Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
User reviews:
Very Positive (82 reviews) - 93% of the 82 user reviews in the last 30 days are positive.
Very Positive (3,062 reviews) - 92% of the 3,062 user reviews for this game are positive.
Release Date: Feb 17, 2015

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“A surprisingly fun and original experience that comes together admirably.”
8.75 – Game Informer

“This is definitely the surprise of the year so far and gets better with every run.”
9.0 – Game Insider

“Hand of Fate is an extraordinary example of the best that indie development, Kickstarter, and Steam Early Access have to offer.”
4.5/5 – Game Revolution

About This Game

"Words fail me at describing just how seamlessly Defiant Development managed to blend the tailored experience aspect of deck building games with the hack-and-slash excitement of action-RPGs." - The Escapist

"If you are a fan of either old school adventure books, Gauntlet from its glory days, collectible card games, Rogue or just general fantasy, this game is for you" - Gamestyle 9/10

"Whether you are a CCG veteran or not, you need to play this game…right now!" - Godisageek 9/10

"Defiant Development’s newest project feels like playing a customizable card game, Dungeons & Dragons, and Batman: Arkham Asylum all at the same time; if that idea doesn’t excite you, then I have no idea what will." Gaming Union 9/10

Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Key Features
* Tabletop card game brought to vivid life.
* A unique take on roguelike gameplay.
* Visceral action-RPG combat.
* Game changing gear and items make every play through unique.
* Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock.
* Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Microsoft Xbox 360® Controller (or equivalent) is recommended.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7/8/8.1 (64bit)
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Storage: 5 GB available space
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Storage: 5 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Storage: 5 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (82 reviews)
Very Positive (3,062 reviews)
Recently Posted
Can't Corner the Dorner
( 2.2 hrs on record )
Posted: May 4
Not sure why this game is so popular, you can unlock all the cards and switch up the campaign. But honestly it does an extraordinary job of boring you. Bland combat with no depth, the main campaign? feels exactly the same the whole time. If you want this game, make sure you get it as cheap as possible.
Helpful? Yes No Funny
( 13.2 hrs on record )
Posted: May 4
Amazing and fun! Could barely drag myself away from it!
Helpful? Yes No Funny
Nel Celestine
( 9.0 hrs on record )
Posted: May 3
Really a unique experience. Fresh and different. I had a lot of fun playing this and reading the cards aloud as if in character. A touch of Role Play makes this game an utter masterpiece.

Only downside is the dealer repeats lines a lot and sometimes tends to go on and on.

Helpful? Yes No Funny
Dr. Cocktor
( 5.1 hrs on record )
Posted: May 1
Not worth $25. Combat is slow and repetitive. Every game plays out the same, every weapon feels the same, and this game is the same as ♥♥♥♥. Don't.
Helpful? Yes No Funny
( 10.9 hrs on record )
Posted: April 30
Amazing Game.

ARPG meets text based adventure game with deck building layered on top. Very original and very good. Art and sound presentation are also top notch.
Helpful? Yes No Funny
( 14.4 hrs on record )
Posted: April 29
A game quite like no other. A pertfect mix of real time combat, resource management and random encounters.

In a nutshell this game is a card based "roguelike" with real-time combat that feels very similar to Sleeping Dogs or the Batman series.

The storys that the cards tell are all delightful and the game is certainly not a walk in the park. Sometimes the cards will utterly defeat you but you will still feel like you have made progress. Previous bosses become normal encounters as you unlock them and almost every card has a story path you can follow to unlock more encounters.

Using a gamepad is highly recommended for this game and I hope that everybody enjoys the game as much as I have so far. If you're even considering buying this game OR it is on sale. Please, just get it. You won't regret it.
Helpful? Yes No Funny
( 6.9 hrs on record )
Posted: April 29
I expected this game to have card game elements and it doesn't really. Yet even though it's not what I expected, it is just so fun, and I'm not really sure why. Basically it is an action roguelike. You fight the same fights over and over and upgrade your equipment to get to new fights. Some of the scenarios let you make choices choose your own adventure style. It has surprisingly interesting monster and background design. I'm sure I didn't make it sound interesting, but I wish I could because I keep coming back to it.
Helpful? Yes No Funny
( 2.9 hrs on record )
Posted: April 25
There are some really neat aspects of the game and the roguelike is very cool but if the 3rd person combat is what you're looking for you're in the wrong place.

There isn't much place for skill and it gets redundant. I actually had a lot of fun with it though.
Helpful? Yes No Funny
( 24.3 hrs on record )
Posted: April 25
One of the most inovative games i ever played,it's based on RNG but it also req a lot of skill and focus when facing real battles on survival mode.Campaign is great btw,dealer is great too and i could not imagine a game without him.
So,you step on cards,open them,draw items or in 80% something bad and you advance till you die :)
Good indie game-8.5/10 in my book . Note:the game is not easy at all on hard diff...
Helpful? Yes No Funny
( 10.7 hrs on record )
Posted: April 24
Decent combat, fun and interesting take on a roguelike. The idea of customizing what shows up in your runs with a deck of cards is a pretty neat feature.
Helpful? Yes No Funny
Hurkey Durkey
( 16.8 hrs on record )
Posted: April 22
Amazing. Spectacular. The feeling of adventure, the deepseated fear of failure, the thrill of success. This game is worth every bloody penny. Deckbuild your way to victory, and enjoy the amazing voiceacting of the Dealer. Instant recommendation-- can't praise it enough.

My only complaints are the combat system's a little clunky in its targeting, and in particular, the camera angles often let you down in the heat of a big mob, or when crawling through a maze of traps.
Helpful? Yes No Funny
( 7.5 hrs on record )
Posted: April 22
Really charming, and decent amount of play time. It's on my replay list for sure.
Helpful? Yes No Funny
( 20.4 hrs on record )
Posted: April 20
I must say: This game is fun to play. It has nice atmosphere and good amount of darkness. Card dealer is interestingly mysterious and “scary”. As far as the card part of the game and deck building, I really like it. Most of the card are interestingly designed and fits in the game.

On the other hand – combat seems bit unpolished and I would like to see redesigned combat system in HoF 2. It is not bad but I don’t feel the synergy between combat part and card playing part.
Helpful? Yes No Funny
( 14.5 hrs on record )
Posted: April 19
Finally beat the game (story mode) so I like to write a review for this fantastic game.

First of all, if you are looking for a game that you get to win all the time, this is not for you.

If you like fiction, adventure, dungeon game & card game ( especially those card with traditional ink finishing ), this is a real good deal for you. Nice graphic, simple fighting mechanism, quite some new equipments to collect, a funny card dealer who mocks you sometimes and most importantly you can customise the storylines by using the cards. Playing this game does require some luck, but once you have the idea of how it works, you can slightly control your luck by combining the encounters and equipments, other than that, yup, plain luck.

*** Must get it with DLC, DLC makes the game complete by adding few series of continuous encounters, and character classes to make the game much more entertaining (this also the part that I mentioned about controlling luck"). For me, this game is a bit hard to beat without the DLC.
Helpful? Yes No Funny
Brown Dynamite
( 2.7 hrs on record )
Posted: April 17
its amazing just get it
Helpful? Yes No Funny
Goober McNutty
( 38.5 hrs on record )
Posted: April 16
Awesome, original and highly replayable!
Helpful? Yes No Funny
Princesse Troufignette
( 5.2 hrs on record )
Posted: April 15
Mixing cards, D&D setting and Arkham Asylum-like combat couldn't go wrong now, could it?
Short answer: Yeah, it can.

Long answer:
You get to build a deck of cards: Encounters, shopkeepers, stuff, curses, blessings and such.
I really wanted to like this game. And I definitely did. And still sometimes do. But there are far too many things that keep me from fully recommending this to you. So, good things first, the setting is part of what I liked. The ambience the game sets is pretty cool and involving, while not too extravagant. The game master's taunts and comments might be redundant in the long run, but they're still well made and help the player get into the game a bit more. The way you unlock new cards and encounters with tokens, pretty cool too, makes you want to play more and more to unlock more cards and move deeper into the different storylines. The game system, nothing complicated, but making it simple is what makes it work : You move from encounter to encounter, spending one food at a time, healing a bit while doing so. As I said, it's simple, yet allows you a bit of planning when you look at which way you'll go.

What could go wrong then?

First, the encounter themselves: While having them randomly placed on the map makes sense and allows for replayability [GOOD RNG], most of them involve luck way too heavily to be amusing. You just pick a card and see if it's a success or failure, which can lead to frustrating events (looking at you there, devil's carnival) at worst and not so involving at best [BAD RNG]. I understand the need of randomness in such a game, but I wish I could have a heavier impact on it.
And then the combat, oh my the combat. Arkham Asylum wasn't incredible and definitely was too easy, but it was nervous, fast paced, and pretty to look at (most of the time) because of its dynamic nature. Hand of Fate's one is just plain boring. At first it might seem enjoyable, because of the equipment possibilities and monsters that you imagine will come against you, but after two hours you've seen most of it. It's bland, slow-paced, not hard by any mean, unless the game's RNG decided to ♥♥♥♥ you up and stack everything against you (curses, loss of equipment...). Seeing that it's supposed to be an important part of the game, it's sad to see it fail to convey the atmosphere of epicness the games tries so hard to set.
That being said, understand that this game is fun, but that you won't have fun for more than a few hours at best, therefore I don't recommend you buying it at full price. Wait for a sale, don't pay more than 10 bucks for this, really.

tl;dr : Yes, I'd recommend this game, but for no more than a few bucks.
Helpful? Yes No Funny
( 6.0 hrs on record )
Posted: April 14
At the time of writing this review I have played for just under 2 hours. The wild card DLC and the game as a whole is amazing. It's a great blending of a choose your own adventure book with a Batman Arkham City style of fighting. The card choices are great and even if you choose the same result you may still wind up with multiple outcomes. I saw someone playing this and thought it looked fun and it is a great purchase. After you beat a certain boss you can unlock endless mode which I have yet to try but should help provide extra playability. I cannot recommend this game enough it has been an absolute blast.
Helpful? Yes No Funny
( 0.6 hrs on record )
Posted: April 14
Brilliant game where you draw cards from a deck and create your adventure through them. Really fantastic stuff and has a great voice actor. 12/15
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
13 of 16 people (81%) found this review helpful
1 person found this review funny
19.1 hrs on record
Posted: February 21
Hand of Fate is well made combination of RPG, Action, Card Games and Rogue-like genres.

:+ Unique
+ Well thought cards and progression
+ Randomness of each play session
+ Blessings/Curses add spice to each run
+ SteamPlay (win/mac/lin)
+ Cloud saves (crossplatform!)

:- No punishment for button mashing (no rewards for good timing)
- Single player only (hope next one will have some multiplayer modes)
- Final boss is too hard (like all other bosses combined)

Bottom line: Australians gave us another game, worth price and time.
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6 of 7 people (86%) found this review helpful
53.3 hrs on record
Posted: March 26
I want to start off by taking aim at a misconception. People tend to say Hand of Fate is a brawler, roguelike, and deckbuilder put together, but there's really not a deckbuilding function in the sense that people drawn to the word are going to want. Your encounters, gear, map layouts, etc. are represented by cards but it's more a way to reduce encounters to separate instances. It's an abstraction of systems you'd find in any roguelike. It's not Ascension or Dominion or anything like that.

And that's fine! Hand of Fate is no more diminished by not being a deckbuilder than an apple is diminished by not being an orange.

Hand of Fate gives a lot of bang for the buck with a reasonably deep brawling system -- a bit shallower than Arkham Asylum but deeper and more rewarding than most every game that's tried to recreate it since. Hack and slash, shield bash, counterattack, leap, roll, reflect attacks, and use powerful magic tied to cooldowns. Your experience in combat might change a lot based on the character you run, the gear they're carrying, and the blessings and curses that follow them into battle.

The overworld is drawn out by cards. Each room, each challenge, each store and story element finds its place on your dungeon-crawl from the dealer's hand shuffling out your cards. Your choices here determine whether you go to battle in gleaming armor with the favor of the gods on your shoulders or drag your starving, penniless, curse-tainted husk to its last stand.

Overall, there's plenty of content and loads of depth to ensure you get your money's worth, and a series of free expansions make Hand of Fate a good buy.
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7 of 9 people (78%) found this review helpful
81.8 hrs on record
Posted: March 5
The mix of abstract rogue-like events drawn from a virtual deck of cards that is then played out in a Batman-esque fighting game makes Hand of Fate an easy game to recommend. The graphics are colorful, the sounds great and the voice over narration achieves something I've not seen in another game: an adversary that breaks the fourth wall and speaks directly to the player.

The Dealer concept works for several hours of play as a sort of mentor, antagonist, peer and philosopher, making all manner of observations and acidic quips. This masked character sets up the field of play, composed of upside down cards arranged in a variety of formations. You move a simple, game-board style pawn, like if Monopoly went all Dungeons & Dragons, navigating a limited number of routes to find the stairs to the next level.

The Dealer both taunts and encourages you along to a particular confrontation, completing a story-mode mission; or, in the case of endless-mode, the script runs short and he quickly begins repeating himself.

While the game offers a fair amount of loot and situations to encounter, and the developers do seem to be adding more of both, it is limited not just by this single narrator, the Dealer, but by a total lack of customization of your character. Every time you play, you look like a background character from Ragnar's troupe on Vikings. While the Dealer is faceless, your character is stamped with one single solitary, indelible look. Seeing options for both, even in the form of a DLC that included more encounter cards and such, would enhance the replayability and deepen the experience.

The combat keeps things fresh with relatively simple controls and a rock-paper-scissors structure of moves and counter-moves. Adding in the variety of effects such as freezing, cooldown reductions, stunning etc allows for a great many synergies to discover through repeated play. I did find the documentation of just how all these different statuses and statistics interacted to be lacking, but I don't think it ultimately effected my enjoyment of Hand of Fate.

For me, combining the abstract fantasy tropes of the encounter cards with the fun, colorful and continually improved-upon combat, hit that sweet spot of allowing for my own imagination (excepting for being trapped with the one skin) to exist alongside the developer's sense of imagination. Hand of Fate helped me imagine many fun, pointless, rollicking and satisfying fantasy beat'em ups, so I give this both thumbs up.
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4 of 6 people (67%) found this review helpful
8.8 hrs on record
Posted: April 3
I kept my distance from this game for a long while since I was concerned it would be too easy and light. That initially appears to be the case when you first start playing the campaign, but after a while it begins to ramp up and you get access to the "Infinite" score attack mode where the real meat and potatoes of the game is at. Really enjoyable.
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6 of 10 people (60%) found this review helpful
1 person found this review funny
12.2 hrs on record
Posted: February 7
An absolutely brillaint card/deck based roguelike. A perfect example of one of those "just one more run" games. Lots of cards to unlock. Well worth its full price, and an absolute bargain when on sale!
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1 of 1 people (100%) found this review helpful
23.6 hrs on record
Posted: March 10
A lot of fun for quick games every now and then. Tons of new cards and challenges to unlock them keeps you engaged.
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1 of 1 people (100%) found this review helpful
67.4 hrs on record
Posted: March 12
Surprisingly simple yet fun roguelike. Do yourself a favor and play with a controller.
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1 of 1 people (100%) found this review helpful
6.2 hrs on record
Posted: February 26
This Impression is written in two Languages. / Dieser Eindruckbericht ist in zwei Sprachen verfasst.


Ich mag dieses Spiel wirklich sehr und würde aus vollem Herzen weiterempfehlen.

Ein kleines Problem gibt es allerdings. Die Kartenchancen sind im späteren Teil des Spiels SCHWER GEGEn den Spieler ausgerichtet, jedenfalls wenn man das Spiel die Kartendecks aufbauen lässt.

Ich vermute das man als Spieler das Kartendeck im starken Ausmaß zum eigenen Vorteil ausrichten und nur mit wenigen neuen Karten versehen muss um wirklich weiterkommen zu können.

Aber bis zu dieser Stelle kann ich das Spiel bisher nur schwerstens empfehlen.


I really really like this game and would heartily recommend it.

That said the changes AGAINST the player in the later parts, WHEN LETTING THE GAME CHOOSING your cards are just ridicolous.
You get riddled with curses that trigger trough certain coniditions and as if this isn't enough the same curses PERMANENTLY cut down your health by the everytime you get one.

I lost the last three rounds solely on this fact and i wager i have to change the deck of cards heavily to my favour to be able to get ahead further.

But until then every round is fun.
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1 of 1 people (100%) found this review helpful
6.9 hrs on record
Posted: March 27
this is a game about a guy who refuses to read your ♥♥♥♥ing tarot until you play some crazy game with him

fortunately the game is good, his dialogue is good, and his voice acting is phenomenal along with the music

it's meta without being obsessed with the fact that it's meta and hella atmospheric

you will enjoy being run through this crazy hooded jackass' procedurally generated D&D game
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1 of 1 people (100%) found this review helpful
17.7 hrs on record
Posted: March 22

Hand of Fate is a mix between a tabletop card game and an action/RPG video game, with some added tarot, fantasy and roguelike inspiration thrown in. Featuring hundreds of items, armor, weapons, artifacts, curses, blessings, encounters and quests, every single playthrough is unique. On top of that, the deck-building mechanic adds even more variety as you customize your deck to suit your needs and playstyle. All of this across two modes of gameplay. Whew, someone deal the cards already!

TLDR Highlights:

++ Playthrough Randomness
++ Quest Cards
++ Deckbuilding System
++ Voice Acting
+ Action Combat
+ Visuals/Graphics

- Frustrating Chance and Luck of the Draw
- Single Player Only

= Truly an amazing game! I wish I had thought of it. Highly recommended!


PROS -- At the top of my list is the randomness of each playthrough. Sure, you'll see the same cards a lot, but no two hands will ever be the same. There are so many factors and variables at work that each time you play will be a different experience. This is huge for me, because it's what will keep me coming back for more.

One of the most fun features I've found in Hand of Fate are the quest cards. These often have interesting situations, stories and adventures, that you get to see unfold right then or spread across several games if the quest has multiple parts. Fun stuff and, again, keeps me coming back for more!

Which brings me to the deckbuilding system. By completing quest cards, defeating bosses, and other such things, you'll recieve tokens (which work similar to booster packs in a TCG) giving you more cards to add to your deck. You can let the game recommend and build your deck for you, or you can hand select individual cards to build your own deck. Granted, this system may seem pretty standard, but there was something about winning tokens and unlocking new cards that consistently gets me excited throughout the game. Not to mention that it adds variety to my deck, which -- you guessed it! -- keeps me coming back for more.

When it comes to voice acting, the dealer character is the only one that has any dialogue. That being said, I don't think they could have found a better voice actor for the job. It's done extremely well, and fits perfectly with the theme. Not only that, but the script is excellent, because his idle chat and card/situation specific dialogue never seems to get old and has a genuine feel to it.

Mixing action RPG (Batman/Shadow of Mordor-esque) combat might have been a risking move on the developers part, but it was executed very well. Combat starts out ridiculously easy as it teaches game mechanics, but as your deck gets stronger the enemies do too, thus making the fights more challenging. A lot of reviewers say it's too easy all the way through, but I guarantee they died in combat plenty of times, and if they didn't then they didn't play very far into the game. I will agree that combat might not be very complex, but it's fun and satisfying, and just challenging enough to mesh well with card game without drowning it out.

The last "pro" I have to add is that the visuals and graphics, even the animations, are really quite good. It's all very pleasing to look at, and I was particularly impressed with the combat scenery. The card artwork was well done too, and the theme fit perfectly.

CONS -- Not much to add here, but like any card game, sometimes it comes down to the luck of the draw, which I can attest does not always go your way. And it can be frustrating at times, especially later in the game when a single misstep can be very dangerous and potentially cost you the game. Some people find this intolerable, but I don't really mind it that much. It's a card game, after all, and chance is part of the territory. Besides, there are blessing cards to help tip things it your favor (curse cards to make it worse too, so watch out). And when you have to pick a card to determine success or failure, it's made so that you can try to follow movement of the card you want during the shuffle. Still, it can be quite punishing at times, which turns some people off.

Finally, I'm disappointed that there's no multiplayer. Not entirely sure how it would work in this game, but I'd love to play a card game like this with friends!

OVERALL -- There's so much to like about Hand of Fate, and very little to complain about. Without a doubt, this is one of the best games in my steam library. I can't believe I never even heard of it until recently, but I'm very glad this game entered my crosshairs, because it's a true gem. I most certainly recommend!
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2 of 3 people (67%) found this review helpful
Not Recommended
3.7 hrs on record
Posted: April 2
This game has a cool idea but is poorly executed. In my opinion the combat is the most fun to be had but felt too simple. The only time I struggled in combat was when there were a ton of traps or when I was getting spammed with ranged attacks. The rest of the game just feels like complete luck. I guess there's some strategy in building the encounter deck but really the "hardest" encounters are just luck in my opinion. Also I feel a big disconnect between the exploration and the combat. I didn't really feel like I wanted any of the things I could get from the encounters or the shops, I just wanted to get to the boss with a decent amount of health and at least my starting equipment.

Also the illusion of choice in picking cards is annoying instead of adding anything in my opinion; a simple roll without my input would feel much better to me.
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2 of 3 people (67%) found this review helpful
5.2 hrs on record
Posted: February 16
Let me preface this, I haven't finished the game yet but I'm halfway through the story mode. This game is amazing. Whilst the combat isn't perfect, and only a part of the over all game, it tells a great story, is engaging and the randomness of the cards and the encounters is fantastic. I've had a few bad deals, where I was just obliterated with bad luck but then you get some hard fought wins against the monsters and a few lucky cards and it can turn it all around.

9.8/10 at least. Hand of Fate needs more traction, its definitely one of the best games I've bought in a long time.
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2 of 3 people (67%) found this review helpful
15.3 hrs on record
Posted: February 18
This game is an absolute blast to me. If has all the addictiveness of a collectible card game mashed up with fun RPG and 3rd person combat mechanics all blended together into a game that I think deserves more attention than it gets. One of my favorite indies of the last year.
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2 of 3 people (67%) found this review helpful
10.6 hrs on record
Posted: February 22
When I started playing this game, I felt different, because normally when I play a game for the 1st time I usually knew immediately if I like the game and would continue playing the game or not. Hand of Fate took some time, but I’m glad I gave it some more game time, because now I can’t seem to stop playing it. This game is Unique in it’s own way, try playing a few more set after the tutorial and you will know what I mean.
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2 of 3 people (67%) found this review helpful
7.1 hrs on record
Posted: March 2
This game is one of those rare gems that exceeds expectations. The game combines and rpg with a card game quite well, the gameplay switches between going through a board made of cards into live action combat and back again. It is quite clear the developers put a lot of work into making this game. The dealer and your antagonist makes the game feel quite interactive as he narrarates your story. He also has fun lines of dialogue that just add life to the game. The combat is very simple to master but allows you plenty of room to improve. The replayability of the game is probably its strength as every single game is different and allows for plenty of room for exploration with the deck building aspect of the game to change up every single playthrough.

I look forward to seeing what else is done with this game, it is well worth the 25$ it costs.
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2 of 3 people (67%) found this review helpful
6.7 hrs on record
Posted: March 4
Stop reading reviews and just buy this game! It's absolutely worth the full price, and being on sale makes it a no-brainer!

This is an amazing game to keep you busy between larger games, or just as something to play to unwind before bed. There's not a ton of over-arching story, which makes it ideal for dipping into for a few minutes at a time, even if you let weeks pass between play sessions.

The general mechanic is that you've died, and are playing a card game against death. Death deals a set of cards that create a dungeon for your character to play through. Each card is a different room or event for you to play through, with everything from gambling events to stores to story-driven events to combat. Each dungeon you play through unlocks new cards -- both equipment for your adventurer as well as rooms and events to play through. The next time Death deals a dungeon, it will be slightly longer than the last one you played through.

One of the best mechanics is that when you hit a "combat" room, you actually "dive into" the card and control your adventurer as he fights the minions from the card. The combat mechanics are simple, but surprisingly fun. The minions have enough variation in attacks and style that combat never becomes dull, even though you have to fight several mobs per dungeon.

The devs are also great people. They've added a ton of new contenet since the games release, and as you play through you'll notice their little DLC expansions peppered through -- you always have the option to dive into DLC from the main game. I hope they keep releasing these expansions!

So all in all, this game is a no-brainer. It isn't likely to be one that you sit down an play through entirely without breaks, but it makes a perfect distraction between larger games or just for a short session at night. Add it to your collection now!
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2 of 3 people (67%) found this review helpful
5.3 hrs on record
Posted: March 23
+ Whats great about this game

+ It's a living card game
+ It's a RPG
+ It's a roguelike game
+ There are a lot of bosses 19 in total
> Quen of scales
> Jack of dust
> King of skulls
> king of dust
> lava Golem
> hell wolf
> minotareus
> Queen of dust
> Lord of skulls
> Queen of plague
> kraken
> King of skulls
> King of scales
> Queen of scales
> Dealer
> King of plague
> jack of Skulls
> Gobling king
> Jack of plague
+ There are a lot of enemie types
> Golem
> ratman
> bandits
> Goblins
> Lizardman
> Dark wizards
> Undead
> Hellbeast
+ It's replayable
+ A fantastic atmosphere
+ There are a lot of weapons
+ It's a great game to play with a controller
+ It has a fantastic storyteller with a great voice
+ It has a great combat system (it plays like batman)
+ It's a gamble game
+ It has a endless mode
+ Shields are OP
+ Most of the time the levels are BIG
+ It's a great indie game
+ It has almost only free DLC
+ You can make your one deck
+ it has a great quest system and you even get more Quest cards every time you have done a quest
+ The end battle is great
+ It's a third person game
+ You have a level 1 and 2 and 3 enmies
+ bosses can appear out of nowhere
+ enemies come in packs of 6 or lower
+ It has a cartoon feeling

- What's not that great about this game

- There is not a lot of custom session (you can only chang your head wear)
- It's the easy you need to play it on hard to get a challenge
- You always play the same guy
- Bosses only have one special ability
- It's a short game you can complete it within a day
- Attacks from enemies are so slow you almost don't need to block there attacks
- You only die from starvation or a boss or a trap or something else
- Hellbeast look like rats on fire
- There is a big plot hole the dealer doesn't let you die
- You can get stuck behind a object really easy

= 9/10 I never stop

=Conclusion buy the game when it's 10/15 euro or lower

=For who is this game It's for Indie gamers that like roguelike games
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2 of 3 people (67%) found this review helpful
29.2 hrs on record
Posted: March 23
Hand of Fate is a fantastic blend of Adventure, RNG, rouge-like and card games.

I picked this game up recently on sale for a steal and it was worth every cent. The introduction to the game is simple and easy to follow allowing you to pick up the game quickly and play at your own pace.

As you play the game you step from card to card in stages and deal with a number of random events including; battles, moral choices, ethical choices, gambling, quests and visiting shops while progressing through the stage towards the goal of a boss fight. The main story consists of 12 stages each with a boss of its own. All heading towards a final 13th stage that you will not be prepared for the first time. Around about the time you defeat the 4th boss you will unlock a game mode called "endless".

Endless mode is never ending stages progressively getting harder until you can go no further. I suppose the goal is around stage 30 as this is the achievement awarding level. I personally was never able to beat my record of stage 26. It gets seriously rough. The addition of "endless" mode allows you to unlock more cards/ rewards as you complete each cards requirement which can then be used in both story mode and endless.

A great addition to the game is the ability to edit the "world" or "level" by using the deck builder which is available basically at the start of the game. Once you have an idea for the game, the events and items you have preference for you are able to open the deck builder before a main story level and adjust it to your specific liking. The game does offer an auto recommended deck which is fine but once you hit that final 13th level you will most likely need to adjust the deck to your specific play and equipment style.

Overall I had a great time with this game, an interesting story, great narration/ music and a play style that was addictive, punishing and rewarding. If this sounds even remotely interesting to you I would suggest you pick it up and give it a try. I loved my time spent on Hand of Fate and I couldn't recommend it enough.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
58.9 hrs on record
Posted: March 27
- This review isn't written by a native speaker, thank you for your understanding -

Must Play

- Key features below ---- Review after -----------------------------------------------

Play time needed (perfect)
About 60 hours.
Gaming level
from Casual to Gamer
Achievement level
between Casual and Gamer
Game style
Role-Playing-Game (choices, encounter); Card game (deck building, encounters, equipment); Fighting; Rogue-like (treasure vault)
Game modes
Story mode; Endless mode
Throught the role-play.
One (story), One (endless)
Only the dealer, very good !
Good too !
Not bad !
Keyboard or Controller (#)
Yes !
Unmissable / backtracking content
Yes !
Yeah, cards and character.
Download contents DLC
Yes, one additional needed, the other is the soundtrack.
Glitches / bugs
Good one. (*)
Worth price
It definitely worth its price ($28) even if it can be hard to get through some encounters or achievements.

- Review below ----------------------------------------------------------------------

Such an awesome game indeed ! The music is good, the dealer's voice is great with his speeches, the deck of card is really wide and so the choices too !

The story mode let you beat each Jack, Queen and King of each 4 series through chapters. At the end of each chapter you have to deal with the Jack or Queen or King with a battle, a kind of small boss ! When you beated 3 or 4 of them you unlock a starting bonus and malus. When you succeed any encounter you unlock more cards by acquiring its token. Also each chapter have their own encounters, curses, blessings and shop that are added to the deck.

The battle are played in real time with the stuff you got, the highest combo you make the heavier you attack. You need to manage your health and many items can help you like shields (reflect projectiles, counter attack, stun), artifacts (magical spells) and others ! You can also discover some vault to steal some gold if you dare avoiding all the traps ! There are also many ennemies you can defeat, many encounters and lot of gold to gain and spend but do not forget to buy food before starving to death ! Don't worry you can still continue your journey while starving, but you'll soon need to find supplies before your last breath.

In this game there is also a part of luck, you can still see the shuffle to guess where the card will be if you are able good enough or you can also have some equipments or blessing that will help you a lot. Also some fight can be really tough but you can easily get the strongest equipment you can to succeed every battle.

There is at least one little annoying thing with the controller, you can be really precise that much while you're moving. Indeed, when you're facing north and want to get south you'll need to go in circles instead of turning back. So that may be a little tougher to avoid traps.

The good thing is you can quit the game whenever you want and resume it before you reached the previous encounter. So you can use that to avoid death or avoid some encounters failures whenever you want.
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3 of 5 people (60%) found this review helpful
7.4 hrs on record
Posted: March 5
-we need more content..,
-sometimes crash.
-repetitive sometimes.
-poor roster of items and bosses.

+good narrator.
+god rogue like mode.
+nice graphics for use unity.
+nice music.

thanks for this game
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