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RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
Release Date: Mar 13, 2014
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“RUNNING WITH RIFLES is currently in beta. To be honest, it's been in beta for the past 2.5 years, so it seems we're on our way to make RWR 1 with sequels 2 and 3 all in one game! This, my friends, happens when the developer keeps listening to the player feedback! Thanks guys, we love you!

By now, the game comes with lots of content, vehicles, deployable elements, sick amount of AI logic, multiplayer and dedicated servers, multifaction battles and a campaign. You might think we're on the final stretch here and you're right, we sort of are! Nevertheless, we still think Steam Early Access is the right place for RWR right now, as we still anticipate about 6 months of hard work ahead of us to utilize the most of the potential in the underlying game system, and, you can still affect what goes in the game!

It's also not absolutely set in stone that we wouldn't deviate from the current plans completely if things required it. For example, it'll be interesting to see how Steam Early Access will affect the player counts in RWR online, we're hoping it will!

Check the bottom of the Steam page for the upcoming stuff. We hope you have fun time running around in the game, and come say hello on our IRC channel #rwr at quakenet.

Remember to try the demo before throwing your money at us, it's common sense. We'll have the demo available in Steam soon, but in the meantime you can find it on our website http://www.runningwithrifles.com.

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Recent updates View all (5)

0.97 update released!

July 10th, 2014


* maps: ninth map, Black Gold Estuary, added

* general: removed anti-air from quick matches; can't know which faction is to have the AA as only one can have

* character: wounded now falls down properly when crawling over an edge

* character: character now visually says spotting of a target

* menu: campaign menu clean up

* menu: added confirmation for save game deletion

* menu: added loading screen and menu soundtrack

* menu: possibility to reconnect without going to lobby first

* inventory: inventory UI made to support scaling better

* mapview: chatting in mapview now works again

* usability: when control helpers are enabled, pickup key is shown with on-ground items

* usability: deploying sandbags and weapons now automatically align placement with overlapping elements in front

* usability: mod key + pickup key puts an item straight to backpack

* campaign: unlockable items now stay in stock for 4x longer time

* campaign: armories accept bringing in enemy weapons, 5th will make the weapon available in the armory

* campaign: map specific AI-player compensation parameter added,
Moorland Trenches made tiny bit easier this way - mostly affects heavily populated online

* campaign: hidden vehicles added, can be delivered to armories for a reward

* weapons: rare flashbang launcher added

* online: fixed respawning on reconnection without a weapon in hands recreating the previous weapon regardless if it was rare

* online: "-character now allowed in server name

* config: config now offers choosing which monitor to play in, Windows only

* hotkeys: pressing hotkey picks up a player id when pointing at a player

* Steam: Steam integration work began; player's public SteamID is shared in online, friends IDs are queried; can be used for tagging in 0.98

15 comments Read more

0.96 update released!

June 5th, 2014


*campaign: added ability to play with any faction
*campaign: enemy faction order is randomized
*campaign: added campaign mod support and list
*ai: added ability to use cover deployment items
*mapview: player and vehicle movement made smoother, troops distribution is now visualized as clouds rather than numbers
*mapview: squad driver command marker added
*mapview: base alert markers are now bigger and centerized
*mapview: items are no longer inspected on ground at mouse cursor when in *mapview
*mapview: AI chat is no longer shown when in mapview, nearby player chat gets redirected to radio message list
*scoretable: scroller added
*awards: old badge awards are no longer counted, but the notifications are still *shown; campaign comes with ranked medals & titles granted by reaching given goals
*stats: some new stats added
*weapons: added rare/unlock weapons AA-12, Desert Eagle (+gold), Claymore mine
*weapons: physical recoil of the deployable minigun and MG set to 0.0 to avoid wandering on shooting
*targets: added AA weapons emplacement in campaign for enemies, denies air drops for other factions until destroyed
*targets: water tank, mortar ammunition crates added
*vehicles: minor bullet exposure reduction of soldiers sitting in a jeep (raised the top of the collision mesh by 0.2)
*vehicles: mass of the dumpster raised
*special crates: removed ability to spot them
*chat log: visual improvements
*calls: calls now support spawning soldiers from specific soldier groups; paratrooper calls ensure one medic
*elite soldiers: accuracy and sight range increased
*maps: several minor tweaks and fixes
*sounds: a few reworked weapon sounds
*particles: slightly reworked particle effects with textured explosion debris
*general: larger horizontal panning factor for less wide than 16:9 aspect ratio resolutions
*general: a few crashes fixed, mostly related to servers
*modding: some ai parameters exposed
*modding: grenade based items can be spawned non-activated now
*modding: overlay mods can now be declared to take over campaign script handling, enabling overloading campaign with custom logic or other overlays
*modding: generic xml command result class added
*modding: faction resources command result class added

11 comments Read more
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“Average community rating”
9.5/10 – Desura

“Running with Rifles is the kind of game that you think you know how to play, but after you die a dozen times in a row you'll realize it's not actually about running around with rifles. [...] This ain't no arcade game!”

“This game stands out as a truly iconic shooter. With the vast range of gameplay aspects as well as the addictive style and pace, this game is truly one of a kind. War games have been done before, but never to such a free and open extent.”
10/10 – TheSmilingArsonist @ Desura

About the Game

RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.

In RWR, you join the ranks of an army as a common soldier, just like the thousands around you. To your superiors, you're nothing but cannon fodder...
The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.

As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!



  • hundreds of locations to explore from trenches to towns, deserts to snowy valleys
  • emergent AI that will question if you're as smart as you think you are
  • realistic cover system
  • dozens of different weapons, support and cover items, radio calls, vehicles
  • 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
  • speech bubbles!
  • deaths and fails, a lot of them, including your own!
  • ...and of course, mods!


  • Boss battles - when a faction is completely defeated, it's time for a boss battle. These maps will be something different from the usual campaign maps, possibly placing the player against overly powerful enemy units, on a special stealth mission or a frontal assault against the remaining enemy forces - we don't know, help us decide!
  • More maps - with 9 maps already in the game, we are still working on at least 3 new maps
  • New side objectives - we have comms truck and radio tower sabotage objectives, cargo truck and item theft missions, spotting, and more is in the works: there will be prisoners to set free, strategic structures to destroy, treasure to hunt - we're open to ideas too!
  • AI improvements - the players know the crux of RWR is the AI, but we're not quite done there yet: would be great to see the AI building defenses with sandbag cover, for example
  • More online game modes - What mode would you want to play? It would be possible to add e.g. Capture the flag (or vehicle), survival, bomb planting - the modes are scripts so they can be modded too
  • Usability - we know certain things are a bit in the dark for newcomers so more attention needs to be directed on discoverability of features, possibly by providing special maps to function as training grounds
  • Badges, ranks, medals, ribbons - we're overhauling the award system
  • Writing - we've barely started to bring forth the background and setting of the game
  • Steam Integration - achievements, server lists, Workshop
  • Mac port!

PC System Requirements

    • OS: Windows XP
    • Processor: 1.6 GHz Dual Core
    • Memory: 1 GB RAM
    • Graphics: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 400 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • OS: Windows 8.1/8/7/Vista
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection

Linux System Requirements

    • Processor: 1.6 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVidia Geforce 6800, ATI x800, Intel HD3000 or equivalent with 256MB VRAM - please note that the game is not playable with ATI/AMD proprietary drivers!
    • Hard Drive: 400 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
Helpful customer reviews
161 of 173 people (93%) found this review helpful
183 products in account
3 reviews
53.2 hrs on record
Early Access Review
I've played the Desura release of RWR for probably at least 100 hours (and most of that's just in single player) and can confidently recommend it to anyone looking for a fun shooter with some very unique qualities. More to the point, I've described this to friends as a combination between Cannon Fodder, General Chaos, and War Hawk. On top of that, the game really gives a sense that you're a tiny soldier in a big war. You won't be able to Rambo your way to victory, but instead will need to work with your team (even if they're just AI) to achieve objectives. Speaking of the AI, it's really good and constantly being improved. I believe the developer even had an interview somewhere about developing the AI. It reacts to situations dynamically and can do almost everything the player can.

All of this comes together in a really fun way. If you like pick up and play shooters but long for something a little more dynamic/deep then this is the game for you. I find myself just enjoying watching the AI soldiers fight and it's satisfying knowing I'm a part of a larger battle. There's really nothing else like this out there.

Edit (as of June10/2014): A player experessed some concern that RWR isn't very similar to Cannon Fodder, so I want to make a note here about my comparisons to other games. Read on.

Cannon Fodder: Cannon Fodder's movement feels "floaty" to me (in an arcady good way), and the mouse aiming, while less precise than RWR's, is similar.

War Hawk: Mostly because RWR is a fairly large-scale multiplayer game, but also because even in singleplayer, as I've mentioned in my review, RWR makes you feel like part of a team. That's something I felt quite strongly in War Hawk as well.

General Chaos: Probably the least warranted comparison, but hey, obviously I like General Chaos and wanted to make some connections. General Chaos has been described by some as an RTS, and certainly it has tactical elements. You control where your soldiers move and then just hold down one button to shoot (which you absolutely do NOT do in RWR) but in commando mode you control one character directly. Again, the movement is similar and there is cover. The battlefield is isometric, so not quite the same perspective, but close.

Net War: I sincerely doubt many people played Net War, but basically it was one of the first online only shooters. It was overhead, had team based modes and there were vehicles. Pretty similar actually, but RWR is better.
Posted: March 13th, 2014
Was this review helpful? Yes No
103 of 114 people (90%) found this review helpful
164 products in account
11 reviews
10.0 hrs on record
Early Access Review
This game has been out there for about 2 years or more, only available at Desura(where it has already got a bit of a fanbase), but now it finally found its way to Steam. It provides players with really unique experience by making them seemingly insignificant - in "RUNNING WITH RIFLES" you are not a chosen one, you are just a soldier, just like the hundreds of others around you. If you think that titles like Call of Duty or Battlefield provide the same experience - you are horribly mistaken; in Battlefield you fight maximum of 32 enemies at a time, while in RWR there can be hundreds of them! So, yes, you will totally be unable to turn the tide of a fight – nobody can defeat 200 hostiles on his own. But don't think that player's actions don't matter at all: you can take charge of a squad, and then you'll become a real threat. Your squadron will still not be able to destroy the enemy forces compleately, but it will deal significant damage by blowing up their vehicles and radars, capturing their fortifications and slowly depleating their reinforcements.
The majority of both players' and opponents teams consists of AI-controlled soldiers. Bots can do everything players can - form squads, drive cars and tanks, take cover, use knives, grenades and sniper rifles. It's worthy of note that AI is really-really good, not as good as a real person, obviousely, but much better than in a lot of other games, even singleplayer ones. It will try to flank you, use every advantage it can - trenches, artillery, vehicles. It acts pretty much like an RTS AI, which makes it smart and quite challenging to deal with.
But what makes the game for me - it's its community. Online players are very friendly, people often cooperate to achieve certain goal; more experienced players always help the newbies to fit in; low-ranked players often execute higher-ranked ones' orders. Even the devs can be found online chatting with the community!
So, if you are looking for something new in Action genre, if you are tired of "standart" shooters and always-angry players constantly yelling at each other, you should totally try "RUNNING WITH RIFLES".
P.S. My apologies for my bad English, which is not that bad, but still no way near perfect. =/
Posted: March 14th, 2014
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64 of 74 people (86%) found this review helpful
115 products in account
1 review
1.5 hrs on record
Early Access Review
I bought the alpha of RWR back when it had just come out. (Before release on Desura) A few weapon varients and some grenades were about all you had back then and it was thoroughly enjoyable. Since then it has become quite a beast, improved graphical fidelity, multiplayer, ranking and a basic inventory system all creates a game which has a lot of potential.

There are some gripes, no abilities for lower ranked classes, the AI being a little perculiar when it comes to vehicle movement and the aiming (Which has actually become much more user friendly since the last time I looked at it.) but these are simple gripes which will, I am sure be figured out as they go along.

Apart from those small things, Running with Rifles is a geniunely unique shooter that has some fantastic arcade graphics and game mechanics that hide its' hardcore inner beast.
Posted: March 13th, 2014
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48 of 57 people (84%) found this review helpful
67 products in account
2 reviews
39.0 hrs on record
Early Access Review
I started playing RWR back around beta 0.74 and was throughly amazed at how well it works. Since then, the game has greatly improved from making unique roles in the battlefield with all the differant gadgets and weapons, to making it feel like a full blown war. There is never a dull moment when playing either with your friends and foes in campaign and multiplayer. Playing with just the A.I. is fun AND informative as they will teach you a thing or two about trying to be a war hero (im constantly reminded each time I play).

Modulaatio Games have such a good eye for detail and a good set of ears for the community as well. They make RWR their pride and joy, as well as i've made it my favorite pastime.
Posted: March 13th, 2014
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133 of 211 people (63%) found this review helpful
59 products in account
1 review
9.0 hrs on record
Early Access Review
Posted: March 13th, 2014
Was this review helpful? Yes No