Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
User reviews:
Recent:
Very Positive (255 reviews) - 90% of the 255 user reviews in the last 30 days are positive.
Overall:
Very Positive (3,587 reviews) - 91% of the 3,587 user reviews for this game are positive.
Release Date: Feb 17, 2015

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July 4

Limited edition Hand of Fate physical copy!

Our good friends at Indiebox have announced their game for this month - Hand of Fate!

If you haven't heard of Indiebox, they do small run, collectors edition boxed sets of indie games, filled with cool collectables.

We've worked closely with them to put together a Hand of Fate edition we're super excited about. If you want to get your hands on it, you have until the middle of the month to subscribe.

You can see some great unboxings of previous editions that will give you a good idea of how an Indiebox looks.

14 comments Read more

Reviews

“A surprisingly fun and original experience that comes together admirably.”
8.75 – Game Informer

“This is definitely the surprise of the year so far and gets better with every run.”
9.0 – Game Insider

“Hand of Fate is an extraordinary example of the best that indie development, Kickstarter, and Steam Early Access have to offer.”
4.5/5 – Game Revolution

About This Game

"Words fail me at describing just how seamlessly Defiant Development managed to blend the tailored experience aspect of deck building games with the hack-and-slash excitement of action-RPGs." - The Escapist

"If you are a fan of either old school adventure books, Gauntlet from its glory days, collectible card games, Rogue or just general fantasy, this game is for you" - Gamestyle 9/10

"Whether you are a CCG veteran or not, you need to play this game…right now!" - Godisageek 9/10

"Defiant Development’s newest project feels like playing a customizable card game, Dungeons & Dragons, and Batman: Arkham Asylum all at the same time; if that idea doesn’t excite you, then I have no idea what will." Gaming Union 9/10

Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Key Features
* Tabletop card game brought to vivid life.
* A unique take on roguelike gameplay.
* Visceral action-RPG combat.
* Game changing gear and items make every play through unique.
* Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock.
* Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Microsoft Xbox 360® Controller (or equivalent) is recommended.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 (64bit)
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Storage: 5 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Storage: 5 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Storage: 5 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (255 reviews)
Overall:
Very Positive (3,587 reviews)
Recently Posted
crow506
( 19.5 hrs on record )
Posted: July 26
A beautifully crafted RPG.
Helpful? Yes No Funny
Darth_Kruger
( 9.0 hrs on record )
Posted: July 25
Do people still read these things? Okay, so at the time of writing, me and 3575 other blokes think this game is great *and* think our opinions matter, even though most just repeat what another guy wrote.

Yes, its a narrated dungeon-crawler roguelike with cards and role-playing elements and with your hero dude engaging in Batman/Mordor style combat.

But why should you as potential buyer care? Is it worth your time and cash? I don't know you, so I can't say - the metacritic button should be down there somewhere...

I'm just guy #3576 who thinks this game is very enjoyable and does exactly what the game description says it should do.

Beware though, I would not say 'infinitely' replayable, that's sales pitch exaggeration - there's *alot* of content without a doubt and more to the point: there's more than enough content to justify its price. And thats good enough for me.
Helpful? Yes No Funny
FalseShepherd
( 14.6 hrs on record )
Posted: July 24
Nice lore development and voice acting. The storytelling is riveting, but not so much a deck buiding game per se, at least not in terms of devicing strategies around the deck (I haven't tried the DLC but I doubt it will make a significant difference). It is fun to read the text and listen to the card dealer and chill with a little combat on the side. I am sure the casual rpg players will have quite a few hours of great time with it.

Looking forward to more of this genre, but either with a valid deckbuilding mechanism or with even stronger and more intricated storylines. The full price is a little high but I do appreciate the effort the devs put into the game.
Helpful? Yes No Funny
EternaTea
( 42.5 hrs on record )
Posted: July 24
After finally reaching the end, I can no longer recommend this game. The ♥♥♥♥♥how that is combat in HoF frequently makes the game an infuriating chore, and the final boss fight is downright insulting. After spending roughly 1/5th of my playtime fine-tuning my deck, doing repeated runs, and failing in the final boss encounter many times, I refuse to try again. Some of those deaths were undoubtedly my fault, some due to bad luck in previous encounters (it is a roguelike, afterall), but most of them came from the shoddy combat.

Here's what you can expect in fights:

  • Getting stuck on invisible bits of geometry, that enemy AI seamlessly glide past.

  • Not being able to interrupt your own attack in order to block or deflect projectiles, an absolute necessity to survive.

  • A mostly ♥♥♥♥♥♥♥♥ fixed camera that you have zero control over (causing you to constantly lose sight of enemies while evading).

  • Maps so terrifically small and cluttered that fights with multiple enemies (or several large ones) can make it impossible to reliably target the enemy you want, because you can't see it behind the others.

  • When fighting, any enemies knocked down or stunned will immediately get up and attack you when you try to finish any other downed enemy. No matter how long the duration of a knockdown or stun is meant to be.

  • As your combo goes higher, the screen becomes progressively darker, blurrier, and more red. Most of your broken combos will be due to squinting at the screen.

  • Many enemies will stand off-screen (remember the fixed camera?) and throw/shoot projectiles at you, but the indicator that something is being hurled at you is not always long enough to reach your screen. Even if it were, at end-game there are so many enemies, so much clutter, and such a tight, fixed camera angle that you won't see them anyway.

  • Enemies performing unblockable power attacks from a standing position will occasionally glide across the floor like it was glass, shooting straight at you.

    And, finally:

  • Broken enemy targeting, creating issues such as:

  • Missing the enemy you're aiming for, and hitting a shielded enemy that breaks your combo.

  • Being sucked in to the three-hit ground finisher, causing you to get hit/shot in the back.

  • Hitting a pot (or other container) instead of an enemy.

  • Ruining your combo by simply swinging in an entirely wrong direction, hitting nothing.

If I sat and thought about it, I could probably come up with more flaws in the combat. Instead, I'll say this: Hand of Fate has sold tens of thousands of copies, has several thousand positive reviews, and has only been completed by ~4% of the people who own it. And, I've recently discovered, many of those people finished the game on Apprentice (Easy) not Adventurer (Normal) difficulty. They likely wouldn't have had to, if you could reliably control your character in fights.

Don't take my word for it, though. Most of the glowing reviews for this game end with an admission that the combat becomes garbage by end-game. Skip past the first ten glowing paragraphs from the current top review (found here), and you'll even see it there.

The sequel is in Early Access, I'd suggest waiting. Hopefully they will have created a version of Hand of Fate that you won't be disgusted with by the end of it.
Helpful? Yes No Funny
thearrow
( 14.6 hrs on record )
Posted: July 24
Great game! Gets the balance of difficulty right, still requires some perseverance with the random element thrown in. I've never held an interest in card based games before but after playing this I am interested in more.
Helpful? Yes No Funny
DMINATOR
( 10.8 hrs on record )
Posted: July 24
Interesting type of game. Developers created some sort of Playing Cards / RPG mix.

You are playing using your own set of Playing Cards that dealer has arranged for you on the table (and added his own cards). Some cards give you items, blessings or other buffs, while others curse you or make you suffer. You also encounter different events and try to get alive through some of them. This is where the fighting stage happens (and where your items are used).

Positive
+ Graphically pretty good
+ Music fits the mood of the game
+ Dealer is talking too much, but it does make the game more engaging
+ Cards, cards, cards lots of them, collect all of them !
+ Gameplay and settings. The whole idea of Playing Cards / RPG is really cool one.

Negative
- It's a card game, but RNG is RNG. Sometimes you are very lucky, sometimes you are very unlucky
- Camera is bad, especially in dungeons, when you can't really see what kind of traps are ahead of you !
- Last boss fight, I think the difficulty spike is 10x times of everything else encountered in this game. Is it really a good idea to basically collect all other bosses and let them fight you in waves ? There is no healing mechanic (Except few rare items), so you are on your own.

Overall it is a fun little game that can get you playing for a weekend. There is an endless mode, where you will be able to collect all the remaining cards.
Helpful? Yes No Funny
Morachity
( 8.8 hrs on record )
Posted: July 24
nice game but fxxkcing terrible shiit attack system
Helpful? Yes No Funny
crickit90
( 43.1 hrs on record )
Posted: July 23
Hand of Fate follows in the foot steps of great games. There is a single character narrating your adventure. In this case it is your opponent, the dealer. It has roguelike elements. The game actually grows as you play it. It has a story and an endless mode. It is an adventure rpg with randomized dungeon encounters. You attain powerful gear, and your character also gains power as an individual. Your choices matter. While there is a random element, you can overcome it with skill. The combat is simple and fluid. This is a direct game with a lot of charm and some poignant humor.

In spite of all of these features Hand of Fate is simply a good game. It's overpriced at $25, grindy, and easily becomes repetative. The story mode is short, and endless is simply a good way to unlock more cards for your deck. There are three difficulties: apprentice, adventurer, and warlord. The wildcard dlc adds more, but they don't feel very different. Each adds a few cards to the deck if you grind through them long enough, but it doesn't feel worth the tedium to accomplish it. I'd recommend picking up this game at $15 or less on sale.

There are a few other complaints I can see people having. Here they are. Some people might complain that you cannot play as anything other than a male who hardly looks different than the bandits. There is very little representation of female characters, and it's hardly positive. An elven maiden who grants a boon, a mother who can't provide for her children, a princess in need of rescue. a pair of lovers (the girl is rather flighty), a bandit's nagging wife, an angry spirit, and the queens of each of the suits. Lastly the Descent to the Underworld free dlc adds a new enemy that seems like it is a reskin of the plagues standard melee unit, but that's about it.
Helpful? Yes No Funny
Seshayn
( 66.6 hrs on record )
Posted: July 22
**** this game. In every way that it gives you fun and enjoyment, it gives you misery and headache with a 1.1x multiplier. If you want to play a game that is designed to ♥♥♥♥ in your mouth at every god forsaken turn, by all means. It seems fun at first. Then it starts kicking you in the balls. Towards the end you will be lucky if 1 out of 10 games are even remotely enjoyable.

The way the shell game works with picking success and failure cards is godawful for me. I don't have the best vision, so I can't follow the success cards that well, and almost always mess up. However, this shouldn't even be a thing. It's called Hand of Fate. It's supposed to be RANDOM. The fact that you can follow the cards with your eyes and track the success cards is STUUUUUUUUUPIIIIIIIIIIIIIIIIIIID.

So unless I close my eyes for every single encounter, game is trash. It can ♥♥♥♥ off.
Helpful? Yes No Funny
Tizzy
( 20.6 hrs on record )
Posted: July 21
Hand of Fate is a nice roguelike-like game where the dungeon is generated based in a deck of cards you unlock as you play.

This means that, like in roguelikes, the whole of your adventure is randomized each time you play, and the more you play the more new toys to play with you unlock. Each time you die you lose everything and start from scratch, but your unlocks remain: If you unlock a weapon, you can find it in all your runs from then on - think Binding of Isaac, but each room in the dungeon is a card with its own event instead, and not all rooms have combat.

Once you're done with the storyline mode, where you can unlock most stuff, you're given the endless mode which is the meat of the game: Just survive until you get bored/killed/starve. You can unlock stuff playing on endless and, if you get the DLC, you're offered a set of "characters" that change how you play the game by setting specific rules to each play session like being unable to carry any extra equipment or making chance events easier... while making your character suck at combat.

It's probably not a game for everyone. There's a lot of text to be read since the game is presented in a mostly text mode (Each event has some narration that's put on the screen), and the combat can get frustrating on harder modes or lower levels of the dungeon. Still, if you're into roguelikes and card games there's little not to like here and you're sure to enjoy it at least one bit.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
25 of 26 people (96%) found this review helpful
2 people found this review funny
Recommended
23.1 hrs on record
Posted: June 30
What happens when you combine a rogue-lite dungeon crawler, a deck-building game, and the action elements from Shadow of Mordor together? You get Hand of Fate, a mostly entertaining hodgepodge of ideas held together by beautiful presentation and the luck of the draw.

At its core, Hand of Fate is a dungeon crawler. You traverse a number randomly-generated maps, encounter various creatures which either help or hinder or attack you, and pick up incrementally more powerful items to better stave off death in more taxing environs. It’s a design that’s been a staple of games for about as long as there has been an industry, but this is not your father’s dungeon crawler. The folks at Defiant Designs have taken the tried-and-true approach and peppered in more tried and true from other genres, but they have cobbled it all together in a way that is truly unique.

Illuminated by a single candle, you’ll initially find yourself sitting across a table from a mysterious stranger known only as The Dealer. He is the narrator, game master, and your primary opponent. Found within his ever-expanding deck of cards are all the encounters, items, quests, and locations that you will discover as you work your way through his call sheet of increasingly powerful enemies.

Every level starts the same: you select your deck, and if you so desire you can also select The Dealer’s base deck as well. He will then flavour it with his own special additions, before laying out a rudimentary game map using his cards as grids. As the game progresses, these maps will increase in length and complexity, just as the foes you encounter within become more powerful and more plentiful.

To explore a level you move your counter to an adjacent card. This will consume one item of food from your limited supply, and activate the card just landed on. Each card might be a location where you will be tasked with a mini-quest or the choice to explore, an NPC who offers you assistance based on how you respond to their questions, or an such as a weapon, armour, or something a little more exotic. There are also merchants to trade with and various types of enemy to battle.

There are a surprisingly large number of unique cards in Hand of Fate, and the random nature of each map keeps things fresh – until the later stages of the game at least. Every level or dungeon offers a different challenge, and while the final bosses start off rather simple, they do become more and more challenging the deeper in the deck you travel.

The deck-building side of the game is a little rudimentary. You unlock new cards by completing quests and earning tokens from special cards, and once a level has been completed, these tokens are traded for new cards that you can add to your deck and then your hand for subsequent levels. These cards vary from items to unique events to encounters, and the idea is to stack your deck as best you can to counter anything The Dealer may throw at you.

By its nature it’s all very reactive though, and as you have no control over when each card can be played, the ability to actively counter an opponent’s play is absent. That’s a shame – it feels like a missed opportunity to add another strategic element to the metagame.

However, Hand of Fate might just be one of the most instantly-atmospheric games this reviewer has ever encountered. The dank, dimly-lit room and single table is suitable dingy, and The Dealer is wonderfully detailed, animated, and voiced. In fact, the presentation of the game as a whole is quite an achievement, and demonstrates not only the talent that Defiant Designs possesses, but also its attention to detail and obvious passion for the project.

The cards themselves are wonderfully detailed with an art style reminiscent of adventure game books from the ‘80s and ‘90s, and any fan of Fighting Fantasy or Lone Wolf will see the obvious inspiration painted on the card faces. These touches help to give depth to the game world and move it past its very gamey roots.

Sadly, Hand of Fate does lose its lustre after about the midway point. The combat is a simplified derivative of the Batman Arkham system, so the move list is rather limited, and after games like Shadow of Mordor, it feels very shallow.

Mechanically it’s sound, but the one area where the lack of budget shows is in the animations for combat. There is a lack of weight behind attacks, and the dodges and counters feel floaty and work against the flow of combat. As the difficulty begins to peak in the final levels, this lack of reactivity reduces the combat to a messy, mashy misfire more often than not.

Even so, Hand of Fate is greater than the sum of its parts, not to mention half the price of the aforementioned games at launch. It only really becomes tedious down the stretch, when repetition sets in and the combat grows stale. Until then, it's a unique concoction with a wonderfully lively Dealer and some interesting ideas.
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2 of 2 people (100%) found this review helpful
Recommended
4.0 hrs on record
Posted: July 2
A fun, Deck building fighter, with RPG elements.

I really enjoy the concept behind this game but the combat is a bit of a joke if i'm totally honest. Its very similar to the Batman games in the button layout/character movement when fighting, so if you've ever played any of the Arkham games you'll feel instantly at home.

I say It's a joke because i think out of roughly 50 fights i've had possibly 1 maybe 2 last longer than 30 seconds. Not slagging it off as such, because honestly I'm enjoying it, it's just a little easy.

If you're looking for a laid-back, fun-time game that isn't too taxing and can be played with a controller, this could be what you're after.
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2 of 2 people (100%) found this review helpful
Recommended
21.3 hrs on record
Posted: July 5
Hand of Fate is a rogue-like-like. It has randomly generated "dungeons" with random beneficial and detrimental events and effects that either help or hinder your progress.

The story mode:
- gives you a short, multi-level dungeon to defeat
- with the boss of the dungeon being the major goal.
- Can you find and defeat this boss before you die?
- If so, you win and are granted access to the next story mode level/dungeon/boss.

The endless mode:
- is very similar to the story mode, except for three main things:
- First, it never ends... there's no final dungeon floor with a boss on it, and you just keep going until you die.
- Second, you have no control over which cards are included in the deck - they all are, including the ones you hate.
- Third, every floor grants some sort of curse or other detrimental effect that will usually follow you for the remainder of that run - better hope it's just 5 hp damage or something, which you can generally recover from quickly, and not some intense curse that affects food/gold acquisition.

As you succeed at card events, you will unlock additional cards, including new equipment, new card events, and new bonuses. In this way, even though your blessings/curses/equipment/etc. don't carry from dungeon run to dungeon run, you do progress. You are unlocking a deck, much like opening a booster pack in a trading card game. It's a fun way to progress in a game that otherwise focuses on each single challenging run.

Is it worth buying? I got it as part of a Humble Bundle, and honestly, I can see myself coming back to play this for years to come. I don't like buying games at full price, but if I knew there'd never be a deal on this game, I'd probably buy it. I see it as a must have for any fan of rogue-like-likes.

Oddly enough, it reminds me most of FTL (Faster Than Light), the rogue-like-like where you pilot a spaceship attempting to avoid and eventually defeat the evil fleet that wants you dead. FTL is another exceptionally good game that deserves your attention if you enjoy rogue-like-likes.
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2 of 2 people (100%) found this review helpful
Recommended
19.5 hrs on record
Posted: July 26
A beautifully crafted RPG.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.6 hrs on record
Posted: July 2
Great game to play when you only have a small amount of time. RPG elements require using your imagination to fill in gaps in the story line. The mix of cards and RNG and fighting is fun and while feeling casual also seems substantial. Worth a play.
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1 of 1 people (100%) found this review helpful
Recommended
5.1 hrs on record
Posted: July 10
A game of card but also a battling game.The combination is so creative that I almost addicted to it.Have to say that it's a great game.Looking forward to the next version
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1 of 1 people (100%) found this review helpful
Recommended
45.8 hrs on record
Posted: July 11
Hand of Fate is the perfect card game: everything revolves around doing your best with the cards you have, whenever they're good or bad (mostly bad). It's an interesting mix of deck building, rogue-like elements, dungeon crawling and third person action during battles. You build a deck of events, that will build the path of the dungeons, and of equipments, the rewards you'll get for successful encounters: sometimes you'll have to fight, sometimes you'll have to 'roll a dice', sometimes you'll have to make the right choice. It's a very interesting and well developed concept. Of course the Dealer will do his best to make things worse for you, but as he says "The game is fair and you'll be defeated fairly".

Hand of Fate has a well built learning curve and difficulty curve, knowing when to challenge you and how to do that. Sometimes you'll get frustrated by unfair conditions (like fighting twelve enemies in a small arena), but that's part of the rogue-like nature. I LOVED the atmosphere and the monologues of the Dealer, a very charismatic and interesting character: his presence alone is worth buying the game if you ask me.

There are a couple of downsides, mostly regarding the battle system: a targeting system and a health bar above the enemies would have been useful and made the battle less chaotic; a couple of collisions are off and a very limited number of arenas have some visibility issues in certain points. All around it's a great game, if you like mixing the chance of card games with the risks of rogue-likes. It could use some polishing, but its atmosphere and concept are so fantastic that you can overlook it.

8,5/10
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1 of 1 people (100%) found this review helpful
Recommended
26.1 hrs on record
Posted: July 3
I might be a huge fan of rogue-light games, like Hand of Fate, but I'm still surprised to see just how much I got into this one. It's such a weird blending of random generation, board game/card game elements, and brawling that it's hard to believe all that could've worked together in one game, but Hand of Fate surely showed me how it's done.

The theming with all of the narration and storytelling is fanstastic and well appriciated. It's actually surprising to see just how much of that was put into the DLCs too. It invokes that D&D style of love and care in storytelling that makes lonely nights of gaming more warm and inviting. As I said: Very much appriciated.

The fighting begins simple and innocent enough, but, after unlocking loads of card (An event that's quite enjoyable in of itself), you'll begin to realize just how much awareness and management you'll need to worry about as your adventures drag on; especially in Endless Mode. It's still not a hugely complex task in comparison to other brawler games, but it's usually a brief excursion that helps liven up the experiance of play. When you start to form a powerful character, it becomes all the more enjoyable watching 16+ hordes of enemies fall before you as you rake in the spoils of battle.

The free DLCs are a great welcome to the game and I'm still working to try and finish off the last couple of cards involved with them, but the paid DLC that offers a multitude of new characters to play as also adds in some new questlines to experiance. The fact that the character modifiers really do change up the experiance is good enough, but I really do appriciate their lasting contibution to the events deck in the end. Variety of play is something I really appriciate on some nights when I only have a couple of hours to play and, for the price of it all, it's more than fair enough from my standpoint.

The Story Mode really does ease you into the game as it begins to build upon itself, raising the states and difficulty until the final battle. You can fully customize most elements of the game during so too, which really helps when you want to fix things to your favor or work in some new cards to reap their tokens. Endless Mode starts off very simply but rapidly escalates into a really rough experiance and is great for experianced players wanting to test their skills (Works well for unlocking more cards too, in some cases). Story mode is fully replayable, which is great, and Endless Mode is my jam when I just want to dive into play. Everything I need for whatever mood I'm in.

Anything else to gush about? Hmm... I don't think so. This game's an easy recommendation from me, but I will advise against it for a couple of things:

1) There's a lot of RNG in the game that will work hard against you. Not all the time, but at some points. It sucks when you get screwed, but it doesn't wreck you completely; At least, most of the time.

2) This game just isn't for everyone. It's easy to see that from the general game in of itself, but it's just the truth. For anyone that's open to playing a variety of games to play, Hand of Fate is a fairly safe purchase, but not for those types of people that like to stick to their narrow pool of genres. If you're one of those types of people and still want to experiance something weird and new for yourself, I'd probably recommend something else to you.

Want a number rating? I'd say an 8/10; at the very least, a 7/10. It's not your GotY, but there's a lot to enjoy from this game and, if you can get it and the DLC all for under $10.00, then you'll be getting great value from it all.
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1 of 1 people (100%) found this review helpful
Recommended
20.6 hrs on record
Posted: July 21
Hand of Fate is a nice roguelike-like game where the dungeon is generated based in a deck of cards you unlock as you play.

This means that, like in roguelikes, the whole of your adventure is randomized each time you play, and the more you play the more new toys to play with you unlock. Each time you die you lose everything and start from scratch, but your unlocks remain: If you unlock a weapon, you can find it in all your runs from then on - think Binding of Isaac, but each room in the dungeon is a card with its own event instead, and not all rooms have combat.

Once you're done with the storyline mode, where you can unlock most stuff, you're given the endless mode which is the meat of the game: Just survive until you get bored/killed/starve. You can unlock stuff playing on endless and, if you get the DLC, you're offered a set of "characters" that change how you play the game by setting specific rules to each play session like being unable to carry any extra equipment or making chance events easier... while making your character suck at combat.

It's probably not a game for everyone. There's a lot of text to be read since the game is presented in a mostly text mode (Each event has some narration that's put on the screen), and the combat can get frustrating on harder modes or lower levels of the dungeon. Still, if you're into roguelikes and card games there's little not to like here and you're sure to enjoy it at least one bit.
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1 of 1 people (100%) found this review helpful
Recommended
78.4 hrs on record
Posted: July 14
An amazing game. Beautifully subtle card art. Fun mechanics and tight controls.

If you like "rogue-lites", the combat system from the Arkham Batman games and RPGs then this game is for you. The addition of the extra DLC cards for free really makes this game something special.

Can't wait for the sequel.
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