Sea of Stars is a starship roguelike, a sandbox adventure game of interstellar exploration and combat. Travel from star to star, upgrade your ship with new systems and weapons, build up your flotilla with allies and mercenaries, and take on a variety of alien menaces.
Nutzerreviews: Ausgeglichen (65 Reviews) - 66% der 65 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 29. Okt. 2015

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Kürzliche Updates Alle anzeigen (41)

12. Januar

Sea of Stars update - version 1.1.1 released!

Today's update brings several bug fixes as well as a few feature updates. Among them, it's now possible to both scroll and rotate the star map (as well as the mod editor interfaces) by using the left and right mouse buttons. This brings it better in line with the combat UI and should make it easier to navigate. Full change list below:

  • Enabled scroll/pan on starmap and in editor
  • Added a more convenient "standard items" inventory at home worlds.
  • Added indication that a quest is ongoing (when timer is paused or changed)
  • Added a random event featuring a battle at the Klakar Nest
  • Added a custom mouse pointer
  • Improved hitpoint/shield bar visibility for the colorblind
  • New theme music for the pirates
  • Fixed Damocles star system having the wrong planet type
  • Fixed enemies stopping while player is cloaked
  • Fixed Continuum Renderer showing blips orbiting unexplored black hole
  • Fixed buggy achievements: Spare Parts, Topologist
  • Fixed mods not loading custom music

3 Kommentare Weiterlesen

17. Dezember 2015

Happy Space Holidays! Sea of Stars 1.1.0 released!

To celebrate the traditional Terran solstice festival, Digital Eel is proud to announce a great new update for Infinite Space III: Sea of Stars! The new version 1.1.0 introduces totally re-vamped mod support with a handy browser for launching mods, and now lets mod makers access the built-in editing tools that we used to make content for the game. We have also added some new content in the game, in the form of a new special quest featuring a special guest, the notorious swamp pirate Arch Fenster. Oh, and just possibly a ship from that other Space Roguelike-like game created by one of our Kickstarter backers may make an appearance!

For all of our Steam fans, this update just keeps on giving by adding over fifty achievements, as well as Steam trading cards, badges, profile backgrounds and emoticons. May the Star-Krampus be gentle!

3 Kommentare Weiterlesen

Über dieses Spiel

Sea of Stars continues the Infinite Space series of games that defined the genre of short-form space roguelikes in Strange Adventures in Infinite Space (2001) and Weird Worlds: Return to Infinite Space (2005). It compresses a galaxy-spanning starship adventure into the space of a single sitting, but as the game world is randomly generated each time you play, you will keep coming back for more. There is enough variety in items, aliens and special encounters that you will always discover something new - no two sessions play the same.

Sea of Stars begins in the Glory star system, in an area of space known as the Purple Void for its colorful nebular clouds. The long-isolated Terran colony of Hope has discovered the secret of faster-than-light travel, and an age of interstellar adventure has begun. Choose your starship and blast off into the Infinite Space in search of fame and fortune! Travel from star to star, explore planets and discover strange lifeforms and artifacts left behind by ancient empires. Find technology to upgrade your ship and gain allies to grow your flotilla. Encounter bizarre and delightful alien races, trade with them or blow them up - the decision is yours. And sometimes, you will face an existential threat to all life in the sector, and get to save the world.

Systemanforderungen

Windows
Mac OS X
    Minimum:
    • Betriebssystem: Windows XP
    • Prozessor: 1.8GHz
    • Arbeitsspeicher: 2048 MB RAM
    • Grafik: 256MB OpenGL compatible
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    • Soundkarte: 16-bit stereo sound
    Minimum:
    • Betriebssystem: OS X 10.9
    • Prozessor: 1.8GHz
    • Arbeitsspeicher: 2048 MB RAM
    • Grafik: 256MB OpenGL compatible
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    • Soundkarte: 16-bit stereo sound
Hilfreiche Kundenreviews
12 von 14 Personen (86%) fanden dieses Review hilfreich
1.2 Std. insgesamt
Verfasst: 4. Dezember 2015
First of all, if you are a fan of Weird Worlds, you will enjoy this game. It plays very much like its predecessor, but with a 3D universe map. If anything, my quibble is that it plays a little bit TOO much like its predecessor. For the record, it's been about a decade since Weird Worlds, and we are not getting too many new ideas or upgrades with Sea of Stars. The ship models are cartoony and not very impressive, but the 2D art has improved overall. The unusual weapons, aliens, and planets are just as clever and enjoyable as before. The space combat actually seems to be a little more forgiving, and as a result, is more fun. Weird Worlds was ahead of the curve and was an unusual roguelike game before roguelikes became popular again. Now with games like FTL and Binding of Isaac out there, Infinite Space III feels a bit dated and dusty. Still a great time, just don't expect anything groundbreaking. Hope to see more innovation when Infinite Space IV hits the market in 2025.
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12 von 17 Personen (71%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 2. November 2015
Vorveröffentlichungsreview
Each installment of Infinite Space replaces more of the charm of the original with bigger, clunker graphics and worse UI. Meanwhile, the content stays roughly the same. As much as you might have loved the original, this new version is not worth your time.
War dieses Review hilfreich? Ja Nein Lustig
8 von 11 Personen (73%) fanden dieses Review hilfreich
8.8 Std. insgesamt
Verfasst: 19. Dezember 2015
Everyone who played Weird Worlds (Infinite Space II) probably loved it as the '30 Minute Star Control 2'. Well, a decade later here's a third instalment that adds very little new and makes the UI far worse. Firstly, the horrendous 3D map. It takes a bit of getting used to, but eventually, if you turn Nebula Density down to low, you will learn to get around. The inventory and item collection screens are really clunky too, but after much trial and error you'll discover that deep down this is exactly the same game as Weird Worlds, except far ugly and harder to use.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
1.2 Std. insgesamt
Verfasst: 12. November 2015
Infinite space is back! It's still silly, it's still fun, and it's still the game we all loved. Apparently quite a few people were expecting a completely different game. They would also probably be complaining about that too.

While this game does have some small gameplay innovations, it is mostly an update of the game series with new graphics, UI, and such. If you're happy with the previous game, stick with it. I for one, feel it is a worthy update and as fun as ever.
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12 von 21 Personen (57%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.7 Std. insgesamt
Verfasst: 18. Dezember 2015
I enjoyed the previous two games a lot, so I was really looking forward to this one too. So I backed it on Kickstarter ($25). Then it appeared in a really cheap bundle before the official release, so people who paid like $1 got the game much earlier than me. Yay!

The game... sucks. You know the quote how "every improvement is two steps back", right? That quote is about this game.

The universe is now 3d space instead of 2d plane, but THAT DOES NOT MAKE THE GAME MORE FUN. You fly somewhere, but you dont know where the planet exactly is, or how much nebula (a thing which slows you down a lot) you will fly through. The planets overlap each other, and some of them are really hard to spot and/or click on. All of this makes the exploration really frustrating. None of these problems were not present with the 2d universe.

The UI is horrible. In the previous games you could have opened multiple panels (ship equipment, cargo...) at the same time in the corner of the screen, and you could still play the game. Now everything opens in the middle of screen. So every time you want to do anything, you have to juggle with different panels overlaying each other. When you want to close the panels, you automatically hit Escape, which does not close the panel, but it asks you if you want to quit the game... and after some time you will realise that is actually the best thing you can do.
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