Tower of Guns is a fast paced first-person-shooter for the twitch gamer... with a few randomized elements to keep it fresh with each playthrough. It's a short burst "Lunch Break FPS"... not unlike Binding of Isaac mixed with Doom 2. Tower of Guns was made by a guy named Joe (with his brother Mike composing the music).
User reviews: Very Positive (417 reviews)
Release Date: Mar 4, 2014

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"Classic arena shooter gameplay mixed with random levels and character progression. Tons of upgrades, super fun gameplay that takes skill and brains."

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October 28

Tower of Guns - Now on Linux/Mac and the newest Humble Bundle!

Hello ToG Fans!

Tower of Guns is now available on the Fashionable Mac and Glorious Linux platforms--just in time for Halloween, too! Now, we all know Tower of Guns has very little to do with Halloween, and so I decided there was no better way to celebrate that lack of a relationship than by including Tower of Guns in the newest Humble Indie Bundle!

Anyway, if you head on over to the humble bundle site (which I won't link here, since I don't want to post links to competing shops within Steam's community) you can pick up the game along with Jazzpunk, OlliOlli, Risk of Rain, Amnesia:Machine for Pigs, Insanely Twisted Shadow Planet, and ShadowGate all for incredibly cheap!

Consider buying it for a friend, or enemy, or stranger. Also, the rad game Teleglitch is available for FREE for just visiting the page, as I understand it.

Now, most of you reading this probably already own Tower of Guns--the Mac and Linux ports should be deployed within Steam to you guys already, so enjoy!

Thanks so much for your support! You guys are awesome.
-Joe

7 comments Read more

October 24

Tower of Guns-Updated 1.25

Hi Folks! This is a very nit picky update, full of lots of tiny things..some bug fixes, some art fixes, things like that.

  • Fixed Gaps in l6r4b4, l2r3b6, l3r6b1/l11r2b1, l10r2b2,
  • Fixed coll in l3r2b4, l3r2b3, gap in l6r4b2, artbug in l3r1b2, lx2, l3r2b1
  • Fixed art bug in l2r2b15, l2r4b7, l6r3b1
  • Added a prohibit check during the end cinematic to keep items from being used
  • Tuned post-hit invincibility state
  • Updated credits
  • Fixed vampiric item icon alpha
  • Fixed typo in story13
  • Fixed one more potential issue with the egg scrambler descending beneath floor?
  • Fixed goggles..uh...doing..uh..nothing duration. Nothing to see here, folks...move along.
  • Fixed spikes in l10_r01_b01, l10r2b1
  • Fixed broken immuninty to spike/enviro dmg now?
  • Fixed stupid lava issue in l3r1b2
  • Tuned recharge on bombot cannister
  • Fixed collosal special button icon
  • Fixed issues where you could get one-shot by a spikeball/bomb interpenetrating
  • Dialog selection now counts wins and uberwins as well as deaths when deciding to show tutorials or not.
  • Improved that weirdness that was causing mousers to insta-die
  • Investigated speed reset at Bullet Central..might have fixed some cases of it
  • Fixed issue with spawncamp spawning box extent check causing auto-kills on enemies
  • Fixed issue wtih using items and then picking up another item causing permanent effects from the first item.
  • Removed fix with using items and then picking up another item causing permanent effects from the first item, because it caused catastrophic unhappy bugs

As always, thanks so much for supporting Tower of Guns. :-)

12 comments Read more

About This Game

Tower of Guns is a fast paced first-person-shooter for the twitch gamer... with a few randomized elements to keep it fresh with each playthrough. It's a short burst "Lunch Break FPS"... not unlike Binding of Isaac mixed with Doom 2. Tower of Guns was made by a guy named Joe (with his brother Mike composing the music).

Key Features

  • SINGLE SITTING FULL EXPERIENCE: For all of those who have too many games (or too little time) this is a game you can pick up and play again and again, without remembering where you were or what you were up to. If you're gonna win, you're gonna do it within an hour or two. That's a big if though... it won't be easy.
  • ALWAYS A FRESH EXPERIENCE: Random enemies, random powerups, random bosses, tons of unlockable items and weapons...even random-level compositing! You never know what to expect when you sit down in front of Tower of Guns.
  • CRAZY POWERUPS: You've played first person shooters where you can double jump, but have you played any game where you can centuple-jump? You can in Tower of Guns, with the right items.
  • GUN-MODIFYING MADNESS: Do you like rocket launchers? You'll like them more if you're lucky enough to stumble upon a "shotgun" modifier. A rocket-launching shotgun is very satisfying. Mix and match your gun with a dozen different Gun Mods!
  • OLD-SCHOOL TACTICS: For the fans of the faster shooters, it's all back. Circle strafe your way to glory at insane speeds; Tower of Guns is all about moving fast!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 3 GB RAM
    • Graphics: NVidia Geforce 275 GTX +512mb memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: windows compatible sound card
    • Additional Notes: Warning: This game is CPU/GPU intensive. There are a lot of bullets. It is stable on older Nvidia cards (8800 era), but the framerate made for a sub-optimal experience.
    Minimum:
    • OS: Mac 10.6 or later
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 3 GB RAM
    • Graphics: NVidia Geforce 275 GTX +512mb memory
    • Hard Drive: 2 GB available space
    • Additional Notes: OpenGL 2.1 Compliant GPU Required
    Minimum:
    • OS: Any linux distribution since 2010
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 3 GB RAM
    • Graphics: NVidia Geforce 275 GTX +512mb memory
    • Hard Drive: 2 GB available space
    • Additional Notes: OpenGL 2.1 Compliant GPU Required
Helpful customer reviews
74 of 77 people (96%) found this review helpful
3.9 hrs on record
Posted: June 27
This isn't really a review of the game (which I very much liked) but of the developer.

I had a small issue with installing the game after a patch. Specifically, my virus protection read some file as a threat. It had never done that before, so I panicked and posted something angry because I am a hotheaded jerk on the internet. Well, the developer was on top of it in a flash...literally. My post was up for about 5 minutes before s/he calmly informed me of the obvious, which is that it was a false positive, evident by the fact that I was the only one reporting it. (I run a tight ship on my PC, but I do use a weird virus program...never had a problem before now.) S/he walked me through some steps, even sending me a replacement for the single file causing the trouble.

Anyway, the game is great. But in our days of kickstarters and early access, it is a common sight to see developers and the communities at each others throats. I gotta support a team or individual who realizes that today, maybe unfortunately, game development includes a service aspect. And I was the irrate and unreasonable customer.

10/10 Would buy from again.
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58 of 62 people (94%) found this review helpful
154.8 hrs on record
Posted: October 23
A roguelite fps designed to be hard as nails, but completable in less than 3 minutes- not to mention endless runs that can span hours of explosive and exciting gameplay. The game was designed to be playable by multiple audiences, speedrunners, casuals, etc can all find enjoyment out of the game. It's designed to be a game you play while on a lunch break or between other playthroughs, and it really, truly is (which is fairly uncommon in my opinion). Great game. Stop reading. Buy it.
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23 of 25 people (92%) found this review helpful
3.5 hrs on record
Posted: July 9
Styled very much like a classic arena FPS, except it's you versus all sorts of spikey, explodey, shooty contraptions, not other players or AI bots. The game moves fast and smooth, a necessity for this style of run-and-shoot twitch shooter, and plays equally well with KB+M or controller. Love the cel shaded artwork and the weird "alien factory" type design of the game world. There's also a good sense of humor that is thankfully never overdone. I had no idea what to expect in this one and it has turned out to be one of my favorite 2014 games to date, a half hour at a time adrenalin rush that I've kept installed on all my computers since the game was released.
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17 of 17 people (100%) found this review helpful
11.5 hrs on record
Posted: September 1
I have fallen in love in just a weekend.

Tower of Guns is like traveling back in time, but everything is better than you remember. You've got an FPS game that actually has guns not modeled off real-life weaponry, but instead over-the-top creative concepts. You not only have the ability to jump without needing to press your knees against a wall and vault over, but you can jump to your wildest dreams. No stop-and-pop cover-hugging here, get your ♥♥♥ out there soldier. Or grandmother. Or 80's gamer. Because even the storyline is randomly generated.

I normally try to be fair and critical in my reviews, but I can't help but rave here. A little indie game took me in its arms and told me that FPS was still alive and circle-strafe-bunnyhopping in the clouds, and I didn't have to wait for it to come back down. I could pick up 3 jump height boosts and reach it in 7 jumps. It's taken me longer than planned to write this review, beacuse it was hard to pull away.

Alright, minor rants. Some areas are too dark to easily spot enemies, but there's still more color variety than Borderlands. Twerp bots can be annoyingly hard to hit. I want to hold more than one gun. Some area generation can have bugs.

Screw this, I'm back to playing it. I'd recommend it at full price for anyone that enjoyed Quake or Unreal games. Yes, Doom didn't have jumping, and I grew up on that game. But we had to learn to walk before we could centuple-jump. Enter the Tower already...
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15 of 16 people (94%) found this review helpful
7.9 hrs on record
Posted: October 19
Most fun I've had in a video game for a while.

Tower of guns let's you pick one of many varying guns and one perk at the beginning of every playthrough, and the levels are randomly put together, so each time it's a whole new experience. Then you shoot things and try not to die, while working your way to the top of the tower. AND IT IS SO MUCH FUN.On top of that, the game has a charming artstyle and a wealth of content to unlock and secrets to find.

It doesn't take very long to either win or die, so it's a great game to play if you only have a small window of time to play in.
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11 of 11 people (100%) found this review helpful
10.2 hrs on record
Posted: June 20
Pros:
*Smooth UT style shooting, strafing and jumping
*Frantic action full of explosions and killer robots
*Great cel shaded graphics and matching quirky, guitar-heavy soundtrack
*Enough unlockables, secret areas and randomized elements to make each run unique
*A genuinely funny assortment of story lines
Cons:
*A little rough around the edges, e.g., collision issues and falling through the world
*Sometimes the difficulty can be a bit frustrating, but that's standard with bullet hell games

Overall Tower of Guns is a spectacular one-man project that deserves the attention of anyone that enjoys roguelikes and old-school shooters. I've been playing the game since it was in beta and the developer has done a great job of consistently improving the game and is very open and responsive about its development.

PS If you enjoy Joe's writing he also has a very funny book called The Armpit of Evil available on Amazon.

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12 of 17 people (71%) found this review helpful
0.6 hrs on record
Posted: November 2
I like this one !! Its got pretty good gfx and controls are simple fps style! But man its challenging!! So many bullets and things of death coming at you from all directions! I say give this little gem of a Action game a go!!! The pirce is well worth it !! Buy Mortimer Buy !!!
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30 of 52 people (58%) found this review helpful
15.6 hrs on record
Posted: November 5
I really wanted to like this game. The idea is excellent and the game is impressive from a technical standpoint (hundreds of enemies and projectiles on screen!), but it falls short on the execution of basic mechanics of both the FPS and roguelike genres.

On the FPS front, the guns have no kick to them at all. They're all peashooters firing peas of different size, speed and damage - they have no recoil, no knockback, no stagger. Though the weapons seem very different at a glance, they all play pretty much the same - you hold down M1 while circle strafing a screen full of enemies. The gunplay and movement feel floaty and unsatisfying, and there is no feeling of in-game presence, no meaningful feedback from the guns and thus very little satisfaction from the core gameplay.

On the roguelike front, the game lets you choose one gun at the start, and that is the only gun you will get in most playthroughs. After 30~ playthroughs and about 10 hours of gameplay, I have seen another gun exactly twice. Most items are simply passive stat upgrades, and the active items are incredibly rare, take a long time to recharge and are mostly useless. More than once, I've went several levels without an item or shop in the way.

To top it off, the game has a bug (at least on the Linux version) where a single level will run at incredibly low framerate for no apparent reason. As the game is unplayable at 10 fps and there is no "save and quit" function, your only option is to abandon the current playthrough.

I cannot recommend this game in its current state, and its flaws run too deep to be fixed by patches.
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5 of 5 people (100%) found this review helpful
7.9 hrs on record
Posted: October 5
There was a moment the first or second time I tried this game where I actually felt breathless after going through a room. The sheer frantic level of action needed by this game is amazing, and the fact that the levels are semi-random and every playthrough is different just makes this one of the most fun first person shooters I've ever played. The humor is very off-kilter (I love that the 'story' behind the tower is as randomized as the levels, including a version where the story is actually the randomized story of the levels), the action starts out at intense and ratchets up - the weapons are fun, the items are crazy; in a lot of ways it's reminiscent of MDK, but amped up even more. It's as much a platformer as a FPS, which is in its favor. It's like FPS meets Binding of Isaac, in the best possible sense. I absolutely love it. I've only chalked up one win (and that wasn't even a full win, just the easy way out), but this is one I'll come back to over and over again.
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7 of 9 people (78%) found this review helpful
0.7 hrs on record
Posted: November 13
An idea I'm absolutely in love with, but very poorly realized. The game controls wonderfully, but the enemies aren't fun or satisfying to fight, and it just ruins it for me. It's self-referential in all the worst ways, as well, leaving the jokes to fall flat. Can't recommend.
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11 of 17 people (65%) found this review helpful
0.5 hrs on record
Posted: November 6
Not fun enough for me to want to keep giving it a chance. I enjoy the videos I've seen and it seems like it would be fun playing the random levels and dodging bullets, but when I play it's just me fighting a bunch of cannons with garbage coming at me from everywhere, and then I get to a boss and have no chance because I can't tell when things are hurting me. Maybe I'd like it more if the physics felt tighter, if powerups and things I was picking up felt more significant, if all the enemies didn't feel like a constant cluster-fart, if I could tell when things were hitting me and where they were at, if I could adjust settings from the frigging pause menu, and if the game didn't keep a death counter as if I'm having fun frequently getting gang-banged until I die.
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4 of 4 people (100%) found this review helpful
34.9 hrs on record
Posted: June 20
I have played many Roguelikes, and played many First Person Shooters, but I have not played many First Person Roguelike Shooters. It is a small collection of games to be sure, but it is seeing increased popularity in recent years, in part due to the game Paranautical Activity, among others; others, such as this, Tower of Guns. Although it is apparent that there is still a ways to go before we can get the true, full blooded FPS experience from procedurally generated games, what Tower of Guns is showing is that we really aren't that far off.

I truly believe in the potential of this game, and what is already here is beyond great; it sets a benchmark for what can be done in the future, it's future, as well as the future of others. The guns are all unique and the movement, while a bit weird when interacting with certain situations, works. The verticality of ascenscion from one room to the next is believable, and feels like it fits within the confines of whatever mammoth you happen to be scaling, and it helps that the room designs are intriguing, and full of secrets. If there is another thing to be said that needs to be said, it's that you have played this game before. Well, not this game, but you can identify certain elements of other games that this game is brimming with. It's quite a Quake of them, actually, and this isn't a typically good thing; in this case though, it is very much a good thing.

You will feel right at home with the controls if you are a veteran of the old school of FPS, and will certainly appreciate the need for movement in order to survive; staying in one place while Knee Deep in the Combat of ToG will be your DOOM. It is certainly Unreal the level of chaos that you will encounter in most situations, but you know what, it's a good thing; and in fact, this game is a good thing. So good, that while I could write on about the personality that this game has, from the music to the art and dialouge, I feel only the need to say one more thing: Tower of Guns is a milestone in game development; and it was all thanks to mainly one man, Joe Mirabello. So here is my reccomendation, and my sincere wish: Joe, continue making games; and to everyone else, please, buy this game. I highly recommend it :)
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4 of 4 people (100%) found this review helpful
8.5 hrs on record
Posted: August 19
Great indie game, random and funny stories with perks and weapons that will fit a lot of players styles. Also a great 3D bullet hell game.
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5 of 6 people (83%) found this review helpful
4.6 hrs on record
Posted: June 30
Pretty good if you like Towers and Guns. 9/10
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6 of 8 people (75%) found this review helpful
81.1 hrs on record
Posted: October 17
MAAAAAN this game is fun, So many ♥♥♥♥♥♥♥ items in this first person shooter and I felt like I couldn't have enough, there were some crazy things happening, Only bad is that some items had limits, boring. Challenging, fun, and hillarious, if you like first person rouge-like platformer(ish) games.
Please fix the secret achievement though, can't bloody get it.
Edit: I got the achievement, google is your savior
Game is great, bunch of replayability
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4 of 5 people (80%) found this review helpful
3.4 hrs on record
Posted: July 24
It gets a genuineTestekill "Procedually Generated FPS that is better than Paranautical Activity" badge of honor.
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5 of 7 people (71%) found this review helpful
10.7 hrs on record
Posted: July 3
It pushes the line between Doom, Bullet Hell, and roguelike. It shows its totally random action off well.

While fun, even with the random changes in enemies and enviroment being well-varied; it still ends up rather dull or boring with long play sessions.

I got my dollars worth, for sure.
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2 of 2 people (100%) found this review helpful
26.0 hrs on record
Posted: November 30
Tower of Guns is a semi-procedurally generated "lunch break" FPS that's condensed the shooter genre to its utmost essence. Run, jump, strafe, shoot, try like hell to not die. That's really it. No game saves, no quickload, no plot beyond "here's a tower full of murderous automatons, you want to be at the top." And when you die your game is over and you must start a fresh run, which googling tells me is a genre called "roguelike/lite".

Not being familiar with roguelike I can't speak to how good an entry it is there, but my formative gaming experiences as a kid mostly consisted of plugging quarter after precious quarter into sadistically difficult arcade machines, hoping to unlock their secrets—or at least eke more than a few seconds' entertainment out of *this* playthrough before the inevitable failure because damn those machines were brutal. Tower of Guns definitely hearkens back to that philosophy, minus the quarters of course. It is punishingly difficult, requiring super-twitchy reflexes and an almost zen-like ability to strategize on the fly as a shload of happy projectiles come shrieking your way to give you a great big hug. It's also therefore intensely rewarding when you do manage to reach the other side of an insane battle with your organs intact.

If this sounds a bit grim and violent, well...it isn't. The cartoonish art design, lack of blood or gore (none at all to my recollection), and frequently black sense of humor running throughout encourage players to not take any of this seriously—even as the ever-increasing difficulty keeps the tension ratcheted up to 11.

Seriously, I'm in love with this game. You can get it way cheap (> $5) during a Steam sale or Humble Bundle, but it's also well worth the purchase at full price.
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2 of 2 people (100%) found this review helpful
2.3 hrs on record
Posted: December 1
I was extremely pleasantly surprised by Tower of Guns. I expected garbage, but came away without any regrets of my time spent with it.
ToG is a quasi-procedurally generated rogue-lite FPS. The controls, while not as flawlessly precise, definitely take their inspiration from classic FPS games like Quake and Unreal. Graphics are nothing to drool over but as I recall this game was more of a hobby project and taking that into account, it’s rather impressive. Difficulty wise, the game ramps rather aggressively as you progress through your run. As per usual with procedural generation, many of your runs are going to be at the mercy (or lack thereof) of the random number generator. Some of the enemies can feel cheap, but there are a variety of guns you can unlock that I only assume makes managing each type of enemy easier.
Overall, it’s alright. I don’t know that I’d spend much money on it, but I certainly wouldn't avoid it in a sale.
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2 of 2 people (100%) found this review helpful
8.6 hrs on record
Posted: July 20
Tower of Guns is a wonderful FPS in the same vein as other rouge-like bullet hell games. Tower of Guns, however, stands out as a game with a human soul to it; from the 'randomly generated' plot every time you play (Mostly humerous, but in a few cases touching, or in a few rarer cases thought provoking) to the little hints and insights the developer has left in the game to tell you about not just the game itself but the process that went into it. I may have enjoyed my time running up the massive tower of guns, but the game world takes a backseat to the real world history of the game, which is not only fascinating and enjoyable but gives players a truly unique outlook on the rooms of robots they are fighting against. The game has a very kind progression system that rewards dedication to keep on trying even though you may not have beaten the game on the first try. In fact, the first time I played for the 10th time I got one of the greatest suprises I have ever gotten in a game that wasn't a jump scare. The gameplay in Tower of Guns is above average, with an array of interesting guns, but most of which I didn't want to experiment with, and once some perks are unlocked it becomes obvious which ones you are going to use. The rooms in the game are beautiful, the enemies are easy to fight in small numbers but when the rooms get big the game becomes a matrix-esq chaotic dance sequence which caused me to more than once physically bob and weave in my chair to avoid the plethora of oversized shells that were heading my way.
This game is much greater than the sum of it's parts. 4.5/5
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