War of the Human Tanks is a story driven strategy game with a gameplay reminiscent of Battleship and Chess, featuring a story of war, loyalty, sacrifice and human shaped tanks.
User reviews: Very Positive (329 reviews)
Release Date: Sep 14, 2012

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Buy War of the Human Tanks - Imperial Edition

Includes 2 items: Sound of the Human Tanks, War of the Human Tanks

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Recommended By Curators

"Outstanding grid-based strategy may puzzle some with its bizarre presentation, but JP game enthusiasts will love it's catchy music and VN style story."

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February 13

War of the Human Tanks - ALTeR Now on Steam!

Fruitbat Factory is happy to announce the release of our fifth game on Steam: War of the Human Tanks - ALTeR. The game is available today.


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“It's absolutely a worthy title in its own right. The character banter is thoroughly entertaining, augmented by solid combat.”
3.5/5 – Clark A. - Digitally Downloaded

“Different in a strangely appealing way; and as a wargame, it is nicely designed and quite tense.”
Costik - Play This Thing

“If you're a military buff with a thing for anime then you'll definitely be interested in War of the Human Tanks.”
Matthew Kim - Twinfinite

About This Game

War of the Human Tanks is a story driven strategy game with a gameplay reminiscent of Battleship and Chess, featuring a story of war, loyalty, sacrifice and human shaped tanks.

This story takes place in a land vaguely reminiscent of modern-day Japan. In the twenty years since the first Human Tank was developed, the war raging between the Empire of Japon and the Kingdom of Japon has turned into a proxy war fought between Human Tanks on both sides.

The Empire of Japon once ruled the entire land of Japon. Now diminished and cornered, the Empire prepares to make its last stand as the tanks of the Kingdom of Japon draw close to its capital. Shoutaro Daihon'ei, Lieutenant of the Imperial Army moves out to the battlefield, followed closely by the loyal Human Tanks in his company.

Key Features

  • Fast-paced strategic battles in over 30 maps
  • Use resources earned from battles to develop new tanks
  • Customize your tanks with various modules to deadly effect
  • Multiple endings based on your performance
  • Replay the story keeping your previously earned units and resources
  • Free battle mode to practice and gather extra supplies
  • English localization features two all-new bonus maps, hand-drawn battle backgrounds and an improved user interface
  • Episodic TV drama style story with openings and endings changing by battle's progress

System Requirements

    • OS: Windows XP, Vista, 7 and 8
    • Processor: PentiumIII or higher
    • Memory: 512 MB RAM
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
Helpful customer reviews
14 of 17 people (82%) found this review helpful
1 person found this review funny
15.4 hrs on record
Posted: December 29, 2014
I'm a long time fan of the Fire Emblem series, as well as the Final Fantasy Tactics series. I'm one of those people who'll get mad and reset whenever someone dies. In my fantasy wars, my army destroys it's enemies mercilessly without any casualties.

This game did some bad things to me.

One of the first units they gave me blew herself up all in the hopes of taking a few enemies with her. I reached out, a soft no escaping my lips before her final warcry, a deafening explosion, and a heavy silence.

War of the Human Tanks is a comedy game of give and take, managing your expendable human pawns in an effort to make sure the enemy loses more expendable human pawns. It's brilliant. I expected this game to start preaching at me about war and death and the value of life and it never did, because the game recognized that those things are probably common sense, and instead we could have light-hearted, yet dark humor develop interesting characters. I got the game to slake my thirst for grid based tactical combat, and also received a surprisingly deep narrative along with it.

The most notable feature of the combat is that it takes place in real time, with your light, kamikaze units often being the quickest, and your heavy, blow them up from a distance units being a bit more sluggish. The game uses fog of war to keep you on your feet and a wrong step into enemy territory is certain death. Not for you, but sometimes you feel pretty bad when your terrible decision making gets your innocently little scout shot to pieces.

Most units die with only one hit, but units that are larger-and thus also easier targets- must be hit in each of their segments before they die.

If I had to complain about anything, it's that once you get certain units you're basically an untouchable god of death. When you can literally bombard an entire half of the map with just one unit, you're probably not going to lose any fights. But then getting to that point is rewarding the first time you actually get to do it, but that said, the challenge maps usually laugh at simplistic strategies like that and send you straight to hell. Well, not you, so much as your pawn tanks, but still.

Pros- Hillarious, surprisingly interesting narrative, combat is simple enough to pick up quickly and deep enough to stay interesting for the long haul.

Cons- Some of the sound effects (mostly death cries) get annoying pretty quickly, not too hard to get over-powered, and I wish there was a competitive multiplayer mode, even if it was just local.


As a final note, this game has a demo, so there's no reason not to at least give it a try.
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7 of 10 people (70%) found this review helpful
13.8 hrs on record
Posted: January 9
Quick Summary
A localized unique real-time strategy game based around tanks that are built to look like people.

Purchase Verdict: Yes

Points of Interest
-Amazing art, fantastic musical stylings, and an in-depth story arc with multiple endings.

-Gameplay allows for you to fight your battles the way you want, with the units you want.

-Offers a unique combat system that seems like a mix of chess and battleship.

-No steam overlay
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3 of 3 people (100%) found this review helpful
1 person found this review funny
24.0 hrs on record
Posted: December 20, 2014
War has changed. It's no longer about nations, ideologies, or ethnicity. It's an endless series of proxy battles fought by weeaboos and lolis. War - and its consumption of life - has become a well-oiled machine.

War has changed. Loli-looking tanks carry oversized weapons, use absurd gear. Radiotoxic particles inside their bodies enhance and regulate their abilities. Physical control. Information control. Emotion control. Battlefield control. Everything is monitored and kept under control.

War has changed. The age of deterrence has become the age of control... All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield... Controls history.

War has changed. When the battlefield is under total control...
...War becomes routine.
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3 of 3 people (100%) found this review helpful
10.3 hrs on record
Posted: January 23
Getting Cola is a royal treat to the human tanks.

It's so funny how the game tries to be serious and have a deep plot while you're reading B-class slice-of-life dialogue and waiting to develop your next OP assault tank.

Buy it, it's fun.
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4 of 5 people (80%) found this review helpful
2 people found this review funny
29.0 hrs on record
Posted: February 2
If you're old enough to remember the days of Advance Wars on the GBA then this game is worth your time. While not exactly turn based it's also not as hectic as RTS can be. Each unit is on a transmission speed, the higher the transmission speed, the faster you can make each move with it,

Now I love humor just as much as the next guy and this game has that quirky humor in every cutscene and theres no voice overs so you don't have to worry about bad voice acting. The only sounds you will hear is in the tranisitions and when you use units to fire or when they're destroyed.

I got the hang of this game fully but the 4th level simply because it doesn't overwelm you with infomation. In the first tutorial level it tells you the basics and thats it, after that it explains each unit including new ones that you use and the ones you face. Just be careful not to shoot your own units. (Although it's hilarious when the Enemy AI does it)

Each unit is unique and well balanced. You've got Assault, Shock (Self destructing or Melee), Artillery, Scouts and Interceptors. My personal favourite is the interceptor when it's fully researched and with +3's on both range and area coverage, never worry about artillery with one of those babies. It's really rewarding to research and if you're in need of some extra supplies, simply grind out some free battles and you're set.

Another feature is the line of sights, very similar to the Fog of War from Advance Wars. If you scout an area, that area will be seen until your scout that you used can be used again so you can watch for incoming enemy tanks. Giving your scout that extra range and area coverage though modules can really help. Hell, if you have good enough units you'll never need to hit the max capacity for tanks on any given level.

My only downside that I've found is the campain. It's only 13 missions long (Excluding the few side ones and the free battles) but still tells a moving story within that time. It doesn't feel too rushed considering you're gonna be doing some grinding before some of them. You get the chance to go back and redo the campain which is not that bad when your units carry on as does your research. So it gives you plenty of time to obtain everything, plus it becomes easier with each pass of the campain rather then the opposite. (Be warned, the 13th mission is nightmare fuel, it gave me a jump when I first saw this thing)

Final score leaves me with a 9.5/10

Also, ♥♥♥♥ Mr. Cat. Just ♥♥♥♥ that thing. You're gonna need some serious grinding if you want to 100% that ♥♥♥♥.
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2 of 2 people (100%) found this review helpful
4.7 hrs on record
Posted: January 26
Cute strategic game about girls who like to fight each other.
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2 of 2 people (100%) found this review helpful
5.6 hrs on record
Posted: January 12
A great game for strategists. You are a commander of an army in the totally not Japan country called Japon, where they use Amasson to carry parts around.

The gameplay is simply complicated. In that I mean that it's simple that you can either send your units to attack a spot, move them, get them to reveal some map space, or do nothing. However, as simple as that looks there are a lot of factors. Different tanks excel in different areas.
The main types are "Commander", of which you need a minimum one, and if you lose all of you lose.
"Shock", which can be divided, but generally hit an area around them, but also blowing themselves up in the process.
"Recon", which can reveal large areas of map, move far but are generally bad at combat.
"Assault" which usually are destructive, but otherwise all around.
And "Artillery" which have insane range, at the cost of low mobility and speed.

Now, at the start of a round you can use any mix of tanks you've made, all of which are made to be human-like, but usually without questioning orders. As you do missions, you get resources to make more. However, if a tank dies, it's permanently dead, excluding your default tank Hishiko, as well as a few select specialty tanks (Which is an important part of the plot. Unless you're Mr. Cat. Then it's just the embodiment of evil). So managing your tanks in a way to prevent them from going down as much as possible pays off. (Ie. Better strategy always pays off more than trying to brute force things with kamikazes.)

The game itself isn't too hard, as long as you take the time to plan things out. In fact, it seems most people beat the story without a loss 99% of the time on their first playthrough. However, there are more stories to be told based on how you do missions (If you fail certain ones, specifically), so it's worth a second playthrough to find these. The characters are also very interesting, as they make you question your character's motives. Is he a good guy? Or is he right in his name of "General From Hell"?

A lack of multiplayer is a let down, especially in a game like this. Granted, it could obviously tip the scales towards a player who has more time in the game, but all the same they could have had a type of draft you could do, or had ___ resources to use to make your army.

In summary, it's a great strategy game with a great story. A lack of multiplayer is a let down, but it's easily overlooked.
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2 of 2 people (100%) found this review helpful
8.7 hrs on record
Posted: December 30, 2014
Okay, there is already tons of reviews out there for this game. Most good, others...not so good and unhelpful.

When I first played this game, I was pretty much confused at first as I assumed (incorrectly) that it was turn based or something. That thought went away the moment I lost my first unit when I was trying to figure out what I was supposed to do from a shock-unit blowing her up.

Logic set in and I find that this game is not too hard to play. Use scouts to reveal areas, run in with assaults or blow areas up randomly with barrage. Easy peasy. Just make sure to play sort of fast as there's time limits and playing defensively is just asking for trouble.

The story is simple and kind of funny. That's all I'm willing to say.

For a person who's tight with their cash, best wait for a discount to happen. If not, then consider trying this out for a spin anyways.
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2 of 2 people (100%) found this review helpful
20.3 hrs on record
Posted: February 17
A grid-based tactical game with major fog of war mechanics. Comparisons to battleship are apt. One hit is one kill in general, so things can get tense and turn around real fast. Downside is that the unit management mechanics encourage grinding to the extreme. In a game like this, an extra point of range or movement is invaluable.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: February 1
War has changed...
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2 of 2 people (100%) found this review helpful
1 person found this review funny
31.3 hrs on record
Posted: May 10
It's like weird Battleship.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
41.7 hrs on record
Posted: December 26, 2014
Who doesn't love sending cute humanized tanks to their death for the sake of their country?
As everyone pretty much said, it's like battleship meets chess, except it's not turnbased between your enemy and yourself. Still a great game overall, although I find the story more interesting than the gameplay. But that's just me.

Also that cat is the embodiment of a bad RPer who uses Godmods. ♥♥♥♥ that cat.
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1 of 1 people (100%) found this review helpful
20.3 hrs on record
Posted: March 19
War of the Human Tanks is a unique turn-based strategy with a very malleable turn-order, a grid-based combat system, and has a surprisingly deep story that is both humerous and light-hearted, but able to take a more serious tone where needed. I whole-heartedly recommend buying this game, even if you dislike the art style.

The Pros:
- Lots of tanks and modules to toy with, making for lots of customizability. You can tailor your troop to your specific play style
- Replayability. Two different routes and four endings.
- Story. Very light-hearted but also very serious at times. Fleshed out characters and antagonists.
- The story missions are very nicely scaled in difficulty.
- A modifiable transmission stat that lets the player know how soon a tank's turn is, resulting in a very malleable turn-order.
- Simple, easy-to-learn grid-based battle system.
- Multiple tank types that each do specific things and have specific jobs, giving the feeling of a chess board when it comes to strategy.
- Battleship-esque combat. One-hit destructions. Larger tanks require more shots due to taking up more space on the board.
- Every stat and module, (for both your tanks and enemy tanks), is viewable on the battlefield, allowing for on-the-fly changes to strategy.
- Many bonus battles and the ability to reply previous missions at virtually anytime.
- Decent AI

The Cons:
- Art style. "Chibi" characters that may not be your thing.
- Decent AI. The AI has trouble guessing where the player is and using Line of Sight.
- Evasion. Some modules allow a tank to dodge attacks. This is chance-based and there is no counter.
- Grind. If you want to get all four endings, you have to play the game four times and lose specific battles. If you want to beat all the free battles, you will also need to grind a bit in order to be competitive with the heightened difficulty.
- Supply system. It is never really explained how much enemy tanks are worth to kill and certain battles seem to give disappointing rewards while others give oddly high rewards.
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1 of 1 people (100%) found this review helpful
69.5 hrs on record
Posted: December 18, 2014
Works nice as a visual novel with an interesting story and 4 routes. Gameplay is entertaining if not easy especuially after the overpowered tanks are purchased but some of the free battle maps are still a challange if you want one.
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1 of 1 people (100%) found this review helpful
30.7 hrs on record
Posted: February 25
A really fun game but so short i beat it in a week , wish there was more level's but it was really fun to play 10/10
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308 of 357 people (86%) found this review helpful
59 people found this review funny
123.3 hrs on record
Posted: August 4, 2014
She called me onii-chan.. i send her to the front lines..

1O/1O for sacrificing my imouto
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250 of 306 people (82%) found this review helpful
13.3 hrs on record
Posted: January 10, 2014
War of the Human tanks plays like a sort of grid-based strategy game in the vein of battleship, but with significantly more tactical options and threats than the board game classic. Unit abilities can light up fog of war, kill enemies at greater range, self-destruct your unit for a wide swathe of, well, destruction, and so on. Between missions, you spend supplies gained from previous sorties to upgrade and replenish your army, increasing their effectiveness, area of effect of attacks, range, and so on.

Its titular unit, the human tanks, are mass-produced military personnel who for some unknown reason look like cute young women and charge fearlessly to their doom at your command. If that sounds too weird for you, this game may not be for you. But if you can look past that strange outer layer and the (gasp!) DREADED ANIME AESTHETIC (the horror!) this game offers a lot of fun and deep tactical gameplay.

The plot is presented in a visual novel sort of style between missions, so you will have to do a lot of reading. But there is plenty of (dark) humor to be found, and some surprisingly deep themes for such a wacky game.

Also, its soundtrack is seriously catchy and unique.

I personally ADORE this game, and if you have any interest in tactical RPGs like advance wars or any other strategy title really, I think you could do a lot worse than War of the Human Tanks. If nothing else, try the demo - it gives five levels of playtime, plenty to decide on whether this game is for you.
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64 of 69 people (93%) found this review helpful
1 person found this review funny
4.6 hrs on record
Posted: September 27, 2014
A fast, original and very clever turn-based tactical combat game, which is a kind of modern version of Battleships.
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108 of 152 people (71%) found this review helpful
7.7 hrs on record
Posted: January 11, 2014
Good fun for a cheap price.
Decent customization.
Funny (if maybe a little odd) humor.
Better plot than expected for simplistic graphics.

Simple graphics (...who cares)
Can be a bit long winded sometimes with dialogue. (If you really wanted to though you could skip past it but you'd be missing out imo)
It's a bit easy so far (I haven't beaten the game or anything though yet, so this might change)
Edit: an unintentional bug gave me unlimited money, it's already been fixed probably why it was so easy haha (this shows good support for the game too!)
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40 of 44 people (91%) found this review helpful
61.2 hrs on record
Posted: June 21, 2014
Human-like Tanks: what's not to like. Gameplay is easy enough; I found it to be like a watered-down version of Advance Wars, with one of the largest divergences being tile size = hit points (1x1 unit is killed/destroyed by one hit, with a few exceptions).

I liked the storyline between battles too. If you read in other reviews about how the cutscenes were too long; you can speed it up by holding down Spacebar, if I remember correctly. You can also unlock and replay maps, if you're not into the main storyline.

Get the game, or you'll make Heshiko cry a second tear.
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