RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
User reviews:
Very Positive (70 reviews) - 85% of the 70 user reviews in the last 30 days are positive.
Very Positive (4,009 reviews) - 89% of the 4,009 user reviews for this game are positive.
Release Date: Apr 2, 2015

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Recent updates View all (49)

July 5

1.53 update released!

Hey fellow Runners!

Here's a quick bug splat update! The new FoV visualization introduced two weeks ago had some occasional but drastic performance issues and random white blinking happening from time to time, those should be in a better shape now.

During the Summer Sales, plenty of new faces appeared on Discord (more than 200!). We got some great feedback and community interactions, keep 'em coming!

To celebrate the growth of our Discord channel, we’re organizing a PVP event this Thursday evening European time. The game mode will be announced later!

Here’s the change log for 1.53’s tweaks and fixes:

Changelog v1.53:
  • maps: minor changes here and there
  • invasion: player faction swapped to Greenbelts
  • dominance: "Islet of Eflen" (known from team elimination) map added to the map rotator as capture and king of the hill mode
  • dominance: default PLAYER_AI_REDUCTION changed from 2 to 3.
  • dominance: added mobile armory to the "Copehill Down" map
  • dominance: fixed the deploy_gl resource to not deploy anything
  • dominance: adding TOW in armory
  • dominance: adapting the price of deploy_gl, deploy_minig and TOW resources
  • deathmatch: FoV enabled on default
  • deathmatch: minor resources tweaks
  • fix: vulcan and mortar tank now don't spawn on a reserved slot anymore
  • fix: fixed several item specific backwards crouch and walk animations
  • fov: adjusted claymore detection offset in FoV mode
  • fov: optimized FoV visualization some bit
  • fov: fixed FoV visualization causing white blinking occasionally
  • AI: fixed regression with boats travelling on ground occasionally when simulated i.e. far away from players
  • HUD: changed how vehicle hover-over info works: now shows "stolen" when operated by other faction than owner, and spawnpoint vehicles show "disabled" when spawnpoint not usable
  • modding: added USABLE_FOR_COVER for vehicles
  • modding: added VISIBLE_HEIGHT for items, goes to the main tag weapon, carry_item, etc.
  • modding: added PLAYER_AIM_TO_CROSSHAIR character parameter, 0 or 1
26 comments Read more

June 22

1.52 update released!

Hello everyone!

Good to see that you guys are still out there and running, and for those who aren't yet, make sure you grab the game while the price is hot. Right now, we indeed have the highest discount we've ever had on Steam!

Also right on time for the Summer Sale, we've got an exciting update for you guys.

First of all, we took another look at the field of view (FOV or line of sight, if you will) feature, and added a new field visualization aid for it as the PvP mode Dominance confused some players with its suddenly disappearing and reappearing enemies and items. It'll still do that, obviously, but now you'll have a much better idea where the seen and unseen regions are thanks to the visualization. You can enable/disable it in Options > Quality and performance options; by default it'll activate for Dominance only. The effect is rather taxing in terms of performance, so players with an older system might want to skip this one.

Speaking of Dominance PvP, we've updated the RWR Demo with the ability to play online by joining official Dominance servers! It's just like full version, apart from XP and RP limits.

With the FOV visualization in place, it made a lot of sense to also change the character behavior so that it'll turn to face the direction of aim and sight - previously you basically saw the character turn only when actively shooting or moving. It doesn't change gameplay too much in other modes but for Dominance it can help you understand where the enemy players are looking at and thus tell you if they see you or not - that's pretty important!

Hope you started well in the Summer,
Keep running,
Osumia Games

Changelog v1.52:

  • characters: added live aiming, changes character behavior in various ways
  • visuals: added optional FOV/LOS field visualization, by default on for gamemodes with fov rules, can also be useful in regular gameplay; not recommended for slower PC's
  • vehicles: mobile armory respawn time decreased from 5 to 3 minutes
  • weapons: ARES Shrike rate of fire increased by 6%
  • weapons: PAW-20 projectile blast radius increased by 20%
  • maps: minor fixes
  • dominance: modified version of Moorland Trenches added to the map rotator with 3 new sub-stages
  • dominance: some balancing tweaks
  • misc: social media buttons (Discord, Facebook, Twitter) added to the game menu
  • modding: fixed free cam in debugmode so that roll doesn't occur
  • modding: added a vehicle flag for non-destructible on collision with terrain (destroy_on_top_hit in physics tag, by default 1, destroy_on_top_hit_time in physics tag, by default -1.0 meaning insta, top_hit_tracking_time in physics tag, by default 2.0)
29 comments Read more


“Average community rating”
9.5/10 – Desura

“Running with Rifles is the kind of game that you think you know how to play, but after you die a dozen times in a row you'll realize it's not actually about running around with rifles. [...] This ain't no arcade game!”

“This game stands out as a truly iconic shooter. With the vast range of gameplay aspects as well as the addictive style and pace, this game is truly one of a kind. War games have been done before, but never to such a free and open extent.”
10/10 – TheSmilingArsonist @ Desura

About This Game

RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.

In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.

The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.

As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!


  • hundreds of locations to explore from trenches to towns, deserts to snowy valleys
  • emergent AI that will question if you're as smart as you think you are
  • realistic cover system
  • dozens of different weapons, support and cover items, radio calls, vehicles
  • side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
  • 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
  • speech bubbles!
  • deaths and fails, a lot of them, including your own!
  • ...and of course, mods!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.6 GHz Dual Core
    • Memory: 1 GB RAM
    • Graphics: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM
    • DirectX: Version 9.0c
    • Storage: 600 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • OS: Windows 8.1/8/7/Vista
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • OS: Mac OSX 10.9 Mavericks
    • Storage: 600 MB available space
    • Processor: 1.6 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVidia Geforce 6800, ATI x800, Intel HD3000 or equivalent with 256MB VRAM - please note that the game is not playable with ATI/AMD proprietary drivers!
    • Storage: 600 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
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Very Positive (70 reviews)
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