Overview: A single player action RPG with cards used to determine your encounters and loot. You have two different decks, Equipment and Encounters. You have a specific number of cards you need to use to create each deck and some are locked in, at least at first. The Dealer will also throw some cards in of his own “to spice things up” as he says.
There is some strategy to building a deck, but your choices are fairly limited early on until you unlock more cards. You unlock cards by successfully completing encounters. Deck building is pretty simple to start and honestly never gets really complicated. For good or bad, this isn't a game you'll spend long lengths of time agonizing over what to put in your deck like you can in some other card based games. You also have a choice to have the decks auto built for you if you don’t want to bother with building at all.
The game is played by moving on a “map” built with a layout of the Encounter cards. Some are battles that open up a separate battle map where you fight real time, some are shops, and some are random events. Many of the random events end up with a three card monte style system where you try to pick the "success" card among failure ones.
There is a story mode where you fight through a series of bosses until you beat them all or an endless mode where you just see how long you can last.
+ Presentation: Very polished. It is a definite cut above your typical indie game.
+ Voice acting: Excellent. You’ll hear from the dealer a lot and his comments really add to the feel of the game and he is talented.
+Graphics: Good on the deck building, the cards themselves and the dealer. Battle maps aren’t quite as nice looking, but they aren’t bad. Bonus points that it supports 16:10 resolution which has been an issue for me on some other indie games.
+Gameplay: The card building is simple, but interesting. There is a good variety of different encounters and loot.
+Music: Very nice overall.
-Combat: Overall a fun action combat system. However, it can sometimes can get a bit clunky. Excessive use of slow motion and the camera can sometimes be an issue. I also think a turn based combat system would have fit the style of the game better and would have made it overall more strategic and fun of a game. Personal preference though.
-Replayability: It grabbed my attention initially better than most games and has kept me entertained so far, but 8 hours in and 9/13 of the bosses defeated in the story mode, it is getting a little repetitive. I don’t see this being a game I play for 50+ hours, at least at this point. Then again, I don’t play many games for 50+ hours.
Overall: Well worth picking up. If you want to wait for Early Access to end, it is scheduled to release Feb. 2015.