War of the Human Tanks is a story driven strategy game with a gameplay reminiscent of Battleship and Chess, featuring a story of war, loyalty, sacrifice and human shaped tanks.
User reviews:
Very Positive (390 reviews) - 88% of the 390 user reviews for this game are positive.
Release Date: Sep 14, 2012

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June 13

War of the Human Tanks Complete Collection Now Available!

With the release of Limited Operations, the third part of the War of the Human Tanks trilogy, a new War of the Human Tanks Complete Collection has been made available!

This Steam bundle contains all three games, plus soundtracks Sound of the Human Tanks and Sound of the Human Tanks: LO. It allows you to complete the collection easily whether you are getting all the games or already own some of the them. Unlike with traditional Steam packages, you only pay for games you do not yet own.

The bundle gives an additional 10% discount on top of other discounts.

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“It's absolutely a worthy title in its own right. The character banter is thoroughly entertaining, augmented by solid combat.”
3.5/5 – Clark A. - Digitally Downloaded

“Different in a strangely appealing way; and as a wargame, it is nicely designed and quite tense.”
Costik - Play This Thing

“If you're a military buff with a thing for anime then you'll definitely be interested in War of the Human Tanks.”
Matthew Kim - Twinfinite

About This Game

War of the Human Tanks is a story driven strategy game with a gameplay reminiscent of Battleship and Chess, featuring a story of war, loyalty, sacrifice and human shaped tanks.

This story takes place in a land vaguely reminiscent of modern-day Japan. In the twenty years since the first Human Tank was developed, the war raging between the Empire of Japon and the Kingdom of Japon has turned into a proxy war fought between Human Tanks on both sides.

The Empire of Japon once ruled the entire land of Japon. Now diminished and cornered, the Empire prepares to make its last stand as the tanks of the Kingdom of Japon draw close to its capital. Shoutaro Daihon'ei, Lieutenant of the Imperial Army moves out to the battlefield, followed closely by the loyal Human Tanks in his company.

Key Features

  • Fast-paced strategic battles in over 30 maps
  • Use resources earned from battles to develop new tanks
  • Customize your tanks with various modules to deadly effect
  • Multiple endings based on your performance
  • Replay the story keeping your previously earned units and resources
  • Free battle mode to practice and gather extra supplies
  • English localization features two all-new bonus maps, hand-drawn battle backgrounds and an improved user interface
  • Episodic TV drama style story with openings and endings changing by battle's progress

System Requirements

    • OS: Windows XP, Vista, 7 and 8
    • Processor: PentiumIII or higher
    • Memory: 512 MB RAM
    • DirectX: Version 9.0
    • Storage: 2 GB available space
Customer reviews
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Very Positive (390 reviews)
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263 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
307 of 365 people (84%) found this review helpful
119 people found this review funny
123.3 hrs on record
Posted: August 4, 2014
She called me onii-chan.. i send her to the front lines..

1O/1O for sacrificing my imouto
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259 of 315 people (82%) found this review helpful
1 person found this review funny
13.3 hrs on record
Posted: January 10, 2014
War of the Human tanks plays like a sort of grid-based strategy game in the vein of battleship, but with significantly more tactical options and threats than the board game classic. Unit abilities can light up fog of war, kill enemies at greater range, self-destruct your unit for a wide swathe of, well, destruction, and so on. Between missions, you spend supplies gained from previous sorties to upgrade and replenish your army, increasing their effectiveness, area of effect of attacks, range, and so on.

Its titular unit, the human tanks, are mass-produced military personnel who for some unknown reason look like cute young women and charge fearlessly to their doom at your command. If that sounds too weird for you, this game may not be for you. But if you can look past that strange outer layer and the (gasp!) DREADED ANIME AESTHETIC (the horror!) this game offers a lot of fun and deep tactical gameplay.

The plot is presented in a visual novel sort of style between missions, so you will have to do a lot of reading. But there is plenty of (dark) humor to be found, and some surprisingly deep themes for such a wacky game.

Also, its soundtrack is seriously catchy and unique.

I personally ADORE this game, and if you have any interest in tactical RPGs like advance wars or any other strategy title really, I think you could do a lot worse than War of the Human Tanks. If nothing else, try the demo - it gives five levels of playtime, plenty to decide on whether this game is for you.
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65 of 74 people (88%) found this review helpful
3 people found this review funny
4.6 hrs on record
Posted: September 27, 2014
A fast, original and very clever turn-based tactical combat game, which is a kind of modern version of Battleships.
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43 of 47 people (91%) found this review helpful
61.2 hrs on record
Posted: June 21, 2014
Human-like Tanks: what's not to like. Gameplay is easy enough; I found it to be like a watered-down version of Advance Wars, with one of the largest divergences being tile size = hit points (1x1 unit is killed/destroyed by one hit, with a few exceptions).

I liked the storyline between battles too. If you read in other reviews about how the cutscenes were too long; you can speed it up by holding down Spacebar, if I remember correctly. You can also unlock and replay maps, if you're not into the main storyline.

Get the game, or you'll make Heshiko cry a second tear.
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111 of 157 people (71%) found this review helpful
7.7 hrs on record
Posted: January 11, 2014
Good fun for a cheap price.
Decent customization.
Funny (if maybe a little odd) humor.
Better plot than expected for simplistic graphics.

Simple graphics (...who cares)
Can be a bit long winded sometimes with dialogue. (If you really wanted to though you could skip past it but you'd be missing out imo)
It's a bit easy so far (I haven't beaten the game or anything though yet, so this might change)
Edit: an unintentional bug gave me unlimited money, it's already been fixed probably why it was so easy haha (this shows good support for the game too!)
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47 of 55 people (85%) found this review helpful
3 people found this review funny
311.5 hrs on record
Posted: October 1, 2014
War Of The Human Tanks has quite the weird premise in that, as you can guess, that the tanks used in battle are human or at least things that act and look human. The game has been developed by Yakiniku Banzai and published by Fruitbat Factory, and you can tell inspiration has come from the classic game of Battleship with an evolution to the formula. a bold task to undertake and one that has been well executed. It’s hard not to compare War Of The Human Tanks to battleship where you place your pieces on the board, while the AI does the same though neither side can see where the enemy positions are. Your pieces are combined of Command units which if destroyed means you lose the battle,Shock units that are basically bombs,Assault units that are the basic infantry, Battery that can do long range damage, Scouts which do recon, Interceptors which defend your units from incoming missiles and finally the Samurai/Knight tanks which are the only units that can evade attacks.These seven types are unlocked over the course of the campaign, and after each battle you can upgrade them by developing units with more weapons or modules that give certain advantages to different tanks. It's a good system to have because it keeps the game interesting as you decide how to shape your army as the battles get tougher.The actual war is mix of anticipation and luck.In War Of The Human Tanks the pieces move around, so at one point you may discover where a unit is then the next second that enemy could have moved onto one of the unknown squares.Its a mechanic that can lead to some tense battles, but they never stray into frustrating.In fact when you lose a battle it doesn’t seem unfair but instead a lesson, as you work out which tanks the enemy is fielding and figure out how to counter them. The game’s campaign is designed like it is a TV show with intros and end credits present before and after each battle. There will be story scenes before the battle giving both a background and adding more depth to the characters, then scenes after the battle showing character reactions. What I also liked is that outside of key battles you didn’t have to win them for the story to progress.If you’re looking for a cheap strategy title then this is definitely for you.
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92 of 135 people (68%) found this review helpful
13 people found this review funny
1.5 hrs on record
Posted: January 14, 2014
War of the Human Tanks is probably the cutest homicidal suicide bombing tank strategy game I have ever played.
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56 of 81 people (69%) found this review helpful
31.6 hrs on record
Posted: January 19, 2014
War of the Human Tanks is a charming grid-based tactical game. It features a set of colorful character archetypes (the strict Satou, the easygoing Choko, a shut-in genius, and a bunch of awesome 'Human Tanks'. After playing for over 30 hours, here's what I think..


- upbeat soundtrack
- large unit strategic variation
- challenging bonus maps
- multiple routes
- easy to learn
- great character design

Cons (sort of):

- the campaign was too easy (common in a lot of games that emphasize difficulty in bonus content)
- the tutorial was a bit lacking
- there's a fair bit of farming involved (as with most Japanese games)
- there is no way to significantly speed up large actions (you can cut out animation but it still takes a while to do hit confirmation for a large target area radius attack)

**The game has a lot of dialogue in it. If you are solely interested in the tactical combat, there are several skip features implemented to aid in this.

Overall, the game was really enjoyable. It would have done just fine with a little less farming but that's not much of an issue. The campaign does not take long to complete in case you are interested in the story behind it all. I am definitely interested in playing the other titles in this series once they get on Steam!

Oh and for those of you who like achievements..

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22 of 23 people (96%) found this review helpful
3 people found this review funny
6.8 hrs on record
Posted: September 28, 2015
This is a weird game.

You don't really need my review to see this, it is after all a strategy game where all the tanks are at the same time anime girls and the setting completely accepts and incorporates both aspects of this somehow.
I know that these anthropomorphic representations of war vehicles are not unheard of in anime / Japanese media, but for me it took some getting used to.

Don't let the look of the cutscenes fool you though, this isn't really a visual novel, nor will you end up dating your tanks. It's not quite that far out there. This is, first and foremost, a tactical strategy game.

Your troops are deployed (at specific positions of your choice in the landing area) in a hexagonal grid representing the battlefield, and you move them around in a turn based manner. The presentation is very clean and static, with no real detailing on terrain or anything. This isn't necessarily a good thing, but I managed to look past it eventually.

There are various classes of human tank, each fulfilling different roles on the battlefield. From reconnaissance scouts to suicide bombers to artillery installations to the run of the mill tank.
Each of these types can be improved with resources won from battles, allowing you to construct direct upgrades to the original types (usually slightly more expensively than the older one).
There is plenty to unlock, and some of the unlocks even have story tied to them when you manage to get there, but getting everything can be quite the grind.

The story takes place in an alternate-history Japan, where two factions are fighting for control of the land. You are a lieutenant in charge of a recently reinstated branch of the imperial army, and manage your human tanks with the help of your trusted mechanic and a newly assigned advisor / observer sent by high command (both also anime girls, because of course they are). The story takes some twists and turns and was a lot more interesting and entertaining than I expected, basic anime clichés aside, and I was happy with how it was brought to its conclusion.

I got one of, I think, four possible endings and the player is free to start over after they've reached an ending and take their army as-is into a new game. Between missions you are also able to replay any previously cleared mission (and a variety of side missions), which I feel is a nice touch.

I would recommend this game to players looking for a decently long, very Japanese strategy game with a solid focus on story and replayability.
There is a sequel out as well, I have not yet had a chance to try it but this first instalment forms a complete, stand alone story.
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27 of 33 people (82%) found this review helpful
4 people found this review funny
73.6 hrs on record
Posted: December 3, 2014
Battleships and chess with lolis.

Fantastic fun, interesting story with many twists and several endings, engaging gameplay that demands strategic thinking and an incredible soundtrack throughout.

The game's story is told through visual novel format, which sets the state of affairs and the stage for the battle to follow. Battles are fought in real-time, but with a sort of turn-based system that runs on ticks, for example after giving a unit orders to move you must then wait for it to radio in asking for new orders before it can be moved again. Battlefields are presented as a grid of octagons, and before the round commences you must first place your units as in Battleships. Each unit has it's own special properties and characteristics similar to chess, for example some may move 2 spaces at a time whereas others may only move 1, or one unit might only be able to attack horizontally whereas others must attack at least 2 spaces ahead of itself. The aim of each battle is to eliminate the opponent's 'Command Tank' before they destroy yours which, regardless of how many units they have remaining, wins you the battle. The battlefield is covered by a shroud as seen in most real-time strategies with sight range varying between your different units, so early game tactics may usually consist of Battleships-esque artillery strikes into the dark hoping you'll hit something, as your units gradually advance closer to the enemy, thinning out their ranks until their command tank is within firing range.

Very nice little strategy game, with several challenging achievements to really push your tactical prowess. (You don't know pain until you've watched your entire platoon get demolished by a cat)

I also throughly recommend purchasing the unbelievably extensive soundtrack, 91 tracks with a runtime of exactly 3:32:23. Three and a half hours of various funk, electronica, pop, rock and other genre-bending music that's really worth a listen if you're a true connoisseur of music.

Great game, I personally managed to lose 73 hours to it and I've already pre-purchased the upcoming sequel, ALTeR.

Definitely recommended if you like strategy games and/or visual novels and/or lolis.
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CPU Black Heart
22.0 hrs
Posted: October 16
This game is exactly what it says on the tin. It's got strategy elements reminiscent of Battleship and chess, though, unlike both of those, it is not turn-based (it has "action bars" that you can't see until they're full up). You can adjust the speed of battle, though, and on the slowest setting you should have a decent amount of time to figure out what you want to do. Doing each mission for the first time is pretty exciting as you find out where everything is, but on subsequent playthroughs of the same mission you'll find that the enemy force uses the same machines and start in the same locations each time, and may only make different choices in movement from behind those "Unknown" spaces. This means that when you grind those missions later on for additional crates -- and you will, because you'll probably want to see just how powerful a tank your little sister can build -- you'll be able to breeze through just based on prior knowledge, and it may start to feel like a chore. Fortunately, if you just want to beat the game, grinding is only slightly necessary, depending on how many of your tanks die from enemies you didn't see until they popped up right in front of you.

Of note, the game seems to be structured like an anime, of which the protagonist Shoutaro Daihon'ei is a fan. Each mission plays out like its own episode, complete with an OP, a title card, a story segment, another story segment afterwards and one of several different EDs. You may find the OP and ED sequences annoying, but they're easy enough to skip over.

Also of note, the music they chose for the game isn't terribly fitting at times. I repeatedly found myself wondering what kind of mood they were going for in certain scenes. This is also easy enough to disable, if it bothers you as well.

Ultimately, if you like quirky doujin games and simplistic strategy games, then this one'll do you pretty well.
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[GOTR] Gargletea体験版
11.5 hrs
Posted: October 1
Yeah its pretty good.
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2.1 hrs
Posted: September 22
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24.2 hrs
Posted: September 16
This game will give you ailurophobia.
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28.5 hrs
Posted: September 9
Strange, but in a good way. I'm not sure if War of the Human Tanks is supposed to be some sort of allegory, but you can enjoy it regardless of the metaphors. The player manages an army of "human tanks," which carry rifles or artillery and so forth, and the objective is to defeat the enemy by destroying all of its command tanks in an active time battle (ATB) format.

The concept of human tanks forms the basis of the story, which has the touching parts characteristic of anime-related games. Much of the character development happens in the multiple storyline endings, but I wanted to learn so much more about the characters' pasts! (I haven't checked out the rest of the trilogy yet; I hope there are more answers there.) The dialogue makes up most of the game, but I wouldn't mind at all if it were twice as long, for more character development and to let the emotional parts sink in.

Overall, I'm happy I took the risk of trying this really peculiar title, and will definitely play the rest of the trilogy.
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29.0 hrs
Posted: August 29
A fast-paced strategy game combined Advance War + Battleship classic game.
Your moe gal army want to literally die for you.
Command them as a faceless protagonist through this a bit heartless story.

My rating : roughly 6/10

Reasons of playing:

- Moe gals (...but of course, the most rightful reason)
- The kind of gameplay you don't see often.
- Actual skippable story with few branches, not just battles.
- Not too high in price. It's worthiness comes from how much you enjoy gameplay and features.

My experience:

- Completed the game 10 times, beaten all stages, too lazy to complete research.
- This game can get pretty grinding over time, but you don't actually need to grind in order to complete the story.
- Breeding cats is hard but rewarding (or game-breaking, up to you).
- Advance war element: Grid battlefield with every actions have their own range and area.
- Battleship element: Shoot into the unknown hoping it will hit, then expect attacks from the unknown hoping it will miss.

What I like:

- Moe gals (let's drop this already...)
- Good battle system and well-thought research line.
- Decent plot and story. Some things are predictable, but still well-written.
- Decent older-styled musics... most anyway. Some could use a bit of improvement, the opening in particular.
- I'm not gonna spoil anymore than this.
Most of the fun is from personal taste as well as gut.
I reccomend this if you have them.

What I don't like:

tl;dr Three things - Evasion, Grinding, and Strange pacing.

- Evasion... While it does give excitement for the game, I don't think they should resort to RNG just to make the game more difficult and challenging, especially when there's nothing to counter this evasion.
It also makes many units you can research in a late game seem like a joke. Also, having evasion means that the possibility of 'not being able to hit anything even after the 3rd set of 10 shots' and 'not being able to evade anything the enemies shoot' exist. (spoken from experience where I got an unexpected crushing defeat even with 6 cats and a few units with Diet Cola boost).

- Grinding... To keep this short: Most income per stage ~5-6m, Most expensive stuffs ~100m minus 1. While it's true that you don't even need 1m clear the game and 10m to complete everything else, it just means you can't exactly 'truly complete' the game without passing a hellish test of gut. Also, imagine how long and how hard can you get that 5-6m.

- About pacing... Sometimes it is too slow, like having to check every single grid in a target range. It's a pain for most units with 13 grids (3 in diameter) and some units with ~100 grids for their target range. Remember, you'll be grinding. Sometimes, it is too fast. You can't take too many actions before your opponent gets one. I have no problem with this because it's more fair to the AI.

Something else to say:

- Some stages take longer to beat than one would expect. Some enemies will give you surprises. Some developments raise your desire better than others. Some plot may make a twisted turn. (The characters all kinda twisted already anyway...) Expect these on first playthrough.
- Have trouble breeding cats? Reduce Battle Speed to Minimum, drink cola and feed them radiotoxic.
- By the way, there's no random or custom maps, so things can get old fast.
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12.9 hrs
Posted: August 28
so far so good...enjoyable. its kinda look like kancolle(shipgirl) but this is kinda simple but not that bad. ^-^
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7.9 hrs
Posted: August 28
Thought I could go into this superman style and just powerlevel a tank into ridiculousness like any old JRPG, instead I got extreme battleship.

Not dissapointed at all.
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6.5 hrs
Posted: August 26
I lost on 3rd episode - therefore, the game is a sack of alien testicles.
If I wasn't distracted for nearly 2 hrs, I'd have refunded this motherkickin' game. Japs are masochistic sнiтs!
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4.0 hrs
Posted: August 25
War of the Human Tanks is a game I really really really wanted to like. Seriously, it's awesome! However, a few things really killed my interest in continuing this game any further than I did.

First, the game really shines in the story and character development department. It had me completely interested from the get-go. The story centers around a war between two empires using human tanks. They're pretty much just machines that look like humans. They are fully at the command of the leaders to live and die in battle, despite their human appearances. You play as the army unit that's just been released from a 'frozen state' to help take back critical objectives. A bunch of ... oddballs that are completely hilarious!! haha.

The music in this game? AMAZING. You can hear some of it in the trailer above. I really enjoyed what i heard throughout my time with the game. The art works well enough too! More of an anime-ish look to everything.

However, the gameplay is where I really struggles to enjoy this game to the fullest. You run around on hexagonal tile sets, where fog of war really rules the surrounding area. Think of a game of battleship, where you fire into unknown areas and hope to hit something. Everything in this game dies in one hit. It works well enough but your units only move a couple of spaces at a time so it feels really slow. Then on top of that, you have a strict time limit, so if your RNG is bad ... you run out of time and fail the mission. Honestly, it happened more times than I would have liked and I grew frustrated with it before long.

I still recommend playing this game because you might not mind the gameplay as much as i did! It's an excellent little indie game that I got on sale for $3 and still managed to get about 3 hours of game time in.
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