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1. Ingame SKILLS/Components descriptions
- Rathnarook completely changed and adapted descriptions to all components, weapons, skills, so it's easier to understand the logic behind it, also color coded it big thanks to him, by doing this he earned his name as one of the followers with a description "Librarian"
Lockers can now be destroyed with 3/5/7 hits from bullets
- more than 200 instant explosive damage(not cumulative) will open a locker
- energy damage will open a locker
3. FOLLOWERS buffed
- they now have 250 armor and 400 health
- have their requirements changed and clarified
Update is up, and we're almost not late.
We noticed Red storm was not very popular among game modes, so we decided to rework it a bit. We decided to make it a bit more dynamic mode that puts players in the center of action as soon as possible and offers a bit shorter match length.
Red storm mode now begins at wave 8 with marines a level 7 with some initial items based on selected class. To make things a bit more interesting, Red storm will no longer have constant penalties, but will vary in strength. Also, every power station activated will reduce total penalties by 3%.
Red storm buff network synchronization has also been reworked, allowing for much better performance. Secondary missions will be given every 200 seconds.
With this patch we also introduce leader auras. If a player is near another player with much higher rank, his own rank bonuses will be replaced by half of higher player's stats. For example, if one player has 20 bonus health and other has 5, that other player will, if he is within 30m, be granted a total of 10 bonus health, with 5 as his base stat, and another 5 as an additional buff.
Monster scale now affects their other stats, so monsters that are a bit bigger will now move a bit slower. We hope that it will help reduce monster stacking. Thanks to Yegor for the suggestion.
Some problems with medal stat calculation and stat display in host game menu have been resolved.
Additional minor tweaks include increase of chemical bomb damage and safety zone extension with power cell usage to 17%.
Also, as is appropriate for this time of the year, the Evil Santa is back for some killing. Marines also got some season appropriate decorations.
Enjoy winter solstice, this year's longest night with all the best wishes from Ironward team.
“The Red Solstice is evocative, deeply engaging action that lives primarily in its diversity of tactics.”
81/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/29007/81273/0/The_Red_Solstice.html
“What do you get when you take the likes of Dead Space and Starcraft and throw them in a blender? A bloody cascade that is The Red Solstice.”
85/100 – HookedGamers
“Players looking for a challenge will be right at home, and anyone who wants to experiment with different strategies will find a wealth of variety here. They manage to succeed in delivering an atmospheric tactical strategy game where friends become allies and allies become monster food.”
4.5/5 – Co-Optimus
You can now purchase the intense 18-track soundtrack for The Red Solstice! In addition to the soundtrack, we have just released a brand new, free update for TRS, adding the new Point Capture game mode, medals and multiplayer bots. There have never been more ways to die on Mars.
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