2280 A.D. The last few survivors of a ruined Earth seek a new home: Mars, a planet whose inhabitants didn't take too kindly to outsiders. The Red Solstice is a tense, tactical, squad-based action game. Fight to survive with up to 8 players in co-op, or lead your own squad in single-player mode.
User reviews:
Recent:
Very Positive (28 reviews) - 82% of the 28 user reviews in the last 30 days are positive.
Overall:
Very Positive (912 reviews) - 84% of the 912 user reviews for this game are positive.
Release Date: Jul 9, 2015

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Recent updates View all (52)

July 13

The Red Solstice 1.161 update, tournament announcement and more!

A new update is live!

It adds a new survival style multiplayer mission called "insurgent reinforcements".
It also fixes few bugs, including few minor medal requirement tweaks and a hard cap on prestige rank to five points.

We would also like to use this opportunity to announce that we are working on setting up another The Red Solstice community tournament. More information on that subject will be revealed soon.

Lastly our next content update will include a new boss! In the meantime, The Red solstice is on 50% discount until next week Tuesday the 19th, don't forget to tell your friends!

13 comments Read more

July 1

The Red Solstice FPS drop issue update, Summer Sale 60% off

We are happy to announce that we have identified and hopefully resolved the issue that led to FPS drops on higher waves in certain situations.Fix has been included in the latest version of the game. Issue happens quite randomly and hard to reproduce so any feedback on the situation appreciated.

Also, we'd like to use this opportunity to announce that The Red Solstice is now at a 60% discount as a part of Steam Summer sale.

And finally, a few screenshots of what we are doing when we are not fixing The Red Solstice:





17 comments Read more

Reviews

“The Red Solstice is evocative, deeply engaging action that lives primarily in its diversity of tactics.”
81/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/29007/81273/0/The_Red_Solstice.html

“What do you get when you take the likes of Dead Space and Starcraft and throw them in a blender? A bloody cascade that is The Red Solstice.”
85/100 – HookedGamers

“Players looking for a challenge will be right at home, and anyone who wants to experiment with different strategies will find a wealth of variety here. They manage to succeed in delivering an atmospheric tactical strategy game where friends become allies and allies become monster food.”
4.5/5 – Co-Optimus

New Soundtrack and Free Update

You can now purchase the intense 18-track soundtrack for The Red Solstice! In addition to the soundtrack, we have just released a brand new, free update for TRS, adding the new Point Capture game mode, medals and multiplayer bots. There have never been more ways to die on Mars.

About This Game

If you think you have what it takes to survive the onslaught, go forth, Space Marine!

The Red Solstice is a tactical, squad-based survival game set in the distant future on Mars, playable in single-player or with up to 8 players in cooperative online multiplayer.

Roam freely over huge maps, complete randomized objectives and deal with surprise events that keep you on the edge of your seat.

Survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.

Key features

  • Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
  • Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes, each with unique abilities and traits.
  • Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
  • Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
  • Tactical Single-Player: Play on your own and lead a squad through a satisfying single-player campaign, and lead your squad through a wide variety of levels using The Red Solstice's Tactical Mode, which lets you issue commands while slowing down the action.
  • Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.

System Requirements

    Minimum:
    • OS: Windows 7 or Later
    • Processor: Intel Core i5-2320 CPU @ 3.00 Ghz or Better
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 3800 / Nvidia GeForce 9600 GT or Better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: A Fine High Definition Audio Device Never Hurt Anyone
    • Additional Notes: OpenGL / OpenAL
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (28 reviews)
Overall:
Very Positive (912 reviews)
Recently Posted
Yabizar
( 38.0 hrs on record )
Posted: July 19
Just buy it, im not an RTS fan and not a top down fan either. This games a solid 9/10
Helpful? Yes No Funny
marcusb1976
( 0.2 hrs on record )
Posted: July 17
Its ok, I think its very slow and too much like other rts games. my rating is 6.7 out of 10
Helpful? Yes No Funny
Servbot01
( 3.3 hrs on record )
Posted: July 17
This game reminds me a half way between shooters from the early 90s like Soldiers of Fortune and strategy like X-Com. It's not a masterpiece but still fun and honest in its proposal, without major bugs or other problems that compromises its gameplay.
Worth to point I'm still to see the multiplayer.
Helpful? Yes No Funny
✪rEvernce
( 23.0 hrs on record )
Posted: July 17
dont often review games but this is alot of fun. actually challenging i have playd maybe 5-10 multyplayer games and have one a single game yet. and that was on easy difficulty. would recommend
Helpful? Yes No Funny
41nd
( 0.3 hrs on record )
Posted: July 17
I was very interested of this game, the music was awesome, started playing live on youtube and after few minutes when the tutorial told me to switch to grenade and blow a door.. everything locked. I could not zoom, select, shoot, move.. only q for weapon changing seemed to work and the game music. Uninstalled this buggy mess.

https://www.youtube.com/watch?v=UspxHLvMU3s
Helpful? Yes No Funny
Danneh
( 0.2 hrs on record )
Posted: July 17
Fun game, hard though!
Helpful? Yes No Funny
Aon
( 44.8 hrs on record )
Posted: July 13
Great co-op game very unforgiving making people focus on teamplay and the 8 player co-op is amazing so is the class customization!
Helpful? Yes No Funny
Izunundara
( 12.3 hrs on record )
Posted: July 13
It feels so much like someone made a full game out of one of those Zombies vs Marines maps from Starcraft 2, and did it well. Actually strangely tense quite often, and addictive as hell.
Helpful? Yes No Funny
Jesus X. Lovejones
( 65.0 hrs on record )
Posted: July 12
No game has the right to be this much fun for such a cheap price.

Enjoy the awesome indie writing, by which I mean hilarious, hamfisted dialog, and a bizarre obsession with Tyler Hunt. Revel inl the enjoyment of a small, real-time tactics game we all dreamed of playing as we played Terran in Starcraft.

Most of all, git gud with the game's ridiculously punishing, Nintendo-hard, unforgiving gameplay in both singleplayer and multiplayer. The pubbies in multi are pretty great too, as small games generate tight-knit communities.
Helpful? Yes No Funny
Lord Markov
( 8.7 hrs on record )
Posted: July 8
Having only played singleplayer modes, I beleive that a game should be weighed heavily upon its singleplayer componets because servers will eventually go away in time. This game is hard. Easy mode is not easy. This game is not beginner friendly; however, it made me want to keep trying until i can finally succeed with my AI team. This game feels like you are playing Starship Troopers. Lose your medic right before evac then blow your team to smitherins. 9/10 would fail to succeed agian just for the lolz.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
39 of 46 people (85%) found this review helpful
5 people found this review funny
Recommended
144.9 hrs on record
Posted: July 2
I give this game a thumbs up for elitists whom play the game like their life depended on it, good job you salty scrubs lol

now for the game:

In all honesty Its a good game but the community (specifically the highest rankers) are a bunch of children when it comes to one person doing something they dont find "suitable", that goes for me too, I am also a high rank scrub but I dont ♥♥♥♥♥ or complain about it. Do yourselves a favor, dont listen to them, if its your first time, I encourage you to play it by yourself through campaign and solo multiplayer with 3 npc bot teammates (if you decide to use npc bot teammates dont let another person join) for the first time with the npc player bots alone. Otherwise you wont learn anything, or if not alone then maybe a few friends can join you, either way you'll have fun. Dont forget to read the descriptions of items and the skills you can choose.

8.5/10 its not perfect but its a good game

3/10 community is just ♥♥♥♥♥♥, though not all people are asshats
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
65.0 hrs on record
Posted: July 12
No game has the right to be this much fun for such a cheap price.

Enjoy the awesome indie writing, by which I mean hilarious, hamfisted dialog, and a bizarre obsession with Tyler Hunt. Revel inl the enjoyment of a small, real-time tactics game we all dreamed of playing as we played Terran in Starcraft.

Most of all, git gud with the game's ridiculously punishing, Nintendo-hard, unforgiving gameplay in both singleplayer and multiplayer. The pubbies in multi are pretty great too, as small games generate tight-knit communities.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
2 people found this review funny
Recommended
579.1 hrs on record
Posted: July 2
My playing hour explains how fun (hard) this game really is. This game becomes increasingly fun if you have one/two friends with you. You need corporation if you try to survive in the red solstice.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
12.3 hrs on record
Posted: July 13
It feels so much like someone made a full game out of one of those Zombies vs Marines maps from Starcraft 2, and did it well. Actually strangely tense quite often, and addictive as hell.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
44.8 hrs on record
Posted: July 13
Great co-op game very unforgiving making people focus on teamplay and the 8 player co-op is amazing so is the class customization!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
38.0 hrs on record
Posted: July 19
Just buy it, im not an RTS fan and not a top down fan either. This games a solid 9/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.3 hrs on record
Posted: July 17
This game reminds me a half way between shooters from the early 90s like Soldiers of Fortune and strategy like X-Com. It's not a masterpiece but still fun and honest in its proposal, without major bugs or other problems that compromises its gameplay.
Worth to point I'm still to see the multiplayer.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
1 person found this review funny
Recommended
6.6 hrs on record
Posted: July 7
A lot to like and learn. I wouldnt be suprised to see non-indie copycats of this type of game eventually.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
356 of 402 people (89%) found this review helpful
1 person found this review funny
Recommended
1,754.1 hrs on record
Early Access Review
Posted: July 3, 2014
I'll skip the stuff about it beeing 8 player coop and sooo on and start talking about the stuff that might not be mentioned as often in short reviews:
The game offers multiple difficulties.. however the base difficulty is intended to be rather challenging for Players.
Which is definitly a good thing since it's all about improving your own skill and after many defeats rewarding yourself with your very first win... somewhat darksouls-esque..
----
Classes:
So far there's a total of 8 classes and depending on what the player wishes to accomplish every class has one or more distinctive roles.(Tank, Healer, DmgDealer,Scout....)
List of the Classes:
Demolitioner,Medic, Hellfire(aka.Firebat), Marksman, Terminator, Recon, Assault, Heavy Support
----
Playerstats/Rewards/Achievements:
There are different ranks and medals you can unlock. However, while the high ranked players get stat bonuses and unlock new skills as reward, it's still very balanced:
(stats of max Rank 25 player are probably 1.3-1.8 times as high as the stats of Rank 1 player)

Boosters:
You unlock boosters which are very similar to perks known from games like CoD4-6 increasing stats like ms, HP, Armor, XP... You can choose 3 Boosters per Game Session.
----
GameContentAmount >>> Randomness >>> Replayability:

Each Class has a variety of modules
(which if you pick them for a game each unlock 1 or multiple passive or active skills)

Weapons:
There is also a variety of weapons(which not only have different dmg stats but also different purposes e.g.
light weapons that reduce enemy armor vs. Heavy weapons with high Dmg output vs. explosive weapons vs. weapons with aoe dmg but limited range of usage or high ammo consumption/cooldown)
Some Weapons can use Multiple Ammotypes(HollowPoint vs Piercing)
Further one can also use the environment as weapon-> throwing explosive fuel Barrels or blowing up Toxic and Radioactive Canisters or Bombs planted by Insurgents.

Damage Types:
There is a number of Dmg Types
HollowPoint; Piercing; Fire; Toxic; Energy; Explosive;
each and every one has their pros and cons, since some Zombies
and Bosses have certain resistances towards specific Dmg Types

Missions:
They are randomized to a somewhat high extend they may take place in different locations and feature different enemies and objectives e.g.: Defusing Bombs, stopping a Nuclear Meltdown, Hunting/Capturing Creatures and so on.

Gamemodes:
Besides the Main storyline theres a Number of additional gamemodes and modifiers you can mix them just the way you want it giving you control over difficulty and Playstyle of a GameSession:

-Bunkermode(You're being Supplied with resource and have to protect a beacon)

-Red Storm(When You're outside of buildings your armor gets depleted and you move slower unless the storm stops for a brief time giving you the chance to safely change location to another building)

-Swarm(Creatures Have less HP but there's a whole lot more of them coming towards you)

-Hardcore(Additional Random Spawns of Bosses and Special Creeps/Events)
----
Stuff I did not mention in this review: Random Environment Settings/Maps

All these factors provide a huge range of possibilities ensuring very high level of replayability. The Customisation options offer a level of control to the Gameplay, ultimatly providing a high level of balance resulting in hours of fun.

Ofcourse I am biased nevertheless everybody looking for a challenge or just for some coop action should give the game a try( you check out the official website for a demo version).. but watch out if you manage to survive the first hour you might already be hooked ;-)
Was this review helpful? Yes No Funny
181 of 227 people (80%) found this review helpful
8 people found this review funny
Not Recommended
214.1 hrs on record
Early Access Review
Posted: August 23, 2014
What is there to say about The Red Solstice...
It's an early access, kickstarter game, birthed from Starcraft and Warcraft mods, NOTD or Night Of The Dead. It's a top down, action based, strategy, horror, survival game, where you control a single soldier, in a group of 1-8 players fighting against waves of monstrous AI controlled enemies. It's being built by a small team in Croatia who are working diligently towards their project over the past few years. A month or so ago, the game's “early access” beta release was made public and was met with mixed reviews. The game was extremely buggy, crashing frequently, lacked content and was poorly balanced. Over the past month of playing some of these issues have been fixed, making it a reasonably playable game. That being said, this game is far from perfect and still needs a lot of work.

As of the time of this review, some-to-most of the bugs have been smoothed out. It's been a long and tedious road of waiting out the fixes, but the game seems to crash much less frequently lately. Though the developer was quoted in saying “the net-code is perfect,” disconnects and crashes still happen from time to time, often at teeth grinding moments. These crashes come at a loss of precious experience, which following many 'balancing changes' has become more difficult to accumulate.

The game balancing has been getting tweaked every week to make it increasingly difficult for the average player. Without a solid team, with each player having individually invested over 100+ hours, the chance of survival is very low. The learning curve in the game is already steep, developing 'run away skills' and learning from tactical errors (death), it's hard to not believe that the developers want this game to be as difficult as possible. As of official patch 1.94 the news release title is “Now Dying Has Just Become Even More Fun,” which though it sounds like an oxymoron, describes the way the developers want the game to be played. The difficulty rankings have four stages from an easy mode for new players and the soldier mode for everyone else, to bleeding edge veteran and unplayable hard mode. (The last patch raised the difficulty on soldier, so I can't say just how reasonable the veteran mode is.) Other small tweaks have also been continuously implemented such as making followers too slow to keep up when the heat of battle is on, preventing anyone but leadership characters from using several key items, upgrading health and damage of enemies while decreasing damage output of players, and many others. These tweaks gear the player towards a singular path of gameplay that the development team have in mind, which begins to limit feasible gameplay options.

The amount of content in the game so far is extremely limited, but with a lot of potential. So far there is no single-player mode outside of a Tutorial, so the majority of gameplay is multi-player focused. There are other game options that are not available at this time, like single player and mission mode, but there is little information about them and they are far from being released. This being said, there are only two game modes available right now on two maps: defend the bunker, and survival mode. There are options to add lengthy primary and miniature secondary missions, fast mode that speeds up waves, nightmare mode that brings in bosses every round and others. Each of which change the game mechanics slightly and offer potentially greater rewards per option choice. There are also a hand full of characters including a grunt like assault class, a sniper marksman, medic, demolition and others. They are all unique and have their own perks and uses, though some of the perks are broken, missing, or just completely useless. Many players will kick you out of their game lobbies if they find that your build isn't what they want, or you might find yourself being ridiculed in game for a small mistake made, whether you knew what you were doing was wrong or not. This mentality of “my house, my rules” has created a small player base, and has limited game type availability.

I really do mean the player base is small. Following many patches that made the game more difficult and the amount of frustrating and game-breaking bugs, the majority of the player base have either moved on or decided that they will wait for the game to come closer towards a fully realized project. What is left has been described as an unruly class system of elite veteran players who stuck out the storm and are worn around the edges, and newer players who the elites seem to clash with. This isn't to say that a new player can't find supportive team mates, but there is a lot of discrimination, misinformation, poor sports and 'know-it-all' types that start verbal confrontations on both forums and in-game. It's a mixed bag of chips, but nothing that an experienced game-player wouldn't expect. This being said, because the community is so small at 60-150 players online at a time, be ready to run into the same people over and over again. That obnoxious guy that you fought with in the forums will inevitably end up in one of your games, and he has explosives in his inventory, so be aware!

Though this game lacks much needed fluidity and polish, I personally enjoy the game. I've put in over 200 hours at the time of this review and plan on putting in more. I can't say that I will dedicate as much time though, as the game's content has run dry for me and I find myself at times fearing retribution from the developers from writing a disagreeing statement in the Steam forums and for this sour review. As a new player, online guides are available, and there are helpful players but I wouldn't bother putting in the time if you don't already know all of the frustrations of what an early access game with an disgruntled community is. I would love to recommend this game to my friends and get them engaged. It would be great to bring in new players and breathe some new life into this game. It would be great... but I can't do that. Not at 20 dollars. Not with the community as angry as it is at the questionable changes being made. Not with the lack of content. This game has promise, let's wait and see what happens.

EDIT:

Due to some of the comments left here, RESPECTFULLY, please don't comment here if you intend to start a flame war, slander me, or if you haven't fully read the review and have nothing constructive to say. This is a review from the perspective of myself and the people that I play with. This review was carefully written and I stand by everything I've put in the review. That being said, obviously it doesn't represent the developers or friends of the developers, so please keep that in mind. If you don't agree with what I've said here, that's perfectly fine! I'm glad that you have a differing opinion! Feel free to play the game yourself and write your own review and feel free to state whatever you like! If you don't think what I've said here is accurate and is misleading, feel free to also check the 'unhelpful button,' if it doesn't help you! This review was written because The people I've played with selected me to voice the state of the game.

Please, lets not continue the negative and often pointless banter that has been so prevalent on the forums here.
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