Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
User reviews: Very Positive (1,701 reviews)
Release Date: Feb 17, 2015

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Recommended By Curators

"A deck of cards generates a unique adventure each time. Your deck gives you equipment to fight brawler battles, the dealers deck screws with you. "
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Recent updates View all (13)

April 17

Unleash the Wildcards!

Our first DLC has just launched - now is your chance to explore all the different Fates, and new ways to play!

Each Fate has its own custom chain of encounters, and its own potential rewards, along with new Achievements.

Will you take on the challenge the Alchemist, and be bound by Iron Hunger? Take the Fate of the Monk, and his Holy Quest? Be struck by the Curse of the Lion Prince?

This DLC includes :

- 9 new Fates for players : Shadow Agent, Iron Hunger, Nomad, Curse of the Lion Prince, Explorer's Gift, Merchant's Guard, Hoarder's Desire, Monk, Soldier's Training.
- 9 new Encounter chains.
- 9 new Items

14 comments Read more

April 17

Introducing new playable Fates!

We've just launched our latest update to support our first DLC, Wildcards. In addition to unlocking the power to select your Fate and change the way the game plays, we've updated the game to support Unity 5 - which means it's faster and better looking.

All players will have access to 3 Fates - which allow you to play the game in easy, normal, or hard difficulty. In addition, the DLC adds 9 more - each with their own Encounters, Items, and unique rule changes.

3 comments Read more


“A surprisingly fun and original experience that comes together admirably.”
8.75 – Game Informer

“This is definitely the surprise of the year so far and gets better with every run.”
9.0 – Game Insider

“Hand of Fate is an extraordinary example of the best that indie development, Kickstarter, and Steam Early Access have to offer.”
4.5/5 – Game Revolution

About This Game

"Words fail me at describing just how seamlessly Defiant Development managed to blend the tailored experience aspect of deck building games with the hack-and-slash excitement of action-RPGs." - The Escapist

"If you are a fan of either old school adventure books, Gauntlet from its glory days, collectible card games, Rogue or just general fantasy, this game is for you" - Gamestyle 9/10

"Whether you are a CCG veteran or not, you need to play this game…right now!" - Godisageek 9/10

"Defiant Development’s newest project feels like playing a customizable card game, Dungeons & Dragons, and Batman: Arkham Asylum all at the same time; if that idea doesn’t excite you, then I have no idea what will." Gaming Union 9/10

Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Key Features

* Tabletop card game brought to vivid life.
* A unique take on roguelike gameplay.
* Visceral action-RPG combat.
* Game changing gear and items make every play through unique.
* Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock.
* Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Microsoft Xbox 360® Controller (or equivalent) is recommended.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7/8/8.1 (64bit)
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Hard Drive: 5 GB available space
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Hard Drive: 5 GB available space
Helpful customer reviews
28 of 32 people (88%) found this review helpful
2 people found this review funny
5.9 hrs on record
Posted: April 5
One line verdict: A very pleasant surprise, mixing light combat with rpg, and deckbuilding elements. Grab it if it sounds right, because it is.

- Excellent and fresh concept: The mix works well, giving the player some of all worlds. Marvelous voice acting: Top notch and plenty of commentary from the GM. This is how it should be done.
- Gorgeous graphics of the cards and coherent one within the 3d-fighting world.
- Well written cards with sometimes alternate texts, the perfect amount of reading required.
- A real chance to influence the random elements of the game when you draw one of four cards that were shuffled.
- Plays really well with PC xbox-gamepad controller. I recommend using a gamepad for this.
- It's fun! Yups, that counts...

- Feels little too easy the first 3-4 chapters, but becomes harder, and that's in the very start of the game.
- Lacks adjustable difficulty settings, but makes that in part up by having an eternal mode. The game is geared towards the casual leaning to intermediate player or the experienced ones searching for some fun and well paced action. Hence, this doesn't have to be a con.
- The combat system could possibly have gotten an overhaul for the more demanding players: It's somewhat too simplistic even if it is indeed challenging in it's own right. Feels too static now despite the fact that this wasn't ever aiming to be the next Arkham et.c.
- When the shuffle is done it is sometimes impossible to understand where the card went mainly to how the shuffling is represented.

- Workshop support: Let the community create custom cards and/or campaigns. The game will never die then and keep getting followers.
- DLC:s - this game has way more to offer within the already established framework. I'm certain that those who enjoyed it will want more of it.
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16 of 20 people (80%) found this review helpful
1 person found this review funny
14.0 hrs on record
Posted: April 8
This game is very fun and slowly becomes brutal, at the end you will be making sacrifices to RNGesus to be merciful to you, and he will not hear your prayers.
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9 of 13 people (69%) found this review helpful
29.4 hrs on record
Posted: April 18
One of the best games in my opinion. Playing this game you meet variety of enemies, bosses with diferent combat style.
All actions depend on good or bad luck.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: April 19
Only 20 minutes in.

Just saying... BUY IT!!!
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7 of 12 people (58%) found this review helpful
1 person found this review funny
45.2 hrs on record
Posted: April 14
TL:DR Great game, unique premise, tonnes of replayability. One of the few kickstarter success stories, definitely worth your time and money.

Basically, the premise of the game is that you are playing a card game against "The Dealer", the game is based around "Encounter" cards, this may be you finding a treasure chest but needing to go through a series of obstacles to get to it, being ambushed by skeletons or going to a demon clubhouse and gambling your soul after getting drunk. There are loads of them and they are very varied.

The encounters usually come in sets, miniture stories that unlock as you complete each card in the sequence, which is dead cool and a good reason to keep unlocking cards. For every action in an encounter (that isn't directly combat) you pick from a set of four dealer shuffled cards, which indicate how much you failed or succeeded at the action, which adds a nice RNG element to the game (you can follow the card shuffle with your eyes, so not ENTIRELY luck based) and keeps things interesting.

Your characters equipment and blessings/curses can also interact with some of the encounters, suprising me even 20+ hours in with new paths in the old cards I thought I knew. Even once you are finished with the story there is an endless mode which uses all the cards you have unlocked to create a neverending run which gets harder the longer you play. The replay value is huge.

The combat is Arkham styled (counter system and very flowy in how you move between enemies), here the equipment from encounters will really come into play, it's fairly simple in terms of what you can do but gets quite tactical, as the battlegrounds can have traps and the enemies get harder and more complex as the game goes on. The dealers starts adding curses and difficult encounters to the deck, making the later levels very difficult.

The game never feels like ♥♥♥♥♥♥♥♥ or cheating, pretty much every encounter can be run away from/refused and the combat can be difficult but it never feels like any enemy is particularly over powered, it's always down to your own skill. Due to the huge number of encounters and equipment, your freedom to choose and balance risk/reward, and the RNG element every run feels unique, the only downside I would add is that the combat is fairly simplistic, but considering this is an indie development, it's a very impressive accomplishment.

One of the few kickstarter success stories, definitely worth your time and money.
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1 of 1 people (100%) found this review helpful
33.2 hrs on record
Posted: April 20
Put your life into the hands of fate, and see what the cards hold for you;

This game is unique in every sense of the word. It balances random encounters (which by the way, you may choose and add freely), Lady fortune, an incredibly challenging gameplay that grows harder yet more fascinating the further you continue.

I consider myself bad at writing these reviews, and let me tell you words truly do fall short when playing it.
When I tried my computer specs for this game it said my graphical card was a failure (33%) on Systemrequirementlabs, YET it runs like a CHARM. did NOT even touch the specs at all, and its simply beautiful and has no FPS or anything.

Its a very addictive game, you can quit at ANY time, and continue playing just where you left off (Note : The game is played with a reset of equipment at every finish / start of the game) and you may choose which equipment you can get into your game (By fortune of course, and don't worry it's not too easy to get.)

The challenges and overcoming them is just brilliantly and incredible. The game is a gem, and sadly I havent touched wildcards yet seeing as I want to finish the story mode fully; but let me tell you that this game is really a must have in my opinion.

Not many times have I paid for a game on steam and actually thought "I got my full moneys worth". I believe this game will haunt me, and just when I got out, it'll pull me back in.

I LOVE IT SO MUCH. the creator is a ♥♥♥♥in genius moite, and please fund his cause so that he can build more DLC's for us to enjoy. EVERYTHING about this game truly kicks ♥♥♥.

Oh, did I fail to mention it has an endless mode? :3
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1 of 1 people (100%) found this review helpful
3.5 hrs on record
Posted: April 19
This game is by far my favorite of 2015! Its got amazing graphics good gameplay and keeps on changing with each boss 10/10 would keep playing this amazing game!
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1 of 1 people (100%) found this review helpful
1 person found this review funny
108.2 hrs on record
Posted: April 23
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1 of 1 people (100%) found this review helpful
5.3 hrs on record
Posted: May 3
Easily one of my favorite games now,
It's got classic D&D elements mixed with board game like exploration and deck building. At first hearing this I though "What a mess, game devs just think they can mix and match and hope something good happens" but I was wrong it really does compliment itself in every way possible. Being very vague and eerie and times but also having depth too it with dialog and freewill. Beating the entire story mode in one night was a blast and I'm planning on completing all the achievements in the endless mode. I'd give it a strong 9 to a light 10.
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1 of 1 people (100%) found this review helpful
8.6 hrs on record
Posted: May 4
Hand of Fate is a truly unique game.
On the surface, it's a fantasy-themed deck builder, with customizable decks of cards for equipment, encounters, enemies, blessings, and curses.

However, there are a ton of facets that transform this straightforward concept into a sparkling gem. The player isn't simply reacting to a series of pseudorandomly-selected cards; she is testing her abilities against the cunning of the mysterious dealer, who maintains a running dialogue throughout the game - often questioning the player's choices, grumbling about the player's luck, and quietly gloating over the player's failures. Combat with enemies is a realtime hack-and-slash affair, with the player able to block attacks, perform timing-sensitive deflections and counters, and unleash mystical powers granted by blessings and aggregated paraphernalia. Opponents are ranked and classified in suits (Skulls, Dust, Plague, Scales), adding to the overall coherence of the theme.

Finally, in the vein of a CCG or LCG, the game continually nourishes the player with a drip-feed of new content, unlocked not by buying packs of cards, but through exploration: provide a peasant family with food to survive the coming winter, contribute capital toward the elimination of the ratman menace (ratmenace?), bring down the necromantic Jack of Skulls. Failed on your quest? Perhaps the discoveries you made during this attempt will turn the tide for the next one.

Hand of Fate is definitely recommended for fans of CCGs and LCGs, fantasy roleplaying, and anyone who's looking for a refreshingly innovative gaming experience.
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1 of 2 people (50%) found this review helpful
21.7 hrs on record
Posted: April 19
This game came up in my recommendations list with a lot of positive reviews and looked interesting so I gave it a shot. Very glad I did, this game is really good.

It's a deck builder - a card game where you gain more, better cards to add to your deck as you progress through the game. You sit at a table facing a hooded mage who controls the cards and narrated the story. The voice acting is very good and once you have drawn the same card a couple of times the narration for that card is muted so you don't end up running through the same dialoque game after game. It's kind of like playing a single player RPG with the mage as DM expanding the story around the cards drawn. The voice (and the image of the DM to a degree) put me in mind of John Hurt which is cool.

The DM deals out a number of cards in a pattern depicting the path (or paths) you have to travel before meeting the final enemy. You can choose which way to go by which cards you turn over on the path (although some are straight so no choice) and you can be lucky and find the exit to the next level quickly meaning you can skip forward but possibly miss out on finding a shop or other useful encounter. I prefer to take my chances of drawing a bad encounter for the benefits of potentially better equipment/more cards.

The decks consist of armour, weapons, enchantments and food as well as enounters both good and bad. Some enounters involve a test of luck where you have to choose a 'success' card from a selection of four cards. These are displayed before being shuffled so there is a chance you can follow the best card before they are dealt face down. Winning encounters let you draw cards from your deck giving you the chance to upgrade your armour, weapons or giving you more food (needed to heal)

It's not just a static card game however. The battles are actually played out as a third person skirmish with you controlling your character fighting, blocking and using any special abilities granted by your equipment. This is the part that really marks the game out as different and deepens your sense of involvement - you're not just sat at a table playing cards, you are truly part of the story which is unfolding.

Completing the final enemy grants you additional cards for your deck and every fourth quest grants you an item from the DM levelling up both your character and the enemies you will face.

If you are unfamiliar with deckbuilding or just want to progress to the next game quickly, at the start of each quest you have the option of using a recommended deck based on y0our cards. If you wish, you can then go in and edit the deck to your satisfaction although newly gained cards will not reveal their effects until they have been played.

There is the skill of choosing which cards you own will be best suited to the upcoming quest. This gets more important the further you progress and the more cards you have.

Overall, a very enjoyable and quite relaxing game, definitely worth the money.
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1 of 2 people (50%) found this review helpful
8.2 hrs on record
Posted: April 19
Only half way through the game. The bad is that the combat seems a little janky (non-smooth animation transitions) but looking past that it's really fun.

The core of the game, or at least what it is trying to accomplish, is really cool and very different then anything I am used too. The dealer interaction with you and the cards adds so much to this game. The game is mostly driven by RNG, but unless you get really unlucky things seem to be easy to accomplish if you think about what you're doing before you do it.

I regret many of my game purchases, but I do not regret this one. Good work.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: April 19
I already love this game. Buy it now while it's on sale and support its development! I love the combination of tabletop card game along with actual controlling of your character.

There's already a large amount of gameplay to be had and the devs are planning on expanding.

I've been looking to get into tabletop games and I'm glad I found Hand of Fat!
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152 of 171 people (89%) found this review helpful
1 person found this review funny
5.1 hrs on record
Posted: February 17
Imagine a board game where the board "spaces" are cards laid out side-by-side. You move your token from card to card, travelling across them until you reach the end of them. As you "step" on each card, it is revealed. Whatever the card reveals informs the adventure - an ambush by thieves, a mysterious cave, a helpful vendor, it's all randomized and set out under the cards for you to discover.

Now imagine the cards are composed of a deck of cards that YOU build, as well as some cards the "gamemaster" stuffs in there. You don't know what you'll get in your travels, or in what order, and that is the core gameplay.

All combat is resolved in a simple, but elegant, action combat system similar to the Batman Arkham games (WASD, E to "counter", Space to roll, and sometimes # keys for specials) and it's fun. Are you wearing a magic cap that makes your hits explode with gold? Sounds good, until you remember that you revealed the "gold curse" card and the more gold you're carrying the slower you move. Or not! It's up to you.

So far only 4 hours in, absolutely loving it. Why has it taken so long for this kind of action CCG to come out?
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129 of 145 people (89%) found this review helpful
1 person found this review funny
10.6 hrs on record
Posted: February 20
Hand of Fate is an amazingly fun card game based adventure with a hack and slash style combat system. Its wildly addictive and honestly some of the most fun I've had in a game for a while, and I intend to play much more.

This game makes me feel like I'm sitting down for a single player DnD game with the dealer as sort of a "dungeon master", laying out the adventure for me to go through. There are a lot of stories to be told that keep fairly short but interesting, and will occasionally result in combat. The combat of the game isn't amazing or revolutionary, but I find it fun and enjoyable. I'm into hack and slash style gameplay and this game does it well enough while not overstaying its welcome.

The combination of RPG, card game, adventure with some roguelike elements mixed in, come together in Hand of Fate to make an outstanding experience that makes you just say "One more round"

-Unique genre
-Strong and interesting atmosphere
-Fun stories and adventures
-Competent combat system
-Several different weapons, armor and accessories to unlock
-Strong difficulty(Starting at about 4 hours in)
-Nice ambient soundtrack

-Occasionally Janky animations
-Flow of combat can be somewhat awkward
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104 of 113 people (92%) found this review helpful
1 person found this review funny
18.2 hrs on record
Posted: February 25
Hand of Fate is a blast to play, but not easy to describe.

It is obviously a game with cards, but not really a card game in the usual sense. Think of it as a random adventure game where the cards are your storyline, equipment, quests, enemies, curses and blessings. And the actual battles are fought in Hack & Slash real time encounters which mirror the cards you have on hand. I hope there will soon be a Demo available for people to try it, because its really unique and should be experienced instead of described.

The strongest point of the game is probably the Narrator of the Card Dealer, very well done and highly immersive and even comments on your situation or what cards you have on hand. The second strong point is the randomness and replayability, every adventure you start will be different, depending on the cards you choose and how they are played.

The presentation is top notch, the card animations fluid and pretty. Only the switches to the Battles are a bit tiresome after a while, but they can be skipped.

There is a big luck factor in the game which makes things interesting, it can screw you over royally, but also make you come back against all odds. You will die, and you will not be successful in every quest and adventure. And you probably have not many ways to prevent it, its the luck of the cards.

If something is missing then maybe character variety, there is only the main character. At least the different equipment is displayed nicely on him.

The real time battles are short encounters against one or more groups of enemies with varying abilities and are visually pretty and also randomized. The actual fighting is not too difficult as long as you learn how to block & dodge and use the abilities. The store page says controller recommended, but i played with M&KB just fine. The Battles might be easier with a controller.

The game feels like playing a real board game and I highly enjoyed it so far. It came out of Early Access and was updated regularly. I encountered no technical issues or bugs, its pretty polished from what i can say.

I think this game should be played =)
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96 of 108 people (89%) found this review helpful
1 person found this review funny
58.9 hrs on record
Posted: April 4
If I had to describe this game with one world, I guess it would be "wow".


Few games lately have made me feel such wonder, had played many as videogames are my main passtime. But what makes this game so special? So unique? Well, it is a card game, and there are plenty of card games. It is an action game, and there are plenty of action games. And yet this game can suspend my disbelief like no other.

This game just want to make you fell like you are... playing a game, and in this simplicity lies its brilliance. It does not try to suspend your disbelief to great heights and in doing that it brings an incredible immersion. All I need to feel is that I am playing a game with that strtange fellow in front of me. A fellow that, like no other character, I wish to pull of the screen just to have a chat over some beverages. Or maybe... a game of cards.

It is impressive how a game that does not create anything new, but just mixes what we have already seen in a way we have never seen can fell so fresh, so different.

As for the game itself, it plays as a roguelite. The randomness, the decisions based on your circinstances, the reset after a failure. Failure that does not bring the game back to the beggining, as the bosses you already defeated will remain defeated, but the entire board of the one you are chasing gets reset. Failure that can still reveal some minor rewards as you unlock tokens. Or even just comments from the dealer.

And I press forward. Not for a quest to save the world, but for the wonder of discovery after each new card. Or even some old ones. Or just to spend some more time with this intriguing character that feels almost real.
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111 of 130 people (85%) found this review helpful
1 person found this review funny
26.6 hrs on record
Posted: February 19
I never do these reviews but this game absolutely deserves it.

It is based on the mechanic that would get me to actually buy and play a video game based on Pokemon or Magic the Gathering. . .

1) a card comes up with an enemy
2) you actually fight the enemy

The flavor packet is in the scenarios, An ambush, a travelling circus, a hungry vampire, some of which are decided by your ability to "draw success" card from 4 shuffled cards.

And if you can't make it? CHANGE YOUR DECK to be more favorable to that thing you need... food, gold or health.

Insanely replayable. Insanely unique. Insanely fun.
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143 of 178 people (80%) found this review helpful
13.5 hrs on record
Posted: February 18
Below you'll find a written and video impression on the game

Hand of Fate melds roguelike(lite) with action adventure, and even some CCG elements. You, a figure on the board, will be traversing through a dungeon made of cards. As you land on each card it'll reveal a new event. These events are varied, and can range from loot drops, to enemy encounters, or even a quest, just to name a few. It's a very interesting take on the genre.

Hand of Fate features incredible visual aesthetics. The dealer, the table, the cards, almost all aspects of the game is masterly designed, and executed with incredible technical finesse. The game is gorgeous visually, and the audio, though subtle, is very memorable and suiting to the game. The dealer is voice acted well, and there's a snarky charisma about him. He's a likable character, and that's good, because you'll be with him for the majority of the game.

Mechanically it seems so simple. A card based roguelike where the deal of the cards IS the RNG system. Once you play the game you'll be wondering why it took so long for some one to come up with this concept. It seems so obvious and fitting once it's played. The game also offers a great deal of meta gaming and offer a fair amount of complexity for players who like to dive into the nuance of a game.

Though there is plenty to love about Hand of Fate, there is one area that seems lacking, or even uninspired in comparison to the rest of it. The combat. The combat will play out very similar to say the Batman Arkham games, where there's an attack, a dodge, stun, and counter button. You'll be mashing that attack and stun over and over again until either the counter or dodge prompts come up. Like I said, very similar to the Batman games. Though it shows some similarities to other games, it's not as smooth, and feels rather stiff and clunky by comparison. It's certainly not my favorite part of the game. Luckily for us, the combat is not the center ring of this, and it's very much a side mechanic, used to enhance the true character of the game, the procedurally generated dungeon running.

Overall, Hand of Fate is a fantastic entry to the roguelike(lite) genre, that introduces some very interesting concepts that seem to fit right in. If you're interested in the game, I think I can safely recommend the buy!

- Brilliantly conceptualized in themeing
- Great Graphics
- Excellent genre blending
- Addictive gameplay with lots of incentive to replay

- Combat, though not terrible, feels sluggish and uninspired compared to the rest of the game
- Lacking in the options menu
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98 of 123 people (80%) found this review helpful
2 people found this review funny
2.0 hrs on record
Posted: February 21
On my forth game, after one of the starting deck cards appears for the 4th game in a row, the dealer says "I am starting to think you left this card in there so you can easily get a shield".

Game of the year.
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