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The Red Solstice is a tactical 8 player co-op survival game set in the distant future on Mars. Join the fight and lead your customized squad as you roam freely over huge maps, completing random objectives and dealing with random events. The goal is to strategize, survive and conquer by any means necessary.
Release Date: Jul 10, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small team, Early Access is a great way for us to... well... get the game into your hands early! We'll be able to get important gameplay feedback to make sure it's as fun as it can be, and at the same time polish any rough edges, add much more content, and get the game ready for final launch!”

How long will this game be in Early Access?

“It will be in Early Access until we're ready to release it. We're anticipating at least a few months.”

How is the full version planned to differ from the Early Access version?

“The full version will have much more content, more skills, additional missions, new monsters, etc. We also expect to get further feedback during Early Access that will help us determine what you want to see in the final game.”

What is the current state of the Early Access version?

“Intel HD Graphics - NOT SUPPORTED
Windows XP - NOT SUPPORTED
Single-player mode is not yet available in Early Access, but will be added for the final launch.

IMPORTANT: Play the demo before you buy so you are 100% sure the game will work properly for you.

Stability and bugs: There are some rough edges and the game may crash on occasion. However, it's already very playable thanks to early alpha testing, and we're absolutely looking for your feedback to make sure it's as good as it can be. We're very passionate and will be online pretty much 24/7 to gather any concerns or bug reports you have, in order to fix the problems and update the game as quickly as possible.

Gameplay content: There are several different game modes available already to keep you entertained. Most of the skills are done, and we're working on adding more throughout Early Access. You can advance through the full 25 ranks in each of the 8 playable classes, though there's still more work to be done on each class. If story is your thing, there are two primary mission storylines with four missions each, along with numerous bosses and lots of enemies. Most of the weapons and powerups have also been implemented. Needless to say, we feel there's already a lot of content to enjoy!

We really love this game and are/will do anything that's necessary for our Early Access and -- eventually -- the full launch to be a success.

If you have any questions, suggestions on bugs, please do report. :)

Currently in early access you can advance your character, play multiplayer game in sessions with all 8 classes and try to survive for 1h in random encounters.”

Will the game be priced differently during and after Early Access?

“We are offering some great discounts and bundles during Early Access, so by purchasing early you're definitely getting a great deal. The price will be higher at launch.”

How are you planning on involving the Community in your development process?

“We're looking for YOU to provide as much feedback and bug reports as you can! We want The Red Solstice to be one of the best co-op/multiplayer games on Steam, and we'll need YOUR help to get it there. Feel free to ask us any questions on the Steam forums, our Facebook page, Twitter or wherever else you want. We'll also schedule frequent play sessions and special events with the development team, so keep your eye out!”
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Buy The Red Solstice

SPECIAL PROMOTION! Offer ends July 24th

-40%
$19.99
$11.99

Buy The Red Solstice 4-Pack

Includes four copies of The Red Solstice - Send the extra copies to your friends!

SPECIAL PROMOTION! Offer ends July 24th

-40%
$59.99
$35.99

Recent updates View all (3)

The Red Solstice stability and gameplay update is LIVE!

July 19th, 2014

Our first official update is here!

Public release and crash test by a community of often over 1000 simultaneous player have exposed a number of weaknesses in our system that were causing system instability and unexpected behavior. Our team has spent last nine days working without rest on fixing at least most critical of those issues. As it often goes in our line of business, one bug fix causes 3 new bugs to appear, but we finally managed to make a version that we trust will in every aspect run noticeably better and more reliable then the last one.

While most of our time has been spent fixing stability and connection issues, we managed to squeeze in some of the features that were requested by the community. It is now possible to create private games that will not show on a games list, but can be joined by creators friends by right clicking his name on a friends list and selecting "join" option. By clicking the lobby button on the lobby menu, you can now switch between global and regional lobby searching. Regional search mode will enable you to search only lobbies that are relatively close to your geographic location (and thus expected to have lower latency) while global search mode enables you to search lobbies worldwide. Regional search mode is enabled by default.

Whole list of changes follows:

LOBBY
- clicking LOBBY in serverlist menu switches beetween regional/GLOBAL chat/game search channel
- increased stabilty of the lobby itself

BUGFIXES
- prologue mission crash fixed
- 8 player game crash fixed
- fixed problems with Rocket glitch
- fixed crash related to buffs
- fixed crash related to network packets
- fixed crashes related to joining games
- fixed issue that can glitch the game if you start it at the right moment
- fixed problem with not being able to get TRUE victory
- fixed insurgents 1 comm device height issue
- fixed insurgents 3 gamebreaking bug that stops you from finishing the game
- medical station will not appear under ground anymore when placed
- when disarming selected explosive there will be no more red square

GAMEPLAY
- lifdrone will revive player even if there is no medic nearby
- directional primer charge fixed
- Red Storm mode speed penalty reduced from 50% to 30%
- added Nemsis of the Dark achievement
- droppod will no longer do damage in bunker mode

GUI
- party info moved to display health bars more visible("L" key)
- server name limited to 21 characters
- added name of the user who hosted game
- notifications will be displayed on return to lobby server caused by kick, host leaving or connection fail
- only first 15 characters of user names will be displayed in game

COMMON
- XP saved at start of wave 9 and when player finishes wave 15

14 comments Read more

A KILLER First Weekend + Pricing Adjustment & Updates!

July 14th, 2014

Hey everyone. Wow. On behalf of the guys at Ironward I have to say that we are totally floored by the response TRS has gotten so far. AMAZING.

Over 1,000 concurrent players all weekend, Top 10 on Steam all weekend, amazing feedback from the community already and nothing but bigger and better things ahead. NICE WORK, MARINES.

However, I think we all know a big part of the sales was the Steam pricing error that ended up with us giving away 2 copies for the price of 1 and a 4 pack that was discounted like 80% instead of 40%. But hey, we rolled with it and are happy it helped to grow the community. It's not all about ːKoinː

SO, today Steam has adjusted the price to where we wanted it to be:

$19.99 for ONE copy
$59.99 for a 4-pack
A 40% discount for a limited time to celebrate the launch on Early Access!


http://store.steampowered.com/app/265590
This means ONE copy will cost you $11.99 and a 4-pack will cost $35.99 until the 40% promo expires. There is no more 2-pack. There is also no more 2pac. RIP.

MEANWHILE. The guys are hard at work on future updates so here's what you can expect very soon moving forward:

- Adding PRIVATE games and lobbies (very soon)
- Changing lobby graphics (entirely) to be more clean
- Fixing 8 player lobby crashes (in progress)
- Fixing primer charge explosive
- Lifedrone will not need a medic nearby to revive players
- More ammo when starting!
- Fixing wrong achievement issues
- Fixing a few misc. crashes

In addition... the NEW MAP is almost ready so expect that SOON - but mostly importantly we want to keep hearing from YOU. The great part about Early Access is that you can help us make the game bigger and better every day. And we ARE listening.

SO, keep reporting everything from bugs to suggestions to terrible ideas on the forums. We're counting on you. MOVE IT, MARINE.

http://steamcommunity.com/app/265590/discussions/

Oshcuro out. ːAnkhː

29 comments Read more
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About the Game

The Red Solstice is a tactical, 8-player, co-op survival game set in the distant future on Mars.

One game session can last up to one hour, during which players can roam freely over huge maps, completing randomized objectives and dealing with random events.
The goal is to try to survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.

Key features

  • Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
  • Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes. Each with unique abilities and traits.
  • Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
  • Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
  • Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.



NOTICE: It's still Early Access and there are some rough edges and known issues with Windows XP & Intel HD graphics!

System Requirements

    Minimum:
    • OS: Windows 7 or Later
    • Processor: Intel Core i5-2320 CPU @ 3.00 Ghz or Better
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 3800 / Nvidia GeForce 9600 GT or Better
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: A Fine High Definition Audio Device Never Hurt Anyone
    • Additional Notes: OpenGL / OpenAL
Helpful customer reviews
299 of 320 people (93%) found this review helpful
80 products in account
1 review
224.2 hrs on record
Early Access Review
I'll skip the stuff about it beeing 8 player coop and sooo on and start talking about the stuff that might not be mentioned as often in short reviews:
The game offers multiple difficulties.. however the base difficulty is intended to be rather challenging for Players.
Which is definitly a good thing since it's all about improving your own skill and after many defeats rewarding yourself with your very first win... somewhat darksouls-esque..
----
Classes:
So far there's a total of 8 classes and depending on what the player wishes to accomplish every class has one or more distinctive roles.(Tank, Healer, DmgDealer,Scout....)
List of the Classes:
Demolitioner,Medic, Hellfire(aka.Firebat), Marksman, Terminator, Recon, Assault, Heavy Support
----
Playerstats/Rewards/Achievements:
There are different ranks and medals you can unlock. However, while the high ranked players get stat bonuses and unlock new skills as reward, it's still very balanced:
(stats of max Rank 25 player are probably 1.3-1.8 times as high as the stats of Rank 1 player)

Boosters:
You unlock boosters which are very similar to perks known from games like CoD4-6 increasing stats like ms, HP, Armor, XP... You can choose 3 Boosters per Game Session.
----
GameContentAmount >>> Randomness >>> Replayability:

Each Class has a variety of modules
(which if you pick them for a game each unlock 1 or multiple passive or active skills)

Weapons:
There is also a variety of weapons(which not only have different dmg stats but also different purposes e.g.
light weapons that reduce enemy armor vs. Heavy weapons with high Dmg output vs. explosive weapons vs. weapons with aoe dmg but limited range of usage or high ammo consumption/cooldown)
Some Weapons can use Multiple Ammotypes(HollowPoint vs Piercing)
Further one can also use the environment as weapon-> throwing explosive fuel Barrels or blowing up Toxic and Radioactive Canisters or Bombs planted by Insurgents.

Damage Types:
There is a number of Dmg Types
HollowPoint; Piercing; Fire; Toxic; Energy; Explosive;
each and every one has their pros and cons, since some Zombies
and Bosses have certain resistances towards specific Dmg Types

Missions:
They are randomized to a somewhat high extend they may take place in different locations and feature different enemies and objectives e.g.: Defusing Bombs, stopping a Nuclear Meltdown, Hunting/Capturing Creatures and so on.

Gamemodes:
Besides the Main storyline theres a Number of additional gamemodes and modifiers you can mix them just the way you want it giving you control over difficulty and Playstyle of a GameSession:

-Bunkermode(You're being Supplied with resource and have to protect a beacon)

-Red Storm(When You're outside of buildings your armor gets depleted and you move slower unless the storm stops for a brief time giving you the chance to safely change location to another building)

-Swarm(Creatures Have less HP but there's a whole lot more of them coming towards you)

-Hardcore(Additional Random Spawns of Bosses and Special Creeps/Events)
----
Stuff I did not mention in this review: Random Environment Settings/Maps

All these factors provide a huge range of possibilities ensuring very high level of replayability. The Customisation options offer a level of control to the Gameplay, ultimatly providing a high level of balance resulting in hours of fun.

Ofcourse I am biased nevertheless everybody looking for a challenge or just for some coop action should give the game a try( you check out the official website for a demo version).. but watch out if you manage to survive the first hour you might already be hooked ;-)
Posted: July 3rd, 2014
Was this review helpful? Yes No
189 of 232 people (81%) found this review helpful
59 products in account
1 review
92.0 hrs on record
Early Access Review
Perfect game for fans of old Warcraft 3\Starcraft 2 NotD style maps.
Posted: May 20th, 2014
Was this review helpful? Yes No
75 of 89 people (84%) found this review helpful
389 products in account
16 reviews
16.6 hrs on record
Early Access Review
I got involved with TRS after seeing it on Kickstarter and downloading the demo. I was vaguely familiar with the Blizzard mod (Night of the Dead) that it was based on but haven't really played anything like it since. That's because there hasn't been anything like it since! The Red Solstice is a hard as balls co-op survival game that is perfect for Steamworks and I'm happy to be helping Ironward launch it on Early Access and grow the community as the game heads toward a full release. Move it, marine!
Posted: July 9th, 2014
Was this review helpful? Yes No
55 of 67 people (82%) found this review helpful
116 products in account
3 reviews
19.2 hrs on record
Early Access Review
I played The Red Solstice a lot during the alpha test, and wrote up an alpha hands-on that explains why I like this game. Here is the link just in case anyone might find it useful since much of it still applies to the early access test:

http://www.deathbybeta.com/2014/04/09/the-red-solstice-alpha-hands-on/

What was great about the game then is still great now, and things will improve over time during the early access test. TRS is a challenging co-op game that pulls no punches. You will die a lot, and it can be frustrating. But, at the same time, it can extremely satisfying when your team pulls off a successful run. Not for the faint of heart or easily frustrated, but highly recommended if you like hectic co-op isometric tactical shooters.

In addition, there is a lot of tactical depth to the game that isn't apparent at first glance. Having eight classes, each with their own skills, means that team composition can vary widely and be tailored to the strategy. Faster marines for highly mobile teams and scouting, or slow but heavily armed marines for hunkering down. Each class shares a global XP rank that benefits all classes, but then has its own XP rank for just that class. This means that specializing can really pay off in the long run.

In game there is a large number of items that can be found and used (mines, turrets, medical supplies, ammo, tac-nukes, and so on), and proper use of these can also greatly affect the tactics.

All in all, a very exciting nail-biting game. The early access build is not without some glitches, and it is missing a lot of content, SO KEEP THAT IN MIND before purcahsing the game right now. Nonetheless I am very much enjoying the game just as much as I did during the alpha.
Posted: July 9th, 2014
Was this review helpful? Yes No
35 of 49 people (71%) found this review helpful
36 products in account
1 review
14.0 hrs on record
Early Access Review
One of the best tactical shooter games on steam, and it's still in alpha. The scope for different strategies is massive, think alien swarm; but with more players, more classes, more weapons/drops and far more interactive maps. As of now I have only played the survival mode but am already hooked. The Devs are also ridiculously dedicated, and responded to questions asked (on the day of release of all times!) immediatly. It is a game which will most likely grow to have a brilliant, friendly community like other stratgey based games. Couldn't recommend it enough.
Posted: July 10th, 2014
Was this review helpful? Yes No
299 of 320 people (93%) found this review helpful
80 products in account
1 review
224.2 hrs on record
Early Access Review
I'll skip the stuff about it beeing 8 player coop and sooo on and start talking about the stuff that might not be mentioned as often in short reviews:
The game offers multiple difficulties.. however the base difficulty is intended to be rather challenging for Players.
Which is definitly a good thing since it's all about improving your own skill and after many defeats rewarding yourself with your very first win... somewhat darksouls-esque..
----
Classes:
So far there's a total of 8 classes and depending on what the player wishes to accomplish every class has one or more distinctive roles.(Tank, Healer, DmgDealer,Scout....)
List of the Classes:
Demolitioner,Medic, Hellfire(aka.Firebat), Marksman, Terminator, Recon, Assault, Heavy Support
----
Playerstats/Rewards/Achievements:
There are different ranks and medals you can unlock. However, while the high ranked players get stat bonuses and unlock new skills as reward, it's still very balanced:
(stats of max Rank 25 player are probably 1.3-1.8 times as high as the stats of Rank 1 player)

Boosters:
You unlock boosters which are very similar to perks known from games like CoD4-6 increasing stats like ms, HP, Armor, XP... You can choose 3 Boosters per Game Session.
----
GameContentAmount >>> Randomness >>> Replayability:

Each Class has a variety of modules
(which if you pick them for a game each unlock 1 or multiple passive or active skills)

Weapons:
There is also a variety of weapons(which not only have different dmg stats but also different purposes e.g.
light weapons that reduce enemy armor vs. Heavy weapons with high Dmg output vs. explosive weapons vs. weapons with aoe dmg but limited range of usage or high ammo consumption/cooldown)
Some Weapons can use Multiple Ammotypes(HollowPoint vs Piercing)
Further one can also use the environment as weapon-> throwing explosive fuel Barrels or blowing up Toxic and Radioactive Canisters or Bombs planted by Insurgents.

Damage Types:
There is a number of Dmg Types
HollowPoint; Piercing; Fire; Toxic; Energy; Explosive;
each and every one has their pros and cons, since some Zombies
and Bosses have certain resistances towards specific Dmg Types

Missions:
They are randomized to a somewhat high extend they may take place in different locations and feature different enemies and objectives e.g.: Defusing Bombs, stopping a Nuclear Meltdown, Hunting/Capturing Creatures and so on.

Gamemodes:
Besides the Main storyline theres a Number of additional gamemodes and modifiers you can mix them just the way you want it giving you control over difficulty and Playstyle of a GameSession:

-Bunkermode(You're being Supplied with resource and have to protect a beacon)

-Red Storm(When You're outside of buildings your armor gets depleted and you move slower unless the storm stops for a brief time giving you the chance to safely change location to another building)

-Swarm(Creatures Have less HP but there's a whole lot more of them coming towards you)

-Hardcore(Additional Random Spawns of Bosses and Special Creeps/Events)
----
Stuff I did not mention in this review: Random Environment Settings/Maps

All these factors provide a huge range of possibilities ensuring very high level of replayability. The Customisation options offer a level of control to the Gameplay, ultimatly providing a high level of balance resulting in hours of fun.

Ofcourse I am biased nevertheless everybody looking for a challenge or just for some coop action should give the game a try( you check out the official website for a demo version).. but watch out if you manage to survive the first hour you might already be hooked ;-)
Posted: July 3rd, 2014
Was this review helpful? Yes No

Awards

Selected Projects at Game Connection "2013"
Nominated finalist at Reboot Develop Indie Game Awards "2014"