Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
User reviews: Very Positive (2,303 reviews)
Release Date: Feb 17, 2015

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Recommended By Curators

"A deck of cards generates a unique adventure each time. Your deck gives you equipment to fight brawler battles, the dealers deck screws with you. "
Read the full review here.

Recent updates View all (14)

June 7

Murder At Sea Update has arrived!

Thanks for playing Hand of Fate! We've just released a new, completely free update for all players.

Our latest update, Murder At Sea, adds a whole new questline to Hand of Fate.

New cards, new items, and a whole new boss await you! Discover the evil that lurks at sea, infiltrate pirates, and discover the shocking secrets of the Lizardmen.

To begin your new adventure, visit the Land Locked Lubber (which will be in your deck after the update) and speak to the bartender there.

27 comments Read more

April 17

Unleash the Wildcards!

Our first DLC has just launched - now is your chance to explore all the different Fates, and new ways to play!

Each Fate has its own custom chain of encounters, and its own potential rewards, along with new Achievements.

Will you take on the challenge the Alchemist, and be bound by Iron Hunger? Take the Fate of the Monk, and his Holy Quest? Be struck by the Curse of the Lion Prince?

This DLC includes :

- 9 new Fates for players : Shadow Agent, Iron Hunger, Nomad, Curse of the Lion Prince, Explorer's Gift, Merchant's Guard, Hoarder's Desire, Monk, Soldier's Training.
- 9 new Encounter chains.
- 9 new Items

18 comments Read more


“A surprisingly fun and original experience that comes together admirably.”
8.75 – Game Informer

“This is definitely the surprise of the year so far and gets better with every run.”
9.0 – Game Insider

“Hand of Fate is an extraordinary example of the best that indie development, Kickstarter, and Steam Early Access have to offer.”
4.5/5 – Game Revolution

About This Game

"Words fail me at describing just how seamlessly Defiant Development managed to blend the tailored experience aspect of deck building games with the hack-and-slash excitement of action-RPGs." - The Escapist

"If you are a fan of either old school adventure books, Gauntlet from its glory days, collectible card games, Rogue or just general fantasy, this game is for you" - Gamestyle 9/10

"Whether you are a CCG veteran or not, you need to play this game…right now!" - Godisageek 9/10

"Defiant Development’s newest project feels like playing a customizable card game, Dungeons & Dragons, and Batman: Arkham Asylum all at the same time; if that idea doesn’t excite you, then I have no idea what will." Gaming Union 9/10

Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Key Features
* Tabletop card game brought to vivid life.
* A unique take on roguelike gameplay.
* Visceral action-RPG combat.
* Game changing gear and items make every play through unique.
* Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock.
* Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Microsoft Xbox 360® Controller (or equivalent) is recommended.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7/8/8.1 (64bit)
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Hard Drive: 5 GB available space
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Hard Drive: 5 GB available space
Helpful customer reviews
173 of 201 people (86%) found this review helpful
3 people found this review funny
58.9 hrs on record
Posted: April 4
If I had to describe this game with one world, I guess it would be "wow".


Few games lately have made me feel such wonder, had played many as videogames are my main passtime. But what makes this game so special? So unique? Well, it is a card game, and there are plenty of card games. It is an action game, and there are plenty of action games. And yet this game can suspend my disbelief like no other.

This game just want to make you fell like you are... playing a game, and in this simplicity lies its brilliance. It does not try to suspend your disbelief to great heights and in doing that it brings an incredible immersion. All I need to feel is that I am playing a game with that strtange fellow in front of me. A fellow that, like no other character, I wish to pull of the screen just to have a chat over some beverages. Or maybe... a game of cards.

It is impressive how a game that does not create anything new, but just mixes what we have already seen in a way we have never seen can fell so fresh, so different.

As for the game itself, it plays as a roguelite. The randomness, the decisions based on your circinstances, the reset after a failure. Failure that does not bring the game back to the beggining, as the bosses you already defeated will remain defeated, but the entire board of the one you are chasing gets reset. Failure that can still reveal some minor rewards as you unlock tokens. Or even just comments from the dealer.

And I press forward. Not for a quest to save the world, but for the wonder of discovery after each new card. Or even some old ones. Or just to spend some more time with this intriguing character that feels almost real.
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325 of 511 people (64%) found this review helpful
1 person found this review funny
14.0 hrs on record
Posted: March 10
Before you dive into positive reviews take a look at amount of time reviewers spent in this game. Most of them have approx. 6 hours and I would leave positive review too if I didn't spent a bit more time in this game.
Only 2.6% of player base completed this game and there is reason behind this. The more you play the more game becomes annoying rather than enjoying. Yes, narrator's voice is beatiful, music is beatufil too, aesthetics is good, but this game some serious gameplay problems.
First of all, the way diffuclty inrecreases is absolutly irratating - new "event" cards become a lot more diffulty in terms of randomness or difficulty of combat. For example, there is event card which will reduce your max HP by 66% if you fail to pass 25% roll. So you can have almost a perfect run and ruin it just by failing this event. And it's a pretty big deal, because it's not like winning an event grants you perma win, you work really hard trying to accumilate as much equipment as possible, but it still wouldn't be enough to win a final fight, becase of this - the combat system is really bad.
When you play for the first time, combat seems fine, of course, it's not outstanding, but it's fine for this type of game, but later, when you unlock more events, combat becomes pain in the ♥♥♥, because there is a huge change that you face a pretty big amount of tough enemies while wielding ♥♥♥♥♥♥ rusty axe. And it's boring. It's boring to fight 6 enemies when each of them requires at least 20 hits to kill. I'm not even taking in consideration fact that you can encounter mini-bosses who will heal allies and has twice as much hp.
There is no variety in weapons - no 2h weapons, no duals, no ranged - only 1h and shield. All bosses have pretty much the same skill set, there is also no variety in that. There is also very annoying things like "unblockable" attacks and amount of enemies who can do that increases with amount you play, it's verry annoing because some of them is faster then your counter attack animation so it can lead to a situation where you receive almost guarnteed damage, combine it with fact that combo counter (thing that will increase your damage for some weapons) seems to be broken because it sometimes resets when you roll (the only way to dodge unblockable attack) and sometimes it's not, sometimes you can make a few steps with combo still active, sometimes it's resets when you stop attacking for a few moments.
For me this game feels like pretty mediocore early access title, it needs a lot more polishing and variety which is not the case right now.
Buy it only if you want to enjoy narrator's voice and music for 6h hours and then never launch it again.
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45 of 55 people (82%) found this review helpful
2 people found this review funny
5.9 hrs on record
Posted: April 5
One line verdict: A very pleasant surprise, mixing light combat with rpg, and deckbuilding elements. Grab it if it sounds right, because it is.

- Excellent and fresh concept: The mix works well, giving the player some of all worlds. Marvelous voice acting: Top notch and plenty of commentary from the GM. This is how it should be done.
- Gorgeous graphics of the cards and coherent one within the 3d-fighting world.
- Well written cards with sometimes alternate texts, the perfect amount of reading required.
- A real chance to influence the random elements of the game when you draw one of four cards that were shuffled.
- Plays really well with PC xbox-gamepad controller. I recommend using a gamepad for this.
- It's fun! Yups, that counts...

- Feels little too easy the first 3-4 chapters, but becomes harder, and that's in the very start of the game.
- Lacks adjustable difficulty settings, but makes that in part up by having an eternal mode. The game is geared towards the casual leaning to intermediate player or the experienced ones searching for some fun and well paced action. Hence, this doesn't have to be a con.
- The combat system could possibly have gotten an overhaul for the more demanding players: It's somewhat too simplistic even if it is indeed challenging in it's own right. Feels too static now despite the fact that this wasn't ever aiming to be the next Arkham et.c.
- When the shuffle is done it is sometimes impossible to understand where the card went mainly to how the shuffling is represented.

- Workshop support: Let the community create custom cards and/or campaigns. The game will never die then and keep getting followers.
- DLC:s - this game has way more to offer within the already established framework. I'm certain that those who enjoyed it will want more of it.
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46 of 58 people (79%) found this review helpful
1 person found this review funny
23.8 hrs on record
Posted: March 23
Deck building & 3rd person brawling… two seemingly disparate styles that play off each other well. It helps if you’ve ever played a deck building game… or any of the Batman Arkham games as the combat style is precisely “Batman with an ax”. Combat is deliberately slow and methodical. Curating you deck is satisfying in that nerdiest of ways(Calculating the ice knife’s slow down effect verses the War Hammer’s added attack strength). HoF relies a bit to much on the Skinner Box as unlocking tokens and cards is far more engaging than beating the bosses. Also you’ll want to equip the largest helmet you can find because your random viking avatar is the ugliest man… and you have to look at him the whole game. At the start of playing HoF I estimated I’d get about 20 hours out of it and at time of writing I’m at 22. Well worth the money simply for being able to listen to the dealer over and over.
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25 of 32 people (78%) found this review helpful
4.4 hrs on record
Posted: July 1
Hand of Fate
(Read on for the full review!)

From the very start you should be sold on this roguelite with TCG elements, realtime rhythm combat, and gorgeous graphics featuring a great use of light, shadow, and color.


+ Presentation: You will be drawn in.
+ Graphics: Gorgeous use of light, shadow, color, and special effects.
+ Gameplay: A satisfying mix of choose your own adventure and rhythm combat.
+ Combat: Speaking of, it just keeps getting smoother!
+ Audio: Special shoutout for the dealer's narration. Everything else is solid.
+ Genre: Any genre with TCG elements is nice, but mixed with a roguelite also featuring realtime combat is something special.
+ Controller: Supports both dinput and xinput!
+ Features: There are many wonderful game elements crammed in.

- The narration can become repetitive.
- The ocassional bug.
- Max graphics performance intensive.

+/- With subtitles on, dialogue will often overlap things.


In Hand of Fate, from what I can surmise, you are in some sort of netherworld or afterlife and have met with a dealer who plays a card game with your life at stake. This game is beautiful in a lot of ways, from the narration, to the environment and visuals, to the overall presentation. Early on, the game is very balanced, growing in difficulty as you progress. It also features a roguelike element, in that if you lose, you start at the beginning of the floor again. The roguelike comparison mostly ends there, besides luck being an element, but there is also a choose your own adventure feel to the game that adds longevity and a breath of fresh air!


In this card game, you have cards that both you and the dealer place into the deck. The deck is then laid out like a dungeon, and you traverse it. Each step, or new card, costs food, but there are gain cards that you can draw that can give food, money, or equipment. There are also pain cards that will make you lose resources or health, too. So there is in almost all things an element of risk vs reward, and this is good. There is also resource management: You will have to be wise with your spending. The right or wrong gear can save or cost your life.

This game features real-time rhythm-based combat, in an interesting mix. You can attack at any time, but if you wait and time your button presses, you can dodge, or parry enemy attacks automatically. With every update it seems to get smoother, allowing for a fun and engaging flurry of attacks that flow together with bliss.

There is also an element of stacking the deck, as you gain more powerful equipment, and more situations in which you know the outcome to pit yourself against, you can make sure to load the deck with only encounters and equipment suited to the floor ahead. In this way, early on, success can be guaranteed, but later on, it will become very beneficial and perhaps required.

Other gameplay features include and endless mode, mini dungeons complete with traps and treasure, a card-based mixup game where you can actually track the cards, and inventory management in the form of being able to buy/sell extra cards at shops.


The graphics in Hand of Fate can be as simple or immersive as you want, ranging from murky at the lowest settings to absolutely gorgeous when maxed out, although this can be quite performance intensive. The use of color, light, shadow, cartoonish and realistic aspects are all outstanding. There is also a great use of special effects. Everything feels immersive and hand-tailored to perfection.

The environments are gorgeous, from the dealer's room to the mini-dungeons to the encounter fields and even the cards themselves. Everything in this game drips quality and polish. This game is obviously a labor of love for the developers.

I should also mention that the animations and transitions, which can be jittery at times, are really well done!


If you've heard the dealer speak, then you likely know how nice the audio in this game is. Everything is crisp, with a good recording quality, and here too, drips polish. The sounds of weapons slicing, clashing, and bouncing off of shields are all quite nice, and probably some of the most common you will hear aside from the dealer.

The music is good, although I find it blends into the background sneakily most of the time. The large majority of the game is made up of the various sound effects, all of which, again, are nice. Unfortunately, I can't say much specific about the audio that would convey to you just how it all sounds when you're actually playing the game.


Hand of Fate is more of an indie goldmine than an indie gem. It oozes polish and is a glorious mashup of TCG and roguelite featuring rhythm-based combat that still allows for real-time as well. It features quality music, an outstanding voiceover, flowing combat, a wonderfully refreshing choose your own style, and good resource management qualities. You owe it to yourself to pick this game up and enjoy!

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