You are a dead, failed video game character wandering through the recesses of the Random Access Memory, trying to find peace in the final moments of your existence before being deleted forever... ...but forget that. The real story is that Continue?
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Fecha de lanzamiento: 3 de Ene, 2014
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“It probably takes a certain kind of player to really appreciate how cerebral it is, but for those who can, it’s astounding. I have never had a game evoke the thoughts and feelings that Jason Oda pulled out of me in my time with Continue?9876543210.”
A – Gamertell

Acerca de este juego

You are a dead, failed video game character wandering through the recesses of the Random Access Memory, trying to find peace in the final moments of your existence before being deleted forever...

...but forget that. The real story is that Continue? is an existential metaphor that explores the finite nature of existence and the beauty and tyranny of our desires within it.

From the developer:

For fans of cerebral games such as Gone Home, The Novelist, and Papers Please.

This is one of those love it or hate it experimental art games. Regardless of whether you like it or not, I ensure you that it is like nothing you've ever played before. It's less about action and strategy and more about taking an emotional and philosophical journey that allows the player to explore his or her own sense of mortality. You will be very, very confused along the way, but your interpretation of this confusion is what the game is all about. I wouldn't recommend it to anyone who is not looking for something very weird and different. Continue? is for the type of person that appreciates odd, poetic word play, interpretation of the abstract, and existential philosophy.

Some games we play to kill time on a long commute, some we play at home to blow off steam after a hard day’s work, and some games are about escaping into a world more magical than our own. Continue? is meant to be played late at night with some wine or weed, when you're feeling quiet and contemplative.

Everything in Continue? has a deeper meaning behind it. All of the strange places you go to, people you talk to, and scenarios you go through are part of a greater idea that I hope you spend a second or two trying to figure out and interpret...or not. You can also just play the damn thing.

What happens to dead video game characters?

In the garbage dump of the Random Access Memory, you travel from town to town, meeting people who offer you their lightning and their prayer. Lightning clears the way for you to move forward and prayer builds shelters in a distant town where you must frequently hide to avoid being deleted into nothingness by the garbage collector. Along the way, you are thrust into many battle challenges, the outcome of which affects your shelters. There is ultimately, no way to escape the garbage collector, but running from it buys you time to think, wander, contemplate, and hopefully be at peace with the inevitability of your deletion.

Each game randomly assigns you 1 of the 6 characters and 6 of the 11 areas. There is no set order to the stages of the game.

Development

Continue? was inspired by existential road trips into nowhere, Peruvian jungle drugs, and a brush with death while lost in the mountains of New Mexico. It is a quest for wonder, contemplation, and peace.

By:

Continue?9876543210 was independently developed by Jason Oda in 2013. Past projects of notoriety include The Perfect Strangers game (nothingsgonnastopmenow.com) and Skrillex Quest (skrillexquest.com).

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB of memory
    • Hard Drive: 250 MB available space
    Minimum:
    • OS: Mac OS X 10.5
    • Processor: 2.0 GHz RAM
    • Memory: 2 GB RAM
    • Graphics: 512 MB of memory
    • Hard Drive: 250 MB available space
    Minimum:
    • OS: Ubuntu Linux 10.10
    • Processor: 2.0 GHz RAM
    • Memory: 2 GB RAM
    • Graphics: 512 MB of memory
    • Hard Drive: 250 MB available space
Análisis útiles de usuarios
A 1 de 8 personas (13%) les ha sido útil este análisis
0.2 h registradas
Publicado: 8 de Noviembre
The game story is about failing. So the game.

Interesting cut scene, but graphic style ruined it all.

1/10
¿Te ha sido útil este análisis? No
A 11 de 11 personas (100%) les ha sido útil este análisis
4.3 h registradas
Publicado: 30 de Septiembre
Wow, where do I start with this one?! Ok, Continue? is definitely an acquired taste. It begins with a beautifully drawn-out introduction on the death of a videogame character. Yet, he doesn't want to die. He escapes deletion for a while, and it's your job to keep him alive. While that sounds like an interesting premise for a game, Continue? doesn't stop there. Oh no. You quickly realise that the developer is trying to tell you something, and it soon turns into a reflection on life, on death, on childhood, love, freedom, knowledge and the inevitable. Each scenario that you play through is meant to be a prayer, not necessarily in an overtly religious sense (in fact, the game never comes across as preachy) but more in a sense of inner prayer, inner discovery for who you are, and what the important things in life are. It's not surprising that the developer made this game following a near-death experience. It does make you wonder whether there are better things to be doing with your life than playing a game, but that's beside the point!

Yes, there is a game here, but it's a long, drawn-out game full of interludes and reflection. Let me warn you, if you're not the kind of person who can sit through 5 minute long dreamy interludes, this game is probably not for you. Even the introduction, beautiful though it is, is completely unskippable each and every time you begin a new "life". When you eventually reach the gameplay, you're in a for a shock: it's hectic! You need to dash around looking for characters to speak to. Each will give you a clue, or a cryptic message, or open a door to a building. Getting information and opening doors is essential, because it's here that you can choose to either destroy sections of barriers that impede your exit from the level, or construct more buildings in your sanctuary town (more on that shortly). There's a strict time limit here, and you're also being chased around by chompers (servants of the garbage collector trying to delete you) that will drag you away to mini games if they touch you. Mini games happen every 45 to 60 seconds, and are either 2d riffs on simple arcade games, or 3d exploration / combat games. None last long, yet if you fail you will suffer the consequences! Each failure usually leads to the destruction of buildings in your sanctuary, and this is fatal if you aren't careful. Every two levels you will be taken to your sanctuary to survive a garbage collection "storm". Several buildings will be destroyed, and you need buildings to shelter from the storm. Run out of buildings, and you get deleted. This is how you die in the game, for real.

This gets really frustrating when you're having a run of bad luck. Finding characters, talking to them and making "prayers" to build your sanctuary or "lightning" to destroy exit barriers is very random; sometimes you might run around like a headless chicken for 20 seconds without finding anyone to speak to (and when the time limit for each deletion attempt is 45 seconds, that's a long time!), sometimes the lightning hits the same piece of ground over, and over, and you "waste" valuable time trying to escape the level, sometimes the price you pay for making a mini-game error is the deletion of 80% of your sanctuary buildings (other times you get off lightly). It feels unfair at times, yet when it's going your way it feels wonderful. It's as though the developer is telling you that life sometimes sucks!

Yet despite all this, I love the game. I really shouldn't, it does all these things that annoy me, and yet it's... it's just compelling, somehow magical, relaxing even if you're in the right frame of mind for it. If you're not, expect to rage quit! (it's CTRL+Q btw). I wouldn't blame you.
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A 11 de 13 personas (85%) les ha sido útil este análisis
5.7 h registradas
Publicado: 26 de Junio
Emogame and Emogame 2 were staples of my adolescent experience. They turned me on to a slew of music that I wouldn't have appreciated otherwise and managed to be both hilarious and thoughtful throughout. When I saw that the creator of those flash games, Jason Oda, had developed this odd-looking title, I was intrigued. So, I'll lay out the negatives first: unskippable intro (that you will have to sit through many many times), boring and awkward combat, unintuitive gameplay mechanics. With that in mind, the game is a remarkably beautiful meditation on mortality explored by proxy through slain video game characters facing deletion and finally oblivion. If you go into this expecting a hack and slash dungeon crawl, you will be sorely disappointed. This is more of an interactive poem than a game, and it excels in that respect.
¿Te ha sido útil este análisis? No
A 4 de 4 personas (100%) les ha sido útil este análisis
3.5 h registradas
Publicado: 30 de Junio
The intro is the best part of this game. The gameplay itself is fairly repetitive, and when I had reached the point of repeating levels or scenes, many of the sequences cannot be skipped even when I had seen them a number of times. I really like the concept which is why I bought it despite the poor reviews. I do not really care for the execution and was quickly bored with the title.

Additionally the Linux port is not very good. No resolution/fullscreen configuration without finding the config file and editing it, unlike the Windows launcher. It also does not handle widescreen aspect ratios unlike the Windows version.
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A 1 de 1 personas (100%) les ha sido útil este análisis
3.7 h registradas
Publicado: 5 de Julio
And though I left, I took with me their lightning and their prayers.

I've never come across a game more contemplative and philosophical. It's got a gorgeous pixel art design (like a more colorful Swords and Sworcery), hauntingly melancholy music, and a unique concept. You are a video game character, and the game starts when you die. You are set on the path for deletion, but have an opportunity to run. What do you do?
The game's story focuses on acceptance and reflection, which is at odds with its gameplay, which has a focus on action and timed sections that are fairly frenetic. And the action sequences are more challenging than you would expect from the rest of the game. That being said, the feelings this game engendered are not common for games, and if you have an interest in seeing what games can do outside of their traditional boundaries (but are capable enough to play traditional games), this is an experience you won't soon forget.
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A 2 de 3 personas (67%) les ha sido útil este análisis
0.8 h registradas
Publicado: 8 de Junio
The idea is entertaining, the first moments of gameplay is fantastic... but you do get bored after a while. Sadly, this game is quite repetetive and isn't even that challenging. You could easily finish this game within moments. Perhaps it would've been better if it had a larger variety of gameplay, and more places to explore. Sorry, but this is a thumbs-down from me.
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A 2 de 3 personas (67%) les ha sido útil este análisis
0.6 h registradas
Publicado: 2 de Julio
There's a major problem with games as art. You need both the game and the art.

Is Continue?9876543210 art? Certainly. Is it a game? Yes.

Do these work together? No.

Binding of Isaac shows you can concentrate on the game; while Dear Esther shows you can concentrate on the art.

Now imagine shooting tears at Esther, and you can see what the problem with Continue is. Like salmon and marmalade, they work great on their own - but together you just feel nauseous.

Skrillexquest is a far better game with a similar concept - also by the author. Continue always feels like it's trying to hard.
¿Te ha sido útil este análisis? No
A 2 de 3 personas (67%) les ha sido útil este análisis
1.1 h registradas
Publicado: 4 de Julio
When I first saw this game in the Greenlight queue, I was astonished. The trailer looked wonderful. An action/platformer that is esentially a deep meditation on the existence of video game characters, with a simplistic yet stylish look, and not to mention, a great track to accompany the whole affair.

Once I saw it available in the Steam market, I bought it immediately (this never happens).

What I got was a little different than what I expected.

Yes, the deep philosophical message was there. The eerie, ethereal atmosphere was there. The melodious, calming soundtrack was there. But gameplay was not. At least, not what I was expecting exactly.

The game opens with a very beautiful sequence of death and transcendence into the after life (In terms of a defeated video game character). As wonderful as this opening is, you will get very sick of it. You will die quickly from the get go, and you will see this long cut scene each time you restart. But the first time around, it really sets the tone and feel of what is happening. Very melancholic and simple with an underlying complexity. From here on out is where my feelings for this game took a turn.

From the trailer, it looked very Zelda-ish (to which I'm a sucker for. See my review of "Anodyne"). This was certainly not the case. You did not really have freedom to explore. By freedom, I mean with enough time. As soon as this starts, you are on a kind of timer for each world. After a certain amount of time, the world around starts to fall apart and glitch; the system is essentially trying to delete you for good. You have to do a lot of walking around, talking, while every once in a while being subjected to a rather lackluster battle sequence. The point is to get out of the area you are in and move to the next area. Now, there is also a small town in another area of the game. It is here that you build up buildings which will also be subjected to termination. At some point in the game (I forget when, as it has been some time since I've played this game) you go into the town. The program starts systematically deleting the buildings. If you get hit by a lightning bolt, you are deleted, and this results in a game over. Then, it is time to start again, from the very beginning.

The game is rather difficult, and when I played, I found it annoyingly difficult to survive inside of the small town you construct. No matter where I went or the buildings I had, that bolt found its way to me, resulting in an instant game over.

I might give it another go another time, but it was a big disappointment. I like how they tried to really do something different, but in the end it wasn't fun. I give it a perfect ten for style and music, but for gameplay...let's just say I give it a much lower score. Maybe if it had been more free and open world, then it would have worked well. I don't expect a Zelda knock-off AGAIN...but Anodyne seemed to manage being Zelda without being Zelda.

Sorry creators of Continue?9876543210....Great concept. Not so great execution.
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A 1 de 2 personas (50%) les ha sido útil este análisis
0.7 h registradas
Publicado: 24 de Junio
I am very much in love with the 'Indie' genre of games. It is inspirational when I hear a group of only a few people who go through the effort of making a game all by themselves. This game, being my game nomination of the year, has amazing art, an amazing soundtrack, a great storyline and decently appealing gameplay which makes for a fantastic game altogether. The only difference is, it was made by only one man.
¿Te ha sido útil este análisis? No
A 1 de 2 personas (50%) les ha sido útil este análisis
1.4 h registradas
Publicado: 30 de Junio
Ive had the game over a year now, and Ive decided to finally share what I think about it. Personally I think it's not worth the money, the music in the game is baassically the same few piano notes the whole time, which I admit is fitting since the game is being deleted, but there are large areas that you can explore, making you want to, but theres no time, you basically do the same gameplay over and over, talk to people, get a hint, get a blessing or a way out of the town and thats basically it.

The game is very repetitive and the combat is very buggy. The combat is you with a sword fihting deletion robots who hurt you by touching you, the problem is, they can get glitched inside of you and continue to kill you as you cant do anything.

The story is pretty dry to be honest, as everyone's life is falling before them you would think there would be tons of emotion? But really theres not. The main character ponders the idea of it breifly and just moves on. Everyone that you talk to basically says the same thing, or gives you a riddle, which you use to solve a question in some buildings, to get a blessing. Of which you do IN EVERY AREA. Then there are times where the "riddle" is the same as before, letting you already know the anwser.

The game has VERY LITTLE replay value after the second or third playthrough, trying to see if things are different, and they're not contributes to it, the game gets pretty boring, pretty fast. Then you'll most likely never play it again.

A few problems are that theres NO save to be found anywhere making you sit through the whole thing and IF YOU DIE you have to start ALL over again. And (as stated earlier) that you have limited time in each area, having no time to explore or anything of the such before you are killed. The combat is simple and hard at the same time, a NORMAL battle where you fight deleteion enimies with your sword, is fairly easy. Then you get to basically, "minigames" that depending on what they are, can be easy, or all the way to unrealistic expectations of you to beat the level. etc etc

As the closing note, I would like to say that the game is fairly short, about 45 minutes to an hour at best, and theres no reward for beating the game, you just can restart and do it again, but most likely, you wont want to. So this is Steam, the largest gaming area for deals, instead of spending money on this, you should get a game like Saints Row 4 or another game thats worth much more than this, for the same price.
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A 3 de 6 personas (50%) les ha sido útil este análisis
1.3 h registradas
Publicado: 8 de Junio
I really regret buying this.. It is confusing and really irratating being in the same places over and over...and over.. The font is so robotic I cant even read some of it, but it might be my resolution. You could get a lot more with $10.00 outa steam.
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A 0 de 2 personas (0%) les ha sido útil este análisis
1.4 h registradas
Publicado: 21 de Junio
This game is fun... but REALLY confusing in the beginning
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A 0 de 2 personas (0%) les ha sido útil este análisis
0.3 h registradas
Publicado: 29 de Junio
This game is more like a thesis paper. No fun to be had. The game is a commentary on games. Do not buy it if you want to have fun.
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A 1 de 5 personas (20%) les ha sido útil este análisis
0.5 h registradas
Publicado: 22 de Junio
Made me contemplate the meaning of life, especially in video games. Fun gameplay, would suggest to anyone who liks a good story
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A 7 de 19 personas (37%) les ha sido útil este análisis
0.7 h registradas
Publicado: 7 de Julio
This game... Oh, this game... Not worth the money, I think. It looks kind of cool, but it is very confusing. Now, I will say that I haven't played too much, but throughout my play sessions, I could not tell what was going on for the life of me. The game kind of dropped me in without much explanation. Or maybe there was explanation, and I just missed it. And if that's possible in a game, that's probably a bad sign. Explanation and tutorials should be distinguishable so you know what you're doing and how to do it. This game is pretty darn bad.
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A 1 de 7 personas (14%) les ha sido útil este análisis
1.3 h registradas
Publicado: 20 de Octubre
very good, get now for deotatd ram
¿Te ha sido útil este análisis? No
1.1 h registradas
Publicado: 18 de Septiembre
Es perfecto. Todo en la totalidad de este juego combinado puede llegar a ser un guion perfecto para una obra dramatica. La historia de un personaje de videojuego RPG mitologico, que vaga por archivos escondidos del bajo mundo de un videojuego y sus archivos perdidos, la tetricidad, sus pensamientos al avanzar en el videojuego descubriendo nuevas personas que vagan en mundos desconocidos y sin razon aparente desaparecen, descubriendo que puede hacer para salvarse de la muerte, buscando un hogar, luchando contra seres que pueden desgastar su energia y vida (RAM), y su claro pero no spoileable final, fue la combinacion que, a mi, me atrajo desde los screenshots, hasta tener el juego en mi cuenta.

Increible.
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0.5 h registradas
Publicado: 30 de Junio
Too much story with not enough anything else. An adequate art style put together for someone to do nothing while experiences an okay story with a good premise. Do not play unless free and bored.
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1.4 h registradas
Publicado: 24 de Septiembre
Christians like to explain what happens when people die. Problem is, easy answers ignore the gravity of the situation. Death is confusing, especially for the living. Jason Oda’s game, Continue?9876543210, takes a long road through the mourning of a life lost, awaiting absolute termination.

Players aren’t sitting immediately with Jason Oda as they play his game, ruminating on life, death, and eternal destinations. But the invitation to enter into that tension is one that joins his longing for life and meaning at the point of death. When in mourning, we’re a mess and life isn’t fun. Death is confusing and frustrating. And the game’s metaphors are so unclear that I don’t even know what we’re mourning. Is it our own existential death? Or the death of a loved one? In the end, I don’t think it matters. What does matter is being able to mourn with those who mourn and rejoice with those who rejoice.

Read more: http://gamechurch.com/death-and-mourning-in-continue9876543210/
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0.7 h registradas
Publicado: 13 de Julio
I purchased this game based on what I saw in the video trailer. I saw a retro-style action adventure game with a deep, sad, yet sweet story that would make me think about life and fill me with a desire to help this poor protagonist sprite. Perhaps it's my fault for misinterpreting the trailer, but it seems to be more like the developer misrepresented the game quite heavily.

Rather than your typical adventure game where you advance the story by exploring new areas, fighting the Bad Stuff, and engaging in dialogue with NPCs, you have here a frantic experience of rushing to find disappearing NPCs to talk to and doors to enter punctuated by uninspired slice-and-dice minigames.

On the up side, the introductory cutscene sequence is a beautiful thing to watch, but I could have done that on YouTube.
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