RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
User reviews:
Very Positive (2,510 reviews) - 90% of the 2,510 user reviews for this game are positive.
Release Date: Apr 2, 2015

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Recent updates View all (34)

February 17

1.25 update released!

Hey Runners,

This is mainly a hotfix patch.


  • Fixed item duplication bugs
  • Fixed map5 where the heightmap processing had faulty blur values
  • Fixed a few wheel models
  • small map fixes here and there
  • The MG42 weapon now has a 150 rounds magazine (was 75 before)

29 comments Read more

February 9

1.24 update released!

Olá aos nossos amigos Portugueses e Brasileiros!
Witajcie! Chcielibyśmy powitać wszystkich graczy z Polski!

this small update is mainly dedicated to our Polish and Brazilian/Portugese runners out there!
Full credits go to Paweł "Brodaty" Midvith ( ) and Ivan Santos aka "DGangJ" without whom those translations wouldn't exist, thanks a lot guys!

Happy running!


  • Portugese translation added
  • Polish translation added
  • fixed a bug with inventory UI staying busy after switching to an unreloadable weapon, e.g. riot shield
  • small map fixes here and there

32 comments Read more


“Average community rating”
9.5/10 – Desura

“Running with Rifles is the kind of game that you think you know how to play, but after you die a dozen times in a row you'll realize it's not actually about running around with rifles. [...] This ain't no arcade game!”

“This game stands out as a truly iconic shooter. With the vast range of gameplay aspects as well as the addictive style and pace, this game is truly one of a kind. War games have been done before, but never to such a free and open extent.”
10/10 – TheSmilingArsonist @ Desura

About This Game

RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.

In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.

The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.

As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!


  • hundreds of locations to explore from trenches to towns, deserts to snowy valleys
  • emergent AI that will question if you're as smart as you think you are
  • realistic cover system
  • dozens of different weapons, support and cover items, radio calls, vehicles
  • side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
  • 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
  • speech bubbles!
  • deaths and fails, a lot of them, including your own!
  • ...and of course, mods!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.6 GHz Dual Core
    • Memory: 1 GB RAM
    • Graphics: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • OS: Windows 8.1/8/7/Vista
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • OS: Mac OSX 10.9 Mavericks
    • Processor: 1.6 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVidia Geforce 6800, ATI x800, Intel HD3000 or equivalent with 256MB VRAM - please note that the game is not playable with ATI/AMD proprietary drivers!
    • Storage: 400 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
Helpful customer reviews
118 of 122 people (97%) found this review helpful
61 people found this review funny
174.8 hrs on record
Posted: December 1, 2015
Plastic Army men that came in baggies and buckets were originally manufactured in GREEN, TAN, and GREY.

The fact that the three sides are GREENbelts, BROWNpants (Tan), and GREYcollars made me realize, sometime after 20 hours of commiting atrocious warcrimes, that I was once again playing with plastic army men...

Except with more blood, bullets, horrible screams, hopelessness, and frustration that made winning even more rewarding than knocking over all green soldiers with my fist to represent a grenade as a kid since, now, I'm knocking over all the green soldiers with a virtual, lethal grenade as an ADULT.

This virtual plastic army man simulator is now my favorite game, so you'd better believe I recommend you to buy it.
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76 of 80 people (95%) found this review helpful
64 people found this review funny
773.2 hrs on record
Posted: December 26, 2015
Key Features of Running with Rifles
-slowly bleeding to death because no one has a medkit
-being dominated by AI more intelligent than your comrades
-trying to retreat and being destroyed by a hail of grenades
-so many enemies it feels like theres a Black Friday sale going on

It's a pretty good game. only play in my spare time though.
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40 of 46 people (87%) found this review helpful
1 person found this review funny
12.9 hrs on record
Posted: April 4
Didn’t your mother tell you not to run with your rifle out? It’s dangerous!

Running With Rifles is a top-down, tactical shooter developed by Modulatio Games. In RWR you play as a soldier for one of the game’s three factions: Greenbelts (America), Brownpants (Russia) and the Greycollars (Germany). Most of the game’s maps see all three factions fighting each other though some of the small maps are just one on one battles.

The game’s cartoon-esque graphics are fantastic and fit really well with the game itself. They give the game the feeling that you’re playing with little toys in a sandbox. The UI is minimal, it’s big enough for you to see it and there’s all the information you need but it stays out of your way so that you can see everything on screen and effectively aim at enemies. What you see on screen also isn’t the limit of your view, if you stand still and aim off screen your view will move out slightly so you can see further (though your soldier probably won’t be on screen).

What makes RWR so special is the fact that you play as a regular soldier. Sure, once you’ve ranked up you become a little more important, you’ll even have your own squad, but you die a lot and when you die you become a new soldier (though you keep your XP). You’re going to die a lot. Even if you’re really good at the game there’ll be time where there’s a sniper on a roof you didn’t see or a tank that somehow managed to creep up on you. Dying without the ability to put up a fight in this game can be frustrating but it’s made up for by the awesome, intense firefights or the moments where you’re behind enemy lines, picking them off one by one without them figuring out where you are.

Weapons, vehicles and other equipment, while not the main focus of the game, have enough variation to remain interesting. Each faction has their own weapons and while you can unlock the weapons of the other factions by selling the weapon you want five times (enemy soldiers drop their weapons and equipment when they die) you’re going to spend most of your time using your own faction’s weapons, bought with RP (Resource Points) providing you’re a high enough rank for certain equipment. As you’d expect the factions have an assault rifle, sniper rifle, LMG etc. as well as silenced pistols and small submachine guns. Equipment ranges from frag grenades to ghillie suits as well as less exciting things such as deployable cover. Other than some small boats for specific maps, the vehicles in RWR are land vehicles. These range from common jeeps to armoured transport vehicles and tanks as well as a few others. What vehicles you’ll find (and what quantity you’ll find them in) depends on the size and location of the map. For example a small island map will have far less tanks than a large landlocked map will have.

Weapons and equipment aren’t the only thing to spend your faction’s resource points on. Above a certain rank you’ll be given a radio to use and, again depending on your rank, you’ll be able to make certain requests. Low ranking soldiers can call in small airstrikes and paratroopers while those who are higher ranking can call in more advanced support units such as tank units. While I didn’t find support units overly helpful (paratroopers are usually killed while they parachute in if there are any enemies around) I did find the airstrikes particularly useful for situations where I was pinned down by enemy forces who were a safe distance away.

Going back to basics, the game has a campaign mode as well as a quick match mode, both of which are available for multiplayer. For singleplayer, both modes allow you to fully customise the difficulty as well as choose what rank you start at, something that’s particularly good if you want to play a campaign as another faction but don’t want to start with the most basic equipment again. The campaign sees you fight on several different maps (some of which only feature one enemy faction depending on the map’s size) and once you take complete control of a map you’ll have to move on to another one by driving to an extraction point that will take you to the next location. The one thing that bothered me about this portion of the game is that, at least from the Greenbelt campaign (I haven’t played the others yet), the maps split off and some maps are only connected to one other map. What this means is that you have to backtrack through a map you already control which gets rather tedious, especially if you accidentally extract to the wrong zone. It’s not a huge issue but it certainly bothered me.

Lastly, I’ll briefly talk about controls/gunplay. There’s not much that’s noteworthy about controls since they’re very good but there is one part of the game’s controls/gunplay which manages to be a great feature and a not so great feature at the same time. You see, in RWR you have two reticles. One large one which is shows where you’re pointing with your mouse and one tiny one which shows where your bullet will actually go when you fire. The reason you have the second one is because the maps aren’t flat and there’s also lots of cover so you need to know if you’re actually going to hit. In theory, having both reticles is fantastic. The problem with this is, the second reticle is so small (it’s also a very faint white) that it’s rather difficult to see and I died a fair few times because I was straining to see the little reticle and an enemy came up and took advantage of my distraction.


Running with Rifles is a truly awesome tactical shooter that's great for singleplayer and multiplayer despite its minor issues. Whether you’re looking for quick skirmishes or long battles, RWR has a hell of a lot to offer players.

Lone Ranger Reviews.

El K.
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26 of 29 people (90%) found this review helpful
22 people found this review funny
15.4 hrs on record
Posted: January 22
I made it to the last level in the greenbelts campaign. After a 2 hour stalemate, we had victory in our grasp. Then 50 ♥♥♥♥ing soldiers and 4 APC's spawned. We were driven back into a stalemate. All those hours wasted. All those casualties. It broke me. This game broke me.

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25 of 28 people (89%) found this review helpful
18 people found this review funny
30.3 hrs on record
Posted: November 28, 2015
Never knew that it was possible to get Post Traumatic Stress from a game before, but I think that's what I've got now. Every time I close my eyes I'm back in the bushes with my rifle and pockets full of booze, porn, and strange rubber bullets...

10/10 dads would get rekt by the bully's dad
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