The Red Solstice is a tactical 8 player co-op survival game set in the distant future on Mars. Join the fight and lead your customized squad as you roam freely over huge maps, completing random objectives and dealing with random events. The goal is to strategize, survive and conquer by any means necessary.
User reviews: Very Positive (422 reviews)
Release Date: Jul 10, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small team, Early Access is a great way for us to... well... get the game into your hands early! We'll be able to get important gameplay feedback to make sure it's as fun as it can be, and at the same time polish any rough edges, add much more content, and get the game ready for final launch!”

Approximately how long will this game be in Early Access?

“It will be in Early Access until we're ready to release it. We're anticipating at least a few months.”

How is the full version planned to differ from the Early Access version?

“The full version will have much more content, more skills, additional missions, new monsters, etc. We also expect to get further feedback during Early Access that will help us determine what you want to see in the final game.”

What is the current state of the Early Access version?

“Intel HD Graphics - NOT SUPPORTED
Single-player mode is not yet available in Early Access, but will be added for the final launch.

Stability and bugs: There are some rough edges and the game may crash on occasion. However, it's already very playable thanks to early alpha testing, and we're absolutely looking for your feedback to make sure it's as good as it can be. We're very passionate and will be online pretty much 24/7 to gather any concerns or bug reports you have, in order to fix the problems and update the game as quickly as possible.

Gameplay content: There are several different game modes available already to keep you entertained. Most of the skills are done, and we're working on adding more throughout Early Access. You can advance through the full 25 ranks in each of the 8 playable classes, though there's still more work to be done on each class. If story is your thing, there are two primary mission storylines with four missions each, along with numerous bosses and lots of enemies. Most of the weapons and powerups have also been implemented. Needless to say, we feel there's already a lot of content to enjoy!

We really love this game and are/will do anything that's necessary for our Early Access and -- eventually -- the full launch to be a success.

If you have any questions, suggestions on bugs, please do report. :)

Currently in early access you can advance your character, play multiplayer game in sessions with all 8 classes and try to survive for 1h in random encounters.”

Will the game be priced differently during and after Early Access?

“We are offering some great discounts and bundles during Early Access, so by purchasing early you're definitely getting a great deal. The price will be higher at launch.”

How are you planning on involving the Community in your development process?

“We're looking for YOU to provide as much feedback and bug reports as you can! We want The Red Solstice to be one of the best co-op/multiplayer games on Steam, and we'll need YOUR help to get it there. Feel free to ask us any questions on the Steam forums, our Facebook page, Twitter or wherever else you want. We'll also schedule frequent play sessions and special events with the development team, so keep your eye out!”
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Recommended By Curators

"Sci-fi action-terror with 8-player co-op... Need I say more? Okay, fine. It really doesn't get much more intense than playing TRS with a good team."

Recent updates View all (17)

December 5

Update 2.68 new missions, new item and more

With this update we bring you two new missions.

First one is a mission featuring insurgents in what might be called a very explosive situation. It has a random chance of starting on wave 9

Second starts at random times and involves some machines gone bad.

A new legendary item has also been added that will not only give your marine some very nice stat upgrades, but will also make him look nice and fluffy. Of course, such legendary items can be acquired only by players who dare to play on atreiden difficulty.

Marksman gets a new "seismic pillar" skill with this update. It should prove very useful for both crowd control and dealing with burrowed targets.

Assault gets a considerable upgrade on his T1 sensors.

As a result of some fiddling with graphics, game has been reported to be working on some integrated GPU machines that were not being able to run it before. If you were unable to run the game before, please check if you can run it now and let us know.

5 comments Read more

November 22

Version 2.60

Finally we can say that we are getting happy about how the game is looking from a technical standpoint. Deeply buried engine problems that were driving us mad by causing random crashes have been mostly identified and patched up, parts of the network engine have been optimized and are behaving more reliably, and optimizations of the resource loader have given us much more satisfying loading times. Of course there is much left to be fixed and tweaked in the engine, but current situation has allowed us to finally step out of the "this must be fixed NOW" mode and divide our manpower between technical fixes and content generation.

As a result, with this patch we bring you 2 new missions, one legendary (for experienced players only) and one secondary. We are also introducing one bio signature mission featuring a new boss.

Weapons have been tweaked a bit. Arclite damage cap has been removed (should provide a nice buff to hellfire class), and pistol has been given an ammo costly but high damage burst mode.

Among monsters, holers will be seeing greatest changes with this update. They will burrow now, and while they are burrowed will move underground, ignoring all obstacles, damaging everything above them. Everything includes turrets and other items. With these holer changes, different tactics will have to be used to eliminate them efficiently, increasing the importance of the seismic resonator items.

Follower AI has been greatly changed. They will no longer linearly follow a player they have been assigned to, but will have their own move patterns, avoiding monsters and explosives, while still keeping in a certain radius around their assigned player. They can still be assigned, unassigned and ordered to hold position, but will also automatically follow a player that comes near them when they are discovered. This new AI system will require further tweaks, but we are very happy about how this change has impacted gameplay so far.

Ironward team wishes you happy hunting!

Full changelog:

- added 2 new missions(1 legendary and 1 secondary)
- added 1 more bio-signature mission with new boss
- extended duration for hatchling missoin by 2 minutes

- removed Arclite damage cap
- pistol has Auto and Burst mode now

- huge overhaul to holers and their functionality
- burrowing cratures will no longer be targeted by autoaim
- increased PDA on terra 4 reading time from 1 to 7 seconds
- players who disconnect will drop all items now
- recon flare gun working again
- increased nest HP from ALL nest missions from 400 to 1000
- amount of rockets spawn increased by 2
- nerfed Achlys a bit, and changed his behaviour

- added additional AI to followers
- followers CAN still be used normally with CTRL + LMB/RMB and ASSIGNED/UNASSIGNED
- if player comes into their range they will automatically start being near player
- if player places explosives they will do their best to move out of the way by
a) following player with sprint
b) moving towards mid section of closest teammembers
- if there is boss near, they will run in opposite direction of the boss

- "Press Ctrl for more info" will be only displayed above mouse traget instead of all objects on screen
- items can be picked up from distance now(1.5m)

6 comments Read more
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About This Game

The Red Solstice is a tactical, 8-player, co-op survival game set in the distant future on Mars.

One game session can last up to one hour, during which players can roam freely over huge maps, completing randomized objectives and dealing with random events.
The goal is to try to survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.

Key features

  • Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
  • Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes. Each with unique abilities and traits.
  • Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
  • Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
  • Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.

NOTICE: It's still Early Access and there are some rough edges and known issues with Windows XP & Intel HD graphics!

System Requirements

    • OS: Windows 7 or Later
    • Processor: Intel Core i5-2320 CPU @ 3.00 Ghz or Better
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 3800 / Nvidia GeForce 9600 GT or Better
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: A Fine High Definition Audio Device Never Hurt Anyone
    • Additional Notes: OpenGL / OpenAL
Helpful customer reviews
19 of 24 people (79%) found this review helpful
634.6 hrs on record
Posted: November 29
Early Access Review
The playerbase has fallen below the critical level needed to sustain the 8-man game lobbies, and little seems to bring them back.

There's also no single player mode, leaving players nothing to do if they cannot find a lobby.
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14 of 19 people (74%) found this review helpful
71.4 hrs on record
Posted: November 25
Early Access Review
I can not recommend this game right now.

This game is great, you start out with little to no idea what to do, you die, sometimes you might get saved, sometimes you don't.
You earn EXP and it means something, from new weapons and classes to small increases to damage and movement speed.
You have a lot of fun dying and dying again.

The downfall is for any of this to take place you need to have other people online to play with, And even right after patch, you will be lucky to get 6/8 lobby filled. As it stands I can not recommend picking this game up unless it is on sale or it is fully released, they complete single player, or they add NPC's that do more than follow you, because no one is playing it, and I know this review is kinda self defeating, but it is the truth.

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3 of 4 people (75%) found this review helpful
0.2 hrs on record
Posted: December 5
Early Access Review
All i can say is that this game kicked my ♥♥♥! :) though thats what i hear is its "thing" its meant to be hard.. and they did a good job at that.. I wouldnt play it online with people i dont know, or with a buddy, but if you have 4-8 buddies online you can coordinate with, it would be a great tactical top-down shooter..

Im going to not put it on recommendation for the fact that you do need a pre-set group.. not because its a bad game, but just because it will be hard for a casual player to hop in and out
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4 of 6 people (67%) found this review helpful
36.4 hrs on record
Posted: December 6
Early Access Review
This game is epic, and only in early access.

Ignore the really bad voice acting at the start, and jump in. At first you'll be thinking what the hecks going on, not enough ammo, getting swarmed by the creeps and dying fast, but stick with it for a couple of rounds multiplayer, and buddy up to a vet and a whole world will open up to you.

It has good progression after the initial steep learning start, and enough different builds of skills, classes and gear to keep you going.

This game is true co-op, you go it alone you die, you need your team mates, and they need you.

As with all multiplayer games there are a group of jerks out there who aren't worth playing with, but just avoid them and find a good squad to run with.

Mechanics are a sci-fi diablo esq, but with much more options in build and pick-upable equipment, including changing fire modes on rifle (single, burst, full auto)
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6 of 10 people (60%) found this review helpful
16.4 hrs on record
Posted: November 18
Early Access Review
Pretty fun game, only downside is the lack of players that still play the game.... gg the same 10 people everynight for 2 weeks
Was this review helpful? Yes No
3 of 5 people (60%) found this review helpful
6.6 hrs on record
Posted: November 24
Early Access Review
Holy crap this game is fun!
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
10.0 hrs on record
Posted: December 2
Early Access Review
It needs to be more UA3 and less NotD. Fun game, but needs a lot of work.
-More weapons, modular, customizable. Better firing animations and sounds.
-Better lighting and effects.
-General aesthetics improvement, artwork leaves alot to be desired. Both marines and the mobs, even the environment.
-Needs more of a kinetic feel to the game, physics, whatever.
-Bullet impacts, death animations.
-SMARTCASTING for abilities. Don't want to press 1 and then click. Just want press 1 and activates where mouse is.
-More rpg elements.
-Sound effects, more variety. And less "BUTUTU BUTUTU", more "BRRRRRRT".
Right now the sounds they have are very repetetive and cause some serious audio fatigue.
-Better user interfaces in general, more tactile feedback for button presses.
-Chat system... tabs. I want to be able to see other lobbies in tabs, while in a room, etc.

I'm sure the devs have a more extensive and specific list of things they need to add or improve. The above are just my opinions for what I would want out of this game.
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1 of 2 people (50%) found this review helpful
21.9 hrs on record
Posted: December 14
Early Access Review
This game is really cool and difficult. And this game is fun.

When you first start the game - well, you die... and die some more times. And then some more. When you see big enemies' level of HP for the first time you think "Holy cow! We are never gonna be able to kill this". And you die. And yet you enjoy it ) You want to survive, to find a way to finally beat the mission, to save the day.

Today was the first time for me when team was able to fully finish the mission. First time in 11,5 hours of gameplay. And this victory feels really good, even taking into accont the fact that I died at the the very end of mission. (Remember - you die at every corner! One mistake - and you are dead meat! )

So - try this game )

To other aspects:
This game is still early access and not all options, missions and features are available. :-( controls take some time to get used to. :-\
Game community is really small :-( ,
but nice and helpfull :-) .
You can easily join a team with experienced players, get advice and experience nice teamwork. :-)
Nowadays there are rarely more than two of three teams assembling to play at any time. Sometimes there are only 10 people or less in lobby. :-(

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1 of 2 people (50%) found this review helpful
5.7 hrs on record
Posted: December 10
Early Access Review
Really good game. Get a couple of buds together and have a blast. It is difficult though. Ammo becomes scarce.
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1 of 2 people (50%) found this review helpful
1.2 hrs on record
Posted: December 13
Early Access Review
The mechanics are becoming quite nice.

A very good stand alone of a Star Craft / Warcraft map series.
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2 of 4 people (50%) found this review helpful
167.7 hrs on record
Posted: November 26
Early Access Review
It's a challanging, but very fun game to play. It's a great feeling when everyone in your match comes together to work as a team and achieve a true victory in this game.
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2 of 4 people (50%) found this review helpful
8.5 hrs on record
Posted: December 8
Early Access Review
Very fun game indeed, make sure you follow team mates and listen to people who are clearly more experienced than you . Havent logged many hours in but from what iv experienced this games worth the money and its only going to get better in time ! just give positive feedback and help to make this game a tripple a title !
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2 of 4 people (50%) found this review helpful
11.5 hrs on record
Posted: December 15
Early Access Review
indeed recommended for all those who enjoy coop survival teamwork games. really hard which makes trying it again and again even better.
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342 of 372 people (92%) found this review helpful
541.6 hrs on record
Posted: July 3
Early Access Review
I'll skip the stuff about it beeing 8 player coop and sooo on and start talking about the stuff that might not be mentioned as often in short reviews:
The game offers multiple difficulties.. however the base difficulty is intended to be rather challenging for Players.
Which is definitly a good thing since it's all about improving your own skill and after many defeats rewarding yourself with your very first win... somewhat darksouls-esque..
So far there's a total of 8 classes and depending on what the player wishes to accomplish every class has one or more distinctive roles.(Tank, Healer, DmgDealer,Scout....)
List of the Classes:
Demolitioner,Medic, Hellfire(aka.Firebat), Marksman, Terminator, Recon, Assault, Heavy Support
There are different ranks and medals you can unlock. However, while the high ranked players get stat bonuses and unlock new skills as reward, it's still very balanced:
(stats of max Rank 25 player are probably 1.3-1.8 times as high as the stats of Rank 1 player)

You unlock boosters which are very similar to perks known from games like CoD4-6 increasing stats like ms, HP, Armor, XP... You can choose 3 Boosters per Game Session.
GameContentAmount >>> Randomness >>> Replayability:

Each Class has a variety of modules
(which if you pick them for a game each unlock 1 or multiple passive or active skills)

There is also a variety of weapons(which not only have different dmg stats but also different purposes e.g.
light weapons that reduce enemy armor vs. Heavy weapons with high Dmg output vs. explosive weapons vs. weapons with aoe dmg but limited range of usage or high ammo consumption/cooldown)
Some Weapons can use Multiple Ammotypes(HollowPoint vs Piercing)
Further one can also use the environment as weapon-> throwing explosive fuel Barrels or blowing up Toxic and Radioactive Canisters or Bombs planted by Insurgents.

Damage Types:
There is a number of Dmg Types
HollowPoint; Piercing; Fire; Toxic; Energy; Explosive;
each and every one has their pros and cons, since some Zombies
and Bosses have certain resistances towards specific Dmg Types

They are randomized to a somewhat high extend they may take place in different locations and feature different enemies and objectives e.g.: Defusing Bombs, stopping a Nuclear Meltdown, Hunting/Capturing Creatures and so on.

Besides the Main storyline theres a Number of additional gamemodes and modifiers you can mix them just the way you want it giving you control over difficulty and Playstyle of a GameSession:

-Bunkermode(You're being Supplied with resource and have to protect a beacon)

-Red Storm(When You're outside of buildings your armor gets depleted and you move slower unless the storm stops for a brief time giving you the chance to safely change location to another building)

-Swarm(Creatures Have less HP but there's a whole lot more of them coming towards you)

-Hardcore(Additional Random Spawns of Bosses and Special Creeps/Events)
Stuff I did not mention in this review: Random Environment Settings/Maps

All these factors provide a huge range of possibilities ensuring very high level of replayability. The Customisation options offer a level of control to the Gameplay, ultimatly providing a high level of balance resulting in hours of fun.

Ofcourse I am biased nevertheless everybody looking for a challenge or just for some coop action should give the game a try( you check out the official website for a demo version).. but watch out if you manage to survive the first hour you might already be hooked ;-)
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73 of 85 people (86%) found this review helpful
209.5 hrs on record
Posted: August 23
Early Access Review
What is there to say about The Red Solstice...
It's an early access, kickstarter game, birthed from Starcraft and Warcraft mods, NOTD or Night Of The Dead. It's a top down, action based, strategy, horror, survival game, where you control a single soldier, in a group of 1-8 players fighting against waves of monstrous AI controlled enemies. It's being built by a small team in Croatia who are working diligently towards their project over the past few years. A month or so ago, the game's “early access” beta release was made public and was met with mixed reviews. The game was extremely buggy, crashing frequently, lacked content and was poorly balanced. Over the past month of playing some of these issues have been fixed, making it a reasonably playable game. That being said, this game is far from perfect and still needs a lot of work.

As of the time of this review, some-to-most of the bugs have been smoothed out. It's been a long and tedious road of waiting out the fixes, but the game seems to crash much less frequently lately. Though the developer was quoted in saying “the net-code is perfect,” disconnects and crashes still happen from time to time, often at teeth grinding moments. These crashes come at a loss of precious experience, which following many 'balancing changes' has become more difficult to accumulate.

The game balancing has been getting tweaked every week to make it increasingly difficult for the average player. Without a solid team, with each player having individually invested over 100+ hours, the chance of survival is very low. The learning curve in the game is already steep, developing 'run away skills' and learning from tactical errors (death), it's hard to not believe that the developers want this game to be as difficult as possible. As of official patch 1.94 the news release title is “Now Dying Has Just Become Even More Fun,” which though it sounds like an oxymoron, describes the way the developers want the game to be played. The difficulty rankings have four stages from an easy mode for new players and the soldier mode for everyone else, to bleeding edge veteran and unplayable hard mode. (The last patch raised the difficulty on soldier, so I can't say just how reasonable the veteran mode is.) Other small tweaks have also been continuously implemented such as making followers too slow to keep up when the heat of battle is on, preventing anyone but leadership characters from using several key items, upgrading health and damage of enemies while decreasing damage output of players, and many others. These tweaks gear the player towards a singular path of gameplay that the development team have in mind, which begins to limit feasible gameplay options.

The amount of content in the game so far is extremely limited, but with a lot of potential. So far there is no single-player mode outside of a Tutorial, so the majority of gameplay is multi-player focused. There are other game options that are not available at this time, like single player and mission mode, but there is little information about them and they are far from being released. This being said, there are only two game modes available right now on two maps: defend the bunker, and survival mode. There are options to add lengthy primary and miniature secondary missions, fast mode that speeds up waves, nightmare mode that brings in bosses every round and others. Each of which change the game mechanics slightly and offer potentially greater rewards per option choice. There are also a hand full of characters including a grunt like assault class, a sniper marksman, medic, demolition and others. They are all unique and have their own perks and uses, though some of the perks are broken, missing, or just completely useless. Many players will kick you out of their game lobbies if they find that your build isn't what they want, or you might find yourself being ridiculed in game for a small mistake made, whether you knew what you were doing was wrong or not. This mentality of “my house, my rules” has created a small player base, and has limited game type availability.

I really do mean the player base is small. Following many patches that made the game more difficult and the amount of frustrating and game-breaking bugs, the majority of the player base have either moved on or decided that they will wait for the game to come closer towards a fully realized project. What is left has been described as an unruly class system of elite veteran players who stuck out the storm and are worn around the edges, and newer players who the elites seem to clash with. This isn't to say that a new player can't find supportive team mates, but there is a lot of discrimination, misinformation, poor sports and 'know-it-all' types that start verbal confrontations on both forums and in-game. It's a mixed bag of chips, but nothing that an experienced game-player wouldn't expect. This being said, because the community is so small at 60-150 players online at a time, be ready to run into the same people over and over again. That obnoxious guy that you fought with in the forums will inevitably end up in one of your games, and he has explosives in his inventory, so be aware!

Though this game lacks much needed fluidity and polish, I personally enjoy the game. I've put in over 200 hours at the time of this review and plan on putting in more. I can't say that I will dedicate as much time though, as the game's content has run dry for me and I find myself at times fearing retribution from the developers from writing a disagreeing statement in the Steam forums and for this sour review. As a new player, online guides are available, and there are helpful players but I wouldn't bother putting in the time if you don't already know all of the frustrations of what an early access game with an disgruntled community is. I would love to recommend this game to my friends and get them engaged. It would be great to bring in new players and breathe some new life into this game. It would be great... but I can't do that. Not at 20 dollars. Not with the community as angry as it is at the questionable changes being made. Not with the lack of content. This game has promise, let's wait and see what happens.


Due to some of the comments left here, RESPECTFULLY, please don't comment here if you intend to start a flame war, slander me, or if you haven't fully read the review and have nothing constructive to say. This is a review from the perspective of myself and the people that I play with. This review was carefully written and I stand by everything I've put in the review. That being said, obviously it doesn't represent the developers or friends of the developers, so please keep that in mind. If you don't agree with what I've said here, that's perfectly fine! I'm glad that you have a differing opinion! Feel free to play the game yourself and write your own review and feel free to state whatever you like! If you don't think what I've said here is accurate and is misleading, feel free to also check the 'unhelpful button,' if it doesn't help you! This review was written because The people I've played with selected me to voice the state of the game.

Please, lets not continue the negative and often pointless banter that has been so prevalent on the forums here.
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84 of 106 people (79%) found this review helpful
22.0 hrs on record
Posted: July 9
Early Access Review
I got involved with TRS after seeing it on Kickstarter and downloading the demo. I was vaguely familiar with the Blizzard mod (Night of the Dead) that it was based on but haven't really played anything like it since. That's because there hasn't been anything like it since! The Red Solstice is a hard as balls co-op survival game that is perfect for Steamworks and I'm happy to be helping Ironward launch it on Early Access and grow the community as the game heads toward a full release. Move it, marine!
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62 of 80 people (78%) found this review helpful
23.3 hrs on record
Posted: July 9
Early Access Review
I played The Red Solstice a lot during the alpha test, and wrote up an alpha hands-on that explains why I like this game. Here is the link just in case anyone might find it useful since much of it still applies to the early access test:

What was great about the game then is still great now, and things will improve over time during the early access test. TRS is a challenging co-op game that pulls no punches. You will die a lot, and it can be frustrating. But, at the same time, it can extremely satisfying when your team pulls off a successful run. Not for the faint of heart or easily frustrated, but highly recommended if you like hectic co-op isometric tactical shooters.

In addition, there is a lot of tactical depth to the game that isn't apparent at first glance. Having eight classes, each with their own skills, means that team composition can vary widely and be tailored to the strategy. Faster marines for highly mobile teams and scouting, or slow but heavily armed marines for hunkering down. Each class shares a global XP rank that benefits all classes, but then has its own XP rank for just that class. This means that specializing can really pay off in the long run.

In game there is a large number of items that can be found and used (mines, turrets, medical supplies, ammo, tac-nukes, and so on), and proper use of these can also greatly affect the tactics.

All in all, a very exciting nail-biting game. The early access build is not without some glitches, and it is missing a lot of content, SO KEEP THAT IN MIND before purcahsing the game right now. Nonetheless I am very much enjoying the game just as much as I did during the alpha.
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43 of 63 people (68%) found this review helpful
18.5 hrs on record
Posted: July 10
Early Access Review
One of the best tactical shooter games on steam, and it's still in alpha. The scope for different strategies is massive, think alien swarm; but with more players, more classes, more weapons/drops and far more interactive maps. As of now I have only played the survival mode but am already hooked. The Devs are also ridiculously dedicated, and responded to questions asked (on the day of release of all times!) immediatly. It is a game which will most likely grow to have a brilliant, friendly community like other stratgey based games. Couldn't recommend it enough.
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18 of 24 people (75%) found this review helpful
3.6 hrs on record
Posted: September 12
Early Access Review
Genre - Co-op Squad based survival
On paper this game sounds great to me. You are part of a squad of marines have to complete missions and protect each other from alien hordes. There are different classes with their own perks and unlocks as you play through the game. However, it doesn't quite work at the moment. The objectives are not clear and a lot of players tend to play bunker, which seems to involve staying in one place and killing endless swarms of aliens. When you do get into fighting the inventory is difficult to navigate and it is not clear what the stuff does. The shooting seems to just involve selecting auto aim and reloading when needed. Really wish I had invested in another early access game as think there is too much that needs changing here to make this game enjoyable, although I could be wrong...please prove me wrong developers!
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25 of 38 people (66%) found this review helpful
8.3 hrs on record
Posted: October 14
Early Access Review
I want to tell you guys this game is a good one, which it is there's no bugs that I've seen yet. It's challenging and it reminds me of Night of the dead from Warcraft 3 custom games, but I wish it would be more like swat aftermath :( anyway I am writing this review mainly to tell you that its dead there's usually around 3 people online now a days.. so buy at your own risk.
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