The Red Solstice is a tactical 8 player co-op survival game set in the distant future on Mars. Join the fight and lead your customized squad as you roam freely over huge maps, completing random objectives and dealing with random events. The goal is to strategize, survive and conquer by any means necessary.
User reviews: Very Positive (387 reviews)
Release Date: Jul 10, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small team, Early Access is a great way for us to... well... get the game into your hands early! We'll be able to get important gameplay feedback to make sure it's as fun as it can be, and at the same time polish any rough edges, add much more content, and get the game ready for final launch!”

How long will this game be in Early Access?

“It will be in Early Access until we're ready to release it. We're anticipating at least a few months.”

How is the full version planned to differ from the Early Access version?

“The full version will have much more content, more skills, additional missions, new monsters, etc. We also expect to get further feedback during Early Access that will help us determine what you want to see in the final game.”

What is the current state of the Early Access version?

“Intel HD Graphics - NOT SUPPORTED
Single-player mode is not yet available in Early Access, but will be added for the final launch.

Stability and bugs: There are some rough edges and the game may crash on occasion. However, it's already very playable thanks to early alpha testing, and we're absolutely looking for your feedback to make sure it's as good as it can be. We're very passionate and will be online pretty much 24/7 to gather any concerns or bug reports you have, in order to fix the problems and update the game as quickly as possible.

Gameplay content: There are several different game modes available already to keep you entertained. Most of the skills are done, and we're working on adding more throughout Early Access. You can advance through the full 25 ranks in each of the 8 playable classes, though there's still more work to be done on each class. If story is your thing, there are two primary mission storylines with four missions each, along with numerous bosses and lots of enemies. Most of the weapons and powerups have also been implemented. Needless to say, we feel there's already a lot of content to enjoy!

We really love this game and are/will do anything that's necessary for our Early Access and -- eventually -- the full launch to be a success.

If you have any questions, suggestions on bugs, please do report. :)

Currently in early access you can advance your character, play multiplayer game in sessions with all 8 classes and try to survive for 1h in random encounters.”

Will the game be priced differently during and after Early Access?

“We are offering some great discounts and bundles during Early Access, so by purchasing early you're definitely getting a great deal. The price will be higher at launch.”

How are you planning on involving the Community in your development process?

“We're looking for YOU to provide as much feedback and bug reports as you can! We want The Red Solstice to be one of the best co-op/multiplayer games on Steam, and we'll need YOUR help to get it there. Feel free to ask us any questions on the Steam forums, our Facebook page, Twitter or wherever else you want. We'll also schedule frequent play sessions and special events with the development team, so keep your eye out!”
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Recommended By Curators

"Sci-fi action-terror with 8-player co-op... Need I say more? Okay, fine. It really doesn't get much more intense than playing TRS with a good team."

Recent updates View all (15)

October 29

The Red Solstice gets free Horrors of Mars update. Get it at 40% discount for a limited time!

8-Player Tactical Co-Op Survival Game Is 40% Off on Steam Today

Iron Ward has launched a major, free update for The Red Solstice, its 8-player, tactical co-op survival game. The Horrors of Mars update adds two deadly new bosses that will greatly impact gameplay, requiring extensive teamwork to defeat. The update also includes extensive gameplay improvements, including completely overhauled tutorials and other features that help make the learning experience a bit easier on new players, as well as significant network optimization, new Steam achievements and a range of gameplay fixes and balancing.

Take a look at the two new bosses in this new trailer for the Horrors of Mars update here.

List of notable changes done in the last few weeks and included in this patch:

Gameplay changing boss fights:
Ker, the sandworm:
- Surprises prey with subterranean attacks
- Protective carapace provides heavy armor
- Gangly, spiny legs strike swiftly
- Mandibles and teeth will tear soldiers apart

- Incredibly fast and agile
- Terrifying roar strikes fear into all but the bravest
- Isolates prey, dragging them into darkness
- May be showing signs of maternal behavior

Learning curve adjustments:
- Expanded “prologue” (tutorial mission) to make some game systems more clear to beginners.
- Implemented new readable instruction type tutorial that can be accessed from the game lobby and from the game itself (will pause the game if playing solo). Click the question mark icon right of the minimap to access new tutorial.

Network optimizations:
1) movement
- 2 separate systems to fight both desynchronisation and low responsiveness in high latency environments.
- Forced delay: user’s avatar will respond locally with a delay to allow the package to reach other players, so that the action can be performed simultaneously
- Dead reckoning: if packet travel time is so large that introducing a delay would negatively impact user experience, movement will be executed locally before other players get the information, but they will calculate that player’s real position using his speed, locally reported position and network latency

2) Attack
- In higher network latency environments, long packet travel times caused issues with some shots not doing damage.
- Introduced desynchronisation fighting algorithms based on network latency prediction and forced action delay

3) Skills
- Introduced desynchronisation fighting algorithms based same principles as above

4) Unconnected ping
- Users will now be able to see hosts ping in the lobby without having to connect to him

5) Network traffic reduction
- Various packets have been reduced in size and some network algorithms have been optimized, resulting in considerably less network traffic generated

Reworked controls system:
- All actions (except for inventory hotkeys) were bindable to one key only.
- New system allows for one action to be bound to a combination of up to three keys

Technical improvements:
- Changed texture compression method, leading to considerably faster loading times.
- Optimized graphical engine, allowing for additional 10-ish fps
- Fixed number of engine issues that were compromising game stability
- Selecting resolution greater then desktop resolution will reset the in game setting to match the desktop resolution.

Other improvements:
- Barrels, stroll substance and some other destroyable items will now have health bar shown
- New menu music

5 comments Read more

October 22

Update 2.40 is here!

It's been some time since we have done an official blog post about what's been happening with the game. We're all working 110 percent, trying to polish everything we've prepared for the Horrors of Mars update that's coming up next week, so again we end up putting everything else off.

There has been a testers version update on Friday showcasing some of the stuff we are doing, and today, in big part thanks to your feedback, we feel we have done enough fixing to release some of the changes as an official update.

As announced, there have been further changes to netcode and movement algorithms, making characters move a bit more precisely over systems with high latency times. Also included in the testers version was the new netcode responsible for engaging and disengaging weapons fire. New system is taking into account the latency between host and client, so characters should start and stop firing at the same time on both system, greatly reducing the issue where client has begun firing, but dealt no damage until host received the "I started firing" packet.

Similar system is being implemented for all skills and is expected to be ready for next week's update.

We have also managed to reintroduce ping display in game lobby, so you should be able to determine if you'll be able to play on a particular host without having to start the game.
Since steam needs to open a channel for peer to peer communication before ping packets can be exchanged, it takes a few moments before values start appearing.

Textures have been converted to a new format that is a bit larger but much faster to load, so loading times should be noticeably improved.

Further optimizations have been introduced to the graphics engine. On our machines we are seeing about 10 FPS increase.

language game files have been changed as a part of the work we're doing on the text renderer, preparing for better localization options in the future. This change should not impact the game in any way at this point.

Some additional deep nested bugs in the system have been found and eliminated, so we hope white screen issues have been resolved.

Controls system has been reworked to enable mapping up to three buttons for one action. As a result of that change, you'll need to reset or remap all your controls in the options menu.

Descriptions for skills, components etc. have been updated to represent real in game values. Please note that, no changes in that area except for purely visual ones have been made. Nothing has been really buffed or nerfed just some wrong values have been fixed.

Followers will no longer stand idle until a player finds them. They will defend themselves by shooting at the monsters attacking them.

Additional smaller tweaks include:
glow being properly disabled if turned off in options menu,
turrets are properly activated when a mission is finished,
added class icons in party info,
orbital beacon will not call down shiva when used,
reload icon will not be displayed if character is invisible when he enters APC,
fixed STROL counter,
no more double evacs,
followers will no longer stand idle, they will shoot until player finds them.

2 comments Read more
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About This Game

The Red Solstice is a tactical, 8-player, co-op survival game set in the distant future on Mars.

One game session can last up to one hour, during which players can roam freely over huge maps, completing randomized objectives and dealing with random events.
The goal is to try to survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.

Key features

  • Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
  • Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes. Each with unique abilities and traits.
  • Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
  • Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
  • Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.

NOTICE: It's still Early Access and there are some rough edges and known issues with Windows XP & Intel HD graphics!

System Requirements

    • OS: Windows 7 or Later
    • Processor: Intel Core i5-2320 CPU @ 3.00 Ghz or Better
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 3800 / Nvidia GeForce 9600 GT or Better
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: A Fine High Definition Audio Device Never Hurt Anyone
    • Additional Notes: OpenGL / OpenAL
Helpful customer reviews
18 of 26 people (69%) found this review helpful
8.3 hrs on record
Posted: October 14
Early Access Review
I want to tell you guys this game is a good one, which it is there's no bugs that I've seen yet. It's challenging and it reminds me of Night of the dead from Warcraft 3 custom games, but I wish it would be more like swat aftermath :( anyway I am writing this review mainly to tell you that its dead there's usually around 3 people online now a days.. so buy at your own risk.
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
148.3 hrs on record
Posted: October 29
Early Access Review
When you're first starting out, the game is really hard even on the easiest difficulty setting. I HIGHLY recommend reading the player guides if you want to get any good at this game. Once you know what you're doing and have a coordinated team, beating the game on easy and normal difficulty is a piece of cake. In that case, you might want to try hard or nightmare difficulty, both of which are extremely brtual.

The community here is quite small. The veterans are quite welcoming if you're willing to learn, follow directions and get teamspeak. You don't have to talk on TS if you don't want to. As long as you can hear everyone else, then it's okay.
Was this review helpful? Yes No
14 of 24 people (58%) found this review helpful
2.7 hrs on record
Posted: October 15
Early Access Review
I picked up my rifle and stepped out of the dropship into the dark unknown, my boots caked in red dust and dried blood. The corpses of the team sent here before us were strewn all over the area. I could already tell, this was going to be a long mission.

If it’s not demons plaguing your usual trip to the Red Planet, then it must be aliens. Welcome to The Red Solstice, a Steam Early Access title developed by Ironward and published by Nkidu Games, Inc. The Red Solstice is a tactical top-down action shooter with an emphasis on teamwork and survival. The general story revolves around you and your team of space marines exploring what remains of human civilization on Mars after a massive storm (named the “Red Solstice”) has nearly wiped out all power and communications on the planet. At the same time, a large collection of alien lifeforms have emerged seeking to kill everything they see. Graphically, it seemed okay. The art design depicted a very dark and gritty sci-fi world, which I liked. What annoyed me slightly was just dark some of the levels were, though. At times, it became slightly difficult to see where exactly I was going. On another note, the various types of aliens you fight looked pretty cool. My main concern though, lies once again in the controls, namely, the camera.

In Red Solstice, the camera has a bad habit of not following your player at all, meaning you have to not only constantly direct your character on where to go, but you also need to manage keeping the camera on them at all times. Combine that with the fact that you and your allies will be getting attacked constantly by enemies, and things can get hectic pretty quickly. To make matters worse, the camera isn’t locked to the application’s window. So, if you happen to be playing in windowed mode (like I was), and your cursor happens to drift outside of the game for a second or two by accident, the camera will end up showing you what’s going on about five miles to your left instead of what’s currently gnawing your kneecaps off.

Multiplayer has some interesting class choices, ranging from your standard assault troopers with machine guns, to people who go around wielding flamethrowers, looking to make a quick barbeque dinner out of their enemies. It also seems to contain its own separate campaign missions, which is pretty cool.

At the time of writing, there are seven available game modes. Hardcore Mode spawns boss monsters randomly with each wave, and you gain a bit more XP with each kill. The Primary and Secondary Missions modes are the story missions for multiplayer. Fast Mode makes all of the enemies significantly faster, though slightly weaker. Red Storm mode reduces your armor over time, and you’re noticeably slower when not inside buildings. You also take more damage from bullets while inside buildings. You do get a nice chunk of extra XP for your trouble, though. With Swarm mode, you get a bit of zombie apocalypse thrown in with your alien infestation, as there are a LOT more zombies. Thankfully, they’re also slightly weaker than normal. Finally, there is the currently being worked on “Bunker” mode, where players must protect some sort of object known as the Orbital Beacon. There are two other modes, but they are currently greyed out, so I assume they’re not ready yet. For the sake of trying to explain what they might be, I’m just going to go off of what they’re described as in-game. “Random Waves” mode features “completely randomized waves based on pre-defined types of wave groups,” and “Point Capture” mode involves the players capturing a series of points inside the map by defending the points from oncoming waves of enemies.

There is also a nice levelling system implemented, with there being a maximum of 25 achievable ranks, complete with unlockable weapons and perks. As you gain higher ranks, the stats of your character also increase over time. Weapons are pretty standard as well for a sci-fi game. Machine guns, energy pulse rifles, flamethrowers, shotguns, grenade launchers. Nothing too out of the ordinary. You can also add small, but balanced power-ups to your characters fully customizable load-out, which allow you to do things like reload your weapon faster, make your armor stronger, or do more damage. On top of everything, the game also seems to hold future promises of a singleplayer campaign, which I think could be pretty interesting.

As for the sound, much like the graphics, there isn’t much to say. Guns go bang, aliens screech and growl. It’s all pretty standard stuff. The voice acting was also pretty average. One very minor complaint here, adjusting the volume levels in the settings seemed a little weird. You don’t actually hear any changes you make until AFTER you’ve saved and left the menu.

Personally, I found this game to be a little too run-of-the-mill for me. It’s by no means a bad game, but right now there really isn’t anything to it that makes it stand out from anything else to me. But, if this looks like a game you would be interested in, then by all means check it out. The Red Solstice is currently available for purchase on Steam for $19.99.
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5 of 9 people (56%) found this review helpful
3.4 hrs on record
Posted: October 26
Early Access Review
Does exactly what it says on the tin.

It's a bit rough around the edges in terms of UI design which doesn't look great but the gameplay is solid and a blast from the past for any of those who played the old WarCraft III custom maps NOTD(Night of the Dead).

The idea is to control your space marine in a squad and survive each wave getting progressively harder. You can choose to spawn in on a dropship with your team mates or drop in independently at a random location not too far from the main drop point which gives you a chance to scavenge for valuables such as ammunition, medical kits and various items to help you survive.

Gameplay is top down perspective and point and click to move your marine around the map and attack. There is an auto attack feature but you have a penalty. There's different classes with unique abilities and roles.

Overall worth it and pretty good. The UI needs a revamp but otherwise there isn't many huge bugs in the game as it is. The only negative point is there isn't as many players as there should be which makes it hard to find a group. However, if you have a few friends to get together this is perfect for a few hours every now and then to enjoy.
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6 of 12 people (50%) found this review helpful
328.3 hrs on record
Posted: October 12
Early Access Review
Great game requiring teamwork to beat.

Good: Challenging. Devs are making progress and fixing bugs as reported.

Bad: No in game voice chat forces use of teamspeak. Small community.
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
3.7 hrs on record
Posted: October 29
Early Access Review
This game is a lot of fun, reminds me of shadow grounds. worth every penny
Was this review helpful? Yes No
3 of 7 people (43%) found this review helpful
13.2 hrs on record
Posted: October 4
Early Access Review
This game is very promissing and could develop to a realy nice team-play game. Still it is an alpha and because of that it kind of lacks people who play it sometimes. So it might be difficult to find a game with a good ping. However, i would recommend playing it and helping the devs to improve the game further and hope that the player base grows.
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3 of 7 people (43%) found this review helpful
57.7 hrs on record
Posted: October 18
Early Access Review
I haven't gotten very far into this game yet but so far I'm thoroughly enjoying myself. Anybody familiar with SOE's game Infantry will become a fan of The Red Solstice. For Beta it's looking pretty good, there's a lot of minor quirks that make the overall playing experience just shy of otherworldly. I'm looking forward to a defining game when it's complete.
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0 of 1 people (0%) found this review helpful
58.3 hrs on record
Posted: October 30
Early Access Review
It's really startting to get there now, net code is much improved and more importantly it's 40% OFF at the moment! ;)
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
75.7 hrs on record
Posted: October 30
Early Access Review
The Red Solstice - The strategy elite.
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2 of 8 people (25%) found this review helpful
8.8 hrs on record
Posted: October 12
Early Access Review
Just like those dawn of the dead mods from warcraft 3.
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23 of 57 people (40%) found this review helpful
173.8 hrs on record
Posted: October 26
Early Access Review
Not enough players. Only 17 players in Global channel. Maximum 30 around in weekend term.
Can You believe it? That's current situation.
Just sit in Global lobby. In brief, You can't play.
[ Oh, come on. Don't cheat people. You know hard to join 8/8 match. Not only weekday, But Also weekend too. ]

If You can't believe what I said, Check this TS3 adress then count how many players in Red Solstice channel.

Now, We Reap what we sow. Avoid novice players When It released on steam market.

Thus, Serious bug issue rule that time.
Crash the game program,Interface issue - Searched Dead NPC veteran/marine remain & destroyed STROL(ingame object) Counting system didn't work properly.
Although, Most of them has been fixed up. Recently.

If You gladly throw some $ for alpha version game & Don't even think about play it during weekday term, Go for it.
This game is fun When You know how to play it & Able to see lot of players.
But It's pretty hard at first time & impossible for now.
Screen shot : Only 8 Players Online,2 in Global lobby(Include me) - Global channel.

* Situation has been changed in 2014-10-29, Sale promotion let lot of new player base for now.
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6 of 24 people (25%) found this review helpful
0.2 hrs on record
Posted: October 27
Early Access Review
Please take time to read this before you buy. I bought this game because I saw on Steam it had pretty good reviews and after watching some gameplay videos, I wanted to try it out. When I get into the game, the setting were not the optimal settings I wanted. I changed them and had to reset my game. I did that and now the mouse cursor was way off point. I decided to go on the discussion forums for this and see if anyone could help. When I did that, they had a section for bugs and other problems and they were LOADED with pages of bugs people were reporting. I understand it's still in the process of being made but wow, it was a lot. I posted about my problem. I even tried doing other things that people posted on different forums but nothing worked. The dev. replied back "You probably changed your resolution to bigger ratio your monitor doesn't support it, we'll be fixing this very soon. In the meantime go to users\local\theredsolstice and change settings.ini there to fix the problem." My resolution is set to my optimal screen resolution which is 1920x1080 so that can't be the problem. I tried another time going into the hard drive settings. It says 1280x720 and go into game and still 1920x1080. The game is unplayable for me. I feel like I lost $20. This is my first Steam review but I feel like this needed to be noted. If you're looking into buying this now, I'd wait till they seem to get everything under control.
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3 of 19 people (16%) found this review helpful
40.3 hrs on record
Posted: October 20
Early Access Review
♥♥♥♥♥es be cray if they don't get this game
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10 of 39 people (26%) found this review helpful
0.9 hrs on record
Posted: October 25
Early Access Review
no one accept rookie in this game.
Go play War3 NOTD is better than this game.
Players are bad.

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4 of 55 people (7%) found this review helpful
0.5 hrs on record
Posted: October 29
Early Access Review
Although i buy the most expensive version and i hope to enjoy it... however i have to say

Update... I am able to play this game, however, the control is not that good. Weird
Even worst i cannot get back the bonus item... just bad!
Was this review helpful? Yes No
5.2 hrs on record
Posted: October 31
Early Access Review
12 games in.....
lost and defeated on every game...
and im loving it....
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341 of 367 people (93%) found this review helpful
481.0 hrs on record
Posted: July 3
Early Access Review
I'll skip the stuff about it beeing 8 player coop and sooo on and start talking about the stuff that might not be mentioned as often in short reviews:
The game offers multiple difficulties.. however the base difficulty is intended to be rather challenging for Players.
Which is definitly a good thing since it's all about improving your own skill and after many defeats rewarding yourself with your very first win... somewhat darksouls-esque..
So far there's a total of 8 classes and depending on what the player wishes to accomplish every class has one or more distinctive roles.(Tank, Healer, DmgDealer,Scout....)
List of the Classes:
Demolitioner,Medic, Hellfire(aka.Firebat), Marksman, Terminator, Recon, Assault, Heavy Support
There are different ranks and medals you can unlock. However, while the high ranked players get stat bonuses and unlock new skills as reward, it's still very balanced:
(stats of max Rank 25 player are probably 1.3-1.8 times as high as the stats of Rank 1 player)

You unlock boosters which are very similar to perks known from games like CoD4-6 increasing stats like ms, HP, Armor, XP... You can choose 3 Boosters per Game Session.
GameContentAmount >>> Randomness >>> Replayability:

Each Class has a variety of modules
(which if you pick them for a game each unlock 1 or multiple passive or active skills)

There is also a variety of weapons(which not only have different dmg stats but also different purposes e.g.
light weapons that reduce enemy armor vs. Heavy weapons with high Dmg output vs. explosive weapons vs. weapons with aoe dmg but limited range of usage or high ammo consumption/cooldown)
Some Weapons can use Multiple Ammotypes(HollowPoint vs Piercing)
Further one can also use the environment as weapon-> throwing explosive fuel Barrels or blowing up Toxic and Radioactive Canisters or Bombs planted by Insurgents.

Damage Types:
There is a number of Dmg Types
HollowPoint; Piercing; Fire; Toxic; Energy; Explosive;
each and every one has their pros and cons, since some Zombies
and Bosses have certain resistances towards specific Dmg Types

They are randomized to a somewhat high extend they may take place in different locations and feature different enemies and objectives e.g.: Defusing Bombs, stopping a Nuclear Meltdown, Hunting/Capturing Creatures and so on.

Besides the Main storyline theres a Number of additional gamemodes and modifiers you can mix them just the way you want it giving you control over difficulty and Playstyle of a GameSession:

-Bunkermode(You're being Supplied with resource and have to protect a beacon)

-Red Storm(When You're outside of buildings your armor gets depleted and you move slower unless the storm stops for a brief time giving you the chance to safely change location to another building)

-Swarm(Creatures Have less HP but there's a whole lot more of them coming towards you)

-Hardcore(Additional Random Spawns of Bosses and Special Creeps/Events)
Stuff I did not mention in this review: Random Environment Settings/Maps

All these factors provide a huge range of possibilities ensuring very high level of replayability. The Customisation options offer a level of control to the Gameplay, ultimatly providing a high level of balance resulting in hours of fun.

Ofcourse I am biased nevertheless everybody looking for a challenge or just for some coop action should give the game a try( you check out the official website for a demo version).. but watch out if you manage to survive the first hour you might already be hooked ;-)
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208 of 259 people (80%) found this review helpful
279.0 hrs on record
Posted: May 20
Early Access Review
Perfect game for fans of old Warcraft 3\Starcraft 2 NotD style maps.
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83 of 100 people (83%) found this review helpful
22.0 hrs on record
Posted: July 9
Early Access Review
I got involved with TRS after seeing it on Kickstarter and downloading the demo. I was vaguely familiar with the Blizzard mod (Night of the Dead) that it was based on but haven't really played anything like it since. That's because there hasn't been anything like it since! The Red Solstice is a hard as balls co-op survival game that is perfect for Steamworks and I'm happy to be helping Ironward launch it on Early Access and grow the community as the game heads toward a full release. Move it, marine!
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