Tower of Guns is a fast paced first-person-shooter for the twitch gamer... with a few randomized elements to keep it fresh with each playthrough. It's a short burst "Lunch Break FPS"... not unlike Binding of Isaac mixed with Doom 2. Tower of Guns was made by a guy named Joe (with his brother Mike composing the music).
User reviews: Very Positive (543 reviews)
Release Date: Mar 4, 2014

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"Classic arena shooter gameplay mixed with random levels and character progression. Tons of upgrades, super fun gameplay that takes skill and brains."

Recent updates View all (12)

February 19

Linux build updated and more news!

Hey folks, I just updated the linux build once more to address a sound issue that was happening for some folks.

Also, for those of you who saw my last announcement about ToG coming to consoles--there's one more fun addition to that: ToG will ALSO be available on disc, in retail. I'm not sure if I can say where or when yet, but all you diehard ToG fans could own a physical copy of the game someday soon! :-)


3 comments Read more

February 5

Linux/Mac builds: Minor update

Hi Folks!
I worked a bit more with the kind folks who assisted me on the Mac and Linux builds to get a few of the more common issues addressed. This includes migrating the save data on the Linux version.

While everything SHOULD work fine for all you--if you're worried look in the ToG directory for a file called gamestate.bin and duplicate that file to somewhere safe before you launch the game again--that way you can restore your savefile if anything weird happens.

This update fixes:

  • Mac fullscreen--fixed some issues where this was not behaving optimally
  • Save data migration out of the app: Users' savegames are migrated to their user directory.
  • Steam cloud support: This should now work for both Mac and Linux, but only after the first time you 'exit' the game after this update
  • Removed those crazy button keybindings that would crash the game for random reasons. Who thought those were a good idea??
  • Fixed library names on Linux
  • Integrated a few of the later bugfixes that were in the PC build, but didn't make the original content lock for the Mac/Linux build

Thanks again folks! Also, if you haven't heard, the game is coming this year to XB1, PS3, and PS4! That'll be pretty exciting! So, if your friends are console gamers who want to play ToG, soon they'll get their chance!

2 comments Read more

About This Game

Tower of Guns is a fast paced first-person-shooter for the twitch gamer... with a few randomized elements to keep it fresh with each playthrough. It's a short burst "Lunch Break FPS"... not unlike Binding of Isaac mixed with Doom 2. Tower of Guns was made by a guy named Joe (with his brother Mike composing the music).

Key Features

  • SINGLE SITTING FULL EXPERIENCE: For all of those who have too many games (or too little time) this is a game you can pick up and play again and again, without remembering where you were or what you were up to. If you're gonna win, you're gonna do it within an hour or two. That's a big if though... it won't be easy.
  • ALWAYS A FRESH EXPERIENCE: Random enemies, random powerups, random bosses, tons of unlockable items and weapons...even random-level compositing! You never know what to expect when you sit down in front of Tower of Guns.
  • CRAZY POWERUPS: You've played first person shooters where you can double jump, but have you played any game where you can centuple-jump? You can in Tower of Guns, with the right items.
  • GUN-MODIFYING MADNESS: Do you like rocket launchers? You'll like them more if you're lucky enough to stumble upon a "shotgun" modifier. A rocket-launching shotgun is very satisfying. Mix and match your gun with a dozen different Gun Mods!
  • OLD-SCHOOL TACTICS: For the fans of the faster shooters, it's all back. Circle strafe your way to glory at insane speeds; Tower of Guns is all about moving fast!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/7
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 3 GB RAM
    • Graphics: NVidia Geforce 275 GTX +512mb memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: windows compatible sound card
    • Additional Notes: Warning: This game is CPU/GPU intensive. There are a lot of bullets. It is stable on older Nvidia cards (8800 era), but the framerate made for a sub-optimal experience.
    • OS: Mac 10.6 or later
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 3 GB RAM
    • Graphics: NVidia Geforce 275 GTX +512mb memory
    • Hard Drive: 2 GB available space
    • Additional Notes: OpenGL 2.1 Compliant GPU Required
    • OS: Any linux distribution since 2010
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 3 GB RAM
    • Graphics: NVidia Geforce 275 GTX +512mb memory
    • Hard Drive: 2 GB available space
    • Additional Notes: OpenGL 2.1 Compliant GPU Required
Helpful customer reviews
80 of 87 people (92%) found this review helpful
3 people found this review funny
31.6 hrs on record
Posted: December 16, 2014
I could write a review of this game and praise it's solid gameplay and quake-like feel

I could write a review of this game and appreciate the unique art style and direction of the game

I could write a review of this game and talk about how I never muted the music because it was actually good

I could write a review of this game and ramble on about its massive replayability and room for messing with

I could write a review of this game and encourage people to buy a game the developer actually supports

I could write a review of this game and say that I have enjoyed every hour I put into the game

I instead played Tower of Guns. Whoops.
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11 of 13 people (85%) found this review helpful
3.9 hrs on record
Posted: December 25, 2014
Procedurally generated first-person shooter.

The levels are very nice, big and grandiose with a lot of verticality. And there are a lot of power-ups to jump higher or double-jump, triple-jump, and even more jumps! This results in sometimes having really cool aerial experiences.

However, the movements feel a bit floaty and not precise. The gunplay and shooting feedback is not great, even if there are some intense moments where it feels like you are thrown in a low-gravity Serious Sam. The enemies are just ok. They fill their role, but it kinda lacks variety or eye-catching design.

The game is not too hard in itself and can be finished in a few hours, and then there are other guns and perks to unlock, par times to beat and endless mode.

A very good feature is that for each run, the level sections encountered can be different. I mean that the room types and their atmosphere are switched, which makes replaying feel more fresh than in the rogue-lites where you have to go through the same environments over and over.

So overall, it is fairly enjoyable with really cool rooms and exciting aerial shooting, but the shooting part itself is not satisfying enough.
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7 of 8 people (88%) found this review helpful
29.1 hrs on record
Posted: January 1
To me one of the best games of this year, Tower of Guns has far exceeded my expectations. Although I saw some early gameplay on YouTube, I wasn't sure how well the roguelike/lite gameplay would fit in a FPS. Needless to say, it worked beautifully.


Essentially, Tower of Guns is about fighting your way up a tower filled with automatons all hell-bent on your death. You begin by choosing a weapon and a perk. As you complete the game, you will unlock other guns/ perks which can be used on different playthroughs. On your way up, you'll also collect power ups, such as additional jumps, damage, luck, jump height, and difficulty increases or decreases. Additionally, you may replenish health and experience (more on that later) via pickups.

Graphical Quality

Overall, the graphical quality of the game is fairly good. I personally think he style fits the game well, although the enemy design is sometimes a bit lackluster. The homogenous nature of the early environment (a lot of brown/yellow) meshes well with the mechanical killing of automatons, and the cartoony style is quite interesting.


Sometimes criticized for a lack of variety in the gunplay, the each run revolves around the weapon you choose. There are about a dozen weapons to choose from, presuming you've unlocked them, and each fits a different style of play. Occasionally, the player may find a second weaapon in a run, although it is fairly uncommon. These secondary weapons are often extremely powerful when leveled up, and can save a run on their own if used correctly. As you defeat enemies, you'll pick up “blue exp” to make your weapon stronger, changing the size, color, and effects of your bullets/projectiles. The max level (assuming you don’t use a certain perk to increase it) is 5, and once the cap is reached, you can no longer pick up exp.

However, level 5 does not guarantee a victory. As you take damage, and your health decreases, the weapon you are using also loses exp. Even if you survive a rough room, you may still have difficulty in the coming levels, as your weapon may have lost numerous levels. This adds an extra level of complexity to the game, and often your weapon de-leveling can spell disaster to an otherwise perfect run. There are also "use items" which can be recharged by collecting "yellow exp." Weapon mods are also sometimes available, and can change the nature of your weapons projectiles, adding effects such as explosive shots or rapid fire.

The level design overall is quite good. Each “floor” is made up of multiple rooms. The rooms you encounter are randomized, but after numerous playthroughs you are bound to see most/ all of them. However, I've yet to see, or remember, the order of the rooms ever be the same. Additionally, most rooms have “secrets” which the player often can stumble upon simply by moving through a room in a different way. It's not uncommon to visit a room 10 times across many plathroughs, only to find a secret you never knew existed on the 11th visit. At the end of each floor there is a boss fight. Once the boss is defeated, the door to the next room will open and the player can move to the next floor.

If there is one thing that separates this particular FPS roguelike/lite from others at the time of writing (I won't mention names, but I'm sure there's one that most are thinking of), it's the mobility of the character. Additional jumps make the game a blast, and sometime ludicrous speeds can be reached by the end of a playthrough (if the player fins enough speed++ powerups).


There isn't much of a story to speak of. =If it is toggled on in the options menu, the player will see a small text box conversation at the beginning of each floor, expanding on an (often humorous) little tale about the protagonist. Interestingly, the story itself is random in the sense that each run will portray the main character (you) as a different person. While the different perspectives/stories have no appreciable affect on gameplay, and can be turned off, they are often quite funny, and add a bit of spive to each level.


I personally didn't find the “base” game to be tremendously difficult. Within five or so hours I had beaten it once or twice. However, the game definitely warrants multiple playthroughs, and there are some ways of increasing the difficulty. On perk, for example, causes the game to be much harder (the player starts with difficulty ++ cards) and all enemies to spawn as elite. Additionally, in a normal run, difficulty ++ cards can be picked up to make the game somewhat harder.

Options/ Issues

The options menu is alright. There are a number of resolution options, as well as fullscreen. Motion blur, bloom, and MSAA are also available. Mouse smoothing (acceleration) is also toggle-able. There are some issues, however. For one, there is no borderless windowed mode. Additionally, if run in windowed mode, the game defaults to the base resolution (1152x864) each time. For some reason, the game also doesn't seem to like 1920x1080 in windowed, and will default to a slightly lower resolution. Keep in mind this may be a personal problem. It didn't affect gameplay, however.


Buy this game. It's a fantastic time killer, with a solid difficulty curve and rewarding gameplay. If you can get get past the fact that you use one gun for the entirety of the run, the intersting shooting mechanics, excellent movement, and randomized nature of each run will keep you playing for hours.
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8 of 11 people (73%) found this review helpful
2.2 hrs on record
Posted: January 3
I have never liked the gimmick of roguelike, die once, and you lose everything. Unless it's a DOOM-Like FPS like Tower of Guns, that's where I enjoy it!

Tower of Guns is a DOOM-inspired first person shooter mixed with bullet storm and rogue like elements such as hard difficulty, permadeath, and a random level generator. There is a loadout element, you start with two basic guns, and two perks, keep on playing the game, and you unlock more guns and perks for your loadout. The enemies are composed of turrets, sawblades, and explodes, so watch out for them, they'll be tough to beat unless you can dodge like crazy! You can also buy items, upgrades, and mods while in game, At the end of each level, or a rare drop, you get a health boost! So you can survive longer. so it will help progress through the toughest levels of the game. And also, a great soundtrack in the game, so you can enjoy the grittiness of the music!

I don't know the story, but who cares? It doesn't need to make sense to be fun! Just go to the top of the tower and win! Is all I can see in the story.

Overall, a great game and very fun with the roguelike mechanic, get it!
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6 of 8 people (75%) found this review helpful
3.3 hrs on record
Posted: February 21
Bellow you'll find both a written and video impression of the game

Tower of Guns is an interesting game that melds the fast paced, twitch based action of the FPS genre with the high intensity and replayability of roguelikes. You'll be going through dungeon to dungeon, shooting a bunch of stuff while avoiding ridiculously giant sized bullets and bombs.

Tower of Guns feature a very interesting illustrative look when it comes to it's texture and overall style. If you've played the Borderlands series, it'll be very familiar to you. Visually the game scream with style and it'll probably be one of the more memorable elements to the game.

My only complaints is that the button prompts are made for consoles, so when using keyboard and mouse in the PC, it's hard to tell what button you should push to activate the prompt. Also some of the audio feedback from your bullets connecting to enemies seem a underwhelming in comparison to the exaggerated and highly stylized explosion that it produces.

Overall Tower of Guns is a pretty interesting take on the FPS genre. If you're into Quake or Unreal Tournament, but want a twitch based FPS with some roguelike flavors, then Tower of Guns should fullfill that need.

- Wonderfully stylized aesthetic
- Very replayable
- Easy to understand and get into
- Very twitchy and fast paced

- Button Prompts set up for consoles and not PC
- Some audio sound effects underwhelming
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3 of 3 people (100%) found this review helpful
2 people found this review funny
9.0 hrs on record
Posted: February 15
So. It's 6:26am and I had the decision between going to bed or playing some ♥♥♥♥. And for the last time I looked through my libray and saw the game. Tower of Guns. It sounds fun, I though so I installed the game and tryed it out. And I have to say, for a game that I didn't even know that I own it, is it very good. I played it a bit and I think it's now one of my favorite games so far.

But I really have to go to bed now. LOVE YOU STEAM-COMMUNITY AROUND THE WORLD ♥
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3 of 3 people (100%) found this review helpful
2.2 hrs on record
Posted: December 12, 2014
I hate FPS games, but this was awesome. Has a great sense of humor and soundtrack, and the roguelike elements work really well.
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3 of 3 people (100%) found this review helpful
45.4 hrs on record
Posted: December 5, 2014
You might play it once, lose, and think "well, that was crap". But please, keep trying. As you keep playing, you will find more and more things to like about this game - its randomized rooms, its wide assortment of weapons (with lots of hidden ones, some of which are super kick-♥♥♥!), the silly and funny stories and all of the hidden little things (like the crate maze, the very top of the tower, or many other secret areas that are really rewarding to find).

This game has a lot to it, and you will likely encounter something new on every playthrough. In fact, I found that *more* keeps being unlocked as you keep playing. You will encounter ♥♥♥♥♥♥ runs where nothing goes your way and it gets really tough, and then another time you will get the perfect run where you become super overpowered and manage to breeze through it in very fun ways.

Great game in my book.
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2 of 2 people (100%) found this review helpful
9.0 hrs on record
Posted: March 16
Its like Paranautical Activity except better and the dev doesn't want to murder Gabe

10/10 would have 8 mid-air jumps again
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: May 15
Dumb as all hell, but pretty fun. Good time waster, but it really has no introduction and everything is a bit overwhelming at first.
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2 of 3 people (67%) found this review helpful
3.3 hrs on record
Posted: December 12, 2014
I like Tower of Guns. I like it when I'm mobile and running around with some dumb weapon, and I find myself really enjoying what's become of my weapon. It's fun to jump three times while shooting explosive sawblades. What's not fun is when you get hit by something, and you have to swing your camera around to find whatever it was that hit you. When something is hitting you, it's usually either right in front of you, but the few times it isn't are extremely frustrating. Clarity is something this game could use in general.

The biggest issue I have with this game is how hard it is to see what you want. Visually the game isn't stunning, but the UI in particular is something I find difficult to read. The meters are alright, but I can't tell what the rate they're increasing or decreasing. I find the fact that sometimes you're just going to get hit annoying when taking damage lowers how strong your weapon is annoying to say the least. The game is frequently a bullet hell, and when I look back on a run, a lot of rooms have one or two areas where it feels like you're guranteed to get hit. But a key phrase of that last sentence was, "when I look back on a run," because I'm generally not thinking about it until I'm dead.

I would describe ToG as, "Shoot first, and ask questions later," because the few times I could think were when I was staring at the post death recap screen. It's a game that feels as though it is trying to make a joke, but it never tells a punchline. It tries to be cutesy with the jokes on the loading screens, and the little dialogue stories, but the jokes get lost when the game itself is about running-shooting-mid-air-dodging-blasting and you're supposedly some rat or niece. It's weird that it tries to make a joke about how little story there is, because it's not a funny joke.

I like the implications of the splash screen. I like the idea of a post-apocalypse, or a doom fortress, or whatever it could be. Despite their set-up and aethetic, I never get the feeling that Tower of Guns is satisfied with iteslf. That's not to say it's perfect, but it feels like the energy is mis-spent tyring to make fun of a story, and just be a fun game all the time. The design seems to be trying to sell itself as almost emotionless action, and yet they keep trying to push a wacky side on us. Yes, the game is wacky, but the game is Wacky Action, which isn't to say it's comedic Action.
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2 of 3 people (67%) found this review helpful
1.5 hrs on record
Posted: December 19, 2014
If you're looking for a game with story and deep things, you will be dearly disappointed. However, if you go in thinking, "I got this for six bucks, let's circle-strafe and murder ♥♥♥♥," you're gonna have yourself a good time. Tower of Guns is a First-Person Bullet Hell Roguelike. It's quick-paced, with tight controls and weapons and perks that have a unique feel. It's pretty difficult though, and as the game itself advertised, it's most entertaining to play in short bursts.
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2 of 3 people (67%) found this review helpful
0.2 hrs on record
Posted: December 27, 2014
This is a pretty fun game. A reverse tower defence if you will. You have to run through rooms (which seem to be procedurally generated as its different each time), with random weapons trying to stay alive. This game is no cake walk, but its a ton of fun! -PR0XIDIAN
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2 of 3 people (67%) found this review helpful
1 person found this review funny
12.2 hrs on record
Posted: February 8
OK so simple review.

Do you like pretty, fun, bullet-hell games?

If so get this when it's under $10 .... maybe under $5.

Don't like these type of games?

Then don't.

I hate bullet-hell games. This is the exception.

Issue loading, but it's not a bad game overall.

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2 of 3 people (67%) found this review helpful
1 person found this review funny
3.3 hrs on record
Posted: December 26, 2014
It's like Binding Of Isaac crossed with Unreal Tournament.
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4 of 7 people (57%) found this review helpful
2.4 hrs on record
Posted: March 4
I don't recommend this game for people who have two GPU, this means people who own an intel cpu with integrated graphics card and another GPU. I have the Intel® Core™ i7-4790K Processor with Intel® HD Graphics 4600 built-in and a Nvidia Geforce GTX 970 graphics card, which should have no problem running anything.

The first time I played it, I was able to play it for about an hour with no problem, it was fun and challenging. But the second time I ran it; after about 1-2 mins of game play the screen turned black and I wasn't able to exit the game or go back to my desktop. I tried Ctrl+Alt+Delete, Ctrl+Shift+ESC, but nothing work other than holding down the powerbutton to restart the computer. I didn't think much of it and didn't touch it until tonight, and the same thing happened; after about 1-2 the game turned black again. But after rebooting the computer this time, my GTX 970 can't be detected by my PC. I try reinstalling the Driver for it, but I couldn't, because the installer can't find any compatible hardware. Tried System Restore to an earlier time, but that didn't work either. I was finally able to fixed it but unplugging my graphics card and take it out of the socket and plug everything back in, and it finally worked.
Tower of Guns installs and launches fine, but all I see is a black screen (or a black screen and the epilepsy warning
This seems like it might be a core compatibility issue with some Intel Integrated GPUs (at least, Intel Integrated HD Graphics 3000). If your machine has two GPUS (i.e, an intell laptop with two GPUs), setting the game to run in "performance" mode, rather than "economy mode" might help. Unfortunately there's no other known fix for this. The system requirements on steam have been updated to reflect this conflict. If you purchased the game through another vendor, some of them have refund policies you may be able to take advantage of. My apologies for the sub-optimal resolution. :-(

The quote is from a discussion thread posted by the Developer blankslatejoe, I didn't read all the comments on the thread, but I assume that my GPU not getting recognize after rebooting from the black screen might be an anomaly. But either way the black screen is a known issue that has no fix according to the Developer. If you have an AMD rig, then by all means buy and enjoy it; but if you have an Intel CPU with integrate gaphics card and another GPU, then avoid the headache.

-I should note that my desktop is running in performance mode when the black screen occur.
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1 of 2 people (50%) found this review helpful
2.5 hrs on record
Posted: December 16, 2014
I have mixed feelings on this game, but overall I recommend. Let me explain. First off, this is a FPS roguelike with a fairly 'sterile' environment. You seem to be the only human in the whole game; it is just you versus a giant tower of turrets (or guns). The graphics are slightly reminiscent of Borderlands, and the music is decent. Apprently the game was created by two brothers, which is cool (I love anything indie). I also mention that because I would have a fairly different opinion if this was a big-budget game, which I do not believe it was.

1. Because the difficulty is not *really* that steep, this is a fairly addictive, fun, brainless shooter. It is fun to unlock things ala BoI style. This factor is done well enough alone, to win my thumbs up.

1. Storyline is tedious to read, and because of that, I cannot really comment on it. They should have done the storyline differently. The text is far too small to read from the couch when playing on a bigscreen. Plus the storyline generally occurs at the begining of a level when I am ready to run-and-gun.
2. All the guns feel the same, overall. They need to have more punch behind them.
3. Secret rooms are not intuitive to find, it seems like just luck that gets me to find the false walls.
4. Your gun levels up to max level 5, which seems like a short cap.
5. The unmodded jump is entirely to short (height-wise).

Bottom line: Get it on sale, and have a fun weekend.
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1 of 2 people (50%) found this review helpful
112.5 hrs on record
Posted: February 4
Good game, played for a long time during beta, and a long time after. Gathered all the achievements streamed all of it, was one of the best players at one point.

Would like to see a leaderboards for like highscore on endless mode or whatever but I guess it doesn't matter.

Found a lot of bugs and hole sfor the game early on. I was the reason the game needed a seizure warning.
Joe noticed me :3
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1 of 2 people (50%) found this review helpful
3.7 hrs on record
Posted: April 9
The idea isn't bad but there could have been more. At 15 dollars its a rip off as it only takes like 45 min to beat the whole game. You can play but the levels are basically the same, with the exact same bosses, and number, but with a few of the enemies of the pool of like 10 switched out for others. People love to replay games that are random gen but it's usually not a substantial difference, such as is the case here, but people tell themselves they are playing something completely different. There are some interesting guns, and they can increase the replay value, but the delivery system is flawed. You only get them from obtuse and sometimes impossible challenges like "find 5 secrets in a level" (looking all over a level I only found 20%), and "beat entire level without taking damage" or "kill 250 of this enemy", so either you can't do them or you need to replay the game so much with the same guns to finally unlock 1 more. Same for perks. The whole idea is to unlock something each time to make you want to retry with something new, not have top take 7 retrys with the same guns to get one more. Also the game doesn't explain the upgrades you get or items you get when you see them, as well as the red orbs, which didn't really seem like they healed you much. It is lame you can only upgrade your gun to level 5 as that happens relatively quickly and then blue orbs mean nothing to you. Would have been interesting to see actually visible and different upgrades to the gun, instead of the same looking shot that does a little more damage......they missed the boat there. So while the shooting is fun and the idea and levels are interesting, theres just not enough here, and some missed opportunities in the mechanics and overall game design. 6/10.
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1 of 2 people (50%) found this review helpful
41.9 hrs on record
Posted: December 5, 2014
Pretty cool game. Logged 40 hours and my friends have literally stopped playing beer pong to go play this game... :\ Worth the money.
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