2280 A.D. The last few survivors of a ruined Earth seek a new home: Mars, a planet whose inhabitants didn't take too kindly to outsiders. The Red Solstice is a tense, tactical, squad-based action game. Fight to survive with up to 8 players in co-op, or lead your own squad in single-player mode.
User reviews:
Recent:
Very Positive (16 reviews) - 81% of the 16 user reviews in the last 30 days are positive.
Overall:
Very Positive (926 reviews) - 84% of the 926 user reviews for this game are positive.
Release Date: Jul 9, 2015

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Recent updates View all (53)

August 22

Announcing Solstice Chronicles: MIA - Trailer here :)

So we've been at gamescom and showed our new game for the first time in the bussiness booth.

Apply here for alpha: www.solsticechronicles.com

And if you want to see what our new thing looks and feels like, check out the trailer here:
Solstice Chronicles: MIA TRAILER

You can read detailed report from Roxane from MMO games, she made an article based on her experience with Solstice Chronicles here:
Article

And as for The Red Solstice, we will be implementing smaller changes and introducing variations of exsting creatures that will add variety to the tactics you will have to use.


And offcourse, bugfixing where needed, next patch that will fix issues with marksmans on later waves is coming this friday 26.8.2016

Ironward

8 comments Read more

July 13

The Red Solstice 1.161 update, tournament announcement and more!

A new update is live!

It adds a new survival style multiplayer mission called "insurgent reinforcements".
It also fixes few bugs, including few minor medal requirement tweaks and a hard cap on prestige rank to five points.

We would also like to use this opportunity to announce that we are working on setting up another The Red Solstice community tournament. More information on that subject will be revealed soon.

Lastly our next content update will include a new boss! In the meantime, The Red solstice is on 50% discount until next week Tuesday the 19th, don't forget to tell your friends!

12 comments Read more

Reviews

“The Red Solstice is evocative, deeply engaging action that lives primarily in its diversity of tactics.”
81/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/29007/81273/0/The_Red_Solstice.html

“What do you get when you take the likes of Dead Space and Starcraft and throw them in a blender? A bloody cascade that is The Red Solstice.”
85/100 – HookedGamers

“Players looking for a challenge will be right at home, and anyone who wants to experiment with different strategies will find a wealth of variety here. They manage to succeed in delivering an atmospheric tactical strategy game where friends become allies and allies become monster food.”
4.5/5 – Co-Optimus

New Soundtrack and Free Update

You can now purchase the intense 18-track soundtrack for The Red Solstice! In addition to the soundtrack, we have just released a brand new, free update for TRS, adding the new Point Capture game mode, medals and multiplayer bots. There have never been more ways to die on Mars.

About This Game

If you think you have what it takes to survive the onslaught, go forth, Space Marine!

The Red Solstice is a tactical, squad-based survival game set in the distant future on Mars, playable in single-player or with up to 8 players in cooperative online multiplayer.

Roam freely over huge maps, complete randomized objectives and deal with surprise events that keep you on the edge of your seat.

Survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.

Key features

  • Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
  • Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes, each with unique abilities and traits.
  • Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
  • Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
  • Tactical Single-Player: Play on your own and lead a squad through a satisfying single-player campaign, and lead your squad through a wide variety of levels using The Red Solstice's Tactical Mode, which lets you issue commands while slowing down the action.
  • Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.

System Requirements

    Minimum:
    • OS: Windows 7 or Later
    • Processor: Intel Core i5-2320 CPU @ 3.00 Ghz or Better
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 3800 / Nvidia GeForce 9600 GT or Better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: A Fine High Definition Audio Device Never Hurt Anyone
    • Additional Notes: OpenGL / OpenAL
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (16 reviews)
Overall:
Very Positive (926 reviews)
Recently Posted
BrianRubin
4.6 hrs
Posted: August 25
This game is so much fun, and so brutally hard sometimes, but that's okay because it's so much fun.
Helpful? Yes No Funny
tieio
5.0 hrs
Posted: August 24
It's a more grindey and boring version of XCOM. It just makes me want to turn it off and play XCOM, which is far superior game in this style.

This is my opinion, if you do not like it move on. I will delete any fanboy comments.
Helpful? Yes No Funny
MarginalFrequency
28.7 hrs
Posted: August 19
If you ever played NOTD or SWAT back in the golden days of Warcraft III, then your going to get some serious nostalgia with this game. Very fun game to play with friends or in multiplayer, quite challenging as well.

Overall 8.5/10
Helpful? Yes No Funny
Inhumane Reactions
16.7 hrs
Posted: August 18
laggy game
Helpful? Yes No Funny
Grumpy R-SPEC GTS-R TYPE-R
15.1 hrs
Posted: August 13
It's like someone took a great Frozen Throne custom map from 2008 and made it into a full fledged 8 player co-op experience with a ton of neat classes, weapons, maps, bosses, and missions.

Pretty souper.
Helpful? Yes No Funny
[U|K] Itchfinger
285.2 hrs
Posted: August 7
I must admit, this game can be worth the time, but that is a big "if".

Since the game player "elites" punishes many rookies and do not accept people being new.

There is this guy in the elite ranks who kills people off in mid game, and untill that moment, he trash talks to them. And if they do not react within 4 secs of what they are being told they get wiped out.

and i quote him "making a tough choice", which is direct lie, and some of the other "elites" seems to accept his stupid behavoir, which result in new players do never return to the game.

The worse part is that it seems like this guy (W-----R) is friends with the developer and therefore continue this cancerous behavoir.

This makes the community very small, and shrinking by the day.

I have been hosting alot of games, and trying to learn new people up, answering questions (even though it is normally the same ones). as also trying to lead the team to victory (low success rate) and yet i can enjoy myself.

I will never enjoy playing with the "elites" since most acts like a bunch of spoiled brats, but even though of all the negative the game is repeatly enjoyable.

I recommend only because of the game itself, but hanging on a thin string towards not doing so, since the elite community is not very forgiving or accepting new gamers in.
Helpful? Yes No Funny
meltdown
36.0 hrs
Posted: August 6
Great coop game for a low price.
Helpful? Yes No Funny
quixoticaxis
49.7 hrs
Posted: August 5
It feels great and plays great.

The Red Solstice reminds me of the early days of Killing Floor because it is forcing you to use your brains to play and actually learn.
Helpful? Yes No Funny
MechaMongoose
34.5 hrs
Posted: August 2
Having fixed my issue (related it seems to nVidia Optimus -- turned off, and now I can more reliably get into the game), I would recommend this game, though still with some reservations, as it is pretty buggy.

The game, when running properly, is enjoyable, has a good skill tree, good balance of planning, strategy, and tactics.

The game is also very challenging. Playing Survival or Multiplayer maps, you can expect to lose, over and over again. Team play is very important, and it takes a while to get the hang of proper tactics and skill usage.

(As of August 2016) The community is pretty tolerant, so when starting out in Multiplayer, just listen to the leader, follow the lines drawn, and (try to) fill your role, and you'll eventually get the hang of it.

There do remain a number of detriments to the game, however. In Survival (and in Multiplayer, if not filling a team with real people), you control one character, and can swap between characters. For some reason, the key mapping for swapping and issuing commands is different between the single player storyline (where it starts with a basic tutorial of how to manage this) than it is from Survival/Multi. Also, you can issue commands to multiple characters to carry out concurrently, just don't be surprised when the character you aren't currently swapped into decides to just wander off or stop halfway through his queued command.

In addition, there are quite a few latency/sync bugs in multiplayer. Be prepared to encounter unkillable enemies when what you're firing at isn't in sync with the server (though, of course, they can still damage you). Also, skills sometimes just don't take effect. (This bug I've noticed most with the Medic, which is pretty sucky, when you need health or to remove an ailment, and you simply can't.)

So, if you can bear the (more than) occasional frustrations, or just plan to play through the single player campaign (which is good), then I would recommend this game.

[Obsolete - Fixed now, in my case]
However, the bulk of the game is Submit Crash Report. It started that I would have to do multiple attempts to load the game, submitting 2 crash reports before finally getting in on the 3rd try. That eventually degraded, to 4 or more attempts, and occasional reboots to get it working.

After Windows 10 build update (from 8/2/2016), the game is more unstable than ever. Before, once *finally* in, I could at least play. Now that's not a given. Enemies will sometimes render incorrectly, the game will sometimes crash out.
[Obsolete - Fixed now, in my case]

Since you have to grind XP to improve your characters, it becomes especially frustrating, as this means your reward for doing well is stolen XP and getting to look at your desktop again...
Helpful? Yes No Funny
Yabizar
56.8 hrs
Posted: July 19
Just buy it, im not an RTS fan and not a top down fan either. This games a solid 9/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
21 of 21 people (100%) found this review helpful
Recommended
285.2 hrs on record
Posted: August 7
I must admit, this game can be worth the time, but that is a big "if".

Since the game player "elites" punishes many rookies and do not accept people being new.

There is this guy in the elite ranks who kills people off in mid game, and untill that moment, he trash talks to them. And if they do not react within 4 secs of what they are being told they get wiped out.

and i quote him "making a tough choice", which is direct lie, and some of the other "elites" seems to accept his stupid behavoir, which result in new players do never return to the game.

The worse part is that it seems like this guy (W-----R) is friends with the developer and therefore continue this cancerous behavoir.

This makes the community very small, and shrinking by the day.

I have been hosting alot of games, and trying to learn new people up, answering questions (even though it is normally the same ones). as also trying to lead the team to victory (low success rate) and yet i can enjoy myself.

I will never enjoy playing with the "elites" since most acts like a bunch of spoiled brats, but even though of all the negative the game is repeatly enjoyable.

I recommend only because of the game itself, but hanging on a thin string towards not doing so, since the elite community is not very forgiving or accepting new gamers in.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
49.7 hrs on record
Posted: August 5
It feels great and plays great.

The Red Solstice reminds me of the early days of Killing Floor because it is forcing you to use your brains to play and actually learn.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
358 of 404 people (89%) found this review helpful
1 person found this review funny
Recommended
1,767.0 hrs on record
Early Access Review
Posted: July 3, 2014
I'll skip the stuff about it beeing 8 player coop and sooo on and start talking about the stuff that might not be mentioned as often in short reviews:
The game offers multiple difficulties.. however the base difficulty is intended to be rather challenging for Players.
Which is definitly a good thing since it's all about improving your own skill and after many defeats rewarding yourself with your very first win... somewhat darksouls-esque..
----
Classes:
So far there's a total of 8 classes and depending on what the player wishes to accomplish every class has one or more distinctive roles.(Tank, Healer, DmgDealer,Scout....)
List of the Classes:
Demolitioner,Medic, Hellfire(aka.Firebat), Marksman, Terminator, Recon, Assault, Heavy Support
----
Playerstats/Rewards/Achievements:
There are different ranks and medals you can unlock. However, while the high ranked players get stat bonuses and unlock new skills as reward, it's still very balanced:
(stats of max Rank 25 player are probably 1.3-1.8 times as high as the stats of Rank 1 player)

Boosters:
You unlock boosters which are very similar to perks known from games like CoD4-6 increasing stats like ms, HP, Armor, XP... You can choose 3 Boosters per Game Session.
----
GameContentAmount >>> Randomness >>> Replayability:

Each Class has a variety of modules
(which if you pick them for a game each unlock 1 or multiple passive or active skills)

Weapons:
There is also a variety of weapons(which not only have different dmg stats but also different purposes e.g.
light weapons that reduce enemy armor vs. Heavy weapons with high Dmg output vs. explosive weapons vs. weapons with aoe dmg but limited range of usage or high ammo consumption/cooldown)
Some Weapons can use Multiple Ammotypes(HollowPoint vs Piercing)
Further one can also use the environment as weapon-> throwing explosive fuel Barrels or blowing up Toxic and Radioactive Canisters or Bombs planted by Insurgents.

Damage Types:
There is a number of Dmg Types
HollowPoint; Piercing; Fire; Toxic; Energy; Explosive;
each and every one has their pros and cons, since some Zombies
and Bosses have certain resistances towards specific Dmg Types

Missions:
They are randomized to a somewhat high extend they may take place in different locations and feature different enemies and objectives e.g.: Defusing Bombs, stopping a Nuclear Meltdown, Hunting/Capturing Creatures and so on.

Gamemodes:
Besides the Main storyline theres a Number of additional gamemodes and modifiers you can mix them just the way you want it giving you control over difficulty and Playstyle of a GameSession:

-Bunkermode(You're being Supplied with resource and have to protect a beacon)

-Red Storm(When You're outside of buildings your armor gets depleted and you move slower unless the storm stops for a brief time giving you the chance to safely change location to another building)

-Swarm(Creatures Have less HP but there's a whole lot more of them coming towards you)

-Hardcore(Additional Random Spawns of Bosses and Special Creeps/Events)
----
Stuff I did not mention in this review: Random Environment Settings/Maps

All these factors provide a huge range of possibilities ensuring very high level of replayability. The Customisation options offer a level of control to the Gameplay, ultimatly providing a high level of balance resulting in hours of fun.

Ofcourse I am biased nevertheless everybody looking for a challenge or just for some coop action should give the game a try( you check out the official website for a demo version).. but watch out if you manage to survive the first hour you might already be hooked ;-)
Was this review helpful? Yes No Funny
216 of 277 people (78%) found this review helpful
1 person found this review funny
Recommended
966.2 hrs on record
Early Access Review
Posted: May 20, 2014
Perfect game for fans of old Warcraft 3\Starcraft 2 NotD style maps.
Was this review helpful? Yes No Funny
185 of 234 people (79%) found this review helpful
8 people found this review funny
Not Recommended
214.1 hrs on record
Early Access Review
Posted: August 23, 2014
What is there to say about The Red Solstice...
It's an early access, kickstarter game, birthed from Starcraft and Warcraft mods, NOTD or Night Of The Dead. It's a top down, action based, strategy, horror, survival game, where you control a single soldier, in a group of 1-8 players fighting against waves of monstrous AI controlled enemies. It's being built by a small team in Croatia who are working diligently towards their project over the past few years. A month or so ago, the game's “early access” beta release was made public and was met with mixed reviews. The game was extremely buggy, crashing frequently, lacked content and was poorly balanced. Over the past month of playing some of these issues have been fixed, making it a reasonably playable game. That being said, this game is far from perfect and still needs a lot of work.

As of the time of this review, some-to-most of the bugs have been smoothed out. It's been a long and tedious road of waiting out the fixes, but the game seems to crash much less frequently lately. Though the developer was quoted in saying “the net-code is perfect,” disconnects and crashes still happen from time to time, often at teeth grinding moments. These crashes come at a loss of precious experience, which following many 'balancing changes' has become more difficult to accumulate.

The game balancing has been getting tweaked every week to make it increasingly difficult for the average player. Without a solid team, with each player having individually invested over 100+ hours, the chance of survival is very low. The learning curve in the game is already steep, developing 'run away skills' and learning from tactical errors (death), it's hard to not believe that the developers want this game to be as difficult as possible. As of official patch 1.94 the news release title is “Now Dying Has Just Become Even More Fun,” which though it sounds like an oxymoron, describes the way the developers want the game to be played. The difficulty rankings have four stages from an easy mode for new players and the soldier mode for everyone else, to bleeding edge veteran and unplayable hard mode. (The last patch raised the difficulty on soldier, so I can't say just how reasonable the veteran mode is.) Other small tweaks have also been continuously implemented such as making followers too slow to keep up when the heat of battle is on, preventing anyone but leadership characters from using several key items, upgrading health and damage of enemies while decreasing damage output of players, and many others. These tweaks gear the player towards a singular path of gameplay that the development team have in mind, which begins to limit feasible gameplay options.

The amount of content in the game so far is extremely limited, but with a lot of potential. So far there is no single-player mode outside of a Tutorial, so the majority of gameplay is multi-player focused. There are other game options that are not available at this time, like single player and mission mode, but there is little information about them and they are far from being released. This being said, there are only two game modes available right now on two maps: defend the bunker, and survival mode. There are options to add lengthy primary and miniature secondary missions, fast mode that speeds up waves, nightmare mode that brings in bosses every round and others. Each of which change the game mechanics slightly and offer potentially greater rewards per option choice. There are also a hand full of characters including a grunt like assault class, a sniper marksman, medic, demolition and others. They are all unique and have their own perks and uses, though some of the perks are broken, missing, or just completely useless. Many players will kick you out of their game lobbies if they find that your build isn't what they want, or you might find yourself being ridiculed in game for a small mistake made, whether you knew what you were doing was wrong or not. This mentality of “my house, my rules” has created a small player base, and has limited game type availability.

I really do mean the player base is small. Following many patches that made the game more difficult and the amount of frustrating and game-breaking bugs, the majority of the player base have either moved on or decided that they will wait for the game to come closer towards a fully realized project. What is left has been described as an unruly class system of elite veteran players who stuck out the storm and are worn around the edges, and newer players who the elites seem to clash with. This isn't to say that a new player can't find supportive team mates, but there is a lot of discrimination, misinformation, poor sports and 'know-it-all' types that start verbal confrontations on both forums and in-game. It's a mixed bag of chips, but nothing that an experienced game-player wouldn't expect. This being said, because the community is so small at 60-150 players online at a time, be ready to run into the same people over and over again. That obnoxious guy that you fought with in the forums will inevitably end up in one of your games, and he has explosives in his inventory, so be aware!

Though this game lacks much needed fluidity and polish, I personally enjoy the game. I've put in over 200 hours at the time of this review and plan on putting in more. I can't say that I will dedicate as much time though, as the game's content has run dry for me and I find myself at times fearing retribution from the developers from writing a disagreeing statement in the Steam forums and for this sour review. As a new player, online guides are available, and there are helpful players but I wouldn't bother putting in the time if you don't already know all of the frustrations of what an early access game with an disgruntled community is. I would love to recommend this game to my friends and get them engaged. It would be great to bring in new players and breathe some new life into this game. It would be great... but I can't do that. Not at 20 dollars. Not with the community as angry as it is at the questionable changes being made. Not with the lack of content. This game has promise, let's wait and see what happens.

EDIT:

Due to some of the comments left here, RESPECTFULLY, please don't comment here if you intend to start a flame war, slander me, or if you haven't fully read the review and have nothing constructive to say. This is a review from the perspective of myself and the people that I play with. This review was carefully written and I stand by everything I've put in the review. That being said, obviously it doesn't represent the developers or friends of the developers, so please keep that in mind. If you don't agree with what I've said here, that's perfectly fine! I'm glad that you have a differing opinion! Feel free to play the game yourself and write your own review and feel free to state whatever you like! If you don't think what I've said here is accurate and is misleading, feel free to also check the 'unhelpful button,' if it doesn't help you! This review was written because The people I've played with selected me to voice the state of the game.

Please, lets not continue the negative and often pointless banter that has been so prevalent on the forums here.
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93 of 118 people (79%) found this review helpful
Recommended
27.7 hrs on record
Pre-Release Review
Posted: July 9, 2014
I got involved with TRS after seeing it on Kickstarter and downloading the demo. I was vaguely familiar with the Blizzard mod (Night of the Dead) that it was based on but haven't really played anything like it since. That's because there hasn't been anything like it since! The Red Solstice is a hard as balls co-op survival game that is perfect for Steamworks and I was happy to help Ironward launch it on Early Access and grow the community as the game headed toward a full release.

Now the game is out of Early Access and is better than ever. Single player and tactical mode are awesome and the co-op is tighter than ever. So proud of the team at Ironward for showing how you do an Early Access game RIGHT on Steam.

Move it, marine!
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69 of 82 people (84%) found this review helpful
2 people found this review funny
Recommended
169.7 hrs on record
Posted: September 13, 2015
Got into it quite early in the Beta, when it was still a bit of a buggy mess. You still played it, because it was fun. The learning curve is nothing to laugh about, and it is not exactly the noobfriendliest of communities, especially some of the first players sometimes lack the nerves to deal with new players.
Once you get into it though, you will have an awesome experience. Highly tactical, once you get off "Soldier"-difficulty, relies 100% on each teammate.

By now the game has several different maps, playable on 4 difficulties and a handful of different modes that change up the experience like the "Red Storm" mode where you are weak when outside of buildings, but stronger inside, or swarm and fast modes that increase the pressure on your squad. All with 8 different classes, completely customizable with different weapons and abilities, that have to be utilized harmoniously to win.

Protip: Get a mic. Theres a central TRS teamspeak server, that anyone in the game lobby can give you, and coordinating an 8 man team is just so much easier with voice. Learning the game and getting taught will be 10 times faster if you go on ts with one or two of your squadmates.

The best way to get into it would be to grab a few freinds, put it on easy, and just jump into it. You will die. A LOT. but thats fine, and you will have fun getting to know all the different abilities and weapons before getting on with the pros who might be more interested in winning than teaching.

Sadly, this game has a very small player base, so don't expect to play 8 man games 24/7. There are high times each day, where there are usually 2-4 different games going on, but expect to do some waiting in lobby for members. However, this means that you get to know people very quickly, and if you are somewhat nice and don't harass people, you will be welcomed in the community.
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67 of 82 people (82%) found this review helpful
7 people found this review funny
Recommended
359.5 hrs on record
Posted: July 12, 2015
Been playing this for a while now but only casually. If you're happy to be a follower and support the team it doesn't get too complicated but if you want to master any particular character it can become a much more rewarding experience albeit frustrating at times. My main concern is there will always be players who will put unnecessary pressure/blame when things go pair shaped - ignore these bullies and just play for enjoyment.

The more I play the more I enjoy the team work necessary to survive, each character has a roll and must contribute to the team. Once you master one character and find a good setup (yet to really do as I'm not a perfectionist) just swap and start experimenting with another character as you can definitely put in plenty of hours levelling up each character and get a different experience with each.
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68 of 89 people (76%) found this review helpful
Recommended
23.8 hrs on record
Early Access Review
Posted: July 9, 2014
I played The Red Solstice a lot during the alpha test, and wrote up an alpha hands-on that explains why I like this game. Here is the link just in case anyone might find it useful since much of it still applies to the early access test:

http://www.deathbybeta.com/2014/04/09/the-red-solstice-alpha-hands-on/

What was great about the game then is still great now, and things will improve over time during the early access test. TRS is a challenging co-op game that pulls no punches. You will die a lot, and it can be frustrating. But, at the same time, it can extremely satisfying when your team pulls off a successful run. Not for the faint of heart or easily frustrated, but highly recommended if you like hectic co-op isometric tactical shooters.

In addition, there is a lot of tactical depth to the game that isn't apparent at first glance. Having eight classes, each with their own skills, means that team composition can vary widely and be tailored to the strategy. Faster marines for highly mobile teams and scouting, or slow but heavily armed marines for hunkering down. Each class shares a global XP rank that benefits all classes, but then has its own XP rank for just that class. This means that specializing can really pay off in the long run.

In game there is a large number of items that can be found and used (mines, turrets, medical supplies, ammo, tac-nukes, and so on), and proper use of these can also greatly affect the tactics.

All in all, a very exciting nail-biting game. The early access build is not without some glitches, and it is missing a lot of content, SO KEEP THAT IN MIND before purcahsing the game right now. Nonetheless I am very much enjoying the game just as much as I did during the alpha.
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41 of 48 people (85%) found this review helpful
5 people found this review funny
Recommended
144.9 hrs on record
Posted: July 2
I give this game a thumbs up for elitists whom play the game like their life depended on it, good job you salty scrubs lol

now for the game:

In all honesty Its a good game but the community (specifically the highest rankers) are a bunch of children when it comes to one person doing something they dont find "suitable", that goes for me too, I am also a high rank scrub but I dont ♥♥♥♥♥ or complain about it. Do yourselves a favor, dont listen to them, if its your first time, I encourage you to play it by yourself through campaign and solo multiplayer with 3 npc bot teammates (if you decide to use npc bot teammates dont let another person join) for the first time with the npc player bots alone. Otherwise you wont learn anything, or if not alone then maybe a few friends can join you, either way you'll have fun. Dont forget to read the descriptions of items and the skills you can choose.

8.5/10 its not perfect but its a good game

3/10 community is just ♥♥♥♥♥♥, though not all people are asshats
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