Holy wow, I had only just heard of this game a few weeks before the December 2014 Steam Holiday Sale, so I didn't have a lot of expectations going in. However, even if I'd set my expectations sky high, I don't think this game would have disappointed me.
First off, the game is rather pretty; the cel shaded graphics will likely help the game retain playability for a long time, so if you don't have the money to spend now, you can always wait for the next sale. Bonus: The developers have said there will be future episodes of Consortium that build upon the events of this game, so waiting for that may be in your best interest if you're a binge gamer.
As for the story, it feels pretty natural. If you're unfamiliar, the game puts you in the body of a person in the future. The game itself pretends that this is actually happening, so when you have to pretend you know what is going on, it feels legitimate. However, that also means that on future playthroughs, you can react to situations differently as you are more familiar with the game's lore. The game is built with this concept in mind, which makes it extremely replayable. On that note, I recommend playing the game through, living with each decision you make, rather than reloading to see how consequences change. In the amount of time I spent watching the loading screen, I probably could have played the game through at least one or possibly two more times.
The situtations the game puts you in have the feel of action-packed, suspensful movie scenes, and the game does a darned good job making you feel as if you were really in the thick of things. Also, since you're not the captain, you're not always the center of attention. In my opinion, this feeling adds another layer of deptht to the game as it made me feel more like a part of the crew, as opposed to having me order people around, Kirk-style.
I can't speak much for the combat because the game gives you the options to not have to fight, except for one "air combat" mission. The controls in general felt solid. There's nothing that felt innovative here, but nothing that felt broken.
The only time the game didn't feel smooth were when I accidentally triggered an event that moved the story forward before I meant to. This is a chronic issue I have in games and may speak more about me than it does about the game.
Bottom Line/TL;DR: If you want to feel like you're actually in a futuristic crew on a ship flying around on missions, then this game is likely to be right up your alley. The conversation choices and reactions to actions you take feel natural and make you feel like you really are hijacking the body of someone in the future.