Space exploration rogue-lite. With stress on 'lite'. But I wouldn't necessarily hold it against the game, sometimes you need something that is not wishing to murder you viciously in your sleep.
It surprised me first couple of times but then I found it easy to "figure out" and subsequent playthroughs were just permutation of known events while you fullfill your main goal i.e. exploring 100% of the randomly generated galaxy within time limit, trading along the way for better gear and fighting or fleeing to fight another day.
It is early access though so hopefully fully finished product will have more events going on in the universe.
There's one big challenge twist here, however - galaxy map is fully 3D. It is arguably more "realistic" this way but such feature is often sacrificed on the altar of user experience and instead games (even predecessors of this very title) feature 2D star charts. And I see why.
This may make or break the game for you, since exploration is main goal here and navigation is integral part of it, and making it a fully 3D star system makes it harder.
Myself, I embrace and welcome this new navigational perspective with literal extra dimension added. I remember seeing something like that only in Sword of the Stars, as an option, and enjoyed it there, too.
But I can understand how it may be viewed as "fake difficulty" by "screwing with your interface". It is harder to see where you've already visited and to plot your route compared to the usual 2D simplifications.
Perhaps bit different camera work would be more useful like have an option for it to be more "inside" the space so you can look around well from the point of view of your current system?
It's not a huge title and I'd say there are more interesting space games out there but I did have my fun with it and I wonder what the final product will bring.