Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
User reviews: Very Positive (1,551 reviews)
Release Date: Feb 17, 2015

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Recommended By Curators

"A deck of cards generates a unique adventure each time. Your deck gives you equipment to fight brawler battles, the dealers deck screws with you. "
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Recent updates View all (11)

March 10

1.0.3 Patch Is Live

Work is ongoing behind the scenes on more content. However we're still tracking and fixing bugs you've been reporting in the forums. This is a minor patch that addresses some smaller issues we've been able to quickly deal with. Again thank you for all your feedback and bugs.

  • OpenGL skin shader workaround for OS X/Linux
  • Add a game cube controller windows profile
  • Update our XInput dll
  • Add some ps3 ds3 controller profiles back in
  • Fix ds4 option button on Win/OS X/Linux
  • Try a fix for gamepad vibration getting stuck on
  • Fixed multiple 'haunted' curses leaving cards on the screen.
  • Fixed achievement VO when loading a saved game.
  • Updated stat cards so showing changes is consistent.
  • Fixed 'view card' VO playing from shop 'sell' menu items.
  • Fixed some VO.
  • Fixed 'skeleton king sword description (english only).
  • Moved/scaled spice models for food/gold.
  • Fixed 'skeleton king sword' so it can't lifesteal from totems.
  • Fixed spear traps so invisible hand can intercept them.
  • Reflecting a projectile now adds to the hit counter.
  • Fixed crash when dying and completing trap level simultaneously.
  • Fixed a unity crash enumerating network interfaces on Linux

12 comments Read more

March 2

Soundtrack Available Now 20% Off

We're excited to announce that the soundtrack by our super talented composer Jeff van Dyck is now available on the store You can check out more of his work at

11 comments Read more


“A surprisingly fun and original experience that comes together admirably.”
8.75 – Game Informer

“This is definitely the surprise of the year so far and gets better with every run.”
9.0 – Game Insider

“Hand of Fate is an extraordinary example of the best that indie development, Kickstarter, and Steam Early Access have to offer.”
4.5/5 – Game Revolution

About This Game

"Words fail me at describing just how seamlessly Defiant Development managed to blend the tailored experience aspect of deck building games with the hack-and-slash excitement of action-RPGs." - The Escapist

Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Key Features

* Tabletop card game brought to vivid life.
* A unique take on roguelike gameplay.
* Visceral action-RPG combat.
* Game changing gear and items make every play through unique.
* Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock.
* Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Microsoft Xbox 360® Controller (or equivalent) is recommended.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7/8/8.1 (64bit)
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Hard Drive: 5 GB available space
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Hard Drive: 5 GB available space
Helpful customer reviews
16 of 21 people (76%) found this review helpful
2 people found this review funny
8.8 hrs on record
Posted: March 2
There is a feeling you get on discovering a new world that cannot be duplicated. Like stepping through the wardrobe, falling down the rabbit hole, or having been spat in the eye by a Hobgoblin; when you first see the curtain drop, and the landscape come into focus, excitement akin to Christmas morning overtakes all other senses.

Such was my experience long ago when, on a whim, I picked up Suikoden II at my local flea market. To me it looked like your average game at the time. Pixel graphics. Promise of amazing story on the back. I had no great expectations.

I've never been more wrong in my life.

As many who love RPGs have found, the Suikoden series is one of the best if not THEE best in the history of the genre. When I popped that disc into my old PS1 and heard the opening, named my avatar, and within the first hour was betrayed?! Hah! I was eight years old again, unopened red an green boxes sat before me under the tree.

Fast forward about 15 years and that same jolt of excitement strikes again. This time in the form of an indie game I picked up on Steam called 'Hand of Fate'.

Brought to us by Defiant Development - a small Studio based in Brisbane, Australia - greenlit by the Steam community, and funded on Kickstarter; the game could not be more Indie if you gave it a whip and put it above a pit of snakes.

55,000 dollars was all it took to see this masterpiece come into being. A drop in the bucket compared to the triple A titles being produced these days. Yet, as I play the game, I don't notice the difference. The voice acting is superb, the graphics are breath taking, and the combat animations are so satisfying you feel like yelling out, "GET REKT!!" whenever your shield connects with an NPC's face.

What truly makes this game stand out however is not the RPG elements, nor the brawling. No, they are but two of the ingredients Deviant Development decided to toss in the pot. You also have a table top experience that's like a Tarot card reading mixed with Magic the Gathering. Deck building that reminds you more of 'choose your own adventure' books. Mazes reminiscent of classic dungeon crawlers. With all of it wrapped in a game of luck to the style of 'choose your card, any card'.

Most of the deaths I've had in game has been due to choosing the wrong card and having my health eaten away. Or my food depleted, adding to the RPG experience of resource managing. Every single move has you on the edge of your seat because of this. With the fights actually a nice respite, and chance to catch your breath.

Now, that isn't to say the fighting isn't challenging. Think Assassin's Creed, but with an element of luck thrown in. As all your armor and weapons are picked up by chance. Sometimes taken away as well. As was the case one round when Goblins came and stole my shield. Leaving me with just an axe to try and defeat a veritable army of bandits.

There literally isn't one BAD thing to say about the experience this game brings to the table. One can only nitpick at the few misspelled words, or similarities in Boss appearance. None of which diminish the shear enjoyment one gets from traversing the ever changing game board, unlocking new cards, and dodge rolling around trap-filled arenas with fire-breathing lizards, musket-toting skeletons, and kung-fu ratmen all hot on your tail.

At launch the game was 20 USD. It's since gone up to 25 USD. Would I recommend people wait for a sale to pick up what I'd describe as the biggest surprise in gaming since the early 2000s? No. A resounding NO! Go, buy it now. Play it, enjoy it. You're welcome!

It's such a good game, it's worthy of the meme, "Shut up and take my money"
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88 of 154 people (57%) found this review helpful
1 person found this review funny
13.2 hrs on record
Posted: March 10
Before you dive into positive reviews take a look at amount of time reviewers spent in this game. Most of them have approx. 6 hours and I would leave positive review too if I didn't spent a bit more time in this game.
Only 2.6% of player base completed this game and there is reason behind this. The more you play the more game becomes annoying rather than enjoying. Yes, narrator's voice is beatiful, music is beatufil too, aesthetics is good, but this game some serious gameplay problems.
First of all, the way diffuclty inrecreases is absolutly irratating - new "event" cards become a lot more diffulty in terms of randomness or difficulty of combat. For example, there is event card which will reduce your max HP by 66% if you fail to pass 25% roll. So you can have almost a perfect run and ruin it just by failing this event. And it's a pretty big deal, because it's not like winning an event grants you perma win, you work really hard trying to accumilate as much equipment as possible, but it still wouldn't be enough to win a final fight, becase of this - the combat system is really bad.
When you play for the first time, combat seems fine, of course, it's not outstanding, but it's fine for this type of game, but later, when you unlock more events, combat becomes pain in the ♥♥♥, because there is a huge change that you face a pretty big amount of tough enemies while wielding ♥♥♥♥♥♥ rusty axe. And it's boring. It's boring to fight 6 enemies when each of them requires at least 20 hits to kill. I'm not even taking in consideration fact that you can encounter mini-bosses who will heal allies and has twice as much hp.
There is no variety in weapons - no 2h weapons, no duals, no ranged - only 1h and shield. All bosses have pretty much the same skill set, there is also no variety in that. There is also very annoying things like "unblockable" attacks and amount of enemies who can do that increases with amount you play, it's verry annoing because some of them is faster then your counter attack animation so it can lead to a situation where you receive almost guarnteed damage, combine it with fact that combo counter (thing that will increase your damage for some weapons) seems to be broken because it sometimes resets when you roll (the only way to dodge unblockable attack) and sometimes it's not, sometimes you can make a few steps with combo still active, sometimes it's resets when you stop attacking for a few moments.
For me this game feels like pretty mediocore early access title, it needs a lot more polishing and variety which is not the case right now.
Buy it only if you want to enjoy narrator's voice and music for 6h hours and then never launch it again.
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14 of 18 people (78%) found this review helpful
1 person found this review funny
9.4 hrs on record
Posted: March 4
A brilliant mix of deck building and roguelike Batman style combat. The story mode seems on the short side but the real fun is in endless mode. The voice acting for the dealer is really well done and provides an interesting atmosphere to the game. Highly recommend.
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12 of 15 people (80%) found this review helpful
1 person found this review funny
14.2 hrs on record
Posted: February 27
This game is bloody fantastic, it has an amazing concept and a very interesting genre of a being a card game infused with dungeon crawling and rpg mechanics. Relating back to the original deck of cards with Jack's Queen's and King's as the primary bosses, the game manages to provide a very replayable adventure/tcg experience. Visually, it's gorgeous and the voice acting is on point. The bosses are all creative and each have different ways to be dealt with, giving the game a nice variety. The only reason I would not recommend this game is due to the final boss dungeon.

Okay sure, it's the big conclusion to the game, expect it to be a challenge yeah? Well yes it is a challenge, almost to the point where it's 90% luck and 10% skill related. Every time you decend a level you're cursed and you cannot gain any blessings, each curse can be extremely brutal to the point where I some how reached the last boss but with a max hp of 30 and significant stat decreases. Nearly every battle is involving a boss, which is reasonable, but to chuck you into a fight with a King and another King in a very very claustrophobic environment is just flat out unfair, especially with the King of Scales... Odds of selecting the 1 victory card out of the 4 cards involving the rest being failure is stupidly difficult as the cards are mixed obserdly fast and it would take a computer to even begin to comprehend where it is, and if failure occurs, not only aren't you rewarded but you're punished, every thing is punishment. It almost ruins the entire game and enduces rage just because everything that could possibly go wrong, does. And there is nearly no way to even remove these curses, as most of the curses would either prohibit it or take all your gold and food away so you cannot afford to have it removed.
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12 of 16 people (75%) found this review helpful
1 person found this review funny
5.7 hrs on record
Posted: March 8
A really good game that shows a developer with talent can achieve great things with Unity. And also that you don't have to spend $60 on a game for it to be fun and compelling.
Hand of Fate offers a nice mix of card game and roguelike-like and does so brilliantly. The graphics are really nice, in sort of a dark/cartoonish style that I find really easy on the eyes. It runs really well, obviously, given that it doesn't try to go into the spectacular visuals with tons of shaders and post-effects. Instead it offers a solid, stylized presentation where nothing feels out of place. The voice acting is quite good, too, and helps set the mood, with the card dealer commenting on your choices and their consequences. There probably aren't hundreds of hours of recorded audio, but what little there is is quality voice acting and writing.
Gameplay wise, it's mostly a tarrot game of sorts with some third-person Batman-like brawling action to spice things up from time to time. The action scenes are relatively well executed, as in they're functional (if not grandiose) and offer a fun way to see your bonus/equipment cards in action. They also help adding some manner of player agency in a game that's mainly RNG vs. you. TLDR: the actions scenes, while not the best brawling gameplay you can find, are well integrated and end up making the game a better, more varied experience as a whole.
All in all, Hand of Fate feels like a very well crafted little game, that's not yet another 16bit pixel style roguelite, and asks very little $ for what it has to deliver.
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9 of 11 people (82%) found this review helpful
1 person found this review funny
22.2 hrs on record
Posted: March 23
Deck building & 3rd person brawling… two seemingly disparate styles that play off each other well. It helps if you’ve ever played a deck building game… or any of the Batman Arkham games as the combat style is precisely “Batman with an ax”. Combat is deliberately slow and methodical. Curating you deck is satisfying in that nerdiest of ways(Calculating the ice knife’s slow down effect verses the War Hammer’s added attack strength). HoF relies a bit to much on the Skinner Box as unlocking tokens and cards is far more engaging than beating the bosses. Also you’ll want to equip the largest helmet you can find because your random viking avatar is the ugliest man… and you have to look at him the whole game. At the start of playing HoF I estimated I’d get about 20 hours out of it and at time of writing I’m at 22. Well worth the money simply for being able to listen to the dealer over and over.
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11 of 16 people (69%) found this review helpful
1 person found this review funny
12.4 hrs on record
Posted: March 21
I do not recommend this game at the current moment, but perhaps for a steam summer sale.

The game starts out quite enjoyable although the combat is quite clunky you can overlook it, marvel at what appears to be a game with depth lying infront of you.

But then the later part of the game arrives, things that were expected are not fullfilled since the depth you expected from the deck construction is infact increadibly limited for both equipment and encounters. The clunkyness of the combatsystem shines through and you become a hit and run spamming buffoon in a crowded area(many of the encounter maps are small and you face about 8-16 monsters, its seriously so cramped).

Want to buy it for the gameplay? Not worth it(if you find the hit&run around edges fun wait for a sale).
Buy it for the depth? No there is none.

However the base idea of the game is solid, it just fell short.
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11 of 16 people (69%) found this review helpful
1 person found this review funny
17.9 hrs on record
Posted: March 13
This game does so many things right its hard to get caught up on its cons. The sluggish combat can be annoying and repetitive at times but each enemy has to be defeated with different combat styles. Whether you're fighting 6 of Dust or 6 of Plague how you fight them will vary. Greatest $25 I've spent in a long time.
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4 of 5 people (80%) found this review helpful
23.3 hrs on record
Posted: March 26
While there are definitely a handful of things that could improve the game, the experience as a whole is a very cool, unique, and fun game play concept that hasn't really been done before, and for that I very much look forward to future installments.

The execution is very clean, from the music, voice acting, card design, environment, etc. Some of the issues are with the mechanics though, like the inability to rotate the camera in battle, how the "counter" system works, and other foundation level things like that.

My one main complaint was the lack of a feeling of progression as you go through the levels. Every single level, you start with basically the same default gear. Sure it upgrades as you progress, but the point being, there isn't any of the enjoyment/excitement/satisfaction of finding new loot, at least in the traditional sense. You may get a card for a new awesome weapon, but there is a good chance you won't get to use it any time soon, or technically speaking, you could make it through the rest of the game without getting a particular equipment card that you've unlocked. Because of that, I don't really view this as much of an RPG, instead it's more of fantasy game wrapped around an action framework.

All and all, I loved the fresh approach, and many aspects of the game, enough that I would in fact recommend it. In hindsight, I wish I had got it on sale for $10-15, but have enjoyed the experience of it all.
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6 of 10 people (60%) found this review helpful
1 person found this review funny
10.5 hrs on record
Posted: March 2
Badass game. Very unique and very cool approach to laying out the world in tarot card style to create a dungeons and dragons quest and monster slaying romp. I sincerely hope there are plenty of interesting expansions and dlc for this game. New monsters, quests, cards, and items would be really cool. This kind of innovation is the stuff I love and would support with my hard earned dollars.
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4 of 7 people (57%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: March 5
Amazing game, huge replayability and great setting
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5 of 9 people (56%) found this review helpful
1 person found this review funny
5.9 hrs on record
Posted: March 2
Hand of Fate is a good game but it also needs some polishing in order to be great.

The pros:
  • The concept of bringing your cards to "life"
  • The overall presentation of the game (card-, sound-, arena-, foe-, desk-, and dealerdesign)
  • The narration (the dealers voiceacting is beautifully done)
  • Forging your own "adventure" with the deck-creator
  • Actually being able to fight your own battles instead of some behind-the-curtain-stat-fight-between-two-cards
  • The game gradually gets more challenging

The cons:
  • The controls can feel clunky while navigating through menus
  • The positioning of the camera during the brawls can be a very frustrating thing
  • RNG is a big part of this game

Overall I recommend the game. It is fun to play and satisfying when you finally beat a stage on which you have been stuck for a while. With some polishing, Hand of Fate can be a truly great title.
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5 of 9 people (56%) found this review helpful
6.2 hrs on record
Posted: March 7
The care and attention which has gone into crafting this game - from music to voice over to the little touches in how the graphics are handled - show an incredible amount of love not normally encountered in modern games. With the addition of being bug free, it's an absolute pleasure to dip in and out of. The mechanics are interesting, the randomisation makes replayability a joy, and endless mode is an interesting challenge. One or two obtuse mechanics do exist, but there is strategy in the gameplay, and the combat, though essentially an arcade element, is also entertaining because it is fulfilled in short bursts. Not necessarily the kind of game that addicts you to play in long sessions, the game takes a different approach with enough intriguingness to make you come back. One for the library.
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143 of 158 people (91%) found this review helpful
1 person found this review funny
5.1 hrs on record
Posted: February 17
Imagine a board game where the board "spaces" are cards laid out side-by-side. You move your token from card to card, travelling across them until you reach the end of them. As you "step" on each card, it is revealed. Whatever the card reveals informs the adventure - an ambush by thieves, a mysterious cave, a helpful vendor, it's all randomized and set out under the cards for you to discover.

Now imagine the cards are composed of a deck of cards that YOU build, as well as some cards the "gamemaster" stuffs in there. You don't know what you'll get in your travels, or in what order, and that is the core gameplay.

All combat is resolved in a simple, but elegant, action combat system similar to the Batman Arkham games (WASD, E to "counter", Space to roll, and sometimes # keys for specials) and it's fun. Are you wearing a magic cap that makes your hits explode with gold? Sounds good, until you remember that you revealed the "gold curse" card and the more gold you're carrying the slower you move. Or not! It's up to you.

So far only 4 hours in, absolutely loving it. Why has it taken so long for this kind of action CCG to come out?
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123 of 135 people (91%) found this review helpful
1 person found this review funny
10.6 hrs on record
Posted: February 20
Hand of Fate is an amazingly fun card game based adventure with a hack and slash style combat system. Its wildly addictive and honestly some of the most fun I've had in a game for a while, and I intend to play much more.

This game makes me feel like I'm sitting down for a single player DnD game with the dealer as sort of a "dungeon master", laying out the adventure for me to go through. There are a lot of stories to be told that keep fairly short but interesting, and will occasionally result in combat. The combat of the game isn't amazing or revolutionary, but I find it fun and enjoyable. I'm into hack and slash style gameplay and this game does it well enough while not overstaying its welcome.

The combination of RPG, card game, adventure with some roguelike elements mixed in, come together in Hand of Fate to make an outstanding experience that makes you just say "One more round"

-Unique genre
-Strong and interesting atmosphere
-Fun stories and adventures
-Competent combat system
-Several different weapons, armor and accessories to unlock
-Strong difficulty(Starting at about 4 hours in)
-Nice ambient soundtrack

-Occasionally Janky animations
-Flow of combat can be somewhat awkward
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98 of 104 people (94%) found this review helpful
1 person found this review funny
18.2 hrs on record
Posted: February 25
Hand of Fate is a blast to play, but not easy to describe.

It is obviously a game with cards, but not really a card game in the usual sense. Think of it as a random adventure game where the cards are your storyline, equipment, quests, enemies, curses and blessings. And the actual battles are fought in Hack & Slash real time encounters which mirror the cards you have on hand. I hope there will soon be a Demo available for people to try it, because its really unique and should be experienced instead of described.

The strongest point of the game is probably the Narrator of the Card Dealer, very well done and highly immersive and even comments on your situation or what cards you have on hand. The second strong point is the randomness and replayability, every adventure you start will be different, depending on the cards you choose and how they are played.

The presentation is top notch, the card animations fluid and pretty. Only the switches to the Battles are a bit tiresome after a while, but they can be skipped.

There is a big luck factor in the game which makes things interesting, it can screw you over royally, but also make you come back against all odds. You will die, and you will not be successful in every quest and adventure. And you probably have not many ways to prevent it, its the luck of the cards.

If something is missing then maybe character variety, there is only the main character. At least the different equipment is displayed nicely on him.

The real time battles are short encounters against one or more groups of enemies with varying abilities and are visually pretty and also randomized. The actual fighting is not too difficult as long as you learn how to block & dodge and use the abilities. The store page says controller recommended, but i played with M&KB just fine. The Battles might be easier with a controller.

The game feels like playing a real board game and I highly enjoyed it so far. It came out of Early Access and was updated regularly. I encountered no technical issues or bugs, its pretty polished from what i can say.

I think this game should be played =)
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106 of 124 people (85%) found this review helpful
1 person found this review funny
26.6 hrs on record
Posted: February 19
I never do these reviews but this game absolutely deserves it.

It is based on the mechanic that would get me to actually buy and play a video game based on Pokemon or Magic the Gathering. . .

1) a card comes up with an enemy
2) you actually fight the enemy

The flavor packet is in the scenarios, An ambush, a travelling circus, a hungry vampire, some of which are decided by your ability to "draw success" card from 4 shuffled cards.

And if you can't make it? CHANGE YOUR DECK to be more favorable to that thing you need... food, gold or health.

Insanely replayable. Insanely unique. Insanely fun.
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116 of 139 people (83%) found this review helpful
1 person found this review funny
14.1 hrs on record
Posted: November 3, 2014
Early Access Review
On the last level my max health was cursed down to 35% and I was damaged to about 5, and THEN I pulled a curse card that disabled any kind of healing. I looked at my food: 1 left.

"♥♥♥♥ it". I moved to the next card.

The next draw was "Nymphs of the Sweetwoods", or what I call the "FEMA Check card", which removes all curses and blessings, resets your food to 10, removes all gold, and replaces your equipment with the starting equipment from the 1st level.

I fought the final boss with a rusty axe and won.

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133 of 166 people (80%) found this review helpful
1 person found this review funny
12.7 hrs on record
Posted: February 18
Below you'll find a written and video impression on the game

Hand of Fate melds roguelike(lite) with action adventure, and even some CCG elements. You, a figure on the board, will be traversing through a dungeon made of cards. As you land on each card it'll reveal a new event. These events are varied, and can range from loot drops, to enemy encounters, or even a quest, just to name a few. It's a very interesting take on the genre.

Hand of Fate features incredible visual aesthetics. The dealer, the table, the cards, almost all aspects of the game is masterly designed, and executed with incredible technical finesse. The game is gorgeous visually, and the audio, though subtle, is very memorable and suiting to the game. The dealer is voice acted well, and there's a snarky charisma about him. He's a likable character, and that's good, because you'll be with him for the majority of the game.

Mechanically it seems so simple. A card based roguelike where the deal of the cards IS the RNG system. Once you play the game you'll be wondering why it took so long for some one to come up with this concept. It seems so obvious and fitting once it's played. The game also offers a great deal of meta gaming and offer a fair amount of complexity for players who like to dive into the nuance of a game.

Though there is plenty to love about Hand of Fate, there is one area that seems lacking, or even uninspired in comparison to the rest of it. The combat. The combat will play out very similar to say the Batman Arkham games, where there's an attack, a dodge, stun, and counter button. You'll be mashing that attack and stun over and over again until either the counter or dodge prompts come up. Like I said, very similar to the Batman games. Though it shows some similarities to other games, it's not as smooth, and feels rather stiff and clunky by comparison. It's certainly not my favorite part of the game. Luckily for us, the combat is not the center ring of this, and it's very much a side mechanic, used to enhance the true character of the game, the procedurally generated dungeon running.

Overall, Hand of Fate is a fantastic entry to the roguelike(lite) genre, that introduces some very interesting concepts that seem to fit right in. If you're interested in the game, I think I can safely recommend the buy!

- Brilliantly conceptualized in themeing
- Great Graphics
- Excellent genre blending
- Addictive gameplay with lots of incentive to replay

- Combat, though not terrible, feels sluggish and uninspired compared to the rest of the game
- Lacking in the options menu
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90 of 109 people (83%) found this review helpful
3 people found this review funny
2.0 hrs on record
Posted: February 21
On my forth game, after one of the starting deck cards appears for the 4th game in a row, the dealer says "I am starting to think you left this card in there so you can easily get a shield".

Game of the year.
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