The Red Solstice is a tactical 8 player co-op survival game set in the distant future on Mars. Join the fight and lead your customized squad as you roam freely over huge maps, completing random objectives and dealing with random events. The goal is to strategize, survive and conquer by any means necessary.
User reviews: Very Positive (506 reviews)
Release Date: Jul 10, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small team, Early Access is a great way for us to... well... get the game into your hands early! We'll be able to get important gameplay feedback to make sure it's as fun as it can be, and at the same time polish any rough edges, add much more content, and get the game ready for final launch!”

Approximately how long will this game be in Early Access?

“It will be in Early Access until we're ready to release it. We're anticipating at least a few months.”

How is the full version planned to differ from the Early Access version?

“The full version will have much more content, more skills, additional missions, new monsters, etc. We also expect to get further feedback during Early Access that will help us determine what you want to see in the final game.”

What is the current state of the Early Access version?

“Intel HD Graphics - NOT SUPPORTED
Windows XP - NOT SUPPORTED
Single-player mode is not yet available in Early Access, but will be added for the final launch.

Stability and bugs: There are some rough edges and the game may crash on occasion. However, it's already very playable thanks to early alpha testing, and we're absolutely looking for your feedback to make sure it's as good as it can be. We're very passionate and will be online pretty much 24/7 to gather any concerns or bug reports you have, in order to fix the problems and update the game as quickly as possible.

Gameplay content: There are several different game modes available already to keep you entertained. Most of the skills are done, and we're working on adding more throughout Early Access. You can advance through the full 25 ranks in each of the 8 playable classes, though there's still more work to be done on each class. If story is your thing, there are two primary mission storylines with four missions each, along with numerous bosses and lots of enemies. Most of the weapons and powerups have also been implemented. Needless to say, we feel there's already a lot of content to enjoy!

We really love this game and are/will do anything that's necessary for our Early Access and -- eventually -- the full launch to be a success.

If you have any questions, suggestions on bugs, please do report. :)

Currently in early access you can advance your character, play multiplayer game in sessions with all 8 classes and try to survive for 1h in random encounters.”

Will the game be priced differently during and after Early Access?

“We are offering some great discounts and bundles during Early Access, so by purchasing early you're definitely getting a great deal. The price will be higher at launch.”

How are you planning on involving the Community in your development process?

“We're looking for YOU to provide as much feedback and bug reports as you can! We want The Red Solstice to be one of the best co-op/multiplayer games on Steam, and we'll need YOUR help to get it there. Feel free to ask us any questions on the Steam forums, our Facebook page, Twitter or wherever else you want. We'll also schedule frequent play sessions and special events with the development team, so keep your eye out!”
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Recommended By Curators

"Sci-fi action-terror with 8-player co-op... Need I say more? Okay, fine. It really doesn't get much more intense than playing TRS with a good team."

Recent updates View all (26)

June 26

The Red Solstice pre release update

Another important milestone for The Red Solstice has been reached. After over over 300 updates that were pushed after we entered Early access, almost a year ago, today we announce our final big update before release. This version, a result of weeks of heavy crunching, has been distributed to press for review.

First of all, we would like to use this opportunity to thank our testers and dedicated players who's help with both identifying problems and keeping the game alive has proven invaluable to our project.

As mentioned earlier, the release date is set to 9'th of July. With the full release a singleplayer campaign will be included into the game. It will consist of 10 missions that will reveal much of the backstory, provide new players with the opportunity to get a better grasp of game mechanics and have hours of fun.

The increased amount of content provided by the singleplayer campaign and a full release in our opinion justifies a price change. At the time of release, game price will be increased to about 25 USD.

We understand that there are still issues with the game, but we are determined to keep the pace we have been keeping for the past few weeks (in other words, sleeping at the office and working 16 hours a day), and are convinced we will manage to iron out all the serious problems in time.

At this point we can only speculate about the exact future of the project beyond release, but we will in no circumstances abandon our baby, and will keep fixing any serious issues that might arise over time.

Lastly, you might be interested in heavy and assault combat suit overview videos:

https://www.youtube.com/watch?v=sO5ES276dPY
https://www.youtube.com/watch?v=-Oy_q1ndmPc

9 comments Read more

June 11

The Red Solstice 3.85: Solo play in Tactical mode, new UI. and much more!


Hellfire's all new phase reaper skill


Tactical mode

While being the only one present in a lobby, player can now, by ticking the appropriate game mode, choose to drop solo with up to three AI followers and an option to enter a slow time "tactical mode" where he can issue orders to all members of his squad and plan his actions in relative safety.
AI players can be removed from the lobby by clicking the kick button, and added by double clicking on an empty slot. They will gain experience and ranks, their combat suits can be configured, and they can be renamed from the options menu.


Singleplayer updates

We are happy to announce that this update marks one of the last milestones in the early access stage in the development of The Red Solstice. Yesterday, we have publicly announced the official release date as 9'th of July 2015. We are making a final push to make everything in time, and so far we feel that the puzzle pieces are clicking into place nicely.

Singleplayer, that has been one of our focus points during these last months of early access development, is in the internal testing phase. Some of our most active users have been granted access to first seven missions and will soon be granted access to the rest. There are of course still things that need fixing and improving, but the overall response has been positive, and we are confident that by including additional mechanics such as the slow motion "tactical mode" we have managed to translate the essence of what this game should be to a singleplayer experience. Singleplayer will be enabled to all players with the full release.
You can watch our new game trailer showcasing bits of singleplayer experience here:
https://www.youtube.com/watch?v=S2i_LM2c550&feature=youtu.be


UI updates

New UI mentioned in our last announcement has been almost fully implemented with just a few kinks left to be polished. We hope it will provide a fresh modern feel and allow new players to understand the game more easily.


New skill

There were complaints about ammo and shooting desynchronizations in multiplayer, so we did a bit of tweaking there. There are still some minor quirks, but judging by the feedback we have gathered so far, it's much better then it was. Manual targeting has also been optimized and will now cause less network traffic with more consistent results. Short range weapons such as arclite can now be fired by clicking outside their effective range.


Performance updates

During the last few weeks a number of performance related issues have been found and fixed. Most notably, a new kind of object storage and search mechanism has been implemented called quadtree. Objects are now stored with their map locations in mind, allowing for much less processor intensive queries. We are seeing a noticeable performance improvement as a result.

Preload feature has been better integrated into the existing resource management system, allowing it to function more smoothly and with much less interference with the normal loading of higher priority resources. Still, running full preload (specially loading objects) will still game performance, so if you want to use all preload options on slower machines you will probably want to wait for it to finish before starting a game.

Extensive beneath the hood work has caused few problems including some minor glitches, but unfortunately also some crashes. Some of them have already been fixed, but few more rare and non deterministic ones are still being hunted for. As always, please send us reports with as much detail as you can provide as it often helps us greatly in pinpointing problems.

Hellfire got a bit of love with this patch. He got his last skill, called phase reaper. It's a melee type skill. We could write a whole essay about how awesome it is, but as they say, picture paints thousand words.


The Red Solstice is participating in the Steam summer sale and thus can be bought at a 10% discount price until .

2 comments Read more
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About This Game

The Red Solstice is a tactical, 8-player, co-op survival game set in the distant future on Mars.

One game session can last up to one hour, during which players can roam freely over huge maps, completing randomized objectives and dealing with random events.
The goal is to try to survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.

Key features

  • Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
  • Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes. Each with unique abilities and traits.
  • Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
  • Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
  • Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.



NOTICE: It's still Early Access and there are some rough edges and known issues with Windows XP & Intel HD graphics!

System Requirements

    Minimum:
    • OS: Windows 7 or Later
    • Processor: Intel Core i5-2320 CPU @ 3.00 Ghz or Better
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 3800 / Nvidia GeForce 9600 GT or Better
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: A Fine High Definition Audio Device Never Hurt Anyone
    • Additional Notes: OpenGL / OpenAL
Helpful customer reviews
11 of 14 people (79%) found this review helpful
1 person found this review funny
285.7 hrs on record
Posted: June 8
Early Access Review
First time i played a game like this was in the warcraft online games dawn of the dead (DOTD) i freakin loved this game i had paper everywhere with my saved experience codes which looked something like this (5tyn-7dyhn-ghdj8-sh009) but it dissapeared... I always was complaining to my friends that no one made a game like the one i had i my head and now i DO!
Very satisfying game when you choose your marine you become part of a team. You need them and they need you it is very fulfilling knowing that games can be won and lost by your decisions. You have people here that have a bachelor in TRS game physics and mechanics and will figure out all the math eqautions for each and every skill and booster then people like me who get the big gun and shoot stuff. Pretty much found my retirement game here so i am a happy man. Albeit game is not for everyone but everyone that plays is hardcore for the game.

Really does bring people around the world together in a common goal to stay frosty and kill zombies.
Was this review helpful? Yes No Funny
10 of 17 people (59%) found this review helpful
94.6 hrs on record
Posted: June 9
Early Access Review
With a player base this small I could not recomend it to anyone.
http://steamcharts.com/app/265590
The game depends on the one thing it does not have, players.
But considering where the game is development wise, I will come back in a year and try again.
If this one had not been gifted I would have gotten my money back.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
19.4 hrs on record
Posted: June 19
Early Access Review
Yes.
This game is awsome. I'm not a big multiplayer people but single player is finally avaiable. Its akin to brothers in arm/ SOCOM except instead of being stealthy youre loud and proud fighting various monsters that want nothing more then to eat you.
Lots of classes, many enemies, various ways to play overall this game is very fun. Even the starting weapons/calsses are pretty great.
Overall if you like multiplayer you get to go in a huge squad. If you prefer single player they got you covered. While still in development their is more to come and man oh man has this game come a long way.

In its current state its a fun and rewarding game to play. I usually hate having level systems in games due to the fact you have to grind to get the goodies but this games level system doesn't feel like a chore, once you unlock those better weapons and suits you'll feel like you've earned it.
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5 of 8 people (63%) found this review helpful
39.9 hrs on record
Posted: June 11
Early Access Review
Totally love this game, while there isn'y many people playing at the moment which is sadly disappointing, the team is still giving updates and with the new tactical mode I can finally play by myself while i wait for a full lobby. Overal I think this game is great :D
Was this review helpful? Yes No Funny
48 of 65 people (74%) found this review helpful
1 person found this review funny
320.7 hrs on record
Posted: April 4
Early Access Review
Game had promise. Player base tanked. Few remaining are highly toxic game backers that kick you or demand you to be on team speak which is modded by a kid that bans you for your name. Every patch takes one step foward two steps back. The Dev spends most of his time playing X-Com according to his profile instead of working on the game. Game feels like forever beta. Best to play starcraft 2 customer maps (as this game is based on) or other games if you are interested in zombie survival games. Unless you have 7 other friends to bring with you, stear clear of this game.
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