Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations.
User reviews:
Mostly Positive (20 reviews) - 70% of the 20 user reviews in the last 30 days are positive.
Very Positive (1,316 reviews) - 81% of the 1,316 user reviews for this game are positive.
Release Date: Aug 28, 2015

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Recent updates View all (57)

October 16

Unity Awards and Mod Support!

Hi everyone!

Unity Awards Finalist

Satellite Reign is a finalist in the 2016 Unity Awards, in the Best Desktop/Console Game category! We were blown away by this, it caught us completely off-guard! Voting is now open, so go ahead and vote for your favourites in each category at the official site: (the page seems to be under heavy load at the time of writing, so try again later if it doesn’t work for you)

Mod Support

We’re also please to report that Satellite Reign now has some basic modding support. Please bear in mind that we haven’t actually created modding tools—rather we’ve opened up the ability for tinkerers out there to write their own code to interact and modify the game in any way they please. Mods are packaged into .DLL files which the game will execute on load.

We’ve made a basic example mod you can grab from GitHub here.

We look forward to seeing what cool things the community can do!

5 Lives Team.

9 comments Read more

August 10

Updated to V1.13.06

Hi everyone,

We've just released an update for Satellite Reign. This build contains some significant changes to the networking backend. Basically, it allows players to connect to one another directly, rather than via the Unity relay servers (though the relay servers are still there as a fallback). This not only allows for significantly lower latency, but it should also get around some player's inability to play together from different regions.

Having said that, while this should allow friends in different regions to connect, they still won't show up in the default server list. However, if you change your filter to "Friends" you should see any games being hosted by people on your friends list, regardless of their region.

When you're connected, you'll see one of the following in the menu, next to the version number:

[DC] - Direct connection. Exactly as it sounds, you're communicating with the host directly over the internet.

[PT] - NAT Punch-through. A service hosted on our own server facilitates the connection between the client and host, after which point they will communicate directly.

[RL] - The Unity Relay servers. This is the existing communication method, where all traffic is routed through Unity's relay servers.

Let us know how it goes!

5 Lives Team.

17 comments Read more


“Through its wonderfully dynamic gameplay which mixes methodical forward-planning with glorious, chaotic scrambles out of dodge, Satellite Reign has taught me that being a perfectionist is actually dull—the real fun begins when you make a mistake.”
90 – Game Revolution

“Satellite Reign does Syndicate better than Syndicate ever did.”
80 – Destructoid

“Satisfyingly freeform missions and rich systems to play with, set in one of the prettiest cyberpunk cities on PC.”
80 – PC Gamer

About This Game

Deluxe Edition

Contains the game, original soundtrack, 'Satellite Reign: Reboot' e-book and 'The Art of Satellite Reign' e-book.

Co-Op Multiplayer

Play the entirety of Satellite Reign with your friends in co-op multiplayer. Up to four players can each control their own agent, opening up a whole new level of strategic and co-ordinated play.

With full drop-in/drop-out support, LAN and Internet play, and customisable agent assignment, get ready to experience Satellite Reign like never before.

Strategic Cyberpunk Action

Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations. Use your agents to sneak, shoot, steal, and sabotage your way up the corporate ladder, and take control of the most powerful monopoly of all time.

Each of your agents can be tailored toward your favoured play-style, while still maintaining their own unique specialisations. Shape your team into an offensive war machine, or an elite covert spec-ops outfit, and take the open-world city as your own.

Open World

The city of Satellite Reign is one big, open playground. No individual levels to pick between, the whole world can be explored seamlessly. Uncover new missions while you explore, and pick and choose which objectives you want to tackle.

Customise your Team

Each of your four agents can be tailored to suit your play style. Choose their skills, weapons, gear, augmentations, and even their genetic base by cloning exceptional individuals from the general population.

Multiple Strategies

There's no 'right-way' to complete your objectives. The world has been designed to facilitate emergent gameplay, allowing you to choose from and combine a wide range of strategic options. Sneak in through ventilation shafts, hack doors, take out power generators, hijack the minds of guards, or just blow the front door down. Countless opportunities await.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or newer
    • Processor: x86 Dual Core 2.4 GHz
    • Memory: 3 GB RAM
    • Graphics: DirectX 9 GPU with 1GB of memory
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Processor: x86 Quad Core 3.4GHz or greater
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 GPU with 2GB of memory
    • DirectX: Version 11
    • Storage: 2 GB available space
    • OS: OS X 10.6 or newer
    • Processor: x86 Dual Core 2.4 GHz
    • Memory: 3 GB RAM
    • Graphics: OpenGL 3.2+ GPU with 1GB of memory
    • Storage: 2 GB available space
    • Processor: x86 Quad Core 3.4GHz or greater
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ GPU with 2GB of memory
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04 or newer
    • Processor: x86 Dual Core 2.4 GHz
    • Memory: 3 GB RAM
    • Graphics: OpenGL 3.2+ GPU with 1GB of memory
    • Storage: 2 GB available space
    • Processor: x86 Quad Core 3.4GHz or greater
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ GPU with 2GB of memory
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (20 reviews)
Very Positive (1,316 reviews)
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946 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
17 of 18 people (94%) found this review helpful
1 person found this review funny
75.8 hrs on record
Posted: September 29
Very good game, but I think that it's for one time play only. At least in single player mode.

The graphics are very colorful with neon lights and a general cyberpunk atmosphere. The city looks very alive with a night life.
The music is identical with the original games and it's great! The sound is at same levels full of shooting, lasers, explosions and various city effects.

The gameplay needs a little bit of time for someone to get used to it and master the various key combinations. Still most of the commands can be selected through the GUI.

The enemy AI is at good levels. They will investigate something strange, sound the alarm, bring reinforcements etc. They may even fight each other, according their faction. However, your agents are not so clever. Almost always they will await you to command them for everything. They will not counter-attack or after killing some enemies, they will hold fire if they are out of line of sight. That means that you will always have to stay close to them and pay attention around them. Each agent has special powers and a different role in the game. If someone dies, his/her consciousness can be transferred in another body with different attributes.

Generally, the game feels more like playing Commandos, but in the world of Syndicate. You will have the liberty to move inside a very large city, separated in areas and regroup your agents at various points scattered around.

I am also a fan of Syndicate and Syndicate Wars. When I first saw the trailers and the gameplay videos, I was so excited, having in mind that I would play a modern version of Syndicate Wars. Satellite Reign brings a very similar feeling, but it lacks of some features.

I still remember back in those days of Syndicate Wars. I could make four fully armed terminators with strong exoskeleton bodies, devastate an entire city and kill everyone, making a full army of persuaded citizens to follow my agents, I could use cars or I could sneak behind the enemy lines and accomplish a mission with less killings.
In Satellite Reign there is not such a thing. You can't destroy buildings, so there are not weapons of mass destruction, such as the awesome Satellite Rain (at least not the way it meant to be) and you can't persuade and control many civilians at the same time. You can use full force to kill enemy units, but you'll have to expect constant reinforcements of them, so you will eventually lose agents or retreat. You also can't use cars, but you can destroy them after some effort.

The missions are a little bit repetitive. They have similar or almost the same main goals in each area of the city and after researching some basic technologies, you can accomplish them easily. For example, equipping all the agents with medikits, armors, shields, energy add-ons and stealth kits, plus leveling their main skills and that's it. You can go until the end without the need to modify your gear.

The game is still enjoyable and very well made. If you have played and enjoyed the original Syndicate games, you might get disappointed, but I think it's still worthy. For the current price and the fact that it supports co-op and multiplayer, that adds a lot to its value, because you can dedicate yourself playing and have a better control with specific agents, so you may have a better gaming experience with your friends.
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2 of 2 people (100%) found this review helpful
52.6 hrs on record
Posted: October 2
A direct homage to syndicate/syndicate wars, lots of fun.
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1 of 1 people (100%) found this review helpful
23.5 hrs on record
Posted: September 22
This game is good, but multiplayer makes it great.
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1 of 1 people (100%) found this review helpful
32.7 hrs on record
Posted: October 13
All the reviews say Syndicate, I'm not gonna tell you otherwise, that's exactly what it is. Only it actually looks cyberpunk-y, the SNES-era graphics couldn't really muster that back then (Syndicate came on floppies! Do you have a shelf that still has floppies on it? YOU PHILISTINE, throw them out, and buy this.) And it looks good, always a sucker for a pretty isometric style game. The camera is locked into one angle (unless I'm overlooking something) that sort of oscillates like a fan, which helps give you a better view in some areas but for me it can be a mild annoyance.

If you dunno what Syndicate is, because it came on floppies, think Shadowrun, and if you dunno wtf that is either then think RTS XCom, and instead of aliens, the enemy"The Man" (literally in this game's case, according to the backstory). Seriously, in the beginning, some chick is like, hey this guy and his macguffin suck, let's kick him in the balls; but honestly that's all it needed, if it even needed that much. But yeah, very click-to-move, hotkey style game.

You're in a city broken into districts; you're free to go wherever you want from the outset, although in a style familar to Grand Theft Auto fans, in that if you leave the starting area without doing the proper pre-reqs first, you're gonna have an army on your ♥♥♥, or at least you'll have to fight through one, after you've done that I suppose you're free to shed the "wanted level". Within each district is a number of base or fortress style areas you can send your 4-man team (any or all) in to recover this or destroy that or rob a bank or shoot this prick or escort that prick (those missions can go to hell btw). You have a thing in your menu that gives you some sense of direction if you want it, or can you ignore that completely systematically (or randomly) raid each little "base" within a district until you've got everything; granted if you do it that way, I think you can miss out on some upgrades, though I believe if so you are allowed to purchase them later on for a steep price.

Its not turn based, a game that looks like this reeks of turn based gameplay, but its far more in line with an RTS, each of your dudes has certain abilities, and within that you can outfit them with varying weapons and gear that can lean towards stealth or kaboombooms or whatever you like, once you've researched the tech (which is fairly straightforward, you find and recruit scientists within the city and allocate them as a resource on whatever blueprints you have available). Stealth is fairly heavily incentivized because if an alarm gets set off you can find yourself in really nasty situations, there seem to be tiers of security or law enforcement and once you've ♥♥♥♥♥♥ off "The Man", you could be looking at 20+ dudes charging your location, some carrying plasma miniguns or laser sniper rifles, another guy in that group might be jamming your support abilities, and they might have those annoying-♥♥♥ spider drone things that run up and explode in your face and knock everybody down so they're defenseless to the aforementioned plasma minigun toting ♥♥♥♥♥♥♥♥, so in short, you'd do well to hide behind cover and used silenced weaponry to eliminate patrols, or use your infiltrator and hacker (in order to enter a "base" or restricted area, you generally have to unlock/blast open a security door or find some other route in) to open up alternate routes that bypass the goose-stepping asshats altogether. Eventually you're gonna have to open up the whupass can, but you will want to do everything you can to stack the deck first, just charging into a restricted area leeroy style is a tough row to hoe even with the best gear and upgrades.

I'm having a lot of fun with it, for me its like a far less linear Shadowrun, although there's never gonna be any dialog options that're influenced by your skills or anything like that, the shotgun does all the talking in this game. Definitely worth whatever I paid on whatever sale, I have 15 hours in it and I JUST got done with the first area (I think), considering the non-linearity of the game I could see it easily reaching 40+ hours for me. I was sold when my hacker got the ability to take control of any person she encounters, and can then send that person to be used as a host for one of my squad if they die (or want an upgrade), how do you not love that! Want to look like that hot eurotrash chick on the corner? Have your dude creep up behind her, type some commands into his arm, send her to your lair and then....take control. She might even give you a bonus, like better aim or moving faster. Strongerfastermorealive. With lasers.
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1 of 1 people (100%) found this review helpful
37.8 hrs on record
Posted: October 16
You are compromised! Enemies spotted your Soldier trying to hardwire an automatic door, and are rushing to cover while firing assault rifles wildly. Your Support and Hacker are caught flat-footed in the open, leaving you to order them into cover to return fire. You activate your Hacker's attack drones to give you an edge, and watch in glee as quad-rotor robots fly up to blast your attackers with energy bolts of sapphire death.

Now the alarm status has gone up. The pressured guards radio for backup, alarm klaxons blare throughout the compound, and you hear rushed combat chatter and the sound of cargo doors sliding open. Your Infiltrator spots another group of much tougher guards on the approach and, desperate to buy time, you have her take a sniper shot.

Their officer is knocked on his ♥♥♥ by a kinetic impactor round, stunning him. While his fellows sprint to cover and start returning fire, your Soldier has now managed to open the door -- but now you realize that your Infiltrator is too far away to rejoin the group in time. You frantically order your Hacker and Support through, to cover your Soldier from the other end while he locks the door behind him to deter pursuit, even though they've taken quite a few scratches themselves from the brief firefight.

But by now, you've been made. The alert goes up even further as your corporate mercenary enemies realize they're dealing with individuals who are heavily armed and extremely dangerous. Desperate to protect company secrets, they authorize the use of extreme force, and soon you hear the sound of a bipedal mechanized unit stomping towards you from the other end of the base.

Will you get your Infiltrator to safety in time? Perhaps you could have her zipline over open space and use her cloaking device, bringing her close enough to stealthily pick off a few enemies with melee assassination strikes. Did you bring enough firepower to deal with this operation, though? Should you hide and wait for a more opportune time? Do you exhaust your supply of frag grenades to blast a way to your objective? What are you going to do about your Support operative's low health???

Choices. Satellite Reign is all about choices, and making them under extreme duress, because this is a tactical squad-based RPG that does not have a mid-battle pause button. The closest you will ever get is time dilation (slowdown), and that's from one of your Support operative's skills, so you'd better keep his Energy level high enough to use it! What I love about this game is that everything can go to hell in the blink of an eye, so now you actually HAVE to be smart and plan your movements carefully. You are up against superior numbers, and sometimes superior firepower. This game rewards you for being quick to think and quicker to act, and punishes you for getting caught with your agents out of cover or for having no backup plan.

Satellite Reign now has multiplayer co-op that is in open beta (as of the date of this review), which allows different players to take control of any number of the four agents available for play in a given game session. This gives it some solid extra replayability, I think.

Is the game worth it to buy? Well, it will likely take you around 30 hours to beat, less if you already know what you're doing. I think that the rewards from playing smart and successfully passing the tests of quick planning and execution that the game throws at you are well worth it; in fact, some of the best experiences in any tactical game I've played since the new XCOM: Enemy Unknown series. Satellite Reign can get a little repetitive late-game, though, I'll admit, and stealth is a little... too powerful, especially once you can afford to get every agent a cloaking device. But yes, I'd say Satellite Reign is very worth it, with or without a sale discount.
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2 of 3 people (67%) found this review helpful
Not Recommended
2.6 hrs on record
Posted: September 27
I can't say that I was a huge fan of this one. I bought it for co-op play, but then found it to be quite dense and somewhat confusing. There are a lot of interacting systems, and very little to no tutorial on how to navigate them. In addition, even with another player, you find yourself controlling multiple agents at once. It is difficult to coordinate these two characters at the same time, when attempting to pull out weapons, avoid cameras, and time your routes.I feel that the game would benefit greatly from a more in-depth tutorial, as well as turn-based stealth and combat. However, this environment seems to have a lot of potential.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: September 24
Syndicate is back. 'Nuff said.
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Most Helpful Reviews  Overall
545 of 574 people (95%) found this review helpful
26 people found this review funny
66.9 hrs on record
Posted: August 28, 2015

Free roam squad based RTS/RPG with a cyberpunk setting running in the classical veins of Syndicate. Start from the ground up with a weak squad and limited supplies, and slowly work your way up the food chain to take on the big corporations. Acquire a mass of guns and upgrades to help you accomplish your goals. Decide whether you want to use stealth, sheer firepower or a mix of both to complete your objectives and rise to the top.

Plays a lot like Dawn of War II with a Blade Runner theme whilst being fresh and unique. Highly recommended!


The city is one of the best and most imaginative environments you'll witness in video games. Rain pours down onto the streets below, neon lights reflect in puddles, steam spews out of vents and manholes, elaborate architecture that portrays its own themes and back-stories varying from district to district. Crowds of civilians walking around going about their daily lives, unaware of the potential chaos about to erupt around them. Groups of soldiers patrol outside the surrounding bases, occasionally bullying unlucky NPCs.
This truly feels like a living breathing city hub and not just a simple tickbox for player immersion. There will be many times where you will simply stop all manner of violent activity and just scroll around the environment, admiring the sheer scope and beauty that this futuristic Blade Runner-esque playground has to offer.


The soundscape of the environment is top notch, with all the beeps and boops you can expect from a futuristic setting, some of which pay homage to the earlier Syndicate games. The ambient raindrops underlies all the sounds of NPCs chatting, cars driving past and other general background noises, creating an extremely immersive atmosphere that makes you feel like you are actually in the game.
Music wise, the soundtrack is absolutely fantastic and perfectly fits the game and settings. All the synthesised beats, drum bass and electronic keyboard motifs will make players have a sheer blast reminiscing cheesy music from the 80's era. Still, there’s only a few tracks available that grow repetitive over time.


Missions follow a rigid structure, requiring you to gain access to a base and send a particular agent to steal some wares, and from then on it's pretty much up to you on how you want to accomplish it. You can always just blow open the front door, gun down everyone who gets in your way and be in and out within a few minutes... assuming you have the necessary firepower to do so.
The more strategic method would be to send in a lone agent to sneak past guards, steal the goods and sneak back out without anyone knowing you were there.
Of course, if you're up to the challenge and can effectively utilise all different Agent's abilities on the fly, you can combine the two for maximum pleasure. For example...

Use a mind-controlled civilian meatshield to pop of a few rounds causing the guards to open the gates, then send your Soldier in to cause a mass distraction. Have your Support guy refilling his ammo supplies whilst healing him at the same time. Meanwhile the enemy is so focused on concentrating their fire on this monster of a man, they failed to notice two shady characters slipping by unnoticed: the Hacker who is disabling security and opening locked doors for the Infiltrator who is making his way towards the heart of the base to swipe their tech data.

It's moments like this when you've mastered the game mechanics and everything clicks into place as your fingers fly over the hotkeys, you observe the controlled chaos with a steady hand but thumping heart, the insane 80s techno soundtrack harmoniously mixing with the sound of gunfire and explosions, that you realise “♥♥♥♥... no game in recent years has EVER come close to replicating what I'm feeling right now”. It's that same feeling you get when you finally do the freaky-deaky with your first love, after all those expensive chocolates and soppy love cards everything finally makes sense, and it's just ♥♥♥♥in' beautiful.

RPG mechanics

Satellite Reign is a cruel mistress that will punish you for being sloppy: succeed however and you will be rewarded, if ever so slightly. Early on, your Agents bear nothing more than a puny pistol and SMG, so you are expected to tackle missions and enemies in an effort to gain Experience Points. XP can then be allocated to each individual Agent and mould them how you see fit: If you want your Infiltrator to concentrate more on long range attacks, or rather devastating close combat abilities than it's your choice.

The firearms are well balanced and diverse: ballistic arms are a good middle ground, whilst lasers excel against enemies welding shields, whilst plasma is best used for melting away heavily armoured foes. Machineguns are good for general purpose assault, shotguns for flanking tough individuals, plus sniper rifles for assassinating far away targets. Then you got your miniguns and rocket launchers to, you know, ♥♥♥♥ ♥♥♥♥ up.

You can also acquire a great number of upgrades to further enhance your capabilities, such as artificial eyes to improve your accuracy, or synthetic limbs to help you carry heavy weaponry. Likewise, you can unlock some great pieces of kit: in addition to silencers, grenades and first aid kits, you can enlist the use of attack drones or mobile deployment option.

The sense of progression is really strong, as the initial soldiers that once wiped you out in the early stages of the game become nothing more than annoying fleas that are easily crushed later on. It's so satisfying to view out your squad, decked out in energy shields and massive glowing plasma rifles ready to take on the best the city has to throw at you.

Final Thoughts

The game can get repetitive during later stages and the Unity engine is far from optimised. There currently is no drivable vehicles or multiplayer, with that been added in the future by the devs.

Let's also not forget how great the game is, but how great the developers behind the game are: 5 Live Studios. They've been absolutely fantastic in handling Early Access Kickstarter, and it should set a standard for every other game developer out there, hands down. There’s so many unprofessional Indie groups out there enforcing a now negative stereotype, you need to give a round of applause to the few good ones out there in this polluted cesspit of Early Access generation.

5 Live Studios have been getting directly involved with their community, asking questions and responding to enquiries, even engaging in friendly banter and trolling the trolls, plus acknowledging mistakes and setbacks. 5 Lives Studios doesn't feel like a corporate game company who only care about making sales, they come across as very organic developers who genuinely care about the game they want to make for themselves and for their fans. How many other game companies out there are like these blokes??

If I could explain it any better, it's like customer support. Instead of automated messages and getting a human response 10 days later asking you to disconnect and reconnect your wireless ethernet cable, reformat your hard drive and making sure your computer is turned on, 5 Live Studios are the guys that will personally talk to you to find the root of the problem, get back to you on the progress and making sure you are satisfied as a result. In the words of Disky “i r fix it n stuff.”
These are the guys that you'd genuinely feel like you'd talk to them in real life and give them a beer for just generally being a fellow human being.

In short, get Satellite Reign and enjoy everything it has to offer. Not only is it a throwback to the classic Syndicate series from 20 years ago, I guarantee it's unique and refreshing gameplay is nothing like anything you have experienced on today’s market.
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190 of 208 people (91%) found this review helpful
3 people found this review funny
18.5 hrs on record
Posted: August 28, 2015
It's like Syndicate but not bogged down in a UI from the early '90s.

If you were a fan of the original Syndicate you owe it to yourself to at least give this a shot, 5 Lives has done a stellar job of bringing their vision of what a spiritual successor to Syndicate should be to life, and while some things could do with a bit more elucidation, the systems at play in the game makes it a pretty compelling experience.

It's easy to bounce off in the early game due to the fact that your initial agents are pretty basic and the world is a little overwhelming, but as soon as you get a couple of upgrades and levels behind them, the game opens up in a really big way, granting you more flexibility in how you want to approach any given situation. If your soldier can't hardwire so good, just mindjack a civillian and let him have a go at it, even if he zaps himself into the afterlife the generator will probably shut down at least for a little while. Agents can be outfitted with gear and augmentations that let them acquire abilities across classes. Can't sneak a hacker to the right terminal? Slap a Proxy Hacker on the Thief and let him borrow the Hacker's skills. Support need a little more firepower? Cram a Drone Control chip into his brain and let him borrow the Hacker's drone. Need a soldier to hardwire something without being seen? Give him a Stealth Generator Module and let him borrow the Thief's invisibility for a little while.

The last tiers of each class' abilities are usually pretty significant and lend bonuses to the entire team. For instance, the last tier of the Thief's invisibility reduces the energy drain of his squad's cloaking modules, letting them stay invisible for longer.

Also, the lack of an active pause is pretty insignificant as the Support's Team Stims ability will slow down time to 10% of regular speed while boosting agent movement speed, cooldowns, accuracy and damage above even regular levels and lasts for absolutely ages.

I'm not really one for indepth technical analysis of how stuff works, but other reviewers will cover that without a doubt.
The long and short of it is that the game is a solid and fun experience even for those that never played Syndicate.
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128 of 139 people (92%) found this review helpful
1 person found this review funny
7.2 hrs on record
Early Access Review
Posted: December 14, 2014
Alpha-Build 0.6.1
9/10 EarlyAccess Rating
"Awesome implementation of the originals."
Satellite Reign is a 3D top-down rts shooter which takes place in a sci-fi cyberpunk future where corporations have completely taken over. You take control over 4 agents, each with individual abilities (soldier,support,assassin,hacker). How you get the job done is up to your freedom of solving things. I played both Bullfrog titles; Syndicate as a child & Syndicate Wars as a teenager & I am happy to announce the waiting time is finally (almost) over!!! - though I am over 30 now ;D If you played the old titles you'll totally feel "at home" right from the start. This totally feels like the true&worthy Syndicate successor!

+ totally feels like THE NEXT SYNDICATE
+ great atmosphere
+ great implementation
+ great gameplay
+ very good graphics
+ good sound&ost
+ good controls
+ save feature
=> SLI Fix

- consider BUGS
- consider that this is an alpha!
- consider not more than a demo, atm
- consider not many features're included yet
=> Known Bugs

# a gamma slider
# a multiplayer (coop)
# a massive world
# improved sound&ost
# improved controls
# improved civilians
# improved environment (dirt,litter&stuff)
=> devs take your time & evolve this fantastic pre-view!

The alpha looks&feels terrific, for an alpha. If the devs go on as they do, this will be a jewel in my game library - when it's finished.
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Recently Posted
61.1 hrs
Posted: October 19
Good and fun game, but...
Crappy performance.
Issues with Starting/Loading game (failed to launch game as host)

Game concept is good, but the issues I have experienced since last update, make me want to spend time on something else.
Helpful? Yes No Funny
54.2 hrs
Posted: October 17
I had a lot of fun with this game. More than I expected actually. It just plays so differently from anything I have played in a long time and it really hit the spot for me. It is pretty similar to the original Syndicate games, if you are familiar with those. You control 4 agents which can be cloned, gain skills and enhance themselves with cyber and gear. The story takes place in a single, large city, with various districts that unlock as you complete missions. Missions can be completed in different ways, based on the path you take, your agents skills and any special perks you unlocked (like convincing someone to open the front door for example). Gameplay is full real-time, which honestly isn't ideal for me, but doesn't knock the game down that much. A pause feature would definitely have been a plus. I often found myself splitting up my agents, having my stealthy and hacking specialists opening the way for the more combat focused partners. It can definitely be a bit challenging controlling all 4 at once, all doing different things. Other than that, no real complaints, other than a couple of minor bugs which didn't stop me from finishing the game and are probably fixed by now.
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old Hobo
1.1 hrs
Posted: October 17
Atrociously bad performance. Even the high-end PCs wont run it at stable 60! An optimisation catastrophe at its finest.
Helpful? Yes No Funny
24.2 hrs
Posted: October 16
A single player RTS that rewards you for mastery of its systems and familiarity with the terrain. A good mix of planning and making things up on the fly.
Helpful? Yes No Funny
36.8 hrs
Posted: October 15
Nice remake of the old Syndicate; fun times for sure.
Squad based real-time game, where the squad members each have special ability. Fun time.
Helpful? Yes No Funny
Giant Space Hamster
52.3 hrs
Posted: October 9
Great game
Helpful? Yes No Funny
64.7 hrs
Posted: October 9
This game is pretty fun but managing all the characters in your group at once to coordinate an attack is kind of wonky.
if you could pause and issue orders it would be a 10/10.
Helpful? Yes No Funny
81.0 hrs
Posted: October 8
I really enjoyed this game, it allows you to customise your team to your own playstyle.
Helpful? Yes No Funny