Sea of Stars is a starship roguelike, a sandbox adventure game of interstellar exploration and combat. Travel from star to star, upgrade your ship with new systems and weapons, build up your flotilla with allies and mercenaries, and take on a variety of alien menaces.
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Дата выхода: 18 апр, 2014
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О чём разработчики хотят сказать:

“Welcome to the Sea of Stars Early Access! We hope you enjoy poking around in our new game, and look forward to getting feedback on how to develop it further. The current Early Access build allows you to have short free-form adventures in the sandbox-like Infinite Space universe that is randomized each time you play, with a simple scoring system. You can also set up combat scenarios with any of the existing ships and weapons in the Combat Simulator. We are in process of creating more content for the game to provide more variety, and tuning the various user interfaces. Later we will add story elements such as missions, random events and quests that will give more structure to the game. The early access build will be continuously updated as we keep working on the game, and the number of cats acting as stand-ins for final art will be reduced over time. We intend to complete Sea of Stars later this year and set the (US) price of the finished game at $9.99.”
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3 ноября

Sea of Stars Early Access update - 11/3/2014

Hello, denizens of the Purple Void! In addition to the usual bug fixes and added content today's update brings more "space stuff" to the star map, making the world more lively and perhaps dangerous. Here's the change list:

  • Added black holes - don't get too close!
  • Added particle effects for neutron stars - now with relativistic jets!
  • Added binary stars
  • Added some new UI sound effects
  • Replaced more placeholder art
  • Fixed race-specific pricing not working right
  • Fixed bauble breaking if you click anywhere on the pop-up
  • Fixed a hang/crash bug on game start

Комментариев: 6 Подробнее

20 октября

Sea of Stars Early Access update - 10/20/2014

Hello, everyone! Today's update concentrates on polishing the overall experience of the game, tying up loose ends and replacing placeholder art across the board. We now have difficulty settings that allow you to either ease into the game or make it much more challenging once you have mastered it, and a scoring system that gives you points for making allies and destroying enemy ships. Various sounds and music have also been improved. Here's the full change list:

  • New UI for game start and game over screens
  • Difficulty settings - Enemy Strength & Nebular Density (affects scoring)
  • Scoring with breakdown, including diplomacy/combat bonus
  • Added new music/ambient track to Combat Simulator
  • Rebalanced combat background music volume
  • New sounds for "Bauble" interaction
  • Tutorial now restarts at beginning of each game (if turned on)
  • Item price is now shown on mouse-over tip when at homeworld
  • Numerous pieces of art for items etc
  • Fixed items showing coin prices at Graveyard/Garbage Dump
  • Fixed some images not fading in/out correctly
  • Fixed click in Muktian race music
  • Fixed missing laser repeater sound
  • Fixed combat tutorial appearing in friendly encounter
  • Fixed Klakar Orbital Nest broken by previous update
  • Fixed bug that allowed the combat to be paused while fading out

Комментариев: 1 Подробнее
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Об этой игре

Sea of Stars continues the Infinite Space series of games that defined the genre of short-form space roguelikes in Strange Adventures in Infinite Space (2001) and Weird Worlds: Return to Infinite Space (2005). It compresses a galaxy-spanning starship adventure into the space of a single sitting, but as the game world is randomly generated each time you play, you will keep coming back for more. There is enough variety in items, aliens and special encounters that you will always discover something new - no two sessions play the same.

Sea of Stars begins in the Glory star system, in an area of space known as the Purple Void for its colorful nebular clouds. The long-isolated Terran colony of Hope has discovered the secret of faster-than-light travel, and an age of interstellar adventure has begun. Choose your starship and blast off into the Infinite Space in search of fame and fortune! Travel from star to star, explore planets and discover strange lifeforms and artifacts left behind by ancient empires. Find technology to upgrade your ship and gain allies to grow your flotilla. Encounter bizarre and delightful alien races, trade with them or blow them up - the decision is yours. And sometimes, you will face an existential threat to all life in the sector, and get to save the world.

Системные требования

    Minimum:
    • OS: Windows XP
    • Processor: 1.8GHz
    • Memory: 1024 MB RAM
    • Graphics: 128MB OpenGL compatible
    • Hard Drive: 300 MB available space
    • Sound Card: 16-bit stereo sound
Полезные обзоры покупателей
3 из 4 пользователей (75%) посчитали этот обзор полезным
8.8 ч. в игре
Опубликовано: 27 ноября
Обзор продукта в раннем доступе
Space exploration rogue-lite. With stress on 'lite'. But I wouldn't necessarily hold it against the game, sometimes you need something that is not wishing to murder you viciously in your sleep.

It surprised me first couple of times but then I found it easy to "figure out" and subsequent playthroughs were just permutation of known events while you fullfill your main goal i.e. exploring 100% of the randomly generated galaxy within time limit, trading along the way for better gear and fighting or fleeing to fight another day.

It is early access though so hopefully fully finished product will have more events going on in the universe.

There's one big challenge twist here, however - galaxy map is fully 3D. It is arguably more "realistic" this way but such feature is often sacrificed on the altar of user experience and instead games (even predecessors of this very title) feature 2D star charts. And I see why.

This may make or break the game for you, since exploration is main goal here and navigation is integral part of it, and making it a fully 3D star system makes it harder.

Myself, I embrace and welcome this new navigational perspective with literal extra dimension added. I remember seeing something like that only in Sword of the Stars, as an option, and enjoyed it there, too.

But I can understand how it may be viewed as "fake difficulty" by "screwing with your interface". It is harder to see where you've already visited and to plot your route compared to the usual 2D simplifications.

Perhaps bit different camera work would be more useful like have an option for it to be more "inside" the space so you can look around well from the point of view of your current system?

It's not a huge title and I'd say there are more interesting space games out there but I did have my fun with it and I wonder what the final product will bring.
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0 из 1 пользователей (0%) посчитали этот обзор полезным
2.5 ч. в игре
Опубликовано: 22 ноября
Обзор продукта в раннем доступе
This game is awesome. As a fun of their previous works Strange Adventures and Wierd Worlds, I love how this game is progressing.

The premise of this type of game is a quick fun game that you can play in a half-hour. The replayability of this genre is great, and it also helps you kick back, take a risk, and forget that there is no save button.
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0 из 3 пользователей (0%) посчитали этот обзор полезным
1.3 ч. в игре
Опубликовано: 12 ноября
Обзор продукта в раннем доступе
Not bad for an early release.. looking forward to the full game
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0 из 3 пользователей (0%) посчитали этот обзор полезным
8.4 ч. в игре
Опубликовано: 20 ноября
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Excellent addition to an amazing franchise. If you liked wierd worlds you will like this I promise!
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5 из 6 пользователей (83%) посчитали этот обзор полезным
0.4 ч. в игре
Опубликовано: 7 июня
Обзор продукта в раннем доступе
Космический "рогалик". Не сказать чтобы оригинальный, но вполне для игры с ранним доступом. Есть недоделки, но начало неплохое.
Собственно, игровой процесс: берём космический корабль и исследуем звёзды. Где-то лежат предметы для улучшения корабля, а где-то поджидают злобные инопланетяне, с которыми надо драться или сбежать. Смерть необратима (см. "рогалик").
Ждём дальнейшего развития игры.
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7 из 10 пользователей (70%) посчитали этот обзор полезным
2.5 ч. в игре
Опубликовано: 1 сентября
Обзор продукта в раннем доступе
I haven't had this much fun since the original Strange Adventures in Infinite Space.

I disagree with reviews saying this 3rd sequel is a step back. It's the most accesible and enjoyable one so far. It's fun to play even though still unfinished at the time of writing. Many developers screw up the switch from 2D to 3D, but Digital Eel did a good job.

Game is funtacular. Short but it was meant to be short and sweet. Try it.
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16 из 29 пользователей (55%) посчитали этот обзор полезным
0.6 ч. в игре
Опубликовано: 8 июня
Обзор продукта в раннем доступе
At this point in time it's a large step down from Weird Worlds; the new smaller combat zone just doesn't work and the galaxy map is needlessly hard to navigate. The problems aren't deal breaking, because the game may get more content in the future that weighs up the cons, but at the moment I can't recommend that game.
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5 из 9 пользователей (56%) посчитали этот обзор полезным
0.6 ч. в игре
Опубликовано: 9 октября
Обзор продукта в раннем доступе
I really like the second game in this series a lot, so I would love to be able to recommend this Early Access follow up unreservedly, and if it gets to that point then I will do so. As it stands, I think there are a lot of problems - if you're happy with that (which you might be, if considering an Early Access game) then that's okay, but as of the moment, this feels a lot like the previous game but with less going on and several irritations layered on top.

Foremost of these is the 3D layout of the map. In theory this should give a better feeling of exploring space, but in practice I find it makes it difficult to tell where I've been and where I'm yet to visit. Where in the second game I could easily plan a route around the system that makes sense, here it's difficult to figure out which order to visit places, and not in a way that's fun.

I hope there are plans to address this in future updates, but I think it'll have to change quite significantly to fix this issue.

If that's fixed then I would be able to reccommend this, but only really as a re-skinning of the second game, because so far there doesn't seem to be a whole host of things that are new. Again, hopefully this might be addressed but as it stands there is simply no good reason to play this over the previous game, aside from curiosity.

I wish the team the best of luck with the project and if it arrives at a state where I can recommend it, I'll be sure to update accordingly!
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2 из 4 пользователей (50%) посчитали этот обзор полезным
11.0 ч. в игре
Опубликовано: 14 октября
Обзор продукта в раннем доступе
This is a really fun game, although don't expect much depth right now. It's great for a 30 minute break, although since the game is procedurally generated, you could end up either dying on the first battle, or finishing the "story" cruising the sector with a six ship fleet, killing everything in your way. Anyway, I think it's fun, and at least it's fully playable at this stage in production - unlike many early access games. Can't wait to see where it goes.
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3 из 6 пользователей (50%) посчитали этот обзор полезным
12.9 ч. в игре
Опубликовано: 8 июля
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I think, as fun as Weird Worlds is, this game is better tbh, if you can look past the new 3D look of this game, as most have stated the move too 3D was not nessessarily a good thing, but the more you play the game, you realize, it is not that difficult navigating the new 3D map and unlike the other 2 games in this series, I found combat in this game too be refreshingly more user friendly, sure there are some tough fights, but get a big enough crew and you should not have a problem. Great game imo, highly recommend even if it is in early access, which I normally don't go for, but this game I took the plunge and don't regret it one bit.
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3 из 7 пользователей (43%) посчитали этот обзор полезным
1.6 ч. в игре
Опубликовано: 2 июня
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A great concept. Looks promising. I am really enjoying the exploring part but the combat is not so great. The game is a little short (It's still in alpha/beta/whatever though). I can't wait to see the whole finished game. I just hope they make it a lot longer. A LOT. And yes, the enviroment is great. It feels exciting to actually explore the different parts of the universe.
Recommended.
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2 из 5 пользователей (40%) посчитали этот обзор полезным
4.0 ч. в игре
Опубликовано: 14 октября
Обзор продукта в раннем доступе
First try: lost from not knowing i only had so many days to survive in each playthrough.

Second try: Died from having a weapon that has stupidly low reload speed when i was attack some aliens.

Third try: died from a super nova when i flew to a planet right after i traded a laser gun for a spider-bat

Do i suggest the game? YES!
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1 из 3 пользователей (33%) посчитали этот обзор полезным
0.7 ч. в игре
Опубликовано: 11 октября
Обзор продукта в раннем доступе
I've played this for about 20 minutes so far, but it's obvious that this is a continuation of Weird Worlds: Return to Infinite Space, and for the sake of this review, I shall refer to it by RtIS. Keeping in mind that this is an Early Access title, the game obviously has some rough areas. From what I've seen, the game has about, if not more items than RtIS, and it's still in the early phase. That's including new items by the way.

As for new features:

  • The map is no longer 2D, but 3D. Many people say that's pointless and annoying, but I disagree. While it could use some work, as I found it a bit sensitive, I found this way more immersive and fun to use, though a 'pan map' feature would be nice.
  • To go along and expand the 3D point, the star/system are laid out in a 3D fashion, and it looks nice, and gives alternate paths to various places as an option.
  • Along with new items, items now show actual visual stats, like a weapon will have '2 of 5 bars' worth of damage. This is definitely an improvement in my eyes, as before we'd only have a text description of the item in most cases, and had to go off what we thought sounded better, with the exception of Drives, which told you how fast it went with a number.
  • There are different ways of 'paying' for things now. There's the 'money' method, which you first enounter if the system you start out in. Every item has a buy and sell price, which I refer to as Dollars($). Next up is the 'Credit' method from RtIS, which remains the same. And finally(I think), the ever popular Klackar Traders, where you just exchange one item for another regardless of worth. I don't know if there are more methods, but those are the ones I've encountered so far.
  • There are now more ships, with a total of 5 to choose from, all having different base stats and different amount of equipment slots. Initially, you have a choice of 3 ships, as you start the game with around $1800 and only 3 ships are in that range. What the game does is that you immediately go into the game, rather than choosing a ship and being put in the game. Before you can do anything, you need to buy a ship, obviously. You can always come back later and buy a new ship, though I'm not sure if you can trade-in your current one, though I assume you can.
  • Combat has been changed a bit. It's still the top down view, though you can rotate and tilt it too, but instead of just clicking where you want them to waddle over too, you drag/draw a path for them to follow and they'll follow it.

And the Cons:
  • Sound is a bit uneven, where some sounds will be louder/quieter or sometimes distorted a bit, though the latter is rare.
  • The camera rotate control is a bit too sensitive in my opinion. A slider to adjust it would be nice.
  • Due to the color of nebulae, stars, and the lines between planets, it is sometimes hard to distinguish the depth of the various systems. I think this is the main problem people have with the 3D view. Changing the color scheme, particularly the color of the lines leading from your current system to the closest ones would help this problem. Adding a map pan feature, and a 'center on ship' feature would help too, in my opinion.
  • The animations and sometimes framerate can get a bit choppy, which this games specs should not be having.
  • The difficulty/length/size options from the RtIS are not yet present at the moment. Though, like I said, this is still an Early Access game.

I'm a bit tired at the moment, but that's all I can remember right now. This is basically RtIS plus some new features and improvements, and it will only get better from here. I'll addon and/or change this review as time goes on, since up until I got Infinite Space III I had played RtIS a few times a day, and now I'm playing Infinite Space III.
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0 из 1 пользователей (0%) посчитали этот обзор полезным
5.3 ч. в игре
Опубликовано: 5 октября
Обзор продукта в раннем доступе
Just gave Infinite Space III a shot last night and wound up playing several hours. Even in its early release status, the game is fun, and the variations thrown by the RNG keep even the (somewhat small) range of encounters varied. I have enjoyed the heck out of it so far, and absolutely cannot wait to see what the devs do next.
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2 из 6 пользователей (33%) посчитали этот обзор полезным
2.8 ч. в игре
Опубликовано: 23 сентября
Обзор продукта в раннем доступе
kinda early access good
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1 из 4 пользователей (25%) посчитали этот обзор полезным
1.2 ч. в игре
Опубликовано: 23 октября
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I like the concept but for 10€ it's a little bit too much right now because there is not much to do.

You travel from planet to planet & trade stuff to upgrade your ship. Sometimes you fight, flee or gain allies & the remaining part of the game is lore about different races & technologie.
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1 из 5 пользователей (20%) посчитали этот обзор полезным
1.2 ч. в игре
Опубликовано: 23 июня
Обзор продукта в раннем доступе
Simple game, but engaging and keeps you playing. Even when the game kills you withing 10 minutes.
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2 из 9 пользователей (22%) посчитали этот обзор полезным
0.9 ч. в игре
Опубликовано: 2 сентября
Обзор продукта в раннем доступе
Like FTL, this is a spaceship roguelike. Unlike FTL, this feels disjointed, poorly put together, and completely based on luck rather than any skill.

I paid a buck for it. I guess I could have spent a dollar on worse things, but still, I wouldn't buy a second copy at that price.

Maybe there's some hidden fun i'm not getting out of this, but it's basically click on a star, fly there, see a ton of ships you can't kill and/or get a free item of completely random value (i've gone whole games not finding anything worth anything, and got the most powerful starship drive on the second star I visited in others. Bear in mind, I only played for 52 minutes.)
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5 из 16 пользователей (31%) посчитали этот обзор полезным
1.8 ч. в игре
Опубликовано: 3 июня
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Quite a few updates, thats good, but its hard to play. If only it had a simple, friendly UI...
Good concept but dont buy unless it's very very cheap.
Maybe in 2015.
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1 из 9 пользователей (11%) посчитали этот обзор полезным
0.1 ч. в игре
Опубликовано: 1 июля
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The previous game, Weird Worlds, was a fun, quirky gem of a game. This looks like it will be a somewhat improved rehash when it's finished, but for now there isn't enough content to explore.
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