RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
User reviews: Very Positive (2,065 reviews) - 91% of the 2,065 user reviews for this game are positive.
Release Date: Apr 2, 2015

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Recommended By Curators

"A Top-Down shooter that strays away from the typical run and gun style and encourages you to use your head to devise tactics such as stealth."

Recent updates View all (29)

October 24

1.21 update Released!

Hello Runners!

here is a "quickfix patch". Happy running!


  • weapons: Claymore blast radius raised from 5m to 6m
  • fix: 8x paratroopers radio call had become borked by dropping only 2 paratroopers
  • fix: now possible to make a radio call while being wounded after going prone
  • fix: harmless script error at resource unlock handling
  • fix: EOD group soldiers now all spawning with EOD armor
  • fix: flares can't be used on the map Frozen Canyon anymore, throwing one will just throw the flare object which can be picked up again
  • fix: BTX APC body collision model offset as it was too low and could not cross railroads properly
  • fix: AI driven vehicles can now cross the railroads without restriction as the collision model of the railroads changed to deck type without collision walls. That way, the AI don't see it as an obstacle.
  • fix: issue where Desert Eagles couldn't always shoot while prone
  • fix: bullets shot for achievements now tracked properly
  • fix: stun projectile (e.g. from Pepperdust) don't destroy the first stage of a vest anymore
  • fix: few map fixes here and there
  • fix: exploit where it was possible to duplicate equipment
  • fix: exploit where it was possible to skip the reloading animation
  • misc: Darkcat tank is not enterable anymore by soldiers from the faction which isn't owning it
  • misc: XP/RP for destroying the Darkcat increased

23 comments Read more

October 16

1.20 update Released!

Hey Runners!

Woohoo a new patch! RWR has just been updated to version 1.2!

Besides an all new map, we added 2 new vehicles, a few new weapons and added the Final Mission II campaign map to the online cooperative Invasion. The much requested Steam Achievements and Trading cards are also in now.

For a more detailed changelog, scroll below.

Next, we will make a short map-making tutorial video as it would be about time to have some decent community maps! ;)

Happy running!

Changelog for version 1.2:

  • Steam: 45 achievements added
  • Steam: Trading cards added
  • gameplay: encumbrancy of rare weapons increased (from average 10% to 50%)
  • gameplay: camouflage suit added to dominance resources
  • vehicles: vulcan tank added (minigun mounted tank type)
  • vehicles: Buggy added (fast combat transportation)
  • vehicles: Pigeon P5 bullet protection slightly decreased
  • vehicles: Jeep bullet protection slightly increased.
  • vehicles: patrol ship mortar increased sight range
  • calls: Buggy drop radio call added
  • weapons: microgun rare weapon added (now for real!)
  • weapons: javelin anti-tank weapon added
  • weapons: Benelli M4 suppressor rare stealth shotgun added
  • weapons: Kriss Vector rare stealth weapon added
  • weapons: TOW now slightly protects the user from incoming bullets
  • vest: EOD armor added (very effective vs. smaller explosions)
  • maps: new "Railroad gap" desert theme map added in invasion and quick match
  • maps: Frozen Canyon added to invasion map rotator (experimental)
  • maps: Frozen Canyon added to dominance map rotator (experimental)
  • maps: small fixes here and there
  • items: added camouflage suit also to quick match and dominance
  • items: 3 new valuables added
  • online: weapons sight range modifier handled server-side also in invasion
  • online: client faction in official invasion servers is now set to Brownpants
  • fix: overlays fixed on Mac
  • fix: camouflage suit now consumes on death
  • fix: tank call disable/enable with anti-air emplacement bug fixed
  • fix: workaround for badly built wall geometry with elevated ground
  • misc: hotkey channel support added for global/faction/squad/screen
  • misc: prisoner model for prison break side mission
  • misc: you can now blow the horn as a driver of some vehicles
  • misc: graycollars are now more visible in the mapview
  • misc: added missing base names and capture zone boundaries to the mapview for dominance

32 comments Read more


“Average community rating”
9.5/10 – Desura

“Running with Rifles is the kind of game that you think you know how to play, but after you die a dozen times in a row you'll realize it's not actually about running around with rifles. [...] This ain't no arcade game!”

“This game stands out as a truly iconic shooter. With the vast range of gameplay aspects as well as the addictive style and pace, this game is truly one of a kind. War games have been done before, but never to such a free and open extent.”
10/10 – TheSmilingArsonist @ Desura

About This Game

RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.

In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.

The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.

As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!


  • hundreds of locations to explore from trenches to towns, deserts to snowy valleys
  • emergent AI that will question if you're as smart as you think you are
  • realistic cover system
  • dozens of different weapons, support and cover items, radio calls, vehicles
  • side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
  • 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
  • speech bubbles!
  • deaths and fails, a lot of them, including your own!
  • ...and of course, mods!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.6 GHz Dual Core
    • Memory: 1 GB RAM
    • Graphics: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • OS: Windows 8.1/8/7/Vista
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • OS: Mac OSX 10.9 Mavericks
    • Processor: 1.6 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVidia Geforce 6800, ATI x800, Intel HD3000 or equivalent with 256MB VRAM - please note that the game is not playable with ATI/AMD proprietary drivers!
    • Storage: 400 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
Helpful customer reviews
63 of 74 people (85%) found this review helpful
7 people found this review funny
22.1 hrs on record
Posted: June 2
Normally I do not write reviews. Often times I will read through the reviews before I buy the game. This is for those of you like myself! This game is undoubtedly challenging, if you want to go on a rampage and rush right at the enemy and expect to come out the other side alive, this may not be for you. However! This game will grown on you! You will constantly be raging at the sheer incompetance of your soldier as you send him running to his death. If you can live with dieing fifty times before you get the hang of the game, then this is undoubtedly the game for you. The sheer chaos and mayhame of trying to stay alive and hold on to you position as a half dozen guys are trying to flank and kill you is somewhere between rage inducing and abstractly tactical.

Once you get the hang of the game you will soon find yout self promoted through the ranks, each rank unlocks additional gear and weapons. Soon a small fire team will be following you around, this allows you to focus on more tactical decisions. Where should I put up this sandbag? How am I going to tkae that hill with the MG on top? This is a sandbox warfare game, do you want to fight where the fighting is heaviest? Would you rather sneak around behind enemy line and sabotage communications and fuel depots?

In conclusion, this game is stunningly simple, breathtakingly audacious and yet deviously difficult to master.

5 of 5 Recomended to everyone and when you feel you have a hang of it stop by the multiplayer servers, there is a nice community for this game.

P.S. Do not forget to reload...
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140 of 207 people (68%) found this review helpful
151 people found this review funny
7.6 hrs on record
Posted: June 2
It's like Call of Duty with duties -IGN
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33 of 39 people (85%) found this review helpful
7 people found this review funny
21.8 hrs on record
Posted: June 2
When I first started playing Running With Rifles, I hated it. I kept dying, over and over and over again. I couldn't get past Private, and I had no idea why.

I revisited it sometime later, and released my mistake. I had been attempting to lone-wolf it, much like something from Battlefield.

That's what makes the game interesting. If you're not with a good amount of people, you *will* die within seconds. Rather it be a stray grenade, or the enemy swarming you, you're doom is all but ensured if you go out on your own.

On a note about the enemy and allies, the AI is interesting. Sometimes it's amazing, and can complete an entire map on their own, without you doing anything. Other times, they refuse to do anything, and will walk around, or be near blind. The AI isn't bad, but it can be annoying at times.

Another thing I don't like, is how the objectives are placed along the map. They're often times placed in very odd, and useless locations. It would be fine, if the AI didn't use the objective locations to prioritize their attacks. Sure, they'll go to other places, but the main fighting force will go to the objective.

Overall, the map is good enough for a buy. Playing for extended periods can get boring, mainly due to the lack of progression you'll come across in certain bases. You can easily be fighting over the same area, getting control and losing control of it, for ten to twenty minutes, or even more.
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25 of 28 people (89%) found this review helpful
14 people found this review funny
119.3 hrs on record
Posted: May 30
This is, simply put, the best shooter I have and will ever play.

Here is why:

It's basically a game of chess featuring one hundred pieces on each side, all with little squads of pieces and adorable little guns.

Running with rifles innovates on the concept of a third person shooter in almost every aspect, from seeing things in the third person to moving your camera around in circles because you need to regurgitate your last meal.

Although a simple idea, it has been expanded and expanded and expanded upon until it becomes more complex than the plot of Interstellar, except it makes sense and is almost physically plausible.

The developers are obviously committed to making this game as good as it can be, and they have been constantly pushing out content since the beginning of time itself (April 2, 2015) and, seeing as time is still going pretty smoothly, will probably continue to do so until all of the computers in South Korea can't process the awesomeness of this game. Or something.

To quote that homeless guy who assaulted me with a misshapen bone saw last week,

"The world is your ocean.
Now go cover it in dead bodies."
-Garry the Homeless Man

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16 of 18 people (89%) found this review helpful
4 people found this review funny
411.6 hrs on record
Posted: June 25

In one sentence it is a beautifully crafted minimalistic Top-Down Tactical shooter.
The closest similar games are Cannon Fodder and Warhammer 40K: Dawn of War, with the difference that you are controlling just one unit. I am recommending this game because I feel that it does an amazing job capturing "war". WIth this game I've experienced war at it's fullest.

Weapons here have a kill chance rather than taking off hp. It is possible to survive a full-auto M16 blast to the face, and then kill opponent with one shot. Such is war.

I started as a Private, with a firefight lifespan of 15 to 30 seconds. In my first death ever, I was run over by our own tank because I didn't get out of it's way fast enough. By now the game says I've played ~67 hours, and died 1086 times total, which means I die on average every 3.7 minutes. What do these 3.7 minutes consist of?

Running to the combat zone and getting shot right away.

Running to the combat zone with your squad, getting pinned by sniper fire, leaving your squad to flank the enemy from the right and throwing him a fragmentation grenade.

Running to the combat zone with your squad and straight into an enemy APC, which proceeds to mow you down in a matter of seconds

Running to the combat zone, hearing APC from the distance and dual rocketing it into oblivion, before it even does anything.

Getting thrown out of your own boat and knifed by enemy commandos.

Throwing out an enemy driver and hijacking an enemy tank.

Sneaking into enemy base, hiding behind trees from big patrols and killing small patrols with silenced MP5, then destroying radar jammer, and finally calling airstrike on everyone inside.

Having an airstrike called on you, and be the only survivor from your squad, as everything around you goes up in fireworks.

Doing drive-by in a jeep, going ~100 kp/h as your squaddies obliterate everyone on the sides, while you run over slow ones.

Running over to assist a wounded soldier, as enemy tank rolls into view and obliterates both of you.

Shielding machinegunner with riot shield while he reloads, holding back the advancing enemy until support arrives.

Blocking off passages for enemy vehicles with sandbags and car wrecks.

Mining the road and exploding charges with enemy tank right above them. Most satisfactory.

Lieing wounded, watching your positions get overrun with enemy hordes, and then calling an airstrike on yourself and them. Because you were dead anyway.

The list goes on forever.

90% of the negative reviews on this game are written by people who have not bothered to even learn to play the game.

Experience grind.
One of the biggest problems people currently identify is the that you need to level up in order to level up faster.
- Well, here is the easiest way to level up without having to "git good" - use shield. When you are wearing shield, you soak up 1 exp for every kill made by friendlies close to you. That means, if you are shielding a general, who calls heavy artillery strike on 30 people - you just got 30 exp in 30 seconds, doing nothing.
- Second easiest way is to heal people. you get ~16 exp per heal.
- A little harder, but the most profitable and best way to level up is to be in the capture zone when an area is captured. You get lots of RP and ~50 or something exp.

"Servers are empty" claims.
Most of the players of this game are in North America. Fortunately or unfortunately for you.
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