RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
User reviews: Overwhelmingly Positive (760 reviews)
Release Date: Mar 13, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In early 2014 we decided to take RWR to Early Access to reach for a larger player base to get more feedback and suggestions to help us steer the project to completion. 8 months later, the time in Early Access has been a definite success for us for improving the game while we close in on the final months of development before leaving Early Access.”

Approximately how long will this game be in Early Access?

“RWR version 1.0 is targeted to be released early 2015.”

How is the full version planned to differ from the Early Access version?

“The difference between 0.98.8 and 1.0 is expected to be fairly small, apart from adding the very final map for the campaign, finalizing the atmosphere with minor visual tweaks, written dialogue and sounds, improving usability where needed, and fixing the remaining bugs.”

What is the current state of the Early Access version?

“The game is 99% complete, and Mac port is about to be released!”

Will the game be priced differently during and after Early Access?

“The price has evolved during the development over the past 4 years. The current price in Steam is the final price for the game.”

How are you planning on involving the Community in your development process?

“We worked close with the community during Early Access. The community contributed to the development with constructive criticism, new ideas and even providing game assets sometimes. We can't thank you guys enough!”
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Buy the four-pack to get one copy for yourself and three copies to give away to friends!


Recommended By Curators

"Crazy cartoon top down view shooter, a combination of battlefield and commando's. A lot of campains and a very funny and challanging game. "
Read the full review here.

Recent updates View all (19)

February 22

0.99.7 update released!


  • online: classic mode revamped to use minimodes as basis, now comes with match timer to force map rotation
  • online: deathmatch to use minimodes as well
  • online: fixed a server bug with map change not queuing all player profiles for saving
  • online: minimodes vehicles updated
  • online: 3-faction teddy hunt gamemode script added
  • gameplay: fixed aiming bugs
  • general: made RWR cap frame updates when the window is not focused
  • general: added lose_without_bases as saved faction data; fixes Final Mission II completing too early before the final phase if savegame is loaded into the map
  • sounds: more processing applied
  • Windows: Ogre3D updated to 1.7.4

      Also don't forget about today's 3-faction Teddy Hunt event at 8pm UTC!

3 comments Read more

February 13

0.99.6 update released!


  • gameplay: fixed item drop count bug
  • gameplay: raised the XP requirements for 1 to 5-star general
  • gameplay: optimized hit detection performance for deployment space check
  • sandbags: fixed wrong healthpoints value, was 20 HP now back to 165 HP.
  • general: increased number of groupies for extraction helicopter
  • general: added failsafes for the bug where campaign/quickmatch info was lost from the savegame, causing extraction points not appearing campaign
  • maps: general fixes here and there
  • menu: Let's play option added for campaign difficulties, gives some initial XP and RP to get abilities into use straight up
  • menu: moved remove bodies threshold option to visual quality options
  • menu: campaign end view added
  • HUD: offset capture meter time text
  • mapview: fixed mapview not showing defense marker in single capture mode
  • stats: added some new tracked stats, distance moved, shots fired, etc
  • Mac: fixed game->script comms bug, fixes "no extraction points" issues
  • Windows: fixed a few cases of PHP left running after a crash or assertion failure

4 comments Read more
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“Average community rating”
9.5/10 – Desura

“Running with Rifles is the kind of game that you think you know how to play, but after you die a dozen times in a row you'll realize it's not actually about running around with rifles. [...] This ain't no arcade game!”

“This game stands out as a truly iconic shooter. With the vast range of gameplay aspects as well as the addictive style and pace, this game is truly one of a kind. War games have been done before, but never to such a free and open extent.”
10/10 – TheSmilingArsonist @ Desura

About This Game

RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.

In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.

The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.

As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!


  • hundreds of locations to explore from trenches to towns, deserts to snowy valleys
  • emergent AI that will question if you're as smart as you think you are
  • realistic cover system
  • dozens of different weapons, support and cover items, radio calls, vehicles
  • side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
  • 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
  • speech bubbles!
  • deaths and fails, a lot of them, including your own!
  • ...and of course, mods!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.6 GHz Dual Core
    • Memory: 1 GB RAM
    • Graphics: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 400 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • OS: Windows 8.1/8/7/Vista
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • OS: Mac OSX 10.9 Mavericks
    • Processor: 1.6 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVidia Geforce 6800, ATI x800, Intel HD3000 or equivalent with 256MB VRAM - please note that the game is not playable with ATI/AMD proprietary drivers!
    • Hard Drive: 400 MB available space
    • Additional Notes: Try out the latest demo to see if the game will run fine for you.
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
Helpful customer reviews
28 of 32 people (88%) found this review helpful
1 person found this review funny
8.1 hrs on record
Posted: February 14
Early Access Review
Running with Rifles is a cartoon looking overhead shooter.

Personally, I do not like this kind of genre.
Only this game, has changed it totally for me.
It's a combination of Battlefield and Commando's, and it's a lot of fun to play .
If you have played many shooters in the past you will notice that most controls are the same. Jumping, reloading, and crouching all have the basic control schemes you are used to.

This is a game that you really have to play with your friends.
Running with Rifles offers a wide multiplayer experience.
What you would not expect comes quickly.
Only downside I can find is the view position, you do not spot the enemies very fast.
This title offers the possibility to play online or just follow a Single player Campaign. There are many maps where the battle is being played, and with quite an extensive arsenal, many maps also feature the ability to drive vehicles.

It is a great game and a great challenge.
Even hardcore gamers will find this a fun game.
It's not just a game where you can run through the levels.
You really need to think of what your next mov should be.

An original concept.
I give it a 8/10.
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23 of 25 people (92%) found this review helpful
4 people found this review funny
6.6 hrs on record
Posted: February 1
Early Access Review
It was a hot and windy night in Baghdad. The sand permeated the air to the point where it felt like you were eating a meal with every breath. Our enemy was waiting for us, all around us, hiding in plain sight. I got the distinct feeling that we were already operating at a disadvantage. The uniforms we wore made us targets, but determining the difference between a civilian and the enemy we sought to route out left us second-guessing our every move. They had the benefit of blending in with their surroundings, we didn't. "I'd like to shoot whoever it was that thought it was a good idea for us to wear uniforms right now sarge!" complained the private. Normally I'd tell the private to shut his trap, but I couldn't help but nod in agreement. He was right and the last thing this squad needs is a drop in morale right before an inevitable fight. Fratricide is a thing out here, and nobody wants to be shot in the back simply to save face of rank.

I moved my hand to make the "GO" signal, in complete silence the squad moved out. Quick and quiet, rifles up, we made our way through what may have once been a decent market. The next things I remember were the screams, the smell of carbon and burning corpses, and the pain. The private I agreed with kept one hand on my shoulder and the other pointing behind us to cover my movement, the rest of the squad forgot their training and paid the price for it. The private and I moved through, dropping enemy targets like bad habits and burnt out cigarettes. We found a spot that would provide some temporary cover and gave'em hell.

Just as our ammo count was dropping to "fix bayonets" levels, we heard that all too familiar prop-beating that only one vehicle on the planet makes. By the sound of it, there were three inbound, our reinforcements dropped in under a hail of gunfire. Ma-deuce was mowing the lawn tonight, and our enemy couldn't help but play the part of the grass. Four of the eight who dropped in landed right behind us, they were a welcome sight bearing the gifts of ammo resupplies and fresh intel on the enemy as seen from above. We were about to be surrounded, but that didn't matter, we now had ammo for days and the reinforcements to come back hard with a vengeance, and that's just what we did...

10/10 would slaughter the Grey Collars again.
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21 of 23 people (91%) found this review helpful
213.3 hrs on record
Posted: February 3
Early Access Review
Usually I don't buy Early Access games, but this one is so close to complete that it's worth every penny.
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21 of 24 people (88%) found this review helpful
2 people found this review funny
12.7 hrs on record
Posted: February 2
Early Access Review
Hotline Miami meets Battlefield that smacks you with the nostalgia of Army Men.

Have fun.

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15 of 23 people (65%) found this review helpful
6 people found this review funny
17.8 hrs on record
Posted: February 5
Early Access Review
Day one:
Met an ally with a last name of Kardashian
Lost 40 xp

Day two:
Met an ally with the last name of Bieber
Lost 40 xp
Got demoted

Day three:
Naded a Gray who had a last name of Hitler
Gained 7 xp
Got promoted back to Private First Class

10.5/10 would run again.
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5 of 5 people (100%) found this review helpful
59.0 hrs on record
Posted: February 20
Early Access Review
Brilliant game in which you have the task of swinging the tide in an epic battle between huge AI armies. Despite being in Early Access, the game is practically a finished product.

Excellent framerate (plays perfectly on my crappy old notebook), good cover and shooting mechanics, and extremely impressive AI make this a game you'll seriously want to pick up. Underneath the surface, there's a lot of tactical and strategic depth. Unless you take time to assess the battle and plan your attacks, running and gunning to the front will just get you killed (and killed and killed).
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6 of 10 people (60%) found this review helpful
0.6 hrs on record
Posted: February 8
Early Access Review
Runnig With Rifles is like Battlefield and Cannonfodder mixed together. And its a really big surprise and fun for me. Here is my ingame footage from first day of play. Video commentary is in slovak language
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1 of 1 people (100%) found this review helpful
23.2 hrs on record
Posted: February 28
Early Access Review
This game is so good. It's just SO good. The pacing, the controls, the legitimate requirement for tactics, the depth and variety of equipment, the sheer size of the battle...It's really one of the best games I've ever played. It's like if the old Army Men game on the Playstation got updated.

In fact, I really hope someone makes a mod eventually that reskins all the soldiers to shiny plastic and adds flamethrowers. That would be tops.

Anyway, this developer deserves your money, and being early access doesn't take anything away from the experience. It's just amazing.
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91 of 110 people (83%) found this review helpful
1 person found this review funny
6.5 hrs on record
Posted: October 20, 2014
Early Access Review
Running With Rifles
Field Rating Review
The graphics definitely aren't anywhere near top notch, but they chose a style and went with it, and it works darn well. Animations are fluid and satisfying as well.
With a unique style of gameplay being offered, running with rifles sets itself apart from other games by providing a top-down war experience. You live, you die, you come back as someone else and continue the fight. A constant game of tug-of-war across multiple HUGE connected maps with hundreds of units and three armies at war. Prepare to die a lot, and love every minute of it. There are still however some drawbacks with the AI, and some minor frustrations with combat here and there. But they are still being fleshed out, and as of right now it's wonderful.
No story to be found here, so far.
An absolute blast with friends. Easy to pick up a game and go. Rank up together, command your own squads, and take back the territories. Watch each other be mowed down by enemy gunfire, or get tactical and flank the enemy together on a stealth mission. Play it how you will, you'll enjoy it either way.
Worth coming back to over and over. The game could use some more diversity to keep gameplay from getting dull in the long run, but overall you'll find yourself wanting to play this one with friends every chance you get.
I've been playing Running with Rifles since it was first announced and released, and my they have come a long way. Years since it began they've added several new huge maps, dozens of new weapons and gameplay elements, vehicles, and a third army to fight for. If you don't pick this one up now, keep your eye on it. It's going very, very good places.

If you liked this review, feel free to check out my curator page:
The Tipster

You are also welcome to join our group and play/discuss games together, here: The Tipster

EDIT: Some typos fixed.
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54 of 55 people (98%) found this review helpful
1 person found this review funny
37.0 hrs on record
Posted: December 18, 2014
Early Access Review
Running With Rifles is a game in which you start out as a simple grunt in an army filled with hundreds of people. It's a simple looking game that can run even on my toaster. You start out as a Private in either the Greenebelts (BOOO) Graycollars (BOO YOU STINK ASWELL) or the Brownpants (YEEEEEEEEEAH!) Depending on what faction you choose when creating a new campaign, you'll be sent to one of the vast, diverse maps. Soon, if you're doing what you should be, you should get into a huge, bloody firefight trying to capture a sector, watching your comrades fall before you, and maybe even dying yourself. But don't worry, death isn't permanent. There's a lot I can say about this game, but to keep it simple I'll just list what I like, dislike, and want in the future.

What I like:

- The ranking system. Start out as a private, kill enemies and capture objectives to get XP, rank up. When you become a corporal you get a mobile radio that allows you to call in mortar salvos, which can be useful if you need to unwedge some pesky Graycollars.
- The radio. You expend RP (resource points, which you get from trading in weapons and collectables) to call in support, such as mortar salvos, reinforcements, and eventually as you rank up even more, artillery salvos and tanks.
- The weapons. Weapons are taken from real life (M16, AK47, LAWs, etc.) and add to the immersion of the game
-Firefights. The firefights you get into in this game are amazing. Watching as a bridge that had nothing but Jersey barriers and abandoned cars turn into a battleground with blood spilled everywhere, corpses strewn about and wrecks of cars is just, ohhh it's so amazing.
- Day-to-night cycle. It's not always daytime in a battle. I dunno if this happens or not, but it'd be interesting to see both sides pull back during night to recuperate and resume fighting the next day.
-The maps. Maps are all varied, some big, entrenched sections of land, some small coastal cities, some tiny peaceful isles caught in the middle of a bloody war. My favorite has to be Black Gold Estuary
- The graphics. Nice and simple, not too demanding. Hope they never change.

RWR is a pretty great game, but there's still some things that I don't like.
- The AI is a bit wonky while driving. Sometimes if you hop in a car with them driving they may turn back and not go to the objective, but other than that they're fine.
- Lack of naval assault/ land assault vehicles. You get APCs that have an autocannon turret, a tank, and sometimes a Humvee, but most of the time you'll get jeeps. For naval assaults you get a rubber boat which doesn't offer much protection, and on Black Gold Estuary you get a badass patrol boat that is armored and armed to the teeth. More on these next.
- The Squad AI is pretty bad in my opinion. If I tell them to move to a position, they should seek out the nearest cover, because most of the time I'm behind sandbags and my squad is hovering around behind me getting picked off by Graycollars.
- 3-faction maps. ♥♥♥♥ those, they're fun the first time playing them but after awhile they get stale, boring, and frustatingly hard. Especially Power Junction. The smallest map in the entire campaign is a King of The Hill map, that's fine. But three ♥♥♥♥ing factions? On the smallest map going for one point? No, it's just too hard to enjoy.

So there's not that much wrong with the game besides wonky acting AI, and the lack of boats. There's some other things I'd like to see in the future of this game.

What'd I'd like to see:
- Halftracks. A mix between a tank, a troop transport, and an APC.
- Higgins boats/ AAVs (Assault Amphibious Vehicles) , just to give landing forces a bit more protection.
- More banter between the soldiers, it'd add to immersion.
- Limited ammo as a toggleable feature. You don't have unlimited ammo for your rifles, and when you run out you either scavenge for weapons or you go back to the armory to resupply. I think it'd make the mobile armory more importance.

Overrall a 9/10, fun game.
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48 of 51 people (94%) found this review helpful
2 people found this review funny
11.3 hrs on record
Posted: January 26
Early Access Review
The most intense combat simulator I've played in ages. Think Planetside or Battlefield just top down, and ungodly addicting. You gain experience, you rank up, you get better weapons, you call in air/artillery strikes, drive vehicles and shove your rifle up the respective bungholes of your enemies. This is the best indie game I've ever played. Plus you have multiplayer... that's pretty BA too.

10/10 Would shove rifle up bungholes again.
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138 of 194 people (71%) found this review helpful
16 people found this review funny
2.4 hrs on record
Posted: October 29, 2014
Early Access Review
1. You run, a lot.
2. With your rifle.

1. Other players might try and shoot at you, to keep you from running with your rifle.
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30 of 31 people (97%) found this review helpful
28.1 hrs on record
Posted: October 18, 2014
Early Access Review
This game is truly a work of art.

The Good

It's very easy to sink hours into this game whilst being completely oblivious to time. This is not the sort of game where you can enter a battle with a gameplan. You have to stay with your team and work together to overthrow the massive opposing armies and slowly conquer the battlefield. 'Going rambo' is about as feasible as it would be in real life--you die right away--and this is done intentionally. The whole point of the game is that "The war goes on without you" and it really makes for an innovative and amazing experience in doing so.

The game features singleplayer and multiplayer, and I find multiplayer to be where this game really shines. You can communicate with other players to devise tactics to capture key points on the map, sneak behind enemy lines with a few friends to destroy enemy communications, or just lead the assault on the main front. All of this can be done on singleplayer too, and it's still enjoyable mind you, but multiplayer is definitely the strong suite of this game.

Most modern games involving guns make you the most important person, but this game takes a step in the opposite direction and forces you to work with your team. Your player has no 'health bar' and the chance you will die from a bullet is based on percent. For instance, a sniper rifle bullet may have a 90% chance to kill you, whilst a submachine gun bullet might only have a 70% chance. This may sound a bit quirky at first, but it really does it's job in keeping you with your team and makes you be very cautious in any situation.

The feeling you get knowing that you mean almost nothing in a match is a new experience, and also a very comforting one. I'm not saying this at all in a bad way, this game feels fresh and new and is certainly worth picking up for a humble $10.

The Bad

But like all games, there are a few downsides you might want to consider: The game features plenty of maps and weapons to keep you occupied for potentially hundreds of hours. You might sink 2 hours into a skirmish game and not capture a single area. In my own experience, this has a postive and negative effect. On the postive, this can feel awesome. You go to bed after an hour of playing in an online match, only to wake up the next day to find players are still on the same map and you can pick up right where you left off! On the flip side though, this can be frustrating in skirmish modes, because too long of a standstill and you may be inclined to just quit and start a different map.

In addition, the game devs have implemented rare weapons, which is a great idea, except for the fact that no one ever wants to use them because they are, for all extensive purposes, extremely difficult to find and dependant on RNG, which makes them feel utterly useless because once you die holding one, you're probably not getting it back. More weapon varities that can be easily obtained would be an amazing, and debatebly a neccessary update.

Also, the title is aptly named. You will be doing a lot of running. There are vehicles on each map, and you have the ability to call in your own as well, but they are somewhat scarce and can be difficult to control. The level up system is another thing that could use some tweaking because it is very harsh to new players, forcing you to use one gun until you slowly level up to unlock more.

The Verdict

Keep in mind that while this game has both positive and negatives, this game is still in early access and is getting updates every few weeks that adds more content and balances plenty of things.

This game is definitely worth a try if it looks intriguing at all to you. If you're still having a hard time deciding if it's worth the purchase, try downloading the free demo off of the dev's site. It only has one map but it really allows you to get a feel for the flow of battle and how the game works.

Overall this game is truly a fresh experience. While it has a few flaws here and there, I imagine everything will be ironed out by the game's full release date. I hope this game gets more recognition because it really is fun, and most people don't even know it exists. PLEASE spread the word about this game!

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34 of 40 people (85%) found this review helpful
1 person found this review funny
21.5 hrs on record
Posted: December 27, 2014
Early Access Review
-Awesome AI
-Awesome Mutiplayer
-HUUUUUUUUUUUGE Mutiplayer Servers (and I means at the 100s)
-Awesome Maps
-Comptive as hack
-Various of weps
-Nice Commuity
-Works with ALL OS
-U could run it
-It affordable!
-Game Text look Clean
-Randoms Deaths (For me at least)
- Ladders are kinda hard to climb up (for me at least)
-Some common glitches (It still in beta :) )
-Cars are hard to drive

Overall, a GREAT game if your into Comptaive gaming.

(Btw, sorry for my bad spelling.)
(Will update time to time)
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23 of 23 people (100%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: November 9, 2014
Early Access Review
You might download the demo thinking "Oh, this looks like a decent arcade game" Only to spend the next hour sitting behind a rock with a machine gun, afraid to stick your head out untill friendlies make an assault due to sniper fire. This is no arcade game. There are no bullet sponges, one hit and you're out of it. No automatic reloading, You'll have to keep an eye on your ammo or risk running dry right when they begin an attack. The AI is not a bunch of clueless morons. They are smart little buggers, down to making a feint retreat to draw your forces into an ambush.

The maps differ very well, for example you could die in a hail of bullets in a snowed in forrest. Die in a hail of bullets in a large city. Die in a hail of bullets on a beach... Yes, you will die a lot.
The weapons... You have riot shields, which work well unless they put down suppresing fire and send a squad to flank you. (The AI is not stupid), rifles and sub machine guns, which work well in any situation except the one you are in, machine guns, where unless you are set up behind a rock, well... Rocket launchers, which are as usefull killing vehicles as they are sending a well dug in enemy flying. And deployable weapons... Mines, check, mounted machine guns, check, mortars, check. Supports? Artillery, armored vehicles, airborne troops, and good ol' fashioned mass infantry charges. Don't take my word for it though, download the demo and check it out. If you like it, the game is worth supporting.
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37 of 47 people (79%) found this review helpful
1 person found this review funny
74.1 hrs on record
Posted: December 19, 2014
Early Access Review
Traded in a porn mag for weapons & grenades. 9/10

On a more serious and thorough note, this game has quite a bit of potential. Right now, it's somewhat prone to lag and desync errors, and the NYC server is unstable and probably in desperate need of a reboot, but the game itself is quite challenging and entertaining... even more so when pvp. And the fact that aimbots count for nothing is rather endearing. No matter how well you "aim," your soldier may not be as accurate as you are, and your weapon may have more spray and recoil than you'd like.

Ultimately, this game will teach you some core basics that any actual soldier knows very well: (1) Cover is King, (2) Flank the enemy if you want to eliminate him fast and with minimal casualties, (3) Sometimes the only way to proceed is with heavy weapons support [i.e. tanks or artillery].

There is a lot of potential for expansion. I'd love to see air support added (not just paratroopers, maybe smart bomb strikes that are always on-target and arrive quickly). I think the AA guns are a cool mechanic, but it would be awesome if they were a deployable that could shoot down enemy reinforcements, perhaps like a mortar you could hop in one and shoot down planes via a special interface.

And I know they have the mines and tank traps disabled by default, but perhaps they could be deployables via some sort of engineering tool that could also fix tanks and other vehicles. The inclusion of an engineer tool would drastically change the dynamic of the game. You would actually see damaged vehicles retreat instead of the kamikaze charges they make when the vehicle reaches <20%.

Lastly, I think they could borrow and modify an idea from Battlefield. I feel like it'd be neat if a high ranking player, perhaps at least a Captain or Master Sergeant, could request a Supply Drop. It would parachute in and work like an Armory, but only for a certain amount of exchanges, and you can only buy at it, not sell. Or maybe you have to pay for everything inside it upon requisitioning it, and then it works like a public mini-stash. And it would be very, very destroyable, so you wouldn't want to do it in combat. The only reason I mention this is that on some maps, you have a severe tactical disadvantage of having no nearby armories. It gets to the point where I regularly stash equipment in my stash because there's a better chance of a stash being nearby a crucial point. A supply drop mechanic would alleviate this and reduce the frustration of some players who are stuck without AT weapons and the enemy is just going to town with a tank or two.

The game is still in Early Access, and I expect great things from it. Even if nothing more is added, it's a great game with balance and it forces you to react and think on your feet. Innovative strategies are rewarded and thinking outside the box can win the day. Give it a shot. I'd say two gamers in three will enjoy this game.
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21 of 21 people (100%) found this review helpful
62.3 hrs on record
Posted: November 2, 2014
Early Access Review
This game is bloody brilliant. For those of you old enough to remember Cannon Fodder you'll recognise the humour.

For those that don't just realise that it looks simple and basic, but it is far from easy, its hard and you will die, alot. As it should be.

Fantastic fun, especially in Co-Op mode. I paid £6.99 for this, and i would of happily paid twice the amount.

Occasionally Steam Early Access throws up a game thats done right, and this is definately one.

Get it today and play a game with a smile on your face.
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18 of 18 people (100%) found this review helpful
1 person found this review funny
10.0 hrs on record
Posted: January 1
Early Access Review
"Think Battle Field meets the origional Grand Theft auto. Its a simple, yet fun open world topdown shooter chaulked full of interesting gameplay elements blended beautifully blended together"

Running with Rifels is a fresh take of an open world war game. It uses common corntrolls from modern FPS and 3rd person shooters and pairs it nicely with a reto top down perspective. The cartoony graphics are well made and bring a good feel to the overal game experience; you almost don't feel bad for spraying hate into loads of green, tan, or gray soldiers... albiet they are most likely doing that to you, which brings me to the AI. The AI in this game make thier BF4 and COD counter parts look like glorified boy scouts. As a infantry man inthe US Army, I was pleasantly shoucked at the level of ISD (individual Soldier Dicipline) seen on AI combatans. They hung to cover, bounded, and complimented good fields of fire when in groups. When I first started playing I found myself constantly catching bullets to the face by AI behind good cover. In modern shooters tough AI isn't to bad for seasoned gamers, but because of RWR's simple graphics you now have a couple hundred of these killing machines ready to rain on your parade. Very seldom will you feel like a one man army, which is a nice change of pace to most games out today, and you will have to constantly rely on friendly AI or other players if you wish to make an I'mpact on the enemy.

With all this said, there isn't anything negative that comes to mind with this game. I would love to see more elements included such as Airbourne units and even more advanced tactics used by the enemy; yet its only an early access game. With it still being in development I can only immagine the content to be added will make this an Indi sleeper Hit and provide an enhanced experience to an already great game.
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22 of 25 people (88%) found this review helpful
111.5 hrs on record
Posted: November 28, 2014
Early Access Review
This is one of the FUNNEST games I've played in a very long time, I highly recommend purchasing this, it is easily worth $60 but the developers are friggin awesome and sell it at a very low price.

This game is like battlefield, but in top-down view. Running with Rifles in my opinion can easily rival battlefield, if not better. Single-player is great, the campaigns are pretty difficult. I'm still on the first campaign and it's been 5 hours lol. The battles are very rewarding, that feeling after an hour struggle to capture a point is very satisfying.

One thing that might be awkward at first, but maybe not for some, is the aiming system. When moving your cursor to aim, it kind of "pulls" on your screen. This system is pretty neat because it lets you see farther and kill enemies that are further away and different weapons have different pull ranges. I'm still trying to adjust to this, but it's really not too bad.
The movement keys are pretty simple, WASD to move and mouse to shoot, which I like.

At first this game may seem simple, which it is, you can just hop in and start killing enemies, but this game has WAYY much more depth than that. There is a huge selection of weaponry, you can create defenses such as building crates and putting a turret behind them, calling in airstrikes or supply drops, driving convoy trucks to move your soldiers across the battle zone, defending a captured area, and much more.

I know the "early access" tag will give you doubts, I know that feeling just look at some of my "early access" games. But this Running with rifles is pretty much completed and can be enjoyed to the fullest experience. I've read on their forums that this game is due to be released in about two months (assuming no delays), so they're pretty much just polishing this game from this point. You pretty much have the full game now, but just be aware it can be subjected to change and other stuff.

I can seriously go on for a while about how great this game is, but I'm going to end it here. If you have a slight interest in buying this game, buy it, you will not be disappointed. Any fan of shooters will definitely appreciate this game, hell you might even be addicted to it just like I am now :D
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35 of 49 people (71%) found this review helpful
38.8 hrs on record
Posted: November 19, 2014
Early Access Review
Army Men Top-Down Shooter on Steam

Loadout customization
Calling artilerry support
Squad system
Big map
Use tactics to win, not just bratatata win
Mods :D
Comic-Strip Chatbox

Hard difficulty
Some cover fire still bugs
Vehicle movement is really need to fix
Lots of ♥♥♥♥♥ ai, only some ai doesnt go camp and rush instead.
Still on early access
Hope there is asia server, lol

Worth Superly if u like Army Men and That Kinda ♥♥♥♥, Super Dope. also u can quickscope here m8.
Lots more to adds, so stay tune every update :D
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