RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
User reviews: Very Positive (1,895 reviews) - 92% of the 1,895 user reviews for this game are positive.
Release Date: Apr 2, 2015

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Buy the four-pack to get one copy for yourself and three copies to give away to friends!


Recommended By Curators

"A Top-Down shooter that strays away from the typical run and gun style and encourages you to use your head to devise tactics such as stealth."

Recent updates View all (27)

June 10

1.10 update released!

Hey Runners!

It has been a while since the last update but we needed some time for us and our families to be back in business with full energy! :)
Sorry for those who waited for the achievements, the support is there but the actual achievements aren't implemented yet as it would have need some more time for testing but don't worry, it will come in the next update!


  • DE/FR/ES translations added (launch the config tool to choose your language)
  • loading screen hints added
  • fixed PSG-90 sniper rifle using the wrong visual model
  • few weapon models reworked
  • Copehill down map (Final Map I) added in the dominance map rotator
  • added secondary machine pistols (mini Uzi, Steyr TMP, AEK-919k)
  • added binoculars (will slightly increase the sight range)
  • added microgun rare weapon
  • added a vest Type I, it has one less layer of damage, which means it can absorb 1 bullet, the next one will put you in wounded state. It has a bigger movement penalty and is in dominance only
  • vest Type II has a slight movement decrease
  • added camouflage suits (no protection but gives the AI harder time to detect the wearer)
  • added 2 news miniboss (gray, brown) visual models
  • fixed a bug where you could shoot through walls while being prone
  • explosions don't overall go through 1 stage of vests anymore. The bigger the explosion, the more vest stages it consumes.
  • steam achievements support (the actual achievements are not yet implemented! coming soon)
  • map fixes here and there
  • minor fixes

54 comments Read more

April 17

1.02 update released!


  • Linux: fixed vehicle tracking issues in campaign when continuing an existing campaign, fixing cargo vehicle deliveries
  • map view: fixed frame overlay being rendered behind the background occasionally
  • menu: added port forwarding note in Activate server screen
  • Mac: fixed init_match.xml being looked for in wrong location, causing Final Mission 1 AI commander to function in a unintended way
  • vehicles: humvee has slightly higher acceleration
  • maps: some minor fixes
  • campaign: some extraction points moved to not being extracted accidentally
  • Dominance: added server side overrules for potential client side sight range and camera modifications
  • AI: fixed a bug with bot behavior to jump back and forth between guarding and beginning to approach an already manned deployed weapon when area under open fire but enemy not detected

This Sunday at 6pm UTC, we'll have a pure PvP classic event on {SAS}Beerdrinkers!
We will try to break the record of 64 players by making a 64v64! Let's hope this won't turn into a complete mess and that the server can handle it! :)
As the event name suggests, there won't be any AI on the field, backdooring are allowed and the whole map will be capturable!

17 comments Read more


“Average community rating”
9.5/10 – Desura

“Running with Rifles is the kind of game that you think you know how to play, but after you die a dozen times in a row you'll realize it's not actually about running around with rifles. [...] This ain't no arcade game!”

“This game stands out as a truly iconic shooter. With the vast range of gameplay aspects as well as the addictive style and pace, this game is truly one of a kind. War games have been done before, but never to such a free and open extent.”
10/10 – TheSmilingArsonist @ Desura

About This Game

RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.

In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.

The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.

As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!


  • hundreds of locations to explore from trenches to towns, deserts to snowy valleys
  • emergent AI that will question if you're as smart as you think you are
  • realistic cover system
  • dozens of different weapons, support and cover items, radio calls, vehicles
  • side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
  • 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
  • speech bubbles!
  • deaths and fails, a lot of them, including your own!
  • ...and of course, mods!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.6 GHz Dual Core
    • Memory: 1 GB RAM
    • Graphics: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 400 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • OS: Windows 8.1/8/7/Vista
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • OS: Mac OSX 10.9 Mavericks
    • Processor: 1.6 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVidia Geforce 6800, ATI x800, Intel HD3000 or equivalent with 256MB VRAM - please note that the game is not playable with ATI/AMD proprietary drivers!
    • Hard Drive: 400 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
Helpful customer reviews
213 of 234 people (91%) found this review helpful
3 people found this review funny
167.7 hrs on record
Posted: April 29
No one that plays this game seems to know what the Geneva Convention is.
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130 of 146 people (89%) found this review helpful
3 people found this review funny
34.9 hrs on record
Posted: April 12
achieve major rank in singleplayer campaign
gather a squad of 10 soldiers
engage with enemy brownpants.
take cover with squad behind a short wall
throw grenade
grenade hits wall and lands at my feet
grenade detonates, killing 6 men in my squad
demoted from major back to captain
shameful display.
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70 of 74 people (95%) found this review helpful
1 person found this review funny
40.4 hrs on record
Posted: April 14
Do you like respawning? Dieing? Are you a masochist? Do you like crawling back to cover begging for a medic only to be turned into pink mist by a mortar round? If the answer is yes, then you sir should go see a doctor.

The battles are chaotic, fast paced, but can last hours per map. The slightest mistake will get you killed instantly. Teamwork is key, although getting every one on the same page is even more difficult. When everyone one does work together, its beautiful.

Not for those who want to be Rambo.
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79 of 92 people (86%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: May 24
What makes RWR so good is also its undoing. You are one man in a giant battle and you must work together, unified under one banner to claim victory. This makes every encounter deadly and tactical. You must hide for cover and flank your enemy. No heroes here, just those who lived and those who died. You don't feel like an uber bad ♥♥♥ when you spawn. Your just a lowly soldier. However to help you, an array of weaponry and devices. From grenades, to mortar strikes. However you cannot use any of these things at first. Starting at the rank of Private you only have access to basic equipment. You must prove yourself in battle. This is easier said then done. While the single player campaign can be enjoyed without penalties. In multiplayer, death makes you lose EXP which hinders progress towards unlocking more weapons and tactics. Without decent players to back you up. This will happen often. Which leads to constant running back and dying. Rinse repeat. While this makes RWR intense and makes you think on your feet. A random bullet is still just about enough to kill you. Players are what make and break this game. So with a group of friends this game can be ridiculous fun. On your own? Yes, if your patient.

I made a video review to show off some of the features and gameplay of this game!
I hope you enjoy!
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141 of 203 people (69%) found this review helpful
1 person found this review funny
10.5 hrs on record
Posted: April 15
September 5 edit: Don't buy. Multiplayer is dead, dev abandoned future plans in favor of making a new game so this will never get better.

Short version: Not for 15 bucks and not unless you have friends to play CO-OP with.

Long version: Running with Rifles is all about being a little dude in a vague war that eats dudes up by the thousands. Reminescent of something like Infantry Online (although with much snappier controls) RWR pits you and the army you belong to (out of three available choices) in battle against hundreds of AI opponents or a few dozen other dudes thrown into the mix.

Starting with the good parts the game features relatively good controls, a handful of nicely detailed, varied and sizable maps for you to fight in and a handful of weapons plus equipment that all have strenghts, weaknesses and important uses. Combat in general is frantic thanks to a damage system that gives every single bullet a chance to kill you and firefights with big groups of enemies and allies on screen are exciting to watch and participate in; your soldier being able to gain experience and thus access to more equipment and options like managing other soldiers or calling for artillery/air support both a nice incentive to keep playing.

Onto the bad though... RWR biggest's failing is that it ain't great at anything it sets out to do and actually frustrating if you are playing either online without friends or single player against bots. The crux of this issue is both in the AI and how much control you have over the battle- the first because AI is simply not reliable enough to effectively fight or go after objectives and the latter because no matter how well you fight, you simply won't have enough to turn the tide in your favor.

You see, how many kills you get is actually not that important in RWR. What's important is having warm bodies occupying the different cap zones that let you get control of areas... and this is simply impossible for the AI to do with alarming regularity. Infantry combat against AI is so messy, mostly thanks to a spawn system that makes soldiers pop up out of thin air in the surrounding area to the battle, that long frontlines are impossible to establish and more often than not you will be fighting enemies coming from at least 3 sides; something that on more than one occassion can hold reinforcements up indefinitely unless you go take a look and in the process risk either dying or losing your original position. This, of course, means you have to start over with your effort to attack.

Vehicle combat too is flat out terrible with AI. This is especially true before you get the ability to control some squadmates to ride shotgun with you since combat vehicles require multiple users to operate, more often than not a driver plus a gunner. What will happen is that a lot of the time vehicles like tanks just sit back at the base, unused, and when you do take them to the battle chances are you will be woefully ineffective as non-squad AI will refuse to ride with you and do critical stuff like man the gun. It doesn't get much better when you get AI squadmates either since even if they DO man the positions and you CAN direct them to drive or attack certain things, their driving will be wobbly and erratic while their gunnery will pick odd targets in the general area you pointed at (it's not unusual for a tank to take a shot at a single enemy soldier when there's an enemy tank right in your face.) All these problems are exacerbated when you have a vehicle crew made up of pure AI, in which case the vehicle will do things like constantly go forward and reverse, endlessly bumping against walls and other obstacles while the bots make hiiiilaaaarious quips about how the vehicle must be broken.

So, if the AI is not much use, then surely you can put on your big boy pants and get things done, right? You can git gud, as a lot of the community will tell you, and win the day, right? Well... sort of. The dirty secret of RWR is that when the playerbase tells you to get good, they are in reality telling you to go grind your face off. Experience for your soldier is paramount: It lets you do everything from using more than the standard rifle, shotgun and machinegun to wearing a bulletproof vest and commanding squaddies. Without experience you are simply a chump with a gun and a lot of the more varied side objectives that the game pretends to have are simply out of reach. Commandering a tank and actually being able to drive and fire at the same? Not without a squaddie and couple hours under your belt, boy. Using C4 to destroy objectives, a lot of them otherwise tedious to take down or straight up undestroyable without you killing yourself thanks to the explosive radius of other weaponry? That would be 1000 xp points, please. Wanna sneak around? Not without grinding so you can use this silenced submachinegun you won't. Want to survive more than one bullet? Might as well let your medals stop it for you cause you ain't gonna get a bullet proof vest unless you go and capture like 10 bases and kill 500 guys, John Doe!

The grind in the game is just harsh. With the default settings, and that of the official multiplayer servers, it takes literally hours of gameplay for you to unlock gear that in other games would be pretty damn basic. Not only that, but in multiplayer progress is NOT shared between servers other than the official ones; so if you don't like or can't connect to those, and by the way the server browser doesn't show you server pings for some ungodly reason, you will be forced to meander about with the prospect of losing hours of progress if any server you like up and disappears. Then again, even with human players taking objectives is STILL kind of a crapshoot so maybe you are the lucky one if you can't play.

Anything else? Yes. The game's tutorial is barebones and disjointed; items on the ground can be hard do discern and even harder to pick up without you stopping and messing with your inventory Weapons between factions are not nearly as varied as you might initially believe. The manual is poorly labeled ingame and actually located on the game's wiki so chances are you might miss it. Vehicle handling is sometimes oddly wobbly like you are controlling an inflatable and shooting/tossing grenades around corners or at something like rooftop enemies and objectives is fiddly, to say the least. There's also a lot of odd idiosyncrasies here and there, like the fact that your soldier will automatically rise from cover to shoot but not to throw grenades and almost every soldier has a med-pack despite them only being useful for downed people wearing bulletproof vests. Something extra to keep in mind is that a sizable portion of the game's community has a colossal boner for keeping some imaginary tacticool status quo, so not showing enough reverence for the game in forum posts or posting a negative review, like this one, will make a pack of hounds emerge from their hidey holes and either offer sarcastic advice or downvote your review into oblivion (check review usefulness scores if you don't believe me.)

For all the negatives though, RWR IS fun. There's still a long way to go for the game and pretty much 90% of the issues with it can be avoided if you play with a group of 3+ coordinated friends, since that will not only let you avoid a lot of the issues with AI but also give you the power needed to progress through the maps efficiently. The modding scene is also fairly alive, although for the moment mostly with simple soldier reskins/remodels, and the developers have promised to keep working hard on the title for at least a little bit longer so we might yet to see some improvements. As I mentioned in the introduction though, and at the moment, I consider 15 bucks per copy as a bit steep considering the limited value of the title. With some more work or maybe a sale that would put the game at 8 bucks a pop or so, RWR would be a solid recommendation.
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