Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations.
User reviews:
Recent:
Very Positive (37 reviews) - 81% of the 37 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,219 reviews) - 81% of the 1,219 user reviews for this game are positive.
Release Date: Aug 28, 2015

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Recent updates View all (53)

June 27

Co-op Beta Channel Updated to V1.12.01

Just a minor update to the co-op beta today.

  • New main menu, to clearly choose between single-player and multiplayer modes.
  • Fixed an issue with the server browser only allowing a total 3 people per game.
Enjoy!

5 Lives Team.

1 comments Read more

June 22

Co-op Beta Channel Updated to V1.12

Hi everyone!

Another update to the co-op beta today. Change list is below!

  • Multiplayer UI changes.
  • add some null checks to Hijack, because of a null that happened when exiting to menu, where Energy was null (had persumably been deleted)
  • Manager.Destroy, destroys aientities if they are passed in.
  • [SRC-1039] Stop agents taking turns turning valves if equipped with atlas arms
  • fix a null in cctvCamera and add some debugging to try and catch what is going wrong
  • Added transition from T_Run_Idle to Panic_Run01
  • [SRC-1042] fixed missing ammo box description
  • [SRC-1043] fixed agent ability buttons toggling with space or enter
  • Add icon for AmmoPack.
  • [SRC-1035] Weapons are now referenced by weapon slot index, as per how they are arranged within the items component which can sometimes get out of sync with weapons.
  • melee and cloak kills wasnt updating the right stat (steam had a conflict where a stat and an achievement had the same name)
  • fix projectile particles nor being destroyed with trashman
  • [SRC-730] [SRC-531] removed offmesh links on spawn doors that allowed enemies to think they could nav into the doors without using their BI
  • fix the Queued Commands so the line dras and gotoPoint icons get networked
  • Added SERVER_FULL token.
  • Navmesh fixes for SRC-1031 SREX-4008 and SREX-3999
  • [SRC-800] MpTest can now be controlled via command line.
  • [SRC-982] Pack anim float into single byte value.
  • [SRC-982] Pack KnockBack vector into single 32bit value.
  • [SRC-982] Increase MaxPendingBuffers to 32
  • fix queued waypoints
  • force cleanup (squad remove etc)on some aientityes that have their own OnDestroy implementation
  • [SRC-1029] Fix graph node log spam
  • Added null check for m_Target in PushGoto.

Thanks for your bug reports, keep them coming!

5 Lives Team.

5 comments Read more

Reviews

“Through its wonderfully dynamic gameplay which mixes methodical forward-planning with glorious, chaotic scrambles out of dodge, Satellite Reign has taught me that being a perfectionist is actually dull—the real fun begins when you make a mistake.”
90 – Game Revolution

“Satellite Reign does Syndicate better than Syndicate ever did.”
80 – Destructoid

“Satisfyingly freeform missions and rich systems to play with, set in one of the prettiest cyberpunk cities on PC.”
80 – PC Gamer

About This Game

Deluxe Edition


Contains the game, original soundtrack, 'Satellite Reign: Reboot' e-book and 'The Art of Satellite Reign' e-book.

Strategic Cyberpunk Action


Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations. Use your agents to sneak, shoot, steal, and sabotage your way up the corporate ladder, and take control of the most powerful monopoly of all time.

Each of your agents can be tailored toward your favoured play-style, while still maintaining their own unique specialisations. Shape your team into an offensive war machine, or an elite covert spec-ops outfit, and take the open-world city as your own.

Open World

The city of Satellite Reign is one big, open playground. No individual levels to pick between, the whole world can be explored seamlessly. Uncover new missions while you explore, and pick and choose which objectives you want to tackle.

Customise your Team

Each of your four agents can be tailored to suit your play style. Choose their skills, weapons, gear, augmentations, and even their genetic base by cloning exceptional individuals from the general population.

Multiple Strategies

There's no 'right-way' to complete your objectives. The world has been designed to facilitate emergent gameplay, allowing you to choose from and combine a wide range of strategic options. Sneak in through ventilation shafts, hack doors, take out power generators, hijack the minds of guards, or just blow the front door down. Countless opportunities await.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or newer
    • Processor: x86 Dual Core 2.4 GHz
    • Memory: 3 GB RAM
    • Graphics: DirectX 9 GPU with 1GB of memory
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    Recommended:
    • Processor: x86 Quad Core 3.4GHz or greater
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 GPU with 2GB of memory
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: OS X 10.6 or newer
    • Processor: x86 Dual Core 2.4 GHz
    • Memory: 3 GB RAM
    • Graphics: OpenGL 3.2+ GPU with 1GB of memory
    • Storage: 2 GB available space
    Recommended:
    • Processor: x86 Quad Core 3.4GHz or greater
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ GPU with 2GB of memory
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or newer
    • Processor: x86 Dual Core 2.4 GHz
    • Memory: 3 GB RAM
    • Graphics: OpenGL 3.2+ GPU with 1GB of memory
    • Storage: 2 GB available space
    Recommended:
    • Processor: x86 Quad Core 3.4GHz or greater
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ GPU with 2GB of memory
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (37 reviews)
Overall:
Very Positive (1,219 reviews)
Recently Posted
Garbage Man Voidy
( 0.5 hrs on record )
Posted: June 27
This review has a lot of my opinions in it, and doesn't necessarily reflect my objective review of the game as a whole. In addition, I only made it through the tutorial before making my mind up about it. So, to digress: I'm a HUGE fan of the cyberpunk genre, and when I heard of this game's release I pretty much exploded. It was exactly what I was looking for in a game: huge, open-world environment, player-character customization, and of course the cyberpunk aesthetic. Add that the game is on sale currently and I bought it almost immediately. I was extremely excited, sat down, lights turned down, and launched the game.
It was extremely boring.
It was the letdown of the century: the gameplay was tedious, the environment had no life, it just lacked any sort of fun. Believe me, I tried to look past this for the sake of the fact I was playing a cyberpunk game but the novelty soon wore off. For me, it just wasn't what I was looking for. If you're a detail-oriented, micromanaging player who doesn't mind a bit of monotony here and there, then Satellite Reign might be just up your alley. But if not, and you feel monotonous gameplay might get on your nerves, give this one a pass.
Helpful? Yes No Funny
Soulmender554
( 19.1 hrs on record )
Posted: June 26
Satellite Reign, where to begin? To all of those that have played Shadowrun, this game is perfect for you and to all others it's still perfect for you. Intense and gripping game play ranging from diffucult firefights to complex and tactical infiltrations into corporation strongholds, police stations and armory's. The beginning is a bit confusing and overwhelming sometimes but after awhile you figure things out and really start to kick ♥♥♥. There are talk about coop multiplayer, fingers crossed. Overall 9/10
Helpful? Yes No Funny
Pier
( 0.4 hrs on record )
Posted: June 24
The game has great graphics and atmosphere, although it is plagued by terrible controls, unoptimised performance, and tedious gameplay.

The default camera mappings are the arrow keys instead of WASD, and if you try to change the keys A always remains mapped to some cursor shooting cursor.

The text on the UI is very small which makes the game hard to use on a TV.

I'd love to recommend this one, since I love the cyberpunk genre, but it's not fun and it plays like an early access title.
Helpful? Yes No Funny
SIRWINSALOT'S WALLET
( 47.9 hrs on record )
Posted: June 24
many years ago i grew up on syndicate wars for the ps1, it was a very strange and complex game and yet i fell in love, somthing about lighting every citizen around me and having them follow me armed to the teeth just to all clown car into a flying vehicle then dog pile out and blast a small armed area with a force enough to rival a small nation gave me great joy, this game is missing a couple parts i loved about syndicate wars like jumping into vehicles but THAT is NITPICKING compared to what it does give me, i recommend this game as it is beautiful, fun, violent, open world AND with up to 4 player co op you truly have some fun replayability and stratagy i mean just taking a SINGLE compound can take up too several hours if you are low on money and outgunned and outmanned which means you need to stratagise and sneak around. do yourself a favor and buy it. if i had to give any rating i would give it easily NOW with co-op 9.5/10

tl,dr CYBER PUNK DYSTOPIAN OPEN WORLD RTS/RPG WITH ONLINE CO OP. REVOLT TODAY :D
Helpful? Yes No Funny
thundr51
( 19.8 hrs on record )
Posted: June 23
This is the open world shadow run I was waiting for.
Helpful? Yes No Funny
Bagehi
( 45.1 hrs on record )
Posted: June 23
This is the remake that Syndicate deserved. It is the right combination of RPG, squad shooter, and strategy game. If you enjoyed the originals from the 90s, you'll love this. If you've never played them... probably should skip them and just play this as they're horribly dated at this point. I hadn't expected much from the novella, because, let's be honest there's a lot of video game related fiction that is just plain awful. It ended up being a good, quick read, and provided a ton of back story for a game that already has a solid back story. The game is also just about the right length of time.
Helpful? Yes No Funny
ForsakenAUT
( 23.0 hrs on record )
Posted: June 22
This game is placed in by beloved Cyberpunk setting! I have played in for 23 hours now but I have to say at the beginning it is rather confusing. You barely get into the mechanics at first, its like "Oh whats this and wait... how can I do that". Though after some try and error and learning by doing you get into it fast. You can play the missions in different styles like brute and simply bombing your way in or you got stealth and take out the guys silently or you are the pacifist then you rather hack and stealh you way through strong protected castles.

Pros:
+Cyberpunk setting
+beautiful graphics and details
+controll of team with each different strengths and weaknesses
+you can change outfit and lvl up each character
+interesting world and setup
+stealth n stealth weapons
+NPCS n enemies react to explosions, gunshots and my even encounter innocent people
+Updates and patches by devs!

Neg:
-missing sounds. Music is fine though but no people talking no loud city spots. Doesn't feal immersive at most times
-you are lost at the start of this game
-a bit repetative after some time
-missions can be sooo hard
-the AI can be strange sometimes
-a bit buggy (haven't played since the new updates though)

At the moment it doesn't feel finished like if they are waiting for community reaction. The devs are still working on this game and are really listening to the players. Still I hope they will add more voices and sounds, a good example is the game: "Dex". The city feels alive even its only 2D and beautiful pixel style. I would love to have such a soundset put into Satellite Regin. If you are a cyberpunk fan this game is a must-have.
Helpful? Yes No Funny
Lycanthrope
( 34.6 hrs on record )
Posted: June 22
A game with very enjoyable gameplay mechanics which are, unfortunately, tied together by a very poorly delivered narrative that results in it feeling more like a glorified tech demo of a "game to be" than a full-fledged and well-developed game.

Finally managed to finish it thanks to the coop beta that breathed some new life into it.

Definitely recommend it to those who could overlook its flaws and sincerely hope that the devs release a sequel, albeit one with more life to it.
Helpful? Yes No Funny
coder168
( 138.7 hrs on record )
Posted: June 21
In short, this is a good game, worth to buy and worth to play. It recall me the happy time with Sydicate.

However, there are some very annoying bugs to drive you mad. I wish the developers fix these as soon as possible.

The one bug really trip me is the one related to hacker's skill upgrade. The skill points get missing when failed to upgrade hacker skills. I found my hacker did not get full skill set after he reach the max level of skill points(67), it means, my hacker can not performance his full skill set. I have to replay the game from the beggining to keep watching the growth of my hacker.

So, if you are new player, you'd better to keep this in mind - do one save before skill upgrade, and check if the skill level change after skill points have been assigned, reload if it failed(esp to hacker, change a new clone is a work around as I found in this forum)

The version I am talking about is 1.07.08. I think this bug should be fixed with high priority.
Helpful? Yes No Funny
819Gaming
( 7.2 hrs on record )
Posted: June 20
If you enjoy cyberpunk you'll enjoy this game.

I picked it up a while ago, only have maybe 30 minutes and I sucked at the game (I still do now to some extent) but after feeling really in the mood for a cyberpunk game I decided to play it again. Got through the first mission, did a couple of bits and bobs in the world and oh my god I can't believe I skipped on it before.

The strategy is fun, the story is interesting and the whole city design itself captures the cyberpunk feel perfectly.

Every time I enter a restricted area and a tense skulking about followed by a firefight (avoidable if your good unlike me) keeps me engaged. However I recommend playing in bursts as it can seem monotonous in the way you move around the city.

The different classes, (Soldier, Support, Hacker and Infiltrator) are a nice balance between Uniqueness and Similarity. To put it simply a Soldier could hack a terminal but a Hacker does it better. A Hacker could fight off the local Security forces but a Soldier does it better. The beauty of this is, is that it means you're never limited in options which is crucial when things come down to the wire.

Overall the game is fun if you're craving something cyberpunk in a pinch but can also become kinda boring when played in large intervals. So I shall give it a 7/10.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
89 of 133 people (67%) found this review helpful
Not Recommended
1.6 hrs on record
Posted: June 6
So, despite all my pre-release enthusiasm, my contributing early-access dollars, and my awareness campaigns on social media, I don't like Satellite Reign.

I've tried playing it multiple times, and each time I start a fresh game, each attempt has been unbelievably boring and sleep inducing. I could never put my finger on just why that is. I mean, all the elements for a kick-a$$ tactical game are there, plus interactive environments, yet, it's all just sooooo boring.

On my latest attempt, I finally figured out why this game bored me to sleep - and it's something we all take for granted. Understandably, due to budget, this game suffers from lack of sound design. A huge open world teeming with activity was created, and if you were a blind NPC within the game, you'd probably think you were the only man left on earth, and everyone else was dead. There's no street chatter, no advertisements urging us to use products, no sounds of vehicles passing by on the streets, and even worse, no sounds made by anyone in battle. Other than the exchange in gunfire, you have no idea what's going on.

I know it probably shouldn't matter, but for me, the absence of sound design makes the game boring and unplayable. If the sound design issue was addressed, I'm sure my opinion about this game would be positive, but until then, I'll be stuck with buyers remorse.
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25 of 26 people (96%) found this review helpful
1 person found this review funny
Recommended
29.5 hrs on record
Posted: June 10
TL;DR stuff
Pros
+looks good, great cyberpunk atmosphere
+lengthy campaign
+gameplay mechanics are generally solid
+performance in current version is good (older early access release left a lot to be desired.)
+agents all have their own skills and usefulness, making them all important one way or another.
+big city split in basically 4 parts, pretty much feels like "open world"
each district has its own look.
+places have multiple entry points, offering different tactics to your objective

Cons
-stealth is overpowered to the point it basically becomes mandatory
-linked to that con; enemies are bullet sponges
-AI occasionally glitches out, especially using the "assassinate" action
-clone system with instant stat reduction seems unnecessary and punishing
-each city district basically has the same objectives making the game kind of repetitive
-even fully upgraded, your agents never seems truly powerful compared to most of the enemies
-not a big fan of the ending, but that's personal opinion

Another Syndicate?
I grew up with the original Syndicate and like many others I was horribly let down with EA's generic FPS reboot back in 2012.
When this game popped up, being branded as a "spiritual successor", of course I was interested.
While this game's inspiration from that series clearly shows, already right away in the menu when you first start the game, Syndicate this is not.

When I recently described this game to a few people I said the following;
If Syndicate had you controlling 4 cyborg terminators then Satellite Reign has you controlling 4 cyborg ninjas.
Let me explain.

If you have played the original Syndicate, you are no doubt aware how good the minigun is in that game.
You have 4 agents equipped with it and enable their IPA things, they would absolutely terminate everything. By themselves.
The minigun in Satellite Reign has a cool description (quote: "When you absolutely, positively, have to kill every motherf@#$er in the room."), but it's absolute trash.
It's incapable of even taking out generic guard units. And it's not just the minigun, in fact most of the weapons require tons of shots before even generic enemies go down.
Meanwhile, you can one-shot ANYbody (including the last "boss"!), completely ignoring their health, armor, shields and everything with even the most basic starter pistol if you use the stealth kill (assassinate).

You have the option to "hi-jack" enemies, similar to the persuadertron in Syndicate, but the game places somewhat of a limit on it by making the units weaker the more you have hi-jacked.
So, even if you get some extra people to back you up, you still can't really go in guns blazing because you always seem to be outgunned.

Much like in Syndicate, you can upgrade your agents with different kind of cybernetic enhancements. While they certainly help out with stuff like being able to sprint longer and take some more damage
(or some will allow you access to different entry points like vents), your agents never seem truly powerful. All the enemies seem to be enhanced as well.

Every agent has its own skill set, so each of them have their own purpose. With that, all of them also have their own limitations making it hard to really limit your "team" to say 1 or 2 for entering some enemy compound.
The soldier can hardwire certain objects in the world to open alternate routes or disable power to security systems. The soldier also has access to more powerful weapons without any penalties.
The Support class is there to buff and heal your team. The Hacker can disable security systems, open doors and "hi-jack" enemies.
Lastly, the Infiltrator is your default sneaky guy. Comes with default cloaking system and has the highest movement speed.

The game plays out in a fairly large city, split into 4 different districts. You can thankfully fast travel through multiple beacons in each district.
While each district has it's own look/feel to it, every district basically has the exact same few compounds in them, with the exact same objectives/rewards.
This makes it all pretty repetitive as all you do is infiltrate all of these compounds for the same goals..
And as mentioned previously, with stealth being almost mandatory, it adds to this repetition because you are using the same tactics.
Sure, there is the occasional bribe or assassination but most of it is infiltration.

If your agents are downed and you were unable to revive them in time, they will die and a clone is respawed at the nearest beacon to replace your fallen agent. This process degrades the agent's base stats.
When you hi-jack enemies, you have option to send them in for cloning, giving you the option to find potential agents with better base stats. However, for some strange reason, if you apply this new clone it instantly degrades the stats.
This makes their description already a lie and honestly I think this is an unnecessary feature that adds nothing more than frustration.

The game looks good and has a nice cyberpunk atmosphere. The music fits well to it and the sound effects are generally fine.
I would've maybe liked to see more effects for the agents themselves, similarly to Syndicate Wars like when you select weapons and such.

There is a bit of a story throughout with a "twist" at the end that I didn't much care for. Overall it's pretty generic but works well enough for what it is.

Overall I recommend the game, I had a good time with it. If you are looking for a game similar in setup to Syndicate, it's worth your time.
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6 of 8 people (75%) found this review helpful
Recommended
31.7 hrs on record
Posted: June 3
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. That basically means it's Syndicate with more colors and a little bit of Shadowrun. The city is not that open and the game does not require that much strategy, but it's a nice, less grim and more colorful, Syndicate lookalike.

You control 4 agents - soldier, support, hacker, infiltrator - through four districts of a cyberpunk city. The agents can be enhanced via leveling their skills, augmenting them with new cybernetics or equipping them with new gear and weapons. Plenty to all that to choose from. The main story is rather short, but there are many side missions along the way to keep you busy. Each mission allows for killing or stealthing your way through and there are always several ways you can handle given mission, which is nice. The visuals were a little bright to my taste at first, but after getting used to them I think it's actually quite a nice cyberpunk setting. It took me less than 30hrs to finish and apart from nonexistant visual character customization I enjoyed Satellite Reign immensely.

I liked:
* cyberpunk!
* possibility to stealth your way through everything
* visuals
* plenty of side missions
* music

I disliked:
* controls can be inconvenient
* last mission is a bit meh

Get this if:
* you would like to play a more colorful Syndicate
* you like cyberpunk

Don't get this if:
* you're looking for open world gameplay
* you expect deep story
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2 of 2 people (100%) found this review helpful
Recommended
23.0 hrs on record
Posted: June 22
This game is placed in by beloved Cyberpunk setting! I have played in for 23 hours now but I have to say at the beginning it is rather confusing. You barely get into the mechanics at first, its like "Oh whats this and wait... how can I do that". Though after some try and error and learning by doing you get into it fast. You can play the missions in different styles like brute and simply bombing your way in or you got stealth and take out the guys silently or you are the pacifist then you rather hack and stealh you way through strong protected castles.

Pros:
+Cyberpunk setting
+beautiful graphics and details
+controll of team with each different strengths and weaknesses
+you can change outfit and lvl up each character
+interesting world and setup
+stealth n stealth weapons
+NPCS n enemies react to explosions, gunshots and my even encounter innocent people
+Updates and patches by devs!

Neg:
-missing sounds. Music is fine though but no people talking no loud city spots. Doesn't feal immersive at most times
-you are lost at the start of this game
-a bit repetative after some time
-missions can be sooo hard
-the AI can be strange sometimes
-a bit buggy (haven't played since the new updates though)

At the moment it doesn't feel finished like if they are waiting for community reaction. The devs are still working on this game and are really listening to the players. Still I hope they will add more voices and sounds, a good example is the game: "Dex". The city feels alive even its only 2D and beautiful pixel style. I would love to have such a soundset put into Satellite Regin. If you are a cyberpunk fan this game is a must-have.
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3 of 4 people (75%) found this review helpful
Recommended
45.1 hrs on record
Posted: June 7
The game is awesome if you enjoyed syndicate and sydicate wars you will love this game. It seems alien at first but after playing through to the later levels I encountered the cult and some new corporations. Brought back some fond memories. The atmosphere / sound track is very good as well.

My only complaint is that the game isn't long enough, I feel sad finishing it but ill probably play it again.

10/10

Props to the devs for not cranking out another soul-less reboot like most of the big game companies. You can tell they put love into this game.
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3 of 4 people (75%) found this review helpful
Recommended
39.6 hrs on record
Posted: June 3
To be completely honest, I'm on the same bandwagon as those who followed the game because they knew and loved good ol' Syndicate. I got dubious at first, but after some time I decided to give it a shot.

Essentially it could be summed as this : Came for Syndicate, stayed for Satellite Reign. I got Really hooked on all the tactical aspects, the cross references and all the stuff you need to check ahead and plan before actually doing it. For that matter, I might be the type to have been using the Support's world scan ability the most, and that gave me a pretty good idea of the degree of complexity involved in the level design. There are 4 zones. Might seem short, and that's because it is. If I could have another 2 zones, I'd take em without hesitation.

The fact is, the concept works. You have a small team of experts with the potential of being ludicrously powerful near the end, but like all Elites, you'll die in a swarm if you take the wrong approach. Meanwhile, if you're particularly patient, you can go through without being spotted at any point in time, and have that sweet sensation of being a really sneaky and cunning little twerp (which you can most likely guess, I was in my playthroughs). Another great thing I enjoyed was how you can trick civilians into tripping guard patrols, wasting their times, getting them blamed for a body they happened to walk near-by and other sort of thing that make you grin because you're allowed to shift all the blame of your nasty stuff onto some completely innocent bystander that'll end up fined or shot for the transgression.

What do I reckon could use some polishing : Well pathfinding occasionally messes up. It doesn't happen often, but still regularly enough to be noticeable. Guards tend to try to go from a door to another, and simply fail to exit. Luckily, your agents have a wide array of skill to just mess with them and get them killed.
Inventory tend to be too limited, even with the Pack Mule skills available to all. But in a way it serves as much as a balancing feature as much of reinforcing the idea that you're only specializing a team of specialists further. Still, I would have liked at least more freedom in the way of weapon carrying capacity. In a similar vein, Hijacking units is very fun and actually very useful, but would be much deeper if there was a way for players to instruct the hijacked to pick up weapons, or allow them to get kitted out via the relay beacons, even if that weapons the weapon is lost when the hibjacked is freed or dead. Again within the same vein : I found that enemies not using sniper rifles was actually kind of a swing and miss : the sniper rifle handling would work Very well with a computer, since aiming is both visible to the player, and gives enough time for them to either duck for cover or run and gun the sniper. Still the possibility of having a sniper nest as an obstacles would make for a nice amount of challenge and a change of pace.

As mentionned above, I found 4 zones to be too short, even if all 4 zones were handcrafted and the systems associated with each spots were very well made indeed. The fact of the matter is, this layout wont change, which mean you atleast need a certain number to limit repetition. As an alternative, releasing a map editor and letting players create their zones might yield interesting results (even if I have no doubt it'll take a year or so for someone to make as detailed a map as the ones ingame. Ultimately, I hope the team pursues development, having additional zones available (through DLC or expansion, or via a map editor).

It's not Syndicate (Syndicate was a lot more straightforward and simple), rather it's closer to Commando, but it's pretty much the same lore and the same gameplay architecture, with a more complex and tactical system.

Do I recommend it ? Hell yeah ! The game stands on it's own, and it's a genre you simply Dont see done so often anymore.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
34.6 hrs on record
Posted: June 22
A game with very enjoyable gameplay mechanics which are, unfortunately, tied together by a very poorly delivered narrative that results in it feeling more like a glorified tech demo of a "game to be" than a full-fledged and well-developed game.

Finally managed to finish it thanks to the coop beta that breathed some new life into it.

Definitely recommend it to those who could overlook its flaws and sincerely hope that the devs release a sequel, albeit one with more life to it.
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1 of 1 people (100%) found this review helpful
Recommended
45.1 hrs on record
Posted: June 23
This is the remake that Syndicate deserved. It is the right combination of RPG, squad shooter, and strategy game. If you enjoyed the originals from the 90s, you'll love this. If you've never played them... probably should skip them and just play this as they're horribly dated at this point. I hadn't expected much from the novella, because, let's be honest there's a lot of video game related fiction that is just plain awful. It ended up being a good, quick read, and provided a ton of back story for a game that already has a solid back story. The game is also just about the right length of time.
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1 of 1 people (100%) found this review helpful
Recommended
19.1 hrs on record
Posted: June 26
Satellite Reign, where to begin? To all of those that have played Shadowrun, this game is perfect for you and to all others it's still perfect for you. Intense and gripping game play ranging from diffucult firefights to complex and tactical infiltrations into corporation strongholds, police stations and armory's. The beginning is a bit confusing and overwhelming sometimes but after awhile you figure things out and really start to kick ♥♥♥. There are talk about coop multiplayer, fingers crossed. Overall 9/10
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2 of 3 people (67%) found this review helpful
Recommended
31.4 hrs on record
Posted: May 29
It's a good game but it's too long and drags on, there's 4 areas and generally the missions are all the same, so what you end up doing is repeating the same content from another area with a slightly different setting over 4 times. It's cool and all for the first 20 hours maybe but after that it becomes a chore. And even though I like the game and definitely recommend it, I can't really bring myself to finish it.
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