Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
User reviews:
Recent:
Very Positive (95 reviews) - 93% of the 95 user reviews in the last 30 days are positive.
Overall:
Very Positive (3,677 reviews) - 92% of the 3,677 user reviews for this game are positive.
Release Date: Feb 17, 2015

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July 4

Limited edition Hand of Fate physical copy!

Our good friends at Indiebox have announced their game for this month - Hand of Fate!

If you haven't heard of Indiebox, they do small run, collectors edition boxed sets of indie games, filled with cool collectables.

We've worked closely with them to put together a Hand of Fate edition we're super excited about. If you want to get your hands on it, you have until the middle of the month to subscribe.

You can see some great unboxings of previous editions that will give you a good idea of how an Indiebox looks.

20 comments Read more

Reviews

“A surprisingly fun and original experience that comes together admirably.”
8.75 – Game Informer

“This is definitely the surprise of the year so far and gets better with every run.”
9.0 – Game Insider

“Hand of Fate is an extraordinary example of the best that indie development, Kickstarter, and Steam Early Access have to offer.”
4.5/5 – Game Revolution

About This Game

"Words fail me at describing just how seamlessly Defiant Development managed to blend the tailored experience aspect of deck building games with the hack-and-slash excitement of action-RPGs." - The Escapist

"If you are a fan of either old school adventure books, Gauntlet from its glory days, collectible card games, Rogue or just general fantasy, this game is for you" - Gamestyle 9/10

"Whether you are a CCG veteran or not, you need to play this game…right now!" - Godisageek 9/10

"Defiant Development’s newest project feels like playing a customizable card game, Dungeons & Dragons, and Batman: Arkham Asylum all at the same time; if that idea doesn’t excite you, then I have no idea what will." Gaming Union 9/10

Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Key Features
* Tabletop card game brought to vivid life.
* A unique take on roguelike gameplay.
* Visceral action-RPG combat.
* Game changing gear and items make every play through unique.
* Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock.
* Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Microsoft Xbox 360® Controller (or equivalent) is recommended.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 (64bit)
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Storage: 5 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Storage: 5 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Storage: 5 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (95 reviews)
Overall:
Very Positive (3,677 reviews)
Recently Posted
Luxxor
29.6 hrs
Posted: August 28
Challenging and rewarding
Helpful? Yes No Funny
michaelfanning10
3.2 hrs
Posted: August 27
Iv'e nevr been the type to enjoy rogue likes but this games changed that
10/10
Helpful? Yes No Funny
NEZHEADSHOT
0.2 hrs
Posted: August 27
This Game is great- really fun battles and the stories that are told through the cards are great
Helpful? Yes No Funny
tnr
10.3 hrs
Posted: August 26
★★★☆☆
Helpful? Yes No Funny
Guardian
2.9 hrs
Posted: August 25
Fun game with action and skill based play and strategy for card deployment.
Helpful? Yes No Funny
Supercockroach
7.3 hrs
Posted: August 23
A card game, but with action combat elements added in. One of the most memerable rogue-like atmospheres ever created in a game. So tactical, but so very unpredictable and exciting. Each new playthrough is memorable and challenging in the best way. A must have for those interested in trying something new and exciting from the card genre.
Helpful? Yes No Funny
Jabobomb
14.7 hrs
Posted: August 21
THIS GAME IS LEGENDARY!!!

not to mention it was made by AUSSIES YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.

but yea great game cant wait for its sequel.
Helpful? Yes No Funny
PandACT
108.0 hrs
Posted: August 20
Sadly, while this is a good game, it's not worth $25. Blah blah blah... it's like a good D&D game, but the controls are utterly atrocious. The camera seems determined to stay in the wrong place, you have very little control over your attacks other than when you attack: always. You're always spamming your auto-aim blocks and slashes and hoping they hit what you want them to and not kill you. However, this IS the only thing wrong with it... I don't think they'll overhaul it by this point, but you never know. I guarantee the negative reviews will disappear if the combat is fixed.
Helpful? Yes No Funny
wakko151
6.3 hrs
Posted: August 20
This game is a guilty classic
Helpful? Yes No Funny
MechZahn
2.5 hrs
Posted: August 19
One of my favorite games on Steam. Play if you dare.




Without being redundant and re-explaining what the games is, since you can watch a single trailer and get at least a good bead on it. Instead, try this on for size. The game grows in complexity as you play. Each time you fail or complete a new journey which is centered on defeating a suit leader (Read; Jack of Sand or Queen of Poison and so on) you also unlock more cards not only for yourself but also for the dealer. As time goes on the game randomizes things adding in any new cards into the mix. I find the game to be pretty fair, it’s not Darkest Dungeons territory mean. But that is not to say that you will not die, quite a few times and like others I find the actual combat phase stuff sort of wonky. Not terrible but not great.

All in all I still highly recommend it. I got it closer to 20 on sale but even at full price it’s pretty neat concept for a video game, all things considered I think the developer got pretty close to nailing it their first time through. If you like card games and dungeon crawlers, this game has got it in spades.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
93.5 hrs on record
Posted: August 10
A fantastic roguelike mixed with CCG and ARPG elements. In my 90+ hours of gameplay (owned the game since its release), I had TONS of fun, but there were also some troublesome elements that were mainly tied to RNG factor (particularly concerning the obtaining of the Warlord and Iron Hunger tied achievements - doing those really took some fun out of the game and were frustrating quite a bit) and some bugs that were painful but were quickly adressed once they were registered (concerning the White Council and Winters Hunt expansions). As of the time of writing this review, the game is pretty much bug-free, completely stable, and filled to the brim with content; so don't be afraid to purchase it and experience the finest ARPG/CCG/Rogue-like indie game on the market,.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
38.4 hrs on record
Posted: August 1
Fun to play, recommend using a controller.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
25.1 hrs on record
Posted: August 15
A fantastically unique singleplayer tabletop-like video gaming experience with superb stories that is hampered only by some lacking standard combat.

Hand of Fate simply blew me away. I'm huge on singleplayer experiences and this delivered. I actually am walking away absolutely stunned more videos games have not taken a similar approach to this. It just works. I know next to nothing about traditional tabletop games like Dugneons & Dragons but I imagine this has inklings of it. You're presented as a player in a card game against 'The Dealer'. The cards are dealt face down as a dungeon level/floor/area in simple grid patterns and you have to work your way through to the exit or boss. Each card your piece moves to reveals an encounter. These can be anything from combat to shops to games of chance.

The storytelling of these encounters are where the game really shines. You'll encounter pirates, lizardmen, ratmen, the undead, goblins, minotaurs, hellbeast, bards, minstrels, drunks, sailors, priests, noblemen, and more. The majority of the stories brought me back to Robert E. Howard's Hyborian Age as I have read the Conan stories. But I'm sure the D&D player, or the JRR reader, or what have you will find themselves in familiar territory as well. The deeper stories in encounters actually progress over multiple playthroughs via a token system. You succeed in an encounter you unlock a token. At the end of your playthrough, win or lose, your collected tokens unlock new equipment and encounter cards. So you will be interweaving multiple short stories at once through multiple playthroughs all while tackling the bosses which are the main quest. And it works phenomenally. Every sub-story is short but worthwhile and tightly written. I just beat the end boss at about the 20hr mark and I'm still working my way through a couple encounter story arcs that I may have touched on and began in the 1 or 2hr mark. A satisfyingly done endless mode will keep me going to finish those.

The visuals are on point for the game style and while they won't blow you away, they do not detract in any manner. The sound is equally fitting from the ambient sounds to the music to the dealer's voice. The equipment, curses, and blessings keep things interesting throughout. Save for one sword I've unlock towards the end here, nothing is over powered or out of balance. The encounters that require "random" chance features a system that can actually be a skill. Four card choices of fail/success are shown in varying combinations, they are turned over, shuffled, and you pick one. A keen eye can learn to track the cards well. But it is still difficult enough I'd say I follow the exact card I want correctly 70%~ of the time even after 20hrs. Its one of, if not thee, best "random" chance systems I've seen in a game. Though, those who do not get better at it could find it as infuriating as flipping a coin to decide their fate.

The drawback the game does have though is the filler combat. Rather than leaving combat to numbers, stats, chance, dicerolls, or anything else it is actual gameplay. Controller is highly recommended for this game and was the only way I played. Perfect couch game, but back to the combat. X hits, Y counters if you have the proper equipment, B stuns, and A roll dodges. Mix in some special powers on two bumpers too, if you're so equipped. It isn't overtly basic, or bad, or boring but it more or less boils down to timed button-mashing. There is definitely challenges to be had but the generic combat encounters just got repetitive and sometimes tiresome. The biggest challenge was staying interested in these standard battles. I guess that's the best way to put it; standard combat just was not interesting. I will say some bosses were an absolute blast though. Perhaps it was just the change of tactics but it was fun. End of the day, the combat did not ruin the game in the least but stands alone as the only potential earmark.

I got this game in a bundle and I think that was an absolute steal. But being as cheap as I am I would still recommends waiting for a sale as always. A very hearty recommendation either way. Especially for the singeplayer leaning crowd. Don't forget to buy food!
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3 of 3 people (100%) found this review helpful
Recommended
4.4 hrs on record
Posted: August 18
I Love this games' "draw from a deck for encounters". Game might be a little to easy, but for some reason I LOV it.

Get it in sale and have NO regrets!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
1.4 hrs on record
Posted: August 18
A few games in one: Deck building, slight RPG, and "follow that card" games.

Certainly a *deck building* game. Once I understood that, and released myself from an RPG mindset, I enjoyed it much more.

You do *not* develop a character in the traditional RPG style. Instead, you build a deck that you pull from for each 'episode'.

For example: You found a wonderful weapon that you equpied during your last adventure. For your next adventure, it is not a piece of equipment to start with - but rather a possible piece of equipment that you may find on the current adventure.

The sense of progress comes not from developing your character, but instead from adding to the possibilities your character will have.

If and when you can understand and accept that mechanic the game will become an adventure with each play.

It also has an action combat mechanic - whenever you encounter enemy cards you will often be shifted to another game mode where you have to battle these enemies arcade style.

Rather random, slightly challenging, and in my opinion, replayable enough to keep me wondering what will be next.

Recommended for those who like - deck building, medium randomness, and replayability.

Not recommended for those who - want RPG like character progression, want one play mode, get frustrated with "bad luck".
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1 of 1 people (100%) found this review helpful
Recommended
2.9 hrs on record
Posted: August 18
Fun to play, recommend using a controller. only complaint i have is you can play through really fast already more than half way through in 3 hours
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
19.4 hrs on record
Posted: August 9
Product received for free
I love the idea around Dungeons and Dragons, the idea of roleplaying a story with chance and rewards is fun. Hand of Fate is quite similar, except instead of stat cards you build your own adventure by implementing story cards and equipment cards. Story Cards really bring out the DND from this game. After each boss battle depending on the choices you made during your adventure, you will get these tokens. Every time you unlock a different coloured token you get a card which continues the story you started. Each coloured gem represents a different story, for example the blue gems and cards tell the story of a mighty Minatare which you are trying to track down and kill. These cards make up short but interesting stories which are very well written!

Card Overview
You then have your basic cards which tie everything together, these include merchant stops, crucibles and things like that. These fill in the gaps when you’re not continuing a story. And finally as I mentioned before, you have your equipment cards. The equipment cards that you put into your deck make up the equipment that you will find and unlock during each session of the game.

Combat/Gameplay
I really like the deck building component as it allows you to choose which stories you like and want to continue and what equipment you would like to use during these stories. Eventually you will earthier get ambushed or attacked by something and this is when the game changes from a DND card game to a third person hack and slash. Now I’m going to be honest I felt that this was the one area in the game that needed improving. There were times when the combat felt a bit slowly paced for me. I would have liked to see them try a system similar to Shadow of Mordor where they have finishers that happen but don’t stop the combat from progressing forward. When I hit Q to counter an enemy in Hand of Fate, time instantly slows down which in my opinion puts the combat to a halt instead of letting it progress. I know some people might enjoy these sequences but for me personally, it felt too slow paced. The easy solution for this problem would be to add a feature in the settings which allows you to turn it off.

Music
As for the music, I found it be very good! I loved that when you landed on a merchant card, the music would instantly swap to the merchant sound track. I even found myself humming along to quite a few of the songs, they were catchy and fit very well with the games overall theme. We need more music like this in gaming today, bloody excellent!

Atmosphere
One of my favourite parts about this game, besides the deck building because im a sucker for anything card or DND related, was the atmosphere. The game, over the course of 16-20 hours builds this ever changing atmosphere. The candles around the table, lighting up the dark and gloomy catacombs and the spiders rushing across the table towards the dealer. The developers knew how to transport you into their game’s world through any means necessary, hell even the dealer continues to speak while you’re in combat because if he was talking then immediately stopped because you got attacked that would instantly break your emersion in the game, Defiant Development has done a stellar job with creating this world of Bandits, Rats and mages and honestly I wouldn’t change anything to do with the games atmosphere as in my opinion it Is right on the money with no compromises in sight!

Boss Battles
Finally, before I conclude this review, I would like to talk about the bosses in the game. Each time you play Hand of Fate, you will eventually encounter a boss. Now the bosses in this game are very well done, before you dive into the boss fight the game provides you with a few details which include: The boss’s weaknesses and the boss’s abilities. I’m also very glad to say that the bosses in the game are very different in character design and in combat. It’s very refreshing to see a game that doesn’t just slap a different coloured model in front of you and call it a boss fight.

Conclusion
In conclusion, Hand of Fate combines Dungeons and dragons Deck Building with third person, hack and slash combat and does it successfully may I add. Hand of fate from Defiant Development gets an 8.5/10. I really enjoyed this game and I struggled to really find any problems with it and the problems that are there are very minor and aren’t game breaking in the slightest. Also……its 24.99 on the steam store, I mean if you weren’t already convinced to buy the game, I’m sure the price has. The game is dirt cheap and gives you a very memorable and enjoyable experience.

TO DISCLOSE! I did recieve this copy of the game for FREE however I do maintain that these are my honest opinions.
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1 of 1 people (100%) found this review helpful
Recommended
2.5 hrs on record
Posted: August 19
One of my favorite games on Steam. Play if you dare.




Without being redundant and re-explaining what the games is, since you can watch a single trailer and get at least a good bead on it. Instead, try this on for size. The game grows in complexity as you play. Each time you fail or complete a new journey which is centered on defeating a suit leader (Read; Jack of Sand or Queen of Poison and so on) you also unlock more cards not only for yourself but also for the dealer. As time goes on the game randomizes things adding in any new cards into the mix. I find the game to be pretty fair, it’s not Darkest Dungeons territory mean. But that is not to say that you will not die, quite a few times and like others I find the actual combat phase stuff sort of wonky. Not terrible but not great.

All in all I still highly recommend it. I got it closer to 20 on sale but even at full price it’s pretty neat concept for a video game, all things considered I think the developer got pretty close to nailing it their first time through. If you like card games and dungeon crawlers, this game has got it in spades.
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1 of 1 people (100%) found this review helpful
Recommended
15.2 hrs on record
Posted: July 29
As only a dabbler in Rogue-lite games, I was not expecting to enjoy Hand of Fate nearly as much as I did. Now I could sit here and attempt to describe all of the gameplay elements that go into Hand of Fate, (Rogue-lite action rpg with CCG-style deck-building and progression) but that doesn't really describe what the game IS or why I enjoy it so much. This game pulled me in, and really got me into the " just one more run" Rogue-lite mindset in a way most others in the genre have not.

The basic premise of the game is that you construct a deck of equipment and encounter cards and use it to try and defeat each of the dealer's decks of minions. Each deck progresses over several randomly laid out "dungeon floors" constructed from the encounter cards you chose, plus a few from the dealer. The goal is to get to the bottom and defeat the deck boss, while unlocking new cards and equipment along the way.

The difficulty curve in this mode is really nice (especially for a Rogue-lite), by which I mean that most action rpg veterans will find that they breeze through the first few deck challenges purely on the strength of their combat. That, however, does not last. As the game progresses, unlocking more cards and building your encounter and equipment decks around the specific challenges of an enemy deck becomes more and more important. This is the part of the game that keeps hooking me back in. I'd find myself failing a run, but super-excited to start a new one just to see what the new cards I unlocked did. Also, the artwork for the cards is really really well done and the dealer character has some of the best voice-acting (and one-liner writing) I've heard in a game for quite a while.

A few minor gripes: The controls for the combat sections aren't quite as tight as I would like (read: as tight as in Arkham City / Asylum), but they are more than adequate by action-rpg standards. That said, the combat can get a bit repetitive after a while, as the combat system itself doesn't have quite the depth of a full-on action rpg. Different weapons and abilities help some, but the 15th time you draw a 6 of Scales does start to feel grind-y.

Endless mode is a bit of a mixed bag: it's more of the traditional rogue-lite experience (starts off relatively easy, and just gets continuously harder until you die), but without any of the custom deck-building from Story Mode (it just throws every card you have into the mix).

Final word: If you like Rogue-lites, I highly reccomend this one, especially if you're also into CCG-driven mechanics. If you don't like Rogue-lites at all, I'm curious why you're still reading this review, but if you got this far, this one *might* be worth giving a chance, especially since the difficulty curve starts out a bit more forgiving than most of the genre and doesn't really start ramping up until you've cleared 4 or 5 decks. That said, it is still a Rogue-lite, which means you will occasionally have the runs that end in 4 moves because you drew the hardest 2 monsters in the deck after losing your shield and half your health to bad luck.
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2 of 3 people (67%) found this review helpful
Recommended
6.1 hrs on record
Posted: August 8
An excellent sit-back-and-chill game. Fully controller supported. A little action, a lotta optioning. What makes this game though is the narrator, who basically serves as your opponent. His varied commentary and hints at the larger picture do an excellent job of keeping you going.

If you're looking for something that's more about seeing what comes next and less about jamming X to win (though there's a bit of that, need some action to keep you invested), this is definitely worth checking out.
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