RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
User reviews: Overwhelmingly Positive (582 reviews)
Release Date: Mar 13, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In early 2014 we decided to take RWR to Early Access to reach for a larger player base to get more feedback and suggestions to help us steer the project to completion. 8 months later, the time in Early Access has been a definite success for us for improving the game while we close in on the final months of development before leaving Early Access.”

Approximately how long will this game be in Early Access?

“RWR version 1.0 is targeted to be released early 2015.”

How is the full version planned to differ from the Early Access version?

“The difference between 0.98.8 and 1.0 is expected to be fairly small, apart from adding the very final map for the campaign, finalizing the atmosphere with minor visual tweaks, written dialogue and sounds, improving usability where needed, and fixing the remaining bugs.”

What is the current state of the Early Access version?

“The game is 99% complete, and Mac port is about to be released!”

Will the game be priced differently during and after Early Access?

“The price has evolved during the development over the past 4 years. The current price in Steam is the final price for the game.”

How are you planning on involving the Community in your development process?

“We worked close with the community during Early Access. The community contributed to the development with constructive criticism, new ideas and even providing game assets sometimes. We can't thank you guys enough!”
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Recommended By Curators

"Soldat meets Battlefield. Refreshingly simple yet engaging, Running With Rifles is an excellent open world shooter that is easy to both learn and play."
Read the full review here.

Recent updates View all (12)

December 19

0.99 update released!

Hey runners!

0.99 is now available in Steam, also with Mac OSX support!
To celebrate the addition of a new platform support, we've also added RWR in the Steam Holiday Sale with 33% discount! Effectively this can get you RWR still with the in-dev phase price, go go go!

To us, 0.99 marks the spot when we consider feature development, and largely content too, complete for what comes to the single player/small scale coop campaign. From this point on, only minor changes will go through into that part of the game, some vehicle texture work, more AI dialogue, tweaking map and campaign win moments, things like that.That means that the campaign is becoming complete with 9 regular maps and 2 special maps for final missions, with the very final mission being introduced in this update. The other major addition this time is the faction specific vehicle models for APC, tank and jeep.

Other than those, there have been several fixes, some new support added for stuff specific to the new final mission, and new stuff for modding.

We're pretty new to Mac OSX, so the support shall begin with Mac OSX version 10.9 Mavericks, based on early tests 10.10 Yosemite works as well. We will be looking into options on how to get the earlier OSX versions supported in the near future.Talking about future, what's next then? Possibility for remote profiles / profile sharing and online Invasion teamkill penalty mode have been hot topics lately, which we will be working on for the next weeks targeting 0.99.1 update still on this year's side. Minimodes development continues as well, as does the usability tweaking.

Here the changelog for version 0.99:

  • vehicles: faction specific jeeps, apcs and tanks added
  • vehicles: added vehicle parameter designated_squad_as_driver_only, defaults to 1
  • ai: basic support for designated combat vehicle protector; uses normal combat driving logic vs the fleeing logic
  • maps: general fixes here and there
  • maps: final mission 2 map added for campaign, not for online invasion
  • sounds: promotion and achievement sounds added
  • achievements: updated tracking to include new vehicles
  • effects: tweaked how surface effect is saved/loaded in regards to loading screen alt-tabbing in fullscreen and default matches
  • campaign: '-character with campaign savegames no longer fail
  • campaign: if game is saved & quit after having lost a map, the match is now restarted when continuing
  • campaign: final mission extraction marker tweaked
  • input: being in vehicle without firing possibility no longer shows line of sight or aim helper, same for being weaponless
  • input: mouse sensitivity range increased
  • input: fixed not being able to shoot sometimes after dying with inventory open
  • hud: items on ground are no longer inspected when in vehicle, water, not ground, or dead
  • hotkeys: more hotkey slots added
  • Steam: join game issue fixed
  • Linux: changed a bit how the scripting component connects to RWR, making it more similar to Windows; should work better with closing itself if the game process ends abruptly
  • modding: added xml command to set soldier objective and move target
  • modding: character experience_blasts_multiplied to cause blast damage times blast results against characters
  • modding: push value added for blasts, defaults to same as damage
  • modding: added vehicle parameter allow_character_leave_request to deny pulling out soldiers from specific vehicles

    Here is a small reminder about the indieDB of the year 2014. There are around 36h left to vote so please help us to get some more votes and feel free to share the link, it just requires a single click on "VOTE" left to Running with Rifles and you don't even need a login!
    Let's win this! Because why not... ;)

    Link to VOTE:

9 comments Read more

December 4

0.98.8 update released!


  • ai: vehicle navigation tweaks
  • ai: no longer throws grenades at enemies in water
  • ai: fixed preventing throwing grenades at skydiving enemies
  • ai: entering a vehicle with a large squad with no slots for everyone, the guys to be left without seats do not hump the vehicle anymore while others are entering the vehicle
  • ai: fixed some corner humping
  • ai: potential fix for a medic bug, the one where an lmg medic decides to dive over the wounded instead of saving him
  • items: TOW resource added
  • items: items now collide more accurately with vehicle collision boxes
  • items: increased space margin for deployment building
  • minimodes: teddy hunt crate is automatically spotted for both factions when the crate spawns, making it visible in map
  • minimodes: no more double countdown when a playlist comes to an end
  • minimodes: substage logic now switches off when the substage ends, avoiding after match score notifications
  • minimodes: team deathmatch scores now feature a scaling factor based on player count
  • minimodes: initial Rattlesnake Crescent adaptation for minimodes
  • invasion: completing the last map loops back to first with a countdown timer again
  • campaign: enemy weapon delivery counts now live over map changes
  • campaign: final map set to start at night time
  • campaign: final battle extraction helicopter now attracts some AI near the extraction area
  • online: fixed leaking backpack visual
  • maps: Keepsake Bay ladder fixes
  • maps: Moorland Trenches Suburbs spawn points had vanished, now back again
  • maps: Vigil Island tweaks
  • maps: loot crates placed here and there in most maps
  • mapview: click to respawn -hint now shows only when respawn timer has expired
  • spotting: friendly territory enemy vehicle spotting enabled
  • controls: crosshair hit detection improved; objects (including walls) behind platforms no longer capture aim target when standing on platform
  • characters: dropping or swapping a weapon now updates the underlying pose/animation
  • weapons: deployed weapons offset AI sight origin a bit to see over obstacles
  • vehicles: unified winter vehicle stuff, easier maintenance
  • effects: improved surface effect performance
  • effects: surface effect is now saved at alt-tab before the texture render target is lost, and loaded when returning to game
  • UI: fixed some 4:3 video mode menu layout issues
  • radio: changed using radio when in jamming conditions to something more sensible
  • objects: added static_object specs, basically allows creating different sorts of destructible objects, like crates
  • rewards: healing a wounded unit now gives a RP reward on top of the already existing XP reward
  • HUD: Major and Lieutenant Colonel images exchanged
  • audio: soundtrack now starts when reaching an extraction point in campaign, predicting loading screen
  • audio: smoother soundtrack fading when game updates are not even
  • audio: weapon shot sounds tweaked
  • Steam: Join friend's game support added

11 comments Read more
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“Average community rating”
9.5/10 – Desura

“Running with Rifles is the kind of game that you think you know how to play, but after you die a dozen times in a row you'll realize it's not actually about running around with rifles. [...] This ain't no arcade game!”

“This game stands out as a truly iconic shooter. With the vast range of gameplay aspects as well as the addictive style and pace, this game is truly one of a kind. War games have been done before, but never to such a free and open extent.”
10/10 – TheSmilingArsonist @ Desura

About This Game

RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.

In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.

The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.

As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!


  • hundreds of locations to explore from trenches to towns, deserts to snowy valleys
  • emergent AI that will question if you're as smart as you think you are
  • realistic cover system
  • dozens of different weapons, support and cover items, radio calls, vehicles
  • side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
  • 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
  • speech bubbles!
  • deaths and fails, a lot of them, including your own!
  • ...and of course, mods!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.6 GHz Dual Core
    • Memory: 1 GB RAM
    • Graphics: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 400 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • OS: Windows 8.1/8/7/Vista
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • OS: Mac OSX 10.9 Mavericks
    • Processor: 1.6 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVidia Geforce 6800, ATI x800, Intel HD3000 or equivalent with 256MB VRAM - please note that the game is not playable with ATI/AMD proprietary drivers!
    • Hard Drive: 400 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
Helpful customer reviews
16 of 18 people (89%) found this review helpful
9.8 hrs on record
Posted: November 21
Early Access Review
I was a big Cannon Fodder fan back in the day. There is plenty of reasons to support this game, as it has potential to become a great entertaiment! You can see the short review here:

I hope you will find this useful.
Was this review helpful? Yes No
16 of 23 people (70%) found this review helpful
42.0 hrs on record
Posted: December 2
Early Access Review
People might say,"Running With Rifles ? Why would anyone want to play this game when you've got Battlefield ?". I say "♥♥♥♥ BATTLEFIELD!!"

If anyone dare to compare this masterpiece to Butlerfart, I will saw their ♥♥♥ in half...

This is a top down, open world shooter that combines the aspects of ArmA with current gen modern military shooters.
It may look like a spunkgargleweewee but I assure you, this is one of the more tactical military shooters I've played.

Why ?

- You die really easily. A single hit from any kind of bullet can instantly ragdoll your butt.
- Getting Vestments is extremely vital to your survival on the field.
- Running and gunning may work... Only for a few seconds.
- Flanking works really well in this game as it is Open World. Can't push up the middle ? Why not take a different route.
- Spraying usually works... If you're suppressing the enemy...
- There's Belts, Collars and Pants!
- Now I'm just typing down random crap
- #HoxtonBreakout
- It's already out
- O really ?

Thank you, Modulaatio Games.

Running With Rifles is currently available as Early Access
Yeah, I expect more from this game when it's fully released, and I will put on my Brown Pants when that happens!
Was this review helpful? Yes No
9 of 10 people (90%) found this review helpful
4.6 hrs on record
Posted: November 23
Early Access Review
Great game, even if it looks simple it has quite some depth but you don't need to dive into it to have fun
Was this review helpful? Yes No
11 of 14 people (79%) found this review helpful
34.4 hrs on record
Posted: November 28
Early Access Review
This is one of the FUNNEST games I've played in a very long time, I highly recommend purchasing this, it is easily worth $60 but the developers are friggin awesome and sell it at a very low price.

This game is like battlefield, but in top-down view. Running with Rifles in my opinion can easily rival battlefield, if not better. Single-player is great, the campaigns are pretty difficult. I'm still on the first campaign and it's been 5 hours lol. The battles are very rewarding, that feeling after an hour struggle to capture a point is very satisfying.

One thing that might be awkward at first, but maybe not for some, is the aiming system. When moving your cursor to aim, it kind of "pulls" on your screen. This system is pretty neat because it lets you see farther and kill enemies that are further away and different weapons have different pull ranges. I'm still trying to adjust to this, but it's really not too bad.
The movement keys are pretty simple, WASD to move and mouse to shoot, which I like.

At first this game may seem simple, which it is, you can just hop in and start killing enemies, but this game has WAYY much more depth than that. There is a huge selection of weaponry, you can create defenses such as building crates and putting a turret behind them, calling in airstrikes or supply drops, driving convoy trucks to move your soldiers across the battle zone, defending a captured area, and much more.

I know the "early access" tag will give you doubts, I know that feeling just look at some of my "early access" games. But this Running with rifles is pretty much completed and can be enjoyed to the fullest experience. I've read on their forums that this game is due to be released in about two months (assuming no delays), so they're pretty much just polishing this game from this point. You pretty much have the full game now, but just be aware it can be subjected to change and other stuff.

I can seriously go on for a while about how great this game is, but I'm going to end it here. If you have a slight interest in buying this game, buy it, you will not be disappointed. Any fan of shooters will definitely appreciate this game, hell you might even be addicted to it just like I am now :D
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4 of 4 people (100%) found this review helpful
8.1 hrs on record
Posted: November 26
Early Access Review
This game is crazy and even difficult at times. So there are three factions greens, gray, and orange -- and they really kill the crap out of each other. All day erry day. Taking capture points in a 40 vs 40 battle isn't easy to do in this game and some points change hands multiple times before I get control of the situation. It's a very fun game. There is a cover system, xp system, ingame currency, a store/weapons production (aka an Arsenal), a bank (aka a Stash), squad system, armored vehicles and tanks, boats, and lots of other things. Try the demo and if you like the combat then you will like this game. The game is fairly amped up in comparison to the demo. Once you buy the game you'll know what I mean. I paid 15$ and it feels worth it and I feel good about supporting these developers.

One thing that I would like to see is indoors combat or even underground in tunnels and bunkers.
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4 of 4 people (100%) found this review helpful
8.9 hrs on record
Posted: November 28
Early Access Review
I noticed this game by coincidence. I found that in this game you actually do run around with a rifle, however choose wise where to run with your rifle. This because of a remarkable good reactive AI, which will require you to sometimes also sit still or ly in ambush with said rifle :)

Often, especially when the opposing forces have each other pinned down with countless bullets flying around, you will be firing your rifle almost constantly for many minutes, only pausing to reload...epic!

Basically, it's like the old game "Cannon Fodder", but a bit more dynamic and with multiplayer coop. This game truly is a pleasant surprise.
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7 of 10 people (70%) found this review helpful
2.0 hrs on record
Posted: November 23
Early Access Review
Running With Riffler Review by Dionysis Spinos (as posted on

It is time for another awesome review. This time I picked an early access indie game called Running With Rifles and believe me I didn’t think , the time I chose it for a review that this game will be that good and so fun playing.

Let’s first start by explaining you what this game is all about. In RWR you join the game as a simple soldier…ohhh yes you heard me well as a simple soldier….no hero, no veteran soldier or something like that…you are just another soldier sent to serve his country and the simple goal of this game is to win the battle and follow the commands of your superior officers. RWR is a tactical shooter game with open-world elements and that is not it. The game offers so many stuff with a lot more to come and imagine that the game is still an Early Access title.

But first things first, let me tell you what I loved about the game. I loved so match the fact that the game features an open-world aspect. Even as a simple soldier you can discover an entire map via campaign or multiplayer giving you the opportunity to find new ways to win your opponent and kill enemy soldiers. Also, the game features hundreds of locations to explore from towns to trenches and snowy valleys all available for the player to fight his way to victory! Another thing I loved about the game is that it includes dozens of different weapons to choose from cover items vehicles you can use from tanks to all kinds of killing machines that will help you reach your goal! Also, I think it is really important to mention that the graphics look really beautiful as well, the sound and the music is really great and it sure helps the title be more appealing to the player. Furthermore, it should really be mentioned that in the game you don’t stay forever a soldier.

As you play, you will have the chance to be promoted to higher ranks and gain higher command to soldiers and equipment and this is a feature of the game that it is really one of my favorite. Also, something that I haven’t mention earlier is that you can use your environment and surrounding to your advantage...from great covers to hide you and your squad to abandoned buildings and other things that make the game even more fun to play. Finally, there are even more features to come in this game from boss battles to more maps and achievements.

The game is really amazing and it is worth checking out for sure, I loved the freedom that this game gives the player and the fact that you begin as just a soldier and you can achieve higher ranks and do so many things. One last advice: it is really easy to die in this game so don’t underestimate the AI. Hope you will have as much fun playing the game as I did.

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3 of 3 people (100%) found this review helpful
18.8 hrs on record
Posted: November 25
Early Access Review
Brilliant game - imagine a top down mix between Far Cry 2 and Battlefield. Graphics, sound, gameplay and controls all top-notch
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
17.9 hrs on record
Posted: December 1
Early Access Review
This game is amazing and I love it
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
0.3 hrs on record
Posted: December 15
Early Access Review
Modern day successor to the Army Men games, highly recommended.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
48.5 hrs on record
Posted: December 19
Early Access Review
Traded in a porn mag for weapons & grenades. 9/10
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1 of 1 people (100%) found this review helpful
16.8 hrs on record
Posted: December 18
Early Access Review
Running With Rifles is a game in which you start out as a simple grunt in an army filled with hundreds of people. It's a simple looking game that can run even on my toaster. You start out as a Private in either the Greenebelts (BOOO) Graycollars (BOO YOU STINK ASWELL) or the Brownpants (YEEEEEEEEEAH!) Depending on what faction you choose when creating a new campaign, you'll be sent to one of the vast, diverse maps. Soon, if you're doing what you should be, you should get into a huge, bloody firefight trying to capture a sector, watching your comrades fall before you, and maybe even dying yourself. But don't worry, death isn't permanent. There's a lot I can say about this game, but to keep it simple I'll just list what I like, dislike, and want in the future.

What I like:

- The ranking system. Start out as a private, kill enemies and capture objectives to get XP, rank up. When you become a corporal you get a mobile radio that allows you to call in mortar salvos, which can be useful if you need to unwedge some pesky Graycollars.
- The radio. You expend RP (resource points, which you get from trading in weapons and collectables) to call in support, such as mortar salvos, reinforcements, and eventually as you rank up even more, artillery salvos and tanks.
- The weapons. Weapons are taken from real life (M16, AK47, LAWs, etc.) and add to the immersion of the game
-Firefights. The firefights you get into in this game are amazing. Watching as a bridge that had nothing but Jersey barriers and abandoned cars turn into a battleground with blood spilled everywhere, corpses strewn about and wrecks of cars is just, ohhh it's so amazing.
- Day-to-night cycle. It's not always daytime in a battle. I dunno if this happens or not, but it'd be interesting to see both sides pull back during night to recuperate and resume fighting the next day.
-The maps. Maps are all varied, some big, entrenched sections of land, some small coastal cities, some tiny peaceful isles caught in the middle of a bloody war. My favorite has to be Black Gold Estuary
- The graphics. Nice and simple, not too demanding. Hope they never change.

RWR is a pretty great game, but there's still some things that I don't like.
- The AI is a bit wonky while driving. Sometimes if you hop in a car with them driving they may turn back and not go to the objective, but other than that they're fine.
- Lack of naval assault/ land assault vehicles. You get APCs that have an autocannon turret, a tank, and sometimes a Humvee, but most of the time you'll get jeeps. For naval assaults you get a rubber boat which doesn't offer much protection, and on Black Gold Estuary you get a badass patrol boat that is armored and armed to the teeth. More on these next.
- The Squad AI is pretty bad in my opinion. If I tell them to move to a position, they should seek out the nearest cover, because most of the time I'm behind sandbags and my squad is hovering around behind me getting picked off by Graycollars.

So there's not that much wrong with the game besides wonky acting AI, and the lack of boats. There's some other things I'd like to see in the future of this game.

What'd I'd like to see:
- Halftracks. A mix between a tank, a troop transport, and an APC.
- Higgins boats/ AAVs (Assault Amphibious Vehicles) , just to give landing forces a bit more protection.
- More banter between the soldiers, it'd add to immersion.
- Limited ammo as a toggleable feature. You don't have unlimited ammo for your rifles, and when you run out you either scavenge for weapons or you go back to the armory to resupply. I think it'd make the mobile armory more importance.

Overrall a 9/10, fun game.
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2 of 3 people (67%) found this review helpful
9.2 hrs on record
Posted: December 6
Early Access Review
Intense battle on a bridge lasting 10+ minutes. Enemy jeep coming from rear, turn to face it, pull M2 LAW. Fire.

Explodes, turns and flips, killing all four occupants. Flaming remnant rolls onto seven friendlies, just as one is throwing a grenade, which then kills me. We lose the bridge, then the game.

I torrented the 0.98.6 beta, then bought it within 15 minutes. This ♥♥♥♥ owns, buy it.
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2 of 3 people (67%) found this review helpful
8.7 hrs on record
Posted: December 18
Early Access Review
Fallout Faction Wars mod when?
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3 of 5 people (60%) found this review helpful
68.3 hrs on record
Posted: December 2
Early Access Review
Didnt even play the demo 5 minutes and i bought it.

I give this game a "HELL YES out of 10"
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4 of 7 people (57%) found this review helpful
49.3 hrs on record
Posted: November 26
Early Access Review
So insanely fun.
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1 of 2 people (50%) found this review helpful
0.2 hrs on record
Posted: November 22
Early Access Review
The #1 problem with this game for me has nothing to do with the gameplay, but that there are not enough players. And $15 bucks isn't going to get seed more players into the game that has failed to take off with any meaningful success on Desura when it was HALF that price.

It's too bad that it's a fun game because there's no North American following to speak of.
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1 of 2 people (50%) found this review helpful
3.5 hrs on record
Posted: December 10
Early Access Review
Amazing fun.. Imagine Soldat + Battlefield :D Pretty tactical too.
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2 of 4 people (50%) found this review helpful
8.5 hrs on record
Posted: November 27
Early Access Review
One of the best games i played this year. Absolutely brilliant concept. The game is very comic at times. The entire style of the game is also a masterpiece and is extraordinary addictive.
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2 of 4 people (50%) found this review helpful
6.8 hrs on record
Posted: November 28
Early Access Review
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