RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
Recent Reviews:
Very Positive (190) - 86% of the 190 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (4,328) - 89% of the 4,328 user reviews for this game are positive.
Release Date:
Apr 2, 2015
Developer:
Publisher:

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Downloadable Content For This Game

 

Recent updates View all (54)

December 8

1.62 update released!

Hey there!

RUNNING WITH RIFLES version 1.62 is out! As another fine tuning update, this time we worked on improving vehicles, boats and tanks in particular, along with vehicle "ghost" rendering when occluded by other visuals and some new particle effects. Another rare weapon has also been added in campaign and Invasion, there can never be enough of those!

Boats behave more smoothly with beach areas now, having a larger range how far into beach you can steer and moving slower when in partial contact with ground. Tracked vehicles such as tanks now allow finer rotations while in motion and the so called "neutral steering" behaves more reliably - appears the AI drivers think highly of these improvements as well. Additionally, the AI can now handle straight driving better (surprisingly difficult if you think about it) with much less zigzag from side to side.

Additionally, we have some new vehicles for the Pacific DLC as shown in the picture; an armory boat for the IJA and one for the USMC. Those can be pretty handy when landing at a beach without any static armory far and wide.

We also added a new armored transport vehicle for the IJA: Type 1 Ho-Ha. It's a relatively fast half-track with 3 mounted MGs that are covering the front part of the vehicle. It has been added as a radio call as a counter-part of the USMC LVT-4.



Changelog v1.62:

  • boats: speed and acceleration made to drop when in contact with beach
  • boats: extended range to stay alive when in contact with beach
  • vehicles: tweaked collision handling when broken
  • vehicles: improved tracked vehicle steering control when switching between accelerate and reverse while turning
  • vehicles: tracked vehicles now have a short window for smooth rotation when in movement
  • vehicles: added ghost rendering
  • vehicles: added marker_offset support for offsetting player and squad member markers
  • visuals: improved beach - land transition area
  • visuals: added smoke particle emitter for vehicles under 25% HP
  • visuals: added custom effects/sounds for some blast projectiles when hitting a vehicle
  • visuals: fixed vehicle "Spawn disabled" text color
  • inventory: fixed narrow item background frame rendering
  • lobby: reduced loading time when processing individual maps for quickmatch menu
  • ai: fixed bug with leaders not calling for medic when wounded
  • ai: improved vehicle steering, less zigzag now
  • ai: fixed vehicle weapon slot indexing for sight range
  • ai: overall higher sight range for AI vehicle gunners
  • invasion: official invasion servers set to Graycollars as player faction
  • weapons: very rare Stoner 62 added (LMG with scope)
  • weapons: mesh based weapons no longer show ghost visual over character
  • modding: added support for vehicle and terrain tags in hit type projectile sound effects
  • modding: added support for vehicle tags in projectile particle effects

Changelog v1.62 (Pacific DLC):

  • invasion: official pacific invasion servers set to IJA as player faction
  • weapons: AN/M2 "Stinger" commonness from 0.0001 to 0.05
  • weapons: Type 98 commonness from 0.0001 to 0.05
  • vehicles: Higgins Armory boat for the USMC added
  • vehicles: Daihatsu Armory boat for the IJA added
  • vehicles: Type 1 Ho-Ha transport half-track for the IJA added
  • calls: Reinforcements - Type 1 Ho-Ha radio call for the IJA added

Happy Running!
26 comments Read more

November 16

1.61 update released!

Hello Runners!

Today we bring you an update, which is for the most part about fixing stuff for the initial release of the PACIFIC DLC.

Changelog v1.61 (Vanilla):

  • vehicles: fixed reverse speed limiting
  • modding: vehicles - added individual tire visual control with index keyword
  • modding: vehicles - added character_leave_request_mode keyword, possible values any, friendly, none
  • general: removed a few unnecessary savings and profile loads at start of match
  • maps: few fixes here and there
  • maps: lowered max pixel error for terrain lod handling to preserve full quality near beach areas
  • bug: fuel barrel debris meshes expect a texture but no texture is given; ogre/opengl shows weird yellow/black checker texture when texture is missing
  • visuals: added some margin for disabling water rendering to prevent water disappearing in certain cases
  • ai: fixed a case of medic healing without request
  • ai: added bots to request for a medic when wounded with a random time delay
  • config: added option for using OpenGL on Windows
  • config: added a resort to launch the config in OpenGL if there's a DirectX related error
  • game: if there's a video mode or DirectX device name related issue when starting the game, config will run after dismissing the error dialog
  • campaign: fixed back to main menu button in continue as new campaign menu to actually say back to main menu and go to main menu and not campaign selection (different campaign implementations are not compatible)
  • dominance: fixed certain stages crashing




Changelog v1.61 (Pacific DLC):

General Bug Fixes:

  • translations: several fixes here and there
  • fixed southern tip of Saipan beaching landing craft
  • fixed climbable netting on island5 attack ship
  • fixed a building collision on Downfall
  • fixed foxhole at Bougainville
  • corrected Type 98 Autocannon Deploy price and xp requirements - 200 RP, 5k XP , 1 max carry
  • fixed flamethrowers not giving a weapon name when killing players
  • fixed Saipan pillbox placement
  • fixed Saipan in IJA campaign starting with 2 bases
  • added Type 2 Model A prone animations
  • IJA at USMC Guadalcanal now surrender when final base is lost
  • fixed M1903A1 Sniper not being unlockable by the IJA
  • fixed Bougainville campaign map not showing faction colors
  • xp of Veterans increased, may now spawn with all listed weapons
  • Corrected faster Type 11 LMG reload while prone

General Changes:

  • PT Boat gunners and driver have shields
  • Daihatsu driver protected by frontal shield
  • vehicles: friendly units (only) can now be pulled out of a tank and pillbox
  • added more armories and stashes to all maps
  • map views more transparent
  • adjusted Small Wrench animations
  • added vehicle spawn points on maps
  • added morphine to briefcase unlockable list
  • bayonet variants no longer unlock in the armory
  • removed artillery calls from USMC on Guadalcanal until Phase 6
  • made Veteran and Banzai vests droppable (30 second lifetime, only visible to player who dropped it)
  • USMC Guadalcanal enemy counts tweaked
  • maps: added more fortifications to The Heights objective on Downfall
  • maps: ambient color tweakings (e.g. brighter nights)
  • invasion: added the gold bar item in the armory
  • ai: banzai charger behavior tweaked and improved
  • smoothed and improved various animations
  • added a check for being hidden in vehicles that it'll deny stabs and close range weapons
  • made all reinforcement calls require a 3-block radius where no enemies are allowed
  • vehicles: added character_leave_request_mode vehicle parameter, options are "friendly", "none" and "any" - applied to combat vehicles/pillboxes
  • vehicles: AI will leave stationary weapons when the base swaps to the enemy faction
  • Flamethrower Flame: gravity from 25 to 21 (should have a higher arc now, allowing it to fire more easily over certain cover.)
  • Banzai (player vest) Layer 1 speed reduced from +0.18 to +0.15, Layer 2 speed increased from +0.12 to +0.2, hit success decreased from +1.5 to -0.35, detectability increased from +1.5 to +2.5
  • Banzai (AI troops) Layer 2 speed increased from +0.15 to +0.225, hit success decreased from +1.5 to -0.25, detectability increased from +1.5 to +2.5

New Content:

  • translations: Russian language added
  • ANM2 'Stinger' Light MG (rare) added
  • Type 98 'MG-15' Light MG (rare) added
  • M1928 Thompson w/ Large 100-round Drum (variant) added
  • M2 Carbine w/ Bayonet (variant) added

Weapon Balance:
  • 5-Inch Gun projectile no longer affected by gravity
  • Small Wrench repair amount increased from 1.0 to 1.5
  • Large Wrench repair amount increased from 1.5 to 2.0
  • Morphine weight reduced from 2 to 1, max carry increased from 2 to 4 depending on rank, price increased from 5 to 10
  • M1 Garand Field-Modified Launcher price increased from 50 RP to 175 RP, radius increased from 3.5 to 4.5, and damage increased from 1.5 to 2.0
  • M12 Trench Gun single reload reduced from 0.82s to 0.7s
  • M1928 Thompson reload time increased from 1.80s to 2.0s (new animation)
  • M1A1 Thompson reload time reduced from 1.80s to 1.34s (new animation), kill probabiliy increased from 0.6 to 0.65, kill decay start time decreased from 0.23 to 0.22
  • M1918A2 Bar crouching accuracy increased from 0.68 to 0.75
  • Type 11 recoil reduced from 0.182 to 0.165
  • M1 Garand + bayonet variant velocity increased from 120 to 125
  • M1903A3 kill decay start time increased from 0.2 to 0.5, sight range increased from 1.0 to 1.10, crouching and over wall accuracy increased from 0.915 to 0.925
  • Type 4 "Garand" recoil reduced from 0.3 to 0.28
  • Type 14 Nambu + engraved kill probability increased from 0.525 to 0.55
  • Type 38 Rifle + bayonet variant kill decay start time increased from 0.1 to 0.3, sight range increased from 1.0 to 1.10, crouching and over wall accuracy increased from 0.915 to 0.925
  • Type 96 LMG + bayonet variant kill decay start time increased from 0.35 to 0.4
  • Type 99 Rifle + bayonet variant kill decay start time increased from 0.2 to 0.4, sight range increased from 1.0 to 1.10, crouching and over wall accuracy increased from 0.915 to 0.925
  • Type 100/44 Bayonet price reduced from 50 to 20
  • M2 Flamethrower fuel capacity increased from 150 to 175
  • Type 93 Flamethrower fuel capacity increased from 125 to 150, jet fuel arc set the same as M2 Flamethrower
  • all sniper rifles view range increased from 1.7 to 1.725
8 comments Read more

Reviews

“Average community rating”
9.5/10 – Desura

“Running with Rifles is the kind of game that you think you know how to play, but after you die a dozen times in a row you'll realize it's not actually about running around with rifles. [...] This ain't no arcade game!”
Co-Optimus

“This game stands out as a truly iconic shooter. With the vast range of gameplay aspects as well as the addictive style and pace, this game is truly one of a kind. War games have been done before, but never to such a free and open extent.”
10/10 – TheSmilingArsonist @ Desura

About This Game

RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.

In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.

The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.



As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!

KEY FEATURES

  • hundreds of locations to explore from trenches to towns, deserts to snowy valleys
  • emergent AI that will question if you're as smart as you think you are
  • realistic cover system
  • dozens of different weapons, support and cover items, radio calls, vehicles
  • side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
  • 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
  • speech bubbles!
  • deaths and fails, a lot of them, including your own!
  • ...and of course, mods!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.6 GHz Dual Core
    • Memory: 1 GB RAM
    • Graphics: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    Recommended:
    • OS: Windows 10/8.1/8/7/Vista
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    Minimum:
    • OS: Mac OSX 10.9 Mavericks
    • Storage: 800 MB available space
    Minimum:
    • Processor: 1.6 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVidia Geforce 6800, ATI x800, Intel HD3000 or equivalent with 256MB VRAM - please note that the game is not playable with ATI/AMD proprietary drivers!
    • Storage: 800 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    Recommended:
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
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