Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
User reviews: Very Positive (1,738 reviews)
Release Date: Feb 17, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested


Recommended By Curators

"A deck of cards generates a unique adventure each time. Your deck gives you equipment to fight brawler battles, the dealers deck screws with you. "
Read the full review here.

Recent updates View all (13)

April 17

Unleash the Wildcards!

Our first DLC has just launched - now is your chance to explore all the different Fates, and new ways to play!

Each Fate has its own custom chain of encounters, and its own potential rewards, along with new Achievements.

Will you take on the challenge the Alchemist, and be bound by Iron Hunger? Take the Fate of the Monk, and his Holy Quest? Be struck by the Curse of the Lion Prince?

This DLC includes :

- 9 new Fates for players : Shadow Agent, Iron Hunger, Nomad, Curse of the Lion Prince, Explorer's Gift, Merchant's Guard, Hoarder's Desire, Monk, Soldier's Training.
- 9 new Encounter chains.
- 9 new Items

16 comments Read more

April 17

Introducing new playable Fates!

We've just launched our latest update to support our first DLC, Wildcards. In addition to unlocking the power to select your Fate and change the way the game plays, we've updated the game to support Unity 5 - which means it's faster and better looking.

All players will have access to 3 Fates - which allow you to play the game in easy, normal, or hard difficulty. In addition, the DLC adds 9 more - each with their own Encounters, Items, and unique rule changes.

3 comments Read more


“A surprisingly fun and original experience that comes together admirably.”
8.75 – Game Informer

“This is definitely the surprise of the year so far and gets better with every run.”
9.0 – Game Insider

“Hand of Fate is an extraordinary example of the best that indie development, Kickstarter, and Steam Early Access have to offer.”
4.5/5 – Game Revolution

About This Game

"Words fail me at describing just how seamlessly Defiant Development managed to blend the tailored experience aspect of deck building games with the hack-and-slash excitement of action-RPGs." - The Escapist

"If you are a fan of either old school adventure books, Gauntlet from its glory days, collectible card games, Rogue or just general fantasy, this game is for you" - Gamestyle 9/10

"Whether you are a CCG veteran or not, you need to play this game…right now!" - Godisageek 9/10

"Defiant Development’s newest project feels like playing a customizable card game, Dungeons & Dragons, and Batman: Arkham Asylum all at the same time; if that idea doesn’t excite you, then I have no idea what will." Gaming Union 9/10

Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Key Features

* Tabletop card game brought to vivid life.
* A unique take on roguelike gameplay.
* Visceral action-RPG combat.
* Game changing gear and items make every play through unique.
* Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock.
* Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Microsoft Xbox 360® Controller (or equivalent) is recommended.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7/8/8.1 (64bit)
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Hard Drive: 5 GB available space
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Hard Drive: 5 GB available space
Helpful customer reviews
162 of 183 people (89%) found this review helpful
1 person found this review funny
5.1 hrs on record
Posted: February 17
Imagine a board game where the board "spaces" are cards laid out side-by-side. You move your token from card to card, travelling across them until you reach the end of them. As you "step" on each card, it is revealed. Whatever the card reveals informs the adventure - an ambush by thieves, a mysterious cave, a helpful vendor, it's all randomized and set out under the cards for you to discover.

Now imagine the cards are composed of a deck of cards that YOU build, as well as some cards the "gamemaster" stuffs in there. You don't know what you'll get in your travels, or in what order, and that is the core gameplay.

All combat is resolved in a simple, but elegant, action combat system similar to the Batman Arkham games (WASD, E to "counter", Space to roll, and sometimes # keys for specials) and it's fun. Are you wearing a magic cap that makes your hits explode with gold? Sounds good, until you remember that you revealed the "gold curse" card and the more gold you're carrying the slower you move. Or not! It's up to you.

So far only 4 hours in, absolutely loving it. Why has it taken so long for this kind of action CCG to come out?
Was this review helpful? Yes No Funny
131 of 148 people (89%) found this review helpful
6 people found this review funny
10.6 hrs on record
Posted: February 20
Hand of Fate is an amazingly fun card game based adventure with a hack and slash style combat system. Its wildly addictive and honestly some of the most fun I've had in a game for a while, and I intend to play much more.

This game makes me feel like I'm sitting down for a single player DnD game with the dealer as sort of a "dungeon master", laying out the adventure for me to go through. There are a lot of stories to be told that keep fairly short but interesting, and will occasionally result in combat. The combat of the game isn't amazing or revolutionary, but I find it fun and enjoyable. I'm into hack and slash style gameplay and this game does it well enough while not overstaying its welcome.

The combination of RPG, card game, adventure with some roguelike elements mixed in, come together in Hand of Fate to make an outstanding experience that makes you just say "One more round"

-Unique genre
-Strong and interesting atmosphere
-Fun stories and adventures
-Competent combat system
-Several different weapons, armor and accessories to unlock
-Strong difficulty(Starting at about 4 hours in)
-Nice ambient soundtrack

-Occasionally Janky animations
-Flow of combat can be somewhat awkward
Was this review helpful? Yes No Funny
106 of 116 people (91%) found this review helpful
7 people found this review funny
18.3 hrs on record
Posted: February 25
Hand of Fate is a blast to play, but not easy to describe.

It is obviously a game with cards, but not really a card game in the usual sense. Think of it as a random adventure game where the cards are your storyline, equipment, quests, enemies, curses and blessings. And the actual battles are fought in Hack & Slash real time encounters which mirror the cards you have on hand. I hope there will soon be a Demo available for people to try it, because its really unique and should be experienced instead of described.

The strongest point of the game is probably the Narrator of the Card Dealer, very well done and highly immersive and even comments on your situation or what cards you have on hand. The second strong point is the randomness and replayability, every adventure you start will be different, depending on the cards you choose and how they are played.

The presentation is top notch, the card animations fluid and pretty. Only the switches to the Battles are a bit tiresome after a while, but they can be skipped.

There is a big luck factor in the game which makes things interesting, it can screw you over royally, but also make you come back against all odds. You will die, and you will not be successful in every quest and adventure. And you probably have not many ways to prevent it, its the luck of the cards.

If something is missing then maybe character variety, there is only the main character. At least the different equipment is displayed nicely on him.

The real time battles are short encounters against one or more groups of enemies with varying abilities and are visually pretty and also randomized. The actual fighting is not too difficult as long as you learn how to block & dodge and use the abilities. The store page says controller recommended, but i played with M&KB just fine. The Battles might be easier with a controller.

The game feels like playing a real board game and I highly enjoyed it so far. It came out of Early Access and was updated regularly. I encountered no technical issues or bugs, its pretty polished from what i can say.

I think this game should be played =)
Was this review helpful? Yes No Funny
96 of 109 people (88%) found this review helpful
11 people found this review funny
58.9 hrs on record
Posted: April 4
If I had to describe this game with one world, I guess it would be "wow".


Few games lately have made me feel such wonder, had played many as videogames are my main passtime. But what makes this game so special? So unique? Well, it is a card game, and there are plenty of card games. It is an action game, and there are plenty of action games. And yet this game can suspend my disbelief like no other.

This game just want to make you fell like you are... playing a game, and in this simplicity lies its brilliance. It does not try to suspend your disbelief to great heights and in doing that it brings an incredible immersion. All I need to feel is that I am playing a game with that strtange fellow in front of me. A fellow that, like no other character, I wish to pull of the screen just to have a chat over some beverages. Or maybe... a game of cards.

It is impressive how a game that does not create anything new, but just mixes what we have already seen in a way we have never seen can fell so fresh, so different.

As for the game itself, it plays as a roguelite. The randomness, the decisions based on your circinstances, the reset after a failure. Failure that does not bring the game back to the beggining, as the bosses you already defeated will remain defeated, but the entire board of the one you are chasing gets reset. Failure that can still reveal some minor rewards as you unlock tokens. Or even just comments from the dealer.

And I press forward. Not for a quest to save the world, but for the wonder of discovery after each new card. Or even some old ones. Or just to spend some more time with this intriguing character that feels almost real.
Was this review helpful? Yes No Funny
111 of 131 people (85%) found this review helpful
1 person found this review funny
26.6 hrs on record
Posted: February 19
I never do these reviews but this game absolutely deserves it.

It is based on the mechanic that would get me to actually buy and play a video game based on Pokemon or Magic the Gathering. . .

1) a card comes up with an enemy
2) you actually fight the enemy

The flavor packet is in the scenarios, An ambush, a travelling circus, a hungry vampire, some of which are decided by your ability to "draw success" card from 4 shuffled cards.

And if you can't make it? CHANGE YOUR DECK to be more favorable to that thing you need... food, gold or health.

Insanely replayable. Insanely unique. Insanely fun.
Was this review helpful? Yes No Funny
146 of 183 people (80%) found this review helpful
13.5 hrs on record
Posted: February 18
Below you'll find a written and video impression on the game

Hand of Fate melds roguelike(lite) with action adventure, and even some CCG elements. You, a figure on the board, will be traversing through a dungeon made of cards. As you land on each card it'll reveal a new event. These events are varied, and can range from loot drops, to enemy encounters, or even a quest, just to name a few. It's a very interesting take on the genre.

Hand of Fate features incredible visual aesthetics. The dealer, the table, the cards, almost all aspects of the game is masterly designed, and executed with incredible technical finesse. The game is gorgeous visually, and the audio, though subtle, is very memorable and suiting to the game. The dealer is voice acted well, and there's a snarky charisma about him. He's a likable character, and that's good, because you'll be with him for the majority of the game.

Mechanically it seems so simple. A card based roguelike where the deal of the cards IS the RNG system. Once you play the game you'll be wondering why it took so long for some one to come up with this concept. It seems so obvious and fitting once it's played. The game also offers a great deal of meta gaming and offer a fair amount of complexity for players who like to dive into the nuance of a game.

Though there is plenty to love about Hand of Fate, there is one area that seems lacking, or even uninspired in comparison to the rest of it. The combat. The combat will play out very similar to say the Batman Arkham games, where there's an attack, a dodge, stun, and counter button. You'll be mashing that attack and stun over and over again until either the counter or dodge prompts come up. Like I said, very similar to the Batman games. Though it shows some similarities to other games, it's not as smooth, and feels rather stiff and clunky by comparison. It's certainly not my favorite part of the game. Luckily for us, the combat is not the center ring of this, and it's very much a side mechanic, used to enhance the true character of the game, the procedurally generated dungeon running.

Overall, Hand of Fate is a fantastic entry to the roguelike(lite) genre, that introduces some very interesting concepts that seem to fit right in. If you're interested in the game, I think I can safely recommend the buy!

- Brilliantly conceptualized in themeing
- Great Graphics
- Excellent genre blending
- Addictive gameplay with lots of incentive to replay

- Combat, though not terrible, feels sluggish and uninspired compared to the rest of the game
- Lacking in the options menu
Was this review helpful? Yes No Funny
102 of 129 people (79%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: February 21
On my forth game, after one of the starting deck cards appears for the 4th game in a row, the dealer says "I am starting to think you left this card in there so you can easily get a shield".

Game of the year.
Was this review helpful? Yes No Funny
78 of 99 people (79%) found this review helpful
5 people found this review funny
2.6 hrs on record
Posted: December 21, 2014
Early Access Review
This game is hard to explain. To call it a "card based RPG" is a misnomer, even though thats what it is. Its kind of like playing those old RPG board games like HeroQuest, mixed with the Lone Wolf books, mixed with an ARPG. Its really unique. I'm an old jaded gamer and Ive never seen anything like this. Its awesome.

Basically, you have a deck of cards, your opponent (a mage who you are playing against and who narrates the story - I think the voice is the narrator from Fable 2 but Im not sure) has a deck of cards (encounter cards). He lays out encounter cards face down, and you move a token across them, choosing where you go. When you land on a card, it is flipped over and an encounter ensues. Sometimes its good, sometimes its bad, and sometimes its combat. Sometimes it can be good or bad depending on what you choose to do and what card you draw (success, failure ect). There are item cards, weapon cards, armor cards.

As you move through the levels you gain more cards. At the end of each sequence, you start a new one and can build your deck based on the cards you won in the last deck. You also build your encounter deck, as you win new encounter cards as well.

Combat is resolved in a 3rd person ARPG style. Sometimes theres traps and environmental hazards as well. Its pretty simple, attack, counter, block, roll. You can also get power ups/downs and special one-use cards. Its really fun. It doesnt take a whole lot of strategy at first, but the enemies and maps do get more complex as you go. Certain attacks cant be blocked or countered and must be avoided, some enemies have ranged attacks, and so forth.

My biggest complaint is that the camera is fixed, which can be a big pain in certain areas. A "maze of traps" where you are dodging flames and spears comes to mind, as well as in encounters where you cant see the enemies attacking you from off screen because you cant rotate the camera to look at them.

That is pretty much the major flaw of the game. Fixed cameras in ARPGs are not a good idea. Fortunately, its reltively minor and since the game is still in E.A. at the time of this writing, maybe it'll be implemented later.

That shouldnt stop you from getting this unique and awesome game, though.
Was this review helpful? Yes No Funny
49 of 58 people (84%) found this review helpful
8 people found this review funny
3.7 hrs on record
Posted: February 25
Hand Of Fate:

Hand Of Fate is an unique game which combines a fighting (hack-and-slash), role playing and a card game.

You will sit at a table opposite this story teller (he reminds me of the evil Jaffar) with his deck of cards and you will be invited to play the game of life and death! You will have to defeat 12 of his champions in the story mode or you can play an endless mode, which is play until you die.

Our nice story teller will shuffle the cards at the start of each campaign and you will receive a deck of cards which will have goodies (weapons and armour) and he will also have a deck with plenty of nasty surprises with the objective of bringing you down.

You will need to gather food; to use every time you move. Gather money to purchase weapons, to heal yourself, to remove curses or to receive a blessing.

When the cards are laid face down on the table, you will be represented by a figurine and you will have to move it to the next card. Upon arriving on the cards you may face a horde of bandits, goblins, ratmen or you might be going to the shop, talking to a priest, finding a treasure chest or even retrieving a weapon from a canyon. The ultimate goal is to go through the deck and kill the champion.

Sometimes you will face a challenge (fighting) and if you win, you will receive a token which will give you a unique card to add to your deck for your next campaign.

In terms of the controls, the gamepad is the best option in my opinion but you can use the mouse and keyboard if you want to.

All fighting maps are small but fast and challenging. And you will need a good deck of cards and plenty of skills to kill your opponents.

Graphically, the game looks great and you can put the resolution up to 2560 X 1440. The audio is good and the narration is splendid.

So, are you ready to play the game of life and death? Your fate lays in a deck of cards ... what hand do you have?


- Unique concept and gameplay
- Fabulous narration
- Great Graphics
- Generate new game after dying
- Runs well
- Challenging
- Achievements
- Trading cards


- I can’t see any!

This game is marvellous!


Was this review helpful? Yes No Funny
63 of 83 people (76%) found this review helpful
13 people found this review funny
55.2 hrs on record
Posted: February 18
Epic! This game is freaking perfect! From the core mechanics, to the dialogues, writing, music, graphics... EVERYTHING.

I can't see myself getting bored of this game. It's entirely randomized everytime you start over, and each choice you make can have a massive effect on the rest of the game.

The card system, the inventory management, every single card, even their description, are great.

The combat is fun, fast, and fluid. Incredibly responsive and addictive!

10/10. Best purchase I've made in years.
Was this review helpful? Yes No Funny
47 of 59 people (80%) found this review helpful
2 people found this review funny
7.6 hrs on record
Posted: February 21
This game brings collection of cards, board games and third person action together with great voice acting and a wonderful atmosphere. I've played through the first third of the story mode and have been enjoying ever step of the way. I'm surprised this game isn't getting more press it is polished and compelling.

Now that I've reached end game I have to say that the difficulty curve is a bit much. It's pretty hard to actually beat the game as it becomes necessary to have really lucky card draws since the deck is literality stacked against you and old bosses become frequent random encounters.

But it's still lots of fun replaying earlier more balanced battles or endless mode.
Was this review helpful? Yes No Funny
74 of 107 people (69%) found this review helpful
4.9 hrs on record
Posted: February 17
Got it on the last day of the EA, and I do not regret it one bit. There is way too much that this game does well and only 2 things that it does poorly. But first, I just have to do this:

- Was entirely unlucky, got failures at almost everything, including the treasure chest - but for the evil carnival, I got 2 huge successes there
- Got down to 2 health and got the close shave achievement
- Went down to 10 HP with no food, got ambushed and restocked
- Went down to 5 HP and got a shop
- Entered the Scales boss battle with only 35 HP.
- Then killed the stompy stompy tail lizard and his band, all of this one the same level.

10/10 will try my luck again - and I will go play the lottery too now cause this was like 1/100. BRB.

Back. Now what does this game does well and what poorly.

(EDIT: I think I could have been less excited and more informative about the game. I am sorry, I was way too hyped. So here goes...)
Foreword: this is a card collection game, unlike any other. Here you do not use cards to fight - the cards represent actions or encounters. In essense, the cards fight you - or help you. In the beginning of the level, a maze of cards is laid out in front of you, which you must traverse to the end, which results in entering another area (different card layout) or a boss battle. And of course, to make your life even more miserable, you have food, gold, equipment and life points. Food needs to be replenished at a regular basis, or you will start losing life points and die of starvation. Gold is used in shops and random events, equipment and life points are used in battles.

To make the long read short short you have:
- Random events - ranging from quests to finding a treasure chest or running a gauntlet to it
- Fights - there is a number of encounters you need to fight through, including a boss at the end of the level who play in a 3D Batman/Assassin's Creed style
- Shops and helpful NPCs who will give you buffs or food

1. No 2 games are the same, even if you play the campaign. Decks determine playthroughs, not scenarios.
2. Winning a whole encounter and beating up the boss of a level with a starter rusty axe has never been more satisfying.
3. Building a deck matters, molding it to your liking even moreso.
4. Some people complain about the slowmo attacks, but it is exactly these that give you a good view of the battlefield.
5. Mashing buttons can both win or lose you the game. Cool. Makes gamers learn something.

1. Bind the camera to buttons, people. You have both tabs unused, make it like Dynasty Warriors 8 and you will be golden. While I agree that you can't see behind your back and it adds a realistic combat, rogue-like games are punishing as they are by default.
2. Boss battles become a bit repetitive once you learn how the bosses work and what is their attack sequence.

Semi-bad: this game is best played with a controller. I hope you have one. My RAZR is doing a magnificent job with it.

Buy the game on this last day of the early access and enjoy it. You don't have much time left, and the free first DLC is just an added bonus.
Was this review helpful? Yes No Funny
35 of 43 people (81%) found this review helpful
2 people found this review funny
13.3 hrs on record
Posted: February 21
For those who are not aware of what they are getting into, read on otherwise skip this to see the pros and cons. You are allowed to chose cards for 2 decks, encounter and gear. In gear deck you can select cards for weapons, shields, armor, and special attack. In encounter deck you can select cards with monsters or people who might help you. Along with these the dealer mixes in a few cards, beneficial kind such as food, health, coin, boons, etc. as well as harmful ones such as lose health, lose food, lose coin, gain curses, etc. Then levels are generated using all three decks. Some encounters fetch you a token which unlock more cards for your deck.There's a set of cards in each level among which one of them is an exit to next level or boss if it's final level in story mode. Then there's endless mode where you keep going at it until you die and difficulty keeps increasing every level and you get a curse as you progress further.

  • Variations in dealer deck
  • Your decks are highly customizable
  • Endless mode, difficulty scaling as levels go on is incredibly well done
  • Lots to do in story mode
  • Dealer dialogues, some of them are funny others are good, good writing.

  • Game difficulty can range from very easy to very hard depending on how your luck is, and in some rare cases can even become impossible to beat. It is beatable rest of the times though however hard it might seem.
Was this review helpful? Yes No Funny
29 of 33 people (88%) found this review helpful
2 people found this review funny
5.9 hrs on record
Posted: April 5
One line verdict: A very pleasant surprise, mixing light combat with rpg, and deckbuilding elements. Grab it if it sounds right, because it is.

- Excellent and fresh concept: The mix works well, giving the player some of all worlds. Marvelous voice acting: Top notch and plenty of commentary from the GM. This is how it should be done.
- Gorgeous graphics of the cards and coherent one within the 3d-fighting world.
- Well written cards with sometimes alternate texts, the perfect amount of reading required.
- A real chance to influence the random elements of the game when you draw one of four cards that were shuffled.
- Plays really well with PC xbox-gamepad controller. I recommend using a gamepad for this.
- It's fun! Yups, that counts...

- Feels little too easy the first 3-4 chapters, but becomes harder, and that's in the very start of the game.
- Lacks adjustable difficulty settings, but makes that in part up by having an eternal mode. The game is geared towards the casual leaning to intermediate player or the experienced ones searching for some fun and well paced action. Hence, this doesn't have to be a con.
- The combat system could possibly have gotten an overhaul for the more demanding players: It's somewhat too simplistic even if it is indeed challenging in it's own right. Feels too static now despite the fact that this wasn't ever aiming to be the next Arkham et.c.
- When the shuffle is done it is sometimes impossible to understand where the card went mainly to how the shuffling is represented.

- Workshop support: Let the community create custom cards and/or campaigns. The game will never die then and keep getting followers.
- DLC:s - this game has way more to offer within the already established framework. I'm certain that those who enjoyed it will want more of it.
Was this review helpful? Yes No Funny
36 of 45 people (80%) found this review helpful
2 people found this review funny
22.2 hrs on record
Posted: March 23
Deck building & 3rd person brawling… two seemingly disparate styles that play off each other well. It helps if you’ve ever played a deck building game… or any of the Batman Arkham games as the combat style is precisely “Batman with an ax”. Combat is deliberately slow and methodical. Curating you deck is satisfying in that nerdiest of ways(Calculating the ice knife’s slow down effect verses the War Hammer’s added attack strength). HoF relies a bit to much on the Skinner Box as unlocking tokens and cards is far more engaging than beating the bosses. Also you’ll want to equip the largest helmet you can find because your random viking avatar is the ugliest man… and you have to look at him the whole game. At the start of playing HoF I estimated I’d get about 20 hours out of it and at time of writing I’m at 22. Well worth the money simply for being able to listen to the dealer over and over.
Was this review helpful? Yes No Funny
322 of 531 people (61%) found this review helpful
42.0 hrs on record
Posted: February 10
Early Access Review
I'm going to try and be as thorough as I can with this review. I've been playing the game since before it was released on steam. I think that now they've made it clear the game is almost finished I'm going to explain why this game is FAR from finished.

Let me start out by saying that I'm an old gamer, yeah an old guy still playing games. So, the definition of what was and what is now considered a ROGUE-like are two completely different animals. The old rogue-likes were fun games were you crawled a dungeon in search of treasure and weapons much like the new ones. After that the definition has changed. Old rogue-likes required you to use your wits to advance your character in such a way that you could accomplish your goals as long as you played your cards right "no pun intended". The new rogue likes are a smorgasbord of take it up the proverbial gluteus without any way to counter/block/prepare or even chance your way out of a situation. This growing trend of masochistic (why people think it is) enjoyment has literally turned rogue like games that could have been great from games that lasted weeks, months, & years into ones that only last a few hours, days, or weeks. That’s if you're willing to deal with them for that long.

This game has (with a quickly closing window of opportunity) great potential. Its play style is great, the graphics are excellent, and the concept is really good. The issue is with the little faults in mechanics that destroy its greatness. The little bits of masochistic garbage that has been added in because of the fan boys that have demanded more challenge. There are cards that instantly reduce your health by 50% with no way to counter them. Cards that do the same for food, max-health, or take your highest priced item with no way for you to stop it from happening. In 3-4 turns you can go from having 150 health, 60 food, and a good weapon down to having 24 max-health, 6 food, and your weapon stolen. Every one of these things under the frustration of them being uncounterable. I’ve died almost 9/10 times in this… game due to starvation because if you get food you lose food. If you have food it’s instantly screwed over.

I’ll come right out and say this, the card shuffling challenges (once again due to whining fan boys) are plain and simply garbage. Yeah sure you can do them at lower levels (maybe level 1-4). After that it becomes a 100% guessing game because the cards move so fast, are undetectable in their sequence when going that fast, and shuffle 2-3 times. The card shuffling is just plain bad. It’s not novel at all, and in my honest opinion it detracts from the game. Aside from that I’m not even sure what they could do to replace it. I understand the frustration of trying to come up with a type of skill challenge were cards are involved, but there has to be something better than a crappy shifting cups knock off. I’ve played the game for some time now hoping they’d come up with something better, or at least improve on the current style. To my dismay it not only didn’t get any better but worse because fan boys asking for the cards to go faster (stating it was to EASY for them to spot the winning cards).

This leads me into my next complaint. Multiple people on these forums have asked for game modes (AKA easy, hard, expert, & Masochistic). Apparently the Devs refuse to acknowledge these requests. Who knows, it’s possible that these modes will be added on the final release, but it’s starting to look like the compass isn’t point north on this happening.

This game is looking more like a game of luck than a game of skill, and because of that I just can’t endorse it. My heart bleeds for how much I so wished this game wouldn’t become another modern aged rogue-like. Bosses and mobs that Spam the same unblockable attack over and over again. Many of them don’t even give you enough warning to even say you’ve been warned (AKA rat men). Controls that are unresponsive in many cases. Fire shooting Lizard-man that do massive damage to you in one hit if you even miss one of their projectiles.

In closing I could go into intricate detail on certain cards that are extremely annoying in this game. Why they literally ♥♥♥♥ me off every time I see them, and why they’re the reason this game is more of a chore then a fun experience. Every patch they’ve come out with since its release on steam has fixed some things, but destroyed others. As stated in the beginning this game is FAR from finnished. So much potential in a game from a group of programmers that could have made something extremely great instead of what is starting to look like a money grab that is falling short of its glory because of masochistic fan boys.

added 2/12/2015 after morgan's post on 2/10/2015
I see that you’re passionate about the game. Hearing that it will eventually have game modes is a good thing. Especially for people that don’t like the over the top “luck based” system that is currently offered. I can see your point that many will consider this a finished product, and so I concede that it can be viewed that way.

As far as the taking the money and running quote. I’m sorry, yes I jumped the gun in the heat of the moment of my frustration in writing this review. If there are plans for game fixes in the future after the games release. Along with content updates that will surely fix the cards that will eventually be deemed less than enjoyable by many such as “example: choose to place on top or on bottom” then I will remove my negative post, and wait until a future time to once again try the game.

If I may, please make it so (if it’s not being implemented already) mob bosses don’t continually Spam their unblockable attacks. I don’t have a problem with the attacks so much as the constantly having to dodge the entire battle because they chain Spam the ability. Which ends up becoming problematic, repetitive, and less than fun when you have a Jack of Dust, and a King of dust doing nonstop power attacks along with 12 bandits swinging at you in tandem, and 3 of them throwing daggers almost the entire time.

Here’s the thing. The keyboard buttons respond better than the joystick buttons do. However, joystick movement is much easier to use than the keyboard. So it’s a toss up. Example, I can counter rat men dart throwers with the keyboard because it responds better even if I’m hit by one of their projectiles. Were as if you get hit by one of the projectiles while using the joystick it’s almost impossible to block the rest of the attacks due to the slow response time of the buttons (In case you’re wondering I’m currently using an Afterglow Xbox 360 controller). Not sure if it's due to my controler or if there’s a fix to this, but it’s extremely frustrating when you get hit by a plethora of darts because you failed to block the first one.

In the end I realize I can’t have my cake and eat it too, and that I'm just one voice out of millions that play this game. I’ll stick with you guys as a backer; your response time is well appreciated, and shows you do care, so if people read this post hopefully they’ll read this section. Unless you want me to remove the whole post, in which case if you do, keep this in mind. You might want to make it really clear to people planning on buying this game that it is a heavily luck based system. If anything this is something I want to get across to the buying community. The games concept is awesome, and I commend your team for the work they have done up to this point on the game. I’ll refrain from a refund, and I’ll stick with it. The way I see it I’ve already gotten plenty of hours of game play out of the game, and don’t feel it fair that you guys won’t get paid for the work you’ve already done up to this point.
Was this review helpful? Yes No Funny
47 of 66 people (71%) found this review helpful
1 person found this review funny
47.8 hrs on record
Posted: February 20
I don't have time to write a helpful review because I have to go play more. 10/10
Was this review helpful? Yes No Funny
37 of 53 people (70%) found this review helpful
1 person found this review funny
10.9 hrs on record
Posted: February 17
It's like Yu-gi-oh on Crack.

Was this review helpful? Yes No Funny
26 of 34 people (76%) found this review helpful
2 people found this review funny
2.7 hrs on record
Posted: February 22
A truly unique game and experience, Hand of Fate is part rogue-like RPG with choose-your-own-adventure elements, part Assassin's Creed, Arkham style brawler, and part tabletop deck building game. The game lets you choose your own paths and craft your own story, and no two games are ever alike. A witty and snarky card dealer who sits across the table narrates much of your journey and adds his own personal commentary to the decisions you make and the fates that befall you.

The music is great, it's incredibly atmospheric and sets the stage and mood quite nicely. The voice acting is fantastic, the number of cards is large and varied, and the aesthetic is all around perfect.

The combat system is the only problem the game suffers, and even then it still works well. At times the animations can be a bit stiff and janky and there isn't much depth to it, but at the end of the day it's a nitpick to an overall fantastic game and experience.

If you enjoy rogue-likes, choose-your-own-adventures, deck builders, and story telling, pick this up.
Was this review helpful? Yes No Funny
18 of 21 people (86%) found this review helpful
2 people found this review funny
8.9 hrs on record
Posted: February 21
Hand of Fate has a very unique approach to action RPG. As the player, you will find yourself sitting at a table and across the table you will find a robed individual with rather large hands. This masked man has plucked and manipulated your very memories in order to set the stage. Cards are used to construct levels, provide gear, health, or pain. Part story, part combat this game brings both worlds together to give the player a interesting taste of the characters life through the dealer's eyes.

The player progresses through the game by moving from the starting position to the stairs, cave, boat or basically the exit point for that level. With each move the player consumes one food. If you do not have food than the player loses 10 health. Each move delivers a new encounter for the player as he lands on a card. These cards are determined by what cards were included by the player and the cards added by the dealer. There are more player cards than dealer cards for the campaign. The encounters can be everything from rat men, humans, skeletons to an old woman that asks the player to bring her husband home.

The combat system is rather simple. Counter green indicators, dodge red ones and use shield bash to get past their block. Melee is confined to one button and feels semi fluid. Weapons and items will give you special abilities, but it appears that only weapons will influence combat. For some reason if you do not have a shield you will not be able to see when to counter or dodge the enemy. With each boss run feeling slightly different, it improves the idea of playing more or even endless mode.

For additional details click the link below!

Although the game is not perfect, or that difficult I would recommend it to others as long as they found this style interesting.
Was this review helpful? Yes No Funny