Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
User reviews: Very Positive (1,542 reviews)
Release Date: Feb 17, 2015

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Recommended By Curators

"A deck of cards generates a unique adventure each time. Your deck gives you equipment to fight brawler battles, the dealers deck screws with you. "
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Recent updates View all (11)

March 10

1.0.3 Patch Is Live

Work is ongoing behind the scenes on more content. However we're still tracking and fixing bugs you've been reporting in the forums. This is a minor patch that addresses some smaller issues we've been able to quickly deal with. Again thank you for all your feedback and bugs.

  • OpenGL skin shader workaround for OS X/Linux
  • Add a game cube controller windows profile
  • Update our XInput dll
  • Add some ps3 ds3 controller profiles back in
  • Fix ds4 option button on Win/OS X/Linux
  • Try a fix for gamepad vibration getting stuck on
  • Fixed multiple 'haunted' curses leaving cards on the screen.
  • Fixed achievement VO when loading a saved game.
  • Updated stat cards so showing changes is consistent.
  • Fixed 'view card' VO playing from shop 'sell' menu items.
  • Fixed some VO.
  • Fixed 'skeleton king sword description (english only).
  • Moved/scaled spice models for food/gold.
  • Fixed 'skeleton king sword' so it can't lifesteal from totems.
  • Fixed spear traps so invisible hand can intercept them.
  • Reflecting a projectile now adds to the hit counter.
  • Fixed crash when dying and completing trap level simultaneously.
  • Fixed a unity crash enumerating network interfaces on Linux

12 comments Read more

March 2

Soundtrack Available Now 20% Off

We're excited to announce that the soundtrack by our super talented composer Jeff van Dyck is now available on the store You can check out more of his work at

11 comments Read more


“A surprisingly fun and original experience that comes together admirably.”
8.75 – Game Informer

“This is definitely the surprise of the year so far and gets better with every run.”
9.0 – Game Insider

“Hand of Fate is an extraordinary example of the best that indie development, Kickstarter, and Steam Early Access have to offer.”
4.5/5 – Game Revolution

About This Game

"Words fail me at describing just how seamlessly Defiant Development managed to blend the tailored experience aspect of deck building games with the hack-and-slash excitement of action-RPGs." - The Escapist

Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Key Features

* Tabletop card game brought to vivid life.
* A unique take on roguelike gameplay.
* Visceral action-RPG combat.
* Game changing gear and items make every play through unique.
* Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock.
* Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Microsoft Xbox 360® Controller (or equivalent) is recommended.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7/8/8.1 (64bit)
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Hard Drive: 5 GB available space
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Hard Drive: 5 GB available space
Helpful customer reviews
98 of 104 people (94%) found this review helpful
1 person found this review funny
18.2 hrs on record
Posted: February 25
Hand of Fate is a blast to play, but not easy to describe.

It is obviously a game with cards, but not really a card game in the usual sense. Think of it as a random adventure game where the cards are your storyline, equipment, quests, enemies, curses and blessings. And the actual battles are fought in Hack & Slash real time encounters which mirror the cards you have on hand. I hope there will soon be a Demo available for people to try it, because its really unique and should be experienced instead of described.

The strongest point of the game is probably the Narrator of the Card Dealer, very well done and highly immersive and even comments on your situation or what cards you have on hand. The second strong point is the randomness and replayability, every adventure you start will be different, depending on the cards you choose and how they are played.

The presentation is top notch, the card animations fluid and pretty. Only the switches to the Battles are a bit tiresome after a while, but they can be skipped.

There is a big luck factor in the game which makes things interesting, it can screw you over royally, but also make you come back against all odds. You will die, and you will not be successful in every quest and adventure. And you probably have not many ways to prevent it, its the luck of the cards.

If something is missing then maybe character variety, there is only the main character. At least the different equipment is displayed nicely on him.

The real time battles are short encounters against one or more groups of enemies with varying abilities and are visually pretty and also randomized. The actual fighting is not too difficult as long as you learn how to block & dodge and use the abilities. The store page says controller recommended, but i played with M&KB just fine. The Battles might be easier with a controller.

The game feels like playing a real board game and I highly enjoyed it so far. It came out of Early Access and was updated regularly. I encountered no technical issues or bugs, its pretty polished from what i can say.

I think this game should be played =)
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45 of 50 people (90%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: February 25
Hand Of Fate:

Hand Of Fate is an unique game which combines a fighting (hack-and-slash), role playing and a card game.

You will sit at a table opposite this story teller (he reminds me of the evil Jaffar) with his deck of cards and you will be invited to play the game of life and death! You will have to defeat 12 of his champions in the story mode or you can play an endless mode, which is play until you die.

Our nice story teller will shuffle the cards at the start of each campaign and you will receive a deck of cards which will have goodies (weapons and armour) and he will also have a deck with plenty of nasty surprises with the objective of bringing you down.

You will need to gather food; to use every time you move. Gather money to purchase weapons, to heal yourself, to remove curses or to receive a blessing.

When the cards are laid face down on the table, you will be represented by a figurine and you will have to move it to the next card. Upon arriving on the cards you may face a horde of bandits, goblins, ratmen or you might be going to the shop, talking to a priest, finding a treasure chest or even retrieving a weapon from a canyon. The ultimate goal is to go through the deck and kill the champion.

Sometimes you will face a challenge (fighting) and if you win, you will receive a token which will give you a unique card to add to your deck for your next campaign.

In terms of the controls, the gamepad is the best option in my opinion but you can use the mouse and keyboard if you want to.

All fighting maps are small but fast and challenging. And you will need a good deck of cards and plenty of skills to kill your opponents.

Graphically, the game looks great and you can put the resolution up to 2560 X 1440. The audio is good and the narration is splendid.

So, are you ready to play the game of life and death? Your fate lays in a deck of cards ... what hand do you have?


- Unique concept and gameplay
- Fabulous narration
- Great Graphics
- Generate new game after dying
- Runs well
- Challenging
- Achievements
- Trading cards


- I can’t see any!

This game is marvellous!


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13 of 16 people (81%) found this review helpful
2 people found this review funny
8.8 hrs on record
Posted: March 2
There is a feeling you get on discovering a new world that cannot be duplicated. Like stepping through the wardrobe, falling down the rabbit hole, or having been spat in the eye by a Hobgoblin; when you first see the curtain drop, and the landscape come into focus, excitement akin to Christmas morning overtakes all other senses.

Such was my experience long ago when, on a whim, I picked up Suikoden II at my local flea market. To me it looked like your average game at the time. Pixel graphics. Promise of amazing story on the back. I had no great expectations.

I've never been more wrong in my life.

As many who love RPGs have found, the Suikoden series is one of the best if not THEE best in the history of the genre. When I popped that disc into my old PS1 and heard the opening, named my avatar, and within the first hour was betrayed?! Hah! I was eight years old again, unopened red an green boxes sat before me under the tree.

Fast forward about 15 years and that same jolt of excitement strikes again. This time in the form of an indie game I picked up on Steam called 'Hand of Fate'.

Brought to us by Defiant Development - a small Studio based in Brisbane, Australia - greenlit by the Steam community, and funded on Kickstarter; the game could not be more Indie if you gave it a whip and put it above a pit of snakes.

55,000 dollars was all it took to see this masterpiece come into being. A drop in the bucket compared to the triple A titles being produced these days. Yet, as I play the game, I don't notice the difference. The voice acting is superb, the graphics are breath taking, and the combat animations are so satisfying you feel like yelling out, "GET REKT!!" whenever your shield connects with an NPC's face.

What truly makes this game stand out however is not the RPG elements, nor the brawling. No, they are but two of the ingredients Deviant Development decided to toss in the pot. You also have a table top experience that's like a Tarot card reading mixed with Magic the Gathering. Deck building that reminds you more of 'choose your own adventure' books. Mazes reminiscent of classic dungeon crawlers. With all of it wrapped in a game of luck to the style of 'choose your card, any card'.

Most of the deaths I've had in game has been due to choosing the wrong card and having my health eaten away. Or my food depleted, adding to the RPG experience of resource managing. Every single move has you on the edge of your seat because of this. With the fights actually a nice respite, and chance to catch your breath.

Now, that isn't to say the fighting isn't challenging. Think Assassin's Creed, but with an element of luck thrown in. As all your armor and weapons are picked up by chance. Sometimes taken away as well. As was the case one round when Goblins came and stole my shield. Leaving me with just an axe to try and defeat a veritable army of bandits.

There literally isn't one BAD thing to say about the experience this game brings to the table. One can only nitpick at the few misspelled words, or similarities in Boss appearance. None of which diminish the shear enjoyment one gets from traversing the ever changing game board, unlocking new cards, and dodge rolling around trap-filled arenas with fire-breathing lizards, musket-toting skeletons, and kung-fu ratmen all hot on your tail.

At launch the game was 20 USD. It's since gone up to 25 USD. Would I recommend people wait for a sale to pick up what I'd describe as the biggest surprise in gaming since the early 2000s? No. A resounding NO! Go, buy it now. Play it, enjoy it. You're welcome!

It's such a good game, it's worthy of the meme, "Shut up and take my money"
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12 of 15 people (80%) found this review helpful
1 person found this review funny
9.4 hrs on record
Posted: March 4
A brilliant mix of deck building and roguelike Batman style combat. The story mode seems on the short side but the real fun is in endless mode. The voice acting for the dealer is really well done and provides an interesting atmosphere to the game. Highly recommend.
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11 of 14 people (79%) found this review helpful
1 person found this review funny
14.2 hrs on record
Posted: February 27
This game is bloody fantastic, it has an amazing concept and a very interesting genre of a being a card game infused with dungeon crawling and rpg mechanics. Relating back to the original deck of cards with Jack's Queen's and King's as the primary bosses, the game manages to provide a very replayable adventure/tcg experience. Visually, it's gorgeous and the voice acting is on point. The bosses are all creative and each have different ways to be dealt with, giving the game a nice variety. The only reason I would not recommend this game is due to the final boss dungeon.

Okay sure, it's the big conclusion to the game, expect it to be a challenge yeah? Well yes it is a challenge, almost to the point where it's 90% luck and 10% skill related. Every time you decend a level you're cursed and you cannot gain any blessings, each curse can be extremely brutal to the point where I some how reached the last boss but with a max hp of 30 and significant stat decreases. Nearly every battle is involving a boss, which is reasonable, but to chuck you into a fight with a King and another King in a very very claustrophobic environment is just flat out unfair, especially with the King of Scales... Odds of selecting the 1 victory card out of the 4 cards involving the rest being failure is stupidly difficult as the cards are mixed obserdly fast and it would take a computer to even begin to comprehend where it is, and if failure occurs, not only aren't you rewarded but you're punished, every thing is punishment. It almost ruins the entire game and enduces rage just because everything that could possibly go wrong, does. And there is nearly no way to even remove these curses, as most of the curses would either prohibit it or take all your gold and food away so you cannot afford to have it removed.
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75 of 135 people (56%) found this review helpful
4 people found this review funny
13.2 hrs on record
Posted: March 10
Before you dive into positive reviews take a look at amount of time reviewers spent in this game. Most of them have approx. 6 hours and I would leave positive review too if I didn't spent a bit more time in this game.
Only 2.6% of player base completed this game and there is reason behind this. The more you play the more game becomes annoying rather than enjoying. Yes, narrator's voice is beatiful, music is beatufil too, aesthetics is good, but this game some serious gameplay problems.
First of all, the way diffuclty inrecreases is absolutly irratating - new "event" cards become a lot more diffulty in terms of randomness or difficulty of combat. For example, there is event card which will reduce your max HP by 66% if you fail to pass 25% roll. So you can have almost a perfect run and ruin it just by failing this event. And it's a pretty big deal, because it's not like winning an event grants you perma win, you work really hard trying to accumilate as much equipment as possible, but it still wouldn't be enough to win a final fight, becase of this - the combat system is really bad.
When you play for the first time, combat seems fine, of course, it's not outstanding, but it's fine for this type of game, but later, when you unlock more events, combat becomes pain in the ♥♥♥, because there is a huge change that you face a pretty big amount of tough enemies while wielding ♥♥♥♥♥♥ rusty axe. And it's boring. It's boring to fight 6 enemies when each of them requires at least 20 hits to kill. I'm not even taking in consideration fact that you can encounter mini-bosses who will heal allies and has twice as much hp.
There is no variety in weapons - no 2h weapons, no duals, no ranged - only 1h and shield. All bosses have pretty much the same skill set, there is also no variety in that. There is also very annoying things like "unblockable" attacks and amount of enemies who can do that increases with amount you play, it's verry annoing because some of them is faster then your counter attack animation so it can lead to a situation where you receive almost guarnteed damage, combine it with fact that combo counter (thing that will increase your damage for some weapons) seems to be broken because it sometimes resets when you roll (the only way to dodge unblockable attack) and sometimes it's not, sometimes you can make a few steps with combo still active, sometimes it's resets when you stop attacking for a few moments.
For me this game feels like pretty mediocore early access title, it needs a lot more polishing and variety which is not the case right now.
Buy it only if you want to enjoy narrator's voice and music for 6h hours and then never launch it again.
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10 of 14 people (71%) found this review helpful
1 person found this review funny
5.7 hrs on record
Posted: March 8
A really good game that shows a developer with talent can achieve great things with Unity. And also that you don't have to spend $60 on a game for it to be fun and compelling.
Hand of Fate offers a nice mix of card game and roguelike-like and does so brilliantly. The graphics are really nice, in sort of a dark/cartoonish style that I find really easy on the eyes. It runs really well, obviously, given that it doesn't try to go into the spectacular visuals with tons of shaders and post-effects. Instead it offers a solid, stylized presentation where nothing feels out of place. The voice acting is quite good, too, and helps set the mood, with the card dealer commenting on your choices and their consequences. There probably aren't hundreds of hours of recorded audio, but what little there is is quality voice acting and writing.
Gameplay wise, it's mostly a tarrot game of sorts with some third-person Batman-like brawling action to spice things up from time to time. The action scenes are relatively well executed, as in they're functional (if not grandiose) and offer a fun way to see your bonus/equipment cards in action. They also help adding some manner of player agency in a game that's mainly RNG vs. you. TLDR: the actions scenes, while not the best brawling gameplay you can find, are well integrated and end up making the game a better, more varied experience as a whole.
All in all, Hand of Fate feels like a very well crafted little game, that's not yet another 16bit pixel style roguelite, and asks very little $ for what it has to deliver.
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6 of 7 people (86%) found this review helpful
22.2 hrs on record
Posted: March 23
Deck building & 3rd person brawling… two seemingly disparate styles that play off each other well. It helps if you’ve ever played a deck building game… or any of the Batman Arkham games as the combat style is precisely “Batman with an ax”. Combat is deliberately slow and methodical. Curating you deck is satisfying in that nerdiest of ways(Calculating the ice knife’s slow down effect verses the War Hammer’s added attack strength). HoF relies a bit to much on the Skinner Box as unlocking tokens and cards is far more engaging than beating the bosses. Also you’ll want to equip the largest helmet you can find because your random viking avatar is the ugliest man… and you have to look at him the whole game. At the start of playing HoF I estimated I’d get about 20 hours out of it and at time of writing I’m at 22. Well worth the money simply for being able to listen to the dealer over and over.
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8 of 13 people (62%) found this review helpful
1 person found this review funny
17.8 hrs on record
Posted: March 13
This game does so many things right its hard to get caught up on its cons. The sluggish combat can be annoying and repetitive at times but each enemy has to be defeated with different combat styles. Whether you're fighting 6 of Dust or 6 of Plague how you fight them will vary. Greatest $25 I've spent in a long time.
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15 of 27 people (56%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: February 24
I just damn love this game.
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5 of 8 people (63%) found this review helpful
1 person found this review funny
12.4 hrs on record
Posted: March 21
I do not recommend this game at the current moment, but perhaps for a steam summer sale.

The game starts out quite enjoyable although the combat is quite clunky you can overlook it, marvel at what appears to be a game with depth lying infront of you.

But then the later part of the game arrives, things that were expected are not fullfilled since the depth you expected from the deck construction is infact increadibly limited for both equipment and encounters. The clunkyness of the combatsystem shines through and you become a hit and run spamming buffoon in a crowded area(many of the encounter maps are small and you face about 8-16 monsters, its seriously so cramped).

Want to buy it for the gameplay? Not worth it(if you find the hit&run around edges fun wait for a sale).
Buy it for the depth? No there is none.

However the base idea of the game is solid, it just fell short.
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1 of 1 people (100%) found this review helpful
11.6 hrs on record
Posted: February 25
The first half of the game was very enjoyable with a reasonable balance between skill and luck with the emphasis on skill in combat and not losing hitpoints unecessarily. However, as you get deeper into the game the deck size grows and as such each card choice to include in the deck waters down (see: dilutes) strategy to a degree, thereby swinging the pendulum away from skill and further towards blind luck of the draw. While this is still certainly entertaining, it does detract from the feeling of being in firm control of your destiny. (Eg. getting cursed 5 times in a row, always having poor luck of the draw on "Success/Failure" card picks, not landing on vendors to buy food even though you have 300+ gold and could buy enough food to feed an army, etc.) However, all that being said I suppose it is the entire point of being a "roguelike" where whimsical chance/luck rears its head during gameplay.

I would definitely recommend this game though, it is thoroughly enjoyable, the story/voice acting is top-notch and you get at least 10 hours of gameplay from the story-line bosses. Endless mode could easily provide that much gameplay if not more.
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1 of 1 people (100%) found this review helpful
19.9 hrs on record
Posted: March 26
While there are definitely a handful of things that could improve the game, the experience as a whole is a very cool, unique, and fun game play concept that hasn't really been done before, and for that I very much look forward to future installments.

The execution is very clean, from the music, voice acting, card design, environment, etc. Some of the issues are with the mechanics though, like the inability to rotate the camera in battle, how the "counter" system works, and other foundation level things like that.

My one main complaint was the lack of a feeling of progression as you go through the levels. Every single level, you start with basically the same default gear. Sure it upgrades as you progress, but the point being, there isn't any of the enjoyment/excitement/satisfaction of finding new loot, at least in the traditional sense. You may get a card for a new awesome weapon, but there is a good chance you won't get to use it any time soon, or technically speaking, you could make it through the rest of the game without getting a particular equipment card that you've unlocked. Because of that, I don't really view this as much of an RPG, instead it's more of fantasy game wrapped around an action framework.

All and all, I loved the fresh approach, and many aspects of the game, enough that I would in fact recommend it. In hindsight, I wish I had got it on sale for $10-15, but have enjoyed the experience of it all.
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4 of 7 people (57%) found this review helpful
6.2 hrs on record
Posted: March 7
The care and attention which has gone into crafting this game - from music to voice over to the little touches in how the graphics are handled - show an incredible amount of love not normally encountered in modern games. With the addition of being bug free, it's an absolute pleasure to dip in and out of. The mechanics are interesting, the randomisation makes replayability a joy, and endless mode is an interesting challenge. One or two obtuse mechanics do exist, but there is strategy in the gameplay, and the combat, though essentially an arcade element, is also entertaining because it is fulfilled in short bursts. Not necessarily the kind of game that addicts you to play in long sessions, the game takes a different approach with enough intriguingness to make you come back. One for the library.
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5 of 9 people (56%) found this review helpful
1 person found this review funny
10.5 hrs on record
Posted: March 2
Badass game. Very unique and very cool approach to laying out the world in tarot card style to create a dungeons and dragons quest and monster slaying romp. I sincerely hope there are plenty of interesting expansions and dlc for this game. New monsters, quests, cards, and items would be really cool. This kind of innovation is the stuff I love and would support with my hard earned dollars.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
6.4 hrs on record
Posted: February 26
Great game, a combination of Rogue-like, Hack 'n Slash, and Cards. Tons of RPG elements, aloows you to buiild a deck in story mode and pick which cards are going to be played next game. Hard game to describe exactly but I definitely recommend it and if your wondering exactly what the game is about I suggest watching some gamneplay footage. Definitely playable, almost a finished product, and a must own game imo.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
9.6 hrs on record
Posted: February 26
This is a great game, and definitely worth the money, although getting it on sale makes it a no-brainer.

It's essentially a dungeon crawler where your equipment and encounters are determined at random by the cards you put in your deck. The challenges get progressively harder but are relatively easy until about 2/3 of the way through, when the difficulty ramps up considerably. The combat is akin to a slightly less polished Batman-esque attack, doge, shield bash type affair, it's still quite fun. Voices, music, and sound are all pretty good, but is that really the reason you're buying this thing? The game is probably good for about 15 hours for a playthrough.

The negatives have been touched on in other reviews but those that stand out to me are the "fate" based challenges you'll encounter here or there. It's true that, at a certain point, getting the right card (success or fail) becomes a complete guessing game. This negative in no way detracts from an otherwise awesome game. While the randomness may bother some people, the game is called Hand of FATE, and that last word really sums it all up.

All in all, tons of fun, highly recommended.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
9.6 hrs on record
Posted: February 26
I absolutely love this game. It's a very original idea executed very well. The combat isn't perfect, but it's good enough to still be very fun. The card part of the game is very solid. The Dealer is fantastic. He's a very interesting character who sometimes acts like a friend, but doesn't hide that he's out to get you. The voice acting is spot on, and the lines are very well written. Overall, a great game.
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3 of 6 people (50%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: March 5
Amazing game, huge replayability and great setting
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1 of 2 people (50%) found this review helpful
1 person found this review funny
14.7 hrs on record
Posted: March 19
To all the negative reveiws based solely on how difficult this game is I say shame on you. This game offers challenge, reward and deceit, in many forms. What you put in is, quite literally, what you get out. If you make your choices wisely, whether with an encounter card itself or with what cards you put in you can succeed. I did. Yes i beat the main story, so dont buy into the whole " it's too hard, the game cheats dont buy" crap. \

Games are meant to be hard.

Now to less rants.

If you enjoy dungeoun delves, this game is for you.
If you like games of chance, this game is for you.
If you like hack and slash, again this is for you.
All of these without hours of grinding? Based solely on how you play and what you want?
Then kudos, really for you.

I wont give spoilers, all i will say, besides what I have said already, you will fail. You will die. It may take a while, but it will happen. This game is challenging but incredibly fun. Dont give up, run it through to completion. You will not be dissapointed.

MURKA, 14 hrs 45% percent of acheivements.
(more coming soon)
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