RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
User reviews: Overwhelmingly Positive (837 reviews)
Release Date: Mar 13, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In early 2014 we decided to take RWR to Early Access to reach for a larger player base to get more feedback and suggestions to help us steer the project to completion. 8 months later, the time in Early Access has been a definite success for us for improving the game while we close in on the final months of development before leaving Early Access.”

Approximately how long will this game be in Early Access?

“RWR version 1.0 is targeted to be released early 2015.”

How is the full version planned to differ from the Early Access version?

“The difference between 0.98.8 and 1.0 is expected to be fairly small, apart from adding the very final map for the campaign, finalizing the atmosphere with minor visual tweaks, written dialogue and sounds, improving usability where needed, and fixing the remaining bugs.”

What is the current state of the Early Access version?

“The game is 99% complete, and Mac port is about to be released!”

Will the game be priced differently during and after Early Access?

“The price has evolved during the development over the past 4 years. The current price in Steam is the final price for the game.”

How are you planning on involving the Community in your development process?

“We worked close with the community during Early Access. The community contributed to the development with constructive criticism, new ideas and even providing game assets sometimes. We can't thank you guys enough!”
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Recommended By Curators

"Crazy cartoon top down view shooter, a combination of battlefield and commando's. A lot of campains and a very funny and challanging game. "
Read the full review here.

Recent updates View all (22)

March 19 update released, and the final version release date has been set!

Hey runners,

After roughly 4 years of development with 1 year on Steam Early Access, Modulaatio Games is proud to announce the release date for RUNNING WITH RIFLES.
Next week we'll release our last beta version (0.99.9) and on April 2nd, RWR will be released as final in Steam!

Today we are also introducing the new cover art for the game, also to prevent any possible confusion of the game being a 2D sidescroller for children ;)

IMPORTANT: For the next release we'll perform global profile resets on the official Invasion servers, which means that your profile will still exist but you'll loose your XP/RP and stashed items. This means that you have 1 week to burn your RP and use your stashed rares ;)


  • items: further tweaking with drop factors; guaranteed rare drops is now back in, for example
  • dominance: fixed Vigil Island radio jammer to use rewards in line with others
  • campaign: Final Boss stage II - radio jammer added in the Area 69.
  • campaign: Final Boss stage II - enemy flares now spawn AI soldiers in the Area 69.
  • weapons: Barrett M107 now has 10 round magazines (was 8)
  • maps: Rattlesnake Crescent - duplicated decoration fixed in Dominance mode.

22 comments Read more

March 14 update released!


  • AI: fixed driving with long and slow vehicles occasionally being detected stuck in perfectly open road
  • AI: new dialogue and comments added
  • campaign: fixed koth maps not respecting faction multiplier settings
  • rewards: fixed kill combo bonuses not working in online anymore
  • rewards: fixed rounding errors with +1XP/RP rewards
  • items: default item drop counts set back to 50% from 100%
  • items: fixed item duplication exploit when stunned
  • weapons: fixed several cases of character getting stuck when aiming and shooting close to self
  • vehicles: fixed far away vehicles getting saved in incorrect orientation
  • vehicles: added hint_text support, to be used in playground / tutorial
  • dominance: squad "xp cost" reduced to enable squadmates earlier
  • dominance: various settings and map tweaks
  • scoretable: fixed score sorting in xp score mode
  • scoretable: fixed correct text to show for total / match stats when opening it after closing it as match stats
  • menu: official dominance server list added
  • menu: cleaned up previous server list entries from showing up momentarily when switching between server lists
  • modding: added possibility for different bullet trail effects, see vanilla/particles/laser.trail file and comments in bullet.projectile file
  • modding: added possibility to remove the default muzzle smoke effect, with weapons specification parameter use_basic_muzzle_smoke_effect, by default enabled

12 comments Read more
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“Average community rating”
9.5/10 – Desura

“Running with Rifles is the kind of game that you think you know how to play, but after you die a dozen times in a row you'll realize it's not actually about running around with rifles. [...] This ain't no arcade game!”

“This game stands out as a truly iconic shooter. With the vast range of gameplay aspects as well as the addictive style and pace, this game is truly one of a kind. War games have been done before, but never to such a free and open extent.”
10/10 – TheSmilingArsonist @ Desura

About This Game

RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.

In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.

The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.

As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!


  • hundreds of locations to explore from trenches to towns, deserts to snowy valleys
  • emergent AI that will question if you're as smart as you think you are
  • realistic cover system
  • dozens of different weapons, support and cover items, radio calls, vehicles
  • side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
  • 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
  • speech bubbles!
  • deaths and fails, a lot of them, including your own!
  • ...and of course, mods!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.6 GHz Dual Core
    • Memory: 1 GB RAM
    • Graphics: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 400 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • OS: Windows 8.1/8/7/Vista
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • OS: Mac OSX 10.9 Mavericks
    • Processor: 1.6 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVidia Geforce 6800, ATI x800, Intel HD3000 or equivalent with 256MB VRAM - please note that the game is not playable with ATI/AMD proprietary drivers!
    • Hard Drive: 400 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
Helpful customer reviews
59 of 63 people (94%) found this review helpful
7 people found this review funny
12.0 hrs on record
Posted: February 28
Early Access Review
1 battle took 4 hours to complete.

And during that time I was sneaking into enemy bases, spraying miniguns, using a crap ton of RPG's, and most important of all: running with my rifle.

Buy this, the devs deserve your money.
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32 of 34 people (94%) found this review helpful
1 person found this review funny
21.4 hrs on record
Posted: March 10
Early Access Review
Well, now I have completed one campaign and played a little bit online and I have to say, this is one of the finest games I have played in a while! This game is dangerously addictive as you play to conquer a military theater of war.

In the game, you can play as three factions, the Greenbelts (Americans), the Greycollars (Germans) and the Brownpants (Russians) as common foot soldier. Now, you are not just a regular everyday action hero like in most of the big games. Here, you are as weak and as expendable as the AI you fight with and against, another regular joe, another number.

In this game, a single shot (unless you are wearing a vest) will kill you. Sure, you can keep on going with your soldier with his randomly generated name, ranging from standard names to the occassonal name such as 'Pigfat', and run with a massive streak or keep him alive for the whole mission or campaign even. It is certainly possible, but it will be difficult as it is as it is almost certain that your guy will eventully die, there is almost a certain inevitability about it. But luckily for you, you can respawn straight off the bat with another soldier with a new name.

For an indie game, RWR is actually very deep in tactics and how you play. The AI, whilst not godlike, is actually rather smart. They will keep their heads down if surpressed, move in to blow up your valuable tanks with rockets, swarm you if alone and will flank if given the oppitunity. Coupled with the fact that you are just as weak as they are, tactics are a must.

In the game, you quite literally run with rifles to different objectives in order to capture, but there is nothing to stop you from getting a sniper rifle, silenced pistol and some C4 and proceed to blow up a radio tower on the otherside of the map. There is nothing to stop you from hanging back and defending a freshly conquered site, the game offers a great freedom on how to play. You can get a squad that increases in size as you level up and lead the charge (which will probably get you killed) or go and be a lone wolf and do your own thing.

And the details and additions to deepen the gameplay are obvious and very useful. Players of a certain rank will be able to call in support in the form of artillery strikes, airborne reforcements, dropping of cover and even deploying ground vehicles. Armories allow you to buy weapons, equipment and other useful pieces of equipment. Stashes allow you to place your valulable weapons and gear, and bonus items are scattered around, such as rare weapons or items to increase your currency count.

All in all, Running With Rifles is one of the best indie games I have played, it is hillarously fun and exciting, as well as being dangerously addictive!

My only real area of critism is the final missions of the campaign, which are the only missions that I have not enjoyed. The first involves being the only guy present and having to infiltrate an town filled with a horde of enemies. It was painfully frustrating, even in a large group. The second was just as bad, where you have to storm a castle and an arena in order to fight the only 'real' boss of the game, an tank armed with a weapon akin to the artillery strikes. A lot of it was just charging in and trying to fire a few rockets off, or trying to sneak through the defenses to get your hands on a mortar to try and kill it with that. Utterly horrible and I hope they are at the very least reworked to make your time easier, or replaced all together.

I would like to see quite a few things in the game for the future, such as:

- More vehicles: Sure, you have a few vehicles, jeeps, rubber boats, transport trucks, IFV/APCs, tanks and on some maps a patrol boat. But it is still left up to the infantry. I like that the infantry has a solid chance against vehicles, but I would like to see more. A light tank? An artillery vehicle? Perhaps even aircraft, that would offer a whole realm of possibilities.
- Additional gamemodes: Whilst the campaign and multiplayer is fun, a few additional modes wouldnt hurt. Currently, the only two modes are the regular capture-the-bases missions and a handful of King-of-the-Hill style missions. A few new game modes such as a capture-the-flag, assault, or sabatage gametype would be interesting.
- New maps/additional campaigns: If I recall correctly, modding is a thing the developers are interested in. Mods or not, a would like to see some new maps in the future or perhaps a brand new second campaign to keep things fresh.
- Global War: This is asking for a bit much here, but if multiple theaters/campaigns are introduced along with other features, you could have an (online) global war between the Greens, Greys, Browns and any other factions that get added (Redcoats for Brits? Bluehats for French? Whiterobes for Japanese?) and fight over the world, trying to secure each map, ultimately leading to a final battle if one side conquers most of if not all the world. (Hopefully not something horrible like the current final missions)

All in all, a brillant game worth your money. 9 out of 10 easily, only damaged by the horrible final missions that need to be addressed.
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23 of 23 people (100%) found this review helpful
1 person found this review funny
11.2 hrs on record
Posted: March 1
Early Access Review
Saw the game, not really into top down shooters. Saw there was a demo..nice. Played the demo for 20 mins..purchased the game.

I effing love this game, it reminds me of Battlefield with big open maps and squad based combat. Neat little ranking system and weapons to boot. Customized loadouts, armory, transport vehicles, standardized weapons, air support, mod support, campaign,
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16 of 17 people (94%) found this review helpful
1 person found this review funny
23.2 hrs on record
Posted: February 28
Early Access Review
This game is so good. It's just SO good. The pacing, the controls, the legitimate requirement for tactics, the depth and variety of equipment, the sheer size of the battle...It's really one of the best games I've ever played. It's like if the old Army Men game on the Playstation got updated.

In fact, I really hope someone makes a mod eventually that reskins all the soldiers to shiny plastic and adds flamethrowers. That would be tops.

Anyway, this developer deserves your money, and being early access doesn't take anything away from the experience. It's just amazing.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: March 10
Early Access Review
One of the funniest top down shooters I've played
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7 of 7 people (100%) found this review helpful
1 person found this review funny
19.0 hrs on record
Posted: March 15
Early Access Review
Battle of Keepsake Bay - 7 hour campaign, literally

Total casulties - 11433

I'm just going to leave the rest of the stats in the pic link below...and to say I wouldn't recommend this game to anyone is an understatment cause it is by far one of the most hectic and nerve wracking games out there. It's very easy to get into but don't think the enemy will just roll over for you...they are just as good as YOU are!

To sum it up 20/10 :) - Get this damn game, don't think about it, just get the bloody game!
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8 of 9 people (89%) found this review helpful
1 person found this review funny
24.8 hrs on record
Posted: March 14
Early Access Review
Battlefield + Endless War = RWR !

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4 of 4 people (100%) found this review helpful
1 person found this review funny
12.8 hrs on record
Posted: March 8
Early Access Review
I like it A LOT! For only being a work in progress, theres a whole lot of fun to be had ^_^ after about 4 hours of nonstop play did i begin to feel tired, the armory to me a minute to figure out though
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4 of 4 people (100%) found this review helpful
13.3 hrs on record
Posted: March 12
Early Access Review
I admit I overlooked the game when it first appeared in my feed. I was looking for a new game to play with my group and found my way back here. What a gem! Even as an early access, I find it extremely enjoyable and multiplayer makes it even better. On my first play, I looked at the clock and 4 hours had gone by...

At first glance, it may look like a pretty straight forward arcade game but that lasts only until you try to take your first/second objective. The AI is not simply defeated, you must work together with friends and be prepared to die. Alot. However, death in this game doesn't signify a broken game, it adds to the feeling that you are just a cog in this grinder. Your actions have an effect on the battle but you cannot win as a lone solider.

The ONLY three negatives I found, and they're more improvement suggestions:

1. Vehicle have multiple slots to occupy, I usually take the gunner position and have an AI lackey drive. You control him by right clicking a waypoint onto the screen. Great. Now, if this F*$^er could just find his way around the only rock in the field to get there, that would be great. I see what they tried, and its almost there but it needs review to beef up the AI driver's capability/skill to avoid getting stuck on environmental objects as well as other vehicles. I would allow some understanding if it were a tight fit but the only rock on the screen? Come on now.

2. As it stands now, you have to setup port forwarding to host a game.

3. When you die, only the basics of your loadout are saved. That being said, I believe I see the creative decision that was made here in that the extras that you purchase into the loadout are "special items" and the opportunity exists to exploit this by purchasing, running to your friend and getting shot and repeating to get special items without cost. What is a pain is that when I play a difficult match, I purchase a mortar and get tagged before I reach to contested area. I get it. Difficulty. It's the only time in the game where I went "FU&*!!!!" instead of thinking "I was flanked and murked, awesome!" It possible I'm just doing it wrong.


- AI will maneuver on you. In force. I love it.
- Immersion into a large scale conflict.
- Simplicity of controls
- A few weapons, the pro is that they are each part of a strategy and not cookie-cutter weapons with no, or minute, difference.
- The AI squad: simple control, it grows with rank, and helps ALOT. I would like to see a GUI that allows me to select some loadouts or particular classes of individuals in the squad. So if, for my first squadmate, I need a machine gunner instead of a rifleman to compliment my current playstyle/strategy, i simply pull up the menu and viola. Maybe use a request system where the GUI detects what AI are in range and my selection creates a "vacancy" that will be filled when you get within range of that particualr type of unit?
- Support Assets: These make a HUGE difference in conflicts. You can call in mortars on the radio and its possible to gain the initiative. If you don't seize the window of initiative however, the AI will return, in force, and the struggle continues. Love it.
- Vehicle health: Vehicles are not invincible but can change the tide of battle. When done with caution, you can mow down loads of enemy. If you drive into a hornets nest.... good luck. Its a solid balance of firepower and vehicle health.

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4 of 4 people (100%) found this review helpful
4 people found this review funny
12.2 hrs on record
Posted: March 21
Early Access Review
4 words: Little People War Simulator
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5 of 6 people (83%) found this review helpful
2 people found this review funny
32.7 hrs on record
Posted: March 2
Early Access Review
within 30 minutes of playing this game, i convinced my two roomates to buy it and play with me.

played the game 7.4 hrs in less than 20 hours of owning the game.
10/10 would play again

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5 of 6 people (83%) found this review helpful
2 people found this review funny
33.3 hrs on record
Posted: February 28
Early Access Review
RWR - Running With Rifles
A fun game that doesn't take life (or death for that matter) seriously.

Good causal gameplay with enough to variation to keep you coming back for more.

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3 of 3 people (100%) found this review helpful
1 person found this review funny
11.5 hrs on record
Posted: March 18
Early Access Review
Running With Rifles is an incredible game that is worth its weight in gold, I would have paid way more for this game than just a lousy $15. The battles can last from just 20 minutes to 4 hours. When you first start this game you are just as useful as one of your AI allies, they are very intelligent (except when it comes to ladders), and once you have risen through the ranks you can command your own squad of AI, have access to a wide arrange of weapons, equipment, and commands. This game is still only in Beta and it is incredibly polished, the developers are very involved with the community, and they deserve every penny that is thrown at them. If you are on the fence about buying this game please do yourself a favor and buy this game, if you need more convincing just play the demo or watch some videos on it on youtube. 10/10
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1 of 1 people (100%) found this review helpful
10.4 hrs on record
Posted: March 26
Early Access Review
Unexpectedly fun and addictive! AI is smart and interesting to play with, it reacts well to both your actions and actions of your AI buddies; if it is too easy or too difficult for you to play — you can totally tailor AI settings to suit your needs. The game is designed with modding abilities in mind, so it won't get boring — lots of weapons, custom textures, maps and who knows what is to be expected after the end of beta-testing (which is after 2nd of April, according to game's news).

I totally recommend this game. Tons of fun guaranteed, worth every single penny.
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1 of 1 people (100%) found this review helpful
7.2 hrs on record
Posted: March 25
Early Access Review
It's a nice game and an amazing milestone for only two men who are behind it.

Buy it. Go crazy. Rip your head off over frustrating stalling in advancement. Cry tears of joy when you overcome that stalling.
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1 of 1 people (100%) found this review helpful
20.3 hrs on record
Posted: March 26
Early Access Review
This is quite possibly the best top down shooter ever. Stop thinking just get it
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1 of 1 people (100%) found this review helpful
16.8 hrs on record
Posted: March 20
Early Access Review
Drove a tank towards enemy soldiers as the computer in the gunner seat screamed "THIS IS SPARTA!" 10/10
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1 of 2 people (50%) found this review helpful
1 person found this review funny
15.8 hrs on record
Posted: March 13
Early Access Review
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104 of 125 people (83%) found this review helpful
1 person found this review funny
6.5 hrs on record
Posted: October 20, 2014
Early Access Review
Running With Rifles
Field Rating Review
The graphics definitely aren't anywhere near top notch, but they chose a style and went with it, and it works darn well. Animations are fluid and satisfying as well.
With a unique style of gameplay being offered, running with rifles sets itself apart from other games by providing a top-down war experience. You live, you die, you come back as someone else and continue the fight. A constant game of tug-of-war across multiple HUGE connected maps with hundreds of units and three armies at war. Prepare to die a lot, and love every minute of it. There are still however some drawbacks with the AI, and some minor frustrations with combat here and there. But they are still being fleshed out, and as of right now it's wonderful.
No story to be found here, so far.
An absolute blast with friends. Easy to pick up a game and go. Rank up together, command your own squads, and take back the territories. Watch each other be mowed down by enemy gunfire, or get tactical and flank the enemy together on a stealth mission. Play it how you will, you'll enjoy it either way.
Worth coming back to over and over. The game could use some more diversity to keep gameplay from getting dull in the long run, but overall you'll find yourself wanting to play this one with friends every chance you get.
I've been playing Running with Rifles since it was first announced and released, and my they have come a long way. Years since it began they've added several new huge maps, dozens of new weapons and gameplay elements, vehicles, and a third army to fight for. If you don't pick this one up now, keep your eye on it. It's going very, very good places.

If you liked this review, feel free to check out my curator page:
The Tipster

You are also welcome to join our group and play/discuss games together, here: The Tipster

EDIT: Some typos fixed.
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56 of 58 people (97%) found this review helpful
1 person found this review funny
40.9 hrs on record
Posted: December 18, 2014
Early Access Review
Running With Rifles is a game in which you start out as a simple grunt in an army filled with hundreds of people. It's a simple looking game that can run even on my toaster. You start out as a Private in either the Greenebelts (BOOO) Graycollars (BOO YOU STINK ASWELL) or the Brownpants (YEEEEEEEEEAH!) Depending on what faction you choose when creating a new campaign, you'll be sent to one of the vast, diverse maps. Soon, if you're doing what you should be, you should get into a huge, bloody firefight trying to capture a sector, watching your comrades fall before you, and maybe even dying yourself. But don't worry, death isn't permanent. There's a lot I can say about this game, but to keep it simple I'll just list what I like, dislike, and want in the future.

What I like:

- The ranking system. Start out as a private, kill enemies and capture objectives to get XP, rank up. When you become a corporal you get a mobile radio that allows you to call in mortar salvos, which can be useful if you need to unwedge some pesky Graycollars.
- The radio. You expend RP (resource points, which you get from trading in weapons and collectables) to call in support, such as mortar salvos, reinforcements, and eventually as you rank up even more, artillery salvos and tanks.
- The weapons. Weapons are taken from real life (M16, AK47, LAWs, etc.) and add to the immersion of the game
-Firefights. The firefights you get into in this game are amazing. Watching as a bridge that had nothing but Jersey barriers and abandoned cars turn into a battleground with blood spilled everywhere, corpses strewn about and wrecks of cars is just, ohhh it's so amazing.
- Day-to-night cycle. It's not always daytime in a battle. I dunno if this happens or not, but it'd be interesting to see both sides pull back during night to recuperate and resume fighting the next day.
-The maps. Maps are all varied, some big, entrenched sections of land, some small coastal cities, some tiny peaceful isles caught in the middle of a bloody war. My favorite has to be Black Gold Estuary
- The graphics. Nice and simple, not too demanding. Hope they never change.

RWR is a pretty great game, but there's still some things that I don't like.
- The AI is a bit wonky while driving. Sometimes if you hop in a car with them driving they may turn back and not go to the objective, but other than that they're fine.
- Lack of naval assault/ land assault vehicles. You get APCs that have an autocannon turret, a tank, and sometimes a Humvee, but most of the time you'll get jeeps. For naval assaults you get a rubber boat which doesn't offer much protection, and on Black Gold Estuary you get a badass patrol boat that is armored and armed to the teeth. More on these next.
- The Squad AI is pretty bad in my opinion. If I tell them to move to a position, they should seek out the nearest cover, because most of the time I'm behind sandbags and my squad is hovering around behind me getting picked off by Graycollars.
- 3-faction maps. ♥♥♥♥ those, they're fun the first time playing them but after awhile they get stale, boring, and frustatingly hard. Especially Power Junction. The smallest map in the entire campaign is a King of The Hill map, that's fine. But three ♥♥♥♥ing factions? On the smallest map going for one point? No, it's just too hard to enjoy.

So there's not that much wrong with the game besides wonky acting AI, and the lack of boats. There's some other things I'd like to see in the future of this game.

What'd I'd like to see:
- Halftracks. A mix between a tank, a troop transport, and an APC.
- Higgins boats/ AAVs (Assault Amphibious Vehicles) , just to give landing forces a bit more protection.
- More banter between the soldiers, it'd add to immersion.
- Limited ammo as a toggleable feature. You don't have unlimited ammo for your rifles, and when you run out you either scavenge for weapons or you go back to the armory to resupply. I think it'd make the mobile armory more importance.

Overrall a 9/10, fun game.
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