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You are a dead, failed video game character wandering through the recesses of the Random Access Memory, trying to find peace in the final moments of your existence before being deleted forever... ...but forget that. The real story is that Continue?
发行日期: 2014年1月3日
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“It probably takes a certain kind of player to really appreciate how cerebral it is, but for those who can, it’s astounding. I have never had a game evoke the thoughts and feelings that Jason Oda pulled out of me in my time with Continue?9876543210.”
A – Gamertell

关于游戏

You are a dead, failed video game character wandering through the recesses of the Random Access Memory, trying to find peace in the final moments of your existence before being deleted forever...

...but forget that. The real story is that Continue? is an existential metaphor that explores the finite nature of existence and the beauty and tyranny of our desires within it.

From the developer:

For fans of cerebral games such as Gone Home, The Novelist, and Papers Please.

This is one of those love it or hate it experimental art games. Regardless of whether you like it or not, I ensure you that it is like nothing you've ever played before. It's less about action and strategy and more about taking an emotional and philosophical journey that allows the player to explore his or her own sense of mortality. You will be very, very confused along the way, but your interpretation of this confusion is what the game is all about. I wouldn't recommend it to anyone who is not looking for something very weird and different. Continue? is for the type of person that appreciates odd, poetic word play, interpretation of the abstract, and existential philosophy.

Some games we play to kill time on a long commute, some we play at home to blow off steam after a hard day’s work, and some games are about escaping into a world more magical than our own. Continue? is meant to be played late at night with some wine or weed, when you're feeling quiet and contemplative.

Everything in Continue? has a deeper meaning behind it. All of the strange places you go to, people you talk to, and scenarios you go through are part of a greater idea that I hope you spend a second or two trying to figure out and interpret...or not. You can also just play the damn thing.

What happens to dead video game characters?

In the garbage dump of the Random Access Memory, you travel from town to town, meeting people who offer you their lightning and their prayer. Lightning clears the way for you to move forward and prayer builds shelters in a distant town where you must frequently hide to avoid being deleted into nothingness by the garbage collector. Along the way, you are thrust into many battle challenges, the outcome of which affects your shelters. There is ultimately, no way to escape the garbage collector, but running from it buys you time to think, wander, contemplate, and hopefully be at peace with the inevitability of your deletion.

Each game randomly assigns you 1 of the 6 characters and 6 of the 11 areas. There is no set order to the stages of the game.

Development

Continue? was inspired by existential road trips into nowhere, Peruvian jungle drugs, and a brush with death while lost in the mountains of New Mexico. It is a quest for wonder, contemplation, and peace.

By:

Continue?9876543210 was independently developed by Jason Oda in 2013. Past projects of notoriety include The Perfect Strangers game (nothingsgonnastopmenow.com) and Skrillex Quest (skrillexquest.com).

系统需求(PC)

    Minimum:
    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB of memory
    • Hard Drive: 250 MB available space

系统需求(MAC)

    Minimum:
    • OS: Mac OS X 10.5
    • Processor: 2.0 GHz RAM
    • Memory: 2 GB RAM
    • Graphics: 512 MB of memory
    • Hard Drive: 250 MB available space

系统需求(Linux)

    Minimum:
    • OS: Ubuntu Linux 10.10
    • Processor: 2.0 GHz RAM
    • Memory: 2 GB RAM
    • Graphics: 512 MB of memory
    • Hard Drive: 250 MB available space
有价值的用户评测
22 人中有 20 人(91%)觉得这篇评测有价值
帐号内拥有 1,706 项产品
38 篇评测
0.9 小时(记录在案的)
Continue?9876543210 is a surrealistic adventure game that is somewhat stylized like an old RPG game. Or something like that. Continue is a very strange game; The basic idea is that you play as a video game character who is at the end of his life. The classic, 'Continue?' screen of arcade games of old has passed, and no quarters were inserted. And so, you have 'died', and enter into a realm where all data from a previous game goes to be erased, wiped clean for the world to start anew again for the new player, and New Game option. In this desolate space, data is assimilated into bytes and data, and you having not made your peace yet struggle to survive in a climate made to delete you.

In the game, you start on a level that is representative of some gameplay trope, IE town, field, ruins, etc. There are a variety of NPCs and locked doors. You can talk to the people, who will either try to sell you something, give you a hint of some sort in the level you're currently in, say something about the story of the game, or say some rather useless blabber. NPCs phase in and out of existence, however. There's also monsters that spawn on the level, and wander around. Touching them triggers a battle scene, that transitions to a different scene like an RPG game. However, the battles aren't turn-based, but real-time, and work more similarly to a Zelda game. However, what they exactly are changes per encounter. Some are top-down, some are side-scrolling, some make you defend something, or you just have to fight all-out. Winning battles or doing things around the level usually get you a key, which you can use to unlock one of the various locked structures around the level. Inside the structure you'll either find a shop, something to push the story, some sort of side-quest, or a person who will either build structures or cast lightning.

Now building structures and casting lightning is important. The game has a sort of time limit, both in levels and the overall game. The levels you go to are randomized, and each has differences to each other. However, you have a certain number of 'rounds' that will pass before the whole level is eliminated. If you're in a level when it's eliminated, it's game over and you get a bad ending. There is a time period you have to do stuff in the level, and then the round ends and you face some kind of challenge. This can be like a tricky level, a boss fight, some kind of puzzle, etc. They're random. If you win, you get a big benefit to your cause of survival, but if you lose you miss your chance for some aid. Aid for what? To exit the level, you need to get people you encounter to cast lightning, as casting lightning will destroy some of the blocks randomly blocking one of the several exits out of a level. However, you also need to build structures. After every two levels or so, you'll be in a sort of 'storm' you need to survive, or else its game-over. In the storms, you're in a town that is formed of the buildings you have made people build in the normal stages for you. A storm hits, and the buildings are stricken by lightning. You have to hide in a building and wait for the storm to pass, though if your building is hit and destroyed you have a certain time limit to quickly scamper around the town to another building. If there are no other buildings or you run out of time, it's game-over.

You will always be given a choice of either Lightning or Building Structures. Lightning will clear a path to the next level after a few lightning strikes, while building structures will create buildings to hide in during these 'storm' sections.

Basically the game is all about time management and succeeding in the various challenges that both the monsters, NPCs, and Round End's bring, for doing these allows you to gain chances at either Lightning or Structure Building, to make it past the individual level in time and to build structures for the storms that happen every two levels or so. You'll either like the game or not, it's a bit complicated to understand at first, and won't be fun for everyone.

Also there are side-quests you can do that effect your story. The game has multiple endings, possible level paths, and more... What you do in levels, what level path you take, and the like effects the ending you work towards. The game is kind of made to be played multiple times, as its not very long and you won't go to many of the levels or see the whole game in a single playthrough.

And the game gets weird. The story is told in a very indirect way, and some of the events that can happen are just absolutely bizarre. Honestly the story feels most similar to something that David Lynch might of concocted up if he were to make a video game about video games. Depending on who you are, that might either be a good or bad thing.

The game's oddness is supplemented perfectly by its audio department. The game has a haunting soundtrack, interesting but odd sound design, but it all fits the weird atmosphere of the game perfectly.

And there isn't really much to say. The game is deceptively complicated, but actually rather simple when you get down to it. It strikes me as a huge love it/hate it type of game, and something that'll divide people's opinions on whenever it's good or not.

My stance is that it's interesting. The game itself is okay, but the atmosphere and some of the surreal elements I enjoyed. Of course, if you're less fond of such things, there will probably be less to enjoy in the game for yourself. Basically said, while there is a game here, the game is more about the experience. And depending on who you are, that experience will either be worth taking, or it won't be.

Continue may be worth it if you like experience-based games with a surreal and strange edge that are open to interpretation. If you don't like that, you probably won't like the game. Like the game itself, it all seems so complicated but it's so simple, really.
发布于:2014年5月8日
这篇评测是否有价值?
13 人中有 9 人(69%)觉得这篇评测有价值
帐号内拥有 2,060 项产品
78 篇评测
0.5 小时(记录在案的)
It's a bit like watching the movie "Enter the Void".
发布于:2014年5月9日
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3 人中有 3 人(100%)觉得这篇评测有价值
帐号内拥有 42 项产品
1 篇评测
0.8 小时(记录在案的)
It is an emotionally grabbing game, at least for me as a programmer. It is amazing. And very sad. I only got to level 2 first try, but it was still amazing. Definately worth buying.
发布于:2014年4月7日
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2 人中有 2 人(100%)觉得这篇评测有价值
帐号内拥有 135 项产品
1 篇评测
5.7 小时(记录在案的)
Emogame and Emogame 2 were staples of my adolescent experience. They turned me on to a slew of music that I wouldn't have appreciated otherwise and managed to be both hilarious and thoughtful throughout. When I saw that the creator of those flash games, Jason Oda, had developed this odd-looking title, I was intrigued. So, I'll lay out the negatives first: unskippable intro (that you will have to sit through many many times), boring and awkward combat, unintuitive gameplay mechanics. With that in mind, the game is a remarkably beautiful meditation on mortality explored by proxy through slain video game characters facing deletion and finally oblivion. If you go into this expecting a hack and slash dungeon crawl, you will be sorely disappointed. This is more of an interactive poem than a game, and it excels in that respect.
发布于:2014年6月26日
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1 人中有 1 人(100%)觉得这篇评测有价值
帐号内拥有 284 项产品
25 篇评测
0.7 小时(记录在案的)
what the f... ?!?! O.o
发布于:2014年5月19日
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803 人中有 617 人(77%)觉得这篇评测有价值
帐号内拥有 207 项产品
52 篇评测
2.3 小时(记录在案的)
Before we continue we must ask ourselves: what is an experience? Not what is a game, because that is almost too broad to bother trying to put into words. But what is an experience? What is something you enjoy experiencing?

I cannot define this for all of you. An experience changes for each person- it is a variable that makes each person who they are.

Continue?9876543210 (wow that was fun to type out on the keyboard, I slid my finger down the number keys like some sort of badass) is definitely an experience. Whether it is a good one or a bad one is up to you. I personally felt like it made me think a lot about my life and what I take out of it, but I personally do not feel that much of the game other than the thought it provokes lives up to the price I paid for it, even at this discounted price of 8 dollars I paid for it. I personally think thinking should be free. What should be paid for is how the developer makes you think- either through visuals or audio or even story and gameplay.

The gameplay in this game is very basic. You run around and talk to people who usually just jabber on about strange things, but sometimes they open doors for you, and sometimes they sell you things. You are able to choose "lightning" or "prayer" when you enter these doors, and what these mean are up to the player to interpet, but what they do is either randomly spawn lightning to clear the path ahead or spawn a house in a town that is crucial to survive the later stages of the game. After 45 seconds to a minute though, garbage collection or something similar runs and takes you down to play a combat based minigame. After too many of these though, your game ends- but progressing to the next area resets this. So you are in a battle against time to progress to each area.

This gameplay sounds fine, but it is very repetitive. I was about to quit and take a break after the third one of these, but then I realized that there is no save feature in the game- the point is to play the game in one sitting it seems. And so I druged on (and how fitting to relate to the plot of the game), hoping the game wouldn't be TOO much of this. While the gameplay is unique and quirky, after the 3rd or 4th time through, it just gets old.

The music and the graphics are fitting to the theme of the game, but leave much to be desired. I found the graphics and music just plain boring to look at and listen to, and while there are some flashy scenes and very well done graphical choices during cutscenes, the levels look somewhat all the same in exception to a few that look amazing (the level where you're chasing down your reflections in the sea comes to mind) and in the end I just grew tired of it all very quickly.

It's very ironic that a game where you have to find peace with yourself grows harder and harder to get through. I found myself getting very bored with this game very quickly. But it's not about the game right? It's about the experience!

Well that my friends, I do not think is worth my 8 dollars. While it made me begin to think, I feel the game ITSELF did not make me think but rather the themes of it did. I apologize if that may be a mouthful, but it is hard to describe a game like this into words. In simpler terms, I feel like I could have just poked around the website of continue9876543210.com and gotten the same feelings I did instead of playing the game. And for that, I do not give it my personal reccomendation.

But experiences change for everyone. Who knows? Maybe you will enjoy it more than I did.
发布于:2014年1月3日
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