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Tower of Guns is a fast paced first-person-shooter for the twitch gamer... with a few randomized elements to keep it fresh with each playthrough. It's a short burst "Lunch Break FPS"... not unlike Binding of Isaac mixed with Doom 2. Tower of Guns was made by a guy named Joe (with his brother Mike composing the music).
Release Date: Mar 4, 2014
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Recent updates View all (7)

Tog 1.21 AKA "Wingnut" Released!

August 18th, 2014

Hi Folks!

I just pushed out another update to ToG--this one has a lot of bugfixes...some major, some minor. Here's the list of fixes:

  • Bug Fix: added a unduck check, tilt check, jump prohibit check, physics check, and a speed failsafe to cinematics to combat a major speed wiping bug on an endless mode loop.
  • Art fix: added an glowy oblivion plane to L11 in case the player looks backwards in the final tunnel
  • Optimization: Lowered cap on number of SFX pickups sounds that can be played at once
  • Bug Fix: fixed that dang cartesian lattice bug, which actually ended up being a much more severe bug that I’m surprised hasnt reared its head in uglier places…OR MAYBE IT HAS ORLY
  • Art, Pop, and Collision Fixes in l2r2b19, l6r4b, l6r2b2, l3r3b3b5
  • Bug Fix: Fixed Stories: For some people (those who bought the game in the last month) random dialog/plots didn't work! For everyone else, you probably never noticed this bug.
  • Bug Fix: Adjusted near clip plane, which fixes many near collision issues, but potentially causes zfighting with long-distance views. Not sure if I prefer this way over the other way.
  • Bug Fix: Fixed delay on end animatic chain flythrough
  • Bug Fix: Adjusted pipeorgan lootspawnoffset to accomodate clobbered loot
  • Bug Fix: Fixed door gate mechanism in togodrome
  • Console Cheat: Added cheat "Tog_ImLame stupidspeedbug". Those of you who have seen that endless-mode speed=0 loop bug, it *should* be fixed for you now. But just in case, I added this code to increment player speed by 2 with each use, so that way you won't lose a good run to this bug if, for some reason, it still pops up for you. This was a damn tricky bug, and I'm not confident my solutions was infallible.

Most of those are pretty rare bugs, but some of them could be rather unpleasant.

Anyway-Happy ToG-ing! Thanks for being awesome gamers.

10 comments Read more

Tower of Guns 1.19b Update--just a few fixes!

July 2nd, 2014

Hi Folks,
I just pushed out another update to ToG. It's not a large update..even though it will come across as a 300mb download. I wish I could figure out why the heck Steam likes to update so many files with each update...I'm aware it's not kind to those of you with bandwidth limits, so my apologies to you folks.

Anyway, this update is for a few hotfixes and relatively minor tweaks such as:

  • Added a console command to toggle the hud for screenshots (togglehud)
  • added a couple of interesting new surprises to diceroll mode
  • fixed a major, though very hard to reproduce, issue with pausing and tilting at the same time
  • alleviated the vanishing boss items issue a bit more..it STILL might not be solved completely, but it should be getting pretty rare now.
  • fixed a few other minor gaps, collision bugs and typos people pointed out
  • added a console only mode called "Hot Foot Mode"--it's not a fully mature mode, but like "Backwards Mode", is a fun way to waste an hour or two. In short, the mode is like this: you have unlimited jumps. But *every* time you land you take damage. Goodluck. It's mostly for those youtubers who like to play ToG in silly ways. The console command for Hot Foot Mode is "TOG_imlame hotfoot".
Anyway, thanks for all the support everyone! You all make making updates fun.

6 comments Read more

About the Game

Tower of Guns is a fast paced first-person-shooter for the twitch gamer... with a few randomized elements to keep it fresh with each playthrough. It's a short burst "Lunch Break FPS"... not unlike Binding of Isaac mixed with Doom 2. Tower of Guns was made by a guy named Joe (with his brother Mike composing the music).

Key Features

  • SINGLE SITTING FULL EXPERIENCE: For all of those who have too many games (or too little time) this is a game you can pick up and play again and again, without remembering where you were or what you were up to. If you're gonna win, you're gonna do it within an hour or two. That's a big if though... it won't be easy.
  • ALWAYS A FRESH EXPERIENCE: Random enemies, random powerups, random bosses, tons of unlockable items and weapons...even random-level compositing! You never know what to expect when you sit down in front of Tower of Guns.
  • CRAZY POWERUPS: You've played first person shooters where you can double jump, but have you played any game where you can centuple-jump? You can in Tower of Guns, with the right items.
  • GUN-MODIFYING MADNESS: Do you like rocket launchers? You'll like them more if you're lucky enough to stumble upon a "shotgun" modifier. A rocket-launching shotgun is very satisfying. Mix and match your gun with a dozen different Gun Mods!
  • OLD-SCHOOL TACTICS: For the fans of the faster shooters, it's all back. Circle strafe your way to glory at insane speeds; Tower of Guns is all about moving fast!

System Requirements

    • OS: Windows Vista/7
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 3 GB RAM
    • Graphics: NVidia Geforce 275 GTX +512mb memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: windows compatible sound card
    • Additional Notes: Warning: This game is CPU/GPU intensive. There are a lot of bullets. It is stable on older Nvidia cards (8800 era), but the framerate made for a sub-optimal experience.
Helpful customer reviews
54 of 62 people (87%) found this review helpful
387 products in account
12 reviews
5.5 hrs on record
Who remembers Facing Worlds in Unreal Tournament? (I do! I do!) Though Tower of Guns bears little resemblance to Facing Worlds, while playing it I was nevertheless transported back to the year 2000, fondly remembering endless post-work capture the flag matches in which I would repeatedly get my butt kicked. The speedy-smooth Unreal engine is on fine display in Tower of Guns, and you've got plenty of that circle-strafey, stay-in-one-spot-and-you're-dead hyperfast shooting that UT popularized at the turn of the century. (There's even a flak cannon!) Of course, Tower of Guns is a single-player roguelike, so you won't be sniping noobs in this game. Quite the opposite: you are the moving target in a gigantic shooting gallery. As you progress up the tower, each room presents yet another assorment of turrets and robots that want to make you dead with their giant bullets and spiky balls of doom. The random map generation helps make each run feel fresh, but even still, don't expect tons of variety. This is a totally indie enterprise, after all. The visuals are interesting, vaguely reminiscent of a junkyard in Borderlands or a Death Star trash compactor level. Despite being a little lean on content, Tower of Guns is full of personality and the devs have laid the groundwork for plenty of expansion, if they so desire (and if the audience is there to justify it). Like Binding of Isaac (one of my favorite games ever), a single run usually takes 10 minutes, but I imagine it could take much longer if you get lucky (I'm not very lucky). Like firearms, Tower of Guns is best in short, controlled bursts. Highly recommended if you're looking to scratch that old school FPS itch.
Posted: March 5th, 2014
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11 of 13 people (85%) found this review helpful
3,384 products in account
17 reviews
3.5 hrs on record
Styled very much like a classic arena FPS, except it's you versus all sorts of spikey, explodey, shooty contraptions, not other players or AI bots. The game moves fast and smooth, a necessity for this style of run-and-shoot twitch shooter, and plays equally well with KB+M or controller. Love the cel shaded artwork and the weird "alien factory" type design of the game world. There's also a good sense of humor that is thankfully never overdone. I had no idea what to expect in this one and it has turned out to be one of my favorite 2014 games to date, a half hour at a time adrenalin rush that I've kept installed on all my computers since the game was released.
Posted: July 9th, 2014
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8 of 9 people (89%) found this review helpful
261 products in account
1 review
34.3 hrs on record
Simply put, Tower of Guns is an incredibly refreshing, infinitely replayable tribute to both roguelikes and the fast-paced shooters of yesteryear. There are hordes of enemies, extravagant weapons, and enough challenge to keep your playing for quite a while. Highly recommended.
Posted: March 7th, 2014
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14 of 22 people (64%) found this review helpful
796 products in account
63 reviews
2.8 hrs on record
Tower of Guns is the best indie new pseudo-rogue-like I've played so it is with a heavy heart that I give it a thumbs down.

The levels are interesting, have great play on every axis, X, Y, and Z, so the game feels so, so much more alive than the other soulless pseudo-rogue-likes. The guns have some good variety too.

But the enemies are all kinda boring, the combat insubstantial, and the balancing so inconsistent that it simply is not much fun beyond the initial plays. Bosses are bullet sponges with enough unavoidable attacks between them to rankle, ever more as the game's invisible difficulty level climbs. The whole thing is just aggressively unsatisfying.
Posted: April 9th, 2014
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5 of 5 people (100%) found this review helpful
492 products in account
13 reviews
4.0 hrs on record
If you are a fan of the older style of FPS games like Quake, then this is a game you should definitely look into.

As it advertises, the game is a bit of an FPS roguelite, both the level layouts as well as the enemy patterns are randomly generated. However, you will not be picking up any new weapons during your run. Instead you will choose a gun and a perk (things like triple jump, no fall damage...there are several unlockable ones as well) at the start and level it, also occasionally finding mods for it. At first this seems a bit disappointing, but when you actually see some of the mods out there, you realize you'd be better off just trying to make your favorite gun super powerful. You do have infinite ammo after all, there's no worrying about scavenging for bullets or running out here. (Edit: It appears I was wrong, you *can* find new weapons, they are just ridiculously rare, because they are OP and really fun to use)

Also, yes, you really can have a ridiculous number of jumps just like the store ad says. I've had a run where I can jump 16 times in midair, and had I found more items, I could have maybe went to 20 jumps. The reason you can have so many jumps is because there really is no other way to reach things in some rooms. Don't expect to find everything in any playthrough of Tower of Guns, there are just too many places either hidden behind fake walls or placed insanely high so you can't reach it without a ton of jumps. However, do remember you can rocket jump in this game, so people who are better at it than me can probably find some cool secrets.

The performance is pretty good, game runs smoothly at all times. This is the Unreal Engine though, I expect it to be capable of good performance like that.

Overall, this is a really fun game, and the dev should be proud of himself for making such a fun game considering he did it all by himself. Props to his brother for the OST as well, while it's not something you're going to listen to for hours, it fits the game in my opinion.

(I should also mention I've had this for a few months before the steam release, it was fun even before it was finished, and it's even better now.)
Posted: March 6th, 2014
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124 of 159 people (78%) found this review helpful
502 products in account
2 reviews
31.7 hrs on record
If you enjoy The Binding of Isaac and First Person Shooters which echo Unreal Tournament, then pick this up! It's proper good.
Posted: February 13th, 2014
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  • "Best of E3-Indie" 2013 Award nomination, from HardcoreGamer.com
  • Boston Festival of IndieGames, 2013 Digital Showcase
  • Indiecade 2013 E3 Showcase