Enola is a psychological adventure game that delves into the inherent darkness of love, death and revenge. As Enola, you must survive a macabre world conjured up by the tortured memories of her lover, Angelica.
User reviews:
Mixed (76 reviews) - 69% of the 76 user reviews for this game are positive.
Release Date: Sep 18, 2014

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“Enola is not an easy game. It’s challenging, and the content is extremely dark, with only a hint of light within it. That light was well worth my time with it, and the personal, raw story of the two women woven into the narrative was something I couldn’t turn away from.”

“Enola brings a wildly imaginative psychological horror game to players. Although its held back by technical and narrative limitations, the core game is one horror fans should look into.”
Hardcore Gamer

“There are definitely some VERY dark topics that are brought up through the game, so you better be secure in dealing with uncomfortable situations or topics that befall a girl as she is growing up.”
Altered Confusion

About This Game

Enola is a psychological adventure game that delves into the inherent darkness of love, death and revenge. As Enola, you must survive a macabre world conjured up by the tortured memories of her lover, Angelica.
Immersed in this emotionally-charged and gripping story, as you decipher challenging death-traps. However, choose your path very carefully - An evil presence lurks in the shadows, watching your every move...
Heavy on atmosphere, Enola is an experience that will crawl under your skin and stay there long after you’ve uncovered the disturbing mystery of this twisted, psychological nightmare.

  • Story-driven - Enola is an adventure game that presents a captivating and intriguing story of death, revenge, and above all, love.
  • Multiple endings - Your actions will ultimately decide whether or not you will be able to help Angelica.
  • Suspense without paranormal elements - Enola pushes the emotional boundaries of the player, putting them in an isolated, defenseless state of mind.
  • Unconstrained mechanics - The mix of first person mechanics and old-school adventure games allows players to keep track of clues and figure out puzzles without the constraints of traditional point-and-click interfaces.
  • Frighteningly calculated traps - Death traps meant to put players' nerves to the test, where failing can mean death.
  • Superb voice acting and musical score. - Enola now offers a spine chilling soundtrack and immersive voice acting and sound effects. Superb voice acting and musical score.

NIGHTMARE MODE: The updated ‘Nightmare Mode’ includes the anticipated and chilling in-depth look to Angelica’s broken mind, in addition to revelations about her traumatic past. New areas to explore are part of the update, as is three new endings, and predictions to the girl’s future…

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: Dual core CPU @2GHz
    • Memory: 1 GB RAM
    • Graphics: Graphics Card with Shader Model 3 support, 512 MB video memory
    • DirectX: Version 9.0c
    • Storage: 1600 MB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: DirectX 11 recommended
    • OS: Windows 7 or above
    • Processor: Dual core CPU @2GHz
    • Memory: 2 GB RAM
    • Graphics: Graphics Card with Shader Model 3 support, 1024 MB video memory
    • DirectX: Version 11
    • Storage: 1600 MB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: DirectX 11 recommended
    • OS: OSX 10.8
    • Processor: Core i5 @ 2.2GHz
    • Memory: 1 GB RAM
    • Graphics: Intel Iris Pro Graphics
    • Storage: 1600 MB available space
    • Sound Card: On-board
    • Additional Notes: Some reflection effects don't work on the Mac version. To play in full screen, use the OSX built-in "full screen" functionality.
    • OS: OSX 10.9
    • Processor: Core i7 @ 2.7GHz+
    • Memory: 2 GB RAM
    • Graphics: Dedicated standalone GPU, 1024 Mb video memory
    • Storage: 1600 MB available space
    • Sound Card: On-board
    • Additional Notes: Some reflection effects don't work on the Mac version. To play in full screen, use the OSX built-in "full screen" functionality.
Customer reviews
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Mixed (76 reviews)
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Most Helpful Reviews  Overall
49 of 64 people (77%) found this review helpful
9.2 hrs on record
Posted: November 23, 2014
Being a psychological horror fan, I can never get enough of complex stories that need to be pieced together, spliced with dark tense atmospheric environments reflecting the nature of psychological despair. They're the kind of games I'm always on the hunt for, and the games from my youth that I miss the most.

I bought Enola on a whim because it was described as a psychological horror, and I have to say, Enola delivers; the story is intricate and full of moral grey areas which slowly unfold as you explore the environment, the puzzles are well designed and remind me of old school point-and-clicks or classic survival horror games, and the atmosphere is just tense enough to keep you on edge all the way through, even the pacing is executed beautifully.

Enola may not be an action packed game with all the bells and whistles of mainstream titles, but it has a slight retro charm (in all the best ways) which brings me back to playing my favorite horror titles as a kid. For an indie game, and clocking in at over six hours of gameplay, it is well worth the price point. If you're a fan of retro horror point-and-clicks or psychological horror titles, you will love this. If Silent Hill 2 and Gone Home had an indie child, it would be this game.
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45 of 71 people (63%) found this review helpful
2 people found this review funny
Not Recommended
5.0 hrs on record
Posted: December 23, 2015
Sorry, but the whole game is ruined for me by this stupid instant death sequences. They are just anoying and time consuming. And sometimes not even logical.

I´m at the room with all the guns at the wall (5 tarot cards chapter). You are long out of the room when the guns fire and you still die? This is not only anoying, it´s complete nonsense.
After you get through the death traps, there is the tarot card. But there is no save point and no way out. You have to go back through the death trap again, risking to die and start all over.

Why can´t dev´s stop making fancy things they can´t pull off? If something doesn´t work or makes no fun at all because you have to repeat it over and over, why put it in?

I guess i give up on that game, i have better things to do with my time
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A developer has responded on Dec 23, 2015 @ 9:43pm
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12 of 12 people (100%) found this review helpful
52.7 hrs on record
Posted: April 23
First off, if you were a victim of ♥♥♥♥, sexual abuse, child abuse, and/or any of above, it is best not to play this game. Steer clear from it. This will probably trigger your past moments. I know there are people in this world who are victims of such things, and playing this made it feel so real. I'm not kidding.

Right. Now onto the review.

Enola is a psychological story about your girlfriend named Angelica. You play as Enola, and yes you're a girl, and I'm talking about the girl on girl lesbian love, not best friend love. About Angelica...let's just say she did not have a pleasant past.

I love the detail of the objects and stages in the game. The only problem, however, are the human figures you come across. They were kinda weird and didn't sync right. I find that the areas get more disturbing in Nightmare Mode than Normal Mode. It's not gorey based or anything, but has some blood in it and pictures that will easily burn into your brain. Other than that, the areas of the game give it more of a vintage style with a hint of steampunk.

Voice Acting:
The voice acting is pretty good. Whoever did Angelica's voice did a great job, especially when it comes to expressing her sorrow and anger. Astrid's voice sounds a bit weird...like an evil teenage high school student-type voice. Enola's voice acting was okay, except at the beginning of the ending, it sounded like she just recited her lines. However, her crying and screaming were good. Finally, "The Monster's" voice acting was spot-on perfect. The guy really put himself in the game there, acted like a monster for sure. Out of all the voice actors, I'd pick him to be the best.

The game has a small, yet simple inventory system. It counts the lamps you come across during the game, as they reveal a little extra at the end of the good ending. As for the difficulty curve, it's more of a "spike up" at certain times, as a few times you'll feel so stumped that you may have to search or check for guides for help.

In the game, you come across choices of murdering certain people, which will affect the ending. The game as a save feature, where you interact with Music Boxes to save. There is a battle system. Randomly, you come across shadowy figures and you must click the mouse and mash the W,A,S,D keys to defend yourself.

With the recent update, it has two modes: Normal and Nightmare. Nightmare mode is like a small expansion pack with increase difficulty and to collect crystals, which will reveal Angelica's and Enola's moments together. Collecting crystals will affect the ending as well.

The problem I have with this game is the constant bugs. So far, there is only one gamebreaking bug and one bug that is fixable using the console. Otherwise, most bugs are either aesthetic and/or annoyances that can kill you. Luckily, the game gives you plenty of moments to save. The developer is also active in assisting players to this day (and even assisted me with my guides for the game :D ), which I must give props for. The console is also enabled to help combat the bugs as well or to speed through the game.

The story focuses on Enola and Angelica. As I said, Angelica did not have a pleasant past so start to feel here. You play as Enola, her girlfriend. One day, she just disappears, and suddenly you're in a strange world. As you play through the story, you understand Angelica's traumatic past, her parents, and how she met Enola. You come across letters that communicate with you and lamps that reveal Angelica's parent's past and some facts about Enola. I could reveal more, but I think the first paragraph at the beginning of the review will give you an idea of what it is like.

Regardless of the many bugs and some strange stuff with the graphics, Enola is an indie horror game that shines. What makes the game awesome is the immersive story and great voice acting that makes you feel for the characters in the story. Most horror enthusiasts think that it takes blood, gore, and disfigured people to make you scared. However, Enola apparently knows which strings to pull to make you feel disturbed, sad, and even scared without the above.

-Great horror story.
-Unique characters.
-Pretty good graphics.
-Great voice acting.

-Buggy at certain points of the game, but you can still play through without coming across them.
-Some weirdness in graphics related to human models.
-Increase of difficulty at certain points of the game.
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23 of 32 people (72%) found this review helpful
7.5 hrs on record
Posted: December 31, 2014
It may be a little unpolished (though that is likely to change as the devs are actively updating and expanding the game). But anyone who wants to compare this game to Gone Home, Dear Esther, Myst, Silent Hill ... I think that's missing the point. Heck, I could add Alan Wake to the list for the 42 lamps (like the pages) to collect, and for the heavy flashlight usage. But I won't.

This is primarily an exploration game, yes, but it features a dark plot with a load of sensitive issues that are nonetheless, somehow, managed with enough care that you can tell the devs mean well even as the villains DON'T.

There is a lot of intentional ambiguity regarding the past tragedies in the two characters' lives. You play as Enola, and you eventually learn about her past in straightforward detail. But it seems Angelica has a far more strange, and unique, history of tragedies. The game constantly makes reference to her "problem," but is it only the visible problem on the surface? Or is there more?

Absolutely worth playing. I hope that with Nightmare Mode added, Steam Achievements are also introduced.
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26 of 38 people (68%) found this review helpful
2 people found this review funny
3.2 hrs on record
Posted: November 21, 2015
I am continually amazed at how story rich many games are becoming and I love it. This game, Enola, takes the narrative to whole new level. I wouldn't call it just a story though, nor just a mystery, or even just horror game either. It is a look at what happens when evil propagates in those who are the victims of evil. And it does it beautifully. I have found myself thinking about the meaning behind this game (and how often have I done that? Not a lot I can assure you) ever since I began playing it yesterday. It reminds me of a very good novel with twists, turns, interpretations and perceptions playing into how one sees the game. The graphics and art are magnificent. and more creepy than I am able to put into words. I felt like I was wandering the halls of a mad inventers haunted house much of the time. My only grip with the game is the difficulty I had opening doors at times BUT that might be my computer mouse as I think it might be glitching out on me. All in all this game deserves a look if you enjoy horror, good stories, and mystery. To say more might ruin it. Well written, well developed, plays smoothly, and beautiful, Enola will stick with you long after you are done I think... 10/10
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20 of 30 people (67%) found this review helpful
4.0 hrs on record
Posted: November 6, 2014
I want to go ahead and say that I'll be doing a review when I actually beat the game as well. Enola is one of those games that isn't going to be remembered for it's graphics, or framerate, or anything really game related. Enola is a psychological horror game (to me at least so far) that's all about exploring the darkness of the mind of your girlfriend, Angelica, and discovering what the mind does to you after a series of terrible events. Without giving t much aware, Angelica went through some pretty godawful things in her past, and it's haunted her to this day, so far that she descends into madness, and you, Enola, have to take a step into that madness to save the woman you love. Now, off the bat, this game doesn't look as good most, and the sound isn't great, but for what the game is going for in terms of: creating a world that makes no sense and isn't for the weak of willed, or stomachs. The game throws you into creepy mannequin ladies, an eerie island, and cryptic clues scattered everywhere as to what's going on. From what I've played through so far, it's an interesting game with a lot of interesting ideas, even if it could look better. The controls are a bit stiff, but my experience so far has been a great build-up to whatever resolution lies as the end of this mystery. If you want a dark but interesting thriller kind of game, I reccommend this so far. I don't know if this will be my final opinion though, so I can't completely confirm it yet, but so far it's be enjoyable enough to reccommend to others!
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12 of 16 people (75%) found this review helpful
1 person found this review funny
Not Recommended
1.5 hrs on record
Posted: June 20, 2015
Despite all the positive reviews of Enola, my husband and I just ended up disappointed.

The game is dark, and by that, I don't mean the tone (though that is pretty dark too). I mean even with the brightness all the way up, it's impossible to see where you're going in some parts. That wouldn't have been a deal breaker, but it means that navigating to the next part of the game becomes virtually impossible. We simply could not find our way no matter how much we looked around.

Enola seemed okay at first, with a decent atmosphere and a curious story. But aside from the inability to see, the puzzles Enola offers up are extremely simple, rendering that part of the game a bit boring. It's an exploration game that's too dark to properly explore, and a puzzle game with no challenge, and that's not a mix I can recommend.
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23 of 38 people (61%) found this review helpful
4.6 hrs on record
Posted: October 9, 2014
Enola is a game developed by The Domaginarium, and puts you into the shoes of Enola, the lover of Angelica, right before you go through an emotional, twisted, dark vortex. You will have to take on the projected world of Angelica as you learn what has happened to her, throughout her life, and what twists and pitfalls have shape her life to what it is today. This is not a game for the weak of heart, and this is definitely a game that deals with mature subjects.

Graphically I have to say that this game is about on par for the first person horror/thriller type of game. You will find yourself in a monastery, a house, a bar, and other locations, all of them created out of Angelica's fears, nightmares, and emotional roller coaster. I do have to say that even though the graphics didn't blow me away, there was something about those moments of catching stuff out of the corner of your eye that will definitely keep you on high alert.

Most of the sounds in the game are ambient sounds, or those of things you definitely need to be careful around. One that seemed to catch me off guard a couple of times was the sound of the spinning blade that happened to be in a wall, right around the next corner. There are times of music, but its in the background, and definitely comes off with a creepy vibe. Sounds are both your friend and most definitely one of the things you will dread to hear as you go through the game.

The controls are pretty straight forward. You are going to be using the WASD setup to move, the mouse to move the camera, and of course the left mouse button for interactions.

Alright so I had no idea what I was going to get myself into when I started this game. There was a moment of this should be interest, its someone's nightmare. What I didn't know is that this person is probably the most scarred individual that I have ever had to deal with. This is a game a layers, and throughout the entire thing you are peeling away layer after layer, what you find is more knowledge about your girlfriend/lover, but you also find out how messed up and tragic her life has been. There are definitely some VERY dark topics that are brought up through the game, so you better be secure in dealing with uncomfortable situations or topics that befall a girl as she is growing up.

One of the things I liked and disliked about this game is that it definitely gave you that slightly open world feel to it. Sure there was a world with boundaries, but there was definitely also the ability to go explore it all if you want to before really advancing the story. That being said, this philosophy also seems to apply to the areas that are meant to further the story. There is a lot of stuff that you might miss, small objects on the floor or seen if only you looked at a slightly different angle in order to advance the story. Too many times I found myself going in big circles in an area trying to desperately find that one thing that I missed, or perhaps more than one thing, that will help me move on with the game. I understand that this is supposed to be suspenseful, and scary, but it became a bit too agitating at certain moments when the items required for a solutions were a little too well tucked away.

There are a couple of bugs too that might get to you, if you are not careful, but the developer has been really good about releasing new patches out to clean up the bugs as they solve them. That is not to say that this is a buggy game, its just when you find a bug its kind of hard not to notice.

Oh and here's the biggest thing that I found frustrating about the game. I don't think the developer knew where to put in checkpoints in the game, so they are bunched together in very random places. There was a series of three of them, where I was literally walking down a couple of halls, no outside action ever occurring. Then in the next segment of the game, in a place that they would be useful in case you forget about the spinning blade at the next corner, it would be nice to have so that I didn't have to do the 5 minutes leading up to that one part.

So here's the deal, if you are willing to get lost in a game, and have the patience to find your way out especially when the answer is 100% clear, you will enjoy getting creeped out by this game. I'm not going to lie this game is definitely rough around the edges, but there was something about it that made me want to come back to it. I'm think it was the tragic story of the lover, and a sense of "god it can't get much worse for this girl, can it?" So with that let me deal out a score, and that score is going to be a 7.1 out of 10.
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15 of 24 people (63%) found this review helpful
Not Recommended
25.0 hrs on record
Posted: December 27, 2015
Needs an update from 1.05. The instructions for the number guessing were never displayed nor dictated. I found them in a youtube video instead. Crashes often, lots of bugs, items in inventory disappear sometimes and require that you go to a previous save. Windows 8.1, full patched, fresh install of Steam and this game 4 days ago for xmas. Interesting game, but utimately needs work to be playable...
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A developer has responded on Dec 29, 2015 @ 9:34am
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126 of 236 people (53%) found this review helpful
3 people found this review funny
Not Recommended
2.0 hrs on record
Posted: September 20, 2014
I honestly wish I've never spent those 7$
If I could' I'd rather just donate those to charity or set flames to them.

Because there is only so far you can use videogames as a medium for pushing whatever agenda you may have.

But if you want me to rate the "game" aspects, so here goes.

-Shoehorned "horror" via meager jumpscares.
-Below average graphics, especially for a game made with UDK.
-Unpolished and bugged, seeing how I was able to trigger the script that spawned keys in one room by repeatedly re-entering.
-God-awful VA, trying it's best to imitate Amnesia and failing horribly.
-Baby-tier puzzles. More than once there was a note that explained the solution laying right next to the puzzle itself.
-Minimal gamepay in general. Remove the puzzles, and it's just a walking simulator with occasional NPC popping up to either chase you for the span of 1 room, or yet another note to read.
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A developer has responded on Oct 12, 2014 @ 5:12pm
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Recently Posted
Ali Kharazi
6.6 hrs
Posted: October 22
An extremely dark game as far as its main theme goes. The gameplay is pretty basic. Some small puzzles to solve and you aren’t really in danger except for a few occasional jump scare situations and traps that can easily be avoided. The game runs smoothly. There was one glitch I ran into, but there was an easy solution for it online.

Bottom Line: If you’re looking for a casual adventure game with not-so-casual themes, then you should get Enola.
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5.5 hrs
Posted: September 17
This game helped me to overcome my fears, funny huh?

11/10 - Would overcome my fears again.
Helpful? Yes No Funny
1.7 hrs
Posted: July 29
I am liking it so far. It is different yet good. Don't judge it by the first few minutes. Stay with it. I have jumped, had trouble figuring out a few things. It's a challleng to your mind and a horror that gives you creeps.
If you want to check out some of the gameplay, I have a first look here: https://www.youtube.com/watch?v=9K8Lu1m6E6w
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4.5 hrs
Posted: July 13
Game is dark as midnight on a moonless night and not in a good way. Even with brightness turned all the way up I found it difficult to get around. The story is morbid and interesting, but was poorly written with typos galore. I could not finish the game due to a glitch, can not recommend.
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A developer has responded on Jul 13 @ 5:23pm
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**Death Row**
4.9 hrs
Posted: July 2
Enola is easily described as a horror first-person adventure that follows the steps of Amnesia: The Dark Descent and various epigones. The game system is just as simple and straightforward, with the protagonist who, in addition to walking, can run, fall and interact with certain objects, collecting them to the need to use them later retrieving them from the inventory, pure adventure game style. The player assumes the role of a woman, Enola, you must find out what happened to his beloved, Angelica, mysteriously disappeared. To do so will have to explore his dream world and rebuild the pieces of his past, reading the scattered notes for maps and addressing situations related outputs directly from your unconscious.
Story is OK, design & gameplay is bad...
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5.1 hrs
Posted: June 30
Enola is a game that I recommend because:
- it is a method to banish boredom
- it has a good price
- it is indie & casual
- it has adventure
- it is a good horror game
- it has trading cards

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Zurkon: Vanguard 1
1.0 hrs
Posted: June 27
A psychedelic nightmare where everyone seems shady and everything has gone wrong.

Fun for the whole family, if your family is demented.
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0.7 hrs
Posted: June 5
If Enola had been released in 2005, then the graphics, controls, and level design still would have been subpar. Though I can give props for the plot, I'm not interested in stomaching the actual meat of the game to find it. I've played it only a little less than an hour at this point, but its production value traps any depth it might have in the realm of the Lifetime Original Movie. I honestly believe that this game should never have been sold; free download perhaps. I would have just stuck it on an HDD and never released it at all.
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5.6 hrs
Posted: April 30
Enola shows a lot of promise with its brutal story and atmosphere-dripping environments, but the bad voice acting, bloated level design, schizophrenic art design and mind-boggling number of game-breaking bugs and glitches make this impossible to recommend to anyone. If you want an indie, rough-around-the-edges yet still endearing horror game, go play Master Reboot instead.
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A developer has responded on May 5 @ 11:21am
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10.3 hrs
Posted: April 29
Ok, so I wrote a bad review, then deleted it, because the game really is interesting once you get around some annoying nuances.. then I got to the factory, and specifically the room with the spiked crushing columns (biologist).. How do you make an effort to make a game with an elaborate story, interesting concept and then obviously not thoroughly test your trap puzzles. I get something being hard, but when just touching a column (without it crushing you, or touching the spikes) kills you and you make timing extemely tight and critical AND you can't precisely guage (due to first-person) your character's location or exact height... thanks for wasting my time to even get into this game, and then putting in a portion that I would have to carefully study your ♥♥♥♥♥♥ programming/design (nothing to do with skill), just to get past one point...
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A developer has responded on May 5 @ 11:10am
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