Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
User reviews:
Recent:
Very Positive (83 reviews) - 95% of the 83 user reviews in the last 30 days are positive.
Overall:
Very Positive (3,061 reviews) - 92% of the 3,061 user reviews for this game are positive.
Release Date: Feb 17, 2015

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Reviews

“A surprisingly fun and original experience that comes together admirably.”
8.75 – Game Informer

“This is definitely the surprise of the year so far and gets better with every run.”
9.0 – Game Insider

“Hand of Fate is an extraordinary example of the best that indie development, Kickstarter, and Steam Early Access have to offer.”
4.5/5 – Game Revolution

About This Game

"Words fail me at describing just how seamlessly Defiant Development managed to blend the tailored experience aspect of deck building games with the hack-and-slash excitement of action-RPGs." - The Escapist

"If you are a fan of either old school adventure books, Gauntlet from its glory days, collectible card games, Rogue or just general fantasy, this game is for you" - Gamestyle 9/10

"Whether you are a CCG veteran or not, you need to play this game…right now!" - Godisageek 9/10

"Defiant Development’s newest project feels like playing a customizable card game, Dungeons & Dragons, and Batman: Arkham Asylum all at the same time; if that idea doesn’t excite you, then I have no idea what will." Gaming Union 9/10

Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Key Features
* Tabletop card game brought to vivid life.
* A unique take on roguelike gameplay.
* Visceral action-RPG combat.
* Game changing gear and items make every play through unique.
* Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock.
* Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Microsoft Xbox 360® Controller (or equivalent) is recommended.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 (64bit)
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Storage: 5 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Storage: 5 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Storage: 5 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (83 reviews)
Overall:
Very Positive (3,061 reviews)
Recently Posted
Nel Celestine
( 9.0 hrs on record )
Posted: May 3
Really a unique experience. Fresh and different. I had a lot of fun playing this and reading the cards aloud as if in character. A touch of Role Play makes this game an utter masterpiece.

Only downside is the dealer repeats lines a lot and sometimes tends to go on and on.

9.5/10
Helpful? Yes No Funny
Dr. Cocktor
( 5.1 hrs on record )
Posted: May 1
Not worth $25. Combat is slow and repetitive. Every game plays out the same, every weapon feels the same, and this game is the same as ♥♥♥♥. Don't.
Helpful? Yes No Funny
dubcee
( 10.9 hrs on record )
Posted: April 30
Amazing Game.

ARPG meets text based adventure game with deck building layered on top. Very original and very good. Art and sound presentation are also top notch.
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Nemera
( 14.4 hrs on record )
Posted: April 29
A game quite like no other. A pertfect mix of real time combat, resource management and random encounters.

In a nutshell this game is a card based "roguelike" with real-time combat that feels very similar to Sleeping Dogs or the Batman series.

The storys that the cards tell are all delightful and the game is certainly not a walk in the park. Sometimes the cards will utterly defeat you but you will still feel like you have made progress. Previous bosses become normal encounters as you unlock them and almost every card has a story path you can follow to unlock more encounters.

Using a gamepad is highly recommended for this game and I hope that everybody enjoys the game as much as I have so far. If you're even considering buying this game OR it is on sale. Please, just get it. You won't regret it.
Helpful? Yes No Funny
archcorenth
( 6.9 hrs on record )
Posted: April 29
I expected this game to have card game elements and it doesn't really. Yet even though it's not what I expected, it is just so fun, and I'm not really sure why. Basically it is an action roguelike. You fight the same fights over and over and upgrade your equipment to get to new fights. Some of the scenarios let you make choices choose your own adventure style. It has surprisingly interesting monster and background design. I'm sure I didn't make it sound interesting, but I wish I could because I keep coming back to it.
Helpful? Yes No Funny
( 2.9 hrs on record )
Posted: April 25
There are some really neat aspects of the game and the roguelike is very cool but if the 3rd person combat is what you're looking for you're in the wrong place.

There isn't much place for skill and it gets redundant. I actually had a lot of fun with it though.
Helpful? Yes No Funny
Borleti
( 24.3 hrs on record )
Posted: April 25
One of the most inovative games i ever played,it's based on RNG but it also req a lot of skill and focus when facing real battles on survival mode.Campaign is great btw,dealer is great too and i could not imagine a game without him.
So,you step on cards,open them,draw items or in 80% something bad and you advance till you die :)
Good indie game-8.5/10 in my book . Note:the game is not easy at all on hard diff...
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Muffins
( 10.7 hrs on record )
Posted: April 24
Decent combat, fun and interesting take on a roguelike. The idea of customizing what shows up in your runs with a deck of cards is a pretty neat feature.
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Hurkey Durkey
( 16.8 hrs on record )
Posted: April 22
Amazing. Spectacular. The feeling of adventure, the deepseated fear of failure, the thrill of success. This game is worth every bloody penny. Deckbuild your way to victory, and enjoy the amazing voiceacting of the Dealer. Instant recommendation-- can't praise it enough.

My only complaints are the combat system's a little clunky in its targeting, and in particular, the camera angles often let you down in the heat of a big mob, or when crawling through a maze of traps.
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andyk_
( 7.5 hrs on record )
Posted: April 22
Really charming, and decent amount of play time. It's on my replay list for sure.
Helpful? Yes No Funny
holobit
( 20.4 hrs on record )
Posted: April 20
I must say: This game is fun to play. It has nice atmosphere and good amount of darkness. Card dealer is interestingly mysterious and “scary”. As far as the card part of the game and deck building, I really like it. Most of the card are interestingly designed and fits in the game.

On the other hand – combat seems bit unpolished and I would like to see redesigned combat system in HoF 2. It is not bad but I don’t feel the synergy between combat part and card playing part.
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Han_Soo
( 14.5 hrs on record )
Posted: April 19
Finally beat the game (story mode) so I like to write a review for this fantastic game.

First of all, if you are looking for a game that you get to win all the time, this is not for you.

If you like fiction, adventure, dungeon game & card game ( especially those card with traditional ink finishing ), this is a real good deal for you. Nice graphic, simple fighting mechanism, quite some new equipments to collect, a funny card dealer who mocks you sometimes and most importantly you can customise the storylines by using the cards. Playing this game does require some luck, but once you have the idea of how it works, you can slightly control your luck by combining the encounters and equipments, other than that, yup, plain luck.

*** Must get it with DLC, DLC makes the game complete by adding few series of continuous encounters, and character classes to make the game much more entertaining (this also the part that I mentioned about controlling luck"). For me, this game is a bit hard to beat without the DLC.
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Brown Dynamite
( 2.7 hrs on record )
Posted: April 17
its amazing just get it
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Goober McNutty
( 38.5 hrs on record )
Posted: April 16
Awesome, original and highly replayable!
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Princesse Troufignette
( 5.2 hrs on record )
Posted: April 15
Mixing cards, D&D setting and Arkham Asylum-like combat couldn't go wrong now, could it?
Short answer: Yeah, it can.

Long answer:
You get to build a deck of cards: Encounters, shopkeepers, stuff, curses, blessings and such.
I really wanted to like this game. And I definitely did. And still sometimes do. But there are far too many things that keep me from fully recommending this to you. So, good things first, the setting is part of what I liked. The ambience the game sets is pretty cool and involving, while not too extravagant. The game master's taunts and comments might be redundant in the long run, but they're still well made and help the player get into the game a bit more. The way you unlock new cards and encounters with tokens, pretty cool too, makes you want to play more and more to unlock more cards and move deeper into the different storylines. The game system, nothing complicated, but making it simple is what makes it work : You move from encounter to encounter, spending one food at a time, healing a bit while doing so. As I said, it's simple, yet allows you a bit of planning when you look at which way you'll go.

What could go wrong then?

First, the encounter themselves: While having them randomly placed on the map makes sense and allows for replayability [GOOD RNG], most of them involve luck way too heavily to be amusing. You just pick a card and see if it's a success or failure, which can lead to frustrating events (looking at you there, devil's carnival) at worst and not so involving at best [BAD RNG]. I understand the need of randomness in such a game, but I wish I could have a heavier impact on it.
And then the combat, oh my the combat. Arkham Asylum wasn't incredible and definitely was too easy, but it was nervous, fast paced, and pretty to look at (most of the time) because of its dynamic nature. Hand of Fate's one is just plain boring. At first it might seem enjoyable, because of the equipment possibilities and monsters that you imagine will come against you, but after two hours you've seen most of it. It's bland, slow-paced, not hard by any mean, unless the game's RNG decided to ♥♥♥♥ you up and stack everything against you (curses, loss of equipment...). Seeing that it's supposed to be an important part of the game, it's sad to see it fail to convey the atmosphere of epicness the games tries so hard to set.
That being said, understand that this game is fun, but that you won't have fun for more than a few hours at best, therefore I don't recommend you buying it at full price. Wait for a sale, don't pay more than 10 bucks for this, really.


tl;dr : Yes, I'd recommend this game, but for no more than a few bucks.
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Animalsciences
( 6.0 hrs on record )
Posted: April 14
At the time of writing this review I have played for just under 2 hours. The wild card DLC and the game as a whole is amazing. It's a great blending of a choose your own adventure book with a Batman Arkham City style of fighting. The card choices are great and even if you choose the same result you may still wind up with multiple outcomes. I saw someone playing this and thought it looked fun and it is a great purchase. After you beat a certain boss you can unlock endless mode which I have yet to try but should help provide extra playability. I cannot recommend this game enough it has been an absolute blast.
Helpful? Yes No Funny
James
( 0.6 hrs on record )
Posted: April 14
Brilliant game where you draw cards from a deck and create your adventure through them. Really fantastic stuff and has a great voice actor. 12/15
Helpful? Yes No Funny
GRAU
( 4.0 hrs on record )
Posted: April 14
Starting Hand of Fate, I had no idea what was in store for me. The concept of being a trading card slash action game sounded quite interesting, but I just couldn’t imagine where or how the two would meet.

Thankfully, when you initially sit down at the table where your fate is decided, all questions go out the window as soon as the deckmaster speaks. The dealer/deckmaster, voiced by Anthony Skordi, immediately pulls you into the fantasy that is Hand of Fate with his fantastic voice acting, and makes it so you can’t help but linger on his every word spoken.

The Concept

The idea for Hand of Fate is quite unique and reminiscent of old pen and paper games such as Dungeons & Dragons. The deckmaster is the one who narrates the story and you are the one who plays through it.

The stories played out are controlled via cards that trigger certain events which provide you with multiple choices of how you’d like to proceed. To initially activate a card, you need to move your golden gamepiece on top of it.

Your gameboard is made up of face down cards that have been positioned in a way to resemble a dungeon. Cards are placed side by side or above and below each other. Your gamepiece jumps from card to card, each time using up one food.

Food is the currency that controls how far you can move, gold allows you to purchase new equipment, spells and more, and health is there for enemies to try and deplete.

To begin with, the deckmaster takes you by the hand and introduces you to events, multiple choice outcomes, equipping items, combat and everything else needed to know when getting started.

Events

When landing on an event card, you might end up walking away with some new gear, extra food or fighting some monsters. Some cards will take you through a little bit of story such as seeing a man being carried away by cultists into the forest. This particular event will give you the choice of leaving them alone or interrupting their ritual.

Other times you might come across a maiden who can give you a bit of extra gold, food or health. Alternate encounters can see you parting with half of your food only to avoid going back one space. However, when each movement costs one food, you’ll have to weigh the options to see if it’s worth your while.

Encounters can also come in the form of a travelling salesman, mage or other such spruiker. Here you can spend all of that hard-earned gold on new weapons, armour, spells and more. You can also stock up on food to help you move those extra few spaces.

If there are particular events you don’t want to encounter, customise your deck before commencing a game so you only come across the encounters you want to.

Combat

Encountering enemies in Hand of Fate is actually quite fun albeit, a little easy. When the deckmaster deals out some monster cards for you to face, the game changes from being played on a tabletop to a third-person hack and slash style.

On PC, the usual ‘WASD’ controls your movement while clicking is used to attack and stun. By pressing ‘space-bar’ you can perform a roll to escape enemy attacks.

Depending on your characters equipment, other abilities become available such as, when you’re equipped with a shield, the ‘Q’ key is used to counter enemy attacks. The countering mechanic is similar to that seen in the Batman Arkham games. Green signals will appear above enemies’ heads which let you know the attack can be countered. Red signals indicate un-counterable attacks.

Combat is actually really smooth and effortless, which personally I think is a bit of a downfall. It doesn’t take long to understand your enemies’ attack patterns and dodge/counter your way to victory. Having said that, boss fights can become quite troublesome as they each have differing mechanics. I.e. Queen of Dust is accompanied by a huge, immobile crossbow that fires at you every couple of seconds, whereas the King of Scales is accompanied by lizardmen who cannot be killed whilst the King is still alive.

These accompaniments and extra abilities add a nice change of pace to combat. Boss fights become more of a challenge whilst regular encounters, in my opinion, act more as a way of honing your reaction times when countering, attacking and dodging.

Along with extra abilities, bosses also bring curses. Take, for example, playing through the Jack of Plague stage. Doing so lands you with a curse called “Twice the Fail”. This curse makes it so when you roll to either fail or succeed a multiple choice option, every fail you get also loses you five gold. Every huge fail loses you ten gold. Curses make things that much more interesting.

Earning New Cards

There are heaps of ways to earn new cards. Some cards become unlocked by succeeding in a certain event, thus carrying on the mini-story found in said event.

Alternatively you can earn new cards by defeating bosses or winning certain battles. The cards all come in handy as you progress and can be put into your customised deck to give you the upper hand in your next game.

Aesthetic Charm

I’m finding myself expecting more and more from indie developers and their games. It was to my surprise to find out Defiant Development are based in Brisbane, Australia. So for me, that’s as indie as they come! And to have done such a wonderful job with the graphics and animations seen in Hand of Fate makes me very proud. The card illustrations utilise a satisfying woodcut artstyle which draws you further into the fantasy of it all.

Musically it’s nothing spectacular but the voice acting of the deckmaster by Anthony Skordi is simply incredible. He’s responsible for voices in other games such as The Elder Scrolls: Skyrim, but I really feel that his work in Hand of Fate will go down in gaming history as one of the most engaging.

The script and story writing by Defiant Development really adds to the whole experience and is literally the icing on the cake. I mean, I like cake, but when there’s icing as well, somebody stop me!

Final Thoughts

Hand of Fate brings the trading card and action genres together so seamlessly that you’ll be wondering why it hasn’t been done before. Each stage is longer and more exciting than the last, and gaining new cards after each game is always something to be looking forward to.

There are a few things that bring the overall awesomeness down, such as: a lack of character customisation (everyone likes to make their player the way they want to, right?), relatively easy battles which often don’t require you to even think about touching your spells, and the general shortness of the Story mode, clocking in at around ten hours.

Thankfully to fill in the gap between the Story mode and your next purchase, there is an Endless mode. Take your cards for a spin and see how far you can get. Hopefully if you’re good enough, you’ll make a decent appearance on the leaderboards!

Ultimately I can’t recommend Hand of Fate enough to lovers of trading card games who also thoroughly enjoy smashing through monsters. If you ever tried your hand at the pen and paper version of Dungeons & Dragons and liked it, chances are you’ll find a satisfying experience playing through Hand of Fate.
Helpful? Yes No Funny
yomikibagami
( 10.7 hrs on record )
Posted: April 13
About 3/4's through the card master's chest of cards and had my first death. I've had several close calls but he has started to get ruthless. I had a really bad draw of monsters and ended up with 2 of the past bosses. It didn't go very well with all the blocking and stuff they did.

This game is really fun. Building the deck with the cards you want and then he pits you against your own deck, along with a few surprises from him. The controller lags a bit on menus that I've seen, but it works. The stories that are created as you play are great.

Fun game and highly recommended.
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
2.7 hrs on record
Posted: April 17
its amazing just get it
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
21.0 hrs on record
Posted: April 5
I was surprised when the game detected my dualshock and changed button icons properly so here is your thumbs up!
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Most Helpful Reviews  In the past 90 days
12 of 14 people (86%) found this review helpful
1 person found this review funny
Recommended
19.1 hrs on record
Posted: February 21
Hand of Fate is well made combination of RPG, Action, Card Games and Rogue-like genres.

Good
:+ Unique
+ Well thought cards and progression
+ Randomness of each play session
+ Blessings/Curses add spice to each run
+ SteamPlay (win/mac/lin)
+ Cloud saves (crossplatform!)

Bad
:- No punishment for button mashing (no rewards for good timing)
- Single player only (hope next one will have some multiplayer modes)
- Final boss is too hard (like all other bosses combined)

Bottom line: Australians gave us another game, worth price and time.
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5 of 5 people (100%) found this review helpful
Recommended
53.3 hrs on record
Posted: March 26
I want to start off by taking aim at a misconception. People tend to say Hand of Fate is a brawler, roguelike, and deckbuilder put together, but there's really not a deckbuilding function in the sense that people drawn to the word are going to want. Your encounters, gear, map layouts, etc. are represented by cards but it's more a way to reduce encounters to separate instances. It's an abstraction of systems you'd find in any roguelike. It's not Ascension or Dominion or anything like that.

And that's fine! Hand of Fate is no more diminished by not being a deckbuilder than an apple is diminished by not being an orange.

Hand of Fate gives a lot of bang for the buck with a reasonably deep brawling system -- a bit shallower than Arkham Asylum but deeper and more rewarding than most every game that's tried to recreate it since. Hack and slash, shield bash, counterattack, leap, roll, reflect attacks, and use powerful magic tied to cooldowns. Your experience in combat might change a lot based on the character you run, the gear they're carrying, and the blessings and curses that follow them into battle.

The overworld is drawn out by cards. Each room, each challenge, each store and story element finds its place on your dungeon-crawl from the dealer's hand shuffling out your cards. Your choices here determine whether you go to battle in gleaming armor with the favor of the gods on your shoulders or drag your starving, penniless, curse-tainted husk to its last stand.

Overall, there's plenty of content and loads of depth to ensure you get your money's worth, and a series of free expansions make Hand of Fate a good buy.
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6 of 7 people (86%) found this review helpful
Recommended
81.8 hrs on record
Posted: March 5
The mix of abstract rogue-like events drawn from a virtual deck of cards that is then played out in a Batman-esque fighting game makes Hand of Fate an easy game to recommend. The graphics are colorful, the sounds great and the voice over narration achieves something I've not seen in another game: an adversary that breaks the fourth wall and speaks directly to the player.

The Dealer concept works for several hours of play as a sort of mentor, antagonist, peer and philosopher, making all manner of observations and acidic quips. This masked character sets up the field of play, composed of upside down cards arranged in a variety of formations. You move a simple, game-board style pawn, like if Monopoly went all Dungeons & Dragons, navigating a limited number of routes to find the stairs to the next level.

The Dealer both taunts and encourages you along to a particular confrontation, completing a story-mode mission; or, in the case of endless-mode, the script runs short and he quickly begins repeating himself.

While the game offers a fair amount of loot and situations to encounter, and the developers do seem to be adding more of both, it is limited not just by this single narrator, the Dealer, but by a total lack of customization of your character. Every time you play, you look like a background character from Ragnar's troupe on Vikings. While the Dealer is faceless, your character is stamped with one single solitary, indelible look. Seeing options for both, even in the form of a DLC that included more encounter cards and such, would enhance the replayability and deepen the experience.

The combat keeps things fresh with relatively simple controls and a rock-paper-scissors structure of moves and counter-moves. Adding in the variety of effects such as freezing, cooldown reductions, stunning etc allows for a great many synergies to discover through repeated play. I did find the documentation of just how all these different statuses and statistics interacted to be lacking, but I don't think it ultimately effected my enjoyment of Hand of Fate.

For me, combining the abstract fantasy tropes of the encounter cards with the fun, colorful and continually improved-upon combat, hit that sweet spot of allowing for my own imagination (excepting for being trapped with the one skin) to exist alongside the developer's sense of imagination. Hand of Fate helped me imagine many fun, pointless, rollicking and satisfying fantasy beat'em ups, so I give this both thumbs up.
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4 of 5 people (80%) found this review helpful
Recommended
8.8 hrs on record
Posted: April 3
I kept my distance from this game for a long while since I was concerned it would be too easy and light. That initially appears to be the case when you first start playing the campaign, but after a while it begins to ramp up and you get access to the "Infinite" score attack mode where the real meat and potatoes of the game is at. Really enjoyable.
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6 of 9 people (67%) found this review helpful
1 person found this review funny
Recommended
12.2 hrs on record
Posted: February 7
An absolutely brillaint card/deck based roguelike. A perfect example of one of those "just one more run" games. Lots of cards to unlock. Well worth its full price, and an absolute bargain when on sale!
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2 of 2 people (100%) found this review helpful
Recommended
5.3 hrs on record
Posted: March 23
+ Whats great about this game

+ It's a living card game
+ It's a RPG
+ It's a roguelike game
+ There are a lot of bosses 19 in total
> Quen of scales
> Jack of dust
> King of skulls
> king of dust
> lava Golem
> hell wolf
> minotareus
> Queen of dust
> Lord of skulls
> Queen of plague
> kraken
> King of skulls
> King of scales
> Queen of scales
> Dealer
> King of plague
> jack of Skulls
> Gobling king
> Jack of plague
+ There are a lot of enemie types
> Golem
> ratman
> bandits
> Goblins
> Lizardman
> Dark wizards
> Undead
> Hellbeast
+ It's replayable
+ A fantastic atmosphere
+ There are a lot of weapons
+ It's a great game to play with a controller
+ It has a fantastic storyteller with a great voice
+ It has a great combat system (it plays like batman)
+ It's a gamble game
+ It has a endless mode
+ Shields are OP
+ Most of the time the levels are BIG
+ It's a great indie game
+ It has almost only free DLC
+ You can make your one deck
+ it has a great quest system and you even get more Quest cards every time you have done a quest
+ The end battle is great
+ It's a third person game
+ You have a level 1 and 2 and 3 enmies
+ bosses can appear out of nowhere
+ enemies come in packs of 6 or lower
+ It has a cartoon feeling

- What's not that great about this game

- There is not a lot of custom session (you can only chang your head wear)
- It's the easy you need to play it on hard to get a challenge
- You always play the same guy
- Bosses only have one special ability
- It's a short game you can complete it within a day
- Attacks from enemies are so slow you almost don't need to block there attacks
- You only die from starvation or a boss or a trap or something else
- Hellbeast look like rats on fire
- There is a big plot hole the dealer doesn't let you die
- You can get stuck behind a object really easy

= 9/10 I never stop

=Conclusion buy the game when it's 10/15 euro or lower

=For who is this game It's for Indie gamers that like roguelike games
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2 of 2 people (100%) found this review helpful
Recommended
29.2 hrs on record
Posted: March 23
Hand of Fate is a fantastic blend of Adventure, RNG, rouge-like and card games.

I picked this game up recently on sale for a steal and it was worth every cent. The introduction to the game is simple and easy to follow allowing you to pick up the game quickly and play at your own pace.

As you play the game you step from card to card in stages and deal with a number of random events including; battles, moral choices, ethical choices, gambling, quests and visiting shops while progressing through the stage towards the goal of a boss fight. The main story consists of 12 stages each with a boss of its own. All heading towards a final 13th stage that you will not be prepared for the first time. Around about the time you defeat the 4th boss you will unlock a game mode called "endless".

Endless mode is never ending stages progressively getting harder until you can go no further. I suppose the goal is around stage 30 as this is the achievement awarding level. I personally was never able to beat my record of stage 26. It gets seriously rough. The addition of "endless" mode allows you to unlock more cards/ rewards as you complete each cards requirement which can then be used in both story mode and endless.

A great addition to the game is the ability to edit the "world" or "level" by using the deck builder which is available basically at the start of the game. Once you have an idea for the game, the events and items you have preference for you are able to open the deck builder before a main story level and adjust it to your specific liking. The game does offer an auto recommended deck which is fine but once you hit that final 13th level you will most likely need to adjust the deck to your specific play and equipment style.

Overall I had a great time with this game, an interesting story, great narration/ music and a play style that was addictive, punishing and rewarding. If this sounds even remotely interesting to you I would suggest you pick it up and give it a try. I loved my time spent on Hand of Fate and I couldn't recommend it enough.
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2 of 2 people (100%) found this review helpful
Recommended
7.1 hrs on record
Posted: March 2
This game is one of those rare gems that exceeds expectations. The game combines and rpg with a card game quite well, the gameplay switches between going through a board made of cards into live action combat and back again. It is quite clear the developers put a lot of work into making this game. The dealer and your antagonist makes the game feel quite interactive as he narrarates your story. He also has fun lines of dialogue that just add life to the game. The combat is very simple to master but allows you plenty of room to improve. The replayability of the game is probably its strength as every single game is different and allows for plenty of room for exploration with the deck building aspect of the game to change up every single playthrough.

I look forward to seeing what else is done with this game, it is well worth the 25$ it costs.
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2 of 2 people (100%) found this review helpful
Recommended
5.2 hrs on record
Posted: February 16
Let me preface this, I haven't finished the game yet but I'm halfway through the story mode. This game is amazing. Whilst the combat isn't perfect, and only a part of the over all game, it tells a great story, is engaging and the randomness of the cards and the encounters is fantastic. I've had a few bad deals, where I was just obliterated with bad luck but then you get some hard fought wins against the monsters and a few lucky cards and it can turn it all around.

9.8/10 at least. Hand of Fate needs more traction, its definitely one of the best games I've bought in a long time.
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2 of 2 people (100%) found this review helpful
Recommended
15.3 hrs on record
Posted: February 18
This game is an absolute blast to me. If has all the addictiveness of a collectible card game mashed up with fun RPG and 3rd person combat mechanics all blended together into a game that I think deserves more attention than it gets. One of my favorite indies of the last year.
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2 of 2 people (100%) found this review helpful
Recommended
10.6 hrs on record
Posted: February 22
When I started playing this game, I felt different, because normally when I play a game for the 1st time I usually knew immediately if I like the game and would continue playing the game or not. Hand of Fate took some time, but I’m glad I gave it some more game time, because now I can’t seem to stop playing it. This game is Unique in it’s own way, try playing a few more set after the tutorial and you will know what I mean.
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2 of 2 people (100%) found this review helpful
Recommended
6.7 hrs on record
Posted: March 4
Stop reading reviews and just buy this game! It's absolutely worth the full price, and being on sale makes it a no-brainer!

This is an amazing game to keep you busy between larger games, or just as something to play to unwind before bed. There's not a ton of over-arching story, which makes it ideal for dipping into for a few minutes at a time, even if you let weeks pass between play sessions.

The general mechanic is that you've died, and are playing a card game against death. Death deals a set of cards that create a dungeon for your character to play through. Each card is a different room or event for you to play through, with everything from gambling events to stores to story-driven events to combat. Each dungeon you play through unlocks new cards -- both equipment for your adventurer as well as rooms and events to play through. The next time Death deals a dungeon, it will be slightly longer than the last one you played through.

One of the best mechanics is that when you hit a "combat" room, you actually "dive into" the card and control your adventurer as he fights the minions from the card. The combat mechanics are simple, but surprisingly fun. The minions have enough variation in attacks and style that combat never becomes dull, even though you have to fight several mobs per dungeon.

The devs are also great people. They've added a ton of new contenet since the games release, and as you play through you'll notice their little DLC expansions peppered through -- you always have the option to dive into DLC from the main game. I hope they keep releasing these expansions!

So all in all, this game is a no-brainer. It isn't likely to be one that you sit down an play through entirely without breaks, but it makes a perfect distraction between larger games or just for a short session at night. Add it to your collection now!
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
58.9 hrs on record
Posted: March 27
- This review isn't written by a native speaker, thank you for your understanding -

Rating
Must Play

- Key features below ---- Review after -----------------------------------------------

Play time needed (perfect)
About 60 hours.
Gaming level
from Casual to Gamer
Achievement level
between Casual and Gamer
Game style
Role-Playing-Game (choices, encounter); Card game (deck building, encounters, equipment); Fighting; Rogue-like (treasure vault)
Game modes
Story mode; Endless mode
Story
Throught the role-play.
Playthrough
One (story), One (endless)
Voice
Only the dealer, very good !
Music
Good too !
Camera
Not bad !
Controls
Keyboard or Controller (#)
Tutorial
Yes !
Unmissable / backtracking content
Yes !
Customization
Yeah, cards and character.
Download contents DLC
Yes, one additional needed, the other is the soundtrack.
Glitches / bugs
Good one. (*)
Worth price
It definitely worth its price ($28) even if it can be hard to get through some encounters or achievements.

- Review below ----------------------------------------------------------------------

Such an awesome game indeed ! The music is good, the dealer's voice is great with his speeches, the deck of card is really wide and so the choices too !

The story mode let you beat each Jack, Queen and King of each 4 series through chapters. At the end of each chapter you have to deal with the Jack or Queen or King with a battle, a kind of small boss ! When you beated 3 or 4 of them you unlock a starting bonus and malus. When you succeed any encounter you unlock more cards by acquiring its token. Also each chapter have their own encounters, curses, blessings and shop that are added to the deck.

The battle are played in real time with the stuff you got, the highest combo you make the heavier you attack. You need to manage your health and many items can help you like shields (reflect projectiles, counter attack, stun), artifacts (magical spells) and others ! You can also discover some vault to steal some gold if you dare avoiding all the traps ! There are also many ennemies you can defeat, many encounters and lot of gold to gain and spend but do not forget to buy food before starving to death ! Don't worry you can still continue your journey while starving, but you'll soon need to find supplies before your last breath.

In this game there is also a part of luck, you can still see the shuffle to guess where the card will be if you are able good enough or you can also have some equipments or blessing that will help you a lot. Also some fight can be really tough but you can easily get the strongest equipment you can to succeed every battle.

(#):
There is at least one little annoying thing with the controller, you can be really precise that much while you're moving. Indeed, when you're facing north and want to get south you'll need to go in circles instead of turning back. So that may be a little tougher to avoid traps.

(*):
The good thing is you can quit the game whenever you want and resume it before you reached the previous encounter. So you can use that to avoid death or avoid some encounters failures whenever you want.
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3 of 4 people (75%) found this review helpful
Recommended
7.4 hrs on record
Posted: March 5
-we need more content..,
-sometimes crash.
-repetitive sometimes.
-poor roster of items and bosses.

+good narrator.
+god rogue like mode.
+nice graphics for use unity.
+nice music.

thanks for this game
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4 of 6 people (67%) found this review helpful
Recommended
1.0 hrs on record
Posted: February 5
When I think about fantasy RPGs they tend to involve a whole lot of fighting and the occasional tavern break to play some dice or card games against the locals. In Hand of Fate you play cards with the occasional break for fighting. The combat is a little repetitive but encounters never last very long and is still fairly enjoyable.

The card game itself, though, is great - a sort of progressive deck-builder with dealer-supplied cards thrown in to shake things up. You move across a randomised map of location cards, resolving the conflicts on each as you pass them, and gaining (or losing!) loot and resources as you make your way to the boss for the level. Then you start again for the next level... but with a couple new cards, a few new story items and a new item or two up for grabs.

The style, story and narration are also quite charming and really add to the overall feeling and aesthetic of the game.
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1 of 1 people (100%) found this review helpful
3 people found this review funny
Recommended
76.4 hrs on record
Posted: March 8
1)Got Master Ring and Mithril Armor at first level
2)Got 3 pain cards and lost all food
3)Had only 22 hp and one card blocked my way to the Shop.
4)This card was Kraken.

10 Krakens of 10
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1 of 1 people (100%) found this review helpful
Recommended
3.6 hrs on record
Posted: March 5
Absoultely enjoyed playing this game.
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1 of 1 people (100%) found this review helpful
Recommended
67.4 hrs on record
Posted: March 12
Surprisingly simple yet fun roguelike. Do yourself a favor and play with a controller.
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