2280 A.D. The last few survivors of a ruined Earth seek a new home: Mars, a planet whose inhabitants didn't take too kindly to outsiders. The Red Solstice is a tense, tactical, squad-based action game. Fight to survive with up to 8 players in co-op, or lead your own squad in single-player mode.
User reviews:
Recent:
Very Positive (12 reviews) - 91% of the 12 user reviews in the last 30 days are positive.
Overall:
Very Positive (889 reviews) - 84% of the 889 user reviews for this game are positive.
Release Date: Jul 9, 2015

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Recent updates View all (51)

July 1

The Red Solstice FPS drop issue update, Summer Sale 60% off

We are happy to announce that we have identified and hopefully resolved the issue that led to FPS drops on higher waves in certain situations.Fix has been included in the latest version of the game. Issue happens quite randomly and hard to reproduce so any feedback on the situation appreciated.

Also, we'd like to use this opportunity to announce that The Red Solstice is now at a 60% discount as a part of Steam Summer sale.

And finally, a few screenshots of what we are doing when we are not fixing The Red Solstice:





9 comments Read more

April 18

Red Solstice Tournament Results and...!!!

All teams showed an incredible skill, approach and tactics, and the scoring was very close but the time was on TEAM ROCK side!

1st place: TEAM ROCK with 12305 points
2nd place: TEAM STH with 12265 points
3rd place: TEAM TFT with 12135 points
4th place: TEAM Rx with 8420 points..


Short recap:
Team ROCK, almost wiped at start with it's bold move to start the game by capturing the Point Capture, but managed to pull it out and secure the fastest evac by guarding and escorting squishy followers through entire game!

Team S*** Tier Heroes, controlled the flow of the game perfectly, every situation was well thought and and their tactic was executed flawlessly, but due to reviving followers at the dropship they lost those few precious seconds!

Team Failtrain, not executed perfectly, but definitely with most style, using terminator nukes just for showoff because they could, their downfall was being too late for the wave 15 last mission, and they lost too much time!

Team Rx, they were not hardcore veterans, but their game had the soul, it showed how a team can work very well togheter in unpredictable situations, and how things can rise and fall and change on the field. Specially noted for the Vindicator discharge in the middle of the team, and surviving that!

And because everyone showed such great moves and tactics, we're awarding FLUFFY SHOTGUN to EVERY participant of the tournament, including the people that were sitting on the bench as the backup!

And everyone who participated in the tournament will get access to closed alpha of the new thing that will be available next month!



Big thanks and appreciation to the community goes from Ironward!

16 comments Read more

Reviews

“The Red Solstice is evocative, deeply engaging action that lives primarily in its diversity of tactics.”
81/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/29007/81273/0/The_Red_Solstice.html

“What do you get when you take the likes of Dead Space and Starcraft and throw them in a blender? A bloody cascade that is The Red Solstice.”
85/100 – HookedGamers

“Players looking for a challenge will be right at home, and anyone who wants to experiment with different strategies will find a wealth of variety here. They manage to succeed in delivering an atmospheric tactical strategy game where friends become allies and allies become monster food.”
4.5/5 – Co-Optimus

New Soundtrack and Free Update

You can now purchase the intense 18-track soundtrack for The Red Solstice! In addition to the soundtrack, we have just released a brand new, free update for TRS, adding the new Point Capture game mode, medals and multiplayer bots. There have never been more ways to die on Mars.

About This Game

If you think you have what it takes to survive the onslaught, go forth, Space Marine!

The Red Solstice is a tactical, squad-based survival game set in the distant future on Mars, playable in single-player or with up to 8 players in cooperative online multiplayer.

Roam freely over huge maps, complete randomized objectives and deal with surprise events that keep you on the edge of your seat.

Survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.

Key features

  • Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
  • Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes, each with unique abilities and traits.
  • Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
  • Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
  • Tactical Single-Player: Play on your own and lead a squad through a satisfying single-player campaign, and lead your squad through a wide variety of levels using The Red Solstice's Tactical Mode, which lets you issue commands while slowing down the action.
  • Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.

System Requirements

    Minimum:
    • OS: Windows 7 or Later
    • Processor: Intel Core i5-2320 CPU @ 3.00 Ghz or Better
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 3800 / Nvidia GeForce 9600 GT or Better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: A Fine High Definition Audio Device Never Hurt Anyone
    • Additional Notes: OpenGL / OpenAL
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (12 reviews)
Overall:
Very Positive (889 reviews)
Recently Posted
Werebramble
( 2.1 hrs on record )
Posted: July 1
Great game, just needs more people playing. Lots of modes and lots of unlocks. Zombie/Alien wave survival game.. Reminds me a lot of an old Warcraft III map I played all the time.

Objective based for the most part, all the problems of multiplayer are still there. Games seem to take about 40 minutes to play, which isn't greeeeat but it makes for pretty epic battles.
Helpful? Yes No Funny
Swiggity Swooty
( 0.8 hrs on record )
Posted: July 1
really fun squad tactics game
Helpful? Yes No Funny
xico
( 0.5 hrs on record )
Posted: June 30
My first refund of a game. It is a genre I would be able to get into if the RPG elements were different. What ended the game's interest for me was seeing the inactivity of cooperative gameplay. I was most moved by a classic-styled game I could play with others but I haven't been able to find people to play with.

It hearkens back to the Warcraft/Starcraft classics, love em but I can't get into them the way I could years ago. If that's what you're looking for and you go in on it with some friends especially, you will not be disappointed!
Helpful? Yes No Funny
crickit90
( 10.8 hrs on record )
Posted: June 23
This game remainds me of a Warcraft III Frozen Throne custom scenario called SWAT Aftermath. It is also similar to modern titles like Xcom. It is not turn based, but it keeps to the small team with a variety of classes, equipment, and skills. Skills are unique to the classes, and are powered up individually. That's everything I felt this game does well. If you are interested in this title, I would say wait for it to go on sale for 75% off.

A few points that really made this a foul game to me:
Exploration of the maps takes hours of gameplay in the single player campaign.
During exploration you are constantly swarmed by enemies; there are no waves, just a steady and annoying flow.
The sprint hardly increases your move speed (enemies will still catch you), and has a long cooldown.
All of this makes me want to skip exploring, but almost all of the equipment and skills are discovered by exploring.
Unit statistics, like evade and AR res (armor resist), are not explained, but critical to gameplay.
It works, but has a few serious bugs (like enemies shooting at you through walls and hitting).
Helpful? Yes No Funny
Gheist
( 1.2 hrs on record )
Posted: June 19
Did you ever play the Warcraft 3 custom game Night of the Living dead? That's this game. If not, well it was a blast, unfortunately the save system for reloading your character was....unreliable at best and now is no longer a problem in this game.

Now if you haven't played any WC3 mod games, then you're in for a treat, especially if you have a few friends to roll with you.

You will have a top down perspective of one squad that will navigate an colony that has been infected with a goofy named virus that turns them all shapes and sizes. You have to get your squad from point A to point B.

If you're rolling solo, then you will be able to control your squad individually and give them orders with the tap of the space bar that does not interupt game play, only slowing it which can be useful in ♥♥♥♥ situations.

Over all, if you wanna wait for it to go on sale, and try it out, not a bad idea, but if you like the WC3 NOTLD mod then check it out.
Helpful? Yes No Funny
❦Xeonzsღ💕
( 26.5 hrs on record )
Posted: June 4
Great game, will get my girlfriend to play it as well since there seems to be nobody on the online servers :(

Edit:
After having bought it for her, finished the campaign except last mission, did survival a few times and tried a few multiplayer games..

I can say the game is great, solid smooth and fun experience, I personally enjoy survival a lot because of tactical mode, but if there were more playing it I bet I'd play multiplayer every day.

9/10
Superb game, the only thing holding it back is the non-existent community.
Helpful? Yes No Funny
Malice
( 4.0 hrs on record )
Posted: June 3
This game is.. interesting enough to warrant some kind of recommendation. There are some annoyances and the game is probably not worth 20€ but overall the game seems to be solid in design and nothing really feels half-arsed. In single player the 'bots' helping you park their arses to hold their ground a bit too eagerly and in some situations that is quite bad indeed, but at least they do not wander off and generally speaking they follow orders just fine. I think there is room for expansion in this game to many directions but that is a different story. This game is missing some flaws I would expect in a game like this and that is a good thing. But as noted, the 20€ price may be a tad high especially if you are playing alone.
Helpful? Yes No Funny
DarkPandaKiller
( 0.8 hrs on record )
Posted: May 30
This game is bad! ...i seriously cannot recommend this game at all. The level design and graphic design of the game is terrible! It feels like some bad 80's sci-fi movie/game gone bad. The game is boring and repeatative. All you seem to do is click here, click here, grab this, click here. It's just terrible. I can't believe the overall re-action to this game is Positive when the game is so bad. Seriously this is a bad game. I just wasted $15 at EB's buying a retail version. Waste of money - stay away!
Helpful? Yes No Funny
iskibiribiri
( 2.9 hrs on record )
Posted: May 30
Product received for free
Review

On the store page you'll read "Survive on Mars. Or die trying."
Well, get ready to die. A lot.

The planet Earth has been decimated and part of the human race is trying to survive on Mars.
After a storm called "The Red Solstice", the Tharsis colony has lost communication with the other humanc olonies of Mars. A squad of marines is sent to find out what happened to the colony.

The Red Solstice is a top-down, tactical, squad based survival shooter video game with RPG elements.
There are three game modes: Single-player (Campaing), Survival and Multiplayer.

On Single-player (Campaing) you control a squad of 4 marines through 10 missions. The first two missions serve as a tutorial, teaching you the basic controls and how to play.
There are 4 difficulty levels.
At the beginning of each mission you can choose the class of your marine, his primary and secondary weapon and up to 4 skills. However, you start with the Assault class only. The other classes and weapons will be unlocked as you progress on single-player missions.
The game has a good variety of enemies and weapons.
While playing solo you can use the Tactical Mode, where you press a button and the game runs 90% slower so you can issue orders/change the strategy/change the players position.
In the beginning it's important to focus in one or two skills. Don't try to keep all of the skills at the same level.
Also, it's important to have a balanced squad of various classes.
And get ready to die. It's possible to revive a dead squad member, but if all of them die, you'll have to restart from the last checkpoint.

The Survival mode it's like the multiplayer mode, but you play with bots, just like in single-player.
There are random missions and events, 6 different maps, you can also level up and unlock new classes and abilities.

In the Multiplayer mode you can play co-op with up to 8 players, in random missions and events, 6 different maps, you can also level up and unlock new classes and abilities.
Currently there are few people playing this mode, so it may be hard to find someone to play with.

Rating:

9/10

For similar reviews and great giveaways please visit Steamified
Helpful? Yes No Funny
|Rx|Taksi
( 690.9 hrs on record )
Posted: May 25
The red clouds part, the dropship lands at an unknown location; and 8 marines set down on the Tharsis colony. I've been one of those marines a few hundred times, and none of those drops went as planned.

Your team will spend the next hour gathering items and supplies, weathering a constant flow of monsters as they roam the colony. This process begins slow, building to a crescendo as the game progresses. During the last third of the round, the danger's so intense: it requires the entire team working together to survive. This formula produces a unique and often panicked rush back to the dropship as the team tries to evacuate.

There are two kinds of marines: the ones that make it back to the dropship, and the ones left behind. If you're looking for a game with deep mechanics, replayability, and a challenge, look no further.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
15 of 18 people (83%) found this review helpful
3 people found this review funny
Recommended
26.5 hrs on record
Posted: June 4
Great game, will get my girlfriend to play it as well since there seems to be nobody on the online servers :(

Edit:
After having bought it for her, finished the campaign except last mission, did survival a few times and tried a few multiplayer games..

I can say the game is great, solid smooth and fun experience, I personally enjoy survival a lot because of tactical mode, but if there were more playing it I bet I'd play multiplayer every day.

9/10
Superb game, the only thing holding it back is the non-existent community.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
2 people found this review funny
Recommended
1.2 hrs on record
Posted: June 19
Did you ever play the Warcraft 3 custom game Night of the Living dead? That's this game. If not, well it was a blast, unfortunately the save system for reloading your character was....unreliable at best and now is no longer a problem in this game.

Now if you haven't played any WC3 mod games, then you're in for a treat, especially if you have a few friends to roll with you.

You will have a top down perspective of one squad that will navigate an colony that has been infected with a goofy named virus that turns them all shapes and sizes. You have to get your squad from point A to point B.

If you're rolling solo, then you will be able to control your squad individually and give them orders with the tap of the space bar that does not interupt game play, only slowing it which can be useful in ♥♥♥♥ situations.

Over all, if you wanna wait for it to go on sale, and try it out, not a bad idea, but if you like the WC3 NOTLD mod then check it out.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
4.0 hrs on record
Posted: June 3
This game is.. interesting enough to warrant some kind of recommendation. There are some annoyances and the game is probably not worth 20€ but overall the game seems to be solid in design and nothing really feels half-arsed. In single player the 'bots' helping you park their arses to hold their ground a bit too eagerly and in some situations that is quite bad indeed, but at least they do not wander off and generally speaking they follow orders just fine. I think there is room for expansion in this game to many directions but that is a different story. This game is missing some flaws I would expect in a game like this and that is a good thing. But as noted, the 20€ price may be a tad high especially if you are playing alone.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
353 of 398 people (89%) found this review helpful
1 person found this review funny
Recommended
1,684.7 hrs on record
Early Access Review
Posted: July 3, 2014
I'll skip the stuff about it beeing 8 player coop and sooo on and start talking about the stuff that might not be mentioned as often in short reviews:
The game offers multiple difficulties.. however the base difficulty is intended to be rather challenging for Players.
Which is definitly a good thing since it's all about improving your own skill and after many defeats rewarding yourself with your very first win... somewhat darksouls-esque..
----
Classes:
So far there's a total of 8 classes and depending on what the player wishes to accomplish every class has one or more distinctive roles.(Tank, Healer, DmgDealer,Scout....)
List of the Classes:
Demolitioner,Medic, Hellfire(aka.Firebat), Marksman, Terminator, Recon, Assault, Heavy Support
----
Playerstats/Rewards/Achievements:
There are different ranks and medals you can unlock. However, while the high ranked players get stat bonuses and unlock new skills as reward, it's still very balanced:
(stats of max Rank 25 player are probably 1.3-1.8 times as high as the stats of Rank 1 player)

Boosters:
You unlock boosters which are very similar to perks known from games like CoD4-6 increasing stats like ms, HP, Armor, XP... You can choose 3 Boosters per Game Session.
----
GameContentAmount >>> Randomness >>> Replayability:

Each Class has a variety of modules
(which if you pick them for a game each unlock 1 or multiple passive or active skills)

Weapons:
There is also a variety of weapons(which not only have different dmg stats but also different purposes e.g.
light weapons that reduce enemy armor vs. Heavy weapons with high Dmg output vs. explosive weapons vs. weapons with aoe dmg but limited range of usage or high ammo consumption/cooldown)
Some Weapons can use Multiple Ammotypes(HollowPoint vs Piercing)
Further one can also use the environment as weapon-> throwing explosive fuel Barrels or blowing up Toxic and Radioactive Canisters or Bombs planted by Insurgents.

Damage Types:
There is a number of Dmg Types
HollowPoint; Piercing; Fire; Toxic; Energy; Explosive;
each and every one has their pros and cons, since some Zombies
and Bosses have certain resistances towards specific Dmg Types

Missions:
They are randomized to a somewhat high extend they may take place in different locations and feature different enemies and objectives e.g.: Defusing Bombs, stopping a Nuclear Meltdown, Hunting/Capturing Creatures and so on.

Gamemodes:
Besides the Main storyline theres a Number of additional gamemodes and modifiers you can mix them just the way you want it giving you control over difficulty and Playstyle of a GameSession:

-Bunkermode(You're being Supplied with resource and have to protect a beacon)

-Red Storm(When You're outside of buildings your armor gets depleted and you move slower unless the storm stops for a brief time giving you the chance to safely change location to another building)

-Swarm(Creatures Have less HP but there's a whole lot more of them coming towards you)

-Hardcore(Additional Random Spawns of Bosses and Special Creeps/Events)
----
Stuff I did not mention in this review: Random Environment Settings/Maps

All these factors provide a huge range of possibilities ensuring very high level of replayability. The Customisation options offer a level of control to the Gameplay, ultimatly providing a high level of balance resulting in hours of fun.

Ofcourse I am biased nevertheless everybody looking for a challenge or just for some coop action should give the game a try( you check out the official website for a demo version).. but watch out if you manage to survive the first hour you might already be hooked ;-)
Was this review helpful? Yes No Funny
215 of 276 people (78%) found this review helpful
1 person found this review funny
Recommended
958.4 hrs on record
Early Access Review
Posted: May 20, 2014
Perfect game for fans of old Warcraft 3\Starcraft 2 NotD style maps.
Was this review helpful? Yes No Funny
172 of 217 people (79%) found this review helpful
7 people found this review funny
Not Recommended
214.1 hrs on record
Early Access Review
Posted: August 23, 2014
What is there to say about The Red Solstice...
It's an early access, kickstarter game, birthed from Starcraft and Warcraft mods, NOTD or Night Of The Dead. It's a top down, action based, strategy, horror, survival game, where you control a single soldier, in a group of 1-8 players fighting against waves of monstrous AI controlled enemies. It's being built by a small team in Croatia who are working diligently towards their project over the past few years. A month or so ago, the game's “early access” beta release was made public and was met with mixed reviews. The game was extremely buggy, crashing frequently, lacked content and was poorly balanced. Over the past month of playing some of these issues have been fixed, making it a reasonably playable game. That being said, this game is far from perfect and still needs a lot of work.

As of the time of this review, some-to-most of the bugs have been smoothed out. It's been a long and tedious road of waiting out the fixes, but the game seems to crash much less frequently lately. Though the developer was quoted in saying “the net-code is perfect,” disconnects and crashes still happen from time to time, often at teeth grinding moments. These crashes come at a loss of precious experience, which following many 'balancing changes' has become more difficult to accumulate.

The game balancing has been getting tweaked every week to make it increasingly difficult for the average player. Without a solid team, with each player having individually invested over 100+ hours, the chance of survival is very low. The learning curve in the game is already steep, developing 'run away skills' and learning from tactical errors (death), it's hard to not believe that the developers want this game to be as difficult as possible. As of official patch 1.94 the news release title is “Now Dying Has Just Become Even More Fun,” which though it sounds like an oxymoron, describes the way the developers want the game to be played. The difficulty rankings have four stages from an easy mode for new players and the soldier mode for everyone else, to bleeding edge veteran and unplayable hard mode. (The last patch raised the difficulty on soldier, so I can't say just how reasonable the veteran mode is.) Other small tweaks have also been continuously implemented such as making followers too slow to keep up when the heat of battle is on, preventing anyone but leadership characters from using several key items, upgrading health and damage of enemies while decreasing damage output of players, and many others. These tweaks gear the player towards a singular path of gameplay that the development team have in mind, which begins to limit feasible gameplay options.

The amount of content in the game so far is extremely limited, but with a lot of potential. So far there is no single-player mode outside of a Tutorial, so the majority of gameplay is multi-player focused. There are other game options that are not available at this time, like single player and mission mode, but there is little information about them and they are far from being released. This being said, there are only two game modes available right now on two maps: defend the bunker, and survival mode. There are options to add lengthy primary and miniature secondary missions, fast mode that speeds up waves, nightmare mode that brings in bosses every round and others. Each of which change the game mechanics slightly and offer potentially greater rewards per option choice. There are also a hand full of characters including a grunt like assault class, a sniper marksman, medic, demolition and others. They are all unique and have their own perks and uses, though some of the perks are broken, missing, or just completely useless. Many players will kick you out of their game lobbies if they find that your build isn't what they want, or you might find yourself being ridiculed in game for a small mistake made, whether you knew what you were doing was wrong or not. This mentality of “my house, my rules” has created a small player base, and has limited game type availability.

I really do mean the player base is small. Following many patches that made the game more difficult and the amount of frustrating and game-breaking bugs, the majority of the player base have either moved on or decided that they will wait for the game to come closer towards a fully realized project. What is left has been described as an unruly class system of elite veteran players who stuck out the storm and are worn around the edges, and newer players who the elites seem to clash with. This isn't to say that a new player can't find supportive team mates, but there is a lot of discrimination, misinformation, poor sports and 'know-it-all' types that start verbal confrontations on both forums and in-game. It's a mixed bag of chips, but nothing that an experienced game-player wouldn't expect. This being said, because the community is so small at 60-150 players online at a time, be ready to run into the same people over and over again. That obnoxious guy that you fought with in the forums will inevitably end up in one of your games, and he has explosives in his inventory, so be aware!

Though this game lacks much needed fluidity and polish, I personally enjoy the game. I've put in over 200 hours at the time of this review and plan on putting in more. I can't say that I will dedicate as much time though, as the game's content has run dry for me and I find myself at times fearing retribution from the developers from writing a disagreeing statement in the Steam forums and for this sour review. As a new player, online guides are available, and there are helpful players but I wouldn't bother putting in the time if you don't already know all of the frustrations of what an early access game with an disgruntled community is. I would love to recommend this game to my friends and get them engaged. It would be great to bring in new players and breathe some new life into this game. It would be great... but I can't do that. Not at 20 dollars. Not with the community as angry as it is at the questionable changes being made. Not with the lack of content. This game has promise, let's wait and see what happens.

EDIT:

Due to some of the comments left here, RESPECTFULLY, please don't comment here if you intend to start a flame war, slander me, or if you haven't fully read the review and have nothing constructive to say. This is a review from the perspective of myself and the people that I play with. This review was carefully written and I stand by everything I've put in the review. That being said, obviously it doesn't represent the developers or friends of the developers, so please keep that in mind. If you don't agree with what I've said here, that's perfectly fine! I'm glad that you have a differing opinion! Feel free to play the game yourself and write your own review and feel free to state whatever you like! If you don't think what I've said here is accurate and is misleading, feel free to also check the 'unhelpful button,' if it doesn't help you! This review was written because The people I've played with selected me to voice the state of the game.

Please, lets not continue the negative and often pointless banter that has been so prevalent on the forums here.
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93 of 118 people (79%) found this review helpful
Recommended
27.7 hrs on record
Pre-Release Review
Posted: July 9, 2014
I got involved with TRS after seeing it on Kickstarter and downloading the demo. I was vaguely familiar with the Blizzard mod (Night of the Dead) that it was based on but haven't really played anything like it since. That's because there hasn't been anything like it since! The Red Solstice is a hard as balls co-op survival game that is perfect for Steamworks and I was happy to help Ironward launch it on Early Access and grow the community as the game headed toward a full release.

Now the game is out of Early Access and is better than ever. Single player and tactical mode are awesome and the co-op is tighter than ever. So proud of the team at Ironward for showing how you do an Early Access game RIGHT on Steam.

Move it, marine!
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68 of 81 people (84%) found this review helpful
2 people found this review funny
Recommended
168.8 hrs on record
Posted: September 13, 2015
Got into it quite early in the Beta, when it was still a bit of a buggy mess. You still played it, because it was fun. The learning curve is nothing to laugh about, and it is not exactly the noobfriendliest of communities, especially some of the first players sometimes lack the nerves to deal with new players.
Once you get into it though, you will have an awesome experience. Highly tactical, once you get off "Soldier"-difficulty, relies 100% on each teammate.

By now the game has several different maps, playable on 4 difficulties and a handful of different modes that change up the experience like the "Red Storm" mode where you are weak when outside of buildings, but stronger inside, or swarm and fast modes that increase the pressure on your squad. All with 8 different classes, completely customizable with different weapons and abilities, that have to be utilized harmoniously to win.

Protip: Get a mic. Theres a central TRS teamspeak server, that anyone in the game lobby can give you, and coordinating an 8 man team is just so much easier with voice. Learning the game and getting taught will be 10 times faster if you go on ts with one or two of your squadmates.

The best way to get into it would be to grab a few freinds, put it on easy, and just jump into it. You will die. A LOT. but thats fine, and you will have fun getting to know all the different abilities and weapons before getting on with the pros who might be more interested in winning than teaching.

Sadly, this game has a very small player base, so don't expect to play 8 man games 24/7. There are high times each day, where there are usually 2-4 different games going on, but expect to do some waiting in lobby for members. However, this means that you get to know people very quickly, and if you are somewhat nice and don't harass people, you will be welcomed in the community.
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67 of 82 people (82%) found this review helpful
7 people found this review funny
Recommended
357.7 hrs on record
Posted: July 12, 2015
Been playing this for a while now but only casually. If you're happy to be a follower and support the team it doesn't get too complicated but if you want to master any particular character it can become a much more rewarding experience albeit frustrating at times. My main concern is there will always be players who will put unnecessary pressure/blame when things go pair shaped - ignore these bullies and just play for enjoyment.

The more I play the more I enjoy the team work necessary to survive, each character has a roll and must contribute to the team. Once you master one character and find a good setup (yet to really do as I'm not a perfectionist) just swap and start experimenting with another character as you can definitely put in plenty of hours levelling up each character and get a different experience with each.
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68 of 89 people (76%) found this review helpful
Recommended
23.8 hrs on record
Early Access Review
Posted: July 9, 2014
I played The Red Solstice a lot during the alpha test, and wrote up an alpha hands-on that explains why I like this game. Here is the link just in case anyone might find it useful since much of it still applies to the early access test:

http://www.deathbybeta.com/2014/04/09/the-red-solstice-alpha-hands-on/

What was great about the game then is still great now, and things will improve over time during the early access test. TRS is a challenging co-op game that pulls no punches. You will die a lot, and it can be frustrating. But, at the same time, it can extremely satisfying when your team pulls off a successful run. Not for the faint of heart or easily frustrated, but highly recommended if you like hectic co-op isometric tactical shooters.

In addition, there is a lot of tactical depth to the game that isn't apparent at first glance. Having eight classes, each with their own skills, means that team composition can vary widely and be tailored to the strategy. Faster marines for highly mobile teams and scouting, or slow but heavily armed marines for hunkering down. Each class shares a global XP rank that benefits all classes, but then has its own XP rank for just that class. This means that specializing can really pay off in the long run.

In game there is a large number of items that can be found and used (mines, turrets, medical supplies, ammo, tac-nukes, and so on), and proper use of these can also greatly affect the tactics.

All in all, a very exciting nail-biting game. The early access build is not without some glitches, and it is missing a lot of content, SO KEEP THAT IN MIND before purcahsing the game right now. Nonetheless I am very much enjoying the game just as much as I did during the alpha.
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