2280 A.D. The last few survivors of a ruined Earth seek a new home: Mars, a planet whose inhabitants didn't take too kindly to outsiders. The Red Solstice is a tense, tactical, squad-based action game. Fight to survive with up to 8 players in co-op, or lead your own squad in single-player mode.
User reviews:
Mixed (16 reviews) - 62% of the 16 user reviews in the last 30 days are positive.
Very Positive (903 reviews) - 83% of the 903 user reviews for this game are positive.
Release Date: Jul 9, 2015

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Recent updates View all (57)

September 30

Balance changes and fixes

Hello marines,

like we said, we started introducing balance changes to the game, small steps to improve the experience and bring some classes back to the game.

Also we found a number of potential problems that could've caused desync in the game and those have been solved.

Patch log is here:

- you can use skills on players in UI ingame now
- removed a lot more potential desync issues in both character and monsters and some objects
- placed turrets by player have 700 more health, to make them harder to kill by holers

- prestige button visibility solved
- did a potential fix on how all underground units handle unburrowing(should reduce desync)

- reduced Sargon underground damage to 20 per second
- Residental spawn rate has been reduced by 50%
- immortals have more and 20% more resistances to piercing damage type
- Seismic resonators will now prevent revival even if placed AFTER the creature has been killed(works for all monsters that have revival options)
- increased mrit health to 6000 base
- mrit has 85% chance to revive
1. resonator reduces chance by 20% for that revive
2. killed by energy reduces chance by 10% for that revive
3. designate reduces chance by 20% for that revive(stackable with 1 or 2)

- crit chance base chance reduced from 15% to 10%
- designate cooldown reduced from 30 to 15 seconds
- self destruct damage increased to 60000, and it will do minimal of 50% damage at the edge

7 comments Read more

September 16

Get The Red Solstice for 66% off!

Hello everybody,
we''re having a promotion in which you can get TRS for 66% off,

DLCs are also 33% off so go get it while you can!

There is been a huge talk in forums about potential rebalancing of some skills to make game more appealing and balanced
We will start introducing small changes very carefully that will mostly impact high end games to make them more diverse based on player feedback in the upcoming weeks.

Stay tuned!

0 comments Read more


“The Red Solstice is evocative, deeply engaging action that lives primarily in its diversity of tactics.”
81/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/29007/81273/0/The_Red_Solstice.html

“What do you get when you take the likes of Dead Space and Starcraft and throw them in a blender? A bloody cascade that is The Red Solstice.”
85/100 – HookedGamers

“Players looking for a challenge will be right at home, and anyone who wants to experiment with different strategies will find a wealth of variety here. They manage to succeed in delivering an atmospheric tactical strategy game where friends become allies and allies become monster food.”
4.5/5 – Co-Optimus

New Soundtrack and Free Update

You can now purchase the intense 18-track soundtrack for The Red Solstice! In addition to the soundtrack, we have just released a brand new, free update for TRS, adding the new Point Capture game mode, medals and multiplayer bots. There have never been more ways to die on Mars.

About This Game

If you think you have what it takes to survive the onslaught, go forth, Space Marine!

The Red Solstice is a tactical, squad-based survival game set in the distant future on Mars, playable in single-player or with up to 8 players in cooperative online multiplayer.

Roam freely over huge maps, complete randomized objectives and deal with surprise events that keep you on the edge of your seat.

Survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.

Key features

  • Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
  • Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes, each with unique abilities and traits.
  • Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
  • Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
  • Tactical Single-Player: Play on your own and lead a squad through a satisfying single-player campaign, and lead your squad through a wide variety of levels using The Red Solstice's Tactical Mode, which lets you issue commands while slowing down the action.
  • Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.

System Requirements

    • OS: Windows 7 or Later
    • Processor: Intel Core i5-2320 CPU @ 3.00 Ghz or Better
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 3800 / Nvidia GeForce 9600 GT or Better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: A Fine High Definition Audio Device Never Hurt Anyone
    • Additional Notes: OpenGL / OpenAL
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (16 reviews)
Very Positive (903 reviews)
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593 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 4 people (50%) found this review helpful
29.8 hrs on record
Posted: September 25
The game is fun, simple to pick up and understand, takes some practice to effectively use the more complex or slower classes. the community is fairly serious, but not toxic as many claim. everyone should PLAY THE SINGLEPLAYER first, and be willing to communicate with your team in multiplayer, or it wil end VERY badly for you, and you may be blamed by your team, as it was likely largely the fault of anyone who treats it like a singleplayer game when playing multiplayer. so far everyone ive met trys multiple times to help new players; regardless of teamspeak (though they do try to get you to join it, and it makes it more enjoyable for all to be honest) the game and gameplay are quite fun, neat atmoshere and the people are alright by and large. great game.
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4 of 10 people (40%) found this review helpful
Not Recommended
12.3 hrs on record
Posted: September 29
Maybe its good in Multiplayer. But Singleplayer is awfull.
Boring missions.
Squad controls are simply horrible.
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6 of 17 people (35%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: September 23
Not good, sorry. Too simple for a strategy game, too slow for an action game.
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2 of 9 people (22%) found this review helpful
1,070.5 hrs on record
Posted: September 21
What shall I say about an game i spend 1000 + hours in?
It´s just awesome. The best game i have ever played.
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Most Helpful Reviews  Overall
361 of 409 people (88%) found this review helpful
1 person found this review funny
1,789.9 hrs on record
Early Access Review
Posted: July 3, 2014
I'll skip the stuff about it beeing 8 player coop and sooo on and start talking about the stuff that might not be mentioned as often in short reviews:
The game offers multiple difficulties.. however the base difficulty is intended to be rather challenging for Players.
Which is definitly a good thing since it's all about improving your own skill and after many defeats rewarding yourself with your very first win... somewhat darksouls-esque..
So far there's a total of 8 classes and depending on what the player wishes to accomplish every class has one or more distinctive roles.(Tank, Healer, DmgDealer,Scout....)
List of the Classes:
Demolitioner,Medic, Hellfire(aka.Firebat), Marksman, Terminator, Recon, Assault, Heavy Support
There are different ranks and medals you can unlock. However, while the high ranked players get stat bonuses and unlock new skills as reward, it's still very balanced:
(stats of max Rank 25 player are probably 1.3-1.8 times as high as the stats of Rank 1 player)

You unlock boosters which are very similar to perks known from games like CoD4-6 increasing stats like ms, HP, Armor, XP... You can choose 3 Boosters per Game Session.
GameContentAmount >>> Randomness >>> Replayability:

Each Class has a variety of modules
(which if you pick them for a game each unlock 1 or multiple passive or active skills)

There is also a variety of weapons(which not only have different dmg stats but also different purposes e.g.
light weapons that reduce enemy armor vs. Heavy weapons with high Dmg output vs. explosive weapons vs. weapons with aoe dmg but limited range of usage or high ammo consumption/cooldown)
Some Weapons can use Multiple Ammotypes(HollowPoint vs Piercing)
Further one can also use the environment as weapon-> throwing explosive fuel Barrels or blowing up Toxic and Radioactive Canisters or Bombs planted by Insurgents.

Damage Types:
There is a number of Dmg Types
HollowPoint; Piercing; Fire; Toxic; Energy; Explosive;
each and every one has their pros and cons, since some Zombies
and Bosses have certain resistances towards specific Dmg Types

They are randomized to a somewhat high extend they may take place in different locations and feature different enemies and objectives e.g.: Defusing Bombs, stopping a Nuclear Meltdown, Hunting/Capturing Creatures and so on.

Besides the Main storyline theres a Number of additional gamemodes and modifiers you can mix them just the way you want it giving you control over difficulty and Playstyle of a GameSession:

-Bunkermode(You're being Supplied with resource and have to protect a beacon)

-Red Storm(When You're outside of buildings your armor gets depleted and you move slower unless the storm stops for a brief time giving you the chance to safely change location to another building)

-Swarm(Creatures Have less HP but there's a whole lot more of them coming towards you)

-Hardcore(Additional Random Spawns of Bosses and Special Creeps/Events)
Stuff I did not mention in this review: Random Environment Settings/Maps

All these factors provide a huge range of possibilities ensuring very high level of replayability. The Customisation options offer a level of control to the Gameplay, ultimatly providing a high level of balance resulting in hours of fun.

Ofcourse I am biased nevertheless everybody looking for a challenge or just for some coop action should give the game a try( you check out the official website for a demo version).. but watch out if you manage to survive the first hour you might already be hooked ;-)
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196 of 245 people (80%) found this review helpful
8 people found this review funny
Not Recommended
214.1 hrs on record
Early Access Review
Posted: August 23, 2014
What is there to say about The Red Solstice...
It's an early access, kickstarter game, birthed from Starcraft and Warcraft mods, NOTD or Night Of The Dead. It's a top down, action based, strategy, horror, survival game, where you control a single soldier, in a group of 1-8 players fighting against waves of monstrous AI controlled enemies. It's being built by a small team in Croatia who are working diligently towards their project over the past few years. A month or so ago, the game's “early access” beta release was made public and was met with mixed reviews. The game was extremely buggy, crashing frequently, lacked content and was poorly balanced. Over the past month of playing some of these issues have been fixed, making it a reasonably playable game. That being said, this game is far from perfect and still needs a lot of work.

As of the time of this review, some-to-most of the bugs have been smoothed out. It's been a long and tedious road of waiting out the fixes, but the game seems to crash much less frequently lately. Though the developer was quoted in saying “the net-code is perfect,” disconnects and crashes still happen from time to time, often at teeth grinding moments. These crashes come at a loss of precious experience, which following many 'balancing changes' has become more difficult to accumulate.

The game balancing has been getting tweaked every week to make it increasingly difficult for the average player. Without a solid team, with each player having individually invested over 100+ hours, the chance of survival is very low. The learning curve in the game is already steep, developing 'run away skills' and learning from tactical errors (death), it's hard to not believe that the developers want this game to be as difficult as possible. As of official patch 1.94 the news release title is “Now Dying Has Just Become Even More Fun,” which though it sounds like an oxymoron, describes the way the developers want the game to be played. The difficulty rankings have four stages from an easy mode for new players and the soldier mode for everyone else, to bleeding edge veteran and unplayable hard mode. (The last patch raised the difficulty on soldier, so I can't say just how reasonable the veteran mode is.) Other small tweaks have also been continuously implemented such as making followers too slow to keep up when the heat of battle is on, preventing anyone but leadership characters from using several key items, upgrading health and damage of enemies while decreasing damage output of players, and many others. These tweaks gear the player towards a singular path of gameplay that the development team have in mind, which begins to limit feasible gameplay options.

The amount of content in the game so far is extremely limited, but with a lot of potential. So far there is no single-player mode outside of a Tutorial, so the majority of gameplay is multi-player focused. There are other game options that are not available at this time, like single player and mission mode, but there is little information about them and they are far from being released. This being said, there are only two game modes available right now on two maps: defend the bunker, and survival mode. There are options to add lengthy primary and miniature secondary missions, fast mode that speeds up waves, nightmare mode that brings in bosses every round and others. Each of which change the game mechanics slightly and offer potentially greater rewards per option choice. There are also a hand full of characters including a grunt like assault class, a sniper marksman, medic, demolition and others. They are all unique and have their own perks and uses, though some of the perks are broken, missing, or just completely useless. Many players will kick you out of their game lobbies if they find that your build isn't what they want, or you might find yourself being ridiculed in game for a small mistake made, whether you knew what you were doing was wrong or not. This mentality of “my house, my rules” has created a small player base, and has limited game type availability.

I really do mean the player base is small. Following many patches that made the game more difficult and the amount of frustrating and game-breaking bugs, the majority of the player base have either moved on or decided that they will wait for the game to come closer towards a fully realized project. What is left has been described as an unruly class system of elite veteran players who stuck out the storm and are worn around the edges, and newer players who the elites seem to clash with. This isn't to say that a new player can't find supportive team mates, but there is a lot of discrimination, misinformation, poor sports and 'know-it-all' types that start verbal confrontations on both forums and in-game. It's a mixed bag of chips, but nothing that an experienced game-player wouldn't expect. This being said, because the community is so small at 60-150 players online at a time, be ready to run into the same people over and over again. That obnoxious guy that you fought with in the forums will inevitably end up in one of your games, and he has explosives in his inventory, so be aware!

Though this game lacks much needed fluidity and polish, I personally enjoy the game. I've put in over 200 hours at the time of this review and plan on putting in more. I can't say that I will dedicate as much time though, as the game's content has run dry for me and I find myself at times fearing retribution from the developers from writing a disagreeing statement in the Steam forums and for this sour review. As a new player, online guides are available, and there are helpful players but I wouldn't bother putting in the time if you don't already know all of the frustrations of what an early access game with an disgruntled community is. I would love to recommend this game to my friends and get them engaged. It would be great to bring in new players and breathe some new life into this game. It would be great... but I can't do that. Not at 20 dollars. Not with the community as angry as it is at the questionable changes being made. Not with the lack of content. This game has promise, let's wait and see what happens.


Due to some of the comments left here, RESPECTFULLY, please don't comment here if you intend to start a flame war, slander me, or if you haven't fully read the review and have nothing constructive to say. This is a review from the perspective of myself and the people that I play with. This review was carefully written and I stand by everything I've put in the review. That being said, obviously it doesn't represent the developers or friends of the developers, so please keep that in mind. If you don't agree with what I've said here, that's perfectly fine! I'm glad that you have a differing opinion! Feel free to play the game yourself and write your own review and feel free to state whatever you like! If you don't think what I've said here is accurate and is misleading, feel free to also check the 'unhelpful button,' if it doesn't help you! This review was written because The people I've played with selected me to voice the state of the game.

Please, lets not continue the negative and often pointless banter that has been so prevalent on the forums here.
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148 of 181 people (82%) found this review helpful
9 people found this review funny
Not Recommended
953.9 hrs on record
Posted: August 27
Great game and you can tell by the hours put in that I got my $20 worth. I am unable to recommend this game due to the community however (there are a few great people that I had the pleasure of meeting). If you enjoy being forced to join Teamspeak and listen to others calling a newer player an "idiot" because of a simple mistake then the community may not bother you. I have been in sales/customer service most of my life so I deal with far worse day to day but I draw a line when people who pay to enjoy their free time are belittled. The only reason I now leave this review, which is soley my opinion, is due to receiving a permanent forum ban w/o breaking any of the Steam rules and guidelines. To those who put in time and effort to create this game; thank you for occupying approximately 40 days of my life.

I am updating this review to show appreciate to a member of the developing team for extending an apology based on my experience. My review doesn't change due to the prime aspect (multiplayer) of the game being a difficult obstacle to overcome due to average players, learning curve, and annoyance of hazings (I can't speak of recent experience on this but you can look at the forum discussions and see mods continuously being rude with no reprecussion of their steam violations).

To highlight the game itself. This game game me a sense of accomplishment at times. You work cooperatively (and voice comminucation certainly does make things easier but not necessarily impossible) in up to 8 player PvE. The environment can be very challenging depending on difficulty and options selected. The main group generally stays tight and loots bigger buildings early while a person or two wander to areas less traveled late game. It's easy to become overwhelmed and gameover at almost any point early on. After a good tutor or 100-200 hours this is a memory except on higher difficulties. The time investment to have a grasp on roles, map coverage, wave tendencies is another slight barrier...but we all hope a game grasps our attention for much longer.

Graphics are decent but you also need a machine to accomodate with larger waves and monster variations. I can't disregard the game itself...only speak on experience. The game isn't the only part of the picture for me to have an opinion on either.
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95 of 120 people (79%) found this review helpful
27.7 hrs on record
Pre-Release Review
Posted: July 9, 2014
I got involved with TRS after seeing it on Kickstarter and downloading the demo. I was vaguely familiar with the Blizzard mod (Night of the Dead) that it was based on but haven't really played anything like it since. That's because there hasn't been anything like it since! The Red Solstice is a hard as balls co-op survival game that is perfect for Steamworks and I was happy to help Ironward launch it on Early Access and grow the community as the game headed toward a full release.

Now the game is out of Early Access and is better than ever. Single player and tactical mode are awesome and the co-op is tighter than ever. So proud of the team at Ironward for showing how you do an Early Access game RIGHT on Steam.

Move it, marine!
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70 of 83 people (84%) found this review helpful
1 person found this review funny
Not Recommended
4.1 hrs on record
Posted: August 29
ok graphics were pretty decent, music was nice, gameplay wasn't too bad. but overall it was ok. maybe i might revisit one day.

endless mobs don't bother me but some people might feel overwhelmed by it.

one thing that i laughed at was some of the negative reviews because i thought they were just making things up about multiplayer. Then i decided to read posts in the discusions and it kinda of annoyed me to see mods treating people like garbage and noobs. with a small playerbase all they seem to wanna do is alienate people more. calling out people on new mistakes if they're new. i mean come on isn't that the point of being new? they will make mistakes but these people really seem to be toxic. now seeing people got bans it makes me wonder how toxic it really is. it just makes me dislike to even wanting to try. yes i know jerks are in every game but when i see mods being rude then it really makes me not want to try it and not like the game even more.

isn't the whole idea of playing a game to bring in people not drive them off? just my opinion though
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68 of 81 people (84%) found this review helpful
2 people found this review funny
170.2 hrs on record
Posted: September 13, 2015
Got into it quite early in the Beta, when it was still a bit of a buggy mess. You still played it, because it was fun. The learning curve is nothing to laugh about, and it is not exactly the noobfriendliest of communities, especially some of the first players sometimes lack the nerves to deal with new players.
Once you get into it though, you will have an awesome experience. Highly tactical, once you get off "Soldier"-difficulty, relies 100% on each teammate.

By now the game has several different maps, playable on 4 difficulties and a handful of different modes that change up the experience like the "Red Storm" mode where you are weak when outside of buildings, but stronger inside, or swarm and fast modes that increase the pressure on your squad. All with 8 different classes, completely customizable with different weapons and abilities, that have to be utilized harmoniously to win.

Protip: Get a mic. Theres a central TRS teamspeak server, that anyone in the game lobby can give you, and coordinating an 8 man team is just so much easier with voice. Learning the game and getting taught will be 10 times faster if you go on ts with one or two of your squadmates.

The best way to get into it would be to grab a few freinds, put it on easy, and just jump into it. You will die. A LOT. but thats fine, and you will have fun getting to know all the different abilities and weapons before getting on with the pros who might be more interested in winning than teaching.

Sadly, this game has a very small player base, so don't expect to play 8 man games 24/7. There are high times each day, where there are usually 2-4 different games going on, but expect to do some waiting in lobby for members. However, this means that you get to know people very quickly, and if you are somewhat nice and don't harass people, you will be welcomed in the community.
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Recently Posted
161.0 hrs
Posted: October 17
just avoid the lord poodle ♥♥♥♥♥♥
Helpful? Yes No Funny
9.8 hrs
Posted: October 13
Single Player only: This could have been a lot more fun. The visuals, sound and story (such as they are) are fun. Pre-mission equipment/loadouit screen are involved enough without being too complicated.

But this game was ruined for me by terrible level/mission design. Think you've seen difficulty peaks/troughs? No. No you haven't. Might be your thing, it isn't mine.

Multi-player? The "community" is too small for this to be reliable fun.
Helpful? Yes No Funny
3.1 hrs
Posted: October 11
Just an great game to spend some time wih friends. Nice and helping community! Give it an try!
Helpful? Yes No Funny
ezixen, last of my name
17.9 hrs
Posted: October 11
Best 8 player co-op topdown shooter :)
Helpful? Yes No Funny
9.7 hrs
Posted: October 10
Things wrong with Red Solstice:

1. poor mob AI
2. Weak player dynamics and limited map expansion
3. 1 bland and boring map, no RNG or map rotation
4. no gear or loot farming
5. Ethically challenged developers who may or may not have rigged their 1 tournament.

1 thru 4 is pretty standard for an indie team. I can forgive that, but compound 5 on the first 4, and we have a wasted potential.

Go to Squad, or go to Serious Sam if you really want to support Croatia's IT industry. Nothing good came of this labor of love, and after all the goodwill that went into Red Solstice's kickstarter that is the real tragedy.
Helpful? Yes No Funny
93.8 hrs
Posted: October 9
This game is intensely teamwork based it makes for an incredible challege its very fun to play if you like a game with complex learning curves. Groups need a good leader to get anywhere outside of recruit. Me and a group of 12 friends have slowly been playing more of this to get to the point where we could consistently beat a normal game on the easiest map. We love the learning curve. Buy if you love a game you wont win on easy for the first several games
Helpful? Yes No Funny
19.4 hrs
Posted: October 8
Playing @ lvl1 is about as much fun as watching paint dry.
As the newbie, you are the slowest, that's why you die first and then you get to sit and watch for the rest of the "game".

You also need a lot of pre-knowledge about every single piece of equipment, because if you take your time to read the description desperately trying to find out how to use obscure explosive item #352 you are already dead.

Despite all that crap, you are a masochist and like to tear down walls by bashing your head against it?
Get ready for 25 levels of grind.
Plus another 10 levels of grind per class.

Just find a game, get killed and let the "game" run in the background.
It's the best screensaver you have ever bought.
Helpful? Yes No Funny
Killer Instinct
3,148.2 hrs
Posted: October 6
The Red Solstice to me is still the most intense and thrilling co-op survival game ever created. Awesome game!

The community Teamspeak 3 server at join.ts4gamer.com makes it much easier to find regulars/friends to form up to beat higher difficulties and various game modes for maximum challenge.
Helpful? Yes No Funny
Sylvi Greensslut
2,333.7 hrs
Posted: October 2
Some of the best game time I've spent ever. Successor to WC3 and SC2 mod maps (NOTD), played some of those but find this to be more enjoyable and "easier". Learning Curve is still pretty steep though but once you've sussed out the maps and the wave timings and with a good group the gameplay is nice. Higher difficulties need communication via voice (anyone who says otherwise has probably never succeeded in playing harder difficulties) - so join the Official TS server (join.ts4gamer.com).

The community is small, and yes, fairly exclusive but anyone who is willing to learn is more than welcomed into the "fold" so don't let the vets scare you. We're all just gunning for game wins :)
Looking forward to TRS2!!!
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