An original, story-driven first-person role-playing experience. Take on the role of Consortium Bishop Six, a global peacekeeper in the year 2042, aboard the massive futuristic aircraft ZENLIL. You have an unprecedented amount of freedom to control how the story unfolds.
User reviews: Very Positive (375 reviews)
Release Date: Jan 8, 2014

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Recommended By Curators

"Good game,levels,action, I love how they make this on Source Engine"

Recent updates View all (21)

May 29

V1.24 has landed, Wine support

Greetings Seekers!

We've received a few more bug reports, so we've found and fixed them. As long as reported serious bugs can be replicated by us and we are able to fix them, we will continue to issue patches.

Wine Support

For those of you that run a Unix based OS that are itching to play CONSORTIUM, we do have a pretty good solution for you. The game now works rather well using Wine. The admins on Wine HQ judged our compatibility as Bronze, but we feel it's more accurate as a Silver. Regardless, it works fairly well and is a good alternative to waiting until we're able to port the game to Linux natively.

The Mac port is continuing, we will have a better report for you on it's progress soon.

That's about it for now...more soon!

-The iDGi and CONSORTIUM team

1 comments Read more

April 6

v1.23 is here + General update

Greetings Seekers!

We have just uploaded what may end up being the final content patch for CONSORTIUM. Included are a variety of bug fixes and various improvements. For a complete list of what's in V1.23 (spoiler alert!), see HERE. NOTE: To ensure your game makes use of all the latest changes and fixes, start a new universe.


Progress continues to be made on this front, however there was an an unforeseen delay just before we were about to start testing. Specifically, we are having to upgrade the engine to support OpenGL 3.2. It originally supported OpenGL 2.1, but some of our custom shaders were simply not compatible with 2.1. So, the upgrading work is ongoing, and we will continue to keep you updated.

To all Mac gamers eager to play CONSORTIUM: we truly appreciate your continued patience. If you're interested in being added to the Mac CONSORTIUM testing list, just drop us email us at .

CONTEST results

We are happy to announce that the contest has concluded and the results are in! The following folks are the winners:

Alex "Danda" Valero from Spain is the winner of the signed "Spirit of Consortium" poster. Matt Hill from England, Stavros Baltas from Greece and Hightechzombie from Germany have all won a T-shirt!

To everyone who contributed in the contest: THANK-YOU, we really appreciate it.

A couple other things...

To any CONSORTIUM Kickstarter backers reading this: The Kickstarter-only Special Edition is DONE, and we are getting it ready for rolling out. Watch for a KS update later this week! :-)

Finally, we would just like to simply say...we are getting close to the first public unveiling of The Tower Prophecy...

Stay tuned!

-The iDGi and CONSORTIUM team

6 comments Read more


“Consortium is an ingeniously subversive gem, containing enough backstory to fill a Triple-A trilogy while focusing exclusively on an airship crew in distress.”
4/5 – The Escapist

“'ll find a game that's punching well above its weight”

“Consortium offers a solid sample of what we’ve been saying games have the potential to do for a generation”
Rock, Paper, Shotgun

About This Game

Game One of the iDGi-1 Trilogy.

Purchase includes 70 min original orchestral soundtrack by Jeremy Soule and the comprehensive "iDGi-1 Discoveries" lore compendium.

Taking place entirely aboard a massive futuristic aircraft, CONSORTIUM is a first person science-fiction role-playing experience unlike any other. The story begins in our world - the "real world" - where we here at Interdimensional Games have developed a satellite (iDGi-1) capable of opening a digital rift through time and space...

Anyone with an internet connection can travel through this rift and awaken within an alternate dimension from our own - the "game world" - in the year 2042.

  • The first of a planned trilogy, Consortium contains a fully resolvable arc entirely aboard Zenlil, but links to further games by a much larger story and its countless mysteries. Each subsequent title will act in this way, with both an internal story and a serialization that continues to build the alternate universe.
  • Immerse yourself in an interactive story taking place entirely aboard the C-3800-D "ZENLIL" Consortium Command vessel on December 21st, 2042...
  • Built with a modified version of the SOURCE engine, explore ZENLIL, a living and highly interactive environment with complete freedom and agency. Includes turbulence and non-scripted decompression events!
  • Engage with a cast of over 20 people in innovative and life like conversation. Over 4,000 lines of fully voiced dialogue, each choice changes how they think about you. Or choose not to engage with them at all and never speak a word!
  • Experience an all original orchestral score by award winning composer Jeremy Soule
  • Act as detective investigating an on-board murder, while simultaneously playing peacemaker to a large band of mercenaries who seem to want YOU dead. Or play diplomacy with a smoking barrel, and let the tragedies continue to mount.
  • Dive into a world with well over 150,000 words of back-story and lore, where everything you read, see, speak, or hear relates to the story and characters, and everything is there for a reason.
  • A highly original energy based inventory system with original sci-fi weapons, gadgets and armor.
  • The story unfolds based largely on your actions. You may use diplomacy and talk your way through the entire game - never shooting anyone! OR, decide to use deadly or non-lethal force.
  • Forge lasting relationships with the crew of ZENLIL, and alter the course of the story through your actions. Your choices will change your play experience, and subsequent playthroughs offer the chance to make different decisions and see all new outcomes.
  • Regardless of what you choose to do or not, the experience always moves forward, adapting seamlessly to YOU.

System Requirements

    • OS: Windows Vista/7/8 32bit (NO XP SUPPORT)
    • Processor: Intel Core 2 Duo 2.5GHz, AMD Athlon X2 64 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 260 | AMD Radeon HD 4890 series
    • DirectX: Version 9.0c
    • Hard Drive: 7 GB available space
    • Additional Notes: Of the maximum 4GB of addressable memory space on a 32-bit system (2 ^ 32 = 4,294,967,296 bytes = 4GB), Windows reserves 2GB. This leaves any application (such as Consortium) with a maximum of 2GB to play with. During loading, Consortium can allocate up to 1.8GB worth of memory. If you are running Consortium with a 32 bit machine, be sure to close as many other simultaneously running programs as you can, otherwise "out of memory" crashes may occur.
    • OS: Windows 7/8 x64
    • Processor: Intel i3 2100T | AMD Phenom II x4 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 460 | AMD Radeon HD 5830 series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 7 GB available space
Helpful customer reviews
49 of 65 people (75%) found this review helpful
1 person found this review funny
11.9 hrs on record
Posted: January 26
This is a fantastic game. It isn't ruined by poor interaction, bugs or bad gameplay and the likes. It's ruined by the fact that this whole thing is gaming blue balls; a shareware demo; a teaser. There is a plethora of fantastic game content that you ultimately don't get to play with. The combat/inventory system is barely utilized outwith the VR trainer sim. The story is a gigantic cliff-hanger. You're encouraged to use quicksaves to explore alternate dialogue options, but they will only leave you with more questions. Very few will provide the answers you crave more and more as you explore further. The game literally ends when you jump out the back of the futuristic jumbo-jet you start the game in - imagine if the whole of Mass Effect was set on the Normandy and that's about what this title is. If you explore the dialogue and lore (of which there is a near-overwhelming amount of), you'll get some good hours from this game. However, this release is basically a glorified "Murder on the Orient Express" game - or the first half of one anyway. You're going to have to wait a whole lot longer for any closure, and, of course, put down some more cash. A wholly unfulfilling and, in the end, frustrating experience.
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23 of 30 people (77%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: January 24
You will be thrown into this game head first.
You will not know what you are doing.
You will not know who you are.
Your crew will not explain jack to you as you already 'know' what you need to.
You will flouder and wander about.
You will make seemingly pointless choices.

And you will find that all of that has lead to something you didn't expect.

You will tear you hair out and you will scratch your now-bald head in confusion and you will scream as you try to decipher the barrage of info thrown at you.

And you...







Of it.

10/A+ would get mind screwed again.

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16 of 19 people (84%) found this review helpful
3.1 hrs on record
Posted: January 1
I'm about an hour into my first playthrough of the game - I hear a single playthrough is about two hours long. As soon as I'm done, I want to start the game again and try different things. This game is incredibly successful at engaging a lot more of my brain and 'gut feelings' than most. I'm not sure that I've ever played a game that gave the player such respect while also commanding so much responsibility.

Without revealing too much; you're thrown (somewhat 'naked') into a key role during a specific series of events. Your decisions and actions can sway how events unfold and also how the game is to be played. In most games, if you stray too far from what they want to show you, the game tugs harshly at your leash or essentially shuts down and waits for you to come back. Not so, here! As far as I can tell, the only time you're really yanked out of the proceedings is if your character dies. Then, you can load up an auto-save from earlier and try something else. That's only happened to me once so far. Basically, if you bumble, the game unfolds in a logical way as it would if someone in your position bumbled in an actual situation like this, if that makes sense.

What kind of a game is it? Well, it's a shooter if you want it to be...I guess. It's a missile defense game sometimes. It's a 'cool special agent on a plane' social simulator. It's an alternate future reality quantum leap homage thingiemadoop.
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11 of 11 people (100%) found this review helpful
11.6 hrs on record
Posted: February 8
Overview: First Person RPG/Adventure

The Good

+The main selling point of this game is that the choices you make affect the story in multiple ways. These choices have a significant impact in how things play out and what scenarios you are put in. Something that is very lacking in today's modern games. Too many games claim to give you freedom of choice however many of these games lead you to the exact same place/story segment and it feels cheap. Consortium however is different, decisions you make in the beginning of the game can adversely affect you later on without you knowing it. I have played through this game a few times now and I am very impressed with the degree of how the decisions you make have a major impact on what goes on.

+ Its one thing to have choices, but if the scenarios are boring the game wouldn't be interesting. Consortium does a great job of putting you in some really great situations. These situations will really make you think and the outcomes are not always so obvious.

+ The developers really wanted to explain everything in the game. The game features an in-game console that explains a lot of the history /characters/story to really immerse you in the game. In addition all the characters seem to act realistically given their surroundings. It wasn't until I went online and read what other people were seeing that it made me go back into the game to see how much attention to detail the developers put into such a small game.
+Good replay value, play the game again and choose different options, speak to people differently and see what happens!

+ Good voice acting

+ I was very surprised by how good the music is.

+ Included is a virtual reality mini game, it is completely optional and provides a nice change of pace to a game that is mostly about talking to people.

The Average:

The developers included partial controller support, sadly the controller doesn't seem to work in menus/inventory making controller support rather useless. You are given two choices of button layouts, you cannot remap any buttons for the controller. Just stick with keyboard/mouse.

The art style is rather ugly. It just doesn't look right, the game isn't very impressive technically either. I understand this is an independent developer and they don't have a big budget but that doesn't really excuse them for choosing such a poor art style.

User interface looks cheap.

Most of the back story is hidden behind information console.

Somewhat short if you don't bother to read anything in the information console.

The Bad

In a game that is all about making choices and replaying the game to see how things play out differently, it would be nice to skip dialogue. Having to listen to the same things over and over again is awful.

I really want the is game to do well because the game has some really good design decision wrapped up in a poor looking presentation.
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10 of 10 people (100%) found this review helpful
1 person found this review funny
9.8 hrs on record
Posted: January 12
What impressed me most about this game is that you are able to talk your way through almost every conflict. I have to admire the devs for letting you all but completely ignore the shooting element of their FPS in favor of being a silver tongued devil. You are perfectly capable of shooting your way through the game as well, and both are viable ways to solve problems.

To complement all of this is a large cast of complex characters. I found myself reloading saves just because I was interested in exploring more dialogue options. The world of Consortium feels very alive and complex, hell, there's an in-game database that has an absolutely vast amount of backstory and supplementary material that you could spend a day reading.

If you've played the Mass Effect games, there's a strong chance you'll enjoy this game. Buy Consortium not because you want another FPS, but because you want to explore a story and the whole universe it takes place in.
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8 of 8 people (100%) found this review helpful
6.7 hrs on record
Posted: January 5
Holy wow, I had only just heard of this game a few weeks before the December 2014 Steam Holiday Sale, so I didn't have a lot of expectations going in. However, even if I'd set my expectations sky high, I don't think this game would have disappointed me.

First off, the game is rather pretty; the cel shaded graphics will likely help the game retain playability for a long time, so if you don't have the money to spend now, you can always wait for the next sale. Bonus: The developers have said there will be future episodes of Consortium that build upon the events of this game, so waiting for that may be in your best interest if you're a binge gamer.

As for the story, it feels pretty natural. If you're unfamiliar, the game puts you in the body of a person in the future. The game itself pretends that this is actually happening, so when you have to pretend you know what is going on, it feels legitimate. However, that also means that on future playthroughs, you can react to situations differently as you are more familiar with the game's lore. The game is built with this concept in mind, which makes it extremely replayable. On that note, I recommend playing the game through, living with each decision you make, rather than reloading to see how consequences change. In the amount of time I spent watching the loading screen, I probably could have played the game through at least one or possibly two more times.

The situtations the game puts you in have the feel of action-packed, suspensful movie scenes, and the game does a darned good job making you feel as if you were really in the thick of things. Also, since you're not the captain, you're not always the center of attention. In my opinion, this feeling adds another layer of deptht to the game as it made me feel more like a part of the crew, as opposed to having me order people around, Kirk-style.

I can't speak much for the combat because the game gives you the options to not have to fight, except for one "air combat" mission. The controls in general felt solid. There's nothing that felt innovative here, but nothing that felt broken.

The only time the game didn't feel smooth were when I accidentally triggered an event that moved the story forward before I meant to. This is a chronic issue I have in games and may speak more about me than it does about the game.

Bottom Line/TL;DR: If you want to feel like you're actually in a futuristic crew on a ship flying around on missions, then this game is likely to be right up your alley. The conversation choices and reactions to actions you take feel natural and make you feel like you really are hijacking the body of someone in the future.
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30 of 51 people (59%) found this review helpful
1 person found this review funny
8.6 hrs on record
Posted: December 26, 2014
i was unsure whether to click the thumbs up or down button. in the end i don't think it's worth paying money.

tl;dr version:
great game mechanics, setting and the story don't make up for the 15 minutes gamelay. it was a big disappointement for me

the actual review:
don't get me wrong, it's not all that terrible. it's kind of a fun game with interesting dialogues and some minor combat but after finishing the game it feels like i've been playing tutorial all along and the game should come now. instead, the ending creding credits roll in.

there has been so much effort put into character development and combat/inventory mechanics that there is actually no game at all. where is the actual level design? there is a small plot twist in this futuristic plane with a great story setting but you end up walking down a few halls a couple of minutes while investigating this twist and that's it. the game ends.

it's like watching one of those short 15 minutes hitchcock stories. great indeed but is this really it? so much of effort of hud and game develpment for just this? sure there is some fighting simulation game (to which you don't even necessarily have to get the chance to play by the way) but that doesn't give you any satisafaction of using the action mechanics.

all in all, it was a disappointedment for me. with such a great potential i expected more just a big tutorial. and no, encouraging the players to "TRY TO FINISH GAME IN DIFFERENT WAYS, LIKE TALK TO DIFFERENT PEOPLE AND SUCH" is definitely not a satisfying fulfillment of what expectancies have these great mechanics built-in inside us.

definitely would not recommend buying. maybe get it for free/humble bundle from somewhere or something
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6 of 6 people (100%) found this review helpful
6.8 hrs on record
Posted: December 19, 2014
Consortium is the kind of game with huge replay value, and the layers of sub-plots and mystery kept me hooked throughout the playthrough, so much so that as soon as I finished my first time round, I immediately created a new save to uncover everything I missed. There's enough exposition to allow you to understand the ship and the world's current situation, but there remains the uneasy feeling that, being a traveller from another dimension, you really are out of your depth, and learning more is key to getting a grip on what's going on.

The voice acting is very good, and the usual tropes are avoided in the cast of well-rounded, interesting characters. A special mention must also be given to the soundtrack, which heightens tension in all the right places. "Almost as good as Morrowind's OST," I mused, before I closed the game and discovered it was Jeremy Soule himself who composed Consortium's score. Excellent selection, developers; I'll be buying the soundtrack shortly!

The gunplay, admittedly, feels a little janky, and the inventory menu was confusing in my opinion. This gave me the incentive to avoid fights and settle problems using diplomacy and cunning - I think this ended up being the better choice, but if combat is mandatory in the second game as I reckon it will be, I hope the HUD improves. However, it wasn't a major concern for me.

All in all, I'm really looking forward to the next installment of this. The developers of this game have created something brilliant - I hate to make comparisons, but I can't help but draw a parallel between this and the story-driven TellTalle games of recent years. If you like those, you will LOVE Consortium.

Now, I have some mysteries to solve...
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6 of 6 people (100%) found this review helpful
6.9 hrs on record
Posted: January 2
Immersive and intriguing story with some fps action thrown in too. I'm on my second play through and depending on what you do and say you will discover new information in the story. First play through is a little scary at times too which is good.
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5 of 5 people (100%) found this review helpful
3.3 hrs on record
Posted: January 6
Magnificent game. Great non-linear story-telling in a small but dynamic world.
Engaging characters, clever interactions, optional combat (depending on your decisions).
Meant to be played multiple times as there's many different threads to follow.

The graphics are very basic but they are enough for the purpose they need to fullfill. The quality of the writing and the thought that went into building such a world beats most recent major AA releases by miles.
It's also a game where you're truly "role playing", you're not just moving some predefined character. You have no voice, no name, no history. And it works perfectly (as opposed to the amnesia every second video game hero seems to have) the way it's setup.

The core of this game are the dialogues and characters, so if you're looking for that it's more than 100% worth the price.
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4 of 4 people (100%) found this review helpful
9.0 hrs on record
Posted: December 21, 2014
This game does something no other game has ever done, and does it well - presents a real time story that is highly scripted but nonetheless different every time you play. It's like a choose your own adventure in some ways, but the story proceeds without you no matter what you do - it's up to you how involved you get, and in what way. It's also got this great meta-narrative, where making decisions based on knowledge from previous playthroughs is a valid and fully supported path. The settings is unique, rich, and thought-provoking, and everything that could be odd or jarring about the meta-stuff is handled really well.

As far as the gamey stuff goes, the voice acting is good, and the interface is decent, but for the combat you pretty much just get through it. That's not really a problem, though since there's not much of it.

The game "ends" abruptly, although this is a game meant to be replayed. However, it also demands a sequel, due to the unresolved cliffhanger. Let's hope that happens.

Also, the in-game fiction is quite good and very extensive.
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4 of 4 people (100%) found this review helpful
5.4 hrs on record
Posted: January 7
Stunning RPG with advanced character interaction in a very wide-reaching and immersive ARG universe. Beautiful gameplay concepts, even if combat and inventory were handled a little oddly.
Recommend highly to RPG/Story gamers.
Do not recommend to action/combat gamers.
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5 of 6 people (83%) found this review helpful
6.6 hrs on record
Posted: December 30, 2014
How to review a game like Consortium that is packd with so many great ideas? Well first off I will say that I really enjoyed the play throughs I have made so far.

Consortium puts you - Quantum Leap style - in the body of an operative called Bishop-6 onboard a high tech aircraft flying to Dublin. The entire game takes place during the flight and can play out differently every time depending on your actions. There are no right or wrong actions, just different versions of reality. You are confronted with a number of plots to solve - or ignore - which I won't spoiler. What I will say is that they are excellent, and enjoyable.

Consortium is an excellent example of the "One Block RPG" where everything takes place in a small area with well developed characters but within that scope the player has great freedom. Consortium benefits from many play throughs as you explore diferent possibilities and in fact the game makes a virtue of this and saves them as detailed versions for you to look back on.

Oh did I mention it has a soundtrack by Jeremy Soule?

The game had a rough launch - the team who developed it are very small - but they stuck with ut and turned it into a gem that should not be missed.

If you like good, thoughtful RPGs: buy it. If you love interesting sci-fi setups: buy it. If you like good writing: buy it, If you like soundtracks by Jeremy Soule: buy it.

I'm going to go and have another playthrough now.
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3 of 3 people (100%) found this review helpful
2.4 hrs on record
Posted: December 20, 2014
Consortium is a RPG unlike any others. The best way I can put this game into perspective is to think of the Mass effect series games, reduces its scope to just one setting but focus entirely on dialogues choices and characters interaction. The setting you are playing on, a huge command plane similar to the BUS in Agents of SHIELD, is full of interesting characters, of which all of them are voiced over. The people you encountered are all believable; each has interesting thing to say either about themselves, their colleagues and the world around them. Conservations seem life-like as the choices are timed so you can’t be holding on to decide what to say next, and “say nothing” is always present for all dialogue options. You can even walk away during a conversation and the characters would react to it. Talking to them is a lot of fun; the dialogues are entertaining as well as giving background story about the world. There’s even a part which your answer is breaking the fourth wall, and at first it seem like a joke response to one of the character inquiry but to my surprise, later on the game the character actually referred back to your response and if you persist enough will become one of the subplot.

Now the story, essentially you are trying to solve a murder happened shortly while you are on board but as the story unfold it hinted on a larger mystery / conspiracy hangs in the shadow. The story is engaging but slow at the beginning, it picked up pace around the middle but ended in a cliff hanger. I would say that’s the only negative thing about the game.

Combat is simple and basic but it is not irrelevant. It does feel dated as it is still using the source engine. With that said combat has a choice of lethal and non-lethal and a fairly basic inventory system. But seeing that you can actually complete the game without firing a single shot, there is definitely less emphasis on combat.

All in all I would definitely recommend this game as it mixed rpg, adventure game, and FPS into something that is quite unique.
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3 of 3 people (100%) found this review helpful
12.5 hrs on record
Posted: December 27, 2014
This is a very strange game. Your first clue is that it claims to be real. The deal is, you used a system by iDGi to take control of Bishop-6, a general-operations crewmember aboard the Zenlilth in the year 2043. The Zenlilth is a highly advanced plane containing a chess-based heirarchy, all working for the leaders of Consortium, King and Queen. Your purpose is to do stuff, and try not to screw up the plane too badly through traitors, mercenary attacks, and intrigue. There's even a section where the high leader of Consortium calls you specifically to tell you not to kill the guy you're controlling. It is, in my opinion, well-written and creative, and if Bioware RPG's are too busy for you, this is much more story-focused and less shooting and picking flowers.
The combat is unique, and takes backstage. As a "Bishop", you are supposed to know how to fight, but in the only big combat scene of the game people get a bit annoyed if you kill too many people (especially the leader). Story is unique and immersive, the ending is incredibly strange and yet not out of place. So much detail is put into a facade of reality that the same section of a game might be experienced with bad space/time continuum connection the first time, and some static the next. There's a lot more to learn and I've played through the game twice. Is it worth 20$? Maybe. Is it worth the money you pay when on sale for 33% off or more? Definitely.
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3 of 3 people (100%) found this review helpful
9.4 hrs on record
Posted: December 16, 2014
Decision Making at one of it's best.

Many games try to pull off the whole convseration simlulator route and while this one far from perfect it comes pretty close. The problem with most decision making games is that the choices tend to fall with the whole black/white or good/evil route. Few truly understand how to manuiplate the whole mass of grey area that comes with conversation.
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3 of 3 people (100%) found this review helpful
9.1 hrs on record
Posted: December 21, 2014
The most reactive game since Alpha Protocol. The only flaw is the shooting is kinda sucky, but that part is very very short so it's a slight ding on the game
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3 of 3 people (100%) found this review helpful
6.2 hrs on record
Posted: April 5
A fun, sci-fi rabbit hole, which I recommend jumping into, headfirst. If you like murder mysteries, time travel, parallel worlds...if you like Star Trek, there is a high probability that you will love Consortium. Jeremy Soule composed the score, so you know you'll want to get the DLC, too, which includes the soundtrack, as well as collected information from the developers A.R.G. from 2010. The A.R.G. website is still active (, so you could take the time to spelunk that cave of wonders if you like, or save time and just absorb all that you can from what's included in the DLC.

You'll encounter a few bugs here and there. The ones that bothered me the most were when characters would talk over each other, making it hard to follow what either one is saying. Thankfully, this only happened a couple of times, and the game encourages (almost requres?) you to play through multiple times to experience the whole story. My first play was about 5 hours, at a comfortable pace. Very good storytelling here, and the second game (of a planned trilogy) is on the way. A good world to sink your mind into!
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2 of 2 people (100%) found this review helpful
34.7 hrs on record
Posted: January 16
An intriguing little first person adventure game.
Just don't look at the screenshots and buy it thinking you are getting an FPS.
In the game you can find a reference to the Fighting Fantasy books, and that is a fair approximation of the style of gameplay.
It is about branching naratives within an overarching plot, and some sporadic combat.
The voice acting is mostly decent, though some of the dialogue is super cheesy.
This is part 1 of a planned trilogy, so don't expect a neat and tidy conclusion with all of your questions answered.
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2 of 2 people (100%) found this review helpful
7.9 hrs on record
Posted: February 6
Consortium is able to be a game world that is realized on a scale that is able to immerse the player wholly. Now, getting off the Webster-Merriam high horse, Consortium is able to deliver a world that feels real and right.

This is a believable world with as much character as any world should have if it is to be as much a character as any other. It does not wait for you to give it the green light to move forward. The universe will continue on whether you're ready or not.

The cast of this game, as well, truly feels alive and they interact realistically. When you're not watching, they still have full agendas, talking with people and moving around, doing their jobs. When you talk to them, they are able to feel fleshed out and they react realistically as if you have existed in this world.

In a nutshell, this game is a must-play for those who love story and conversation as well as being able to immerse themselves for a few hours in a soon to be continued game world.
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