Tower of Guns is a fast paced first-person-shooter for the twitch gamer... with a few randomized elements to keep it fresh with each playthrough. It's a short burst "Lunch Break FPS"... not unlike Binding of Isaac mixed with Doom 2. Tower of Guns was made by a guy named Joe (with his brother Mike composing the music).
User reviews: Very Positive (465 reviews)
Release Date: Mar 4, 2014

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"Classic arena shooter gameplay mixed with random levels and character progression. Tons of upgrades, super fun gameplay that takes skill and brains."

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October 28, 2014

Tower of Guns - Now on Linux/Mac and the newest Humble Bundle!

Hello ToG Fans!

Tower of Guns is now available on the Fashionable Mac and Glorious Linux platforms--just in time for Halloween, too! Now, we all know Tower of Guns has very little to do with Halloween, and so I decided there was no better way to celebrate that lack of a relationship than by including Tower of Guns in the newest Humble Indie Bundle!

Anyway, if you head on over to the humble bundle site (which I won't link here, since I don't want to post links to competing shops within Steam's community) you can pick up the game along with Jazzpunk, OlliOlli, Risk of Rain, Amnesia:Machine for Pigs, Insanely Twisted Shadow Planet, and ShadowGate all for incredibly cheap!

Consider buying it for a friend, or enemy, or stranger. Also, the rad game Teleglitch is available for FREE for just visiting the page, as I understand it.

Now, most of you reading this probably already own Tower of Guns--the Mac and Linux ports should be deployed within Steam to you guys already, so enjoy!

Thanks so much for your support! You guys are awesome.

7 comments Read more

October 24, 2014

Tower of Guns-Updated 1.25

Hi Folks! This is a very nit picky update, full of lots of tiny things..some bug fixes, some art fixes, things like that.

  • Fixed Gaps in l6r4b4, l2r3b6, l3r6b1/l11r2b1, l10r2b2,
  • Fixed coll in l3r2b4, l3r2b3, gap in l6r4b2, artbug in l3r1b2, lx2, l3r2b1
  • Fixed art bug in l2r2b15, l2r4b7, l6r3b1
  • Added a prohibit check during the end cinematic to keep items from being used
  • Tuned post-hit invincibility state
  • Updated credits
  • Fixed vampiric item icon alpha
  • Fixed typo in story13
  • Fixed one more potential issue with the egg scrambler descending beneath floor?
  • Fixed goggles..uh...doing..uh..nothing duration. Nothing to see here, folks...move along.
  • Fixed spikes in l10_r01_b01, l10r2b1
  • Fixed broken immuninty to spike/enviro dmg now?
  • Fixed stupid lava issue in l3r1b2
  • Tuned recharge on bombot cannister
  • Fixed collosal special button icon
  • Fixed issues where you could get one-shot by a spikeball/bomb interpenetrating
  • Dialog selection now counts wins and uberwins as well as deaths when deciding to show tutorials or not.
  • Improved that weirdness that was causing mousers to insta-die
  • Investigated speed reset at Bullet Central..might have fixed some cases of it
  • Fixed issue with spawncamp spawning box extent check causing auto-kills on enemies
  • Fixed issue wtih using items and then picking up another item causing permanent effects from the first item.
  • Removed fix with using items and then picking up another item causing permanent effects from the first item, because it caused catastrophic unhappy bugs

As always, thanks so much for supporting Tower of Guns. :-)

13 comments Read more

About This Game

Tower of Guns is a fast paced first-person-shooter for the twitch gamer... with a few randomized elements to keep it fresh with each playthrough. It's a short burst "Lunch Break FPS"... not unlike Binding of Isaac mixed with Doom 2. Tower of Guns was made by a guy named Joe (with his brother Mike composing the music).

Key Features

  • SINGLE SITTING FULL EXPERIENCE: For all of those who have too many games (or too little time) this is a game you can pick up and play again and again, without remembering where you were or what you were up to. If you're gonna win, you're gonna do it within an hour or two. That's a big if though... it won't be easy.
  • ALWAYS A FRESH EXPERIENCE: Random enemies, random powerups, random bosses, tons of unlockable items and weapons...even random-level compositing! You never know what to expect when you sit down in front of Tower of Guns.
  • CRAZY POWERUPS: You've played first person shooters where you can double jump, but have you played any game where you can centuple-jump? You can in Tower of Guns, with the right items.
  • GUN-MODIFYING MADNESS: Do you like rocket launchers? You'll like them more if you're lucky enough to stumble upon a "shotgun" modifier. A rocket-launching shotgun is very satisfying. Mix and match your gun with a dozen different Gun Mods!
  • OLD-SCHOOL TACTICS: For the fans of the faster shooters, it's all back. Circle strafe your way to glory at insane speeds; Tower of Guns is all about moving fast!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/7
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 3 GB RAM
    • Graphics: NVidia Geforce 275 GTX +512mb memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: windows compatible sound card
    • Additional Notes: Warning: This game is CPU/GPU intensive. There are a lot of bullets. It is stable on older Nvidia cards (8800 era), but the framerate made for a sub-optimal experience.
    • OS: Mac 10.6 or later
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 3 GB RAM
    • Graphics: NVidia Geforce 275 GTX +512mb memory
    • Hard Drive: 2 GB available space
    • Additional Notes: OpenGL 2.1 Compliant GPU Required
    • OS: Any linux distribution since 2010
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 3 GB RAM
    • Graphics: NVidia Geforce 275 GTX +512mb memory
    • Hard Drive: 2 GB available space
    • Additional Notes: OpenGL 2.1 Compliant GPU Required
Helpful customer reviews
81 of 87 people (93%) found this review helpful
154.8 hrs on record
Posted: October 23, 2014
A roguelite fps designed to be hard as nails, but completable in less than 3 minutes- not to mention endless runs that can span hours of explosive and exciting gameplay. The game was designed to be playable by multiple audiences, speedrunners, casuals, etc can all find enjoyment out of the game. It's designed to be a game you play while on a lunch break or between other playthroughs, and it really, truly is (which is fairly uncommon in my opinion). Great game. Stop reading. Buy it.
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28 of 30 people (93%) found this review helpful
11.5 hrs on record
Posted: September 1, 2014
I have fallen in love in just a weekend.

Tower of Guns is like traveling back in time, but everything is better than you remember. You've got an FPS game that actually has guns not modeled off real-life weaponry, but instead over-the-top creative concepts. You not only have the ability to jump without needing to press your knees against a wall and vault over, but you can jump to your wildest dreams. No stop-and-pop cover-hugging here, get your ♥♥♥ out there soldier. Or grandmother. Or 80's gamer. Because even the storyline is randomly generated.

I normally try to be fair and critical in my reviews, but I can't help but rave here. A little indie game took me in its arms and told me that FPS was still alive and circle-strafe-bunnyhopping in the clouds, and I didn't have to wait for it to come back down. I could pick up 3 jump height boosts and reach it in 7 jumps. It's taken me longer than planned to write this review, beacuse it was hard to pull away.

Alright, minor rants. Some areas are too dark to easily spot enemies, but there's still more color variety than Borderlands. Twerp bots can be annoyingly hard to hit. I want to hold more than one gun. Some area generation can have bugs.

Screw this, I'm back to playing it. I'd recommend it at full price for anyone that enjoyed Quake or Unreal games. Yes, Doom didn't have jumping, and I grew up on that game. But we had to learn to walk before we could centuple-jump. Enter the Tower already...
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17 of 19 people (89%) found this review helpful
8.9 hrs on record
Posted: October 19, 2014
Most fun I've had in a video game for a while.

Tower of guns let's you pick one of many varying guns and one perk at the beginning of every playthrough, and the levels are randomly put together, so each time it's a whole new experience. Then you shoot things and try not to die, while working your way to the top of the tower. AND IT IS SO MUCH FUN.On top of that, the game has a charming artstyle and a wealth of content to unlock and secrets to find.

It doesn't take very long to either win or die, so it's a great game to play if you only have a small window of time to play in.
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22 of 34 people (65%) found this review helpful
0.7 hrs on record
Posted: November 13, 2014
An idea I'm absolutely in love with, but very poorly realized. The game controls wonderfully, but the enemies aren't fun or satisfying to fight, and it just ruins it for me. It's self-referential in all the worst ways, as well, leaving the jokes to fall flat. Can't recommend.
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14 of 20 people (70%) found this review helpful
1.3 hrs on record
Posted: November 2, 2014
I like this one !! Its got pretty good gfx and controls are simple fps style! But man its challenging!! So many bullets and things of death coming at you from all directions! I say give this little gem of a Action game a go!!! The pirce is well worth it !! Buy Mortimer Buy !!!
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38 of 68 people (56%) found this review helpful
18.9 hrs on record
Posted: November 5, 2014
I really wanted to like this game. The idea is excellent and the game is impressive from a technical standpoint (hundreds of enemies and projectiles on screen!), but it falls short on the execution of basic mechanics of both the FPS and roguelike genres.

On the FPS front, the guns have no kick to them at all. They're all peashooters firing peas of different size, speed and damage - they have no recoil, no knockback, no stagger. Though the weapons seem very different at a glance, they all play pretty much the same - you hold down M1 while circle strafing a screen full of enemies. The gunplay and movement feel floaty and unsatisfying, and there is no feeling of in-game presence, no meaningful feedback from the guns and thus very little satisfaction from the core gameplay.

On the roguelike front, the game lets you choose one gun at the start, and that is the only gun you will get in most playthroughs. After 30~ playthroughs and about 10 hours of gameplay, I have seen another gun exactly twice. Most items are simply passive stat upgrades, and the active items are incredibly rare, take a long time to recharge and are mostly useless. More than once, I've went several levels without an item or shop in the way.

To top it off, the game has a bug (at least on the Linux version) where a single level will run at incredibly low framerate for no apparent reason. As the game is unplayable at 10 fps and there is no "save and quit" function, your only option is to abandon the current playthrough.

I cannot recommend this game in its current state, and its flaws run too deep to be fixed by patches.
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6 of 7 people (86%) found this review helpful
7.9 hrs on record
Posted: October 5, 2014
There was a moment the first or second time I tried this game where I actually felt breathless after going through a room. The sheer frantic level of action needed by this game is amazing, and the fact that the levels are semi-random and every playthrough is different just makes this one of the most fun first person shooters I've ever played. The humor is very off-kilter (I love that the 'story' behind the tower is as randomized as the levels, including a version where the story is actually the randomized story of the levels), the action starts out at intense and ratchets up - the weapons are fun, the items are crazy; in a lot of ways it's reminiscent of MDK, but amped up even more. It's as much a platformer as a FPS, which is in its favor. It's like FPS meets Binding of Isaac, in the best possible sense. I absolutely love it. I've only chalked up one win (and that wasn't even a full win, just the easy way out), but this is one I'll come back to over and over again.
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8 of 11 people (73%) found this review helpful
81.1 hrs on record
Posted: October 17, 2014
MAAAAAN this game is fun, So many ♥♥♥♥♥♥♥ items in this first person shooter and I felt like I couldn't have enough, there were some crazy things happening, Only bad is that some items had limits, boring. Challenging, fun, and hillarious, if you like first person rouge-like platformer(ish) games.
Please fix the secret achievement though, can't bloody get it.
Edit: I got the achievement, google is your savior
Game is great, bunch of replayability
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5 of 6 people (83%) found this review helpful
8.5 hrs on record
Posted: August 19, 2014
Great indie game, random and funny stories with perks and weapons that will fit a lot of players styles. Also a great 3D bullet hell game.
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5 of 6 people (83%) found this review helpful
2.2 hrs on record
Posted: January 3
I have never liked the gimmick of roguelike, die once, and you lose everything. Unless it's a DOOM-Like FPS like Tower of Guns, that's where I enjoy it!

Tower of Guns is a DOOM-inspired first person shooter mixed with bullet storm and rogue like elements such as hard difficulty, permadeath, and a random level generator. There is a loadout element, you start with two basic guns, and two perks, keep on playing the game, and you unlock more guns and perks for your loadout. The enemies are composed of turrets, sawblades, and explodes, so watch out for them, they'll be tough to beat unless you can dodge like crazy! You can also buy items, upgrades, and mods while in game, At the end of each level, or a rare drop, you get a health boost! So you can survive longer. so it will help progress through the toughest levels of the game. And also, a great soundtrack in the game, so you can enjoy the grittiness of the music!

I don't know the story, but who cares? It doesn't need to make sense to be fun! Just go to the top of the tower and win! Is all I can see in the story.

Overall, a great game and very fun with the roguelike mechanic, get it!
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17 of 30 people (57%) found this review helpful
0.5 hrs on record
Posted: November 6, 2014
Not fun enough for me to want to keep giving it a chance. I enjoy the videos I've seen and it seems like it would be fun playing the random levels and dodging bullets, but when I play it's just me fighting a bunch of cannons with garbage coming at me from everywhere, and then I get to a boss and have no chance because I can't tell when things are hurting me. Maybe I'd like it more if the physics felt tighter, if powerups and things I was picking up felt more significant, if all the enemies didn't feel like a constant cluster-fart, if I could tell when things were hitting me and where they were at, if I could adjust settings from the frigging pause menu, and if the game didn't keep a death counter as if I'm having fun frequently getting gang-banged until I die.
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4 of 5 people (80%) found this review helpful
31.6 hrs on record
Posted: December 16, 2014
I could write a review of this game and praise it's solid gameplay and quake-like feel

I could write a review of this game and appreciate the unique art style and direction of the game

I could write a review of this game and talk about how I never muted the music because it was actually good

I could write a review of this game and ramble on about its massive replayability and room for messing with

I could write a review of this game and encourage people to buy a game the developer actually supports

I could write a review of this game and say that I have enjoyed every hour I put into the game

I instead played Tower of Guns. Whoops.
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4 of 5 people (80%) found this review helpful
3.9 hrs on record
Posted: December 25, 2014
Procedurally generated first-person shooter.

The levels are very nice, big and grandiose with a lot of verticality. And there are a lot of power-ups to jump higher or double-jump, triple-jump, and even more jumps! This results in sometimes having really cool aerial experiences.

However, the movements feel a bit floaty and not precise. The gunplay and shooting feedback is not great, even if there are some intense moments where it feels like you are thrown in a low-gravity Serious Sam. The enemies are just ok. They fill their role, but it kinda lacks variety or eye-catching design.

The game is not too hard in itself and can be finished in a few hours, and then there are other guns and perks to unlock, par times to beat and endless mode.

A very good feature is that for each run, the level sections encountered can be different. I mean that the room types and their atmosphere are switched, which makes replaying feel more fresh than in the rogue-lites where you have to go through the same environments over and over.

So overall, it is fairly enjoyable with really cool rooms and exciting aerial shooting, but the shooting part itself is not satisfying enough.
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2 of 2 people (100%) found this review helpful
28.5 hrs on record
Posted: January 1
To me one of the best games of this year, Tower of Guns has far exceeded my expectations. Although I saw some early gameplay on YouTube, I wasn't sure how well the roguelike/lite gameplay would fit in a FPS. Needless to say, it worked beautifully.


Essentially, Tower of Guns is about fighting your way up a tower filled with automatons all hell-bent on your death. You begin by choosing a weapon and a perk. As you complete the game, you will unlock other guns/ perks which can be used on different playthroughs. On your way up, you'll also collect power ups, such as additional jumps, damage, luck, jump height, and difficulty increases or decreases. Additionally, you may replenish health and experience (more on that later) via pickups.

Graphical Quality

Overall, the graphical quality of the game is fairly good. I personally think he style fits the game well, although the enemy design is sometimes a bit lackluster. The homogenous nature of the early environment (a lot of brown/yellow) meshes well with the mechanical killing of automatons, and the cartoony style is quite interesting.


Sometimes criticized for a lack of variety in the gunplay, the each run revolves around the weapon you choose. There are about a dozen weapons to choose from, presuming you've unlocked them, and each fits a different style of play. Occasionally, the player may find a second weaapon in a run, although it is fairly uncommon. These secondary weapons are often extremely powerful when leveled up, and can save a run on their own if used correctly. As you defeat enemies, you'll pick up “blue exp” to make your weapon stronger, changing the size, color, and effects of your bullets/projectiles. The max level (assuming you don’t use a certain perk to increase it) is 5, and once the cap is reached, you can no longer pick up exp.

However, level 5 does not guarantee a victory. As you take damage, and your health decreases, the weapon you are using also loses exp. Even if you survive a rough room, you may still have difficulty in the coming levels, as your weapon may have lost numerous levels. This adds an extra level of complexity to the game, and often your weapon de-leveling can spell disaster to an otherwise perfect run. There are also "use items" which can be recharged by collecting "yellow exp." Weapon mods are also sometimes available, and can change the nature of your weapons projectiles, adding effects such as explosive shots or rapid fire.

The level design overall is quite good. Each “floor” is made up of multiple rooms. The rooms you encounter are randomized, but after numerous playthroughs you are bound to see most/ all of them. However, I've yet to see, or remember, the order of the rooms ever be the same. Additionally, most rooms have “secrets” which the player often can stumble upon simply by moving through a room in a different way. It's not uncommon to visit a room 10 times across many plathroughs, only to find a secret you never knew existed on the 11th visit. At the end of each floor there is a boss fight. Once the boss is defeated, the door to the next room will open and the player can move to the next floor.

If there is one thing that separates this particular FPS roguelike/lite from others at the time of writing (I won't mention names, but I'm sure there's one that most are thinking of), it's the mobility of the character. Additional jumps make the game a blast, and sometime ludicrous speeds can be reached by the end of a playthrough (if the player fins enough speed++ powerups).


There isn't much of a story to speak of. =If it is toggled on in the options menu, the player will see a small text box conversation at the beginning of each floor, expanding on an (often humorous) little tale about the protagonist. Interestingly, the story itself is random in the sense that each run will portray the main character (you) as a different person. While the different perspectives/stories have no appreciable affect on gameplay, and can be turned off, they are often quite funny, and add a bit of spive to each level.


I personally didn't find the “base” game to be tremendously difficult. Within five or so hours I had beaten it once or twice. However, the game definitely warrants multiple playthroughs, and there are some ways of increasing the difficulty. On perk, for example, causes the game to be much harder (the player starts with difficulty ++ cards) and all enemies to spawn as elite. Additionally, in a normal run, difficulty ++ cards can be picked up to make the game somewhat harder.

Options/ Issues

The options menu is alright. There are a number of resolution options, as well as fullscreen. Motion blur, bloom, and MSAA are also available. Mouse smoothing (acceleration) is also toggle-able. There are some issues, however. For one, there is no borderless windowed mode. Additionally, if run in windowed mode, the game defaults to the base resolution (1152x864) each time. For some reason, the game also doesn't seem to like 1920x1080 in windowed, and will default to a slightly lower resolution. Keep in mind this may be a personal problem. It didn't affect gameplay, however.


Buy this game. It's a fantastic time killer, with a solid difficulty curve and rewarding gameplay. If you can get get past the fact that you use one gun for the entirety of the run, the intersting shooting mechanics, excellent movement, and randomized nature of each run will keep you playing for hours.
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3 of 4 people (75%) found this review helpful
37.3 hrs on record
Posted: November 30, 2014
Tower of Guns is a semi-procedurally generated "lunch break" FPS that's condensed the shooter genre to its utmost essence. Run, jump, strafe, shoot, try like hell to not die. That's really it. No game saves, no quickload, no plot beyond "here's a tower full of murderous automatons, you want to be at the top." And when you die your game is over and you must start a fresh run, which googling tells me is a genre called "roguelike/lite".

Not being familiar with roguelike I can't speak to how good an entry it is there, but my formative gaming experiences as a kid mostly consisted of plugging quarter after precious quarter into sadistically difficult arcade machines, hoping to unlock their secrets—or at least eke more than a few seconds' entertainment out of *this* playthrough before the inevitable failure because damn those machines were brutal. Tower of Guns definitely hearkens back to that philosophy, minus the quarters of course. It is punishingly difficult, requiring super-twitchy reflexes and an almost zen-like ability to strategize on the fly as a shload of happy projectiles come shrieking your way to give you a great big hug. It's also therefore intensely rewarding when you do manage to reach the other side of an insane battle with your organs intact.

If this sounds a bit grim and violent, isn't. The cartoonish art design, lack of blood or gore (none at all to my recollection), and frequently black sense of humor running throughout encourage players to not take any of this seriously—even as the ever-increasing difficulty keeps the tension ratcheted up to 11.

Seriously, I'm in love with this game. You can get it way cheap (> $5) during a Steam sale or Humble Bundle, but it's also well worth the purchase at full price.
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3 of 4 people (75%) found this review helpful
2.3 hrs on record
Posted: December 1, 2014
I was extremely pleasantly surprised by Tower of Guns. I expected garbage, but came away without any regrets of my time spent with it.
ToG is a quasi-procedurally generated rogue-lite FPS. The controls, while not as flawlessly precise, definitely take their inspiration from classic FPS games like Quake and Unreal. Graphics are nothing to drool over but as I recall this game was more of a hobby project and taking that into account, it’s rather impressive. Difficulty wise, the game ramps rather aggressively as you progress through your run. As per usual with procedural generation, many of your runs are going to be at the mercy (or lack thereof) of the random number generator. Some of the enemies can feel cheap, but there are a variety of guns you can unlock that I only assume makes managing each type of enemy easier.
Overall, it’s alright. I don’t know that I’d spend much money on it, but I certainly wouldn't avoid it in a sale.
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1 of 1 people (100%) found this review helpful
8.0 hrs on record
Posted: November 29, 2014
A fun little Roguelite FPS that's easy to pick up every so often. It holds a particular charm for me, as I've got a soft spot in my heart for games that take a "Ratchet and Clank" approach to weapon upgrading, i.e. gaining XP fills a meter, which when full, promotes your weapon to the next level and gives it slightly better properties (increased firerate, more damage, etc.) The aesthetic design is akin to Psychonauts in some ways, very wonky and unusual for an FPS, but enjoyable. There's also a loose "story" element for each playthrough in the form of little dialogue boxes that pop up every now and again, giving a different background to your character each time you play. So far, I've won twice, once as a semi-drunk college kid, and another as a secret-agent matador facing off against his arch-rival. I'd definitely recommend buying this one, if you haven't already gotten it from the recent Humble Indie Bundle.
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1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: November 26, 2014
Great Game 9.5/10
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1 of 1 people (100%) found this review helpful
1.4 hrs on record
Posted: November 28, 2014
This game is alright. It has some clipping issues, and the difficulty curve just plain-old starts high, but, the game is over-all good. Work your way into figuring out a gun and power-up combo you like, and you can probably find your way through this. You will get VERY frustrated, but, there's a little secret every five runs, so, if you're about to throw it down after your 4th run... Just keep going. It gets easier.
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: November 21, 2014
Your typical "bullet hell" kind of game... but to the extreme.

And the dev is such a chill dude. We need more like him. This is more to support him than the game.
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