2280 A.D. The last few survivors of a ruined Earth seek a new home: Mars, a planet whose inhabitants didn't take too kindly to outsiders. The Red Solstice is a tense, tactical, squad-based action game. Fight to survive with up to 8 players in co-op, or lead your own squad in single-player mode.
User reviews: Very Positive (691 reviews) - 85% of the 691 user reviews for this game are positive.
Release Date: Jul 9, 2015

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Recommended By Curators

"The eight player co-op is the heart of the game and really where it shines. Throughout the whole experience it never loses focus on teamwork."
Read the full review here.

Recent updates View all (37)

September 21

The Red Solstice soundtrack available

Do you like The Red Solstice music? Do you want it all packed up in one place, edited and coded for high quality playback on the device of your choice? Want to hear a bit of extra content?

Now you can have it all!
We are happy to announce that The Red Solstice soundtrack, composed by our talented composer Bianca Ban, can be purchased as a DLC.

Also, we have identified and fixed an issue with 8 player point capture games. Issue is fixed and patch is being deployed at the moment. We apologize for the inconvenience.

1 comments Read more

September 21

Point of No Return: new gameplay mod, medals, multiplayer bots

As announced last week, we present you with our first major post release content update called The Point of No Return.

This update includes:

The “Capture Point” mode:

  • A completely new game mode for The Red Solstice where you have to secure important strategic points all over the map.
  • Points vary in difficulty and can award you with different buffs and supply drops that may even contain legendary items!
  • Face off against increased wave and enemy strength!
  • To survive this onslaught you’ll start out with an increased energy level.
  • Capture Point mode can be played in addition to other game modes, or completely by itself, where each match can take from 20-40 minutes.
  • This resulted in us removing the wave cap, thus ensuring that the Evac item can still be used after wave 15.

  • You are now able to earn a wide range of medals (more to be added in future patches).
  • A lot of the medals are hard to earn and will require a serious amount of expertise.
  • Each medal that you earn will improve a certain portion of your character’s abilities.
  • Only the best marines are good enough to earn all the medals!

Multiplayer controllable NPCs, phase one:
  • You´ve asked for them, so here they are!
  • Free lobby slots can be filled with your Survival mode NPCs.
  • Each player can control up to three NPC.
  • You can freely switch between your Marines, use their skills, and manage their inventory!
  • Additional options for NPC behavior and control are under consideration and will be added in the future depending on user feedback.

Skill balance:
  • Due to the work we’re investing into the medal system, we’ve ended up balancing some of the skills and will continue to do so in the future
  • Demolition: Sentry drone will now shoot every 3 seconds (down from 7) while getting a 50% damage reduction (this results in an overall ~17% damage increase and a lot less overkill damage).
  • Assault: Precise module won´t reduce your health anymore and T1 sensors give a permanent bonus to your critical chance now.
    Reduced grenade launcher skill delay from 0.5 to 0.1
    Increased evasion on combat defense module to 5-25%
  • Recon: Universal locator will reduce speed by 50%,
    Orbital targeting damage changed to 350-650
    Seeker mine adds 35 damage to skill and item each level
    Usability has 50% chance to give 1 additional item, or 5% to give 2 more stacks
  • Heavy Support: Suppressive fire changed, attack speed increases from 50-140%
  • Terminator: Nanite skills will no longer reduce any armor while transfering
  • Hellfire: Napalm wall consumes less ammo

  • For detailed changes take a look at our changelog or check the updated in-game descriptions.
  • Upcoming skill changes will be discussed on our forum. Don’t miss the chance to give us your feedback!

Numerous minor adjustments and bug fixes:

10 comments Read more


“The Red Solstice is evocative, deeply engaging action that lives primarily in its diversity of tactics.”
81/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/29007/81273/0/The_Red_Solstice.html

“What do you get when you take the likes of Dead Space and Starcraft and throw them in a blender? A bloody cascade that is The Red Solstice.”
85/100 – HookedGamers

“Players looking for a challenge will be right at home, and anyone who wants to experiment with different strategies will find a wealth of variety here. They manage to succeed in delivering an atmospheric tactical strategy game where friends become allies and allies become monster food.”
4.5/5 – Co-Optimus

New Soundtrack and Free Update

You can now purchase the intense 18-track soundtrack for The Red Solstice! In addition to the soundtrack, we have just released a brand new, free update for TRS, adding the new Point Capture game mode, medals and multiplayer bots. There have never been more ways to die on Mars.

About This Game

If you think you have what it takes to survive the onslaught, go forth, Space Marine!

The Red Solstice is a tactical, squad-based survival game set in the distant future on Mars, playable in single-player or with up to 8 players in cooperative online multiplayer.

Roam freely over huge maps, complete randomized objectives and deal with surprise events that keep you on the edge of your seat.

Survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.

Key features

  • Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
  • Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes, each with unique abilities and traits.
  • Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
  • Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
  • Tactical Single-Player: Play on your own and lead a squad through a satisfying single-player campaign, and lead your squad through a wide variety of levels using The Red Solstice's Tactical Mode, which lets you issue commands while slowing down the action.
  • Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.

System Requirements

    • OS: Windows 7 or Later
    • Processor: Intel Core i5-2320 CPU @ 3.00 Ghz or Better
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 3800 / Nvidia GeForce 9600 GT or Better
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: A Fine High Definition Audio Device Never Hurt Anyone
    • Additional Notes: OpenGL / OpenAL
Helpful customer reviews
34 of 39 people (87%) found this review helpful
148.9 hrs on record
Posted: September 13
Got into it quite early in the Beta, when it was still a bit of a buggy mess. You still played it, because it was fun. The learning curve is nothing to laugh about, and it is not exactly the noobfriendliest of communities, especially some of the first players sometimes lack the nerves to deal with new players.
Once you get into it though, you will have an awesome experience. Highly tactical, once you get off "Soldier"-difficulty, relies 100% on each teammate.

By now the game has several different maps, playable on 4 difficulties and a handful of different modes that change up the experience like the "Red Storm" mode where you are weak when outside of buildings, but stronger inside, or swarm and fast modes that increase the pressure on your squad. All with 8 different classes, completely customizable with different weapons and abilities, that have to be utilized harmoniously to win.

Protip: Get a mic. Theres a central TRS teamspeak server, that anyone in the game lobby can give you, and coordinating an 8 man team is just so much easier with voice. Learning the game and getting taught will be 10 times faster if you go on ts with one or two of your squadmates.

The best way to get into it would be to grab a few freinds, put it on easy, and just jump into it. You will die. A LOT. but thats fine, and you will have fun getting to know all the different abilities and weapons before getting on with the pros who might be more interested in winning than teaching.

Sadly, this game has a very small player base, so don't expect to play 8 man games 24/7. There are high times each day, where there are usually 2-4 different games going on, but expect to do some waiting in lobby for members. However, this means that you get to know people very quickly, and if you are somewhat nice and don't harass people, you will be welcomed in the community.
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11 of 14 people (79%) found this review helpful
4.5 hrs on record
Posted: September 21
Holy crap. Remember back in Warcraft 3 The Frozen Throne you played that game called SWAT: Aftermath? I never thought I'd see that game again. And I probably wont, but that's okay because this is better. Much better.

Co-op is seamless. No issues and was playing for 5 hours straight.
Lots of replayability.
Game is as challenging as you make it to be with all the game settings.

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5 of 6 people (83%) found this review helpful
19.2 hrs on record
Posted: September 23
I'm 3.7 hours into Red Solstice and the more I play, the more I like it. Not exactly an easy learning curve, and I was very close to going for a refund a couple times during the first mission. Tutorial wasn't bad, but didn't cover many things that would have been pretty helpful as a newbie, things that I had to discover on my own. Now, having done that I'm greatly enjoying it and would probably rate it an 8 out of 10 at this point. Still, having been a computer gamer for many years, I've learned that one doesn't really know the true 'staying power' of any game until you've played it for a week or two.

I would encourage anyone who gets frustrated in the early going to keep at it. You absolutely need to use the Tactical Mode a LOT to keep yourself alive. In Tactical mode you can gain true control over your team, so, for example, you can give direct orders for 3 of your team to cover the one who's deploying satchels or resonators instead of relying on autoaim to protect you. You can manuever much more effectively, and you also get a more personal feeling about each of your teammates when you're controlling them directly.

One key thing (at least for me) that I didn't figure out until my third attempt at the first mission is that the GDD device not only points you to nearby monster spawn sites, it also points you to nearby resonators, which you must have to destroy the spawn sites. Without a resonator when you need it, the spawn sites will just continually churn out mobs, and the more functioning spawn sites, the more mobs until eventually you die a horrid, screaming death.

So use the GDD to find the resonators and you'll find survival isn't really impossible.

Good luck, and if this has the kind of staying power I think it will, my only complaint may be that there aren't enough single player missions to keep me happy, so I'll hope for some DLC in the not too distant future.
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4 of 5 people (80%) found this review helpful
63.1 hrs on record
Posted: September 23
"Real-time X-Com" is an apt description.

Bought it for the mp, but the single-player campaign is extremely well done. In mp you only control one character while giving simple follow/stay commands to rescued AI marines.

In single-player you utilize bullet-time pause to fully control squads. You'll decide which characters to bring with you on a mission, outfit them, and level them. The degree of replayability is high, since each character levels separetely, while belonging to one of eight classes. You're encouraged to attempt missions with different class combos, which will completely change your tactics and playstyle - this keeps things fresh.

Two characters of the same class can be built differently by altering their stats, powerups, abilities and gear (all of which you find as loot during missions). I have one assault character built as a speedy, evasive, melee expert, used for hit-run bombing alien spawn tunnels. I have another specializing in grenade AOE support, and another as a pseudo-sniper marksman who holds the mid-line.

SP feels a lot like Dawn of War 2's campaigns during realtime, but the slo-mo pause gives it a tactical X-com feel. You'll also get overrun and die easily even on normal difficulty, just like classic X-com.

Even though you only control one character in MP, things are even hairier than they are in SP, since there's no pause. The easiest "recruit" difficulty will slaughter many players. I just finished my first "recruit" difficulty multiplayer mission at 27h (though much of it was spent in single-player).

I'm having a blast with it.
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2 of 2 people (100%) found this review helpful
388.0 hrs on record
Posted: September 22
Just how Jercy put it.
Awesome game :)
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