3089 is an interesting little game with big ambitions.
Sandbox gameplay with character customization, item crafting, action, questing, and even an attempt a story. Many, many facets makes 3089 its own game, blending mechanics and qualities from numerous predacessors. Numerous forms of combat (gunplay, melee, stealth, timewarp and more are all a part of it). Numerous types of quest (including killing enemies, deliveries, and escort). Many items, if not all, can also be crafted if the time and effort is made. Right from the start, a player can scavenge and build, fight enemies and loot them, or accept quests and fulfill them. The game itself is very open.
The graphics are largely blocky, reminiscent of Minecraft, with nicer visual effects (e. g.: weather, lighting, electric and explosions). I would describe the aesthetics of Minecraft as boring, but the flair of non-block effects are welcome, making this title appealing to me - more minimalist than simplistic.
The story, which is too early to fully critique, looks promising, as morality, emotion and even factions and their allegiances have all been touched upon. I haven't played much of the story, but the fact that these are present is a good sign.
The building of your character allows multiple styles of play. One can loot or find parts and later build their own equipment. As far as combat, equipment and skillsets allow one to tweak a character into more specialized roles as opposed to simply "melee" and "firearms," for example speedy, charging-melee/damage-soaking melee, to numerous firearms (with their own qualities and effects) and even employing NPCs to aid you.
The only negative experience I have with the game itself seems not to be a bug, but a design choice - the use of firearms is extremely difficult in comparison to every other part of this game that I've tried. With a game that utilizes stealth, melee combat and more, I find it shocking that the gunplay was designed as such - the projectiles launched from rifles and pistols travel frustratingly slow - so slow, in fact, that 90% of the time, I find myself fighting point blank so that my bullets don't miss my opponent. This has been very problematic for me, as I built my character around the use of guns. The accuracy has been very poor thus far, unless standing completely still and allowing the crosshairs considerable time to shrink - not only does my aim need to be right, however, but an enemy can easily sidestep my bullet flying through the air at the speed of a turtle. In a game where a player can stop time, run up to point-blank range and hit an enemy with a melee weapon 5 times, in the span of time where they can only hit the same enemy once with their firearm from a distance (with time stop), I find this design choice ridiculous. I keep experimenting on trying to make gun combat work - but it doesn't seem viable - especially when enemies have auto-aim and automatically lead you, seemingly in every direction, so that their shots almost always connect and yours don't. I've been told that other weapons, such as plasma/energy weapons handle differently, but I haven't been able to afford them in the in-game store yet. Still, unless they actually travel at a realistic speed, they're near useless to me.
There are also many features which I haven't even explored yet - in-depth item crafting, items such as "decoys," teleporting, online co-op and more. I'll likely update this when I've played and experienced more, but, tl;dr, this is a good game for the money - I've had more fun playing games, but 3089 is very intriguing and fascinating - I enjoy it quite a bit and it'll keep me entertained for quite a while. Well worth the price of a few dollars.