Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
User reviews: Very Positive (2,453 reviews) - 92% of the 2,453 user reviews for this game are positive.
Release Date: Feb 17, 2015

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Recommended By Curators

"A deck of cards generates a unique adventure each time. Your deck gives you equipment to fight brawler battles, the dealers deck screws with you. "
Read the full review here.

Recent updates View all (18)

November 26

The White Council Returns!

The second of our free Winter updates is now live (again)! Apologies for the false start - and welcome the Mages of the White Council!

5 comments Read more

November 26

White Council Rolled Back

Looks like those pesky Mages get in everywhere!

The latest update introduced a bug - sorry for anyone who found themselves facing nothing but White Council V cards!

We've now rolled the build back, and we'll reupload the White Council tomorrow, this time without the Mages getting their tricks in the mix.

Sorry about that!

9 comments Read more


“A surprisingly fun and original experience that comes together admirably.”
8.75 – Game Informer

“This is definitely the surprise of the year so far and gets better with every run.”
9.0 – Game Insider

“Hand of Fate is an extraordinary example of the best that indie development, Kickstarter, and Steam Early Access have to offer.”
4.5/5 – Game Revolution

About This Game

"Words fail me at describing just how seamlessly Defiant Development managed to blend the tailored experience aspect of deck building games with the hack-and-slash excitement of action-RPGs." - The Escapist

"If you are a fan of either old school adventure books, Gauntlet from its glory days, collectible card games, Rogue or just general fantasy, this game is for you" - Gamestyle 9/10

"Whether you are a CCG veteran or not, you need to play this game…right now!" - Godisageek 9/10

"Defiant Development’s newest project feels like playing a customizable card game, Dungeons & Dragons, and Batman: Arkham Asylum all at the same time; if that idea doesn’t excite you, then I have no idea what will." Gaming Union 9/10

Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Key Features
* Tabletop card game brought to vivid life.
* A unique take on roguelike gameplay.
* Visceral action-RPG combat.
* Game changing gear and items make every play through unique.
* Hundreds of encounters, items, armor, weapons, artifacts, and mysteries to unlock.
* Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Microsoft Xbox 360® Controller (or equivalent) is recommended.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7/8/8.1 (64bit)
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Storage: 5 GB available space
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Storage: 5 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Storage: 5 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Storage: 5 GB available space
Helpful customer reviews
70 of 89 people (79%) found this review helpful
2 people found this review funny
4.4 hrs on record
Posted: July 1
Hand of Fate
(Read on for the full review!)

From the very start you should be sold on this roguelite with TCG elements, realtime rhythm combat, and gorgeous graphics featuring a great use of light, shadow, and color.


+ Presentation: You will be drawn in.
+ Graphics: Gorgeous use of light, shadow, color, and special effects.
+ Gameplay: A satisfying mix of choose your own adventure and rhythm combat.
+ Combat: Speaking of, it just keeps getting smoother!
+ Audio: Special shoutout for the dealer's narration. Everything else is solid.
+ Genre: Any genre with TCG elements is nice, but mixed with a roguelite also featuring realtime combat is something special.
+ Controller: Supports both dinput and xinput!
+ Features: There are many wonderful game elements crammed in.

- The narration can become repetitive.
- The ocassional bug.
- Max graphics performance intensive.

+/- With subtitles on, dialogue will often overlap things.


In Hand of Fate, from what I can surmise, you are in some sort of netherworld or afterlife and have met with a dealer who plays a card game with your life at stake. This game is beautiful in a lot of ways, from the narration, to the environment and visuals, to the overall presentation. Early on, the game is very balanced, growing in difficulty as you progress. It also features a roguelike element, in that if you lose, you start at the beginning of the floor again. The roguelike comparison mostly ends there, besides luck being an element, but there is also a choose your own adventure feel to the game that adds longevity and a breath of fresh air!


In this card game, you have cards that both you and the dealer place into the deck. The deck is then laid out like a dungeon, and you traverse it. Each step, or new card, costs food, but there are gain cards that you can draw that can give food, money, or equipment. There are also pain cards that will make you lose resources or health, too. So there is in almost all things an element of risk vs reward, and this is good. There is also resource management: You will have to be wise with your spending. The right or wrong gear can save or cost your life.

This game features real-time rhythm-based combat, in an interesting mix. You can attack at any time, but if you wait and time your button presses, you can dodge, or parry enemy attacks automatically. With every update it seems to get smoother, allowing for a fun and engaging flurry of attacks that flow together with bliss.

There is also an element of stacking the deck, as you gain more powerful equipment, and more situations in which you know the outcome to pit yourself against, you can make sure to load the deck with only encounters and equipment suited to the floor ahead. In this way, early on, success can be guaranteed, but later on, it will become very beneficial and perhaps required.

Other gameplay features include and endless mode, mini dungeons complete with traps and treasure, a card-based mixup game where you can actually track the cards, and inventory management in the form of being able to buy/sell extra cards at shops.


The graphics in Hand of Fate can be as simple or immersive as you want, ranging from murky at the lowest settings to absolutely gorgeous when maxed out, although this can be quite performance intensive. The use of color, light, shadow, cartoonish and realistic aspects are all outstanding. There is also a great use of special effects. Everything feels immersive and hand-tailored to perfection.

The environments are gorgeous, from the dealer's room to the mini-dungeons to the encounter fields and even the cards themselves. Everything in this game drips quality and polish. This game is obviously a labor of love for the developers.

I should also mention that the animations and transitions, which can be jittery at times, are really well done!


If you've heard the dealer speak, then you likely know how nice the audio in this game is. Everything is crisp, with a good recording quality, and here too, drips polish. The sounds of weapons slicing, clashing, and bouncing off of shields are all quite nice, and probably some of the most common you will hear aside from the dealer.

The music is good, although I find it blends into the background sneakily most of the time. The large majority of the game is made up of the various sound effects, all of which, again, are nice. Unfortunately, I can't say much specific about the audio that would convey to you just how it all sounds when you're actually playing the game.


Hand of Fate is more of an indie goldmine than an indie gem. It oozes polish and is a glorious mashup of TCG and roguelite featuring rhythm-based combat that still allows for real-time as well. It features quality music, an outstanding voiceover, flowing combat, a wonderfully refreshing choose your own style, and good resource management qualities. You owe it to yourself to pick this game up and enjoy!

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19 of 24 people (79%) found this review helpful
12.1 hrs on record
Posted: June 19
Hand of Fate took my interest a while back when it was on Early Access so I put it on my wishlist. Now it's on sale and with Steam's newly implemented refund system online I thought I would give it a go and I'm very glad I did!

To watch the gameplay videos does not do this game an ounce of justice, especially if you watch one from the beginning of the game and the reason for this is also one of it's biggest strengths. Hand of Fate does a fantastic job of teaching by doing; there are no 'press 1 to feel' tutorials here, you enter the game and press start and before you know it you're already playing. The first run is short and gives you a good idea about what the game is about but without smothering you in advanced rules and options and things you won't remember later on.

For the whole game you sit opposite a nefarious looking fellow akin to a games master, he draws cards for you and tells the story. You simply have to choose the path you travel through the level and deal with each card as you land on it. It may be an encounter you enter where you must fight (more on combat below), a series of traps you must negociate or a tradiditional text based quandry to muse over, where the outcome is determined by blind choosing one of four cards. The likelyhood of being successful is often directly related to your gear, i.e. it's easier to cross a river in light armour than heavy so more of the four cards will give success and fewer failure.

As I alluded to previously simply watching the gameplay and combat videos do this game a great misjustice, hack and slash is not terrbily exciting to watch and the very reason you are fighting is lost. You cannot possibly know the tension created by this being your penultimate fight before the boss of the level, that the card before was a goblin card and they stole your shield and that prior to which was a merchant card where you sold your spare shield. The story that goes along with each encounter really enriches the combat, which really only makes up a portion of the game on the whole anyway.

Finally there is the hearthstone-esque component of Hand of Fate; each time you complete a run you unlock more cards. There are 3 decks, equipment for yourself (just because you choose to put a fancy new hammer in your deck doesn't mean you will ever draw it - just like in HS where you may be desperate for that flamestrikebut not draw it), modifiers to your character (flavour cards that add boons and debuffs and add great variety to playthroughs) and finally encounters. When you get new cards you have to experience them in the game to see what they actually do (equipment included) so often you pick new cards with a hint of trepidation. As you become more powerful and add more of your own cards so must you also add more cards for the game master to play and the enemies also grow in power and variety.

In closing I have played this game for 2 hours and felt compelled to write a fairly detailed review in the hopes it might urge others to try this fantastic game. Worst case you play for just less than 2 hours and ask for a refund if it's not for you, best case you enjoy this gem as much as I did.
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11 of 12 people (92%) found this review helpful
2 people found this review funny
21.3 hrs on record
Posted: June 20
They shouldnt even call this a should be known as art. These developers sure as hell had known what they were doing, this game takes the greatest aspects of a few popular games and puts them into perspective, the combination of choosing different paths, random chances, skill, deck building, inventory management, a unique aray of card abilities, the feeling of a fresh page after every chapter, its amazing how great this game is, so glad I picked it up when I did at 50% off summer sale! I would keep an eye on these guys who made this game, if they do something only half as great as would still be brilliant.
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10 of 13 people (77%) found this review helpful
5.0 hrs on record
Posted: June 22
A flawed gem, but a gem nonetheless.

Overall I really like the game but it really has some issues that can make the game really annoying. I think I’m about ¾’s through the game. The game has a beautiful aesthetic and makes you really feel like you’re sitting at the table with your sleep deprived and vindictive DM, along with some very cool music to fit the mood.

The narrator/ DM/ creepy old guy in a weird crypt has a pretty amazing voice, and has a lot of interesting things to say. It’s cool to hear what he has to say when you reveal a new card, or his quip before the boss fight. I also like the “choose your own adventure” vibe you get between making your deck, and the multiple options some cards have. It gives the game a great amount of replay ability.

The game does have something in it that I find very frustrating when playing. When you unlock cards for your deck, some stay in your deck until you defeat them on a level. This itself isn’t that bad, but one card in particular makes this a nightmare. After beating one of the bosses three copies of a card called “Ratman Hunting” are put into your deck. These fights can be anywhere to an easy-ish fight to a nightmare, and very rarely gives you any reward. The worst part is to get rid of it you have to use a different card, and pay 50 gold, which is a silly amount. I have not been able to both find this card on the field, and pay for it, even if I sell all of my equipment. These cards are pretty ♥♥♥♥♥♥♥♥.

Another big issue for me is that sometimes cards rules seem to change on you and that seems like it kinda defeats a large point of this game. I’ve had the probability of card change on me for seemingly no reason, and I’ve gotten encounters on cards that I hadn’t before, without so much as a witty one liner from the DM about patching the card.

Also the arena’s get really cramped really quickly and are too small, and later on when they become booby-trapped it becomes a nightmare. Especially with the plague rats that poison you if you go by there body after you kill them. It makes what little land you have even more of a mine field. Overall the combat is serviceable but too clunky for the amount of precision it demands.

Overall I like the game and it is a lot of fun, but there is some frustration factors. I would recommend it if you love tabletop games, and “choose your own adventure” style games, but avoid it like a plague rat if you were interested in it’s combat.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
7.6 hrs on record
Posted: November 22
A great game! Very well thought of game with a mixture of cards and action. This game has good narrative storyline, very polished gameplay, good bgm and sound effects. The game can also be quickly entertaining without having to spend alot of hours into it. It is easy to learn and pickup even with the lack of a subtle tutorial.

In general this game allows you finish something like a quest given to you, and you gain a card token. After the end of each session, you open the card tokens revealing new adventures, new equipments that can be added into ur encounter deck, equipment deck and etc. This game is very well thought of because it uses a card interaction of allowing players to create their own encounters with a mixture of the dealers encounter cards. Very interactive gameplay. Players are required to do some sort of resource management from obtaining food resources, consuming food as each step taken requires you to consume one food resource. Sometimes you might think you will not gain anymore food, prompting you to quickly move on to the next level.

One downside to this game is that by the time you are 80% completing this game. You realize that there are no new monsters and the background setting are always the same. But it's not a problem because the developers can choose to release new DLC's that feature new monsters and bosses in the near future.

Overall, this is a great game that any gamer should add into their collection.
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