An original, story-driven first-person role-playing experience. Take on the role of Consortium Bishop Six, a global peacekeeper in the year 2042, aboard the massive futuristic aircraft ZENLIL. You have an unprecedented amount of freedom to control how the story unfolds.
User reviews:
Mostly Positive (1,046 reviews) - 75% of the 1,046 user reviews for this game are positive.
Release Date: Jan 8, 2014

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Recent updates View all (33)

April 13

Consortium: The Tower has been fully funded on Fig!

Hello Seekers,

We wanted to drop in and let you all in on some good news: Our Fig Campaign for Consortium: The Tower has hit its funding goal with 28 days left on the clock! We're still coming to terms with the speed at which this campaign is moving thus far, but we have plenty of things planned over the next few weeks as we strive to tear into some stretch goals.

We’d like to take a moment and thank all the players of CONSORTIUM, and those who continue to follow our announcements and forum here on Steam. Your support over the years means a great deal to us, and we’d love it if you’d continue this journey towards The Tower with us. Hitting our funding means The Tower is a certainty, but we still need some help on reaching our stretch goals. We invite you to come take a look at our campaign, and if it’s up your alley, help us reach those goals!

For all those who have already supported us on Kickstarter or Fig, a massive thank you for putting your trust in us.

Here is some new press for you guys to help us share today's awesome milestone with the world:

Rock, Paper, Shotgun





OnlySP - includes link to an extensive interview!

Also a brief note about CONSORTIUM Game One: Once the campaign is over and we're settling into production of The Tower, we will also be spending some time finishing up some things with CONSORTIUM - a Mac build remains a priority for us to finally get done. CONSORTIUM V1.26 will also be completed and will include various bug fixes.

That's about it for now!


-- iDGi and the Consortium team

7 comments Read more

April 6

Consortium: The Tower is now on Fig!

Hello Seekers,

We've been pretty busy over here gathering support and preparing for our upcoming crowdfunding continuation, and are proud to announce that we are now live on Fig!

To put it simply, this campaign must be successful in order for us to be able to make Consortium: The Tower.

We would like to note that Fig allows for folks to actually invest in us, and Greg Zeschuk, Founder of Bioware, has invested in us! For more on this, check out this awesome Gamespot article.

New iDGi Community Forum

We'd also like to link our recently opened iDGi Public Forum - check it out, and don't forget to drop a line and say hi. We monitor this forum very closely and will happily answer any questions or concerns you may have about any aspect of our games or campaign.

New Twitch channel

And last but not least, we have just started up a new Twitch channelthat we'll be utilizing throughout the campaign to host various Twitch streams for different fun things. We’ll be kicking it off with a Stream of Gregory doing some Consortium Game One level design in Hammer (This is the Source Engine Utility that we used to create Consortium). He’ll also be answering questions about level design, game design and the Consortium franchise.

The broadcast will be on Thursday, April 7th at 1:00pm PST, so tune in for some insights into game development!

Suppose that's it for now - we hope to see you all over at Fig!

10 comments Read more


“Consortium is an ingeniously subversive gem, containing enough backstory to fill a Triple-A trilogy while focusing exclusively on an airship crew in distress.”
4/5 – The Escapist

“'ll find a game that's punching well above its weight”

“Consortium offers a solid sample of what we’ve been saying games have the potential to do for a generation”
Rock, Paper, Shotgun

About This Game

The direct sequel to CONSORTIUM is now crowdfunding on Fig! We need YOUR help to make this project a reality!

Game One of the iDGi-1 Trilogy.

Purchase includes 70 min original orchestral soundtrack by Jeremy Soule and the comprehensive "iDGi-1 Discoveries" lore compendium.

Taking place entirely aboard a massive futuristic aircraft, CONSORTIUM is a first person science-fiction role-playing experience unlike any other. The story begins in our world - the "real world" - where we here at Interdimensional Games have developed a satellite (iDGi-1) capable of opening a digital rift through time and space...

Anyone with an internet connection can travel through this rift and awaken within an alternate dimension from our own - the "game world" - in the year 2042.

  • The first of a planned trilogy, Consortium contains a fully resolvable arc entirely aboard Zenlil, but links to further games by a much larger story and its countless mysteries. Each subsequent title will act in this way, with both an internal story and a serialization that continues to build the alternate universe.
  • Immerse yourself in an interactive story taking place entirely aboard the C-3800-D "ZENLIL" Consortium Command vessel on December 21st, 2042...
  • Built with a modified version of the SOURCE engine, explore ZENLIL, a living and highly interactive environment with complete freedom and agency. Includes turbulence and non-scripted decompression events!
  • Engage with a cast of over 20 people in innovative and life like conversation. Over 4,000 lines of fully voiced dialogue, each choice changes how they think about you. Or choose not to engage with them at all and never speak a word!
  • Experience an all original orchestral score by award winning composer Jeremy Soule
  • Act as detective investigating an on-board murder, while simultaneously playing peacemaker to a large band of mercenaries who seem to want YOU dead. Or play diplomacy with a smoking barrel, and let the tragedies continue to mount.
  • Dive into a world with well over 150,000 words of back-story and lore, where everything you read, see, speak, or hear relates to the story and characters, and everything is there for a reason.
  • A highly original energy based inventory system with original sci-fi weapons, gadgets and armor.
  • The story unfolds based largely on your actions. You may use diplomacy and talk your way through the entire game - never shooting anyone! OR, decide to use deadly or non-lethal force.
  • Forge lasting relationships with the crew of ZENLIL, and alter the course of the story through your actions. Your choices will change your play experience, and subsequent playthroughs offer the chance to make different decisions and see all new outcomes.
  • Regardless of what you choose to do or not, the experience always moves forward, adapting seamlessly to YOU.

System Requirements

    • OS: Windows Vista/7/8 32bit (NO XP SUPPORT)
    • Processor: Intel Core 2 Duo 2.5GHz, AMD Athlon X2 64 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 260 | AMD Radeon HD 4890 series
    • DirectX: Version 9.0c
    • Storage: 7 GB available space
    • Additional Notes: Of the maximum 4GB of addressable memory space on a 32-bit system (2 ^ 32 = 4,294,967,296 bytes = 4GB), Windows reserves 2GB. This leaves any application (such as Consortium) with a maximum of 2GB to play with. During loading, Consortium can allocate up to 1.8GB worth of memory. If you are running Consortium with a 32 bit machine, be sure to close as many other simultaneously running programs as you can, otherwise "out of memory" crashes may occur.
    • OS: Windows 7/8 x64
    • Processor: Intel i3 2100T | AMD Phenom II x4 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 460 | AMD Radeon HD 5830 series or higher
    • DirectX: Version 9.0c
    • Storage: 7 GB available space
Helpful customer reviews
65 of 83 people (78%) found this review helpful
6 people found this review funny
17.7 hrs on record
Posted: November 22, 2015
A short, but great adventure game. A game that explores some quite complex and intelligent science fiction themes, while simultaneously baffling you with a mystery that you probably won't solve after a single playthrough.

A brilliant concept. Overwhelming amounts of "game lore" (which you can safely ignore if you dislike reading). Characters with diverse and well-developed personalities. An intriguing sci-fi setting. Fun and creative. Being the first part a trilogy, it is nevertheless self-contained and worth playing right now.

If you get it on sale, your satisfaction is even more guaranteed, because most of the negative reviews seem to focus on the game being too short for its price. Do yourself a favor and wait for a sale so that your experience is not tainted by mundane financial concerns.
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38 of 54 people (70%) found this review helpful
5 people found this review funny
37.6 hrs on record
Posted: January 13
I'll assume you read the description blurb for the game. And now onto the review.
Was it worth it? Yes.

When you think about a game occasionally over the course of *years*, you know they did something right. (Forgetting about the fact I've been waiting for a sequel for AGES)
Too many games are forgettable in my opinion. Especially when Steam has SO MANY. This one however, was totally worth it ;)

Let's skip to the breakdown:
+ Great background music by Jeremy Soule and free soundtrack download
+ Stanley's Parable level of unique choices with different outcomes
+ Unique setting (it's on a plane?)
+ Great voiced characters
+ Detailed story with lively characters
+ Did I mention the story?

- The graphical style is unusual. It's not BAD, it just doesn't look real
- Fights while few, are fast, frantic and unwieldy
- I ran into some weird graphical issues when I first played, restarting worked for me
- A single playthrough is SHORT! And the sequel, well I've been waiting forever!!

+ The sequel is about to make its kickstart debut... FINALLY!

The real fun of this game is in blindly throwing yourself into a detailed new universe, the game admitting that, and enjoying how the world reacts to your choices.

Spoiler example:
What would happen if you started a new game, and didn't know much about your environment, who the NPCs were, ... even what your name was? lol Actually that's typical, but expect this game to call you out on it if you're obvious.

I recently played Undertale and it reminded of this game, choice-wise. That's praise.

Anyway, I say it's definitely worth a shot if it sounds at all interesting to you. With TallTale taking the lead on games like this, it's nice to have new blood. Especially since you have SO much more control over your choices compared to traditional adventure games.
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27 of 39 people (69%) found this review helpful
2 people found this review funny
56.8 hrs on record
Posted: January 13
The game is a lot like Mass Effect in that you're either in combat or exploring/dialog. Unlike Mass Effect, this game can be completed without engaging in any combat (except a tutorial). You can play it with maximum lethality (to the dismay of the NPCs) or you can do it nonlethally (much praise from NPCs). You have weapons available for both. The combat mechanics are tight in my opinion--the game functions well as both a shooter and a pacifier.

The game's story is structured in a way that encourages you to replay it over and over again trying different things. For example, you'll learn a lot different information in a Mr. Nice Guy play versus a Mr. Kill-Everybody-Guy play. You can even play as a mute which gets different responses from the NPCs.

There's a ton of lore buried deep in the game and you'll likely find even more while playing through it your tenth time. The story is extremely interactive through the console in the game. If you hear of a name or place that may be important in the game, you can run to a console, punch that in, and you can learn something about the world that you may have not known prior. There's even some situations where something NPCs believe you should not know, you can demonstrate knowledge of. This facet of the game is extremely unique to this title. I have never seen it before nor since.

If you rush through the game in a single play, it is short (~1.5 hours). If you stick around and do the complete VR training and acing all 21 levels, it ends up much longer (8+ hours). Who you speak with and what you speak about can also lengthen the game substantially.

Most of the game is dialog and it takes place entirely on a three-deck aircraft.

No, there is no romancing in this game. Yes, I highly recommend it.
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14 of 22 people (64%) found this review helpful
2 people found this review funny
3.0 hrs on record
Posted: February 12
The execution doesn't live up to the ambition.

It has some promising aspects - a distinct world and characters, extensive dialogue, impactful choices and varied gameplay. The writing is generally decent, and at least puts a bit of a twist on the tired old amnesiac protagonist device.

Unfortunately, these are let down by technical issues (painfully slow and frequent loading, excessive GPU use and various glitches), voice acting which ranges from passable to cringeworthy, poorly explained concepts and a baffling layout which is desperately crying out for a map and/or objective marker.

Hopefully the experience will see the devs come up with a less clunky game which properly showcases their talent.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: April 16
Consortium is a FPS/RPG, a bit akin to Deus Ex as the setting is futuristic, there is an inventory system with a character sheet, multiple lines of dialog to choose from, and a sub-par shooting experience.

In Consortium, the player "controls" a soldier in an intervention outfit. There is a very interesting hierarchy in that group, as if each person was a chess piece. The game takes place in the aircraft of that outfit undergoing an assault from an enemy militia. Discussing with anyone lets the player choose how they respond (play dumb, flirt, and so on) and stand in a positive or negative way relative to each character. The dialogs are to me the meat of the game, quite interesting with well fleshed out characters.

Sadly, the First Person Shooting is so bad that I could not go much further in the game. Enemies have too much health and the combat is stiff and uninteresting. There are lots of opponents that can easily pin down the player (the combat takes place in an enclosed space), and it feels frustrating that such a bad shooting experience is also so difficult to overcome.

Overall I think the game is an interesting and well written piece, but the FPS part is so badly executed that it prevents from appreciating the rest of the experience.
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