RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
User reviews: Overwhelmingly Positive (869 reviews)
Release Date: Mar 13, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In early 2014 we decided to take RWR to Early Access to reach for a larger player base to get more feedback and suggestions to help us steer the project to completion. 8 months later, the time in Early Access has been a definite success for us for improving the game while we close in on the final months of development before leaving Early Access.”

Approximately how long will this game be in Early Access?

“RWR version 1.0 is targeted to be released early 2015.”

How is the full version planned to differ from the Early Access version?

“The difference between 0.98.8 and 1.0 is expected to be fairly small, apart from adding the very final map for the campaign, finalizing the atmosphere with minor visual tweaks, written dialogue and sounds, improving usability where needed, and fixing the remaining bugs.”

What is the current state of the Early Access version?

“The game is 99% complete, and Mac port is about to be released!”

Will the game be priced differently during and after Early Access?

“The price has evolved during the development over the past 4 years. The current price in Steam is the final price for the game.”

How are you planning on involving the Community in your development process?

“We worked close with the community during Early Access. The community contributed to the development with constructive criticism, new ideas and even providing game assets sometimes. We can't thank you guys enough!”
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Recommended By Curators

"A Top-Down shooter that strays away from the typical run and gun style and encourages you to use your head to devise tactics such as stealth."

Recent updates View all (23)

March 28

0.99.9 update released, last one before the game is released as final!

It kinda feels weird to be so close to the final release, we were quite used to making an update every week recently! :)
Most important change in this update is the playground, which is actually the lobby map with an integrated pseudo-tutorial.
Don't expect stuff like "press W to move forward - gooood!", "now press C to crouch - awesome!". It's more of a small sandbox puzzle-game. Nothing spectacular but at least you are free to do whatever you want, which is the leitmotiv we always followed with RWR.

IMPORTANT: Today is Day-0 in terms of profiles on the Official Invasion and Dominance server realms. Indeed we have now wiped all profiles, as announced last week, and we are ready for a clean start for everybody. We had to do that to restrict the username length and to force uppercase for clarity. I can imagine that online coop with fresh profiles will be a tough nut to crack for you all, that's why it will require more cooperation than ever! GOGOGO!

Change log:

  • lobby: lobby now comes with some entry level key control and mechanics training ideas
  • controls: some aiming cases fixed
  • items: riot shield animations fixed, changed stun grenades to not consume shield stages
  • weapons: XM-25 projectile damage reduced to 15 (was 45)
  • online: realm servers force uppercase letter usage for usernames now, new username length limit
  • hud: ammo display made to refresh faster
  • hud: reduced line spacing with top right notifications
  • ranks: XP requirement for the five ranks of Generals halved.
  • modding: added support for calls to utilize any static xml commands

23 comments Read more

March 19

0.99.8.2 update released, and the final version release date has been set!

Hey runners,

After roughly 4 years of development with 1 year on Steam Early Access, Modulaatio Games is proud to announce the release date for RUNNING WITH RIFLES.
Next week we'll release our last beta version (0.99.9) and on April 2nd, RWR will be released as final in Steam!

Today we are also introducing the new cover art for the game, also to prevent any possible confusion of the game being a 2D sidescroller for children ;)

IMPORTANT: For the next release we'll perform global profile resets on the official Invasion servers, which means that your profile will still exist but you'll loose your XP/RP and stashed items. This means that you have 1 week to burn your RP and use your stashed rares ;)


Changelog:

  • items: further tweaking with drop factors; guaranteed rare drops is now back in, for example
  • dominance: fixed Vigil Island radio jammer to use rewards in line with others
  • campaign: Final Boss stage II - radio jammer added in the Area 69.
  • campaign: Final Boss stage II - enemy flares now spawn AI soldiers in the Area 69.
  • weapons: Barrett M107 now has 10 round magazines (was 8)
  • maps: Rattlesnake Crescent - duplicated decoration fixed in Dominance mode.

25 comments Read more
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Reviews

“Average community rating”
9.5/10 – Desura

“Running with Rifles is the kind of game that you think you know how to play, but after you die a dozen times in a row you'll realize it's not actually about running around with rifles. [...] This ain't no arcade game!”
Co-Optimus

“This game stands out as a truly iconic shooter. With the vast range of gameplay aspects as well as the addictive style and pace, this game is truly one of a kind. War games have been done before, but never to such a free and open extent.”
10/10 – TheSmilingArsonist @ Desura

About This Game

RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.

In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.

The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.



As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!

KEY FEATURES

  • hundreds of locations to explore from trenches to towns, deserts to snowy valleys
  • emergent AI that will question if you're as smart as you think you are
  • realistic cover system
  • dozens of different weapons, support and cover items, radio calls, vehicles
  • side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
  • 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
  • speech bubbles!
  • deaths and fails, a lot of them, including your own!
  • ...and of course, mods!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.6 GHz Dual Core
    • Memory: 1 GB RAM
    • Graphics: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 400 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    Recommended:
    • OS: Windows 8.1/8/7/Vista
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    Minimum:
    • OS: Mac OSX 10.9 Mavericks
    Minimum:
    • Processor: 1.6 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVidia Geforce 6800, ATI x800, Intel HD3000 or equivalent with 256MB VRAM - please note that the game is not playable with ATI/AMD proprietary drivers!
    • Hard Drive: 400 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    Recommended:
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
Helpful customer reviews
62 of 64 people (97%) found this review helpful
4 people found this review funny
21.8 hrs on record
Posted: March 10
Early Access Review
Well, now I have completed one campaign and played a little bit online and I have to say, this is one of the finest games I have played in a while! This game is dangerously addictive as you play to conquer a military theater of war.

In the game, you can play as three factions, the Greenbelts (Americans), the Greycollars (Germans) and the Brownpants (Russians) as common foot soldier. Now, you are not just a regular everyday action hero like in most of the big games. Here, you are as weak and as expendable as the AI you fight with and against, another regular joe, another number.

In this game, a single shot (unless you are wearing a vest) will kill you. Sure, you can keep on going with your soldier with his randomly generated name, ranging from standard names to the occassonal name such as 'Pigfat', and run with a massive streak or keep him alive for the whole mission or campaign even. It is certainly possible, but it will be difficult as it is as it is almost certain that your guy will eventully die, there is almost a certain inevitability about it. But luckily for you, you can respawn straight off the bat with another soldier with a new name.

For an indie game, RWR is actually very deep in tactics and how you play. The AI, whilst not godlike, is actually rather smart. They will keep their heads down if surpressed, move in to blow up your valuable tanks with rockets, swarm you if alone and will flank if given the oppitunity. Coupled with the fact that you are just as weak as they are, tactics are a must.

In the game, you quite literally run with rifles to different objectives in order to capture, but there is nothing to stop you from getting a sniper rifle, silenced pistol and some C4 and proceed to blow up a radio tower on the otherside of the map. There is nothing to stop you from hanging back and defending a freshly conquered site, the game offers a great freedom on how to play. You can get a squad that increases in size as you level up and lead the charge (which will probably get you killed) or go and be a lone wolf and do your own thing.

And the details and additions to deepen the gameplay are obvious and very useful. Players of a certain rank will be able to call in support in the form of artillery strikes, airborne reforcements, dropping of cover and even deploying ground vehicles. Armories allow you to buy weapons, equipment and other useful pieces of equipment. Stashes allow you to place your valulable weapons and gear, and bonus items are scattered around, such as rare weapons or items to increase your currency count.

All in all, Running With Rifles is one of the best indie games I have played, it is hillarously fun and exciting, as well as being dangerously addictive!

My only real area of critism is the final missions of the campaign, which are the only missions that I have not enjoyed. The first involves being the only guy present and having to infiltrate an town filled with a horde of enemies. It was painfully frustrating, even in a large group. The second was just as bad, where you have to storm a castle and an arena in order to fight the only 'real' boss of the game, an tank armed with a weapon akin to the artillery strikes. A lot of it was just charging in and trying to fire a few rockets off, or trying to sneak through the defenses to get your hands on a mortar to try and kill it with that. Utterly horrible and I hope they are at the very least reworked to make your time easier, or replaced all together.

I would like to see quite a few things in the game for the future, such as:

- More vehicles: Sure, you have a few vehicles, jeeps, rubber boats, transport trucks, IFV/APCs, tanks and on some maps a patrol boat. But it is still left up to the infantry. I like that the infantry has a solid chance against vehicles, but I would like to see more. A light tank? An artillery vehicle? Perhaps even aircraft, that would offer a whole realm of possibilities.
- Additional gamemodes: Whilst the campaign and multiplayer is fun, a few additional modes wouldnt hurt. Currently, the only two modes are the regular capture-the-bases missions and a handful of King-of-the-Hill style missions. A few new game modes such as a capture-the-flag, assault, or sabatage gametype would be interesting.
- New maps/additional campaigns: If I recall correctly, modding is a thing the developers are interested in. Mods or not, a would like to see some new maps in the future or perhaps a brand new second campaign to keep things fresh.
- Global War: This is asking for a bit much here, but if multiple theaters/campaigns are introduced along with other features, you could have an (online) global war between the Greens, Greys, Browns and any other factions that get added (Redcoats for Brits? Bluehats for French? Whiterobes for Japanese?) and fight over the world, trying to secure each map, ultimately leading to a final battle if one side conquers most of if not all the world. (Hopefully not something horrible like the current final missions)

All in all, a brillant game worth your money. 9 out of 10 easily, only damaged by the horrible final missions that need to be addressed.
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17 of 19 people (89%) found this review helpful
4 people found this review funny
17.0 hrs on record
Posted: March 20
Early Access Review
Drove a tank towards enemy soldiers as the computer in the gunner seat screamed "THIS IS SPARTA!" 10/10
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
2 people found this review funny
19.0 hrs on record
Posted: March 15
Early Access Review
Battle of Keepsake Bay - 7 hour campaign, literally

Total casulties - 11433

I'm just going to leave the rest of the stats in the pic link below...and to say I wouldn't recommend this game to anyone is an understatment cause it is by far one of the most hectic and nerve wracking games out there. It's very easy to get into but don't think the enemy will just roll over for you...they are just as good as YOU are!

To sum it up 20/10 :) - Get this damn game, don't think about it, just get the bloody game!

http://postimg.org/image/bebddluu3/
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
1 person found this review funny
34.6 hrs on record
Posted: March 2
Early Access Review
within 30 minutes of playing this game, i convinced my two roomates to buy it and play with me.

played the game 7.4 hrs in less than 20 hours of owning the game.
10/10 would play again


Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
2 people found this review funny
3.5 hrs on record
Posted: March 10
Early Access Review
One of the funniest top down shooters I've played
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
1 person found this review funny
8.1 hrs on record
Posted: March 25
Early Access Review
It's a nice game and an amazing milestone for only two men who are behind it.

Buy it. Go crazy. Rip your head off over frustrating stalling in advancement. Cry tears of joy when you overcome that stalling.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
1 person found this review funny
34.1 hrs on record
Posted: March 14
Early Access Review
Battlefield + Endless War = RWR !

Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
12.8 hrs on record
Posted: March 8
Early Access Review
I like it A LOT! For only being a work in progress, theres a whole lot of fun to be had ^_^ after about 4 hours of nonstop play did i begin to feel tired, the armory to me a minute to figure out though
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
11.6 hrs on record
Posted: March 18
Early Access Review
Running With Rifles is an incredible game that is worth its weight in gold, I would have paid way more for this game than just a lousy $15. The battles can last from just 20 minutes to 4 hours. When you first start this game you are just as useful as one of your AI allies, they are very intelligent (except when it comes to ladders), and once you have risen through the ranks you can command your own squad of AI, have access to a wide arrange of weapons, equipment, and commands. This game is still only in Beta and it is incredibly polished, the developers are very involved with the community, and they deserve every penny that is thrown at them. If you are on the fence about buying this game please do yourself a favor and buy this game, if you need more convincing just play the demo or watch some videos on it on youtube. 10/10
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
13.3 hrs on record
Posted: March 12
Early Access Review
I admit I overlooked the game when it first appeared in my feed. I was looking for a new game to play with my group and found my way back here. What a gem! Even as an early access, I find it extremely enjoyable and multiplayer makes it even better. On my first play, I looked at the clock and 4 hours had gone by...

At first glance, it may look like a pretty straight forward arcade game but that lasts only until you try to take your first/second objective. The AI is not simply defeated, you must work together with friends and be prepared to die. Alot. However, death in this game doesn't signify a broken game, it adds to the feeling that you are just a cog in this grinder. Your actions have an effect on the battle but you cannot win as a lone solider.

The ONLY three negatives I found, and they're more improvement suggestions:

1. Vehicle have multiple slots to occupy, I usually take the gunner position and have an AI lackey drive. You control him by right clicking a waypoint onto the screen. Great. Now, if this F*$^er could just find his way around the only rock in the field to get there, that would be great. I see what they tried, and its almost there but it needs review to beef up the AI driver's capability/skill to avoid getting stuck on environmental objects as well as other vehicles. I would allow some understanding if it were a tight fit but the only rock on the screen? Come on now.

2. As it stands now, you have to setup port forwarding to host a game.

3. When you die, only the basics of your loadout are saved. That being said, I believe I see the creative decision that was made here in that the extras that you purchase into the loadout are "special items" and the opportunity exists to exploit this by purchasing, running to your friend and getting shot and repeating to get special items without cost. What is a pain is that when I play a difficult match, I purchase a mortar and get tagged before I reach to contested area. I get it. Difficulty. It's the only time in the game where I went "FU&*!!!!" instead of thinking "I was flanked and murked, awesome!" It possible I'm just doing it wrong.

PROS:

- AI will maneuver on you. In force. I love it.
- Immersion into a large scale conflict.
- Simplicity of controls
- A few weapons, the pro is that they are each part of a strategy and not cookie-cutter weapons with no, or minute, difference.
- The AI squad: simple control, it grows with rank, and helps ALOT. I would like to see a GUI that allows me to select some loadouts or particular classes of individuals in the squad. So if, for my first squadmate, I need a machine gunner instead of a rifleman to compliment my current playstyle/strategy, i simply pull up the menu and viola. Maybe use a request system where the GUI detects what AI are in range and my selection creates a "vacancy" that will be filled when you get within range of that particualr type of unit?
- Support Assets: These make a HUGE difference in conflicts. You can call in mortars on the radio and its possible to gain the initiative. If you don't seize the window of initiative however, the AI will return, in force, and the struggle continues. Love it.
- Vehicle health: Vehicles are not invincible but can change the tide of battle. When done with caution, you can mow down loads of enemy. If you drive into a hornets nest.... good luck. Its a solid balance of firepower and vehicle health.


9/10
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
6 people found this review funny
15.3 hrs on record
Posted: March 21
Early Access Review
4 words: Little People War Simulator
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
20.3 hrs on record
Posted: March 26
Early Access Review
This is quite possibly the best top down shooter ever. Stop thinking just get it
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
24.1 hrs on record
Posted: March 26
Early Access Review
Unexpectedly fun and addictive! AI is smart and interesting to play with, it reacts well to both your actions and actions of your AI buddies; if it is too easy or too difficult for you to play — you can totally tailor AI settings to suit your needs. The game is designed with modding abilities in mind, so it won't get boring — lots of weapons, custom textures, maps and who knows what is to be expected after the end of beta-testing (which is after 2nd of April, according to game's news).

I totally recommend this game. Tons of fun guaranteed, worth every single penny.
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2 of 2 people (100%) found this review helpful
5.4 hrs on record
Posted: March 28
Early Access Review
more like battlefield 2 rank system with a lots of guys to play , this game deserve some medals !
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2 of 2 people (100%) found this review helpful
1 person found this review funny
7.7 hrs on record
Posted: March 28
Early Access Review
Game has really fun multiplayer.. was just playing with 40 other players and it was hectic, smart, funny, and amazing. You can always try the demo give this game a chance!

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2 of 2 people (100%) found this review helpful
11.5 hrs on record
Posted: March 29
Early Access Review
One of my favorite games in my Steam library thus far. For a Early Access game, this game was constantly updated and was an absolute blast to play with tons of strategy. With plenty of weapons to pick up, vehicles to drive, and grenades to throw, this game is addicting. Being able to adjust the level of difficulty with sliders in the game really took the game to new limits of a point and click type of game. Highly recommend if you want a fun, and strategic sandbox experience!
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2 of 2 people (100%) found this review helpful
18.1 hrs on record
Posted: March 30
Early Access Review
THIS IS HOW YOU EARLY ACCESS!!

I love the devs for this game, they really kept everyone in the loop. I will definitely be looking out for future works of Modulaatio Games

As for the game itself I thought it was really entertaining. The animations; the ragdoll; the cover, everything felt right. I think it would be really cool to make a
stick rpg
based off of the engine of this game actually (but that's off topic). This is one of those steam games that you always have installed because you never know when the mood will hit any it's time for some RwR shenanigans.

The name generator was a pretty fun feature that could have gone a little further too. While playing for the North Americans (Greenbelts), There were times I would find a soldier of a friends or my own name and I would accompany them or play them as safely as I could. Just a neat way to find myself getting deeper into this game.

Map wise, the game works terrifically. The earliest and best memory I have of the game was the battle for the Great Bridge in Old Fort Creek. Typically there is a point of time in every fight that you are at a standstill and I felt like it was a WWI situation where the only real progress happened when either team recieved support from an apc.

Anyway, I'd love to see this team again,
Skål -N
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2 of 2 people (100%) found this review helpful
1 person found this review funny
12.0 hrs on record
Posted: March 30
Early Access Review
CANNON FODDER SIMULATOR 2015

10/10 - IGN
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2 of 2 people (100%) found this review helpful
5.3 hrs on record
Posted: March 29
Early Access Review
RWR is one of the best indie games i have EVER played. Well, it's obviously a military game at first glance. You play as three different military factions: The Greenbelts (America), The Graycollars (Germany), and the Brownpants (Russia). But instead of being like most other military shooters such as Call Of Duty of Battlefield, you are not a big action hero soldier sent to the front lines to kill everything that moves, you are a generic low lying foot soldier who is just as expendable and worthless as all your enemies and friends. Because you only take one to two hits to die when not wearing a vest, tactics are a must and can be very rewarding when you plan something out and carry it out correctly. Bases consist of 4 things. #1: The Armory; The armory is a place where you use your currency you earn throughout the game to purchase new weapons, gadgets, and equipment. You can also sell rare items and weapons scattered throughout the map that you find for some quick cash. #2: The Vehicles; the vehicles are an essential part of your advancement to the next objective and can be used as extra firepower against hordes of enemies. #3: The Enemy Objectives; When you capture a base you might notice a large radio tower in the middle of the base. These radio towers are enemy objectives and can be destroyed for quick cash a bit of exp. #4: The Stash; the stash is where you can store extra items to come back to later, but don't let the enemy recapture the base, or the enemy get hold of your powerful stuff! There is ranking system in the game, starting you out as private and ranking you up to higher ranks with more abilities. Higher ranks can use there money to call in airstrikes, extra troops, deployable cover, and so on. You can earn exp and rank up by killing enemies, as previously mentonied, destroying radio towers, doing side objectives and capturing bases. You might notice the general occasionally saying things like "capture that graycollars supply truck to the southwest!". Those are side objectives. Side objectives are things like capturing vehicles and delivering them to the armory for quick cash and exp. There is far too much to this game to talk about in one review, so here is my final verdict:

| drumroll please || drumroll please || drumroll please || drumroll please || drumroll please || drumroll please |



10/10!
So far no bugs have been found by me (wow!).
An incredible little gem that should get more attention than it already has. Definitley go buy this great game and support the devs!
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1 of 1 people (100%) found this review helpful
22.6 hrs on record
Posted: March 28
Early Access Review
epic game. just one patch away from final release!


if you ever played the game infrantry years ago and you liked that game this is a must buy for you!
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