a time instead of altogether. This especially happens in covert ops where you'll pop a flare, and some noobs or trolls will come along without silenced weapons just to spoil your spawn point since the enemy sentries will swarm over it.

Trolling is kind of rampant as well in vehicles being wasted, people running each other over, or people grabbing the loot from enemies that other players killed (only to lose it thereafter). Many players also grab other players dropped rare guns and sell them instead of using them despite how players will often pay 10-20x as much as the armory pays. To be fair, elites are rather friendly in this regard, but most people aren't elite in this game. Heck, it's quite common to stumble across a team without elites that doesn't grasp teamwork at all and stagnates in areas that should be easy to clear with just a little bit of cooperation.

Ultimately, this game seems like it should be groundbreaking, and it's a shame that it has so much wasted potential. For those who think it's going to be this MMOFPS with an open world where people fight for their sides to boost their performance by achieving objectives while cooperating with a squad from one map to the next where success or failure impacts the future and some goofy shenanigans offer memories to remember..., this game is not that.

On the other hand, there are better games in the same genre that I would suggest you play instead:
Helpful? Yes No Funny
( 3.5 hrs on record )
Posted: July 25
Great for those who love dying and being dead
Helpful? Yes No Funny
( 5.7 hrs on record )
Posted: July 25
Perhaps four hours isn't enough time to give this game. Perhaps the AI isn't designed around the concept of playing alone. Perhaps I'm not as good at video games as I thought.

But I've been trying to capture this "Eastern District" sector for FOUR ♥♥♥♥ING HOURS. I read in some thread from a few years back that the AI values defense more than offense. Quite frankly, though, that sort of turtling up is what turns RTS's into unnecessarily long slogs. And since this game isn't an RTS, I can't tell my own team not to turtle up.

The game has its fair share of pros and cons, and I approached this game like I do any other game. I boot up the game, start a campaign at the game's default difficulty setting or harder, and try to beat the campaign. On one hand, this game really makes you feel like an expendable soldier in a massive war. When the massive array of weaponry and armor ISN'T locked behind the ridiculous level requirements, it's actually really impressive. On the other hand, the controls are a bit wonky (The player characters seem to have a hard time discerning between cover and empty space), the AI is unusually asinine (That SPAS makes a better sniper than the sniper in the hands of this game's aimbots). The game is played at this weird perspective that makes it unusually hard to get used to the fact that there are things behind the terrain.

Worst of all, the default experience and resource gain is actually really stupid. Why do I have to kill 150+ men without dying (It's even more since you seem to spontaneously combust occasionally) just to reach PFC? Also, I see all these medals and achievements flying around about how this low-ranking sergeant has killed the population of entire towns. If I'm so great, why do I feel like my entire faction doesn't listen to me?

I saw a dev say how their faction auto-captures a region after an hour or so. Since starting this review, I left the game on in the background and prayed that my mass murders of the enemy were miraculously the reason why my army refused to move up.

We're about to lose East Beach.

I think the worst part is, I started up another campaign, but rigged everything in my favor, just to see what capturing the whole map was like. It was actually a lot more interesting solely because the tide of battle was actually moving. When I captured the whole region, I found out the campaign wanted me to slog through NINE DIFFERENT REGIONS. I don't want to do that on the base difficulty.

If I can fine-tune the difficulty to something that isn't full of ♥♥♥♥♥♥♥♥♥ while still remaining challenging, I'll let you know. But as a forewarning, I don't like the thought of it, because it makes me feel that I have to rig the game in my favor just to win.

EDIT: We finally took Eastern District. Then immediately lost it. I'm not even mad. I've moved past that towards a sort of Zen state. I took the district. Even though my general is a total idiot, and my comrades will never move past Grade 2, I have won my own personal victory. And with that, I uninstall, content that I have finally moved passed the obstacle that so long perterbed me, even if it was for less than a minute.
Helpful? Yes No Funny
( 3.8 hrs on record )
Posted: July 24
Very fun if your drunk/high, just as fun sober, but bored after 15 mins. Get it on sale tho
Helpful? Yes No Funny
hugh jarsole
( 13.9 hrs on record )
Posted: July 24
s'pretty good
Helpful? Yes No Funny
( 1.5 hrs on record )
Posted: July 23
Looks like it could be really fun with alot of practice but i found this game way to hard and the trailer is very decieving so i got u refund i would suggest not buying this unless you are absolutely sure you want it.
Helpful? Yes No Funny
The Sour Lemon Guy
( 20.7 hrs on record )
Posted: July 23
Good game but could have a better tutorial for newer players and an advance tutorial to explain the complicated game mechanics.
Helpful? Yes No Funny
( 0.2 hrs on record )
Posted: July 23
If you are using a Macbook Air older than 3-4 years old, this game will have a terrible frame rate, so keep that in mind before buying. Other than the frame issues, its a good game.
Helpful? Yes No Funny
( 0.8 hrs on record )
Posted: July 23
great game about running with a rifle
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
35 of 41 people (85%) found this review helpful
39 people found this review funny
10.0 hrs on record
Posted: June 30
I played as the 'Grey collars' because I like the stark uniforms contrast against the environment.

About 15 minutes in, I have gotten many kills, and have done modestly. However, am still a rank one private.

About 20 minutes in I realised I can massacre the enemies who have surrendered after the battle.

I Specifically go around the battlefields I have one murdering anyone left behind.

I am rewarded for this. not only rewarded, but given positive propaganda messages like "Well done" and "Getting Serious!" etc.

40 minutes in, i am a sergeant, with several troops under my command, elite weaponry, stealthy snipery stuff etc.

My deathsquad march into enemy bases alone, plant explosives and turrets and slaughter the enemy, drawing fire from the real target.

50 minutes in, Start calling my men the Sturmtruppen. at this point, I realise I am the bad guy

I Immediately exile and kill all the 'J' words, and crush the rebel scum.

Become the supreme ruler of the entire map. Annex the Bootleg islands and take over keepsake bay.

1 hour or so in, blow up Alderaan.

10/10 This game made me question my morales, and I started pretending to be anakin skywalker. that'll teach them god damn jedi. I haven't played multiplayer yet, but am about to.

This got off topic, but buy the game. you won't be disappointed
Was this review helpful? Yes No Funny
12 of 16 people (75%) found this review helpful
1 person found this review funny
28.2 hrs on record
Posted: June 27
Very in depth mechanics. Has stealth, has cover and angles, has suppresion fire, has loads of teamwork. Loads of fun.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
6 people found this review funny
108.8 hrs on record
Posted: July 16
I think after playing 80+ hours, I can write a review of the game.

Took me over 5 hours to complete one battle...
In this time I...
...roadkilled my own man because they ran in front of me.
...wanted to sneak into the enemy base to make a surprise attack... got roadkilled by my own team before I got there.
...called in an Airstrike... only for it to come to late and murder dozends of my own soldiers.
...tried to collect the enemies weapons for the achievment... to get killed 2 meters in front of the armory.

10/10 Would get roadkilled by my own team again!
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
13.9 hrs on record
Posted: July 2
Simply put, Running With Rifles is fantastic.

After a few hours of play it has brought back that nostalgic feel of playing Battlefield 1942 in a friend's basement, trading off every round, replaying the same map endlessly because each battle was different. Running With Rifles captures this classic, comic-book style of gameplay perfectly, and can be played in such a manner as well, not to mention the online capabilities.

The game functions on a game mode similar to Battlefield's "Conquest" mode, where players fight over a control point until they caputure it, forcing the enemy back to another controlled point. The large maps and huge number of NPC's make the battles chaotic and interesting. Ocassionally battles with certain settings will end up bottlenecking at certain points, but this forces you to try new tactics. From vehicles to airstrikes, and not to mention a pretty cool selection of mods, this game has a lot of replay, and I can see myself sinking a lot of time into this one when I'm looking for a quick action game. The arcade style and quick match setups let you play a fast match or an epic battle, and you won't even realize how long you've been gaming.

-Simple, but well done graphics.
-Classic, comic-book style gameplay
-Nice complement of mods.
-Easy to pick up and play.
-Great multiplayer community.
-Great optimization.
-Great for gamers looking for a fast paced just for fun game.

-Certain chokepoints are unwinnable when outnumbered.
-AI doesn't always attack the same position as you, sometimes stands idle.
-Not for gamers looking for a story or a profoundly "deep" game - it is classic run-and-gun.
-Does not do my taxes.

I got this game on sale, but I would gladly pay full price. Play it if you want an arcade style run-and-gun. You'll love it.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
55.7 hrs on record
Posted: July 22
A beautiful mix between good ol' Battlefield (1942 and 2) and ARMA with Minecraft "kind off" graphics.
This top-down wargame shooter has three different armies with they own arsenal of fire arms and vehicles.
The player would start as a simple soldier with a rifle and a granade. The more battles he fight, the more experice he would get. More experience would mean access to different weapons, to a radio for calling for artillery support or paratroopers and even be able to command a squad.
The maps would be from middle size to big ones. The player would find him self fighting on deserts, frozen woods and even cities with lots of friendly and enemy troops and vehicles. The best part of this, is that the maps are completly open for the player to decide if he follows the course of a battle plan or do things his way.

The vanilla experience is great, but if you play with overhauls like Overlord and Mass Effect Overhaul the experience would be even greater. This game is well worth your "monies".
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2 of 3 people (67%) found this review helpful
Not Recommended
8.9 hrs on record
Posted: July 14
Product received for free
Despite the rage inducing mechanics of dying more than you do in Dark Souls, I still keep wanting to play.

Alas, I wouldn't recommend this game.

My personal experience with the official servers is resyncing during critical moments (like the game is doing its best to get me killed when I'm doing good).

"Hey, you can stealth with these weapons."
No, you can't, stealth just doesn't work.

That's all I have to say, there isn't much else to the game than running around trying to kill things and then dying from an AI that one shots you where you have to empty a full clip at them.
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3 of 5 people (60%) found this review helpful
9.2 hrs on record
Posted: June 29
A pretty good game definitely worth buying (obviously on sale). It has a few flaws; main menu is a map so has a loading screen, some maps are practically imposible and the PvP multiplayer is dead (the coop is not dead).
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1 of 2 people (50%) found this review helpful
1 of 2 people (50%) found this review helpful
20.8 hrs on record
Posted: June 28
good game not many single player games that require team work to have decent ai but you guys made great ai i suggest you have more control of your squad like giving them specific weapons, telling one to go there and another go 100 meters in the other direction (not literally more control for each squad member) making them drive another vehicle (don't think that will happen but will be cool) and make them take weapon deploys like mgs and mortars
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1 of 2 people (50%) found this review helpful
33.3 hrs on record
Posted: June 30
Can not recomend this game more!

RWR combines a 2D shooting and strategy game with an awesome concept. To some it may seem like a meanial game, constantly dying and respawning as somebody different. RWR perfectly embodies war in the fact that you don't matter. You are not going to make a big differnce in the war, just a pawn. However, as you grow in the ranks, you get more squad members to go on missions with you to flank the enemy, or to defend a certain spot.

I fully recommend this game to anyone who likes strategy and war games.
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